Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.18 @ 12:18:01 Player: TheGamingJasper Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (714) 714 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2864 Bonus ------- None Cogmind --------- Core Integrity 374/550 Matter 178/500 Energy 100/100 System Corruption 0% Temperature Critical (812) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Matter Pod Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Advanced Treads Advanced Treads Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Matter Pod Target Analyzer Reactive Plating > --- WEAPON ----------- Improved Light Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Advanced Treads Advanced Treads Improved Light Cannon Improved Grenade Launcher [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility Target Analyzer Storage High-capacity Matter Pod Processor Target Analyzer Protection Reactive Plating Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 21 | 6 3 2 5 1 4 Power 2 | 1 . 1 . . . Engine 1 | 1 . . . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 3 1 . Treads 4 | . . . 3 1 . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 1 2 . . Device . | . . . . . . Storage 2 | 1 . . 1 . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 8 | 2 2 . . . 4 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 5 | . 2 . . . 3 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes . | . . . . . . Average Backups 4 | . 2 6 4 5 4 Power 1 | . 1 1 1 1 1 Propulsion . | . . . . 1 2 Utility . | . . 1 1 . . Weapon 2 | . 1 3 2 2 1 Tool/Special . | . . . . . . Unused Backups 9 | . 2 1 2 . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . 1 . . Weapon 6 | . 2 1 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 85 100 91 100 89 Engine 5 | . 14 13 . . . Core 6 | . . . 11 11 9 Treads 14 | . . . 8 33 26 Wheel 12 | . 28 28 16 . . Storage 10 | . 14 13 8 11 9 Processor 6 | . . . 11 11 9 Protection 8 | . . 14 13 11 9 Ballistic Gun 5 | . 25 . . . . Ballistic Cannon 20 | . 2 28 22 22 26 Peak Build Rating 29 | 6 10 15 24 25 29 Average Rating 18 | 4 6 10 18 24 26 On Entrance 13 | . 6 10 15 24 25 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 35 | 13 23 23 28 27 35 Greatest Support 72 | 32 32 32 66 72 72 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 6 | 6 8 7 5 5 5 Most Carried 8 | 3 6 8 5 5 5 Average Carried 4 | 1 2 6 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 5 | 1 5 5 5 5 4 Class Distribution -------------------- 60% | Mutant 39% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 848 | 260 16 68 183 121 200 Remotely . | . . . . . . Salvage Created 634 | . 89 45 25 . 475 Parts 49 | . 4 3 2 . 40 Haulers Intercepted 3 | . 1 . . . 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 20 | . 1 2 1 . 16 Guns 1 | . 1 . . . . Cannons 15 | . . 2 1 . 12 AOE 4 | . . . . . 4 Classes Destroyed 9 | . 2 . . . 7 Worker 3 | . . . . . 3 Builder 1 | . . . . . 1 Hauler 3 | . 1 . . . 2 Recycler 2 | . . . . . 2 Watcher 1 | . . . . . 1 Swarmer 7 | . . . . . 7 Grunt 11 | . 1 2 1 . 7 Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Best Kill Streak 8 | . 1 1 1 . 8 Combat Bots Only 5 | . 1 1 1 . 5 Max Kills in Single Turn 3 | . 1 1 1 . 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 94 | . 1 20 2 . 71 Missed 7 | . . 3 . . 4 Hits 87 | . 1 17 2 . 67 Melee 2 | . . . . . 2 Projectile 85 | . 1 17 2 . 65 Critical Strikes 8 | . . 1 . . 7 Damage Taken 1456 | . 15 230 29 38 1144 Core 207 | . . 31 . . 176 Absorbed by Shields . | . . . . . . Ignored by Resistances 20 | . . . 4 . 16 Core Remaining (%) 95 | 100 . 87 . 100 . Volleys Fired 48 | . 4 8 1 . 35 Largest 3 | . 2 2 2 . 3 Hottest 107 | . 40 66 66 . 107 Shots Fired 119 | . 8 16 2 . 93 Gun 8 | . 8 . . . . Cannon 108 | . . 16 2 . 90 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 116 | . 8 16 2 . 90 Thermal . | . . . . . . Explosive 3 | . . . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 4 4 5 . 12 Robot Miss Streak 9 | . 1 2 . . 9 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 71 | . 5 10 1 . 55 Core Hits 56 | . 3 3 1 . 49 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1970 | . 59 212 22 . 1677 Guns 59 | . 59 . . . . Cannons 1303 | . . 212 22 . 1069 Explosions 608 | . . . . . 608 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1362 | . 59 212 22 . 1069 Thermal . | . . . . . . Explosive 608 | . . . . . 608 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 55 | . . . . . 55 Projectiles 8 | . . . . . 8 Explosions 47 | . . . . . 47 Melee . | . . . . . . Knockbacks 22 | . . 1 . . 21 Impact . | . . . . . . Kinetic 21 | . . 1 . . 20 Secondary 1 | . . . . . 1 Self-Inflicted Damage 101 | . . . . . 101 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 806 | . . 234 18 . 806 Average Temperature 217 | . . 120 9 . 253 Received Heat Transfer 738 | . 9 153 9 . 567 Effects 27 | . . 2 . . 25 Shutdowns 4 | . . . . . 4 Energy Bleed 3 | . . . . . 3 Interference 6 | . . 2 . . 4 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 3 | . . . . . 3 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 98 Level 1 . | . . . . . 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 243 | . 34 55 20 . 243 Initial . | . . . . . . Average 27 | . 6 15 2 . 58 Influence Increases 661 | . 61 65 20 . 515 Destroy 0b10 Robot/C 400 | . 20 40 20 . 320 Destroy 0b10 Robot/NC 50 | . 5 . . . 45 Destroy Leader 78 | . 2 10 . . 66 Successful Hack 4 | . 4 . . . . Disable Machine 30 | . . 15 . . 15 Destroy Structure 24 | . . . . . 24 Lose Combat Pursuer 75 | . 30 . . . 45 Influence Decreases 448 | . 61 65 20 . 302 Time Decay 368 | . 61 65 20 . 222 Lost Part 80 | . . . . . 80 Squads Dispatched 2 | . . 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 1 . 1 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 5 2 6 . 29 Peak Tracking Total 11 | . 4 2 2 . 11 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . 1 1 . 1 1 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 2 1 . 1 2 Successful 4 | . 1 1 . 1 1 Failed 2 | . 1 . . . 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 4 | . 2 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 . 1 1 Open Door 2 | . . 1 . 1 . Emergency Access Points 1 | . 1 . . . . Hauler Manifests 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1328 | 41 258 220 155 122 532 Spaces Moved 802 | 29 170 187 104 82 230 Core 2 | 2 . . . . . Treads 330 | . . . 18 82 230 Legs . | . . . . . . Wheels 470 | 27 170 187 86 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 145 150 Average Speed 120 | 96 100 100 108 146 150 Slowest Speed 225 | 100 100 100 225 150 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 48 39 11 29 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . . . . 23 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 21 | . . . . . 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1068 | 41 252 204 144 85 342 Wait 158 | . 63 1 28 . 66 Move 797 | 28 169 186 103 81 230 Hop . | . . . . . . Pick Up 27 | 7 9 4 3 1 3 Fast Attach 3 | . . . 3 . . Attach 12 | 6 3 . 1 . 2 Detach . | . . . . . . Swap 7 | . . 2 1 1 3 Drop 16 | . 4 3 4 2 3 Fire 48 | . 4 8 1 . 35 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 10) 263 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 352 | -10/Mines | Met a Derelict bent on vengeance 461 | -10/Mines | Met a Derelict shopkeep closing up shop 507 | -10/Mines | Discovered new exit (range 9) 520 | -10/Mines | Entered Materials 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 582 | -9/Materials | Discovered new exit (range 15) 675 | -9/Materials | Entered Mines 682 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 689 | -9/Mines | Found DCF Scrap (10 items) 745 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 781 | -9/Mines | Discovered new exit (range 12) 797 | -9/Mines | Entered Materials 797 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1110 | -8/Materials | Build established: Gunner 1329 | -8/Materials | Self-destructed Last Messages --------------- Destroyed Broken Adv. Treads. G-47 Trooper destroyed. R-06 Scavenger knocked back. G-47 Trooper knocked back. Power failure, Lgt. Nuclear Core shutdown. Critical hit (Burn: +37). Overheating: Broken Adv. Treads damaged (-1). Overheating: Hcp. Matter Pod damaged (-11). The unstable cave ceiling collapses. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. G-47 Trooper destroyed. Flak Cannon destroyed. Destroyed Flak Cannon. Broken Adv. Treads destroyed. Destroyed Broken Adv. Treads. Flak Cannon destroyed. U-05 Engineer lays Concrete. Imp. Grenade Launcher destroyed. Lgt. Nuclear Core destroyed. 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