Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.16 @ 01:58:20

Player: Sub

Result: Destroyed by CL-ANK with CL-ANK's Mallet

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (117)     585
Value Destroyed (4603)     4603
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1441)               1441
              TOTAL SCORE: 10029

 Bonus
-------
High Alert Combat Kills    741
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     386/500
Energy                     20/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (950) Ox18
Location                   -7/Zion

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Targeting Computer
>               --- WEAPON (3) -------
                Proton Missile Launcher
       Improved Datajack
                CR-A16's Pointy Stick
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
       Improved Deuterium Engine
          Large Storage Unit
        Compact Battery (200)
        Compact Battery (200)
        Compact Matter Pod (150)
        Compact Matter Pod (150)
       Improved Weapon Cycler
       Improved Weapon Cycler
       Improved Shock Absorption System
                Authchip [R/Combat]
     Long-range Tractor Beam
       Improved Field Recycling Unit (22)
                Flak Gun
          Heavy Flak Cannon
          Heavy Flak Cannon
                GAL Module

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
     Reinforced Deuterium Engine
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
                Targeting Computer
                Reactive Plating
       Improved Field Recycling Unit
>               --- WEAPON -----------
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
       Improved Treads
          Large Storage Unit
        Compact Battery
        Compact Battery
        Compact Battery
        Compact Matter Pod
        Compact Matter Pod
                Structural Scanner
       Improved Weapon Cycler
       Improved Weapon Cycler
       Hardened Medium Armor Plating
                Reactive Plating
       Improved Shock Absorption System
     Long-range Tractor Beam
                Flak Gun
                Flak Gun
                Flak Gun
                Flak Gun
[Rating: 48]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  High-capacity Matter Pod
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Gauss Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio 
Slots Evolved              7    | .   1   2   2   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   1   2   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   
Parts Attached             58   | 7   6   8   13  5   7   2   2   2   6   
  Power                    8    | 1   .   1   2   3   1   .   .   .   .   
    Engine                 8    | 1   .   1   2   3   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   2   2   2   1   2   .   .   .   .   
    Treads                 7    | .   .   2   2   1   2   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | 2   2   4   3   1   3   .   1   2   1   
    Device                 9    | 1   .   .   2   .   3   .   1   2   .   
    Storage                6    | .   2   4   .   .   .   .   .   .   .   
    Processor              1    | 1   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   2   1   6   .   1   2   1   .   5   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          3    | .   2   1   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   3   .   1   1   1   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   .   .   1   
  Unidentified Prototypes  1    | .   1   .   .   .   .   .   .   .   .   
Parts Lost                 16   | .   .   .   3   .   1   .   .   1   11  
  Power                    2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   3   
  Utility                  5    | .   .   .   1   .   .   .   .   1   3   
  Weapon                   5    | .   .   .   2   .   .   .   .   .   3   
  Highest Loss Streak      11   | .   .   .   2   .   1   .   .   1   11  
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   4   
Average Slot Usage (%)     99   | .   97  99  98  96  99  100 100 99  97  
  Engine                   12   | .   12  10  8   13  14  14  14  14  13  
  Treads                   19   | .   .   19  16  18  20  21  21  21  19  
  Leg                      1    | .   23  .   .   .   .   .   .   .   .   
  Device                   13   | .   12  10  15  7   13  14  14  19  18  
  Storage                  15   | .   9   29  18  14  14  14  14  14  14  
  Processor                7    | .   12  10  8   7   7   7   7   7   7   
  Protection               5    | .   .   .   5   7   7   7   7   1   2   
  Energy Cannon            3    | .   5   20  8   .   .   .   .   .   .   
  Ballistic Gun            1    | .   9   .   6   .   .   .   .   .   .   
  Ballistic Cannon         15   | .   .   .   4   21  21  21  21  21  18  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             114  | 6   32  59  93  96  113 114 114 102 102 
  Greatest Support         63   | 20  20  40  40  63  63  63  63  63  63  
  Greatest Overweight (x)  5    | .   5   3   3   2   2   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 5   15  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 5   13  19  20  20  20  20  20  20  20  
  Most Carried             20   | 5   15  20  20  20  20  20  20  20  20  
  Average Carried          18   | 1   7   18  15  18  19  19  20  19  19  
  Final Capacity           20   | 5   15  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   15  20  15  20  19  20  20  19  17  

 Class Distribution 
--------------------
 79% | Hacker-Gunner
 20% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Gunner | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -7/Garrison
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -7/Lower Caves
 Hacker-Gunner | -7/Lower Caves
 Hacker-Gunner | -7/Zion

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Zio  
Matter Collected           2918 | 276  54   309  333  142  1468 72   157  99   8    
  Remotely                 363  | .    .    .    293  .    .    .    .    70   .    
Salvage Created            4062 | 33   265  982  1193 162  1016 84   81   161  85   
  Parts                    185  | 2    12   54   51   7    41   5    2    9    2    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    1    .    .    .    .    .    .    
Parts Field Recycled       72   | .    .    .    10   .    60   .    2    .    .    
  Retrieved Matter         738  | .    .    .    109  .    600  .    29   .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio 
Combat Hostiles Destroyed  101  | 1   5   22  17  4   40  2   2   6   2   
  Guns                     11   | 1   5   .   5   .   .   .   .   .   .   
  Cannons                  90   | .   .   22  12  4   40  2   2   6   2   
Classes Destroyed          14   | 1   1   5   4   1   1   .   .   .   1   
  Worker                   3    | .   2   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  9    | .   .   2   4   2   .   1   .   .   .   
  Swarmer                  19   | .   .   9   .   .   7   .   .   3   .   
  Grunt                    49   | 1   5   7   8   3   20  1   1   3   .   
  Brawler                  3    | .   .   .   1   .   .   1   1   .   .   
  Duelist                  3    | .   .   .   1   .   2   .   .   .   .   
  Sentry                   16   | .   .   6   5   .   5   .   .   .   .   
  Hunter                   6    | .   .   .   2   .   4   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   2   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   1   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           8    | 1   3   8   7   3   5   2   2   3   1   
  Combat Bots Only         5    | 1   2   5   3   3   5   2   2   3   1   
Max Kills in Single Turn   2    | 1   1   2   1   1   2   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Zio  
Hostile Shots Fired        649   | 4    24   63   108  13   311  1    .    10   115  
  Missed                   222   | 1    10   17   30   3    119  1    .    3    38   
Damage Taken               4213  | 19   93   318  939  96   1082 13   .    61   1592 
  Core                     1122  | 6    14   46   271  .    245  .    .    .    540  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   2662  | 12   61   204  480  59   902  8    .    39   897  
  Regen/Repaired (Parts)   3     | .    3    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 97   92   88   50   .    .    .    .    .    .    
Volleys Fired              275   | 3    23   43   54   11   107  4    7    7    16   
  Largest                  3     | 2    2    2    3    3    3    3    3    3    3    
  Hottest                  191   | 40   50   136  191  144  144  144  149  144  144  
Shots Fired                684   | 6    47   83   147  33   285  12   21   21   29   
  Gun                      117   | 6    46   .    65   .    .    .    .    .    .    
  Cannon                   566   | .    1    83   82   33   285  12   21   21   28   
  Launcher                 1     | .    .    .    .    .    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  456   | 6    23   .    27   33   285  12   21   21   28   
  Thermal                  186   | .    24   83   79   .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          42    | .    .    .    41   .    .    .    .    .    1    
  Robot Hit Streak         55    | 5    31   22   22   9    55   10   14   16   25   
  Robot Miss Streak        2     | .    1    2    2    2    2    2    1    1    1    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           525   | 5    43   61   109  22   216  10   16   13   30   
  Core Hits                199   | 2    18   27   38   7    75   4    7    8    13   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         42    | .    .    .    .    2    33   2    .    2    3    
    Blast                  42    | .    .    .    .    2    33   2    .    2    3    
Melee Attacks              5     | .    .    .    .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11895 | 42   387  1289 2458 609  5243 251  437  405  774  
  Guns                     1408  | 42   361  .    1005 .    .    .    .    .    .    
  Cannons                  10166 | .    21   1282 1246 609  5243 251  437  405  672  
  Explosions               211   | .    .    .    207  .    .    .    .    .    4    
  Melee                    98    | .    .    .    .    .    .    .    .    .    98   
  Ramming                  12    | .    5    7    .    .    .    .    .    .    .    
  Kinetic                  8067  | 42   180  .    228  609  5243 251  437  405  672  
  Thermal                  2937  | .    202  1282 1453 .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          781   | .    .    .    777  .    .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 98    | .    .    .    .    .    .    .    .    .    98   
Highest Corruption         1     | .    1    .    .    .    .    .    .    .    .    
  Average Corruption       1     | .    1    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  2     | .    2    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    1    .    .    .    .    .    .    .    .    
    Misfires               1     | .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            121   | .    .    25   29   22   34   .    11   .    .    
  Projectiles              115   | .    .    25   23   22   34   .    11   .    .    
  Explosions               6     | .    .    .    6    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 47    | .    .    .    .    11   34   .    1    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  45    | .    .    .    .    11   32   .    1    1    .    
  Secondary                2     | .    .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      15    | .    .    .    .    .    .    .    .    .    15   
  Shots                    1     | .    .    .    .    .    .    .    .    .    1    
  Rammed                   4     | .    .    4    .    .    .    .    .    .    .    
Targets Rammed             5     | .    1    4    .    .    .    .    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        869   | 6    236  428  869  264  518  172  250  290  325  
  Average Temperature      163   | 6    100  137  251  87   146  82   97   132  188  
  Received Heat Transfer   1461  | 18   84   120  630  36   555  .    .    18   .    
  Effects                  64    | .    .    5    38   .    20   .    .    .    1    
    Shutdowns              22    | .    .    2    10   .    9    .    .    .    1    
    Energy Bleed           9     | .    .    1    5    .    3    .    .    .    .    
    Interference           8     | .    .    1    5    .    2    .    .    .    .    
    Matter Decay           4     | .    .    .    2    .    2    .    .    .    .    
    Short Circuit          4     | .    .    1    2    .    1    .    .    .    .    
    Damage (minor)         5     | .    .    .    3    .    2    .    .    .    .    
    Damage (major)         9     | .    .    .    9    .    .    .    .    .    .    
    Damage (core)          3     | .    .    .    2    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    3    .    .    .    .    .    .    .    
  Heat Transferred         5565  | .    777  2331 2457 .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Zio  
Peak Influence             2014 | 20   203  397  496  124  2014 845  .    .    .    
  Initial                  785  | .    9    1    119  42   49   785  .    .    .    
  Average                  527  | 5    84   134  276  57   906  809  .    .    .    
Maximum Alert Level        5    | .    1    1    2    .    5    3    .    .    .    
  Low Security (%)         40   | 100  90   75   36   100  12   .    .    .    .    
  Level 1                  16   | .    9    24   42   .    11   .    .    .    .    
  Level 2                  14   | .    .    .    20   .    25   .    .    .    .    
  Level 3                  11   | .    .    .    .    .    14   100  .    .    .    
  Level 4                  8    | .    .    .    .    .    18   .    .    .    .    
  Level 5                  7    | .    .    .    .    .    16   .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    1    2    7    3    .    1    .    .    .    
  Investigation            3    | .    1    1    .    1    .    .    .    .    .    
  Extermination            1    | .    .    .    .    1    .    .    .    .    .    
  Reinforcement            4    | .    .    1    1    1    .    1    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    6    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio 
Distress Signals           7    | .   .   3   4   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              128  | 1   9   28  25  8   42  4   2   6   3   
  Peak Tracking Total      6    | 1   3   5   4   2   6   2   2   2   2   
  Tactical Retreats        7    | .   1   1   .   .   4   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio 
Traps Triggered            9    | .   .   .   .   .   8   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio 
Machines Disabled          9    | .   .   2   5   2   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   2   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio 
Machines Accessed          19   | .   4   6   4   2   2   1   .   .   .   
  Terminals                12   | .   2   4   4   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   2   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                67   | .   18  29  11  4   3   2   .   .   .   
  Successful               52   | .   15  24  8   3   1   1   .   .   .   
  Failed                   15   | .   3   5   3   1   2   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   .   .   .   .   .   
  Terminals                32   | .   6   12  11  .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   9   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   3   .   .   .   .   2   .   .   .   
  Scanalyzers              20   | .   .   17  .   3   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             21   | .   5   7   8   .   1   .   .   .   .   
  Record                   10   | .   1   5   4   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   7   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   
  Refit                    2    | .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   .   1   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   17  .   2   .   .   .   .   .   
  Insert Component         10   | .   .   9   .   1   .   .   .   .   .   
  Analyze                  9    | .   .   8   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   4   5   1   1   1   1   .   .   .   
  Full Trace Events        6    | .   2   3   .   1   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   6   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   6   .   1   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   6   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Zio  
Turns Passed               11360 | 104  587  1180 1111 581  3218 377  2743 842  617  
Spaces Moved               4301  | 79   283  416  342  198  1154 149  1119 336  225  
  Core                     22    | 22   .    .    .    .    .    .    .    .    .    
  Treads                   3933  | .    .    410  342  198  1154 149  1119 336  225  
  Legs                     326   | 57   269  .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    20    | .    14   6    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  170  250  246  243  243  243  243  243  
  Average Speed            239   | 100  174  243  264  267  246  243  243  243  243  
  Slowest Speed            410   | 120  370  250  410  330  325  243  243  243  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 8    52   42   35   5    88   5    97   46   12   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        8     | 1    1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    .    .    .    2    1    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          70    | .    .    .    43   5    3    3    7    8    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               32    | .    .    .    5    5    3    3    7    8    1    
  AOE                      38    | .    .    .    38   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Low  Low  Zio  
Total                      4796 | 99   335  497  438  226  1312 155  1127 348  259  
  Wait                     1    | .    1    .    .    .    .    .    .    .    .    
  Move                     4292 | 78   282  415  341  197  1153 148  1118 335  225  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 11   18   17   15   10   17   1    .    2    4    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   27   | 7    1    3    5    2    3    .    .    2    4    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     31   | .    5    5    8    3    4    2    2    .    2    
  Drop                     53   | .    4    10   15   3    16   .    .    2    3    
  Fire                     275  | 3    23   43   54   11   107  4    7    7    16   
  Melee                    5    | .    .    .    .    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    4    .    .    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    .    12   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 1 exit: *Pro)

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    62 | -11/Scrapyard  | Identified exit to Materials
    62 | -11/Scrapyard  | Discovered exit to Materials (range 8)
   105 | -11/Scrapyard  | Entered Materials
   105 | -10/Materials  | Evolved 1 slot: Utility x1
   122 | -10/Materials  | Repaired Lgt. Assault Rifle
   148 | -10/Materials  | Repaired Heat Sink
   301 | -10/Materials  | Build established: Hacker-Mutant
   358 | -10/Materials  | Identified exit to Materials
   358 | -10/Materials  | Discovered exit to Materials (range 7)
   522 | -10/Materials  | Discovered exit to Materials (range 11)
   692 | -10/Materials  | Entered another Materials area
   692 | -9/Materials   | Evolved 2 slots: Utility x2
  1705 | -9/Materials   | Identified exit to Mines
  1705 | -9/Materials   | Discovered exit to Mines (range 11)
  1772 | -9/Materials   | Identified exit to Materials
  1772 | -9/Materials   | Discovered exit to Materials (range 16)
  1872 | -9/Materials   | Entered another Materials area
  1872 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  2069 | -8/Materials   | Garrison activated, responded to threat
  2209 | -8/Materials   | Build established: Hacker-Gunner
  2398 | -8/Materials   | Garrison activated, responded to threat
  2621 | -8/Materials   | Identified exit to Factory
  2621 | -8/Materials   | Discovered exit to Factory (range 16)
  2983 | -8/Materials   | Entered Factory
  2983 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  3552 | -7/Factory     | Identified exit to Garrison
  3564 | -7/Factory     | Entered Garrison
  3812 | -7/Garrison    | Triggered checkpoint
  4070 | -7/Garrison    | Triggered checkpoint
  4530 | -7/Garrison    | Triggered checkpoint
  4886 | -7/Garrison    | Identified exit to Factory
  4886 | -7/Garrison    | Discovered exit to Factory (range 13)
  4953 | -7/Garrison    | Spotted B-75 Beast
  4953 | -7/Garrison    | Spotted B-75 Beast
  4971 | -7/Garrison    | Destroyed B-75 Beast
  5019 | -7/Garrison    | Destroyed B-75 Beast
  5178 | -7/Garrison    | Triggered checkpoint
  5757 | -7/Garrison    | Discovered exit to Factory (range 9)
  5850 | -7/Garrison    | Triggered checkpoint
  5878 | -7/Garrison    | Triggered checkpoint
  6016 | -7/Garrison    | Triggered checkpoint
  6038 | -7/Garrison    | Installed Relay Interface Framework
  6147 | -7/Garrison    | Discovered exit to Factory (range 14)
  6782 | -7/Garrison    | Entered Factory
  7135 | -7/Factory     | Identified exit to Lower Caves
  7135 | -7/Factory     | Discovered exit to Lower Caves (range 8)
  7159 | -7/Factory     | Entered Lower Caves
  7160 | -7/Lower Caves | Encountered a Warlord checkpoint
  7347 | -7/Lower Caves | Learned location of Zion (-7)
  8050 | -7/Lower Caves | Identified exit to Lower Caves
  8050 | -7/Lower Caves | Discovered exit to Lower Caves (range 14)
  9902 | -7/Lower Caves | Entered another Lower Caves area
  9966 | -7/Lower Caves | Learned Factory trap positions
 10596 | -7/Lower Caves | Identified exit to Zion
 10596 | -7/Lower Caves | Discovered exit to Zion (range 11)
 10744 | -7/Lower Caves | Entered Zion
 10900 | -7/Zion        | Given A8's code to call for help
 10919 | -7/Zion        | Found CR-A16's Pointy Stick
 11158 | -7/Zion        | Found GAL Module
 11189 | -7/Zion        | Identified exit to Proximity Caves
 11189 | -7/Zion        | Discovered exit to Proximity Caves (range 15)
 11241 | -7/Zion        | RIF detected upon attempting to enter Zion
 11241 | -7/Zion        | Attacked by Zionites
 11241 | -7/Zion        | Spotted C9-Z40(B)
 11241 | -7/Zion        | Spotted ND-CJN(B)
 11308 | -7/Zion        | Destroyed ND-CJN(B)
 11329 | -7/Zion        | Destroyed C9-Z40(B)
 11331 | -7/Zion        | CL-ANK came to Zion's defense
 11352 | -7/Zion        | Core integrity fell below 50%
 11356 | -7/Zion        | Core integrity fell below 20%
 11361 | -7/Zion        | Destroyed by CL-ANK with CL-ANK's Mallet

 Last Messages 
---------------
Power failure, Imp. Deuterium Engine shutdown.
C9-Z40(B) Hvy. Battle Rifle blasted off.
C9-Z40(B) destroyed.
CL-ANK: "How about picking on someone your own size!"
Only a single melee weapon may be active at a time, CR-A16's Pointy Stick automatically deactivated. (Secondary
  inactive melee weapons have a chance to conduct follow-up attacks, see the manual.)
Critical hit (Smash).
CL-ANK Prototype Processor blasted off.
Imp. Heat Sink destroyed.
Critical hit (Smash).
Hrd. Medium Armor Plating destroyed.
Critical hit (Smash).
Lgt. Treads destroyed.
Imp. Treads destroyed.
Imp. Deuterium Engine destroyed.
Critical hit (Smash).
Rnf. Deuterium Engine destroyed.
Gauss Cannon destroyed.
Matter Filter destroyed.
[Achievement: 10k Club]

 Map 
-----
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| ??????####???????????##      ##         ##????#    |
| ??????????????????????#     ###        ##????##    |
| ??????????????????????#     ##        ##????##     |
| ??????????????????????#######         #?????#      |
| ???????????????????????????#          #?????# ##   |
| ???????????????????????????##  #####  #?????##?#   |
| ????????????????????????????###????#  #????????    |
| ???????????????????????????????????#  #????????##  |
| ???????????????????????????????????#  #??????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            480
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Matter Filtering           30
Offensive Hacking          30
Authchip Count             2

 Item Schematics 
-----------------
    Lgt. Assault Rifle | -9/Materials | Scanalyzed
           Arm. Treads | -9/Materials | Scanalyzed
    Hvy. Assault Rifle | -9/Materials | Scanalyzed
     Lrg. Storage Unit | -9/Materials | Scanalyzed
           Lgt. Treads | -9/Materials | Scanalyzed
          Com. Battery | -9/Materials | Scanalyzed
 Imp. Deuterium Engine | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Librarian
Please Form A Line
Tourist
Troublemaker
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              GrapheneSuperchargedStorm
  Manual?         0
Play Time         01:15:28
  Cumulative      4.3 hours
  Start           2024.03.16 @ 00:43:13
  End             2024.03.16 @ 01:58:20
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ccf5fbd4-5465-46c7-b35f-fe2432a584c0