Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.18 @ 20:57:52 Player: porthos3 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (114) 570 Value Destroyed (4032) 4032 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1135) 1135 TOTAL SCORE: 11137 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 364 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -140 Cogmind --------- Core Integrity 0/1000 Matter 11/300 Energy 100/100 System Corruption 13% Temperature Cool (18) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Cooling System Advanced Weight Redist. System Plasma Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Layered Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Gauss Cannon Molecular Deconstructor > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Sensor Array Improved Terrain Scan Processor Improved Medium Armor Plating Heavy Laser Plasma Rifle Plasma Rifle Heavy Beamcaster Beam Cannon Plasma Cannon Chainsword [Rating: 76] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon Beam Cannon Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 . Power 2 | . . . 1 . . . 1 . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . Utility 4 | . . . 1 . . . 2 . . . . 1 . Weapon 2 | . . . . . . . 1 . . . . 1 . Parts Attached 103 | 6 6 6 9 4 3 12 22 5 7 . 8 14 1 Power 24 | 1 1 1 3 1 1 2 8 1 . . 1 4 . Engine 13 | 1 1 1 3 1 1 1 . . . . . 4 . Core 10 | . . . . . . . 8 1 . . 1 . . Reactor 1 | . . . . . . 1 . . . . . . . Propulsion 18 | 2 . . 4 1 . 2 3 . 1 . 1 3 1 Treads 14 | 2 . . 3 1 . 2 3 . . . 1 2 . Leg 1 | . . . . . . . . . 1 . . . . Wheel 1 | . . . . . . . . . . . . 1 . Hover 1 | . . . . . . . . . . . . . 1 Flight 1 | . . . 1 . . . . . . . . . . Utility 25 | 1 3 1 1 1 1 1 5 1 4 . 2 4 . Device 13 | . 1 . 1 . 1 . 4 . 2 . 1 3 . Storage 4 | 1 2 . . . . . . . 1 . . . . Processor 2 | . . 1 . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . . 1 . 1 . 1 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 2 4 1 1 1 7 6 3 2 . 4 3 . Energy Gun 12 | . . 1 1 . . 2 3 1 1 . 2 1 . Energy Cannon 3 | . . . . 1 . . . . 1 . 1 . . Ballistic Gun 6 | 2 1 . . . . 1 1 . . . . 1 . Ballistic Cannon 6 | . 1 1 . . 1 1 1 . . . . 1 . Launcher 5 | . . 2 . . . 2 1 . . . . . . Special Weapon 2 | . . . . . . . . 1 . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 1 1 . . . . . Parts Lost 40 | . . 3 2 1 . 2 6 1 2 . 7 12 4 Power 13 | . . 1 2 . . 1 3 . 1 . 1 3 1 Propulsion 7 | . . 1 . . . 1 1 . 1 . 1 1 1 Utility 9 | . . 1 . . . . . 1 . . 2 4 1 Weapon 11 | . . . . 1 . . 2 . . . 3 4 1 Highest Loss Streak 6 | . . 2 1 1 . 2 3 1 2 . 6 6 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 91 88 96 99 100 99 81 90 87 86 70 66 16 Engine 11 | . 14 14 20 22 22 19 2 . . . . 12 2 Core 4 | . . . . . . . 11 20 16 13 9 . . Treads 15 | . 28 17 19 22 22 21 12 20 16 13 8 4 . Device 9 | . 6 1 11 2 6 11 12 13 12 13 12 12 . Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 4 . Processor 5 | . . 12 11 11 4 . 5 6 6 6 6 5 4 Protection 5 | . . . . 8 11 11 6 5 5 6 6 4 . Energy Gun 3 | . . 8 11 1 . . 6 7 2 6 6 3 . Energy Cannon 4 | . . . . 9 11 7 . . 2 6 5 4 . Ballistic Gun 2 | . 17 5 . . . . 3 . . . . 3 2 Ballistic Cannon 7 | . 10 13 11 11 11 10 2 6 6 6 2 4 . Naked Turns 17 | . . . . . . . . . . . . . 17 Heaviest Build 250 | 12 31 32 38 46 49 64 69 63 250 54 54 90 19 Greatest Support 80 | 40 40 40 40 40 40 48 80 80 80 60 60 30 11 Greatest Overweight (x) 29 | 3 . 1 1 1 1 15 3 . 3 . 15 29 1 Average Overweight (x) . | . . . . . 1 1 1 . . . . 2 1 Largest Inventory Capacity 35 | 8 15 15 15 15 15 15 15 15 35 15 15 15 5 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 5 10 10 15 15 15 15 15 15 15 13 15 15 4 Average Carried 12 | 2 8 9 13 14 14 13 13 11 13 13 12 13 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 10 10 15 15 14 14 11 13 13 13 11 5 4 Class Distribution -------------------- 46% | Scavenger-Mutant 21% | Mutant 10% | Skirmisher 8% | Generator-Skirmisher 6% | Scavenger-Skirmisher 3% | Generator-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Mutant | -5/Proximity Caves Generator-Skirmisher | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Matter Collected 2771 | 247 270 265 194 193 30 230 659 79 141 . 154 309 . Remotely . | . . . . . . . . . . . . . . Salvage Created 4261 | . 406 196 580 383 . 282 1222 122 80 . 234 756 . Parts 227 | . 23 18 46 34 . 9 49 6 5 . 2 35 . Haulers Intercepted 3 | . 2 . 1 . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 1 12 . 9 5 . 4 . 2 Prevented 9 | . . . . . . 9 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 105 | . 8 15 10 16 . 5 26 2 4 . 5 14 . Guns 46 | . 2 7 4 4 . 1 14 1 4 . 4 5 . Cannons 44 | . 6 4 5 11 . 2 7 . . . . 9 . AOE 13 | . . 4 1 1 . 2 5 . . . . . . Classes Destroyed 15 | . 5 2 2 . . 3 1 1 . . . 1 . Worker 1 | . . 1 . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . 1 . Hauler 3 | . 2 . 1 . . . . . . . . . . Recycler 4 | . 1 . . . . . 2 . . . . 1 . Watcher 6 | . 1 . 4 . . . . . . . . 1 . Swarmer 35 | . 3 5 . 8 . . 11 . 4 . . 4 . Grunt 33 | . 5 2 3 8 . 1 10 1 . . 3 . . Brawler 1 | . . . . . . 1 . . . . . . . Duelist 5 | . . . 1 . . 2 1 . . . 1 . . Protector 1 | . . . . . . 1 . . . . . . . Sentry 10 | . . . 6 . . . 1 . . . 1 2 . Specialist 1 | . . . . . . . . 1 . . . . . Programmer 11 | . . . . . . . 3 . . . . 8 . Assembled 7 | . . 7 . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 3 7 4 4 . 2 5 1 4 . 3 4 . Combat Bots Only 7 | . 3 7 3 4 . 2 4 1 4 . 3 4 . Max Kills in Single Turn 4 | . 1 1 1 2 . 2 4 1 1 . 1 2 . Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 1 1 1 . 2 4 . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Damage Taken 7567 | . 270 638 283 232 . 486 1752 61 134 . 1115 1600 996 Core 1863 | . 19 129 60 72 . 80 353 15 . . 126 234 775 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 57 | 100 . 40 . . . 47 . . . . 41 . . Volleys Fired 268 | . 29 26 27 25 . 16 65 4 6 . 19 49 2 Largest 3 | . 2 2 2 2 . 2 3 3 3 . 3 3 1 Hottest 208 | . 62 79 84 99 . 156 192 204 177 . 204 208 35 Shots Fired 564 | . 58 49 54 45 . 27 126 9 19 . 41 134 2 Gun 294 | . 33 19 27 11 . 16 91 4 6 . 17 68 2 Cannon 252 | . 25 23 27 34 . 9 34 4 13 . 17 66 . Launcher 10 | . . 7 . . . 2 1 . . . . . . Special 8 | . . . . . . . . 1 . . 7 . . Kinetic 297 | . 58 40 27 25 . 6 59 4 7 . 5 64 2 Thermal 193 | . . . . 9 . 19 50 4 12 . 29 70 . Explosive 10 | . . 7 . . . 2 1 . . . . . . Electromagnetic 56 | . . 2 27 11 . . 16 . . . . . . Robot Hit Streak 25 | . 12 10 22 15 . 11 20 13 20 . 18 25 1 Robot Miss Streak 3 | . 2 2 3 2 . 3 2 . 1 . 1 3 1 Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets 2 | . . . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . Shots Hit Robots 410 | . 40 24 45 32 . 18 102 8 10 . 36 94 1 Core Hits 233 | . 17 22 25 19 . 9 74 2 6 . 10 48 1 Critical Kills 7 | . . . . . . . 3 . . . . 4 . Critical Parts Destroyed 10 | . . . . . . 1 3 . . . . 6 . Critical Strikes 33 | . . 1 1 . . 3 13 1 . . . 14 . Burn 8 | . . . . . . 2 1 1 . . . 4 . Destroy 17 | . . . . . . 1 6 . . . . 10 . Blast 8 | . . 1 1 . . . 6 . . . . . . Melee Attacks 1 | . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9813 | . 688 696 869 628 . 641 3005 173 209 . 598 2298 8 Guns 4402 | . 282 190 406 151 . 245 1720 90 94 . 318 898 8 Cannons 4106 | . 401 231 385 447 . 142 707 83 115 . 280 1315 . Explosions 1300 | . . 275 78 30 . 254 578 . . . . 85 . Melee . | . . . . . . . . . . . . . . Ramming 5 | . 5 . . . . . . . . . . . . Kinetic 4233 | . 683 410 385 308 . 88 1238 83 80 . 142 808 8 Thermal 3540 | . . . 78 169 . 299 914 90 129 . 456 1405 . Explosive 1192 | . . 275 . . . 254 578 . . . . 85 . Electromagnetic 843 | . . 11 406 151 . . 275 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . 3 . . . . 1 1 1 1 1 13 13 Average Corruption 2 | . . 2 . . . . 1 1 1 1 1 4 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 105 | . . 18 . . . . 11 7 9 2 8 45 5 Message Errors 22 | . . 1 . . . . 2 2 2 . 1 13 1 Matter Fused 34 | . . 6 . . . . 3 3 4 2 2 13 1 Heat Flow Errors 11 | . . . . . . . 2 1 . . 1 6 1 Energy Discharges 11 | . . 4 . . . . 2 1 . . 1 2 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . 4 . . . . . . . . 3 5 . Data Loss (major) 4 | . . 2 . . . . 1 . 1 . . . . Misfires 6 | . . 1 . . . . . . 1 . . 4 . Alerts 2 | . . . . . . . 1 . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 230 | . 4 20 23 10 . 9 130 . . . . 34 . Projectiles 38 | . 4 15 . . . . . . . . . 19 . Explosions 192 | . . 5 23 10 . 9 130 . . . . 15 . Melee . | . . . . . . . . . . . . . . Knockbacks 37 | . 4 3 1 2 . 1 10 2 . . 1 13 . Impact . | . . . . . . . . . . . . . . Kinetic 36 | . 3 3 1 2 . 1 10 2 . . 1 13 . Secondary 1 | . 1 . . . . . . . . . . . . Self-Inflicted Damage 234 | . . . 46 60 . . 72 . . . . 56 . Shots 6 | . . . 2 2 . . 1 . . . . 1 . Rammed 1 | . 1 . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 736 | . 75 52 10 471 . 567 736 145 282 . 297 386 196 Average Temperature 158 | . 24 19 4 124 . 261 221 52 145 . 101 118 110 Received Heat Transfer 1996 | . 150 . 120 72 . 177 621 45 . . 433 45 333 Effects 80 | . . . . 6 . 13 57 . . . . 4 . Shutdowns 28 | . . . . 2 . 4 21 . . . . 1 . Energy Bleed 3 | . . . . . . 1 2 . . . . . . Interference 23 | . . . . 2 . 3 16 . . . . 2 . Matter Decay 4 | . . . . . . 1 2 . . . . 1 . Short Circuit 5 | . . . . . . 1 4 . . . . . . Damage (minor) 7 | . . . . . . 2 5 . . . . . . Damage (major) 7 | . . . . 2 . . 5 . . . . . . Damage (core) 3 | . . . . . . 1 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 19 | . . . . 1 . 1 3 . 2 . 2 10 . Heat Transferred 7306 | . . . 150 346 . 571 2100 287 259 . 955 2638 . Parts Sabotaged 2 | . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Peak Influence 422 | . 155 289 422 397 . . 250 . . . . 110 . Initial 85 | . . 43 . 85 . . 35 . . . . . . Average 84 | . 58 118 185 165 . . 84 . . . . 25 . Maximum Alert Level 2 | . . 1 2 1 . . 1 . . . . . . Low Security (%) 87 | 100 100 84 49 65 . . 91 . . . . 100 . Level 1 11 | . . 15 46 34 . . 8 . . . . . . Level 2 . | . . . 4 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 1 . 1 . 1 8 . . . 1 8 . Investigation 8 | . 2 1 . 1 . . 3 . . . . 1 . Extermination 8 | . . . . . . . 4 . . . . 4 . Reinforcement 1 | . . . . . . . 1 . . . . . . Assault 2 | . . . . . . 1 . . . . 1 . . Garrison 3 | . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Distress Signals 1 | . . . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 160 | . 14 17 15 18 . 16 39 2 4 . 12 20 3 Peak Tracking Total 9 | . 3 6 3 4 . 9 5 1 4 . 6 4 3 Tactical Retreats 14 | . 1 2 . 2 . . 4 . . . 3 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Traps Triggered 5 | . 3 . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . . . . 3 . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Machines Disabled 9 | . 1 . 1 . . . 4 . . . . 3 . Max in Single Turn 2 | . 1 . 1 . . . 2 . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Machines Accessed 20 | . 7 1 1 1 . . 3 . 1 4 . 2 . Terminals 9 | . 7 1 1 . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . Total Hacks 69 | . 15 4 4 1 . . 9 . 1 29 . 6 . Successful 50 | . 11 2 1 1 . . 4 . 1 29 . 1 . Failed 19 | . 4 2 3 . . . 5 . . . . 5 . Catastrophic 1 | . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . . . . . 5 . 7 1 2 . . . . Terminals 23 | . 15 4 4 . . . . . . . . . . Fabricators 9 | . . . . . . . 6 . . . . 3 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 3 . . . . 3 . Terminal Hacks 45 | . 11 2 1 1 . . . . 1 29 . . . Record 13 | . 2 . . . . . . . . 11 . . . Part Schematic 11 | . . . . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open Door 2 | . . . . 1 . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 3 . . . . 1 . Load Schematic 3 | . . . . . . . 2 . . . . 1 . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 5 1 1 . . . 3 . . . . 2 . Full Trace Events 5 | . 1 1 . . . . 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 2 . . . . 4 . . . Robots Built 1 | . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 40 | . . . . . . . 40 . . . . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired 24 | . . . . . 13 . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Total Allies 9 | . . 1 . . 6 . 1 . . . 1 . . Largest Group 6 | . . 1 1 . 6 6 1 . . . 1 . . Highest-Rated Group 348 | . . 31 31 . 348 348 8 . . . 96 . . Highest-Rated Ally 96 | . . 31 31 . 96 96 8 . . . 96 . . Total Orders 1 | . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . 1 . . . . . Ally Attacks 45 | . . . . . . 42 . . . . 3 . . Total Damage 2139 | . . . . . . 2047 . . . . 92 . . Kills 12 | . . . . . . 12 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 1 . . 2 1 . 2 . . Drone Launches 1 | . . . . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Turns Passed 16657 | 51 1118 945 574 1483 2419 1154 2346 1040 1244 135 1002 2975 171 Spaces Moved 6996 | 31 624 388 253 633 1003 444 788 630 730 85 465 846 76 Core 34 | 13 . . . . . 2 . . . . 3 16 . Treads 6827 | 18 624 388 253 633 1003 442 788 630 730 85 462 771 . Legs . | . . . . . . . . . . . . . . Wheels 59 | . . . . . . . . . . . . 59 . Hover 76 | . . . . . . . . . . . . . 76 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 160 160 160 160 160 95 120 Average Speed 213 | 123 160 216 167 210 240 243 244 160 160 160 196 302 120 Slowest Speed 1500 | 200 160 240 240 240 240 800 400 160 400 160 800 1500 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . Exploration Rate (%) 56 | 3 95 73 30 100 90 65 27 59 82 68 64 22 10 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 5 | . . . . . 1 . . 1 1 1 1 . . Known Exits Taken 7 | . 1 . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . Scrap Searched 17 | . . 1 . 1 2 3 . 4 4 . 2 . . Spaces Dug 4 | . . 3 . . . . . 1 . . . . . Terrain Destroyed 141 | . 1 32 5 15 . 18 42 2 . . 1 25 . Melee 1 | . . . . . . . . 1 . . . . . Projectile 18 | . 1 2 . 3 . 3 7 1 . . 1 . . AOE 122 | . . 30 5 12 . 15 35 . . . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Total 8227 | 44 695 447 352 739 1019 487 1093 652 793 84 511 1156 155 Wait 710 | . 17 26 41 66 1 8 186 6 43 . 10 231 75 Move 6983 | 30 623 387 252 632 1002 443 787 629 729 84 464 845 76 Hop . | . . . . . . . . . . . . . . Pick Up 102 | 8 13 2 16 6 6 5 19 3 2 . 7 15 . Fast Attach 5 | . . . . . . . 3 . 1 . . 1 . Attach 69 | 6 4 2 6 1 2 4 13 3 6 . 8 13 1 Detach 8 | . . . . . . . . 3 4 . . 1 . Swap 29 | . 2 4 3 3 1 8 6 2 . . . . . Drop 51 | . 6 . 7 6 7 3 14 1 2 . 3 1 1 Fire 268 | . 29 26 27 25 . 16 65 4 6 . 19 49 2 Melee 1 | . . . . . . . . 1 . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 3) 321 | -10/Materials | Build established: Mutant 396 | -10/Materials | Identified exit to Mines 882 | -10/Materials | Discovered new exit (range 13) 1170 | -10/Materials | Entered Mines 1191 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1191 | -10/Mines | Discovered new exit (range 5) 1231 | -10/Mines | Assembled infested the area 1249 | -10/Mines | Discovered new exit (range 6) 1275 | -10/Mines | Crushed by falling debris 1306 | -10/Mines | Destroyed 7 combat bots 1556 | -10/Mines | Core integrity fell below 50% 1566 | -10/Mines | Destroyed YI-UF0 1737 | -10/Mines | Learned location of 1 exit from Materials 1879 | -10/Mines | Received a Mining Laser from a helpful Derelict 2033 | -10/Mines | Discovered new exit (range 6) 2115 | -10/Mines | Entered Materials 2115 | -9/Materials | Accompanied by 1 ally 2115 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2116 | -9/Materials | Identified exit to Materials 2497 | -9/Materials | Build established: Scavenger-Mutant 2540 | -9/Materials | Discovered new exit (range 6) 2689 | -9/Materials | Entered Mines 2690 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2981 | -9/Mines | Met a Derelict shopkeep closing up shop 3192 | -9/Mines | Learned Materials emergency access door positions 3240 | -9/Mines | Discovered exit to Materials (range 15) 3484 | -9/Mines | Discovered exit to Materials (range 9) 4172 | -9/Mines | Entered Zion 4499 | -7/Zion | Received a hallucinogenic algorithm 4830 | -7/Zion | Found CR-A16's Pointy Stick 5037 | -7/Zion | Learned location of Warlord (-4) 5378 | -7/Zion | Given A8's code to call for help 5596 | -7/Zion | Imprinted 5599 | -7/Zion | Declared Zion's savior 5820 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5828 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6376 | -7/Zion | Discovered new exit (range 12) 6501 | -7/Zion | Given the Hacking Drone Bay 6502 | -7/Zion | Found Prototype Device 6591 | -7/Zion | Entered Proximity Caves 6591 | -6/Proximity Caves | Accompanied by 6 allies 7357 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7433 | -6/Proximity Caves | Core integrity fell below 50% 7716 | -6/Proximity Caves | Discovered new exit (range 9) 7745 | -6/Proximity Caves | Entered Factory 7745 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 8971 | -6/Factory | Build established: Scavenger-Skirmisher 9391 | -6/Factory | Fabricated R-06 Scavenger (x1) 9651 | -6/Factory | Terminal network hard line cut 9720 | -6/Factory | Build established: Scavenger-Mutant 9885 | -6/Factory | Identified Hacking Drone Bay 9947 | -6/Factory | Lost 3 parts (1p2w) 9996 | -6/Factory | Spotted B-75 Beast 10083 | -6/Factory | Discovered new exit (range 5) 10089 | -6/Factory | Identified exit to Lower Caves 10091 | -6/Factory | Entered Lower Caves 10092 | -6/Lower Caves | Encountered a Warlord checkpoint 10391 | -6/Lower Caves | Learned location of Extension (-5) 10472 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10643 | -6/Lower Caves | Build established: Scavenger-Tank 10738 | -6/Lower Caves | Found Prototype Special Weapon 10777 | -6/Lower Caves | Identified Molecular Deconstructor 10925 | -6/Lower Caves | Learned Factory non-interactive machine intel 11123 | -6/Lower Caves | Discovered new exit (range 5) 11129 | -6/Lower Caves | Identified exit to Lower Caves 11131 | -6/Lower Caves | Entered another Lower Caves area 11557 | -6/Lower Caves | Build established: Scavenger-Skirmisher 11956 | -6/Lower Caves | Spotted B-75 Beast 12093 | -6/Lower Caves | Build established: Skirmisher 12364 | -6/Lower Caves | Discovered new exit (range 5) 12372 | -6/Lower Caves | Identified exit to Data Miner 12375 | -6/Lower Caves | Entered Data Miner 12375 | -6/Data Miner | Discovered new exit (range 7) 12387 | -6/Data Miner | Identified exit to Proximity Caves 12419 | -6/Data Miner | Met Data Miner 12446 | -6/Data Miner | Learned location of Section 7 (-2) 12446 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12476 | -6/Data Miner | Received God Mode back door access code from Data Miner 12510 | -6/Data Miner | Entered Proximity Caves 12852 | -5/Proximity Caves | Escorted by Enhanced Grunt 12852 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12991 | -5/Proximity Caves | Core integrity fell below 50% 13049 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w) 13286 | -5/Proximity Caves | Build established: Mutant 13472 | -5/Proximity Caves | Discovered new exit (range 16) 13505 | -5/Proximity Caves | Identified exit to Factory 13512 | -5/Proximity Caves | Entered Factory 13512 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13513 | -5/Factory | Loaded intel: 204 non-interactive machine locations 14342 | -5/Factory | Build established: Skirmisher 15051 | -5/Factory | Build established: Generator-Skirmisher 15145 | -5/Factory | Terminal network hard line cut 15226 | -5/Factory | Discovered new exit (range 5) 15238 | -5/Factory | Identified exit to Extension 16033 | -5/Factory | Build established: Generator-Mutant 16071 | -5/Factory | Discovered new exit (range 9) 16135 | -5/Factory | Identified exit to Upper Caves 16347 | -5/Factory | System corruption reached 10% 16406 | -5/Factory | Lost 6 parts (3p2u1w) 16487 | -5/Factory | Entered Upper Caves 16512 | -5/Upper Caves | Lost 3 parts (1u2w) 16576 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16613 | -5/Upper Caves | Core integrity fell below 50% 16635 | -5/Upper Caves | Lost 3 parts (1p1n1w) 16641 | -5/Upper Caves | Core integrity fell below 20% 16642 | -5/Upper Caves | Build established: Mutant 16658 | -5/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 16582_ Angular Momentum Engine destroyed. 16582_ HV Slug penetrates Wall. 16584_ Penetrated by Slug. 16584_ Hyp. Coil Gun destroyed. 16587_ Penetrated by Slug. 16591_ System corrupted: Matter fused (-7). 16593_ Penetrated by Slug. 16604_ Antigrav System destroyed. 16604_ Slug penetrates Wall. 16610_ Penetrated by Slug. 16615_ Slug penetrates AZ-3BH(S). 16616_ XN:1UZYQZU&J>M, NZ1FESWEUXZ|IHABKN 16621_ Penetrated by Slug. 16624_ Slug penetrates Wall. 16632_ Critical hit (Burn: +37). 16635_ Penetrated by Slug. 16641_ Adv. Signal Interpreter destroyed. 16653_ Slug penetrates Wall. 16658_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????"""??????????????????? | | ??????????????????????????### #####??????????????? | | ??????????????????????????# # # ##?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# ### #?????????????? | | ??????????????????????????# ##?## ##????????????? | | ??????????????????????????######## ##???????????? | | ????????????????????????????# ##??????????? | | ???????????####?????????????# #### #??????????? | | ??????????# *%= ?????????# #??# #??????????? | | ???????????? * ###### #### ##??????????? | | ???????????????????# Y@ g ; ## ##???????????? | | ???????????????????## % ########### #????????????? | | ????????????????????##??????## ### #????????????? | | ??????????????????????#????## #????????????? | | ?????????????????????## #### #####????????????? | | ?????????????????????# ##????????????????? | | ?????????????????????# ###???????????????? | | ?????????????????????# ### ##??????????????? | | ?????????????????????# ??# ##?????????????? | | ?????????? ?????????# ??## #?????????????? | | ?????????? ????## ???# ##?????????????? | | ?????????# ## #### ##??????????????? | | ?????????# ####???????????????? | | ?????????# #??????????????????? | | ????????? ## #### #??????????????????? | | ????????? ???# #??# #?????###??????????? | | ?????????? ??????# #??# ????? ##?????????? | | ????????????? ?????????# #??###?????# #?????????? | | ???????????????????????# ############ ########??? | | ???????????????????????# #??? | | ???????????????????????############## #??? | | ????????????????????????????????????# """" #??? | | ????????????????????????????????????# """" #??? | | ???????????????????????????????????## """" #??? | | ???????????????????????????????????# = "" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 47 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Salvage Targeting Computer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Greatsword | -7/Zion | Archive Fission Core | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ R-06 Scavenger | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Deconstruction Dramatic Entrance Help From High Places I'm Back, Baby! My Command Is Your Wish Tank The Oracle Challenges ------------ None Game ------ Seed NeutrinoGrenadeMultirail Manual? 0 Play Time 02:27:54 Cumulative 29.9 hours Start 2022.07.18 @ 17:52:40 End 2022.07.18 @ 20:57:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 19 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e22e21b9-314b-4369-be52-1daa6c75791f