Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.26 @ 23:10:38 Player: Snips Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (645) 645 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (814) 814 TOTAL SCORE: 3119 Bonus ------- Follower Combat Kills 224 Met Imprinter 300 Was Imprinted 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/400 Matter 220/300 Energy 70/160 System Corruption 8% Temperature Cool (1) Movement Flying (115) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- VTOL Module > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Medium Storage Unit Advanced Terrain Scan Processor Shotgun Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Makeshift Terrain Scan Processor > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Barrage Gun > --- INVENTORY -------- Ion Engine Makeshift Power Source Medium Storage Unit Medium Storage Unit Advanced Terrain Scan Processor Experimental Armor Integrity Analyzer Advanced Hacking Suite Relay Coupler [NC] Arc Projector Shotgun Shotgun Shotgun Shotgun Makeshift Hammer [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Makeshift Terrain Scan Processor Protection Light Armor Plating Weapon Shotgun Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Shotgun Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 41 | 6 9 11 2 1 12 Power 6 | 1 1 1 . . 3 Engine 5 | 1 1 1 . . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 2 1 1 . 3 Treads 2 | 2 . . . . . Leg 6 | . 2 1 1 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 5 | 1 2 1 . 1 . Device 1 | . . 1 . . . Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 21 | 2 4 8 1 . 6 Energy Gun 1 | . . . . . 1 Energy Cannon 6 | . 2 4 . . . Ballistic Gun 12 | 2 1 4 . . 5 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . 1 . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 8 | . . . . . 8 Parts Lost 11 | . 2 3 . . 6 Power 2 | . . 1 . . 1 Propulsion 5 | . 1 1 . . 3 Utility . | . . . . . . Weapon 4 | . 1 1 . . 2 Highest Loss Streak 5 | . 1 2 . . 5 To Critical Strikes . | . . . . . . Average Backups 13 | 1 7 14 14 14 14 Power 1 | . 1 1 1 1 2 Propulsion . | . . 1 . . . Utility 4 | . 1 3 3 4 6 Weapon 7 | . 3 7 10 9 6 Tool/Special . | . . . . . . Unused Backups 18 | . 3 1 1 5 8 Power 3 | . 1 . . . 2 Propulsion . | . . . . . . Utility 8 | . . . 1 1 6 Weapon 7 | . 2 1 . 4 . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 91 94 100 100 98 Engine 11 | . 14 8 11 11 10 Treads 2 | . 19 . . . . Leg 20 | . 7 21 22 22 21 Device 2 | . . 6 11 2 . Storage 11 | . 14 11 11 11 10 Processor 7 | . . . . 8 10 Protection 1 | . 7 4 . . . Energy Cannon 2 | . 2 27 . . . Ballistic Gun 32 | . 22 14 41 33 38 Impact Weapon 6 | . 2 . 2 11 5 Peak Build Rating 27 | 6 12 17 19 23 27 Average Rating 19 | 4 7 13 17 21 24 On Entrance 12 | . 6 11 16 19 23 Naked Turns 7 | . . . . . 7 Heaviest Build 39 | 13 33 38 36 36 39 Greatest Support 40 | 40 40 26 26 26 30 Greatest Overweight (x) 2 | . 1 2 1 1 2 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 14 Most Carried 15 | 2 15 15 15 15 15 Average Carried 13 | 1 7 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 2 15 13 15 14 5 Class Distribution -------------------- 61% | Gunner 22% | Scavenger-Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1108 | 120 419 197 103 71 198 Remotely . | . . . . . . Salvage Created 957 | . 494 272 54 . 137 Parts 80 | . 36 23 7 . 14 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . 3 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 26 | . . . . 1 25 Prevented 9 | . . . . . 9 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 12 8 4 . 3 Guns 23 | . 12 4 4 . 3 Cannons 4 | . . 4 . . . Classes Destroyed 8 | . 3 4 . . 1 Worker 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 2 | . 2 . . . . Mechanic 1 | . . 1 . . . Swarmer 16 | . 5 6 4 . 1 Grunt 9 | . 7 1 . . 1 Sentry 1 | . . 1 . . . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 6 3 4 . 1 Combat Bots Only 6 | . 6 3 4 . 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 256 | . 105 62 16 . 73 Missed 70 | . 31 15 6 . 18 Damage Taken 2475 | . 741 548 82 . 1104 Core 513 | . 100 127 7 . 279 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 60 . . . . Volleys Fired 94 | . 50 22 5 . 17 Largest 4 | . 2 4 4 . 4 Hottest 240 | . 120 240 92 . 91 Shots Fired 240 | . 99 66 20 . 55 Gun 198 | . 95 28 20 . 55 Cannon 42 | . 4 38 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 198 | . 95 28 20 . 55 Thermal 42 | . 4 38 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 5 5 . 6 Robot Miss Streak 9 | . 5 9 4 . 8 Penetration Max . | . . . . . . Secondary Targets 6 | . 3 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 131 | . 59 27 16 . 29 Core Hits 55 | . 26 14 5 . 10 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 3 | . 2 1 . . . Destroy 3 | . 2 1 . . . Melee Attacks 4 | . . . 4 . . Impact 4 | . . . 4 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1766 | . 665 428 298 . 375 Guns 1362 | . 630 148 209 . 375 Cannons 315 | . 35 280 . . . Explosions . | . . . . . . Melee 89 | . . . 89 . . Ramming . | . . . . . . Kinetic 1362 | . 630 148 209 . 375 Thermal 315 | . 35 280 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 89 | . . . 89 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . . . 23 Message Errors 6 | . . . . . 6 Matter Fused 5 | . . . . . 5 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 27 | . . . 27 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 27 | . . . 27 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 794 | . 69 794 . . 369 Average Temperature 124 | . 15 285 . . 87 Received Heat Transfer 900 | . 225 135 . . 540 Effects 21 | . . 16 . . 5 Shutdowns 4 | . . 4 . . . Energy Bleed 2 | . . 1 . . 1 Interference 3 | . . . . . 3 Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 2 | . . 1 . . 1 Damage (major) 7 | . . 7 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 666 | . 74 592 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 155 | . 155 87 117 . . Initial 38 | . . 38 27 . . Average 53 | . 77 33 43 . . Influence Increases 968 | . 336 222 90 . 320 Destroy 0b10 Robot/C 680 | . 240 160 80 . 200 Destroy 0b10 Robot/NC 35 | . 10 15 . . 10 Destroy Leader 112 | . 40 32 10 . 30 Allied During Kill 65 | . . . . . 65 Destroy Structure 1 | . 1 . . . . Lose Combat Pursuer 75 | . 45 15 . . 15 Influence Decreases 869 | . 244 188 117 . 320 Time Decay 744 | . 224 168 117 . 235 Lost Part 65 | . 20 20 . . 25 Lost Ally 60 | . . . . . 60 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 19 12 7 . 15 Peak Tracking Total 5 | . 5 5 4 . 4 Tactical Retreats 5 | . 3 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 2 . . . . Successful 2 | . 2 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 11 | . . . . 11 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 186 | . 186 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 5 | . . . 1 5 5 Highest-Rated Group 188 | . . . 31 188 188 Highest-Rated Ally 41 | . . . 31 41 41 Total Orders . | . . . . . . Ally Attacks 47 | . . . . . 47 Total Damage 1002 | . . . . . 1002 Kills 10 | . . . . . 10 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4947 | 56 558 392 326 2192 1423 Spaces Moved 2330 | 33 207 133 146 1102 709 Core 20 | 6 . . . . 14 Treads 165 | 27 138 . . . . Legs 2143 | . 69 133 146 1102 693 Wheels . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Fastest Speed 35 | 50 160 190 190 190 35 Average Speed 187 | 140 173 192 190 190 187 Slowest Speed 260 | 160 240 260 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 44 16 33 86 79 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2733 | 40 317 223 180 1204 769 Wait 188 | . 20 44 16 86 22 Move 2325 | 32 206 132 145 1101 709 Hop . | . . . . . . Pick Up 47 | 2 23 8 5 6 3 Fast Attach 13 | 6 1 1 . 2 3 Attach 12 | . 3 5 . . 4 Detach . | . . . . . . Swap 20 | . 6 5 2 . 7 Drop 30 | . 8 6 3 9 4 Fire 94 | . 50 22 5 . 17 Melee 4 | . . . 4 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 8) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Weapon x2 988 | -9/Materials | Discovered new exit (range 11) 1007 | -9/Materials | Entered Mines 1011 | -9/Mines | Met a Derelict bent on vengeance 1052 | -9/Mines | Build established: Gunner 1211 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1269 | -9/Mines | Escorted by a lone wolf Derelict 1289 | -9/Mines | Learned location of Storage (-8) 1317 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1333 | -9/Mines | Entered Zion 1333 | -7/Zion | Accompanied by 1 ally 1566 | -7/Zion | Received a hallucinogenic algorithm 1566 | -7/Zion | Ran a hallucination algorithm 1571 | -7/Zion | Ran a hallucination algorithm 1652 | -7/Zion | Learned location of Armory (-4) 2045 | -7/Zion | Learned Factory security intel 2646 | -7/Zion | Found Prototype Processor 2805 | -7/Zion | Met Imprinter 2836 | -7/Zion | Imprinted 2838 | -7/Zion | Declared Zion's savior 3496 | -7/Zion | Discovered new exit (range 16) 3525 | -7/Zion | Entered Proximity Caves 3525 | -6/Proximity Caves | Accompanied by 5 allies 3527 | -6/Proximity Caves | Spotter reported a threat 3565 | -6/Proximity Caves | Learned Factory stockpile data 3574 | -6/Proximity Caves | Learned location of 1 exit from Factory 3836 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4088 | -6/Proximity Caves | Build established: Scavenger-Gunner 4203 | -6/Proximity Caves | Core integrity fell below 50% 4241 | -6/Proximity Caves | Lost 3 allies 4901 | -6/Proximity Caves | Spotted B-75 Beast 4939 | -6/Proximity Caves | Released all parts (7) 4945 | -6/Proximity Caves | Core integrity fell below 20% 4948 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04910_ Knocked back. 04913_ Critical hit (Meltdown: +330). 04913_ Carbon-fiber Leg destroyed. 04917_ Overheating: Lgt. Angular Momentum Engine damaged (-8). 04918_ Overheating: Energy bleed (-25). 04919_ Lgt. Angular Momentum Engine destroyed. 04919_ Hvy. Assault Rifle destroyed. 04926_ Acquired 1 matter. 04927_ B4 ZN CMTBXL,FFOE>ELX6Y#6RAN0WJW0TPTZKK 04936_ Carbon-fiber Leg destroyed. 04939_ Released Shotgun. 04939_ Released Lgt. Assault Rifle. 04939_ Released Mak. Terrain Scan Processor. 04939_ Released Lrg. Storage Unit. 04939_ Released Mak. Power Source. 04939_ Released Arc Projector. 04944_ Acquired 2 matter. 04946_ Acquired VTOL Module. 04948_ Acquired Lgt. Nuclear Core. 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