Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 18:41:26 Player: Elliott Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1226) 1226 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 4384 Bonus ------- High Alert Combat Kills 8 Entered Garrisons 200 Friendly Fire -30 Cogmind --------- Core Integrity 175/700 Matter 245/300 Energy 260/260 System Corruption 2% Temperature Cool (28) Movement Flying (192) Ox2 Location -7/Garrison Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- VTOL Module VTOL Module > --- UTILITY (3) ------ Improved Heat Sink Advanced Targeting Computer > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (5) ---- VTOL Module VTOL Module Energy Filter Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Bomb Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Minigun Gauss Rifle > --- INVENTORY -------- Airjet Improved Heat Sink Light Armor Plating Heavy Particle Cannon [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 2 | . . 1 . 1 . . Propulsion 1 | . . 1 . . . . Utility 1 | . . . . . 1 . Weapon 2 | . . . . 1 1 . Parts Attached 61 | 7 16 5 3 12 16 2 Power 7 | 1 . . . 4 1 1 Engine 4 | 1 . . . 3 . . Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 21 | 4 3 4 1 2 7 . Treads 1 | . . . . 1 . . Leg 7 | 2 . 3 1 1 . . Wheel 2 | 2 . . . . . . Hover 3 | . . . . . 3 . Flight 8 | . 3 1 . . 4 . Utility 16 | . 7 . 1 2 5 1 Device 10 | . 5 . 1 1 2 1 Storage 1 | . 1 . . . . . Processor 3 | . . . . . 3 . Hackware . | . . . . . . . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 17 | 2 6 1 1 4 3 . Energy Gun 8 | 1 4 . . 1 2 . Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 4 | 1 . . . 3 . . Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . 2 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 3 | . 1 . . 2 . . System Corruption 20 | . 1 . . 19 . . Parts Lost 10 | . 1 2 . . 2 5 Power 2 | . . 1 . . . 1 Propulsion 2 | . . . . . 1 1 Utility 1 | . . . . . . 1 Weapon 5 | . 1 1 . . 1 2 Highest Loss Streak 5 | . 1 1 . . 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 92 79 47 78 95 70 Engine 12 | . 14 11 . 18 12 7 Core 3 | . . . . . 9 13 Leg 13 | . . 12 27 27 6 . Wheel 2 | . 15 . . . . . Hover 1 | . . . . . 5 . Flight 7 | . 11 13 . . 9 18 Device 10 | . 16 11 11 9 8 6 Processor 2 | . . . . . 8 7 Protection 3 | . 8 11 . . 1 . Energy Gun 9 | . 11 11 2 6 13 14 Energy Cannon 1 | . . 1 5 2 . . Ballistic Gun 5 | . . . . 13 8 . Ballistic Cannon 1 | . . . . . 6 . Launcher 2 | . 13 7 . . . . Naked Turns . | . . . . . . . Heaviest Build 34 | 6 10 13 14 30 34 29 Greatest Support 51 | 20 20 51 51 51 51 12 Greatest Overweight (x) 4 | . 1 1 2 4 4 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 5 20 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 4 Average Carried 2 | 2 2 . 2 2 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 4 | 4 . . 1 2 3 3 Class Distribution -------------------- 47% | Mutant 21% | Scavenger-Gunner 18% | Gunner 5% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1539 | 274 228 60 . 418 499 60 Remotely . | . . . . . . . Salvage Created 1348 | 42 165 77 . 222 745 97 Parts 88 | 3 22 5 . 12 43 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 27 | 1 9 2 . 2 11 2 Melee 1 | . . . . . . 1 Guns 14 | 1 2 . . 2 8 1 Cannons 5 | . . 2 . . 3 . AOE 7 | . 7 . . . . . Classes Destroyed 9 | 1 2 1 . 3 2 . Worker 2 | . . . . 1 1 . Builder 1 | . . . . 1 . . Recycler 3 | . . . . . 3 . Mechanic 1 | . . . . 1 . . Watcher 6 | . 3 . . 1 2 . Swarmer 8 | . 3 1 . . 4 . Grunt 12 | 1 6 . . 2 1 2 Sentry 5 | . . 1 . . 4 . Programmer 2 | . . . . . 2 . Best Kill Streak 3 | 1 3 2 . 3 3 1 Combat Bots Only 3 | 1 2 2 . 2 3 1 Max Kills in Single Turn 2 | 1 1 1 . 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 182 | 5 31 25 . 11 87 23 Missed 66 | 2 9 6 . 4 38 7 Damage Taken 1941 | 34 244 198 . 221 994 250 Core 652 | . 80 47 . . 493 32 Absorbed by Shields 9 | . . . . . . 9 Redirected to Shielding 12 | . 5 7 . . . . Regen/Repaired (Parts) 5 | . 5 . . . . . Core Remaining (%) 89 | 100 68 . 88 100 . . Volleys Fired 93 | 4 31 6 . 9 37 6 Largest 4 | 2 2 2 . 3 4 3 Hottest 221 | 60 80 113 . 114 221 221 Shots Fired 241 | 8 50 9 . 22 140 12 Gun 180 | 8 28 6 . 20 106 12 Cannon 39 | . . 3 . 2 34 . Launcher 22 | . 22 . . . . . Special . | . . . . . . . Kinetic 95 | 4 . . . 14 77 . Thermal 110 | . 23 6 . 6 63 12 Explosive 22 | . 22 . . . . . Electromagnetic 14 | 4 5 3 . 2 . . Robot Hit Streak 8 | 3 7 3 . 6 8 6 Robot Miss Streak 5 | 1 5 2 . 3 5 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 123 | 4 21 3 . 13 73 9 Core Hits 79 | 2 18 2 . 11 37 9 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3360 | 40 1065 89 . 403 1526 237 Guns 1871 | 40 152 24 . 260 1189 206 Cannons 446 | . . 65 . 44 337 . Explosions 1012 | . 913 . . 99 . . Melee . | . . . . . . . Ramming 31 | . . . . . . 31 Kinetic 988 | 25 . . . 200 763 . Thermal 1152 | . 99 24 . 60 763 206 Explosive 913 | . 913 . . . . . Electromagnetic 276 | 15 53 65 . 143 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . 1 . . 19 1 2 Average Corruption 8 | . 1 . . 18 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . 6 . . 21 . 4 Message Errors 2 | . 2 . . . . . Matter Fused 18 | . 4 . . 13 . 1 Heat Flow Errors 2 | . . . . 1 . 1 Energy Discharges 2 | . . . . 1 . 1 Data Loss (minor) 3 | . . . . 3 . . Data Loss (major) 2 | . . . . 2 . . Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 1 | . 1 . . . . . Projectiles . | . . . . . . . Explosions 1 | . 1 . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . 2 . Impact . | . . . . . . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 54 | . . . . 42 . 12 Shots 1 | . . . . 1 . . Rammed 13 | . . . . . . 13 Targets Rammed 14 | . . . 1 . . 13 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 733 | 58 118 84 . 405 733 470 Average Temperature 199 | 38 42 31 . 150 244 214 Received Heat Transfer 406 | 18 99 27 . 54 51 157 Effects 49 | . . . . 2 39 8 Shutdowns 24 | . . . . 1 19 4 Energy Bleed 2 | . . . . 1 1 . Interference 4 | . . . . . . 4 Matter Decay 4 | . . . . . 4 . Short Circuit 3 | . . . . . 3 . Damage (minor) 6 | . . . . . 6 . Damage (major) 2 | . . . . . 2 . Damage (core) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 2410 | . 272 74 . 111 1517 436 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 416 | 20 416 146 52 82 262 183 Initial 183 | . 13 91 52 20 22 183 Average 106 | 1 229 98 52 31 107 176 Maximum Alert Level 2 | . 2 . . . 1 . Low Security (%) 85 | 100 31 100 100 100 90 100 Level 1 11 | . 52 . . . 9 . Level 2 2 | . 16 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . . 3 4 . Investigation 1 | . . . . 1 . . Extermination 2 | . . . . . 2 . Reinforcement 4 | . 1 . . 2 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 4 | . 1 . . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | 1 14 5 . 8 18 2 Peak Tracking Total 4 | 1 3 4 . 3 4 2 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 5 | . 1 . . 2 2 . Max in Single Turn 2 | . 1 . . 2 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 5 | . 2 . 1 1 1 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 10 | . 4 . 1 4 1 . Successful 9 | . 4 . 1 3 1 . Failed 1 | . . . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 4 | . . . . 4 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . 2 . 1 . . . Record 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 3 | . . . . 3 . . Recycle Component 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter . | . . . . . . . Retrieved Matter 22 | . . . . 22 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 15 | . . . . 15 . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . . 16 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 2374 | 82 434 129 326 572 615 216 Spaces Moved 1529 | 74 351 84 240 377 321 82 Core 51 | 25 . . 10 16 . . Treads . | . . . . . . . Legs 722 | 3 . 25 230 361 103 . Wheels 227 | 46 181 . . . . . Hover 161 | . . . . . 161 . Flight 368 | . 170 59 . . 57 82 Fastest Speed 37 | 50 37 117 130 130 116 112 Average Speed 121 | 71 82 120 130 135 135 188 Slowest Speed 352 | 120 120 130 150 250 352 272 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 65 8 47 38 13 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 127 | . 123 . . . 4 . Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 123 | . 123 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 1882 | 94 454 105 254 425 422 128 Wait 49 | 1 23 2 5 8 5 5 Move 1521 | 73 350 83 239 374 320 82 Hop 1 | . . . . 1 . . Pick Up 68 | 9 15 4 1 14 23 2 Fast Attach . | . . . . . . . Attach 54 | 5 13 5 3 11 15 2 Detach 12 | . 4 3 3 1 1 . Swap 7 | 2 3 . . 1 1 . Drop 45 | . 15 2 2 6 20 . Fire 93 | 4 31 6 . 9 37 6 Melee . | . . . . . . . Ram 13 | . . . . . . 13 Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 420 | -10/Materials | Discovered new exit (range 9) 464 | -10/Materials | Repaired Flight Unit 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 608 | -9/Materials | Discovered new exit (range 15) 646 | -9/Materials | Entered Mines 706 | -9/Mines | Found the Drone Emporium 719 | -9/Mines | Found Prototype Device 722 | -9/Mines | Identified Bomb Drone Bay 915 | -9/Mines | Discovered new exit (range 7) 972 | -9/Mines | Entered Materials 972 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1090 | -8/Materials | System corruption reached 10% 1105 | -8/Materials | Lost 3 allies 1240 | -8/Materials | Lost 3 allies 1312 | -8/Materials | Met 7R-MNS 1342 | -8/Materials | Lost 3 allies 1382 | -8/Materials | Lost 3 allies 1462 | -8/Materials | Build established: Gunner 1491 | -8/Materials | Discovered new exit (range 15) 1544 | -8/Materials | Entered Factory 1544 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1545 | -7/Factory | Caught up to 7R-MNS 2031 | -7/Factory | Build established: Scavenger-Gunner 2080 | -7/Factory | Garrison activated, responded to threat 2134 | -7/Factory | Core integrity fell below 50% 2152 | -7/Factory | Identified exit to Garrison 2159 | -7/Factory | Entered Garrison 2247 | -7/Garrison | Triggered checkpoint 2306 | -7/Garrison | Lost 5 parts (1p1n1u2w) 2375 | -7/Garrison | Self-destructed Last Messages --------------- Destabilizing: System corrupted (+1). Slammed into G-47 Trooper. Adv. Targeting Computer broken. Destabilizing: Short circuit. Slammed into G-47 Trooper. G-47 Trooper destroyed. [Achievement: Fist Fight] Acquired 60 matter. Acquired Imp. Heat Sink. Acquired Lgt. Nuclear Core. System corrupted: Energy discharge (-75). System corrupted: Heat flow error (+167). Disabling or destroying stationary machines or terrain requires that a single hit meet or exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in keyboard mode). Hovering the cursor over an object also shows its Armor in the Scan window. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? #???????????????????? | | ########################## #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | ################# ###########???????????????????? | | ????????????????# ###???# #?????????????????????? | | ????????????????# %##### #?????????????????????? | | ????????????????# [+ @ #?????????????????????? | | ????????????????# #######?????????????????????? | | ????????????????# ###???????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# ^#?????????????????????????????? | | ????????????????#^ "#???????????????????????????? | | ????????????????# "#???????????????????????????? | | ????????????????# "#???????????????????????????? | | ????????????????# #"#???????????????????????????? | | ????????????????# ###???????????????????????????? | | ????????????????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 32 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 62 Targeting Accuracy 14 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Made in Tau Ceti IV Part-time Mechanic Release The Drones! Risk Taker Storm Trooper System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SapperEnergyDriver Manual? 0 Play Time 00:51:30 Cumulative 0.8 hours Start 2024.04.19 @ 17:51:00 End 2024.04.19 @ 18:41:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6205836b-2dc4-4964-b1d7-0f513bc9e574