Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 15:38:33 Player: King Of Bel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (367) 367 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2622 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (5) ---- Ion Engine Huge Storage Unit Advanced Terrain Scan Processor Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Seismic Detector > --- WEAPON ----------- Small Laser Shotgun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Huge Storage Unit [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 25 | 6 1 12 1 . 5 Power 4 | 1 . 2 . . 1 Engine 3 | 1 . 2 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . 4 1 . 2 Treads . | . . . . . . Leg 3 | . . . 1 . 2 Wheel 2 | 2 . . . . . Hover 2 | . . 2 . . . Flight 2 | . . 2 . . . Utility 6 | 1 1 4 . . . Device 3 | . 1 2 . . . Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 2 . 2 . . 2 Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 2 3 . . 10 Power 2 | . . 1 . . 1 Propulsion 6 | . . 2 . . 4 Utility 4 | . 1 . . . 3 Weapon 3 | . 1 . . . 2 Highest Loss Streak 8 | . 2 2 . . 8 To Critical Strikes . | . . . . . . Average Backups 5 | 1 4 6 5 8 6 Power 1 | . 1 1 1 1 1 Propulsion 1 | 1 2 3 1 1 . Utility 1 | . . . 1 2 2 Weapon 1 | . . . 1 3 2 Tool/Special . | . . . . . . Unused Backups 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 77 | . 93 73 87 72 43 Engine 10 | . 14 11 11 9 5 Leg 6 | . . . 10 9 9 Wheel 6 | . 28 4 . . . Hover 3 | . . 17 . . . Flight 10 | . . 2 22 18 7 Device 14 | . 9 13 22 18 8 Storage 10 | . 14 11 11 9 6 Processor 1 | . . 6 . . . Energy Gun 8 | . 14 2 11 9 4 Ballistic Gun 3 | . 11 4 . . . Peak Build Rating 12 | 6 7 12 11 11 11 Average Rating 8 | 3 6 8 10 11 7 On Entrance 7 | . 6 5 10 11 11 Naked Turns 18 | . . . . . 18 Heaviest Build 15 | 13 14 15 14 14 14 Greatest Support 26 | 26 26 26 14 14 26 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 25 8 8 8 Average Capacity 7 | 7 8 8 8 8 6 Most Carried 8 | 5 5 8 8 8 8 Average Carried 5 | 2 4 6 5 8 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 3 5 5 8 8 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 501 | 240 59 107 61 . 34 Remotely . | . . . . . . Salvage Created 342 | . 148 136 . . 58 Parts 18 | . 5 11 . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 11 | . 3 6 . . 2 Guns 9 | . 3 6 . . . AOE 2 | . . . . . 2 Classes Destroyed 2 | . 1 1 . . . Swarmer 3 | . . 3 . . . Grunt 8 | . 3 3 . . 2 Best Kill Streak 3 | . 2 3 . . 2 Combat Bots Only 3 | . 2 3 . . 2 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 183 | . 47 36 . . 100 Missed 57 | . 13 13 . . 31 Hits 126 | . 34 23 . . 69 Projectile 126 | . 34 23 . . 69 Critical Strikes 3 | . . . . . 3 Damage Taken 1909 | . 455 300 . . 1154 Core 779 | . 112 106 . . 561 Absorbed by Shields 5 | . . . . . 5 Core Remaining (%) 76 | 100 55 . 73 . . Volleys Fired 44 | . 17 21 . . 6 Largest 2 | . 2 1 . . 1 Hottest 60 | . 60 23 . . 30 Shots Fired 57 | . 30 21 . . 6 Gun 51 | . 30 21 . . . Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special 1 | . . . . . 1 Kinetic 34 | . 13 21 . . . Thermal 17 | . 17 . . . . Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 7 8 . . 7 Robot Miss Streak 5 | . 2 5 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 43 | . 22 18 . . 3 Core Hits 33 | . 8 11 . . 14 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 939 | . 255 253 . . 431 Guns 508 | . 255 253 . . . Cannons . | . . . . . . Explosions 389 | . . . . . 389 Melee . | . . . . . . Ramming 42 | . . . . . 42 Kinetic 373 | . 120 253 . . . Thermal 135 | . 135 . . . . Explosive 389 | . . . . . 389 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 46 | . . . . . 46 Projectiles . | . . . . . . Explosions 46 | . . . . . 46 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 83 | . . . . . 83 Shots 2 | . . . . . 2 Rammed 14 | . . . . . 14 Targets Rammed 14 | . . . . . 14 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 79 | . 79 . . . 5 Average Temperature 32 | . 33 . . . 4 Received Heat Transfer 1053 | . 255 126 . . 672 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 300 | . 300 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 102 | . 65 102 16 . 102 Initial 22 | . . 22 16 . . Average 21 | . 17 56 1 . 37 Influence Increases 408 | . 129 140 . . 139 Destroy 0b10 Robot/C 220 | . 60 120 . . 40 Destroy Leader 40 | . 20 20 . . . Successful Hack 4 | . 4 . . . . Destroy Structure 24 | . . . . . 24 Lose Combat Pursuer 120 | . 45 . . . 75 Influence Decreases 349 | . 74 153 42 . 80 Entered New Map 59 | . . 33 26 . . Time Decay 160 | . 54 90 16 . . Lost Part 130 | . 20 30 . . 80 Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 13 11 . . 14 Peak Tracking Total 7 | . 7 5 . . 6 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 3 | . 1 . 1 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 5 | . 3 . 1 1 . Successful 4 | . 2 . 1 1 . Failed 1 | . 1 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 2 . 1 . . Record 1 | . 1 . . . . Open Door 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 738 | . 142 193 359 10 34 Optics 118 | . . 118 . . . Seismic 738 | . 142 193 359 10 34 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 968 | 45 187 193 359 10 174 Spaces Moved 1297 | 38 146 177 738 22 176 Core 53 | 3 . . . . 50 Treads . | . . . . . . Legs 59 | . . . . . 59 Wheels 187 | 35 146 6 . . . Hover 128 | . . 128 . . . Flight 870 | . . 43 738 22 67 Fastest Speed 37 | 50 90 37 47 47 47 Average Speed 59 | 85 90 65 47 47 76 Slowest Speed 130 | 90 90 121 47 47 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . 4 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 27 24 99 2 37 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . . . . 25 Melee . | . . . . . . Projectile . | . . . . . . AOE 25 | . . . . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1421 | 48 170 228 746 21 208 Wait 20 | . 5 9 6 . . Move 1282 | 37 145 176 729 21 174 Hop 4 | . . . 4 . . Pick Up 15 | 5 2 4 4 . . Fast Attach 16 | 4 1 5 . . 6 Attach 11 | 2 . 5 1 . 3 Detach 2 | . . 1 1 . . Swap 5 | . . 5 . . . Drop 3 | . . 2 1 . . Fire 44 | . 17 21 . . 6 Melee . | . . . . . . Ram 14 | . . . . . 14 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 14) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 417 | -9/Materials | Discovered new exit (range 15) 426 | -9/Materials | Entered Mines 467 | -9/Mines | Identified exit to Materials 501 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 523 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 578 | -9/Mines | Discovered exit to Materials (range 9) 698 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 785 | -9/Mines | Entered Materials 785 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 795 | -8/Materials | Identified exit to Garrison 795 | -8/Materials | Entered Garrison 801 | -8/Garrison | Triggered checkpoint 819 | -8/Garrison | Triggered checkpoint 857 | -8/Garrison | Triggered checkpoint 891 | -8/Garrison | Discovered new exit (range 8) 900 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 917 | -8/Garrison | Triggered checkpoint 925 | -8/Garrison | Core integrity fell below 50% 929 | -8/Garrison | Garrison Relay disabled 938 | -8/Garrison | Lost 8 parts (1p3n2u2w) 941 | -8/Garrison | Core integrity fell below 20% 969 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00927_ Slammed into G-47 Trooper. 00929_ Garrison Relay disabled. 00929_ Relay Coupler [Brawler] tumbles out of relay unit. 00929_ Relay Coupler [NC] tumbles out of relay unit. 00929_ Relay Coupler [Swarmer] tumbles out of relay unit. 00929_ Relay Coupler [NC] tumbles out of relay unit. 00930_ Acquired Relay Coupler [NC]. 00930_ Relay Coupler [NC] fries itself. 00932_ Acquired Relay Coupler [Brawler]. 00932_ Relay Coupler [Brawler] fries itself. 00934_ Acquired Relay Coupler [Swarmer]. 00934_ Relay Coupler [Swarmer] fries itself. 00935_ Jacked G-47 Trooper... 00937_ Slammed into G-47 Trooper. 00938_ Acquired Relay Coupler [NC]. 00938_ Relay Coupler [NC] fries itself. 00940_ Slammed into G-47 Trooper. 00955_ Acquired Aluminum Leg. 00956_ Acquired 34 matter. 00958_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | "????????????????????????????????????? | | "?????????????#####??????????????????? | | ## ## #?????????????#"# #??????????????????? | | ## ## #??????##?????#" #??????????????????? | | #?????? ?????# #??????????????????? | | #?????? ?????#" #??????????????????? | | #?????? #????#"# #??????????????????? | | ## ## ##?????? ????### #??????????????????? | | ## ?# #??????? ??????# ###????????????????? | | #####??# #???????# ??????# #????????????????? | | #??????# #???????# #??????# #????????????????? | | #??????# #???????# ####???# #????????????????? | | #??????# #???#???# ## ???+ ###????????????????? | | #?????# = #???# ??# ## #???# #??????????????????? | | #??????#%! ##+### # ???# #??????????????????? | | #?????# % #???# #??????????????????? | | #??????# ##### #??????????????????? | | #??????# ########## # #??????????????????? | | ##?????????????????###gg#######??????????????????? | | ?????????????????????# g#????????????????????????? | | ?????????????????????# ####?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ##????????????????????? | | ?????????????????????# ##????????????????????? | | ?????????????????????# < #????????????????????? | | ?????????????????????# [@ #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingHugeStorage Manual? 0 Play Time 00:16:29 Cumulative 9.6 hours Start 2025.10.04 @ 15:22:20 End 2025.10.04 @ 15:38:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 25 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcf7fa29-34ac-48b0-94da-dfae06dc3cfb