Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.24 @ 02:30:16 // Winter2019/RPGLIKE Player: honey223 Result: Crushed by singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (563) 2815 Value Destroyed (27437) 27437 Prototype IDs (305) 6100 Alien Tech Used (14) 2800 Bonus (57136) 57136 TOTAL SCORE: 107588 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9652 Follower Combat Kills 1911 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 4000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Friendly Fire -27 Cogmind --------- Core Integrity 0/3000 Matter 231/300 Energy 874/1300 System Corruption 0% Temperature Cool (0) Movement Flying (10) Location -1/Access_0 Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (8) --- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY (10) ----- Experimental Energy Well Advanced Quantum Shading Machine Enhanced Optical Array Experimental Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Advanced Reaction Control System Experimental Phase Shifter Graphene Brace > --- WEAPON (6) ------- Hypervelocity Multirail Guided Remote Datajack > --- INVENTORY (13) --- Protomatter-29 Experimental Transmission Jammer Beam Splitter Experimental Shock Absorption System Experimental System Purifier Long-range Tractor Beam High-powered Transdimensional Reconstructor Neutron Cannon L-Cannon (21) Gravity Flail Peak State ------------ > --- POWER ------------ Fission Core Light Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Experimental Q-thruster > --- UTILITY ---------- Quantum Shading Machine Experimental Signal Interpreter Experimental Targeting Computer Core Analyzer Deep Network Scanner Quantum Router Core Physics Calibrator LC Capacitor > --- WEAPON ----------- Warp Cannon Hypervelocity Multirail Guided Remote Datajack Core Stripper CR-A16's Behemoth Slayer > --- INVENTORY -------- Advanced Coolant Injector Advanced Reaction Control System Experimental Phase Shifter Advanced System Restoration Module Long-range Tractor Beam Phasing AFG Transdimensional Reconstructor Subatomic Replicator [Rating: 264] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Flight Unit Cooled VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Experimental Energy Well Processor Advanced Targeting Computer Hackware Deep Network Scanner Protection Medium Reactive Plating Artifact LC Capacitor Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Light Cannon Launcher Guided Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 22 | 4 2 . 2 . 2 . 2 5 . . . . . 2 1 . . . 1 . . . . 1 . . . . . . . . . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 7 | 1 . . 1 . . . 1 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Utility 9 | 2 1 . . . . . 1 3 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Weapon 5 | 1 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 270 | 7 5 6 13 . 7 1 6 18 . 14 . 10 3 23 2 1 2 12 18 . . 2 . 4 8 7 9 6 1 8 33 2 27 15 Power 19 | 1 . 1 1 . . . . 1 . . . . 1 7 . 1 . . 1 . . . . 1 . . . . . . . 1 3 . Engine 7 | 1 . 1 1 . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . . . . . . 4 . 1 . . 1 . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 3 . Propulsion 44 | 2 . 1 3 . . . 1 2 . . . 6 . 9 . . . . 2 . . . . . 3 . 8 1 1 1 . . 3 1 Treads 10 | 2 . 1 3 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 34 | . . . . . . . . . . . . 6 . 9 . . . . 2 . . . . . 3 . 8 1 1 1 . . 2 1 Utility 92 | 2 1 1 . . . . 2 5 . 8 . 3 . 3 1 . 1 . 10 . . 1 . 2 3 2 1 3 . 5 26 . 9 3 Device 73 | 2 1 . . . . . 1 3 . 8 . 1 . 2 . . . . 9 . . 1 . 2 2 . 1 3 . 5 21 . 8 3 Storage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Processor 9 | . . 1 . . . . . 1 . . . 2 . 1 1 . . . . . . . . . 1 . . . . . 2 . . . Hackware 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . Protection 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . Weapon 115 | 2 4 3 9 . 7 1 3 10 . 6 . 1 2 4 1 . 1 12 5 . . 1 . 1 2 5 . 2 . 2 7 1 12 11 Energy Gun 10 | . . . . . 2 . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . 4 . . 1 Energy Cannon 16 | . . . 1 . 1 . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . 4 5 Ballistic Gun 19 | 2 . . . . . . . . . . . . . 1 . . 1 4 . . . . . . 2 1 . 1 . 1 1 1 1 3 Ballistic Cannon 19 | . 3 . 1 . 1 . . 1 . 1 . . 1 . 1 . . 5 4 . . . . . . . . . . . . . 1 . Launcher 17 | . . 2 3 . 1 1 . 6 . 1 . 1 . . . . . 1 1 . . . . . . . . . . . . . . . Special Weapon 8 | . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . 1 . 2 . . . . 1 . . 1 Impact Weapon 10 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 1 Slashing Weapon 9 | . . 1 4 . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 3 . Special Melee Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 3 . . 1 . 2 . . . 2 . . 1 . . . . 1 . . 1 7 . 2 . 1 3 1 . . Parts Lost 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 92 91 100 100 89 78 78 83 90 87 90 81 85 90 95 95 95 96 95 92 92 92 92 92 93 86 85 88 91 88 93 98 94 88 Engine 4 | . 10 9 8 8 7 7 6 5 4 4 4 4 2 1 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 2 8 8 8 8 8 8 8 8 8 6 3 3 3 3 3 3 3 1 . . Treads 16 | . 22 20 24 25 23 21 21 22 28 28 28 8 . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . 16 28 30 29 29 29 29 31 32 32 32 32 30 30 30 30 29 30 30 30 30 29 30 Device 21 | . 33 30 25 25 23 21 19 24 23 21 23 23 23 18 16 16 13 12 11 12 12 12 12 14 15 6 5 7 7 7 11 11 20 19 Processor 9 | . . 1 8 8 7 7 6 7 9 9 9 10 14 16 19 20 20 20 16 16 16 16 16 15 15 15 12 11 11 11 13 15 15 15 Hackware 1 | . . . . . . . . . . . . . . . . . 2 4 7 8 8 8 8 7 7 7 7 7 7 7 7 7 1 . Protection 1 | . . . . . . . 2 5 4 4 4 . . . . . . . . . . . . . . . . . . . . . . . Energy Gun 2 | . . . . . 3 7 6 5 4 3 4 4 4 5 4 4 4 2 . . . . . . . . . 1 2 . 2 4 . 1 Energy Cannon 1 | . . . 7 8 4 . 6 2 . . . . . . . . . . . . . . . . . 1 3 3 3 3 3 3 . 4 Ballistic Cannon 6 | . 21 20 16 16 11 7 6 4 . . . . . . 2 4 1 2 10 8 8 5 4 3 3 2 . . . . . . 2 . Launcher 2 | . . 2 3 . . . . 2 9 5 4 2 4 4 4 4 4 2 4 4 4 4 4 3 1 . . . . . . . . . Impact Weapon 1 | . 3 1 . . . . . 1 4 2 . . . . . . . . . . . . . . . . . . . 1 1 . 2 1 Slashing Weapon 1 | . . 6 5 8 2 6 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 4 4 4 4 4 4 4 3 4 4 4 4 4 3 3 3 3 3 3 3 3 3 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 10 18 19 28 26 85 85 97 111 64 106 65 65 44 49 53 53 50 58 75 57 57 57 56 63 64 74 71 79 79 80 86 77 119 127 Greatest Support 128 | 40 40 40 66 66 66 66 88 128 128 128 128 128 44 54 54 54 54 54 65 71 68 59 59 65 71 71 78 85 84 84 87 84 105 90 Greatest Overweight (x) 6 | . . . 1 . 1 1 1 1 . . . 6 . . . . . 1 1 . . . . . . 1 1 1 . 1 1 . 1 1 Average Overweight (x) . | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 13 | . 1 1 2 2 2 2 2 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 7 7 8 8 12 12 13 13 Average Capacity 3 | . . 1 1 2 2 2 2 2 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 7 7 8 11 12 12 13 Most Carried 13 | . 1 1 2 2 2 2 2 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 7 7 8 8 12 12 13 13 Average Carried 3 | . . 1 1 2 1 2 1 2 4 2 4 3 4 3 4 4 3 4 4 5 4 4 5 5 4 5 6 7 7 7 10 11 12 11 Final Capacity 13 | . 1 1 2 2 2 2 2 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 7 7 8 8 12 12 13 13 Final Carried 13 | . 1 1 2 2 2 2 2 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 4 6 7 7 8 8 10 12 12 13 Class Distribution -------------------- 25% | Assassin 17% | Mutant 17% | Executioner 14% | Hacker-Sprinter 7% | Scout 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Assassin | -8/Mines Executioner | -8/Materials Executioner | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Zion Assassin | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Hacker-Sprinter | -4/Lab Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Scout | -2/Section 7 Hacker-Scout | -1/Access Hauler-Scout | -1/Command Hauler-Scout | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8332 | 164 741 167 840 152 70 54 60 284 153 220 52 198 35 854 299 81 27 570 443 64 327 30 152 134 62 . 279 160 37 132 510 157 670 154 Remotely 2575 | . . . . . . . 20 284 153 26 . . . 682 200 11 . 426 283 . . . . . . . . . . . 490 . . . Salvage Created 21307 | 121 604 431 1528 357 . 344 1790 1681 199 . . 98 471 2415 337 . 27 1348 693 301 350 68 814 335 162 . 226 581 539 492 1219 844 2518 414 Parts 1087 | 5 51 19 129 34 . 30 104 82 11 . . 7 4 91 18 9 4 55 40 21 13 . 24 12 9 . 6 25 44 20 52 31 115 22 Haulers Intercepted 12 | . 2 . 4 . . . 1 1 . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 3 | 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 128 | . . . . . . . . . 4 3 5 . . . 15 1 . 47 . 21 13 . 19 . . . . . . . . . . . Prevented 10 | . . . . . . . . . 6 . 3 . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 439 | . 18 4 40 17 . 17 40 42 8 . 1 1 . 39 12 6 . 30 13 11 19 . 11 6 3 . 3 9 8 8 17 11 40 5 Melee 17 | . . . . . . 1 1 . . . . . . 5 . . . 1 7 . 2 . . . . . . . . . . . . . Guns 133 | . . . . . . 5 12 18 . . . 1 . 8 . 3 . 12 . . . . . . . . . 7 4 4 9 8 38 4 Cannons 176 | . 18 4 31 17 . 9 27 23 . . . . . . . . . . 3 4 7 . 11 5 3 . 1 1 . 2 8 2 . . AOE 91 | . . . 9 . . 2 . . 4 . 1 . . 26 11 3 . 16 3 6 10 . . . . . . . . . . . . . Classes Destroyed 26 | 2 7 . 4 . . 1 2 1 2 . 1 . . 1 . . . . . 2 . . . . . . . . . . 2 . 1 . Worker 23 | . 5 4 5 . . 2 1 . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . Builder 23 | . 2 . 4 1 . 2 2 2 . . . . . 6 . . . . 2 . . . . . . . . 1 1 . . . . . Tunneler 7 | 1 1 . 1 . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 4 . . . 1 1 . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . Recycler 18 | 1 2 2 4 1 . . 2 2 . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 8 | . . . 1 . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 9 | . 1 . 3 . . . 1 . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 25 | . 3 . 4 . . . 5 1 . . . . . 6 . . . . 3 . . . . 1 . . 1 1 . . . . . . Swarmer 98 | . 6 . 8 12 . 11 3 . . . . . . 10 3 . . 10 4 8 9 . 5 . . . . . 3 . . . 6 . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Grunt 178 | . 12 4 22 3 . 5 22 26 . . . . . 21 4 . . 15 4 1 3 . 3 5 3 . . 4 . 4 . 5 12 . Brawler 16 | . . . . . . 1 3 6 . . . . . . 2 . . 1 . . . . . . . . . . . . . . 3 . Duelist 18 | . . . 1 . . . 3 5 . . . . . 1 . . . 1 . . 5 . . . . . . . . . . . 2 . Protector 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 27 | . . . 7 2 . . 6 1 1 . . . . 1 . . . 2 2 . 2 . 1 . . . . . 1 . . . 1 . Hunter 23 | . . . . . . . 1 . 2 . . 1 . 3 2 . . . 1 . . . 2 . . . . 3 . . . 2 6 . Programmer 14 | . . . . . . . . 4 . . . . . 2 . 1 . . . . . . . . . . . . . . 3 . 4 . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 10 | . . . . . . . . . . . 1 . . . 1 . . 1 . 1 . . . 1 . . . . 4 . . . 1 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . 2 4 2 . . Combat Programmer 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 2 4 2 . . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Thief 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Master Thief 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 21 | 2 5 3 8 6 . 7 9 8 2 . 1 1 . 12 6 4 1 13 7 6 11 . 10 4 3 . 3 5 5 5 6 6 21 2 Combat Bots Only 21 | . 5 2 5 5 . 6 9 7 2 . 1 1 . 8 6 4 . 13 4 6 11 . 10 4 3 . 3 5 4 4 6 5 21 2 Max Kills in Single Turn 4 | 1 2 1 3 3 . 3 2 3 1 . 1 1 . 4 2 2 1 4 4 4 4 . 2 1 1 . 1 1 1 2 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . 1 . . 1 . 1 . . 3 2 2 . 4 2 4 4 . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . . . 1 . . . 1 1 . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Data Miner (-6/Data Miner) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 11495 | . 376 53 273 213 . 35 393 371 452 . 255 79 . 850 214 15 93 212 799 138 27 . 151 312 . 53 55 398 184 425 1986 136 814 2133 Core 9220 | . 298 41 215 160 . 27 306 285 328 . 162 62 . 679 182 12 74 178 646 107 21 . 134 248 . 48 47 327 151 365 1630 107 653 1727 Absorbed by Shields 658 | . 143 22 106 90 . 13 75 135 74 . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 7759 | . 246 41 174 148 . 27 289 250 296 . 162 62 . 597 114 12 74 129 553 107 21 . 57 230 . 20 26 255 124 205 1315 107 604 1514 Regen/Repaired (Parts) 55 | . . . . . . . . . . 55 . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 86 . . . 100 98 . . . 62 . . . . . . 100 . . . . 100 . . 92 . 100 . . 44 . . . Volleys Fired 853 | 3 73 13 99 27 . 4 30 36 21 . 11 . . 86 23 33 . 28 14 13 21 . 19 13 5 1 9 26 9 15 54 26 91 50 Largest 4 | 2 2 2 3 3 . 1 1 1 1 . 1 . . 2 1 3 . 4 3 2 2 . 1 1 2 1 1 1 1 1 2 1 1 1 Hottest 900 | 40 70 70 142 142 . 33 75 75 50 . 39 . . 111 81 164 . 171 171 117 117 . 60 60 80 10 100 100 80 100 200 100 900 900 Shots Fired 1498 | 6 146 25 213 65 . 29 160 182 22 . 18 2 . 101 23 35 . 72 36 15 25 . 19 13 6 1 9 26 9 15 58 26 91 50 Gun 510 | 6 2 . . . . 9 57 81 1 . 7 2 . 59 9 26 . 61 . . . . . . 2 . . 15 8 5 34 19 87 20 Cannon 831 | . 144 24 195 65 . 16 103 93 . . . . . . . 1 . . 34 11 20 . 19 13 4 . 7 11 . 10 24 7 3 27 Launcher 149 | . . 1 18 . . 4 . 8 21 . 11 . . 42 14 8 . 11 2 4 5 . . . . . . . . . . . . . Special 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . . 1 3 Kinetic 840 | 6 146 24 128 38 . 16 73 65 . . . . . 11 . 16 . 44 34 11 20 . 19 13 6 . . 15 7 5 20 18 87 18 Thermal 485 | . . . 67 27 . 9 87 109 1 . 7 2 . 48 9 11 . 17 . . . . . . . . 7 11 . 10 24 7 3 29 Explosive 135 | . . 1 18 . . 4 . 8 7 . 11 . . 42 14 8 . 11 2 4 5 . . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 1 . . Robot Hit Streak 72 | 4 6 5 22 10 . 12 72 24 1 . 13 15 . 16 18 27 . 27 15 27 13 . 39 16 17 . 19 24 13 9 24 50 35 30 Robot Miss Streak 5 | . 4 2 3 2 . 1 2 2 2 . . . . 2 . 5 . 1 3 1 3 . 1 1 . . . 2 3 1 2 3 3 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 2 1 Secondary Targets 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Autonomous 320 | . . . . . . 25 130 147 2 . 8 2 . 6 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1089 | 4 67 14 107 32 4 28 128 146 6 12 12 2 6 73 12 19 1 55 37 9 20 4 29 12 2 . 3 21 13 14 47 18 87 45 Core Hits 861 | 3 33 8 77 21 . 19 52 61 12 . 4 1 1 114 34 12 1 56 34 10 37 2 26 12 6 . 5 17 10 11 41 23 93 25 Critical Kills 74 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 4 7 9 9 32 4 Critical Parts Destroyed 80 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 10 4 3 11 5 42 2 Critical Strikes 211 | . 2 . 1 1 . 1 4 5 1 . . . . 5 3 . . 2 5 1 1 1 6 . . . 2 17 8 10 24 14 84 13 Burn 4 | . . . . . . . . . . . . . . 1 2 . . 1 . . . . . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 . 1 . . Destroy 166 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 8 8 24 13 84 13 Blast 20 | . 1 . 1 1 . 1 4 4 . . . . . . . . . . 3 1 1 . 3 . . . . . . . . . . . Smash 3 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impale 12 | . . . . . . . . . . . . . . 4 1 . . 1 2 . . 1 3 . . . . . . . . . . . Melee Attacks 371 | . 24 15 23 1 5 11 . 16 12 12 . . 6 64 3 . 5 7 36 1 5 4 13 5 3 5 11 9 8 9 6 5 40 7 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact 94 | . 24 3 . . . . . 16 12 . . . . . . . . . . . . . . . . . . . . . . . 32 7 Slashing 65 | . . 12 23 1 . 11 . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . Piercing 194 | . . . . . . . . . . . . . 6 46 3 . 5 7 36 1 5 4 13 5 3 5 11 9 8 9 5 5 8 . Sneak Attacks 52 | . 3 3 1 . 4 5 . 6 . 12 . . . 6 . . 1 . 2 . 5 . . . . . 1 2 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55973 | 45 1343 472 3636 783 . 2034 6299 8198 1099 . 638 60 215 7263 1990 1035 100 3267 2352 1233 2464 363 2498 902 311 . 548 709 163 610 2029 635 1231 1448 Guns 9525 | 45 7 . . . . 247 1448 2152 . . 173 60 . 1191 199 373 . 1100 . . . . . . . . . 148 96 73 586 206 1222 199 Cannons 23460 | . 1157 175 2076 746 . 1178 4824 4951 . . . . . . . . . . 656 421 512 . 1277 902 311 . 401 361 . 441 1443 379 . 1249 Explosions 15452 | . . 69 1446 37 . 235 . 425 901 . 465 . . 4710 1666 662 . 1726 728 812 1561 . . . . . . . . . . . 9 . Melee 7503 | . 177 228 110 . . 374 . 670 198 . . . 215 1362 125 . 100 441 968 . 391 363 1221 . . . 147 200 67 96 . 50 . . Ramming 33 | . 2 . 4 . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 20971 | 45 1164 175 1192 340 . 1178 4599 4776 . . . . . 160 . 277 . 725 656 421 512 . 1277 902 311 . . 148 96 73 317 206 1222 199 Thermal 13271 | . . 69 1129 443 . 330 1673 2366 . . 173 60 . 1708 199 96 . 375 376 . . . . . . . 401 361 . 441 1443 379 . 1249 Explosive 13242 | . . . 1201 . . 152 . 386 434 . 465 . . 3816 1666 662 . 1726 352 812 1561 . . . . . . . . . . . 9 . Electromagnetic 684 | . . . . . . . . . 467 . . . . 217 . . . . . . . . . . . . . . . . . . . . Impact 1089 | . 177 44 . . . . . 670 198 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1248 | . . 184 110 . . 374 . . . . . . . 311 . . . . . . . . . . . . . . . . 269 . . . Piercing 5435 | . . . . . . . . . . . . . 215 1051 125 . 100 441 968 . 391 363 1221 . . . 147 200 67 96 . 50 . . Highest Corruption 8 | . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 8 . . 1 Average Corruption 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 3 . . 1 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 9 . . 1 Corruption Blocked 18 | . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . 15 . . Effects 8 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 1 Message Errors 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4618 | . 97 86 148 6 . 388 689 984 110 . . . . 406 116 50 . 198 150 190 133 260 454 . . . . 90 . 41 . 22 . . Projectiles 1696 | . . . 26 6 . 319 689 590 . . . . . . . . . . 11 20 8 . 5 . . . . . . . . 22 . . Explosions 711 | . . 14 109 . . 1 . . 24 . . . . 203 8 50 . 46 35 170 51 . . . . . . . . . . . . . Melee 2211 | . 97 72 13 . . 68 . 394 86 . . . . 203 108 . . 152 104 . 74 260 449 . . . . 90 . 41 . . . . Knockbacks 66 | . 11 2 7 4 . 2 10 19 1 . . . . . . . . . 6 1 . . 1 2 . . . . . . . . . . Impact 4 | . . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 60 | . 11 1 7 4 . 2 9 16 . . . . . . . . . . 6 1 . . 1 2 . . . . . . . . . . Secondary 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 118 | . . . . . . . . . 57 . 16 . . . . . . 1 . 44 . . . . . . . . . . . . . . Shots 5 | . . . . . . . . . 2 . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . Rammed 5 | . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . 2 . 1 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 203 | . . . 4 10 . . . 6 . . . . . 68 104 196 35 196 199 100 1 . . 4 6 2 194 175 203 8 24 . . . Average Temperature 56 | . . . 2 5 . . . 6 . . . . . 14 43 89 19 55 66 62 1 . . 2 4 2 55 52 71 8 12 . . . Received Heat Transfer 1231 | . 150 28 92 32 . 20 102 110 135 . 36 . . 201 . . . 57 63 . . . 21 70 . . 21 12 18 9 9 . 45 . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . Longest Duration 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . Robots Corrupted 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . 2 . . . . . 4 4 . . . . 5 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 25 | . 5 1 . . . . 1 14 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 . 1 . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 . 1 . . Parts Melted 20 | . . . 4 . . . 1 1 . . . . . 5 . . . . . . . . . . . . 3 1 . 1 1 3 . . Heat Transferred 13977 | . . 100 1630 766 . 396 2081 2973 . . 222 74 . 2078 444 148 . 629 250 . . . . . . . 259 259 . 296 888 259 . 225 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2481 | 10 455 381 1776 1188 . 245 1281 1640 . . . 208 72 2481 . . . . 1242 . . . . 599 397 . 504 629 774 905 1480 1774 1883 . Initial 1135 | . 6 124 89 692 . . 59 540 . . . . 72 50 . . . . 415 . . . . 44 293 . . 283 353 435 508 888 1135 . Average 688 | 3 295 198 791 1014 . 79 881 1058 . . . 164 72 1236 . . . . 708 . . . . 334 350 . 185 440 551 622 902 1283 1301 . Maximum Alert Level 5 | . 2 1 5 4 . 1 4 5 . . . 1 . 5 . . . . 4 . . . . 2 1 . 2 2 3 3 4 5 5 . Low Security (%) 19 | 100 10 41 26 . . 95 5 . . . . 75 100 7 . . . . . . . . . 24 . . 62 . . . . . . . Level 1 20 | . 76 58 16 . . 4 14 . . . . 24 . 11 . . . . . . . . . 28 100 . 15 47 14 . . . . . Level 2 14 | . 12 . 4 2 . . 6 28 . . . . . 8 . . . . 65 . . . . 46 . . 22 52 75 65 16 . . . Level 3 18 | . . . 23 54 . . 23 27 . . . . . 20 . . . . 26 . . . . . . . . . 9 34 70 31 . . Level 4 19 | . . . 18 42 . . 49 35 . . . . . 22 . . . . 7 . . . . . . . . . . . 13 57 14 . Level 5 8 | . . . 10 . . . . 7 . . . . . 28 . . . . . . . . . . . . . . . . . 10 85 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 115 | . 8 . 13 . . . 11 13 . . . 1 . 16 . . . . 11 . . . . 4 . . 5 4 1 7 11 7 3 . Investigation 48 | . 7 . 9 . . . 7 3 . . . . . 6 . . . . 4 . . . . 2 . . 2 2 . 2 1 1 2 . Extermination 7 | . . . . . . . . 4 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . Reinforcement 12 | . 1 . 2 . . . . . . . . 1 . 4 . . . . 1 . . . . . . . . . . . . 2 1 . Assault 20 | . . . 2 . . . 4 6 . . . . . 2 . . . . 3 . . . . . . . . . . 2 . 1 . . Garrison 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Intercept 24 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 3 2 1 3 9 3 . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 48 | . 3 . 2 . . . . . . . . . . 4 . . . . 1 . . . . 2 2 . . . . 3 4 2 25 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 639 | . 25 4 52 20 . 13 37 51 9 . 3 2 . 61 2 6 4 23 30 6 7 . 8 26 5 1 16 9 13 22 64 44 57 19 Peak Tracking Total 21 | . 6 2 5 4 . 3 7 6 4 . 1 2 . 7 6 5 4 11 13 4 9 . 4 15 5 1 5 6 6 9 21 20 7 12 Tactical Retreats 44 | . . . . 3 . 2 . 1 2 . . . . 9 . . . . 3 2 . . . 3 . . 3 . 2 2 8 3 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 10 | . 1 1 . . . . 1 1 . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . 1 . . . Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . 1 . 1 . . . . . . . . 4 . . 1 . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 237 | . 14 16 36 8 . 7 18 29 . . . 2 . 53 . . . 1 10 . . . . 8 1 2 1 4 1 2 7 . 11 6 Max in Single Turn 9 | . 1 2 2 1 . 2 1 4 . . . . . 9 . . . 1 6 . . . . 8 1 1 . 1 1 1 1 . 2 2 Garrison Access 12 | . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . 1 1 1 1 . 3 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged 6 | . 2 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 8 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 2 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 97 | . 9 1 11 . 4 . 9 4 . . . . . 10 . . 4 1 5 . . 4 . 3 . 3 2 5 2 4 8 7 1 . Terminals 38 | . 7 . 9 . . . 6 2 . . . . . . . . . 1 . . . . . . . . . 2 . 2 5 3 1 . Fabricators 11 | . . . . . . . . . . . . . . 3 . . . . 3 . . . . 2 . . . 1 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 2 . . . 2 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 3 . . . Garrison Access 14 | . . . . . . . 1 . . . . . . 3 . . . . 1 . . . . 1 . . 2 1 1 1 . 3 . . Total Hacks 257 | . 27 1 30 . 6 . 21 12 . . . . . 17 . . 30 7 12 . . 12 . 7 . 24 4 11 3 7 15 10 1 . Successful 179 | . 17 1 15 . 6 . 10 3 . . . . . 11 . . 30 7 9 . . 12 . 5 . 24 1 4 2 4 10 7 1 . Failed 77 | . 9 . 15 . . . 11 9 . . . . . 6 . . . . 3 . . . . 2 . . 3 7 1 3 5 3 . . Catastrophic 8 | . 2 . 2 . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 302 | . 17 . 17 . 1 . 15 3 . . . 6 . 58 . . . . 40 . . . . 15 10 . 19 17 12 18 23 17 14 . Terminals 106 | . 25 . 28 . . . 17 9 . . . . . . . . . 7 . . . . . . . . . 5 . 2 8 4 1 . Fabricators 23 | . . . . . . . . . . . . . . 4 . . . . 10 . . . . 5 . . . 2 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 2 . 2 . . . 2 3 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . 1 . 2 7 . . . Garrison Access 28 | . . . . . . . 2 . . . . . . 6 . . . . 1 . . . . 2 . . 4 3 2 3 . 5 . . Terminal Hacks 114 | . 9 1 7 . 6 . 5 1 . . . . . . . . 30 7 . . . 12 . . . 24 . 1 . 2 5 3 1 . Record 54 | . . . . . 6 . . . . . . . . . . . 11 7 . . . 5 . . . 23 . . . 2 . . . . Part Schematic 13 | . . . . . . . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 3 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 2 . 4 . . . 1 . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 10 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 3 . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . . . . . . . . . . . 7 . . . . 4 . . . 2 1 . . . . . Load Schematic 6 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . 1 . . . . . . Build 8 | . . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . 1 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . 1 5 . . . Insert Component 9 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 5 . . . Analyze 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 1 1 1 . 3 . . Seal Access 11 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 1 1 1 . 3 . . Unauthorized Hacks 29 | . 8 . 8 . . . 5 2 . . . . . 5 . . . . . . . . . . . . . . . . . 1 . . Terminals 14 | . 6 . 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 12 | . 4 . 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 2 . . . 2 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Tunnel 11 | . 2 . 2 . . . 2 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 8 . . . 5 2 . . . . . 4 . . . . 3 . . . . 2 . . 1 3 1 2 3 2 . . Full Trace Events 16 | . 3 . 3 . . . 1 1 . . . . . 1 . . . . 3 . . . . 2 . . 1 1 . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 26 | . . . . . . . . . . . . . . 11 . . 6 . 3 . . . . . . . . . . . . 3 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 151 | . . . . . . . . . . . . . . 13 . . 10 . 41 . . 3 . . . . 13 9 . 10 27 . 25 . Parts Built 9 | . . . . . . . . . . . . . . . . . . . 6 . . . . 1 . . . 1 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 635 | . . . . . . . . . . . . . . . . . . . 271 . . . . 222 . . . 68 74 . . . . . Total Part Build Rating 60 | . . . . . . . . . . . . . . . . . . . 37 . . . . 6 . . . 8 9 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 21 | . . . . . 4 . . . . 11 . . . . . . . . . . . . . . . 1 2 . 1 . . . 1 1 Non-combat 9 | . . . . . 3 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Combat 10 | . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . 2 . 1 . . . 1 . Robot Hacks Applied 20 | . . . . . 4 . . . . 12 . . . . . . . . . . . . . . . . 2 . 1 . . . 1 . parse_system 20 | . . . . . 4 . . . . 12 . . . . . . . . . . . . . . . . 2 . 1 . . . 1 . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 49 | . . . . . . . . . . 4 . . . 3 . . . . 2 3 . . . . 1 . 2 . 3 . . 4 27 . Largest Group 16 | . . . . . . . . . . 4 4 4 . 3 . . . . 2 3 . . . . 1 1 2 . 3 . . 4 16 . Highest-Rated Group 1394 | . . . . . . . . . . 155 155 155 . 84 . . . . 58 75 . . . . 29 39 206 . 345 . . 406 1394 . Highest-Rated Ally 269 | . . . . . . . . . . 40 40 40 . 28 . . . . 29 25 . . . . 29 39 103 . 115 . . 122 269 . Zionite Dispatches 8 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . 1 . 1 . . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 8 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 6 . . . . . . . . STAY 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 208 | . . . . . . . . . . . 16 13 . 23 . . . . . 2 . . . . . . 17 . 9 . . 21 107 . Total Damage 11040 | . . . . . . . . . . . 376 686 . 377 . . . . . 80 . . . . . . 954 . 467 . . 1152 6948 . Kills 72 | . . . . . . . . . . . 3 5 . 4 . . . . . 1 . . . . . . 6 . 1 . . 5 47 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 133 | . 3 . 1 . . . 1 . . . . . . . . . 128 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . . . 2 . . . 2 2 . 1 . 2 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 58 | . . . . . . . . . . . . 1 . 14 . . . . 9 . . . . 4 2 . 4 5 2 5 7 1 4 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Emergency Access 7 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . 1 . 1 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 . . . . . Component Schematics 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . 1 . 1 . Prototype Schematics 6 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 1 . 1 . Unaware Schematics 6 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . 1 1 . Unaware Analyses 5 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . 1 . . . . . . . Trap Installations 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 26086 | 93 1977 949 1858 833 1144 1295 2059 2074 923 3364 1334 135 158 1124 227 389 56 375 711 257 412 53 447 278 127 423 258 299 164 253 629 291 826 291 Spaces Moved 31949 | 39 995 534 923 496 656 544 808 782 514 2091 760 135 560 2365 792 1686 99 1002 1467 566 1620 199 855 1118 388 635 960 700 708 889 1699 1134 2420 810 Core 28 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . Treads 9160 | 31 995 534 923 496 656 544 808 782 514 2091 760 22 . . . . . . . . . . . . . . . . . . . . 4 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22757 | . . . . . . . . . . . . 113 560 2365 792 1686 99 1002 1467 566 1620 199 855 1118 388 635 960 700 708 889 1675 1134 2416 810 Fastest Speed 7 | 50 160 160 145 145 145 225 225 145 150 150 150 20 20 17 18 18 18 18 15 7 12 18 18 15 15 17 12 11 10 8 9 10 10 10 Average Speed 59 | 137 160 160 147 145 170 225 225 214 150 150 150 60 20 18 18 18 18 18 16 14 17 18 18 17 16 20 15 16 13 12 13 10 10 10 Slowest Speed 515 | 160 160 160 240 145 225 225 225 225 150 150 150 515 20 20 18 18 18 87 107 15 18 18 18 18 17 93 98 96 14 97 104 10 270 82 Overloaded Moves 79 | . . . . . . . . . . . . . . . . . . . . 14 3 . . . . . . . . 26 36 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 75 | . . . . . . . . . . . . . 3 11 . . . . 8 . . . . 7 . . 8 2 3 5 5 9 12 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 66 | 4 99 95 88 97 89 97 66 16 49 91 88 3 96 70 90 98 78 86 37 71 94 61 95 23 26 99 30 67 23 84 87 30 72 41 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 64 | . 2 . 2 1 1 . 2 2 . . . . . 13 . 1 20 1 . . . 3 . 10 . . . 2 . . 4 . . . Known Exits Taken 22 | . 1 . . . . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 1 . 1 . . . 4 3 . . . 2 3 . 1 . 3 3 . 2 . . . . . . . . . . . Spaces Dug 125 | . 1 . 7 . . 1 . 17 . . . . . 8 9 . . . 13 1 . . 2 6 2 1 7 3 1 5 3 5 1 32 Terrain Destroyed 2220 | . 1 30 134 27 . 40 29 133 17 . 36 . . 261 77 57 . 57 103 74 56 . 11 30 2 1 7 11 1 6 3 5 623 388 Melee 49 | . 1 . . . . 1 . . . . . . . 8 . . . . 11 . . . . 3 2 1 7 3 1 4 1 4 1 1 Projectile 1056 | . . . 2 4 . 3 29 11 1 . 1 . . . . 1 . . 15 9 15 . 11 5 . . . 4 . 2 2 1 554 386 AOE 1099 | . . 30 132 23 . 36 . 122 16 . 35 . . 253 77 56 . 57 77 65 41 . . 22 . . . . . . . . 57 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 37159 | 70 1196 585 1217 558 680 600 1011 1107 623 2324 943 189 589 2816 846 1737 129 1139 1840 721 1707 208 1105 1175 438 923 1036 837 755 998 2025 1271 2820 941 Wait 2983 | 22 75 15 129 22 . 36 134 220 55 174 172 12 22 238 8 14 21 48 298 128 48 . 188 27 24 257 39 76 21 53 164 62 155 26 Move 31769 | 38 994 533 922 495 655 543 807 781 513 2090 759 135 553 2343 791 1685 98 1001 1451 565 1619 198 854 1104 387 634 943 694 701 878 1685 1116 2397 807 Hop 68 | . . . . . . . . . . . . . 3 10 . . . . 7 . . . . 6 . . 8 2 3 5 5 8 10 1 Pick Up 99 | . 2 1 1 . 3 . 2 2 . 13 . 3 . 1 1 . 1 5 3 . 1 1 . . . 6 2 . 1 4 16 5 17 8 Fast Attach 156 | 7 3 5 4 . 6 . 5 8 . 9 . 8 3 21 2 1 1 9 9 . . 2 . 4 5 5 8 3 1 3 13 2 8 1 Attach 55 | . 1 . . . . . . 3 . 4 . 1 . 1 . . 1 3 1 . . 1 . . 1 4 1 . . 1 14 . 9 9 Detach 21 | . . . . . . . . 2 . 1 . 1 . 1 . . . . . . . . . . . 2 . . . . 5 . 2 7 Swap 76 | . 1 1 9 . 1 1 1 7 . 1 . 1 . 2 . . . . 8 . . . . . 3 . . 3 . 4 17 . 11 5 Drop 200 | . 2 2 4 . 10 . 4 6 . 20 . 11 2 18 2 1 2 13 8 . 1 2 . 3 4 9 10 2 2 7 14 7 23 11 Fire 853 | 3 73 13 99 27 . 4 30 36 21 . 11 . . 86 23 33 . 28 14 13 21 . 19 13 5 1 9 26 9 15 54 26 91 50 Melee 361 | . 24 15 23 1 5 11 . 16 12 12 . . 6 62 3 . 5 7 36 1 5 4 13 5 3 5 11 9 8 9 5 5 33 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 2 . 1 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Rewire 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 493 | . 19 . 25 13 . 5 22 26 22 . . 17 . 33 16 3 . 25 5 1 12 . 31 13 6 . 5 21 9 19 32 40 64 9 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x2 / Upp / Ext / *Arm) -4/Armory -4/Lab -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 374 | -10/Materials | Identified exit to Mines 429 | -10/Materials | Central database locked down 473 | -10/Materials | Reached level 2 532 | -10/Materials | Discovered new exit (range 16) 917 | -10/Materials | Discovered new exit (range 8) 992 | -10/Materials | Reached level 3 1011 | -10/Materials | Upgraded with Utility slot (x1) 1011 | -10/Materials | Upgraded with Weapon slot (x1) 2071 | -10/Materials | Entered Mines 2073 | -10/Mines | Reached level 4 2114 | -10/Mines | Learned Materials garrison access intel 2170 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2230 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2336 | -10/Mines | Discovered new exit (range 9) 2541 | -10/Mines | Discovered new exit (range 10) 2702 | -10/Mines | Reached level 5 2907 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3020 | -10/Mines | Entered Materials 3022 | -9/Materials | Reached level 6 3199 | -9/Materials | Upgraded with Weapon slot (x1) 3285 | -9/Materials | Upgraded with Propulsion slot (x1) 3490 | -9/Materials | Reached level 7 3599 | -9/Materials | Discovered new exit (range 14) 3787 | -9/Materials | Discovered new exit (range 16) 3838 | -9/Materials | Reached level 8 4020 | -9/Materials | Reached level 9 4220 | -9/Materials | First assault squad dispatched 4239 | -9/Materials | Discovered new exit (range 12) 4547 | -9/Materials | Discovered new exit (range 5) 4548 | -9/Materials | Reached level 10 4758 | -9/Materials | Discovered new exit (range 11) 4878 | -9/Materials | Entered Mines 4899 | -9/Mines | Met a Derelict bent on vengeance 5185 | -9/Mines | Discovered new exit (range 8) 5260 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5260 | -9/Mines | Discovered new exit (range 5) 5294 | -9/Mines | Discovered new exit (range 11) 5313 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5553 | -9/Mines | Learned location of Storage (-8) 5711 | -9/Mines | Entered Exiles 5713 | -9/Exiles | Reached level 11 5748 | -9/Exiles | Met 8R-AWN 5781 | -9/Exiles | Met EX-HEX 5838 | -9/Exiles | Met EX-DEC 5849 | -9/Exiles | Learned location of Zion (-7) 5902 | -9/Exiles | Met EX-BIN 6068 | -9/Exiles | Build established: Scavenger-Mutant 6113 | -9/Exiles | Visited The Gauntlet 6312 | -9/Exiles | Aligned with FarCom system 6314 | -9/Exiles | Given EX-Vault access code 6350 | -9/Exiles | Opened EX-Vault 6360 | -9/Exiles | Found Prototype Energy Gun 6360 | -9/Exiles | Identified AWS/Thermal 6368 | -9/Exiles | Found Prototype Energy Cannon 6368 | -9/Exiles | Identified YOLO Cannon 6372 | -9/Exiles | Found Prototype Ballistic Cannon 6372 | -9/Exiles | Identified AWS/Autocannon 6373 | -9/Exiles | Upgraded with Weapon slot (x1) 6464 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6545 | -9/Exiles | Upgraded with Weapon slot (x1) 6825 | -9/Exiles | Discovered new exit (range 15) 6849 | -9/Exiles | Build established: Executioner 6855 | -9/Exiles | Stole two prototypes: AWS/Autocannon, AWS/Thermal 6855 | -9/Exiles | Entered Mines 7153 | -8/Mines | Build established: Assassin 7263 | -8/Mines | Discovered new exit (range 16) 7994 | -8/Mines | Reached level 12 8058 | -8/Mines | Discovered new exit (range 14) 8150 | -8/Mines | Entered Materials 8150 | -8/Materials | Discovered new exit (range 16) 8151 | -8/Materials | Loaded intel: 1 garrison access location 8271 | -8/Materials | Build established: Executioner 8273 | -8/Materials | Reached level 13 8627 | -8/Materials | Discovered new exit (range 15) 8950 | -8/Materials | First assault squad dispatched 8997 | -8/Materials | Reached level 14 9092 | -8/Materials | Destroyed 9 combat bots 9408 | -8/Materials | Discovered new exit (range 16) 9536 | -8/Materials | Upgraded with Utility slot (x1) 9773 | -8/Materials | Upgraded with Propulsion slot (x1) 10209 | -8/Materials | Entered Factory 10211 | -7/Factory | FarCom data flow suspended 10211 | -7/Factory | Reached level 15 10536 | -7/Factory | Discovered new exit (range 13) 10609 | -7/Factory | First assault squad dispatched 10625 | -7/Factory | Identified exit to Lower Caves 10835 | -7/Factory | Upgraded with Utility slot (x2) 10856 | -7/Factory | Reached level 16 11042 | -7/Factory | Upgraded with Utility slot (x1) 11471 | -7/Factory | Destroyed 7 combat bots 12017 | -7/Factory | Reached level 17 12186 | -7/Factory | Upgraded with Propulsion slot (x2) 12283 | -7/Factory | Entered Lower Caves 12367 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12558 | -7/Lower Caves | Encountered a Warlord checkpoint 12654 | -7/Lower Caves | Build established: Assassin 12686 | -7/Lower Caves | Ambushed by wild Derelicts 13057 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13206 | -7/Lower Caves | Entered Zion 13586 | -7/Zion | Found Prototype Launcher 13634 | -7/Zion | Found Prototype Device 13675 | -7/Zion | Identified Phasing AFG 13710 | -7/Zion | Identified Gui. Missile Launcher 13742 | -7/Zion | Found Prototype Device 13744 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 13768 | -7/Zion | Given the Hacking Drone Bay 13768 | -7/Zion | Found Prototype Device 13954 | -7/Zion | Identified Hacking Drone Bay 14007 | -7/Zion | Visited the Megawrench Repair Shop 14040 | -7/Zion | Discovered new exit (range 14) 14373 | -7/Zion | Found Prototype Energy Gun 14406 | -7/Zion | Identified Storm Laser 14917 | -7/Zion | Found CR-A16's Pointy Stick 15083 | -7/Zion | Imprinted 15085 | -7/Zion | Declared Zion's savior 15486 | -7/Zion | Megawrench repaired 8 parts 15781 | -7/Zion | Found Prototype Device 15781 | -7/Zion | Identified Bomb Factory No. 2 16374 | -7/Zion | Found Prototype Special Weapon 16374 | -7/Zion | Identified RU-N14's Throwing Claymores 16377 | -7/Zion | Found RU-N14's Throwing Claymores 16381 | -7/Zion | Found RU-N14's Throwing Claymores 16384 | -7/Zion | Found RU-N14's Throwing Claymores 16570 | -7/Zion | Entered Proximity Caves 16570 | -6/Proximity Caves | Accompanied by 4 allies 17069 | -6/Proximity Caves | Reached level 18 17134 | -6/Proximity Caves | Learned 4 Factory zone layouts 17604 | -6/Proximity Caves | Destroyed B-75 Beast 17808 | -6/Proximity Caves | Discovered new exit (range 12) 17877 | -6/Proximity Caves | Learned location of 1 exit from Factory 17904 | -6/Proximity Caves | Entered Factory 17904 | -6/Factory | Accompanied by 4 allies 17905 | -6/Factory | Identified exit to Factory 17984 | -6/Factory | Found Exp. Targeting Computer 18001 | -6/Factory | Found Exp. Targeting Computer 18035 | -6/Factory | Retrieved Zion intel report: Active Terminals 18039 | -6/Factory | Sucked down chute 18039 | -6/Factory | Entered Waste 18039 | -6/Waste | The area was eerily silent 18041 | -6/Waste | Reached level 19 18109 | -6/Waste | Discovered new exit (range 12) 18197 | -6/Waste | Entered Factory 18226 | -6/Factory | Upgraded with Propulsion slot (x1) 18247 | -6/Factory | Build established: Scout 18393 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 18417 | -6/Factory | Retrieved Zion intel report: Branch Access 18417 | -6/Factory | Identified exit to Lower Caves 18491 | -6/Factory | Retrieved Zion intel report: Active Garrisons 18497 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 18512 | -6/Factory | Spotted B-75 Beast 18534 | -6/Factory | Core integrity fell below 50% 18547 | -6/Factory | Search patrols dispatched 18611 | -6/Factory | Core integrity fell below 20% 18783 | -6/Factory | Garrison activated, responded to threat 18801 | -6/Factory | Reached level 20 18886 | -6/Factory | Upgraded with Power slot (x1) 18897 | -6/Factory | First assault squad dispatched 18969 | -6/Factory | Found Prototype Launcher 18969 | -6/Factory | Identified Rocket Array 19039 | -6/Factory | Destroyed 8 combat bots 19059 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 19060 | -6/Factory | Zion Fire squad teleported in 19199 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 19201 | -6/Factory | Retrieved Zion intel report: Active Terminals 19227 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 19239 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 19245 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 19279 | -6/Factory | Retrieved Zion intel report: Emergency Access 19286 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 19290 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 19290 | -6/Factory | Discovered exit to Factory (range 10) 19298 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 19321 | -6/Factory | Entered Lower Caves 19323 | -6/Lower Caves | Reached level 21 19348 | -6/Lower Caves | Encountered a Warlord checkpoint 19365 | -6/Lower Caves | Identified exit to Lower Caves 19378 | -6/Lower Caves | Upgraded with Utility slot (x1) 19381 | -6/Lower Caves | Learned 12 Factory zone layouts 19410 | -6/Lower Caves | Spotted B-75 Beast 19413 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 19416 | -6/Lower Caves | Destroyed B-75 Beast 19548 | -6/Lower Caves | Entered another Lower Caves area 19550 | -6/Lower Caves | Discovered exit to Factory (range 11) 19552 | -6/Lower Caves | Learned 12 Factory zone layouts 19627 | -6/Lower Caves | Discovered new exit (range 9) 19627 | -6/Lower Caves | Spotted KT-KQJ(f) 19627 | -6/Lower Caves | Spotted 0E-FE7(f) 19627 | -6/Lower Caves | Spotted 4D-4EQ(f) 19628 | -6/Lower Caves | Spotted SH-FMA(f) 19629 | -6/Lower Caves | Encountered a Master Thief 19629 | -6/Lower Caves | Encountered a Master Thief 19629 | -6/Lower Caves | Encountered a Master Thief 19630 | -6/Lower Caves | Encountered a Master Thief 19633 | -6/Lower Caves | Spotted FY-KXG(f) 19639 | -6/Lower Caves | Encountered a Master Thief 19653 | -6/Lower Caves | Destroyed KT-KQJ(f) 19804 | -6/Lower Caves | Destroyed FY-KXG(f) 19804 | -6/Lower Caves | Destroyed SH-FMA(f) 19818 | -6/Lower Caves | Destroyed 4D-4EQ(f) 19831 | -6/Lower Caves | Destroyed 0E-FE7(f) 19881 | -6/Lower Caves | Encountered a Warlord checkpoint 19923 | -6/Lower Caves | Identified exit to Data Miner 19937 | -6/Lower Caves | Entered Data Miner 19937 | -6/Data Miner | Discovered new exit (range 6) 19941 | -6/Data Miner | Met Data Miner 19944 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19944 | -6/Data Miner | Learned location of Section 7 (-2) 19947 | -6/Data Miner | Received God Mode back door access code from Data Miner 19954 | -6/Data Miner | Destroyed Data Miner 19957 | -6/Data Miner | Found Prototype Hackware 19957 | -6/Data Miner | Identified Ghost Barrier 19958 | -6/Data Miner | Interfaced with the Data Conduit 19960 | -6/Data Miner | Found Prototype Hackware 19993 | -6/Data Miner | Identified exit to Proximity Caves 19993 | -6/Data Miner | Entered Proximity Caves 19997 | -5/Proximity Caves | Learned Factory stockpile data 20049 | -5/Proximity Caves | Reached level 22 20068 | -5/Proximity Caves | Spotted B-75 Beast 20069 | -5/Proximity Caves | Destroyed B-75 Beast 20104 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20177 | -5/Proximity Caves | Attracted the attention of an 0b10 base 20233 | -5/Proximity Caves | Learned Armory security intel 20233 | -5/Proximity Caves | Learned Extension security intel 20233 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves 20238 | -5/Proximity Caves | Destroyed 13 combat bots 20278 | -5/Proximity Caves | Build established: Hacker-Sprinter 20368 | -5/Proximity Caves | Entered Factory 20369 | -5/Factory | Identified exit to Factory 20369 | -5/Factory | Identified exit to Upper Caves 20372 | -5/Factory | Loaded intel: 286 machine locations 20374 | -5/Factory | Identified Deep Network Scanner 20444 | -5/Factory | Fabricated Adv. System Restoration Module (x2) 20482 | -5/Factory | Reached level 23 20501 | -5/Factory | Upgraded with Propulsion slot (x1) 20523 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 20611 | -5/Factory | Fabricated Adv. Coolant Injector (x2) 20632 | -5/Factory | Retrieved Zion intel report: Trap Installations 20687 | -5/Factory | Retrieved Zion intel report: Active Garrisons 20721 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 20722 | -5/Factory | Zion Thermal Resupply teleported in 20804 | -5/Factory | Retrieved Zion intel report: Emergency Access 20831 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 20851 | -5/Factory | Intercept squad dispatched 20862 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 20862 | -5/Factory | Spotted Tracker 20875 | -5/Factory | Core integrity fell below 50% 20876 | -5/Factory | Spotted Combat Programmer 20878 | -5/Factory | Destroyed Tracker 20885 | -5/Factory | Destroyed Combat Programmer 20940 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 20961 | -5/Factory | Retrieved Zion intel report: Component Schematics 20968 | -5/Factory | First assault squad dispatched 20969 | -5/Factory | Retrieved Zion intel report: Component Schematics 20970 | -5/Factory | Zion Hover Resupply teleported in 21016 | -5/Factory | Fabricated Tri-rail Accelerator? 21016 | -5/Factory | Core integrity fell below 20% 21079 | -5/Factory | Entered Upper Caves 21080 | -5/Upper Caves | Identified exit to Upper Caves 21125 | -5/Upper Caves | Spotted B-75 Beast 21126 | -5/Upper Caves | Destroyed B-75 Beast 21140 | -5/Upper Caves | Learned location of 1 exit from Factory 21155 | -5/Upper Caves | Encountered a Warlord checkpoint 21159 | -5/Upper Caves | Learned 8 Factory zone layouts 21336 | -5/Upper Caves | Entered another Upper Caves area 21336 | -5/Upper Caves | Spotted 3Z-RRJ(f) 21336 | -5/Upper Caves | Spotted EJ-8LP(f) 21337 | -5/Upper Caves | Encountered a Master Thief 21337 | -5/Upper Caves | Encountered a Master Thief 21343 | -5/Upper Caves | Encountered a Warlord checkpoint 21545 | -5/Upper Caves | Discovered new exit (range 9) 21546 | -5/Upper Caves | Identified exit to Zhirov 21577 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 21639 | -5/Upper Caves | Destroyed 11 combat bots 21662 | -5/Upper Caves | Reached level 24 21698 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21748 | -5/Upper Caves | Entered Zhirov 21748 | -5/Zhirov | Discovered new exit (range 3) 21752 | -5/Zhirov | Met Zhirov 21758 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21761 | -5/Zhirov | Found Alien Artifact 21761 | -5/Zhirov | Identified Integrated Dissipator 21761 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21768 | -5/Zhirov | Found Alien Artifact 21801 | -5/Zhirov | Identified exit to Proximity Caves 21801 | -5/Zhirov | Entered Proximity Caves 21801 | -4/Proximity Caves | Learned Research emergency access door positions 21805 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22080 | -4/Proximity Caves | Destroyed 10 combat bots 22233 | -4/Proximity Caves | Discovered exit to Factory (range 5) 22248 | -4/Proximity Caves | Entered Factory 22249 | -4/Factory | Identified exit to Armory 22250 | -4/Factory | Identified exit to Extension 22250 | -4/Factory | Reached level 25 22251 | -4/Factory | Identified exit to Research 22251 | -4/Factory | Identified exit to Upper Caves 22252 | -4/Factory | Loaded intel: 288 machine locations 22266 | -4/Factory | Upgraded with Utility slot (x1) 22274 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 22303 | -4/Factory | Fabricated Imp. Remote Datajack? 22304 | -4/Factory | Retrieved Zion intel report: Emergency Access 22317 | -4/Factory | Garrison activated, responded to threat 22392 | -4/Factory | Spotted B-86 Titan 22395 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 22397 | -4/Factory | Destroyed B-86 Titan 22414 | -4/Factory | Retrieved Zion intel report: Trap Installations 22510 | -4/Factory | Intercept squad dispatched 22526 | -4/Factory | Entered Armory 22528 | -4/Armory | Loaded intel: 76 machine locations 22537 | -4/Armory | Found Exp. Signal Interpreter 22568 | -4/Armory | Reached level 26 22609 | -4/Armory | Retrieved Zion intel report: Trap Installations 22620 | -4/Armory | Identified Transdimensional Reconstructor 22620 | -4/Armory | Warped through subspace to slip node 22620 | -4/Armory | Discovered new exit (range 1) 22620 | -4/Armory | Identified exit to Lab 22636 | -4/Armory | Retrieved Zion intel report: Emergency Access 22637 | -4/Armory | Zion Kinetic Resupply teleported in 22653 | -4/Armory | Entered Lab 22653 | -4/Lab | Accompanied by 1 ally 22653 | -4/Lab | Discovered exit to Research (range 9) 22655 | -4/Lab | Hidden lab's door opened automatically 22655 | -4/Lab | Sensor layout match revealed 22656 | -4/Lab | Gained access to the hidden lab's interior 22696 | -4/Lab | Found Prototype Special Weapon 22698 | -4/Lab | Identified Gui. Remote Datajack 22700 | -4/Lab | Decrypted terminal 22700 | -4/Lab | Acquired modification code for an L2 power cell 22709 | -4/Lab | Found Alien Artifact 22730 | -4/Lab | Found Alien Artifact 22770 | -4/Lab | Identified Integrated Reactor 22770 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 22773 | -4/Lab | Found Prototype Hackware 22774 | -4/Lab | Identified Quantum Router 22782 | -4/Lab | Found Transdimensional Reconstructor 22793 | -4/Lab | Identified Core Regenerator 22793 | -4/Lab | Used Core Regenerator, restored core integrity (+82) 22799 | -4/Lab | Detected for breach 22804 | -4/Lab | Destroyed A5 with code downloaded from Data Conduit 22806 | -4/Lab | Confronted by A5 22813 | -4/Lab | Decrypted terminal 22814 | -4/Lab | Decrypted terminal 22814 | -4/Lab | Found Alien Artifact 22814 | -4/Lab | Identified LC Capacitor 22882 | -4/Lab | Found Prototype Energy Cannon 22882 | -4/Lab | Identified Warp Cannon 23060 | -4/Lab | Found Prototype Energy Cannon 23060 | -4/Lab | Identified Potential Cannon 23068 | -4/Lab | Decrypted terminal 23076 | -4/Lab | Entered Research 23078 | -3/Research | Loaded intel: 117 machine locations 23078 | -3/Research | Reached level 27 23143 | -3/Research | Discovered new exit (range 7) 23144 | -3/Research | Identified exit to Research 23162 | -3/Research | Retrieved Zion intel report: Main Access 23186 | -3/Research | Retrieved Zion intel report: Component Schematics 23207 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 23220 | -3/Research | Reached level 28 23220 | -3/Research | Intercept squad dispatched 23232 | -3/Research | Retrieved Zion intel report: Unaware Analyses 23233 | -3/Research | Zion Heavy squad teleported in 23236 | -3/Research | Spotted Tracker 23236 | -3/Research | Spotted Tracker 23236 | -3/Research | Destroyed Tracker 23240 | -3/Research | Destroyed Tracker 23246 | -3/Research | Found Exp. Phase Shifter 23247 | -3/Research | Spotted Combat Programmer 23249 | -3/Research | Destroyed Combat Programmer 23268 | -3/Research | Spotted Combat Programmer 23272 | -3/Research | Allies destroyed Combat Programmer 23302 | -3/Research | Discovered new exit (range 15) 23333 | -3/Research | Identified exit to Testing 23334 | -3/Research | Entered Testing 23335 | -3/Testing | Loaded intel: 61 machine locations 23385 | -3/Testing | Crushed by falling debris 23392 | -3/Testing | Retrieved Zion intel report: Emergency Access 23393 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 23423 | -3/Testing | Found Prototype Ballistic Gun 23423 | -3/Testing | Identified Hyp. Multirail 23450 | -3/Testing | Retrieved Zion intel report: Guard Positions 23456 | -3/Testing | Discovered exit to Research (range 3) 23458 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 23459 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 23466 | -3/Testing | Found Prototype Energy Gun 23466 | -3/Testing | Identified Tachyon Dispersion Ray 23471 | -3/Testing | Intercept squad dispatched 23473 | -3/Testing | Spotted Tracker 23476 | -3/Testing | Spotted Combat Programmer 23477 | -3/Testing | Destroyed Tracker 23481 | -3/Testing | Destroyed Combat Programmer 23496 | -3/Testing | Core integrity fell below 50% 23578 | -3/Testing | Reached level 29 23629 | -3/Testing | Fabricated Cld. Impulse Thruster (x1) 23633 | -3/Testing | Entered Research 23634 | -2/Research | Loaded intel: 126 machine locations 23643 | -2/Research | Spotted B-90 Cyclops 23655 | -2/Research | Reached level 30 23667 | -2/Research | Destroyed B-90 Cyclops 23713 | -2/Research | Retrieved Zion intel report: Branch Access 23713 | -2/Research | Identified exit to Quarantine 23714 | -2/Research | Zion Light squad teleported in 23718 | -2/Research | Spotted B-90 Cyclops 23734 | -2/Research | Destroyed B-90 Cyclops 23755 | -2/Research | Fabricated Exp. Q-thruster? 23759 | -2/Research | Spotted B-90 Cyclops 23760 | -2/Research | Destroyed B-90 Cyclops 23764 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 23777 | -2/Research | Intercept squad dispatched 23781 | -2/Research | Spotted B-90 Cyclops 23790 | -2/Research | Spotted B-90 Cyclops 23792 | -2/Research | Destroyed B-90 Cyclops 23797 | -2/Research | Entered Quarantine 23798 | -2/Quarantine | Loaded intel: 58 machine locations 23799 | -2/Quarantine | Reached level 31 23822 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 23824 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 23834 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 23843 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 23844 | -2/Quarantine | Found Alien Artifact 23898 | -2/Quarantine | Found Alien Artifact 23938 | -2/Quarantine | Found Alien Impact Weapon 23938 | -2/Quarantine | Identified Core Stripper 23944 | -2/Quarantine | Identified Subatomic Replicator 23946 | -2/Quarantine | Discovered new exit (range 4) 23947 | -2/Quarantine | Identified exit to Access 23949 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 23950 | -2/Quarantine | Intercept squad dispatched 23951 | -2/Quarantine | Spotted Tracker 23951 | -2/Quarantine | Spotted Tracker 23958 | -2/Quarantine | Destroyed Tracker 23962 | -2/Quarantine | Spotted Combat Programmer 23962 | -2/Quarantine | Destroyed Tracker 23963 | -2/Quarantine | Spotted Combat Programmer 23964 | -2/Quarantine | Destroyed Combat Programmer 23970 | -2/Quarantine | Destroyed Combat Programmer 24043 | -2/Quarantine | Spotted Fortress 24047 | -2/Quarantine | First assault squad dispatched 24050 | -2/Quarantine | Discovered new exit (range 5) 24050 | -2/Quarantine | Identified exit to Section 7 24050 | -2/Quarantine | Entered Section 7 24051 | -2/Section 7 | Loaded intel: 145 machine locations 24062 | -2/Section 7 | Found Alien Artifact 24066 | -2/Section 7 | Identified Core Physics Calibrator 24075 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 24085 | -2/Section 7 | Found Integrated Dissipator 24085 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24092 | -2/Section 7 | Discovered exit to Access (range 4) 24098 | -2/Section 7 | Spotted Executioner 24103 | -2/Section 7 | Spotted B-99 Colossus 24113 | -2/Section 7 | Found Integrated Dissipator 24113 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24114 | -2/Section 7 | Found Integrated Dissipator 24114 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24116 | -2/Section 7 | Found Integrated Dissipator 24116 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24122 | -2/Section 7 | Found Alien Artifact 24122 | -2/Section 7 | Identified LRC Armor 24122 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 24124 | -2/Section 7 | Found LRC Armor 24124 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 24126 | -2/Section 7 | Used Subatomic Replicator to replicate Alien Artifact 24127 | -2/Section 7 | Found Alien Artifact 24128 | -2/Section 7 | Identified LRC Storage 24128 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 24134 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 24141 | -2/Section 7 | Found Alien Artifact 24205 | -2/Section 7 | Found Alien Energy Cannon 24206 | -2/Section 7 | Installed L-Cannon capacitor 24208 | -2/Section 7 | Intercept squad dispatched 24218 | -2/Section 7 | Spotted Tracker 24218 | -2/Section 7 | Spotted Tracker 24221 | -2/Section 7 | Destroyed Tracker 24227 | -2/Section 7 | Reached level 32 24241 | -2/Section 7 | Spotted Combat Programmer 24242 | -2/Section 7 | Spotted Combat Programmer 24252 | -2/Section 7 | Destroyed Combat Programmer 24260 | -2/Section 7 | Destroyed Combat Programmer 24278 | -2/Section 7 | Found Transdimensional Reconstructor 24279 | -2/Section 7 | Found Transdimensional Reconstructor 24281 | -2/Section 7 | Spotted Executioner 24317 | -2/Section 7 | Destroyed Tracker 24320 | -2/Section 7 | Found Exp. Targeting Computer 24324 | -2/Section 7 | Spotted Striker 24324 | -2/Section 7 | Spotted Striker 24356 | -2/Section 7 | Destroyed Striker 24362 | -2/Section 7 | Destroyed Striker 24387 | -2/Section 7 | Found Alien Energy Gun 24388 | -2/Section 7 | Identified Sigix Sheargun 24393 | -2/Section 7 | Spotted Executioner 24422 | -2/Section 7 | Spotted Executioner 24435 | -2/Section 7 | Destroyed Executioner 24441 | -2/Section 7 | Destroyed Executioner 24444 | -2/Section 7 | Found Exp. Core Analyzer 24448 | -2/Section 7 | Found Sigix Sheargun 24457 | -2/Section 7 | Intercept squad dispatched 24467 | -2/Section 7 | Spotted Tracker 24468 | -2/Section 7 | Spotted Tracker 24479 | -2/Section 7 | Destroyed Tracker 24481 | -2/Section 7 | Destroyed Tracker 24491 | -2/Section 7 | Spotted Combat Programmer 24492 | -2/Section 7 | Spotted Combat Programmer 24496 | -2/Section 7 | Destroyed Combat Programmer 24506 | -2/Section 7 | Destroyed Combat Programmer 24520 | -2/Section 7 | Destroyed Executioner 24524 | -2/Section 7 | Core integrity fell below 50% 24524 | -2/Section 7 | Destroyed Executioner 24581 | -2/Section 7 | Spotted Alpha 7 24582 | -2/Section 7 | Spotted Alpha 7 24596 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 24598 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 24602 | -2/Section 7 | Found Alien Artifact 24604 | -2/Section 7 | Spotted B-90 Cyclops 24604 | -2/Section 7 | Spotted S7 Guard 24612 | -2/Section 7 | Found Alien Artifact 24618 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 24622 | -2/Section 7 | Identified Navigation Efficiency Matrix 24622 | -2/Section 7 | Identified Core Reset Matrix 24622 | -2/Section 7 | Identified Spacefold Activator 24625 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 24634 | -2/Section 7 | Found Alien Artifact 24637 | -2/Section 7 | Identified Integrated Mediator 24637 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 24646 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 24652 | -2/Section 7 | Found Integrated Dissipator 24652 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24653 | -2/Section 7 | Intercept squad dispatched 24659 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 24670 | -2/Section 7 | Spotted Tracker 24670 | -2/Section 7 | Spotted Tracker 24670 | -2/Section 7 | Spotted Tracker 24679 | -2/Section 7 | Entered Access 24680 | -1/Access | Loaded intel: 122 machine locations 24680 | -1/Access | Core integrity fell below 50% 24681 | -1/Access | Reached level 33 24738 | -1/Access | Zion Heavy squad teleported in 24778 | -1/Access | Zion Hacker squad teleported in 24847 | -1/Access | Reached level 34 24854 | -1/Access | Intercept squad dispatched 24859 | -1/Access | Build established: Hacker-Scout 24879 | -1/Access | Spotted Tracker 24879 | -1/Access | Destroyed Tracker 24880 | -1/Access | Spotted Tracker 24883 | -1/Access | Destroyed Tracker 24910 | -1/Access | Spotted Combat Programmer 24912 | -1/Access | Spotted Combat Programmer 24918 | -1/Access | Destroyed Combat Programmer 24920 | -1/Access | Destroyed Combat Programmer 24929 | -1/Access | First assault squad dispatched 24939 | -1/Access | Spotted B-99 Colossus 24941 | -1/Access | Retrieved Zion intel report: Unaware Schematics 24969 | -1/Access | Discovered new exit (range 7) 24970 | -1/Access | Identified exit to Command 24970 | -1/Access | Entered Command 24971 | -1/Command | Loaded intel: 60 machine locations 24972 | -1/Command | Reached level 35 24985 | -1/Command | Retrieved Zion intel report: Component Stockpiles 24992 | -1/Command | Retrieved Zion intel report: Component Schematics 25002 | -1/Command | Retrieved Zion intel report: Unaware Schematics 25005 | -1/Command | Spotted B-99 Colossus 25005 | -1/Command | Destroyed B-99 Colossus 25031 | -1/Command | Retrieved Zion intel report: Prototype Schematics 25049 | -1/Command | Disengaged cave seal 25049 | -1/Command | Zionites emerged from the dark tunnel 25090 | -1/Command | Fired L-Cannon 25090 | -1/Command | 0b10 Conduit disabled 25090 | -1/Command | High security lockdown imminent 25093 | -1/Command | MAIN.C activated Command garrisons 25156 | -1/Command | Fired L-Cannon 25156 | -1/Command | Reached level 36 25156 | -1/Command | Destroyed MAIN.C 25171 | -1/Command | Found Beam Splitter 25172 | -1/Command | Discovered new exit (range 173) 25172 | -1/Command | Discovered new exit (range 55) 25172 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 25175 | -1/Command | Found Exp. Shock Absorption System 25179 | -1/Command | Found Omega Cannon 25252 | -1/Command | Phase Generator disabled 25252 | -1/Command | Reached level 37 25419 | -1/Command | Spotted Striker 25433 | -1/Command | Destroyed Striker 25454 | -1/Command | Destroyed 21 combat bots 25483 | -1/Command | Build established: Hauler-Scout 25539 | -1/Command | Destroyed 7 combat bots 25733 | -1/Command | Found Exp. System Purifier 25735 | -1/Command | Found Exp. Transmission Jammer 25738 | -1/Command | Found Vortex Chain Reactor 25793 | -1/Command | Warped through subspace to slip node 25793 | -1/Command | Discovered new exit (range 4) 25796 | -1/Command | Identified exit to Access_0 25796 | -1/Command | Entered Access_0 25797 | -1/Access_0 | Loaded intel: 55 machine locations 25798 | -1/Access_0 | Met Architect 25801 | -1/Access_0 | Fired L-Cannon 25801 | -1/Access_0 | Architect warped through subspace 25801 | -1/Access_0 | Subspace Access Node disabled 25887 | -1/Access_0 | Architect warped through subspace 25934 | -1/Access_0 | Architect warped through subspace 25958 | -1/Access_0 | A6 warped into view 25961 | -1/Access_0 | Destroyed A6 with code downloaded from Data Conduit 25969 | -1/Access_0 | Subspace Access Node disabled 26002 | -1/Access_0 | Subspace Access Node disabled 26005 | -1/Access_0 | Spotted Enhanced Programmer 26018 | -1/Access_0 | Spotted Enhanced Programmer 26019 | -1/Access_0 | Spotted Enhanced Programmer 26025 | -1/Access_0 | Subspace Access Node disabled 26049 | -1/Access_0 | Destroyed Enhanced Programmer 26051 | -1/Access_0 | Destroyed Enhanced Programmer 26069 | -1/Access_0 | Core integrity fell below 20% 26075 | -1/Access_0 | Fired L-Cannon 26075 | -1/Access_0 | Reached level 38 26075 | -1/Access_0 | Destroyed Architect 26076 | -1/Access_0 | Architect triggered a singularity event 26086 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 26086 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 26087 | -1/Access_0 | Crushed by singularity! Last Messages --------------- 26081_ Penetrated by HV Slug. 26081_ HV Slug penetrates Wall. 26081_ Penetrated by HV Slug. 26082_ A0_COM: 5. 26082_ HV Slug penetrates Wall. 26082_ Penetrated by HV Slug. 26082_ Knocked back. 26083_ A0_COM: 4. 26083_ HV Slug penetrates Reinforced Shell. 26083_ HV Slug penetrates Wall. 26084_ A0_COM: 3. 26084_ HV Slug penetrates Reinforced Shell. 26085_ A0_COM: 2. 26085_ HV Slug penetrates Wall. 26085_ Penetrated by HV Slug. 26085_ HV Slug penetrates Wall. 26085_ Acquired 2 matter. 26086_ A0_COM: 1. 26086_ Acquired data core, extracted unknown sensor trigger ID. 26086_ Acquired Hpw. Transdimensional Reconstructor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????""""?????????????????????????????????? | | ???????????""!*""????????????????????????????????? | | ????????###"]=!!"????????????????????????????????? | | ????????# """ ""#???????????????????????????????? | | ????????# ;"= """"???????????????????????????????? | | ???????## ; """ "??????????????###?#######??????? | | ???????# ; "###?????????###;### #####??? | | ????????# ; "# ##?????### ; ;;;;;;;;;;# ##?? | | ?????#### ; ;##;#######;;;; [%*;; ;; #?? | | ###### ## ; !!!![ = ; #?? | | ;; ;;%; % [ ! / ! ! ][ ;;###?? | | ""; ;;; ;; ; [ !!%! !![! ] ; #?? | | "" ; ; ;;;;; !!%@%= ! ;;; #?? | | ## ##### ;==!*![=;; ;%% ; ??? | | ?# #??#### ;; ## ;#####! ; ;;; ;;;;; ;;#???? | | ?## #### ##;"""" #; " ???####;;; #;;#########???? | | ??# # ## ""#?????#########???????????? | | ??# # ##### ###???????????????????????? | | ??# #""" ##" ##??????????????????????? | | ??# #" "# ### #??????????????????????? | | ??## #" # #### ###??????????????????????? | | ??## #" "# ##????????????????????????? | | ?## # ## #?????????????????????????? | | ## # #?????????????????????????? | | ## ### ##?????????????????????????? | | ###### ## ####??????????????????????????? | | ?????############# #?????????????????????????????? | | ?????????????????# ###???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????## #???????????????????????????? | | ?????####?????????# #???????????????????????????? | | ????## #?????????# #???????????????????????????? | | ##??# ####??????# #???????????????????????????? | | #???# #??????# #???????????????????????????? | | ##??# #?###???# #???????????????????????????? | | "#### ### #???# #???????????????????????????? | | " ## ##??# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 205 Coolant Potential 130 Energy Generation 70 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Power Amplification 30 Additional Mass Support 25 Base Temperature (-) 200 Corruption Block 8 Armor Coverage 225 Resistance: KI 30 Phase Shifting 20 Evasion (%) 100 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Kinecelleration 40 Offensive Hacking 25 Defensive Hacking 45 Item Schematics ----------------- Lrn. Tractor Beam | -6/Factory | Scanalyzed Cesium-ion Thruster | -6/Factory | Scanalyzed Imp. Lightning Gun | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Prc. Matter Filter | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Imp. Target Analyzer | -5/Factory | Z-intel Lance | -5/Factory | Z-intel Imp. Particle Charger | -5/Factory | Z-intel Hvy. Ion Cannon | -5/Factory | Z-intel Axe | -5/Factory | Z-intel Recalibrator | -5/Factory | Z-intel Lyr. Heavy Armor Plating | -5/Factory | Z-intel Adv. Assault Cannon | -5/Factory | Z-intel Imp. Remote Datajack | -5/Factory | Z-intel EM Disruption Field | -5/Factory | Z-intel Imp. System Restoration Module | -5/Factory | Z-intel Core Analyzer | -5/Factory | Z-intel Remote Force Field | -5/Factory | Z-intel Lyr. Light Armor Plating | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel Datajack | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel Cloaking Device | -5/Factory | Z-intel Reflective Plating | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Hardlight Generator | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Mni. Drone Bay | -5/Factory | Z-intel Plasma Rifle | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Imp. Shock Absorption System | -5/Factory | Z-intel Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free KE Penetrator | -3/Research | Z-intel Imp. Weapon Shielding | -3/Research | Z-intel Com. Wheel | -3/Research | Z-intel Adv. Sensor Array | -3/Research | Z-intel Machine Analyzer | -3/Research | Z-intel Seismic Detector | -3/Research | Z-intel Field Propulsion Array | -3/Research | Z-intel Imp. Focal Shield | -3/Research | Z-intel Com. Battery | -3/Research | Z-intel Remote Datajack | -3/Research | Z-intel Force Field | -3/Research | Z-intel HERF Cannon | -3/Research | Z-intel Imp. Force Field | -3/Research | Z-intel Centrium Light Armor Plating | -3/Testing | Z-intel Neutron Missile Launcher | -3/Testing | Z-intel Com. Particle Reactor | -3/Testing | Z-intel Imp. Matter Compressor | -3/Testing | Z-intel Hvy. Dispersion Rifle | -3/Testing | Z-intel Gravity Flail | -3/Testing | Z-intel Imp. Diametric Drive | -3/Testing | Z-intel Kinetic Spear | -3/Testing | Z-intel Cld. Impulse Thruster | -3/Testing | Z-intel Adv. Thermal Defense Suite | -2/Quarantine | Z-intel Exp. Cooling System | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Quarantine | Z-intel Hdn. Centrium Leg | -2/Quarantine | Z-intel Enh. Gamma Bomb Array | -2/Quarantine | Z-intel Adv. Variable Charge Gun | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Cld. Q-thruster | -2/Quarantine | Z-intel Exp. Target Analyzer | -2/Quarantine | Z-intel Exp. Terrain Scan Processor | -2/Quarantine | Z-intel Enh. Optical Array | -2/Section 7 | Z-intel Lgt. Particle Reactor | -2/Section 7 | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Hpw. Shock Rifle | -2/Section 7 | Z-intel Gamma Bomb Array | -2/Section 7 | Z-intel Adv. Coolant Injector | -2/Section 7 | Z-intel Adv. Transmission Jammer | -2/Section 7 | Z-intel Imp. Component Analysis Suite | -2/Section 7 | Z-intel Adv. Focal Shield | -2/Section 7 | Z-intel Adv. Force Field | -2/Section 7 | Z-intel Adv. Weapon Cycler | -2/Section 7 | Z-intel Fusion Compressor | -2/Section 7 | Z-intel Adv. Component Analysis Suite | -2/Section 7 | Z-intel ECM Suite | -2/Section 7 | Z-intel Power Sword | -2/Section 7 | Z-intel Exp. Myomer Leg | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Graviton Cannon | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Beam Splitter | -2/Section 7 | Z-intel Exp. System Shield | -2/Section 7 | Z-intel Enh. Coil Gun | -2/Section 7 | Z-intel Adv. Dynamic Insulation System | -2/Section 7 | Z-intel Tactical Quantum Warhead | -2/Section 7 | Z-intel Imp. Matter Neutralizer | -2/Section 7 | Z-intel Electron Diverter | -2/Section 7 | Z-intel Particle Accelerator | -2/Section 7 | Z-intel Adv. Force Booster | -1/Command | Z-intel Imp. System Guard | -1/Command | Z-intel Adv. Weight Redist. System | -1/Command | Z-intel Imp. Power Shielding | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Centrium Leg | -1/Command | Z-intel Matter Filter | -1/Command | Z-intel Enh. Force Lance | -1/Command | Z-intel Com. HERF Cannon | -1/Command | Z-intel Adv. Reaction Control System | -1/Command | Z-intel Launcher Loader | -1/Command | Z-intel Point Defense Array | -1/Command | Z-intel Adv. System Restoration Module | -1/Command | Z-intel Exp. Coolant Injector | -1/Command | Z-intel Centrium Heavy Armor Plating | -1/Command | Z-intel Coolant Network | -1/Command | Z-intel Graviton Reactor | -1/Command | Z-intel Adv. KE Penetrator | -1/Command | Z-intel Nanosword | -1/Command | Z-intel Adv. Gravity Neutralizer | -1/Command | Z-intel Centrium Heavy Treads | -1/Command | Z-intel Exp. Matter Compressor | -1/Command | Z-intel Thunder Hammer | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Point Singularity Launcher | -1/Command | Z-intel Robot Schematics ------------------ M-14 Sweeper | -6/Factory | Z-intel M-28 Smith | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel I-36 Angel | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel O-32 Director | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -5/Factory | Z-intel D-63 Destroyer | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel T-07 Excavator | -1/Access | Z-intel C-57 Dissector | -1/Access | Z-intel Y-72 Warden | -1/Access | Z-intel G-73 Enforcer | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel Fabricated ------------ Adv. System Restoration Module | x2 | -5/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -5/Factory Adv. Coolant Injector | x2 | -5/Factory | Preloaded Tri-rail Accelerator | x1 | -5/Factory Imp. Remote Datajack | x1 | -4/Factory Cld. Impulse Thruster | x1 | -3/Testing Exp. Q-thruster | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Regenerator LC Capacitor Core Stripper Core Physics Calibrator LRC Armor Subatomic Replicator LRC Storage Sigix Sheargun Integrated Mediator Spacefold Activator L-Cannon Achievements -------------- Behind The Curtain Ride The Lightning The Bigger They Are Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Levels Raised 37 | . 2 2 5 . 1 1 2 3 . . 1 . 1 1 1 . . 1 1 . 1 . . 1 1 . 2 1 1 1 1 2 3 1 XP Earned 59315 | 3000 4380 2039 7534 1013 101 1876 3233 3987 209 186 1091 1281 97 2875 345 105 372 1668 1214 446 538 105 1089 1292 465 1437 2000 1087 2240 1279 1558 2938 4529 1706 XP Spent 56605 | 2800 3050 . 2400 . 3100 . 2500 10850 1350 . . . 400 2775 2600 . . 1250 2925 . . . . 2900 . 1500 1750 . 2950 . 1400 . 3550 6555 Upgrades 97 | 10 5 . 3 . 2 . 2 7 9 . . . 2 3 1 . . 1 3 . . . . 1 . 1 1 . 6 . 14 . 3 23 Power Slot 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion Slot 7 | 1 . . 1 . . . 1 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Utility Slot 9 | 2 1 . . . . . 1 3 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Weapon Slot 5 | 1 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 38 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 14 . . 23 Heat Dissipation 10 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Energy Generation 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mass Support 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Inventory Capacity 9 | . 1 . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . 1 1 . 1 . . . 1 . Sensor Range 10 | . . . . . . . . . 9 . . . . 1 . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protomatter Created 5601 | . 189 . 383 121 . 91 401 668 109 . . . . 132 137 28 . 346 84 8 92 85 159 84 42 . 64 186 243 300 319 247 977 106 Integrity Restored 9551 | . 325 . 387 213 . 33 373 389 454 . . 359 . 669 313 48 . 399 108 12 234 . 648 241 126 . 97 443 184 422 695 891 1278 210 Core 7659 | . 257 . 297 160 . 27 294 297 262 . . 290 . 650 186 37 . 252 108 12 234 . 554 78 126 . 60 362 151 365 604 891 895 210 Parts 1892 | . 68 . 90 53 . 6 79 92 192 . . 69 . 19 127 11 . 147 . . . . 94 163 . . 37 81 33 57 91 . 383 . Protomatter Decayed 9582 | . 73 . 264 46 . 74 271 481 11 . 30 . 88 63 8 10 . 202 . 87 14 85 . . . . 30 32 98 103 140 41 7256 75 Game ------ Seed ChainTargetDetonator Manual? 0 Play Time 10:09:21 Cumulative 175.4 hours Start 2023.02.23 @ 14:21:22 End 2023.02.24 @ 02:30:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 42 Rogue 17 Adventurer 25 Explorer 0 Win Type - Total 12 Types 8/1/1/1/1/0/0/0/0 Lore% 71 Gallery% 70 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a13a4286-1518-42db-a2ac-e5fda7473188