Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.26 @ 17:15:08 Player: OccultOnion Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1785) 1785 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5860 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 5/300 Energy 98/100 System Corruption 14% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Improved Core Analyzer Gauss Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Gravmag System Improved Airjet Improved Gravmag System > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Maneuvering Thrusters Improved Propulsion Shielding > --- WEAPON ----------- Improved Arc Projector Mini Assault Cannon Heavy Pick > --- INVENTORY -------- Improved Core Analyzer Advanced ECM Suite Improved Medium Armor Plating Mass Driver [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . 1 1 1 . 1 Utility 4 | . . 1 1 . 1 1 Weapon 1 | . . . . 1 . . Parts Attached 91 | 1 1 21 20 17 18 13 Power 8 | . . 2 1 2 2 1 Engine 3 | . . 2 . . 1 . Core 5 | . . . 1 2 1 1 Reactor . | . . . . . . . Propulsion 35 | . . 9 11 7 4 4 Treads 4 | . . . 2 . 2 . Leg 14 | . . 6 5 3 . . Wheel 4 | . . . . 3 . 1 Hover 13 | . . 3 4 1 2 3 Flight . | . . . . . . . Utility 17 | 1 1 2 4 . 6 3 Device 8 | 1 . 2 2 . 2 1 Storage 2 | . 1 . 1 . . . Processor 4 | . . . 1 . 2 1 Hackware 1 | . . . . . . 1 Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 31 | . . 8 4 8 6 5 Energy Gun 2 | . . . 1 . . 1 Energy Cannon 6 | . . 2 . 2 1 1 Ballistic Gun 12 | . . 4 2 3 2 1 Ballistic Cannon 4 | . . . . 1 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 5 | . . 2 1 2 . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . Parts Lost 73 | . . 13 12 14 18 16 Power 8 | . . 2 1 2 2 1 Propulsion 31 | . . 6 7 7 5 6 Utility 11 | . . 1 2 . 4 4 Weapon 23 | . . 4 2 5 7 5 Highest Loss Streak 13 | . . 4 3 5 13 12 Average Slot Usage (%) 80 | . 100 95 92 87 56 64 Engine 5 | . 14 10 5 . 1 3 Core 2 | . . . 3 6 3 . Leg 12 | . 28 25 28 4 1 . Wheel 2 | . . . . 4 3 3 Hover 8 | . . 6 . 18 4 13 Device 7 | . . 9 8 7 7 7 Storage 13 | . 27 22 17 15 6 . Processor 6 | . . . 9 7 3 15 Protection 1 | . . . . . 3 3 Energy Gun 2 | . 14 2 . 1 . 2 Energy Cannon 1 | . . 3 . 4 . . Ballistic Gun 7 | . 14 14 14 2 3 . Ballistic Cannon 2 | . . . . 3 5 5 Slashing Weapon 2 | . . . 2 6 2 . Piercing Weapon 1 | . . . . . 2 4 Naked Turns 5 | . . . . . 5 . Heaviest Build 58 | 13 28 31 43 51 58 32 Greatest Support 66 | 20 20 30 40 54 66 38 Greatest Overweight (x) 14 | . 1 1 3 14 5 2 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 16 | 6 12 12 16 16 16 4 Average Capacity 10 | 6 11 12 12 16 10 4 Most Carried 16 | 6 12 12 12 16 16 4 Average Carried 8 | 5 10 11 10 10 8 3 Final Capacity 16 | 6 12 12 16 16 4 4 Final Carried 13 | 5 12 12 8 13 4 4 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1319 | 218 42 335 361 181 182 . Remotely . | . . . . . . . Salvage Created 2002 | 119 92 590 495 303 403 . Parts 143 | 5 21 40 29 23 25 . Haulers Intercepted 2 | . . 1 . . 1 . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 47 | . 8 14 10 10 5 . Melee 2 | . . . . 1 1 . Guns 30 | . 6 12 10 1 1 . Cannons 12 | . . 2 . 7 3 . AOE 3 | . 2 . . 1 . . Classes Destroyed 12 | 2 3 3 2 . 2 . Worker 1 | . . . . . 1 . Builder 5 | . 1 . . 1 3 . Tunneler 1 | 1 . . . . . . Hauler 2 | . . 1 . . 1 . Recycler 1 | 1 . . . . . . Watcher 2 | . 1 1 . . . . Swarmer 16 | . 8 3 . 5 . . Grunt 19 | . . 7 6 4 2 . Brawler 2 | . . . 1 . 1 . Duelist 2 | . . . 2 . . . Sentry 7 | . . 4 1 1 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | 2 5 4 2 4 2 . Combat Bots Only 4 | . 3 4 2 4 2 . Max Kills in Single Turn 4 | 1 4 1 1 1 1 . Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 1 . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8704 | . 178 1098 1213 1168 2610 2437 Core 2135 | . 18 142 144 167 608 1056 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 92 64 73 76 28 . Volleys Fired 222 | 6 19 83 45 31 29 9 Largest 2 | 2 2 2 2 2 2 2 Hottest 138 | 60 60 80 88 109 67 138 Shots Fired 369 | 12 34 131 87 42 50 13 Gun 284 | 12 34 112 87 13 23 3 Cannon 85 | . . 19 . 29 27 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 287 | 6 19 110 83 22 41 6 Thermal 70 | 6 15 21 4 15 9 . Explosive . | . . . . . . . Electromagnetic 12 | . . . . 5 . 7 Robot Hit Streak 17 | 4 5 15 14 17 7 8 Robot Miss Streak 4 | 1 3 3 4 1 3 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 272 | 8 18 92 67 28 48 11 Core Hits 103 | 3 10 31 25 14 20 . Critical Hits 3 | . . 2 1 . . . Critical Kills 3 | . . 2 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 114 | . . 2 1 23 40 48 Impact 1 | . . . . . 1 . Slashing 40 | . . 2 1 23 14 . Piercing 73 | . . . . . 25 48 Sneak Attacks 8 | . . . . 1 6 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5618 | 73 641 1019 859 1119 1616 291 Guns 2282 | 73 153 792 859 105 248 52 Cannons 1336 | . . 227 . 453 526 130 Explosions 894 | . 488 . . 406 . . Melee 1102 | . . . . 155 839 108 Ramming 4 | . . . . . 3 1 Kinetic 2610 | 40 79 769 796 236 572 118 Thermal 1297 | 33 74 250 63 675 202 . Explosive 488 | . 488 . . . . . Electromagnetic 117 | . . . . 53 . 64 Impact 22 | . . . . . 22 . Slashing 256 | . . . . 155 101 . Piercing 824 | . . . . . 716 108 Highest Corruption 13 | . . 3 . . 12 13 Average Corruption 6 | . . 2 . . 9 10 Corruption Purged . | . . . . . . . Effects 63 | . . 17 . . 38 8 Message Errors 16 | . . 7 . . 5 4 Matter Fused 7 | . . 1 . . 6 . Heat Flow Errors 10 | . . 7 . . 3 . Energy Discharges 8 | . . . . . 6 2 Data Loss (minor) 4 | . . 1 . . 2 1 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Misdirections 7 | . . . . . 6 1 Targeting Errors 8 | . . 1 . . 7 . Overload Shots . | . . . . . . . Overflow Damage 369 | . 54 18 . 121 174 2 Projectiles 40 | . . 18 . 4 16 2 Explosions 171 | . 54 . . 117 . . Melee 158 | . . . . . 158 . Knockbacks 6 | . . . . 1 5 . Impact . | . . . . . . . Kinetic 6 | . . . . 1 5 . Secondary . | . . . . . . . Self-Inflicted Damage 80 | . . . . 80 . . Shots 1 | . . . . 1 . . Rammed 5 | . . . . . 1 4 Targets Rammed 5 | . . . . . 1 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 355 | . . 355 34 132 293 117 Average Temperature 87 | . . 124 21 46 71 46 Received Heat Transfer 2253 | . . 486 504 330 645 288 Effects 2 | . . 2 . . . . Energy Bleed 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 1969 | 75 175 531 148 781 259 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 316 | 10 283 241 128 231 316 295 Initial 112 | . 6 34 74 20 112 101 Average 115 | 5 160 94 60 60 158 167 Maximum Alert Level 1 | . 1 1 . 1 1 1 Low Security (%) 82 | 100 50 96 100 94 70 75 Level 1 17 | . 49 3 . 5 29 24 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 1 1 2 6 4 Investigation 4 | . . . . 1 2 1 Extermination 3 | . . . . . 1 2 Reinforcement 6 | . . 1 1 1 2 1 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 10 21 17 15 17 20 Peak Tracking Total 8 | . 4 5 3 5 8 6 Tactical Retreats 20 | . 1 1 1 2 8 7 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . 2 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . 2 . . 4 . . Max in Single Turn 3 | . 2 . . 3 . . Garrison Access 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 30 | . 3 3 5 5 9 5 Terminals 23 | . 3 2 5 2 7 4 Fabricators 2 | . . . . 1 . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 3 | . . . . 1 2 . Total Hacks 86 | . 10 8 19 11 24 14 Successful 43 | . 4 6 10 6 10 7 Failed 43 | . 6 2 9 5 14 7 Catastrophic 12 | . 2 1 3 2 4 . Database Lockouts . | . . . . . . . Manual 61 | . 10 2 17 5 20 7 Terminals 71 | . 10 6 19 5 20 11 Fabricators 4 | . . . . 1 . 3 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 2 . 3 . . Garrison Access 6 | . . . . 2 4 . Terminal Hacks 12 | . 1 2 5 . 2 2 Level Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . 1 . . . 1 Unreport Threat 3 | . . . 3 . . . Zone Layout 6 | . 1 1 1 . 2 1 Fabricator Hacks 3 | . . . . 1 . 2 Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 2 . 2 . . Insert Component 2 | . . 1 . 1 . . Analyze 2 | . . 1 . 1 . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks 22 | . 3 2 5 3 6 3 Terminals 22 | . 3 2 5 3 6 3 Track 1 | . . . . 1 . . Assimilate 2 | . . . 1 . 1 . Botnet 19 | . 3 2 4 2 5 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 3 3 5 4 7 5 Full Trace Events 4 | . . . . 1 2 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Built 2 | . . . . . . 2 Matter 102 | . . . . . . 102 Time 25 | . . . . . . 25 Total Part Build Rating 2 | . . . . . . 2 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4156 | 28 437 682 646 746 840 777 Spaces Moved 3278 | 7 246 318 371 425 866 1045 Core 199 | . . . . 9 13 177 Treads 17 | . . . 11 . 6 . Legs 900 | 7 246 230 348 69 . . Wheels 402 | . . . . 140 262 . Hover 1760 | . . 88 12 207 585 868 Flight . | . . . . . . . Fastest Speed 40 | 120 120 112 108 86 50 40 Average Speed 90 | 120 149 125 126 134 68 51 Slowest Speed 750 | 120 150 150 250 750 300 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 24 | 2 48 29 28 11 25 31 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 93 | . . 2 1 18 27 45 Terrain Destroyed 171 | . 20 2 1 75 27 46 Melee 93 | . . 2 1 18 27 45 Projectile 1 | . . . . . . 1 AOE 77 | . 20 . . 57 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3941 | 15 282 476 468 521 1000 1179 Wait 91 | . 6 29 4 5 23 24 Move 3272 | 6 245 317 370 424 865 1045 Hop . | . . . . . . . Pick Up 109 | 1 9 19 19 20 19 22 Fast Attach . | . . . . . . . Attach 79 | 1 . 16 17 15 18 12 Detach 5 | . . 1 2 . . 2 Swap 12 | . 1 5 3 2 . 1 Drop 32 | 1 2 4 7 1 5 12 Fire 222 | 6 19 83 45 31 29 9 Melee 114 | . . 2 1 23 40 48 Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 6) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 641 | -9/Materials | Lost 4 parts (2n1u1w) 830 | -9/Materials | Lost 3 parts (1p1n1w) 1095 | -9/Materials | Lost 3 parts (1p1n1w) 1132 | -9/Materials | Discovered new exit (range 11) 1148 | -9/Materials | Entered another Materials area 1148 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1219 | -8/Materials | Build established: Scavenger-Mutant 1562 | -8/Materials | Identified exit to Factory 1794 | -8/Materials | Entered Factory 1794 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1795 | -7/Factory | Lost 3 parts (1n2u) 2027 | -7/Factory | Lost 5 parts (1p3n1w) 2397 | -7/Factory | Lost 3 parts (1n2w) 2517 | -7/Factory | Lost 4 parts (1p2n1w) 2535 | -7/Factory | Discovered new exit (range 5) 2540 | -7/Factory | Entered another Factory area 2540 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2700 | -6/Factory | Crushed by falling debris 2929 | -6/Factory | System corruption reached 10% 2964 | -6/Factory | Core integrity fell below 50% 2996 | -6/Factory | Lost 13 parts (1p3n3u6w) 3036 | -6/Factory | Garrison activated, responded to threat 3189 | -6/Factory | Build established: Mutant 3227 | -6/Factory | Spotted B-75 Beast 3332 | -6/Factory | Discovered new exit (range 14) 3343 | -6/Factory | Identified exit to Lower Caves 3378 | -6/Factory | Discovered new exit (range 4) 3379 | -6/Factory | Identified exit to Factory 3380 | -6/Factory | Entered another Factory area 3380 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3566 | -5/Factory | Discovered new exit (range 16) 3585 | -5/Factory | Identified exit to Upper Caves 3647 | -5/Factory | Fabricated Hover Unit? 3764 | -5/Factory | Discovered exit to Upper Caves (range 8) 3941 | -5/Factory | Lost 3 parts (1n1u1w) 4033 | -5/Factory | System corruption reached 10% 4034 | -5/Factory | Core integrity fell below 50% 4063 | -5/Factory | Lost 12 parts (1p4n3u4w) 4094 | -5/Factory | Core integrity fell below 20% 4157 | -5/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 04127_ Slug penetrates Wall. 04130_ ALERT: Rogue bot located, Programmers report to Factory Zone 5H. 04135_ System corrupted: Component data lost. 04135_ Dropped Wave Gun. 04136_ Acquired Hvy. Mace. 04149_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04152_ Slammed into O-16 Technician. 04152_ Destabilizing: System interference. 04152_ Core Analyzer temporarily disabled. 04155_ O-16 Technician uses terminal to summon reinforcements. 04155_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 04155_ O-16 Technician locks terminal. 04156_ CCCM8#D,Z5O/W ARCJ3Y PJNQT 04157_ Triggered Tesla Bomb Trap. 04157_ A bubble of electromagnetic force engulfs the area. 04157_ Tesla Bomb Trap short circuited. 04157_ Fusion Modulator explodes. 04157_ A bubble of electromagnetic force engulfs the area. 04157_ Tesla Bomb Trap short circuited. 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