Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 22:03:07 Player: Tmvn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2511) 2511 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 6921 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 151 Cogmind --------- Core Integrity 0/1000 Matter 17/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Laser Enhanced Autogun Assault Cannon Spear Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Improved Light Armor Plating Improved Heavy Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Wheel Wheel Advanced Heat Sink Advanced Heat Sink Large Matter Pod Improved Sensor Array Heavy Laser Beamcaster Plasma Cannon High-powered Shotgun Enhanced Autogun Enhanced Autogun Assault Cannon Heavy Missile Launcher Spear [Rating: 62] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 8 | . . 1 2 2 1 2 Weapon 1 | . . 1 . . . . Parts Attached 89 | . 9 13 16 30 5 16 Power 13 | . 1 2 1 5 2 2 Engine 12 | . 1 2 1 5 2 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 22 | . 4 4 1 8 . 5 Treads 3 | . 2 . . . . 1 Leg 1 | . . . . . . 1 Wheel 18 | . 2 4 1 8 . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | . 2 1 6 9 2 6 Device 8 | . . . 2 2 1 3 Storage 6 | . 2 . 1 2 . 1 Processor 4 | . . . 1 1 1 1 Hackware 1 | . . . . 1 . . Protection 7 | . . 1 2 3 . 1 Artifact . | . . . . . . . Weapon 28 | . 2 6 8 8 1 3 Energy Gun 2 | . . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 15 | . . 4 3 5 1 2 Ballistic Cannon 6 | . . 1 2 3 . . Launcher 4 | . 2 . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . Parts Lost 38 | . . 7 1 9 . 21 Power 6 | . . 1 . 1 . 4 Propulsion 15 | . . 3 1 4 . 7 Utility 7 | . . 1 . 1 . 5 Weapon 10 | . . 2 . 3 . 5 Highest Loss Streak 18 | . . 4 1 4 . 18 Average Slot Usage (%) 89 | . 99 88 93 97 100 68 Engine 8 | . 14 9 9 6 13 6 Treads 2 | . 24 . . . . . Wheel 12 | . 2 20 16 14 13 6 Device 9 | . . . 15 15 13 7 Storage 16 | . 27 22 14 17 13 9 Processor 9 | . . . 3 10 20 15 Protection 5 | . . 9 8 5 6 6 Energy Gun 2 | . 9 . 5 3 . . Ballistic Gun 11 | . 14 18 10 10 13 7 Ballistic Cannon 5 | . . 5 8 7 6 3 Naked Turns 90 | . . . . . . 90 Heaviest Build 109 | 11 43 52 59 83 94 109 Greatest Support 40 | 20 40 26 20 26 20 27 Greatest Overweight (x) 18 | . 4 3 5 7 4 18 Average Overweight (x) 2 | . 1 1 2 2 4 3 Largest Inventory Capacity 18 | . 16 16 18 18 18 18 Average Capacity 16 | . 15 16 14 18 18 16 Most Carried 18 | . 10 11 12 18 18 17 Average Carried 13 | . 5 9 10 16 17 13 Final Capacity 18 | 6 16 16 12 18 18 4 Final Carried 18 | 6 10 10 11 18 18 4 Class Distribution -------------------- 33% | Tank 24% | Mutant 22% | Skirmisher 6% | Gunner 5% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2432 | 200 214 392 189 879 228 330 Remotely . | . . . . . . . Salvage Created 2643 | . 393 418 233 754 243 602 Parts 160 | . 28 36 13 44 8 31 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 5 | . 2 . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 58 | . 12 12 5 15 2 12 Guns 29 | . 5 7 1 7 1 8 Cannons 18 | . . 5 1 7 1 4 AOE 10 | . 7 . 3 . . . Classes Destroyed 12 | . 6 2 2 2 . . Worker 8 | . 1 3 . 3 . 1 Builder 3 | . 1 . . 1 . 1 Tunneler 1 | . . . 1 . . . Hauler 2 | . . . 1 1 . . Recycler 4 | . 1 . . 2 1 . Operator 1 | . 1 . . . . . Swarmer 15 | . 6 4 . 5 . . Grunt 29 | . 6 5 3 7 2 6 Brawler 1 | . . 1 . . . . Sentry 5 | . . 2 2 . . 1 Hunter 5 | . . . . 2 . 3 Programmer 3 | . . . . 1 . 2 Best Kill Streak 9 | . 9 4 4 6 3 6 Combat Bots Only 6 | . 6 4 3 5 2 6 Max Kills in Single Turn 5 | . 5 2 2 2 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 7499 | . 434 928 170 1502 59 4406 Core 1453 | . 75 111 15 243 . 1009 Absorbed by Shields 308 | . . . . . . 308 Core Remaining (%) 84 | 100 70 72 97 65 100 . Volleys Fired 164 | . 23 41 8 40 7 45 Largest 3 | . 2 3 3 3 3 3 Hottest 137 | . 60 82 128 137 103 103 Shots Fired 434 | . 46 103 24 115 21 125 Gun 285 | . 37 75 12 67 14 80 Cannon 135 | . . 28 8 48 7 44 Launcher 14 | . 9 . 4 . . 1 Special . | . . . . . . . Kinetic 387 | . 23 103 18 98 21 124 Thermal 19 | . . . 2 17 . . Explosive 14 | . 9 . 4 . . 1 Electromagnetic 14 | . 14 . . . . . Robot Hit Streak 11 | . 6 7 6 11 8 9 Robot Miss Streak 9 | . 5 4 5 9 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 267 | . 23 69 15 70 13 77 Core Hits 152 | . 23 23 19 41 6 40 Critical Hits 6 | . . 1 . 3 . 2 Critical Kills 3 | . . . . 2 . 1 Critical Parts Destroyed 3 | . . 1 . 1 . 1 Melee Attacks 7 | . . 7 . . . . Impact 7 | . . 7 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6233 | . 1011 977 527 1717 192 1809 Guns 2935 | . 282 545 95 810 138 1065 Cannons 1754 | . . 354 85 714 54 547 Explosions 1443 | . 729 . 347 193 . 174 Melee 78 | . . 78 . . . . Ramming 23 | . . . . . . 23 Kinetic 4284 | . 170 899 146 1265 192 1612 Thermal 293 | . . . 34 259 . . Explosive 1250 | . 729 . 347 . . 174 Electromagnetic 305 | . 112 . . 193 . . Impact 78 | . . 78 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 1 . . . 4 Average Corruption 2 | . . 1 . . . 3 Corruption Purged . | . . . . . . . Effects 11 | . . 2 . . . 9 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . 1 . . . . Targeting Errors 2 | . . 1 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 76 | . 52 . . 3 . 21 Projectiles 3 | . . . . 3 . . Explosions 73 | . 52 . . . . 21 Melee . | . . . . . . . Knockbacks 15 | . . . . 7 1 7 Impact . | . . . . . . . Kinetic 13 | . . . . 7 1 5 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 40 | . . . . 29 . 11 Shots 1 | . . . . 1 . . Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 391 | . 54 343 181 105 48 391 Average Temperature 83 | . 28 132 82 39 24 86 Received Heat Transfer 1242 | . 105 315 63 189 27 543 Effects 4 | . . 2 . . . 2 Shutdowns 1 | . . . . . . 1 Interference 3 | . . 2 . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 2 | . 1 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 629 | . . . 74 555 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 505 | . 315 427 359 505 232 256 Initial 205 | . . 132 180 163 205 113 Average 249 | . 88 276 272 358 225 130 Maximum Alert Level 2 | . 1 2 1 2 1 1 Low Security (%) 39 | . 71 25 20 14 . 95 Level 1 40 | . 28 61 79 35 99 4 Level 2 20 | . . 12 . 50 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 1 1 8 . 5 Investigation 3 | . . . . 2 . 1 Extermination 4 | . . . . 2 . 2 Reinforcement 6 | . 1 1 1 1 . 2 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . 3 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 15 16 7 25 2 34 Peak Tracking Total 8 | . 6 5 3 5 2 8 Tactical Retreats 7 | . . . . . . 7 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . . 1 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 13 | . 1 . . 12 . . Max in Single Turn 4 | . 1 . . 4 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 6 | . 1 . 3 2 . . Terminals 5 | . 1 . 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 1 . 5 4 . . Successful 6 | . 1 . 4 1 . . Failed 4 | . . . 1 3 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 8 | . 1 . 5 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 4 1 . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 2 | . . . 1 1 . . Recall Reinforcements 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 1 2 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 1 . Highest-Rated Group 93 | . . . . 93 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 34 | . . . . 28 6 . Total Damage 533 | . . . . 426 107 . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3618 | . 337 394 311 1348 356 872 Spaces Moved 2473 | 1 157 219 236 1019 268 573 Core 181 | . . . . . . 181 Treads 135 | . 114 . . . . 21 Legs 72 | 1 6 . . . . 65 Wheels 2085 | . 37 219 236 1019 268 306 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 100 100 100 110 120 50 Average Speed 116 | 120 157 101 105 110 120 124 Slowest Speed 950 | 120 180 130 130 150 120 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 2 31 18 36 31 9 23 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 71 | . 31 3 14 5 1 17 Melee . | . . . . . . . Projectile 18 | . . 3 . 5 1 9 AOE 53 | . 31 . 14 . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2873 | . 204 300 280 1152 291 646 Wait 53 | . . 12 6 34 . 1 Move 2467 | . 156 218 235 1018 267 573 Hop . | . . . . . . . Pick Up 31 | . 5 2 4 11 5 4 Fast Attach 27 | . 3 6 7 9 1 1 Attach 38 | . 4 5 6 9 2 12 Detach 22 | . 6 4 5 6 . 1 Swap 24 | . 2 2 3 12 2 3 Drop 36 | . 5 3 6 13 7 2 Fire 164 | . 23 41 8 40 7 45 Melee 7 | . . 7 . . . . Ram 3 | . . . . . . 3 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 7) 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 594 | -9/Materials | Discovered new exit (range 8) 698 | -9/Materials | Lost 4 parts (2n1u1w) 732 | -9/Materials | Entered another Materials area 732 | -8/Materials | Evolved 2 slots: Utility x2 948 | -8/Materials | Discovered new exit (range 11) 1042 | -8/Materials | Identified exit to Factory 1043 | -8/Materials | Entered Factory 1043 | -7/Factory | Evolved 2 slots: Utility x2 1211 | -7/Factory | Build established: Tank 1646 | -7/Factory | Discovered new exit (range 11) 1656 | -7/Factory | Identified exit to Lower Caves 1694 | -7/Factory | Garrison activated, responded to threat 1870 | -7/Factory | Lost 4 parts (1p2n1w) 2140 | -7/Factory | Build established: Skirmisher 2226 | -7/Factory | Allied Derelicts emerged from ambush trap array 2337 | -7/Factory | Discovered new exit (range 15) 2366 | -7/Factory | Identified exit to Factory 2391 | -7/Factory | Entered another Factory area 2391 | -6/Factory | Accompanied by 1 ally 2391 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2669 | -6/Factory | Discovered new exit (range 20) 2746 | -6/Factory | Identified exit to Factory 2747 | -6/Factory | Entered another Factory area 2747 | -5/Factory | Evolved 2 slots: Utility x2 2948 | -5/Factory | Spotted B-75 Beast 3043 | -5/Factory | Build established: Tank 3419 | -5/Factory | Lost 18 parts (4p4n5u5w) 3438 | -5/Factory | Core integrity fell below 50% 3527 | -5/Factory | Core integrity fell below 20% 3529 | -5/Factory | Released all parts (6) 3607 | -5/Factory | Build established: Mutant 3619 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03521_ U-05 Engineer builds a Door. 03523_ Slug penetrates Wall. 03523_ Slug penetrates Manufacturing Mainframe. 03524_ K-01 Serf collects debris. 03526_ Penetrated by Slug. 03527_ K-01 Serf collects debris. 03529_ Released Enh. Optical Array. 03529_ Released Adv. Signal Interpreter. 03529_ Released Hcp. Storage Unit. 03529_ Released Imp. Targeting Computer. 03529_ Released Lrg. Storage Unit. 03529_ Released Adv. Targeting Computer. 03530_ K-01 Serf collects debris. 03531_ Penetrated by Slug. 03534_ Slammed into R-10 Processor. 03536_ Slammed into G-50 Soldier. 03557_ K-01 Serf cleans the Construction Platform. 03585_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 03594_ System corrupted: Heat flow error (+165). Map ----- +----------------------------------------------------+ | """"" # "G" ?????# | | """"" # " " ????# """"""""" = | | """"" # ????# | | # ????# """"""""" | | # """"""" #?????# ?? | | ######## """"""" #??????? ???? | | ########??????# """"""" #????????? ?????? | | ??????????????# """"""" #?##########+##?? ? ? | | ??????????????# #?# #? | | ???????????#### """"""" #?# # | | ???????????+ """"""" ### # | | ???????????# """"""" + # | | ???????????# """"""" ### # | | ???????????# #?# # | | ???????????# #?# # | | ???????????# h #?############# | | ???????????+ ##### | | ???????????# ^ | | ???????????# ### | | ???????????# #?# | | ????????? #?# """ """ """ """ """ | | ??????? #?# """ """ """ """ """ | | ?????? #?# """ """ """ """ """ " F" | | ?????? #?# g """" | | ?????? #?# | | ??????####### #??# @ | | ????????????# ???# ########## | | ????????????# ???# #????????# #### | | ????????????? ???##+##????????# #??# | | ????????????????????????????????########+#### | | ???????????????????????????????????# # | | ???????????????????????????????????# % +^ ^ | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# + | | ???????????????????????????????????# ###### | | ???????????????????????????????????# ?????? | | ???????????????????????????????????# ! ??????? | | ???????????????????????????????????# ??????? | | ???????????????????????????????????#######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 31 Energy Capacity 315 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedSurveybotStripper Manual? 0 Play Time 00:50:38 Cumulative 32.2 hours Start 2020.09.27 @ 20:49:04 End 2020.09.27 @ 22:03:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: 6ff8303c-4e1e-4e12-8904-53f7e9a12a82