Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.09 @ 21:07:07 Player: bard Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (36) 180 Value Destroyed (1588) 1588 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5388 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 532/550 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Matter Compressor Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Matter Compressor Enhanced Optical Array Matter Filter Kinecellerator > --- WEAPON ----------- Ion Cannon Flak Gun Flak Gun Enhanced Flamer > --- INVENTORY -------- Improved Maneuvering Thrusters Minigun Minigun [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Backup Propulsion III Utility Enhanced Optical Array Device Improved Heat Sink Storage Small Matter Pod Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . . 1 . . . 2 Weapon 2 | . . . . 1 1 . . . Parts Attached 78 | 6 3 4 3 24 8 4 12 14 Power 11 | 1 . . 1 1 2 1 4 1 Engine 8 | 1 . . 1 . . 1 4 1 Core 3 | . . . . 1 2 . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . 2 . 5 1 . 5 1 Treads . | . . . . . . . . . Leg 16 | 2 . 2 . 5 1 . 5 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 . . 7 1 1 1 7 Device 11 | 1 . . . 4 1 1 1 3 Storage 2 | . 1 . . . . . . 1 Processor 5 | . 1 . . 1 . . . 3 Hackware . | . . . . . . . . . Protection 2 | . . . . 2 . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 1 2 2 11 4 2 2 5 Energy Gun 10 | 2 . 2 1 4 . . 1 . Energy Cannon 7 | . . . . 2 2 2 1 . Ballistic Gun 7 | . . . . 2 2 . . 3 Ballistic Cannon 4 | . 1 . 1 2 . . . . Launcher 1 | . . . . 1 . . . . Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 50 | . . . 4 15 1 . 4 26 Power 8 | . . . 1 1 . . 1 5 Propulsion 13 | . . . 1 4 . . 2 6 Utility 8 | . . . . 3 . . . 5 Weapon 21 | . . . 2 7 1 . 1 10 Highest Loss Streak 13 | . . . 4 13 1 . 4 9 Average Slot Usage (%) 86 | . 91 100 91 59 89 100 97 72 Engine 7 | . 14 11 10 2 . 4 12 9 Core 3 | . . . . 1 10 9 2 . Leg 25 | . 28 44 37 13 30 30 29 16 Device 10 | . 8 . . 11 7 11 15 10 Storage 3 | . 6 11 11 2 . . . 5 Processor 7 | . 5 11 11 4 7 7 7 12 Protection 1 | . . . . 4 7 2 . . Energy Gun 4 | . 19 20 15 6 . . . . Energy Cannon 7 | . . . . 5 5 15 12 4 Ballistic Gun 9 | . . . . 4 18 15 15 10 Ballistic Cannon 1 | . 8 1 6 2 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 48 | 7 10 10 12 26 36 36 43 48 Greatest Support 60 | 20 20 40 40 55 55 55 60 60 Greatest Overweight (x) 8 | . . . . 8 . . 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 3 3 2 1 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 4 2 4 4 4 3 . Class Distribution -------------------- 37% | Scavenger-Gunner 32% | Mutant 20% | Scavenger-Tank 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Matter Collected 1554 | 250 . . 69 305 126 112 245 447 Remotely . | . . . . . . . . . Salvage Created 1671 | 35 . . 69 414 211 . 374 568 Parts 73 | 5 . . 3 15 15 . 14 21 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 32 | 1 . . 2 7 6 . 6 10 Guns 18 | 1 . . 1 3 5 . 2 6 Cannons 13 | . . . 1 4 1 . 4 3 Classes Destroyed 10 | 1 . . . 4 1 . 1 3 Builder 1 | . . . . . . . . 1 Recycler 1 | . . . . 1 . . . . Watcher 2 | . . . . 1 . . . 1 Swarmer 4 | . . . . . 4 . . . Grunt 12 | 1 . . 2 4 . . . 5 Brawler 1 | . . . . . . . . 1 Sentry 4 | . . . . 2 1 . . 1 Hunter 2 | . . . . 1 1 . . . Programmer 3 | . . . . . . . . 3 Thug 5 | . . . . . . . 5 . Mutant 1 | . . . . . . . 1 . Best Kill Streak 6 | 1 . . 1 2 6 . 4 4 Combat Bots Only 6 | 1 . . 1 2 6 . 4 3 Max Kills in Single Turn 1 | 1 . . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Damage Taken 5733 | 10 . 32 348 1691 312 . 729 2611 Core 1425 | 10 . . 10 487 17 . 48 853 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 96 96 . 97 11 . . 90 . Volleys Fired 139 | 1 . 8 18 31 12 . 18 51 Largest 4 | 2 . 2 2 3 4 . 4 4 Hottest 196 | 80 . 130 130 152 106 . 191 196 Shots Fired 322 | 2 . 16 29 72 34 . 56 113 Gun 223 | 2 . 16 26 33 28 . 36 82 Cannon 83 | . . . 3 37 6 . 20 17 Launcher 2 | . . . . 2 . . . . Special 14 | . . . . . . . . 14 Kinetic 164 | . . . 3 31 28 . 29 73 Thermal 145 | 1 . 16 26 29 6 . 27 40 Explosive 2 | . . . . 2 . . . . Electromagnetic 11 | 1 . . . 10 . . . . Robot Hit Streak 16 | 1 . 4 3 12 8 . 6 16 Robot Miss Streak 6 | . . 4 2 4 4 . 5 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 201 | 1 . 8 16 44 17 . 35 80 Core Hits 122 | 1 . 1 5 25 12 . 29 49 Critical Hits 2 | . . . . . 1 . . 1 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3968 | 15 . 105 244 917 253 . 831 1603 Guns 2483 | 15 . 105 207 262 161 . 576 1157 Cannons 1018 | . . . 37 372 92 . 255 262 Explosions 259 | . . . . 259 . . . . Melee . | . . . . . . . . . Ramming 77 | . . . . 24 . . . 53 Kinetic 1911 | . . . 37 225 161 . 450 1038 Thermal 1730 | . . 105 207 433 92 . 381 512 Explosive 148 | . . . . 148 . . . . Electromagnetic 102 | 15 . . . 87 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 2 2 1 . . . 4 Average Corruption 1 | . . 2 2 1 . . . 2 Corruption Purged . | . . . . . . . . . Effects 13 | . . 3 2 3 . . . 5 Message Errors 3 | . . . . 1 . . . 2 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 1 | . . . 1 . . . . . Data Loss (minor) 2 | . . . . 2 . . . . Targeting Errors 3 | . . 2 . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 40 | . . . . 35 . . 5 . Projectiles 29 | . . . . 24 . . 5 . Explosions 11 | . . . . 11 . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . 7 . . . . Impact 1 | . . . . 1 . . . . Kinetic 6 | . . . . 6 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 66 | . . . . 43 . . . 23 Shots 1 | . . . . 1 . . . . Rammed 22 | . . . . 11 . . . 11 Targets Rammed 23 | . . . . 11 . . . 12 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 530 | 18 . 318 393 530 72 . 368 351 Average Temperature 151 | 12 . 117 197 199 23 . 158 108 Received Heat Transfer 1794 | 6 . 18 201 756 36 . 171 606 Effects 17 | . . . 1 11 . . 5 . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . . . . 1 . . 1 . Interference 8 | . . . 1 4 . . 3 . Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 3 | . . . . 2 . . 1 . Damage (major) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 6 | . . . . 1 1 . . 4 Heat Transferred 3934 | . . 259 506 692 148 . 629 1700 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Peak Influence 229 | 20 30 74 63 147 229 . . 142 Initial 66 | . 13 12 28 20 66 . . . Average 60 | 6 14 32 52 69 156 . . 59 Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 97 | 100 100 100 100 100 63 . . 100 Level 1 2 | . . . . . 36 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 2 . . 1 . . 2 Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . . 2 . . 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Distress Signals 2 | . . . . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | 1 . 5 2 17 7 . 6 24 Peak Tracking Total 8 | 1 1 5 2 6 4 . 5 8 Tactical Retreats 7 | . . 1 . 4 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Traps Triggered 3 | . 1 1 . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Accessed 10 | . 4 2 . 1 1 1 . 1 Terminals 6 | . 4 1 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 8 4 . 1 3 1 . 2 Successful 13 | . 6 2 . 1 2 1 . 1 Failed 6 | . 2 2 . . 1 . . 1 Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . 1 . . Terminals 12 | . 8 1 . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 1 | . . . . 1 . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 6 . . . 2 1 . . Record 3 | . 3 . . . . . . . Open Door 1 | . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 2 . . 1 . . 1 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Turns Passed 3653 | 85 199 256 163 628 174 999 479 670 Spaces Moved 2467 | 69 158 188 93 336 99 824 330 370 Core 208 | 21 . . . 130 . . . 57 Treads . | . . . . . . . . . Legs 2254 | 48 158 188 93 206 99 824 330 308 Wheels . | . . . . . . . . . Hover 5 | . . . . . . . . 5 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 120 120 120 50 Average Speed 117 | 98 120 120 120 105 120 120 120 120 Slowest Speed 450 | 120 120 120 120 450 120 120 150 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 7 39 17 18 19 3 93 66 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 21 | . . . . 21 . . . . Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE 20 | . . . . 20 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total 2946 | 84 168 201 114 549 129 835 372 494 Wait 154 | . . . . 114 . . 6 34 Move 2459 | 68 157 187 92 335 98 823 329 370 Hop . | . . . . . . . . . Pick Up 61 | 9 5 2 1 27 5 2 . 10 Fast Attach 9 | . . . . . 1 4 4 . Attach 49 | 6 1 2 3 22 2 . 2 11 Detach . | . . . . . . . . . Swap 20 | . 2 2 . 2 5 . 6 3 Drop 32 | . 3 . . 7 6 6 7 3 Fire 139 | 1 . 8 18 31 12 . 18 51 Melee . | . . . . . . . . . Ram 17 | . . . . 8 . . . 9 Kick 6 | . . . . 3 . . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 7) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 531 | -9/Materials | Discovered new exit (range 9) 541 | -9/Materials | Entered Mines 639 | -9/Mines | Lost 4 parts (1p1n2w) 691 | -9/Mines | Discovered new exit (range 12) 704 | -9/Mines | Entered Materials 704 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 912 | -8/Materials | Core integrity fell below 50% 931 | -8/Materials | Lost 13 parts (1p4n2u6w) 1086 | -8/Materials | Core integrity fell below 20% 1285 | -8/Materials | Discovered new exit (range 5) 1332 | -8/Materials | Entered Factory 1332 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1396 | -7/Factory | Discovered new exit (range 18) 1506 | -7/Factory | Entered Lower Caves 1632 | -7/Lower Caves | Identified exit to Lower Caves 1740 | -7/Lower Caves | Build established: Scavenger-Tank 1828 | -7/Lower Caves | Encountered a Warlord checkpoint 2218 | -7/Lower Caves | Build established: Scavenger-Gunner 2505 | -7/Lower Caves | Entered another Lower Caves area 2587 | -7/Lower Caves | Attacked by a faux Warlord 2678 | -7/Lower Caves | Lost 4 parts (1p2n1w) 2841 | -7/Lower Caves | Learned location of Zion (-7) 2973 | -7/Lower Caves | Discovered new exit (range 10) 2984 | -7/Lower Caves | Entered Factory 2984 | -6/Factory | Evolved 2 slots: Utility x2 3382 | -6/Factory | Lost 6 parts (2n1u3w) 3491 | -6/Factory | Core integrity fell below 50% 3517 | -6/Factory | Lost 9 parts (2p2n2u3w) 3605 | -6/Factory | Core integrity fell below 20% 3654 | -6/Factory | Lost 8 parts (2p2n2u2w) 3654 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03604_ Penetrated by Slug. 03604_ Slammed into A-15 Conveyor. 03614_ Penetrated by Slug. 03614_ Target Analyzer destroyed. 03614_ Gravity Neutralizing Apparatus destroyed. 03623_ Carbon-fiber Leg destroyed. 03625_ Slug penetrates Wall. 03631_ Triggered Shock Trap. 03631_ The floor emits a surge of raw power. 03631_ System corrupted (+1). 03642_ AW&FLXJBNFQZ4,T&UHNT%W=C2O%PQNO6 03643_ U-05 Engineer lays Concrete. 03646_ W-25 Informer sends out distress signal. 03647_ Slug penetrates Wall. 03648_ K-01 Serf cleans the Terminal. 03651_ Penetrated by Slug. 03651_ Terminal disabled. 03654_ Slug penetrates Wall. 03654_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????# ## !! # #????????# """" #????? | | ????????????# ## !% # #????????# """" #????? | | ????????????# #?? # #????????# """" #????? | | ###?????????# #????"T"" # #????????# """"??????? | | # ####### #??????"" # #????????# ????????? | | # #########k# ##########+########### | | # | | # ######### ######################/# | | # ########/#######??#b#??????????????????# % | | ????????# #??#h#??????????????????# | | ????????# """"""""" #??# #??????????????????# | | ????????# #??#w#??????????????????# " " | | ????????# """"""""" #??# #??????????????????# "R" | | ????????# #??# #??????????????????# """ | | ????????# """"""""" #??#h#??????????????????##### | | ????????# #### #??????????????????????? | | ????????# """"""""" + #??????????????????????? | | ????????# #### #??????????????????????? | | ????????# """"""""" #??# #??????????????????????? | | ????????# #??# #??????????????????????? | | ????????# #??# #??????????????????????? | | ????????##############?## ##?????????????????????? | | ??????????????########## #?????????????????????? | | ???? #?????????????????????? | | ??????????????########## #?????????????????????? | | ???????????????????????##@##?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# """ #???????????????????? | | ??????????????????????# """ #???????????????????? | | ??????????????????????# """ #???????????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 340 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 60 Jamming Range 8 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 50 Target Analysis 5 Core Analysis 6 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot It's Just You Made in Tau Ceti IV More Dakka Please Novice Programmer Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed IntegrityModifiedMallet Manual? 0 Play Time 01:14:09 Cumulative 2.9 hours Start 2021.02.09 @ 14:50:24 End 2021.02.09 @ 21:07:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32ff9adc-d3f2-4edd-88d7-fa2523adad12