Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 01:39:25 Player: ThatBishHoly Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (2194) 2194 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5604 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 163/300 Energy 61/100 System Corruption 18% Temperature Cool (2) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Targeting Computer Graphene Brace Focal Shield > --- WEAPON ----------- Heavy Laser Enhanced Force Rifle Gauss Rifle Blade Saw > --- INVENTORY -------- Phase Shifter Hacking Suite Shock Rifle Remote Datajack Power Sword [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . . 1 1 1 Weapon 2 | . . 1 1 . . Parts Attached 107 | 5 5 17 18 6 56 Power 20 | 1 1 3 2 2 11 Engine 11 | 1 1 3 2 1 3 Core 9 | . . . . 1 8 Reactor . | . . . . . . Propulsion 22 | 2 2 2 4 1 11 Treads 6 | . . . 2 1 3 Leg . | . . . . . . Wheel 9 | 2 2 2 2 . 1 Hover 7 | . . . . . 7 Flight . | . . . . . . Utility 20 | . 1 1 3 2 13 Device 10 | . . . . 2 8 Storage 2 | . 1 . . . 1 Processor 4 | . . . 1 . 3 Hackware 1 | . . 1 . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 45 | 2 1 11 9 1 21 Energy Gun 16 | 1 . 3 3 . 9 Energy Cannon 1 | . . . . . 1 Ballistic Gun 16 | 1 . 5 3 1 6 Ballistic Cannon 6 | . . 3 2 . 1 Launcher 2 | . 1 . 1 . . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 Parts Lost 62 | . 2 1 15 . 44 Power 8 | . . . 2 . 6 Propulsion 18 | . 2 1 4 . 11 Utility 13 | . . . 2 . 11 Weapon 23 | . . . 7 . 16 Highest Loss Streak 9 | . 1 1 7 . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 82 85 69 82 78 Engine 6 | . 14 18 4 4 3 Core 3 | . . . . 3 4 Treads 10 | . . . 3 23 12 Wheel 4 | . 25 11 6 . . Hover 2 | . . . . . 5 Device 7 | . . . . 7 13 Storage 5 | . 13 11 9 5 3 Processor 4 | . . . 5 . 8 Hackware 2 | . . 11 5 . . Protection 2 | . . . 3 7 2 Energy Gun 10 | . 10 8 9 15 10 Ballistic Gun 11 | . 14 21 5 15 8 Ballistic Cannon 1 | . . . 14 . . Naked Turns . | . . . . . . Heaviest Build 77 | 7 29 46 50 64 77 Greatest Support 82 | 20 20 32 40 60 82 Greatest Overweight (x) 13 | . 2 13 13 1 7 Average Overweight (x) . | . 1 2 2 . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 12 | 5 14 15 15 13 10 Most Carried 12 | 5 3 12 8 5 8 Average Carried 3 | 1 1 3 4 3 3 Final Capacity 15 | 5 15 15 15 5 5 Final Carried 7 | 1 2 7 4 5 3 Class Distribution -------------------- 58% | Scavenger-Tank 12% | Scavenger-Gunner 11% | Mutant 6% | Tank 6% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2064 | . 171 439 384 171 899 Remotely 245 | . . . . 79 166 Salvage Created 2324 | . 324 516 303 . 1181 Parts 132 | . 28 22 10 . 72 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 46 | . 10 6 8 . 22 Melee 1 | . . . . . 1 Guns 30 | . 8 6 . . 16 Cannons 9 | . . . 6 . 3 AOE 6 | . 2 . 2 . 2 Classes Destroyed 15 | . 4 5 3 . 3 Worker 7 | . . 1 1 . 5 Builder 3 | . 2 . . . 1 Tunneler 1 | . . . . . 1 Hauler 2 | . . 2 . . . Recycler 2 | . . 1 . . 1 Operator 3 | . 1 . . . 2 Watcher 2 | . . . 1 . 1 Swarmer 8 | . 3 . . . 5 Cutter 2 | . . . . . 2 Grunt 20 | . 7 2 5 . 6 Duelist 2 | . . 1 . . 1 Sentry 5 | . . 3 . . 2 Specialist 4 | . . . 2 . 2 Hunter 2 | . . . 1 . 1 Programmer 3 | . . . . . 3 Best Kill Streak 6 | . 5 3 4 . 6 Combat Bots Only 4 | . 4 3 4 . 4 Max Kills in Single Turn 4 | . 2 2 2 . 4 Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 . 1 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 701 | . 59 20 164 . 458 Missed 212 | . 21 8 64 . 119 Damage Taken 7504 | . 396 175 1650 163 5120 Core 1445 | . 83 59 426 . 877 Absorbed by Shields . | . . . . . . Ignored by Resistances 142 | . . . . . 142 Core Remaining (%) 74 | 100 66 85 22 100 . Volleys Fired 190 | . 41 24 21 . 104 Largest 4 | . 2 3 4 . 4 Hottest 198 | . 60 102 174 . 198 Shots Fired 473 | . 71 70 75 . 257 Gun 389 | . 65 69 21 . 234 Cannon 67 | . . . 51 . 16 Launcher 10 | . 6 1 3 . . Special 7 | . . . . . 7 Kinetic 295 | . 41 54 61 . 139 Thermal 164 | . 24 15 11 . 114 Explosive 10 | . 6 1 3 . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 14 | . 14 7 8 . 12 Robot Miss Streak 7 | . 4 5 4 . 7 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 2 2 . . 2 Max Gunslinging Chain 2 | . 1 2 . . 1 Shots Hit Robots 287 | . 42 44 40 . 161 Core Hits 139 | . 24 18 21 . 76 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 7 | . . . . . 7 Critical Strikes 15 | . . 1 3 . 11 Burn 3 | . . 1 1 . 1 Destroy 10 | . . . . . 10 Blast 2 | . . . 2 . . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6831 | . 747 689 944 7 4444 Guns 4418 | . 389 663 213 . 3153 Cannons 760 | . . . 530 . 230 Explosions 1468 | . 351 26 201 . 890 Melee 121 | . . . . . 121 Ramming 54 | . 7 . . 7 40 Kinetic 3284 | . 204 528 633 . 1919 Thermal 1856 | . 185 135 110 . 1426 Explosive 1468 | . 351 26 201 . 890 Electromagnetic 48 | . . . . . 48 Impact . | . . . . . . Slashing 121 | . . . . . 121 Piercing . | . . . . . . Highest Corruption 18 | . . . 2 . 18 Average Corruption 3 | . . . 2 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . . 7 . 37 Message Errors 6 | . . . 1 . 5 Matter Fused 14 | . . . 1 . 13 Heat Flow Errors 4 | . . . 2 . 2 Energy Discharges 3 | . . . . . 3 Parts Rejected 4 | . . . 2 . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 8 | . . . . . 8 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . 1 . . Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 99 | . . . 25 . 74 Projectiles 18 | . . . 15 . 3 Explosions 81 | . . . 10 . 71 Melee . | . . . . . . Knockbacks 4 | . . . 2 . 2 Impact 1 | . . . . . 1 Kinetic 3 | . . . 2 . 1 Secondary . | . . . . . . Self-Inflicted Damage 213 | . 3 . 20 . 190 Shots 3 | . . . 1 . 2 Rammed 5 | . 2 . . 1 2 Targets Rammed 6 | . 2 . . 1 3 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 602 | . 76 312 602 . 530 Average Temperature 135 | . 21 80 194 . 153 Received Heat Transfer 1224 | . 156 60 279 . 729 Effects 35 | . . . 16 . 19 Shutdowns 12 | . . . 3 . 9 Energy Bleed 2 | . . . 2 . . Interference 9 | . . . 6 . 3 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 6 | . . . 4 . 2 Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 1 1 . 6 Heat Transferred 3874 | . 425 408 333 . 2708 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 368 | . 366 272 296 16 368 Initial 154 | . . 154 89 16 . Average 108 | . 160 183 158 7 109 Maximum Alert Level 1 | . 1 1 1 . 1 Low Security (%) 83 | 100 71 66 55 100 90 Level 1 16 | . 28 33 44 . 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 3 1 3 1 14 Investigation 3 | . 2 . . . 1 Extermination 3 | . . . . 1 2 Reinforcement 13 | . 1 1 3 . 8 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 1 1 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 20 12 16 4 55 Peak Tracking Total 7 | . 7 3 5 3 5 Tactical Retreats 14 | . 2 1 2 . 9 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 2 . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . . . . 9 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 5 | . . . 1 . 4 Terminals 4 | . . . 1 . 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . . . 3 . 13 Successful 6 | . . . 1 . 5 Failed 10 | . . . 2 . 8 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 5 | . . . . . 5 Terminals 13 | . . . 3 . 10 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 1 . 3 Unreport Threat 1 | . . . . . 1 Zone Layout 3 | . . . 1 . 2 Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . . 2 Used . | . . . . . . Hacking Detections 4 | . . . 1 . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 169 | . . . . . 169 Total Part Build Rating 6 | . . . . . 6 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4855 | 29 320 671 492 892 2451 Spaces Moved 2687 | 27 198 310 199 469 1484 Core 151 | 10 . 28 19 . 94 Treads 1086 | . . . 39 469 578 Legs . | . . . . . . Wheels 677 | 17 198 282 141 . 39 Hover 773 | . . . . . 773 Flight . | . . . . . . Fastest Speed 50 | 50 80 110 95 170 50 Average Speed 141 | 68 95 166 190 187 122 Slowest Speed 700 | 80 110 700 700 250 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 26 31 14 17 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 130 | . 33 7 19 . 71 Melee . | . . . . . . Projectile 5 | . . . 2 . 3 AOE 124 | . 33 7 17 . 67 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3369 | 37 266 417 263 481 1905 Wait 251 | . 12 39 8 . 192 Move 2682 | 26 197 309 198 468 1484 Hop . | . . . . . . Pick Up 94 | 6 6 19 15 5 43 Fast Attach 6 | . . . . . 6 Attach 70 | 5 2 6 16 5 36 Detach 2 | . . . . 1 1 Swap 31 | . 3 11 2 1 14 Drop 33 | . 3 9 3 . 18 Fire 190 | . 41 24 21 . 104 Melee 4 | . . . . . 4 Ram 2 | . 2 . . . . Kick . | . . . . . . Crush 4 | . . . . 1 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 30 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 15) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 839 | -9/Materials | Build established: Scavenger-Gunner 921 | -9/Materials | Discovered new exit (range 16) 1021 | -9/Materials | Entered another Materials area 1021 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1256 | -8/Materials | Core integrity fell below 50% 1282 | -8/Materials | Lost 7 parts (1p1n5w) 1355 | -8/Materials | Met 7R-MNS 1380 | -8/Materials | Lost 6 parts (2n2u2w) 1488 | -8/Materials | Discovered new exit (range 9) 1513 | -8/Materials | Entered Factory 1513 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1514 | -7/Factory | Caught up to 7R-MNS 1809 | -7/Factory | Build established: Scavenger-Tank 2385 | -7/Factory | Discovered new exit (range 13) 2405 | -7/Factory | Entered another Factory area 2405 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2406 | -6/Factory | Caught up to 7R-MNS 3050 | -6/Factory | Garrison activated, responded to threat 3254 | -6/Factory | Lost 6 parts (2p4w) 3670 | -6/Factory | Lost 4 parts (3n1u) 3794 | -6/Factory | Lost 7 parts (1n1u5w) 3866 | -6/Factory | Lost 4 parts (1p2u1w) 3922 | -6/Factory | Core integrity fell below 50% 4420 | -6/Factory | Fabricated Enh. Force Rifle (x1) 4524 | -6/Factory | Spotted B-75 Beast 4757 | -6/Factory | Lost 3 parts (1p2n) 4829 | -6/Factory | System corruption reached 10% 4844 | -6/Factory | Core integrity fell below 20% 4856 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04820_ U-05 Engineer lays Concrete. 04822_ Focal Shield destroyed. 04825_ U-05 Engineer lays Concrete. 04828_ Enh. Force Rifle destroyed. 04828_ System corrupted by crushing effect (+3). 04837_ System corrupted: Hvy. Laser rejected. 04838_ S-27 Virus destroyed. 04845_ Power Sword destroyed. 04845_ Adv. Heat Sink destroyed. 04846_ Acquired Lgt. Nuclear Core. 04846_ Targeting Computer destroyed. 04846_ Adv. Signal Interpreter destroyed. 04846_ System corrupted by crushing effect (+4). 04846_ System corrupted by crushing effect (+3). 04846_ R-10 Processor collects Autogun. 04850_ M-28 Smith repairs L-41 Fighter. 04850_ Acquired Hvy. Laser. 04852_ Phase Shifter destroyed. 04854_ System corrupted: Lgt. Nuclear Core rejected. 04856_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# % | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# ######### | | ???????????????????????????????????# #?? # | | ???????????????????????????????????# #?? # | | ???????????????????????????????????# ?? # | | ???????????????????????????????????# #?? # | | ???????????????????????????????????# T?? # | | ???????????????????????????????????# ?? # | | ???????????????????????????????????# #?? # | | ???????????????????????????????????# #?? # | | ???????????????????????????????????# #?? # | | ???????????????????????????????????+ #?? # | | ???????????????????????????????????# #?? # | | ???????????????????????????????????# #?? # | | ???????????????????????????????????# #?? ## | | ???????????????????????????????????? #??###### | | ?????????????????????############### #?? | | ?????????????????????# u #?? | | ?????????????????????# +???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????# l@b #???????? | | ?????????????????????# ##############????????? | | ?????????????????????# # #????????????? | | ?????????????????????# m # """ #????????????? | | ?????????????????????# + """ #????????????? | | ?????????????????????# # """ #????????????? | | ?????????????????????# u# #????????????? | | ?????????????????????# #? """ #????????????? | | ?????????????????????# k R#? """ #????????????? | | ?????????????????????# u#?? """ #????????????? | | ?????????????????????# #?? ??????????????? | | ?????????????????????# #???####??????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ???????????########### #?????????????????????? | | ???????????# ! # k#?????????????????????? | | ???????????# # ##########????????????? | | ???????????# """"""" # ???????????? | | ???????????# """"""" + ???????????? | | ???????????# """"""" # ??????????? | | ???????????# """"""" # % ??????????? | | ???????????# =# ??????????? | | ???????????# = !## ######+######????????? ?? | | ???????????############ #????????????????????? ?? | | ??????????????????????# #????????????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Phase Shifting 5 Evasion (%) 59 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Force Rifle | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackRingTrap Manual? 0 Play Time 00:46:39 Cumulative 66.8 hours Start 2024.07.14 @ 00:53:09 End 2024.07.14 @ 01:39:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 51190dcf-6516-4d6e-bdfc-8fea56141a62