Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 00:46:23 Player: H0-R5E Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (172) 860 Value Destroyed (5462) 5462 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (679) 679 TOTAL SCORE: 10241 Bonus ------- High Alert Combat Kills 338 Follower Combat Kills 97 Met Data Miner 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Neutrino Core Neutrino Core Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Recoil Stabilizer Hardlight Generator Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Minigun Gauss Rifle > --- INVENTORY -------- Trap Scanner Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Recoil Stabilizer Hardlight Generator Autogun Mini Grenade Launcher Datajack [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Minigun Energy Gun Heavy Particle Gun Ballistic Gun Minigun Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 1 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 88 | 6 11 19 29 22 . . 1 Power 14 | 1 1 4 1 7 . . . Engine 11 | 1 1 4 1 4 . . . Core 3 | . . . . 3 . . . Reactor . | . . . . . . . . Propulsion 30 | 2 3 9 10 5 . . 1 Treads 2 | . . . . 1 . . 1 Leg 24 | . 2 9 10 3 . . . Wheel 4 | 2 1 . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 3 11 5 . . . Device 6 | . . 1 5 . . . . Storage 3 | 1 1 . 1 . . . . Processor 6 | . 1 1 2 2 . . . Hackware 2 | . . 1 . 1 . . . Protection 5 | . . . 3 2 . . . Artifact . | . . . . . . . . Weapon 22 | 2 5 3 7 5 . . . Energy Gun 11 | 2 4 . 4 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . . 2 2 3 . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 1 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 4 | . . 1 3 . . . . Parts Lost 27 | . 1 . 4 7 6 . 9 Power 5 | . . . 1 2 . . 2 Propulsion 10 | . 1 . . 4 2 . 3 Utility 6 | . . . 3 1 1 . 1 Weapon 6 | . . . . . 3 . 3 Highest Loss Streak 7 | . 1 . 3 3 6 . 7 To Critical Strikes . | . . . . . . . . Average Backups 8 | 4 7 9 9 9 8 6 6 Power . | . . . . . . . . Propulsion . | 1 1 . . . . . . Utility 5 | . 2 3 6 7 5 6 6 Weapon 1 | 1 2 4 1 1 1 . . Tool/Special . | . . . . . . . . Unused Backups 18 | . 1 8 1 1 . . 7 Power 2 | . . . . . . . 2 Propulsion . | . . . . . . . . Utility 11 | . . 4 1 1 . . 5 Weapon 5 | . 1 4 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 96 96 97 93 75 84 74 Engine 8 | . 14 11 8 11 . . . Core 3 | . . . . 1 15 15 14 Treads 1 | . . . . . 7 7 4 Leg 20 | . 8 31 26 25 3 7 6 Wheel 2 | . 18 . . . 2 . . Device 4 | . . . 8 6 2 . . Storage 8 | . 14 11 9 7 7 7 7 Processor 11 | . 10 19 7 7 15 15 15 Protection 4 | . . . 8 4 3 7 7 Energy Gun 8 | . 27 3 12 7 . . . Ballistic Gun 12 | . . 17 13 14 12 7 6 Peak Build Rating 46 | 6 9 21 37 46 37 31 32 Average Rating 29 | 4 7 16 32 40 30 31 29 On Entrance 21 | . 6 8 21 36 37 31 31 Naked Turns . | . . . . . . . . Heaviest Build 48 | 14 19 25 42 48 34 34 34 Greatest Support 67 | 32 32 30 52 67 20 20 28 Greatest Overweight (x) 4 | . . . 1 4 3 1 4 Average Overweight (x) . | . . . . . 2 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 7 8 10 10 10 10 6 8 Average Carried 8 | 4 7 9 9 9 8 6 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 7 7 10 10 10 6 6 8 Class Distribution -------------------- 29% | Scavenger-Mutant 23% | Scavenger-Gunner 15% | Mutant 11% | Scavenger-Tank 10% | Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Matter Collected 3621 | 260 162 906 818 1167 228 . 80 Remotely . | . . . . . . . . Salvage Created 6347 | 171 378 1821 1937 1698 245 . 97 Parts 331 | 8 15 98 95 101 10 . 4 Haulers Intercepted 6 | . . 2 4 . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . 10 . 2 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 126 | . 14 33 31 34 8 . 6 Guns 97 | . 10 24 24 30 8 . 1 AOE 29 | . 4 9 7 4 . . 5 Classes Destroyed 16 | 2 3 5 3 3 . . . Worker 10 | . . 3 2 5 . . . Builder 4 | . . . . 4 . . . Tunneler 6 | 3 . 1 1 1 . . . Hauler 6 | . . 2 4 . . . . Recycler 8 | 1 . 5 2 . . . . Operator 4 | . . 3 1 . . . . Watcher 8 | . 1 1 2 4 . . . Swarmer 23 | . 5 . 5 6 3 . 4 Grunt 73 | . 9 27 17 18 . . 2 Brawler 4 | . . 1 1 . 2 . . Duelist 1 | . . . 1 . . . . Sentry 15 | . . 5 4 5 1 . . Specialist 2 | . . . 2 . . . . Hunter 4 | . . . 1 1 2 . . Programmer 3 | . . . . 3 . . . Heavy 1 | . . . . 1 . . . Best Kill Streak 22 | 4 4 22 12 6 3 . 3 Combat Bots Only 13 | . 4 13 10 5 3 . 3 Max Kills in Single Turn 3 | 1 2 3 3 3 1 . 2 Gunslinging 1 | . . 1 1 1 . . . Exploded 3 | . 2 2 3 2 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Hostile Shots Fired 717 | . 69 84 121 308 90 . 45 Missed 224 | . 16 26 38 99 36 . 9 Hits 493 | . 53 58 83 209 54 . 36 Melee 3 | . . 1 2 . . . . Projectile 490 | . 53 57 81 209 54 . 36 Critical Strikes 10 | . . . 4 5 . . 1 Damage Taken 6254 | . 510 726 1254 2441 549 . 774 Core 1093 | . 96 126 164 393 43 . 271 Absorbed by Shields 228 | . . . 156 72 . . . Regen/Repaired (Parts) 231 | . . . 123 108 . . . Core Remaining (%) 74 | 100 61 68 70 . . . . Volleys Fired 352 | 11 41 95 79 87 26 . 13 Largest 3 | 2 2 2 3 3 3 . 2 Hottest 136 | 100 100 100 125 136 136 . 64 Shots Fired 803 | 22 75 182 215 251 42 . 16 Gun 779 | 22 71 174 214 248 42 . 8 Cannon . | . . . . . . . . Launcher 24 | . 4 8 1 3 . . 8 Special . | . . . . . . . . Kinetic 473 | . . 154 106 167 38 . 8 Thermal 244 | 22 71 20 46 81 4 . . Explosive 24 | . 4 8 1 3 . . 8 Electromagnetic 62 | . . . 62 . . . . Robot Hit Streak 23 | 4 13 17 20 14 23 . 4 Robot Miss Streak 6 | 2 6 3 3 5 5 . 4 Penetration Max 1 | . . . . 1 . . . Secondary Targets 23 | . 1 3 8 10 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 559 | 14 48 114 148 183 39 . 13 Core Hits 370 | 5 25 65 80 124 50 . 21 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 3 | . . . . 3 . . . Critical Strikes 15 | 2 4 2 2 5 . . . Burn 10 | 2 4 2 1 1 . . . Destroy 5 | . . . 1 4 . . . Melee Attacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13203 | 177 943 2854 3331 4298 697 . 903 Guns 9989 | 177 586 1948 2737 3762 697 . 82 Cannons . | . . . . . . . . Explosions 3181 | . 357 906 594 503 . . 821 Melee . | . . . . . . . . Ramming 33 | . . . . 33 . . . Kinetic 6298 | . . 1771 1250 2574 621 . 82 Thermal 3145 | 177 586 177 941 1188 76 . . Explosive 2797 | . 357 906 210 503 . . 821 Electromagnetic 930 | . . . 930 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 . 1 2 2 2 2 Average Corruption 1 | . 1 . 1 1 2 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . 7 . 7 14 9 1 2 Message Errors 11 | . 1 . 1 7 1 1 . Matter Fused 10 | . 4 . 2 2 1 . 1 Heat Flow Errors 6 | . 1 . 2 . 3 . . Energy Discharges 5 | . . . 1 3 1 . . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 5 | . 1 . 1 . 2 . 1 Misfires 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 213 | . 18 47 59 9 . . 80 Projectiles . | . . . . . . . . Explosions 213 | . 18 47 59 9 . . 80 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 143 | . . . 78 3 . . 62 Shots 4 | . . . 2 . . . 2 Rammed 1 | . . . . 1 . . . Targets Rammed 6 | . . . . 6 . . . Kicked 5 | . . . . 5 . . . Crushed . | . . . . . . . . Highest Temperature 638 | 351 342 162 353 638 225 . 27 Average Temperature 115 | 162 114 25 113 176 96 . 12 Received Heat Transfer 1891 | . 186 351 553 582 48 . 171 Effects 16 | . 1 . 4 11 . . . Shutdowns 4 | . . . . 4 . . . Energy Bleed 5 | . . . 3 2 . . . Interference 4 | . . . 1 3 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . 1 . . . . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | 2 4 2 3 3 . . . Heat Transferred 7598 | 666 1961 666 1647 2483 175 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 6 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Maximum Alert Level 2 | . . 2 2 2 . . . Low Security (%) 30 | 100 100 16 18 21 . . . Level 1 38 | . . 72 20 44 . . . Level 2 31 | . . 11 60 34 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 603 | 10 198 531 603 589 . . . Initial 249 | . . 76 56 249 . . . Average 287 | . 63 260 391 318 . . . Influence Increases 3911 | 20 407 1057 991 1046 190 . 200 Destroy 0b10 Robot/C 2580 | . 280 660 620 700 160 . 160 Destroy 0b10 Robot/NC 230 | 20 5 75 60 70 . . . Destroy Leader 578 | . 42 166 152 178 30 . 10 Allied During Kill 56 | . . . . 26 . . 30 Successful Hack 74 | . 26 28 20 . . . . Disable Machine 120 | . . 15 90 15 . . . Destroy Structure 123 | . 24 53 34 12 . . . Lose Combat Pursuer 150 | . 30 60 15 45 . . . Influence Decreases 3836 | 20 225 1104 577 1012 578 195 125 Entered New Map 896 | . . 106 79 300 216 195 . Time Decay 2030 | 20 215 398 458 562 302 . 75 Lost Part 230 | . 10 . 40 70 60 . 50 Lost Ally 80 | . . . . 80 . . . Purge Threat 600 | . . 600 . . . . . Squads Dispatched 29 | . 3 6 5 14 . . 1 Investigation 15 | . 3 4 3 5 . . . Extermination 3 | . . . . 3 . . . Reinforcement 6 | . . 2 2 2 . . . Assault 1 | . . . . . . . 1 Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Distress Signals 5 | . 1 3 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 173 | . 21 45 40 49 8 . 10 Peak Tracking Total 9 | . 5 7 9 5 4 . 7 Tactical Retreats 5 | . 1 1 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Traps Triggered 4 | . . 2 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Disabled 10 | . . 1 6 1 . . 2 Max in Single Turn 1 | . . 1 1 1 . . 1 Garrison Access 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Accessed 41 | . 8 8 9 12 . 4 . Terminals 23 | . 8 6 6 3 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 3 | . . . 1 2 . . . Recycling Units 5 | . . 1 2 2 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 3 | . . . . 3 . . . Total Hacks 149 | . 27 37 26 26 . 33 . Successful 90 | . 12 21 13 11 . 33 . Failed 57 | . 14 15 13 15 . . . Catastrophic 5 | . 1 . 1 3 . . . Database Lockouts 2 | . 1 1 . . . . . Manual 64 | . 21 21 16 6 . . . Terminals 77 | . 27 27 17 6 . . . Fabricators 5 | . . . . 5 . . . Repair Stations 9 | . . . 3 6 . . . Recycling Units 17 | . . 6 6 5 . . . Scanalyzers 4 | . . 4 . . . . . Garrison Access 4 | . . . . 4 . . . Terminal Hacks 53 | . 6 11 3 . . 33 . Record 11 | . . . . . . 11 . Part Schematic 13 | . . . . . . 13 . Robot Schematic 7 | . . 1 . . . 6 . Robot Analysis 8 | . 3 3 2 . . . . Prototype ID Bank 4 | . . 1 . . . 3 . Branch Access Points 2 | . 1 1 . . . . . Terminal Index 3 | . 1 1 1 . . . . Unreport Threat 4 | . . 4 . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . 3 . . . Load Schematic 1 | . . . . 1 . . . Build 2 | . . . . 2 . . . Repair Station Hacks 4 | . . . 2 2 . . . Scan Component 2 | . . . 1 1 . . . Repair 2 | . . . 1 1 . . . Recycling Unit Hacks 3 | . . 1 1 1 . . . Retrieve Components 3 | . . 1 1 1 . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 2 | . . . . 2 . . . Seal Access 2 | . . . . 2 . . . Unauthorized Hacks 22 | . 6 6 7 3 . . . Terminals 16 | . 6 4 5 1 . . . Track 3 | . 1 1 1 . . . . Assimilate 1 | . 1 . . . . . . Botnet 10 | . 3 3 3 1 . . . Disrupt 1 | . . . 1 . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . 2 2 2 . . . Reject 4 | . . 1 2 1 . . . Recyclers 2 | . . 1 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 32 | . 8 8 7 9 . . . Full Trace Events 15 | . 5 4 2 4 . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 7 | . . 1 . . . 6 . Robots Built 4 | . . . . 4 . . . Authchips . | . . . . . . . . Time 134 | . . . . 134 . . . Total Robot Build Rating 16 | . . . . 16 . . . Part Schematics Acquired 14 | . . 1 . . . 13 . Parts Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 73 | . . . . 73 . . . Total Part Build Rating 3 | . . . . 3 . . . Parts Repaired 2 | . . . 1 1 . . . Time 63 | . . . 44 19 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . 3 2 1 . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . 1 . . . . Non-combat 1 | . . . 1 . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . find_recycling 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked 1 | . . . . 1 . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total Allies 6 | . . . . 5 . . 1 Largest Group 4 | . . . . 4 . . 1 Highest-Rated Group 96 | . . . . 48 . . 96 Highest-Rated Ally 96 | . . . . 20 . . 96 Total Orders . | . . . . . . . . Ally Attacks 43 | . . . . 35 . . 8 Total Damage 658 | . . . . 431 . . 227 Kills 4 | . . . . 2 . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Active Infowar (turns) 1285 | . . 819 44 422 . . . Optics 819 | . . 819 . . . . . Traps 466 | . . . 44 422 . . . Robot Analysis Total 8 | . 3 3 2 . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Turns Passed 5465 | 94 520 959 1154 1667 661 185 225 Spaces Moved 2821 | 45 318 523 610 860 315 75 75 Core 6 | 3 . . . . . . 3 Treads 293 | . . . . 3 157 75 58 Legs 2033 | . 73 523 610 813 . . 14 Wheels 489 | 42 245 . . 44 158 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 120 122 125 250 160 Average Speed 139 | 96 104 120 127 138 187 250 258 Slowest Speed 330 | 100 120 120 190 250 250 250 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 62 63 59 28 51 68 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 194 | . 31 64 31 10 . . 58 Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE 192 | . 31 64 31 8 . . 58 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total 3709 | 71 429 710 836 1149 349 74 91 Wait 268 | 1 45 29 71 120 2 . . Move 2813 | 44 317 522 608 859 314 74 75 Hop . | . . . . . . . . Pick Up 50 | 9 4 17 11 6 1 . 2 Fast Attach 34 | 4 1 5 11 12 . . 1 Attach 18 | 2 1 2 7 1 5 . . Detach 5 | . . 1 1 3 . . . Swap 76 | . 12 15 24 24 1 . . Drop 69 | . 8 24 22 15 . . . Fire 352 | 11 41 95 79 87 26 . 13 Melee 1 | . . . 1 . . . . Ram 1 | . . . . 1 . . . Kick 5 | . . . . 5 . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . 1 . . . . Rewire 16 | . . . . 16 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 6) 558 | -10/Materials | Identified exit to Mines 577 | -10/Materials | Discovered new exit (range 12) 581 | -10/Materials | Central database locked down 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 998 | -9/Materials | Identified exit to Mines 1159 | -9/Materials | Build established: Scavenger-Mutant 1225 | -9/Materials | Destroyed 13 combat bots 1513 | -9/Materials | Discovered new exit (range 19) 1530 | -9/Materials | Central database locked down 1574 | -9/Materials | Entered another Materials area 1574 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1715 | -8/Materials | Discovered new exit (range 12) 1827 | -8/Materials | Destroyed 10 combat bots 1834 | -8/Materials | Lost 3 parts (1p2u) 2303 | -8/Materials | Build established: Scavenger-Tank 2518 | -8/Materials | Repaired Imp. Carbon-fiber Leg 2563 | -8/Materials | Discovered new exit (range 4) 2728 | -8/Materials | Entered Factory 2728 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2894 | -7/Factory | Build established: Tank 3132 | -7/Factory | Garrison activated, responded to threat 3385 | -7/Factory | Discovered new exit (range 3) 3390 | -7/Factory | Identified exit to Factory 3449 | -7/Factory | Build established: Gunner 3456 | -7/Factory | Discovered exit to Factory (range 14) 3547 | -7/Factory | Garrison activated, responded to threat 3746 | -7/Factory | Fabricated Hacking Suite (x1) 3808 | -7/Factory | Repaired Carbon-fiber Leg 3921 | -7/Factory | Build established: Scavenger-Gunner 4038 | -7/Factory | Fabricated S-27 Virus? 4236 | -7/Factory | Lost 3 parts (1p1n1u) 4261 | -7/Factory | Lost 3 allies 4278 | -7/Factory | Core integrity fell below 50% 4388 | -7/Factory | Discovered new exit (range 5) 4395 | -7/Factory | Entered Lower Caves 4607 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4675 | -7/Lower Caves | Lost 6 parts (2n1u3w) 4685 | -7/Lower Caves | Identified exit to Lower Caves 4921 | -7/Lower Caves | Build established: Scavenger-Mutant 4967 | -7/Lower Caves | Encountered a Warlord checkpoint 5052 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5056 | -7/Lower Caves | Entered Data Miner 5056 | -7/Data Miner | Discovered new exit (range 7) 5104 | -7/Data Miner | Met Data Miner 5166 | -7/Data Miner | Learned location of Section 7 (-2) 5166 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5186 | -7/Data Miner | Received God Mode back door access code from Data Miner 5241 | -7/Data Miner | Entered Proximity Caves 5324 | -6/Proximity Caves | Escorted by Enhanced Grunt 5447 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5458 | -6/Proximity Caves | Core integrity fell below 20% 5466 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05452_ S-27 Virus destroyed. 05453_ Destroyed VTOL Module. 05453_ S-27 Virus destroyed. 05453_ Machine disabled. 05454_ Aluminum Leg destroyed. 05454_ Penetrated by Slug. 05455_ Machine disabled. 05456_ The unstable cave ceiling collapses. 05457_ Penetrated by Slug. 05457_ G-50 Soldier destroyed. 05457_ Lgt. Nuclear Core destroyed. 05458_ G-50 Soldier destroyed. 05459_ Destroyed Lgt. Angular Momentum Engine. 05459_ G-50 Soldier destroyed. 05460_ Penetrated by Slug. 05460_ Imp. Grenade Launcher destroyed. 05463_ Slug penetrates Wall. 05463_ Imp. Light Armor Plating destroyed. 05464_ Carbon-fiber Leg fries itself beyond repair. 05465_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????? "??????????????????????????????? | | ????##??????????? "??????????????????????????????? | | ???? ##?????????? ????????????????????????????? | | ???? #?????????# ?????????????????????????????? | | #### #?######## ?????????????????????????????? | | #?# ????????????????????????????? | | #??# ?????????????????????????????? | | ##### #??????????????????????????????? | | # ## #??????????????????????????????? | | #??????????????????????????????? | | #???????????????????????????????? | | #?###???????????????????????????? | | ## #### ###?????????????????????????? | | # ## ##????????????????????????? | | ## ##???????????????????????? | | # #???????????????????????? | | #### #???????????????????????? | | ##??#; ###??????????????????????? | | # ###??### # ###????????????????????? | | #???## #?##?????????????????? | | ## #???# ##;#?????????????????? | | ### #??## % #?????????????????? | | % #?# #??#; g #?????????????????? | | ## ! !##?# #??## " Yg #?????????????????? | | ?#### #?? ???# # @ #?????????????????? | | ????## ##?? ????# %! #?????????????????? | | ?????###?? ## ???# %g ??????????????? | | ?????????? #??#? * #??????????? | | ?????????? ????# ## l% """ ##### #??????????? | | ?????????? ????#??# # ### #?????????????????? | | ?????????? ?????? ?? #?????????????????? | | ??????????? ????? ## ??##?????????????????? | | ??????????? ???? ??# #?????????????????????? | | ??????????????? ???## ##?????????????????????? | | ??????????????#?????## ##???????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Imp. Remote Force Field | -7/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked S-27 Virus | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory S-27 Virus | x4 | -7/Factory | Preloaded Repaired ---------- Imp. Carbon-fiber Leg | 1% | -8/Materials Carbon-fiber Leg | 1% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicGammaInsulator Manual? 0 Play Time 01:05:40 Cumulative 1154.4 hours Start 2025.05.12 @ 23:34:34 End 2025.05.13 @ 00:46:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 491 Rogue 491 Adventurer 0 Explorer 0 Win Type - Total 15 Types 13/0/1/1/0/0/0/0/0/0 Lore% 45 Gallery% 72 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8af6468-315e-4955-9366-49cf35eea3ca