Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.18 @ 15:37:30 Player: Adam_the_Great Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1168) 1168 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1287) 1287 TOTAL SCORE: 6130 Bonus ------- Follower Combat Kills 230 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 391/480 System Corruption 0% Temperature Critical (1874) Movement Treading (320) Ox2 Location -6/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Small Storage Unit Enhanced Optical Array Signal Interpreter Targeting Computer Weapon Cycler Phasing AFG > --- WEAPON (4) ------- Heavy Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (8) ---- Authchip [R/Combat] Authchip [Propulsion] Authchip [Armor] Gauss Rifle Bore Cannon Bore Cannon Heavy Rocket Launcher GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Signal Interpreter Targeting Computer Weapon Cycler Phasing AFG > --- WEAPON ----------- Heavy Assault Cannon Bore Cannon Bore Cannon > --- INVENTORY -------- Authchip [R/Combat] Authchip [Propulsion] Authchip [Armor] Advanced System Restoration Module Gauss Rifle Heavy Rocket Launcher GAL Module [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Biomechanical Wings Utility Small Storage Unit Device Phasing AFG Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Riot Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 2 . . . 2 . Weapon 2 | . . . . . . 2 . Parts Attached 56 | 7 13 11 . 3 3 6 13 Power 8 | 1 3 2 . . . . 2 Engine 8 | 1 3 2 . . . . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 18 | 3 4 5 . . . 3 3 Treads 11 | 2 1 3 . . . 2 3 Leg 5 | . 3 2 . . . . . Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 10 | 1 2 2 . . 1 3 1 Device 3 | . . . . . . 2 1 Storage 2 | 1 1 . . . . . . Processor 5 | . 1 2 . . 1 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 4 2 . 3 2 . 7 Energy Gun 1 | . . . . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 4 1 . 2 1 . 2 Ballistic Cannon 7 | . . 1 . . 1 . 5 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . . . . 3 . Parts Lost 11 | . 1 2 . . . . 8 Power 2 | . 1 . . . . . 1 Propulsion 4 | . . 1 . . . . 3 Utility 1 | . . . . . . . 1 Weapon 4 | . . 1 . . . . 3 Highest Loss Streak 3 | . 1 2 . . . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 95 99 . 100 100 69 78 Engine 10 | . 13 11 . 11 11 6 4 Treads 18 | . 8 9 . 22 22 14 14 Leg 3 | . 15 12 . . . . . Storage 11 | . 19 11 . 11 11 6 6 Processor 29 | . 7 33 . 33 33 21 23 Energy Gun 3 | . . . . 4 4 . . Ballistic Gun 15 | . 28 14 . 11 17 13 8 Ballistic Cannon 3 | . . 7 . 6 . . 10 Peak Build Rating 63 | 6 12 16 14 22 24 48 63 Average Rating 13 | 5 7 14 14 17 22 35 50 On Entrance 16 | . 6 12 14 14 22 23 44 Naked Turns . | . . . . . . . . Heaviest Build 81 | 11 19 20 19 19 25 49 81 Greatest Support 76 | 40 40 46 46 46 46 76 76 Greatest Overweight (x) 4 | . 4 . . . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 7 8 8 4 8 8 7 8 Average Carried 5 | 3 6 5 4 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 4 7 4 4 8 8 6 8 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -6/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Matter Collected 1627 | 282 197 462 . 30 127 . 529 Remotely . | . . . . . . . . Salvage Created 1281 | . 77 615 . . 237 . 352 Parts 79 | . 7 44 . . 13 . 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 35 | 1 4 17 . . 6 . 7 Guns 26 | 1 4 12 . . 6 . 3 Cannons 9 | . . 5 . . . . 4 Classes Destroyed 11 | 1 2 5 . . 1 . 2 Worker 1 | . . 1 . . . . . Builder 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Drone 1 | . . . . . 1 . . Watcher 1 | . . 1 . . . . . Swarmer 13 | . 3 7 . . 3 . . Grunt 14 | . 1 8 . . 1 . 4 Brawler 1 | . . . . . . . 1 Sentry 3 | . . 2 . . 1 . . Demolisher 1 | 1 . . . . . . . Specialist 2 | . . . . . . . 2 Best Kill Streak 9 | 1 3 9 . . 2 . 6 Combat Bots Only 7 | 1 3 7 . . 2 . 6 Max Kills in Single Turn 2 | 1 1 2 . . 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Hostile Shots Fired 296 | 3 29 145 . . 31 . 88 Missed 70 | . 2 36 . . 8 . 24 Damage Taken 3959 | 142 256 1195 . . 330 . 2036 Core 1319 | . 59 295 . . 67 . 898 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 90 | . . . . 90 . . . Core Remaining (%) 61 | 100 76 . . . 9 . . Volleys Fired 108 | 3 15 40 . . 19 . 31 Largest 4 | 2 2 2 . . 2 . 4 Hottest 174 | 40 46 62 . . 83 . 174 Shots Fired 239 | 6 30 80 . . 33 . 90 Gun 191 | 6 30 56 . . 33 . 66 Cannon 48 | . . 24 . . . . 24 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 235 | 6 30 80 . . 29 . 90 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . 4 . . Robot Hit Streak 16 | 1 4 16 . . 7 . 12 Robot Miss Streak 3 | . 3 2 . . 2 . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 147 | 1 17 49 . . 22 . 58 Core Hits 67 | 1 6 26 . . 11 . 23 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 5 | . . . . . . . 5 Critical Strikes 9 | . . 2 . . . . 7 Destroy 7 | . . . . . . . 7 Blast 2 | . . 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2821 | 11 188 921 . . 486 . 1215 Guns 2132 | 11 188 570 . . 486 . 877 Cannons 681 | . . 343 . . . . 338 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 8 | . . 8 . . . . . Kinetic 2765 | 11 188 913 . . 438 . 1215 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 48 | . . . . . 48 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 3 . . . . . . Average Corruption 3 | . 3 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . 2 . . . . . . Matter Fused 1 | . 1 . . . . . . Heat Flow Errors 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . 8 . . . . 3 Impact . | . . . . . . . . Kinetic 10 | . . 7 . . . . 3 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1874 | . 131 37 . . 45 . 1874 Average Temperature 281 | . 37 16 . . 15 . 624 Received Heat Transfer 990 | . 60 414 . . 84 . 432 Effects 47 | . . . . . . . 47 Shutdowns 11 | . . . . . . . 11 Energy Bleed 2 | . . . . . . . 2 Interference 7 | . . . . . . . 7 Matter Decay 3 | . . . . . . . 3 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . . 3 Damage (major) 13 | . . . . . . . 13 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Peak Influence 318 | 20 99 318 123 . . . 96 Initial 123 | . . 18 123 . . . . Average 23 | 1 27 205 123 . . . 58 Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 94 | 100 100 35 100 . . 100 100 Level 1 5 | . . 64 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 5 | . 1 2 . . . . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 2 . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Distress Signals 3 | . . 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | 1 7 28 . . 11 . 11 Peak Tracking Total 9 | 1 3 9 . . 4 . 4 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Accessed 8 | . 4 2 . . . 2 . Terminals 6 | . 3 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 22 | . 12 7 . . . 3 . Successful 15 | . 10 4 . . . 1 . Failed 7 | . 2 3 . . . 2 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 11 | . . . . 11 . . . Terminals 19 | . 11 7 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 14 | . 9 4 . . . 1 . Record 8 | . 6 2 . . . . . Robot Analysis 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Alert Level 2 | . 2 . . . . . . Locate Traps 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 2 . . . 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 3 3 Highest-Rated Group 152 | . . . . 152 152 111 111 Highest-Rated Ally 39 | . . . . 39 39 39 39 Total Orders . | . . . . . . . . Ally Attacks 84 | . . . . . 54 . 30 Total Damage 1241 | . . . . . 879 . 362 Kills 7 | . . . . . 5 . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 5 | . . . . 2 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Turns Passed 11513 | 5642 638 640 5 2424 1709 161 294 Spaces Moved 6635 | 3204 403 363 4 1481 1029 70 81 Core 4 | 3 1 . . . . . . Treads 6156 | 3184 167 140 4 1481 1029 70 81 Legs 458 | . 235 223 . . . . . Wheels 17 | 17 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 Average Speed 158 | 159 136 135 160 160 160 213 208 Slowest Speed 320 | 160 250 160 160 160 160 240 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 134 55 33 4 92 98 2 87 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 5 | . . . . 3 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . . . . . . 4 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total 7456 | 3728 465 433 3 1539 1062 83 143 Wait 545 | 501 4 . . 37 3 . . Move 6628 | 3203 402 362 3 1480 1028 69 81 Hop . | . . . . . . . . Pick Up 76 | 12 19 10 . 11 5 4 15 Fast Attach . | . . . . . . . . Attach 36 | 6 6 6 . 1 1 5 11 Detach 2 | . . . . . . 1 1 Swap 20 | 1 7 5 . 2 2 1 2 Drop 40 | 2 12 9 . 8 4 3 2 Fire 108 | 3 15 40 . . 19 . 31 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 2548 | -11/Scrapyard | Assembled infested the area 5643 | -11/Scrapyard | Entered Materials 5644 | -10/Materials | Build established: Mutant 5686 | -10/Materials | Discovered new exit (range 4) 5804 | -10/Materials | Discovered new exit (range 13) 6047 | -10/Materials | Discovered new exit (range 16) 6281 | -10/Materials | Entered another Materials area 6281 | -9/Materials | Evolved 2 slots: Utility x2 6621 | -9/Materials | Discovered new exit (range 6) 6691 | -9/Materials | Core integrity fell below 50% 6801 | -9/Materials | Destroyed 7 combat bots 6919 | -9/Materials | Identified exit to Mines 6921 | -9/Materials | Entered Mines 6922 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6925 | -9/Mines | Discovered new exit (range 16) 6925 | -9/Mines | Identified exit to Zion 6926 | -9/Mines | Entered Zion 7500 | -7/Zion | Found GAL Module 7639 | -7/Zion | Met Imprinter 7674 | -7/Zion | Imprinted 7677 | -7/Zion | Declared Zion's savior 7837 | -7/Zion | Identified exit to Deep Caves 8350 | -7/Zion | Found Prototype Device 8558 | -7/Zion | Found Prototype Device 8580 | -7/Zion | Discovered new exit (range 15) 8606 | -7/Zion | Identified exit to Proximity Caves 9350 | -7/Zion | Entered Proximity Caves 9350 | -6/Proximity Caves | Accompanied by 4 allies 9409 | -6/Proximity Caves | Identified exit to Factory 9835 | -6/Proximity Caves | Core integrity fell below 20% 10099 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10546 | -6/Proximity Caves | Learned Factory terminal intel 11059 | -6/Proximity Caves | Entered Factory 11059 | -6/Factory | Accompanied by 3 allies 11059 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 11059 | -6/Factory | Identified Bomb Factory No. 2 11060 | -6/Factory | Loaded intel: 26 terminal locations 11175 | -6/Factory | Identified Phasing AFG 11220 | -6/Factory | Identified exit to DSF 11220 | -6/Factory | Entered DSF 11220 | -6/DSF | Accompanied by 3 allies 11272 | -6/DSF | Additional patrols routed to DSF 11294 | -6/DSF | Lost 3 parts (1p1n1w) 11326 | -6/DSF | Lost 3 allies 11372 | -6/DSF | Sterilization system engaged 11392 | -6/DSF | Ambient heat levels rising (+10) 11407 | -6/DSF | Ambient heat levels rising (+10) 11422 | -6/DSF | Ambient heat levels rising (+10) 11437 | -6/DSF | Ambient heat levels rising (+10) 11452 | -6/DSF | Ambient heat levels rising (+10) 11467 | -6/DSF | Ambient heat levels rising (+10) 11473 | -6/DSF | Core integrity fell below 50% 11475 | -6/DSF | Discovered new exit (range 15) 11482 | -6/DSF | Ambient heat levels rising (+10) 11497 | -6/DSF | Ambient heat levels rising (+10) 11507 | -6/DSF | Core integrity fell below 20% 11512 | -6/DSF | Ambient heat levels rising (+10) 11515 | -6/DSF | Core destroyed Last Messages --------------- 11504_ X-67 Chaingunner heat damages core (-9). 11506_ Overheating: Matter decay (-27). 11507_ Overheating: Core damaged (-136). 11508_ X-67 Chaingunner heat damages core (-11). 11511_ Overheating: Matter decay (-36). 11511_ X-67 Chaingunner springs to life. 11511_ X-67 Chaingunner overheating. 11512_ X-67 Chaingunner heat short circuits Angular Momentum Engine. 11512_ ALERT: Ambient heat levels +10. 11512_ X-67 Chaingunner overheating. 11513_ Power failure, Imp. Deuterium Engine shutdown. 11513_ Overheating: System interference. 11513_ Signal Interpreter temporarily disabled. 11513_ Targeting Computer temporarily disabled. 11513_ X-67 Chaingunner heat damages Broken Minigun, Adv. Heat Sink. 11513_ X-67 Chaingunner overheating. 11514_ Power failure, Rnf. Deuterium Engine shutdown. 11514_ Overheating: Energy bleed (-91). 11514_ X-67 Chaingunner overheating. 11515_ Overheating: Core damaged (-110). 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Please Form A Line Challenges ------------ None Game ------ Seed CouplerScatterBroadsword Manual? 0 Play Time 00:57:22 Cumulative 8.6 hours Start 2024.12.18 @ 14:34:45 End 2024.12.18 @ 15:37:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e06c396-f02c-4038-a74e-336238f7c90d