Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.18 @ 13:56:47 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (134) 670 Value Destroyed (4606) 4606 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 11706 Bonus ------- High Alert Combat Kills 388 Follower Combat Kills 563 Friendly Fire -81 Cogmind --------- Core Integrity 112/1300 Matter 15/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Coil Gun Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Medium Treads Armored Heavy Treads > --- UTILITY ---------- Enhanced Optical Array Enhanced Optical Array Long-range Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Matter Filter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Battle Rifle Battle Rifle Slug Cannon Mass Driver > --- INVENTORY -------- Improved Power Shielding Battle Rifle Advanced Assault Cannon Missile Launcher [Rating: 82] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 9 | . . 1 1 2 1 1 . . 1 2 Weapon 3 | . . . 1 . 1 . . . 1 . Parts Attached 225 | 5 7 43 30 16 47 34 14 15 13 1 Power 17 | . 2 4 1 . 4 3 2 1 . . Engine 9 | . 2 4 1 . 2 . . . . . Core 6 | . . . . . 2 3 1 . . . Reactor 2 | . . . . . . . 1 1 . . Propulsion 24 | 2 . 6 6 1 2 3 3 1 . . Treads 24 | 2 . 6 6 1 2 3 3 1 . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 112 | 1 3 19 17 9 28 20 4 8 3 . Device 63 | . 2 10 9 4 17 13 2 4 2 . Storage 6 | 1 1 2 . . 1 . 1 . . . Processor 5 | . . . . 2 1 . . 1 1 . Hackware 1 | . . . . . . . . 1 . . Protection 37 | . . 7 8 3 9 7 1 2 . . Artifact . | . . . . . . . . . . . Weapon 72 | 2 2 14 6 6 13 8 5 5 10 1 Energy Gun 2 | . 1 1 . . . . . . . . Energy Cannon 5 | . . 3 1 . . . . . 1 . Ballistic Gun 21 | 2 1 2 2 2 3 3 3 . 3 . Ballistic Cannon 18 | . . 6 1 2 3 2 2 2 . . Launcher 13 | . . 2 . . 2 2 . 2 4 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 2 . Slashing Weapon 10 | . . . 2 2 5 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . . . 1 . Parts Lost 32 | . . . . . 1 8 5 10 6 2 Power 3 | . . . . . . . 1 2 . . Propulsion 3 | . . . . . . . 1 1 1 . Utility 14 | . . . . . 1 5 1 4 1 2 Weapon 12 | . . . . . . 3 2 3 4 . Highest Loss Streak 8 | . . . . . 1 4 4 8 4 2 Average Slot Usage (%) 85 | . 81 94 99 100 98 91 47 80 32 17 Engine 4 | . 9 11 9 7 4 1 . . . . Core 1 | . . . . . 1 9 3 2 . . Treads 18 | . 28 29 27 23 18 11 4 8 3 . Device 9 | . . 8 13 13 12 12 4 8 3 2 Storage 12 | . 14 20 18 15 13 17 3 . . . Processor 9 | . . . . 15 13 11 11 15 12 11 Protection 4 | . . 2 4 1 6 3 6 11 . . Ballistic Gun 11 | . 22 7 9 7 18 13 4 14 . 1 Ballistic Cannon 5 | . . 10 15 2 4 2 3 5 . . Slashing Weapon 2 | . . . 1 11 2 4 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 8 27 53 57 57 64 88 72 62 19 8 Greatest Support 100 | 40 40 60 76 84 98 100 100 90 30 3 Greatest Overweight (x) 3 | . . 1 . . . . 3 . 2 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 6 12 20 16 16 16 16 20 4 4 4 Average Capacity 12 | 5 9 15 16 16 16 16 6 4 4 4 Most Carried 16 | 4 10 16 16 16 16 16 13 4 4 3 Average Carried 11 | 2 7 13 15 15 15 14 4 3 3 1 Final Capacity 16 | 6 10 16 16 16 16 16 4 4 4 4 Final Carried 16 | 4 8 16 16 16 16 12 3 4 1 3 Class Distribution -------------------- 44% | Mutant 19% | Assassin 16% | Skirmisher 7% | Hacker-Mutant 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Mutant | -6/Factory Assassin | -5/Factory Mutant | -5/Waste Derelict-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Matter Collected 4763 | 250 156 780 658 341 1286 568 215 395 114 . Remotely . | . . . . . . . . . . . Salvage Created 5128 | . 373 1052 690 399 1391 447 . 455 321 . Parts 261 | . 24 72 32 12 67 29 . 15 10 . Haulers Intercepted 10 | . 1 5 1 1 1 . . . 1 . Recyclers Shooed 5 | . . . . 1 3 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 93 | . 9 21 15 3 16 10 . 13 6 . Melee 9 | . . . . 1 4 2 . 1 1 . Guns 35 | . 8 7 3 2 6 5 . 4 . . Cannons 32 | . . 11 12 . 4 2 . 3 . . AOE 16 | . 1 3 . . 2 1 . 4 5 . Classes Destroyed 15 | . 5 4 2 . 1 1 . 1 1 . Worker 5 | . . 1 . 1 2 . . . 1 . Builder 2 | . 1 . . . 1 . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 10 | . 1 5 1 1 1 . . . 1 . Recycler 8 | . . 1 . 2 4 . . . 1 . Operator 2 | . . 1 . . 1 . . . . . Watcher 12 | . 1 2 2 1 4 1 . . 1 . Swarmer 25 | . 3 8 . . 3 . . 6 5 . Grunt 42 | . 6 9 11 3 6 . . 7 . . Brawler 1 | . . . . . . . . . 1 . Duelist 1 | . . . 1 . . . . . . . Sentry 9 | . . 4 3 . 2 . . . . . Hunter 6 | . . . . . . 6 . . . . Programmer 9 | . . . . . 5 4 . . . . Surgeon 1 | . . . . . . . . 1 . . Best Kill Streak 11 | . 3 11 5 3 4 3 . 5 4 . Combat Bots Only 5 | . 3 4 4 2 4 2 . 5 4 . Max Kills in Single Turn 4 | . 2 2 2 1 2 1 . 3 4 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 2 . . 1 1 . 2 4 . Melee 1 | . . . . 1 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Damage Taken 9228 | . 312 687 765 181 877 1727 278 1923 1245 1233 Core 2333 | . 39 93 86 11 41 41 41 157 636 1188 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 84 76 84 98 95 . . 76 44 . Volleys Fired 305 | . 23 62 41 11 84 30 . 28 24 2 Largest 4 | . 2 2 3 3 4 4 . 4 2 1 Hottest 155 | . 65 98 93 94 122 149 . 155 120 36 Shots Fired 712 | . 46 119 123 22 190 84 . 99 27 2 Gun 388 | . 46 49 43 16 114 55 . 63 2 . Cannon 300 | . . 64 80 6 72 25 . 34 19 . Launcher 24 | . . 6 . . 4 4 . 2 6 2 Special . | . . . . . . . . . . . Kinetic 637 | . 34 93 123 22 186 80 . 97 2 . Thermal 19 | . . . . . . . . . 19 . Explosive 18 | . . . . . 4 4 . 2 6 2 Electromagnetic 38 | . 12 26 . . . . . . . . Robot Hit Streak 63 | . 14 63 31 46 30 21 . 21 14 . Robot Miss Streak 2 | . 2 2 1 . 1 1 . 2 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . 1 . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . Shots Hit Robots 552 | . 36 97 104 34 138 71 . 43 29 . Core Hits 253 | . 21 39 37 11 63 31 . 31 19 1 Critical Hits 7 | . . 1 1 . 1 2 . 2 . . Critical Kills 3 | . . . 1 . 1 1 . . . . Critical Parts Destroyed 4 | . . 1 . . . 1 . 2 . . Melee Attacks 91 | . . . 5 24 31 15 . 1 15 . Impact 16 | . . . . . . . . 1 15 . Slashing 75 | . . . 5 24 31 15 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . 4 3 . . . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 5 | . . . . 1 2 2 . . . . Damage Inflicted 13689 | . 549 1844 1683 1113 3515 1618 . 1333 2032 2 Guns 4740 | . 468 659 582 226 1630 725 . 427 23 . Cannons 3848 | . . 870 1074 74 581 311 . 480 458 . Explosions 2715 | . 81 315 . . 421 301 . 376 1221 . Melee 2366 | . . . 27 813 883 281 . 32 330 . Ramming 20 | . . . . . . . . 18 . 2 Kinetic 7501 | . 289 1079 1656 300 2211 1036 . 907 23 . Thermal 774 | . 81 9 . . 99 . . . 585 . Explosive 2093 | . . . . . 322 301 . 376 1094 . Electromagnetic 935 | . 179 756 . . . . . . . . Impact 362 | . . . . . . . . 32 330 . Slashing 2004 | . . . 27 813 883 281 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 3 3 3 2 . Average Corruption 2 | . . . . . 1 2 3 3 2 . Corruption Purged . | . . . . . . . . . . . Effects 45 | . . . . . 3 11 9 19 3 . Message Errors 10 | . . . . . 1 2 2 5 . . Matter Fused 14 | . . . . . . 3 4 7 . . Heat Flow Errors 6 | . . . . . . 1 1 3 1 . Energy Discharges 3 | . . . . . . 1 1 . 1 . Data Loss (minor) 5 | . . . . . . 1 1 2 1 . Targeting Errors 5 | . . . . . 2 1 . 2 . . Weapon Failures 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 499 | . . 25 19 139 153 27 . . 136 . Projectiles 97 | . . 17 19 19 13 24 . . 5 . Explosions 34 | . . 8 . . . . . . 26 . Melee 368 | . . . . 120 140 3 . . 105 . Knockbacks 41 | . . 5 22 . 4 3 . 6 1 . Impact 2 | . . . . . . . . 1 1 . Kinetic 36 | . . 5 21 . 4 3 . 3 . . Secondary 3 | . . . 1 . . . . 2 . . Self-Inflicted Damage 316 | . 28 . . . . 44 . . 243 1 Shots 8 | . 1 . . . . 2 . . 5 . Rammed 5 | . . . . . . . . 4 . 1 Targets Rammed 6 | . . . . . . . . 5 . 1 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . Highest Temperature 370 | . 9 111 229 9 84 310 130 370 120 . Average Temperature 84 | . 4 18 75 6 24 120 69 139 12 . Received Heat Transfer 2133 | . 147 252 468 99 153 . . 813 171 30 Effects 10 | . . . 1 . . . . 9 . . Shutdowns 1 | . . . . . . . . 1 . . Interference 8 | . . . 1 . . . . 7 . . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . 1 2 1 . . . . . . . Impact Corruptions 6 | . . . 1 . . . . . 5 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 650 | . 100 50 . . 100 . . . 400 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Peak Influence 931 | . 217 312 388 162 629 406 62 931 829 438 Average Influence 174 | . 96 85 240 77 148 190 20 419 327 398 Maximum Alert Level 3 | . 1 1 1 . 2 2 . 3 3 2 Low Security (%) 67 | 100 80 87 48 100 77 44 100 36 18 . Level 1 19 | . 19 12 51 . . 55 . 12 64 58 Level 2 10 | . . . . . 22 . . 21 13 41 Level 3 2 | . . . . . . . . 30 3 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 1 . 1 1 6 4 . 5 1 3 Investigation 3 | . 1 . . . . . . 1 . 1 Extermination 10 | . . . . 1 5 2 . 1 1 . Reinforcement 7 | . . . 1 . . 2 . 2 . 2 Assault 2 | . . . . . 1 . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Distress Signals 6 | . . 2 2 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 202 | . 13 30 28 9 25 13 6 33 26 19 Peak Tracking Total 16 | . 3 6 7 4 5 2 6 12 11 16 Tactical Retreats 18 | . 1 2 4 2 3 . 1 . 4 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Traps Triggered 8 | . 1 . . 2 1 1 . 1 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Disabled 24 | . . 1 . . 11 4 . . 8 . Max in Single Turn 9 | . . 1 . . 9 4 . . 6 . Garrison Access 2 | . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . 1 . . 1 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Accessed 40 | . 1 5 4 4 11 7 . 4 4 . Terminals 21 | . 1 4 2 3 4 4 . 2 1 . Fabricators 5 | . . . . . 2 1 . 1 1 . Repair Stations 3 | . . 1 1 . 1 . . . . . Recycling Units 4 | . . . . 1 3 . . . . . Scanalyzers 4 | . . . 1 . . 1 . 1 1 . Garrison Access 3 | . . . . . 1 1 . . 1 . Total Hacks 115 | . 1 12 15 13 34 19 . 13 8 . Successful 75 | . . 7 12 9 22 14 . 5 6 . Failed 40 | . 1 5 3 4 12 5 . 8 2 . Catastrophic 5 | . 1 3 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 29 | . 1 5 5 4 4 5 . 4 1 . Terminals 59 | . 1 10 6 11 14 10 . 5 2 . Fabricators 21 | . . . . . 9 2 . 7 3 . Repair Stations 6 | . . 2 2 . 2 . . . . . Recycling Units 9 | . . . . 2 7 . . . . . Scanalyzers 16 | . . . 7 . . 6 . 1 2 . Garrison Access 4 | . . . . . 2 1 . . 1 . Terminal Hacks 28 | . . 4 2 7 7 5 . 2 1 . Part Schematic 3 | . . . . 1 1 1 . . . . Level Access Points 5 | . . 1 . 1 1 1 . 1 . . Branch Access Points 3 | . . . 1 . 1 . . . 1 . Emergency Access Points 6 | . . . 1 2 2 1 . . . . Terminal Index 4 | . . . . 2 1 1 . . . . Fabricator Index 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 3 | . . 1 . . . 1 . 1 . . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 13 | . . . . . 6 2 . 3 2 . Load Schematic 5 | . . . . . 2 1 . 1 1 . Build 8 | . . . . . 4 1 . 2 1 . Repair Station Hacks 6 | . . 2 2 . 2 . . . . . Scan Component 3 | . . 1 1 . 1 . . . . . Repair 3 | . . 1 1 . 1 . . . . . Recycling Unit Hacks 5 | . . . . 1 4 . . . . . Process 2 | . . . . 1 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 2 | . . . . . 2 . . . . . Scanalyzer 15 | . . . 7 . . 6 . . 2 . Insert Component 7 | . . . 3 . . 3 . . 1 . Analyze 8 | . . . 4 . . 3 . . 1 . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . Seal Access 2 | . . . . . 1 . . . 1 . Unauthorized Hacks 6 | . . 1 1 1 2 1 . . . . Terminals 5 | . . 1 1 1 1 1 . . . . Botnet 5 | . . 1 1 1 1 1 . . . . Fabricators 1 | . . . . . 1 . . . . . Prioritize 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 38 | . 1 4 4 4 11 7 . 4 3 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . 3 1 1 4 . . 1 . Parts Built 9 | . . . . . 4 1 . 4 . . Matter 1396 | . . . . . 504 168 . 468 256 . Time 594 | . . . . . 190 42 . 234 128 . Total Part Build Rating 52 | . . . . . 20 4 . 28 . . Parts Repaired 3 | . . 1 1 . 1 . . . . . Time 74 | . . 26 32 . 16 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . . 4 . . . . . Parts Scanalyzed 7 | . . . 3 . . 3 . . 1 . Part Schematics Acquired 7 | . . . 3 . . 3 . . 1 . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total Allies 20 | . . . . . . . 20 . . . Largest Group 19 | . . . . . . . 19 13 . . Highest-Rated Group 696 | . . . . . . . 696 525 . . Highest-Rated Ally 50 | . . . . . . . 50 50 . . Total Orders . | . . . . . . . . . . . Ally Attacks 133 | . . . . . . . 92 41 . . Total Damage 5979 | . . . . . . . 4146 1833 . . Kills 25 | . . . . . . . 10 15 . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Turns Passed 9843 | 70 501 1457 853 913 2814 861 566 848 845 115 Spaces Moved 4973 | 45 235 612 357 473 1424 414 362 372 556 123 Core 517 | 11 . . . . . . 158 . 225 123 Treads 4456 | 34 235 612 357 473 1424 414 204 372 331 . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 50 160 50 50 Average Speed 152 | 133 160 163 161 161 158 158 139 167 122 85 Slowest Speed 200 | 160 160 180 163 163 160 160 200 170 160 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 33 55 34 19 38 17 91 15 19 5 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 100 | . . . 4 9 38 11 . 9 6 23 Terrain Destroyed 345 | . 2 2 4 10 94 73 . 29 108 23 Melee 33 | . . . 4 9 8 7 . . 5 . Projectile 54 | . . . . 1 27 7 . 14 5 . AOE 258 | . 2 2 . . 59 59 . 15 98 23 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total 6436 | 53 314 944 530 556 1779 523 423 527 657 130 Wait 696 | . 38 188 78 26 173 25 38 100 29 1 Move 4964 | 44 234 611 356 472 1423 414 361 371 555 123 Hop . | . . . . . . . . . . . Pick Up 49 | 4 5 17 8 3 9 . 2 1 . . Fast Attach 55 | 5 5 7 2 3 7 5 9 7 5 . Attach 25 | . . 2 3 2 3 7 4 . 4 . Detach 30 | . 2 5 1 2 4 5 3 2 4 2 Swap 145 | . 2 34 25 11 37 22 1 8 4 1 Drop 63 | . 5 18 11 4 12 2 5 4 2 . Fire 305 | . 23 62 41 11 84 30 . 28 24 2 Melee 83 | . . . 5 22 27 13 . 1 15 . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 5 | . . . . . . . . 5 . . Escape Stasis 15 | . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: [*Res] / *Upp x2 / Ext x2) -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 8) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 896 | -9/Materials | Identified exit to Materials 1100 | -9/Materials | Discovered new exit (range 15) 1484 | -9/Materials | Repaired Lgt. Treads 1578 | -9/Materials | Discovered new exit (range 9) 2029 | -9/Materials | Entered another Materials area 2029 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2435 | -8/Materials | Repaired Med. Armor Plating 2844 | -8/Materials | Discovered new exit (range 16) 2876 | -8/Materials | Identified exit to Storage 2882 | -8/Materials | Entered Factory 2882 | -7/Factory | Evolved 2 slots: Utility x2 2985 | -7/Factory | Discovered new exit (range 21) 3169 | -7/Factory | Identified exit to Factory 3173 | -7/Factory | Build established: Assassin 3795 | -7/Factory | Entered another Factory area 3795 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3884 | -6/Factory | Spotted B-75 Beast 3986 | -6/Factory | Fabricated Med. Armor Plating (x1) 4027 | -6/Factory | Fabricated Med. Armor Plating? 4095 | -6/Factory | Discovered new exit (range 3) 4278 | -6/Factory | Identified exit to Lower Caves 4278 | -6/Factory | Identified exit to Factory 4434 | -6/Factory | Repaired Med. Armor Plating 4749 | -6/Factory | Build established: Mutant 5422 | -6/Factory | Build established: Skirmisher 5969 | -6/Factory | Local fabrication network quarantined 6073 | -6/Factory | Fabricated Adv. Heavy Treads? 6595 | -6/Factory | First assault squad dispatched 6609 | -6/Factory | Entered another Factory area 6609 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6648 | -5/Factory | Identified exit to Factory 6685 | -5/Factory | Discovered new exit (range 23) 6879 | -5/Factory | Build established: Assassin 7347 | -5/Factory | Fabricated Lrn. Sensor Array (x1) 7422 | -5/Factory | Lost 4 parts (1u3w) 7470 | -5/Factory | Sucked down chute 7470 | -5/Factory | Entered Waste 7471 | -5/Waste | Met a frightened Derelict 7485 | -5/Waste | Spotted C-40 Crusher 7517 | -5/Waste | Spotted C-40 Crusher 7537 | -5/Waste | Spotted C-40 Crusher 7541 | -5/Waste | Spotted C-40 Crusher 7551 | -5/Waste | Spotted C-40 Crusher 7552 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7552 | -5/Waste | Spotted C-40 Crusher 7555 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7558 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7560 | -5/Waste | Crushed by Compactor (1 part destroyed) 7591 | -5/Waste | Lost 4 parts (1p1u2w) 7621 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7626 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7671 | -5/Waste | Build established: Mutant 7685 | -5/Waste | Discovered new exit (range 11) 7694 | -5/Waste | Warlord forces began an assault 7738 | -5/Waste | Allies destroyed C-40 Crusher 7740 | -5/Waste | Allies destroyed C-40 Crusher 7747 | -5/Waste | Allies destroyed C-40 Crusher 7752 | -5/Waste | Allies destroyed C-40 Crusher 7767 | -5/Waste | Allies destroyed C-40 Crusher 8036 | -5/Waste | Entered Factory 8036 | -5/Factory | Accompanied by 13 allies 8266 | -5/Factory | Build established: Derelict-Skirmisher 8340 | -5/Factory | P-70 Sage assimilated allied 0E-08E(g) 8521 | -5/Factory | Fabricated Lgt. Antimatter Reactor (x2) 8532 | -5/Factory | Local fabrication network quarantined 8636 | -5/Factory | First assault squad dispatched 8643 | -5/Factory | Fabricated Lgt. Antimatter Reactor? 8884 | -5/Factory | Entered another Factory area 8884 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8909 | -4/Factory | Lost 8 parts (2p1n2u3w) 9104 | -4/Factory | Build established: Hacker-Mutant 9571 | -4/Factory | Lost 4 parts (1n1u2w) 9579 | -4/Factory | Discovered new exit (range 16) 9650 | -4/Factory | Core integrity fell below 50% 9696 | -4/Factory | Identified exit to Upper Caves 9696 | -4/Factory | Identified exit to Extension 9698 | -4/Factory | Local fabrication network quarantined 9721 | -4/Factory | Discovered new exit (range 7) 9729 | -4/Factory | Entered Research 9729 | -3/Research | Evolved 2 slots: Utility x2 9824 | -3/Research | Build established: Mutant 9833 | -3/Research | Core integrity fell below 50% 9839 | -3/Research | Core integrity fell below 20% 9844 | -3/Research | Self-destructed Last Messages --------------- 09721_ EXIT=FOUND PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 09731_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09732_ O-32 Director uses terminal to summon reinforcements. 09732_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R008. 09732_ O-32 Director locks terminal. 09798_ The unstable cave ceiling collapses. 09807_ O-32 Director distress signal alerts nearby ally. 09807_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09813_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R015. 09813_ Imp. Targeting Computer destroyed. 09815_ Adv. Terrain Scan Processor destroyed. 09833_ Slammed into S-43 Plague. 09842_ Triggered Alarm Trap. 09842_ An alarm sounds. 09842_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ###### + ""#?????????????????????????? | | ## #????# # ""#?????????????????????????? | | #####????# # T"#?????????????????????????? | | ########?# #? ""#?????????????????????????? | | # ?# #?? ""#?????????????????????????? | | # # #??? #?????????????????????????? | | # # #??? #?????????????????????????? | | # = " #????#/###?????????????????????????? | | # # #????? #???????????????????????????? | | # # #?????? ???????????????????????????? | | # """ ?# #???????#??????????????????????????? | | # """ ?# #??????????????????????????????????? | | # """ ??# #??????????????????????????????????? | | #######??# #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??#??# #??????????????????????????????????? | | """ #??# #??????##########??????????????????? | | """ #??# #??????# ! #??????????????????? | | """ #??# #??????# #??????????????????? | | """ #??# #??????# """" #??????????????????? | | """ #??# #??????# """" #??????????????????? | | """ #??# #??????# """" #??????????????????? | | """ #??# #??????# """" #??????????????????? | | #??# #??????# #??????????????????? | | #??# #??????# #??????????????????? | | #??# #??????# @ #??????????????????? | | +######### ############+###### #???????????? | | #???????????? | | #???????????? | | #???????????? | | #???????????? | | ###+####################+######+####???????????? | | # ?????????????????????????????????????????? | | # ???????????????????????????????????????? | | ### """ #?????????????????????????????????????? | | ??# """ #?????????????????????????????????????? | | ??# """ #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??##########?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 41 Energy Capacity 520 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Lgt. Antimatter Reactor | -6/Factory | Hacked Adv. Signal Interpreter | -5/Factory | Hacked Adv. Heavy Treads | -5/Factory | Scanalyzed Missile Launcher | -5/Factory | Scanalyzed Imp. Kinecellerator | -5/Factory | Scanalyzed Mass Driver | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Armor Plating | x1 | -6/Factory Med. Armor Plating | x1 | -6/Factory Adv. Heavy Treads | x2 | -6/Factory | Preloaded Lrn. Sensor Array | x1 | -5/Factory Lgt. Antimatter Reactor | x2 | -5/Factory Lgt. Antimatter Reactor | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed ChainCannonNullifier Manual? 0 Play Time 02:25:18 Cumulative 50.6 hours Start 2020.04.17 @ 16:06:45 End 2020.04.18 @ 13:56:47 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f4f61a7e-2d68-4246-b359-c14d5c0cb477