Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.28 @ 19:40:20 Player: Three_crows Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (991) 991 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3631 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 69/700 Matter 45/300 Energy 480/480 System Corruption 0% Temperature Critical (557) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Trap Scanner Transmission Jammer > --- WEAPON (3) ------- Assault Cannon > --- INVENTORY (8) ---- Deuterium Engine Light Nuclear Core Heat Sink Heat Sink Heat Sink Improved Heat Sink Visual Processing Unit Hardlight Generator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Trap Scanner Transmission Jammer ECM Suite > --- WEAPON ----------- Beam Rifle High-powered Shotgun Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Heat Sink Heat Sink Heat Sink Improved Heat Sink Visual Processing Unit [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 40 | 6 2 3 23 6 Power 9 | 1 . 1 5 2 Engine 8 | 1 . 1 4 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 10 | 2 . 1 6 1 Treads 2 | . . . 2 . Leg 8 | 2 . 1 4 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 1 1 7 3 Device 9 | . . 1 5 3 Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 8 | 2 1 . 5 . Energy Gun 3 | 1 . . 2 . Energy Cannon 2 | . 1 . 1 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . 7 5 Power 1 | . . . 1 . Propulsion 5 | . . . 3 2 Utility 4 | . . . 3 1 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . . 3 5 To Critical Strikes . | . . . . . Average Backups 6 | . 1 4 7 7 Power . | . 1 . . 1 Propulsion . | . . . . . Utility 4 | . . 2 5 5 Weapon . | . . 1 1 . Tool/Special . | . . . . . Unused Backups 9 | . . 1 2 6 Power . | . . . . . Propulsion . | . . . . . Utility 7 | . . . 1 6 Weapon 2 | . . 1 1 . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 88 97 92 97 Engine 16 | . 14 22 16 14 Core 1 | . . . 1 . Treads 2 | . . . 3 . Leg 21 | . 28 22 18 28 Device 11 | . . 8 12 17 Storage 9 | . 14 11 9 7 Processor 7 | . 2 11 9 3 Protection 3 | . . . 4 1 Energy Gun 6 | . 11 . 7 7 Energy Cannon 3 | . 2 11 3 . Ballistic Gun 7 | . 14 11 6 6 Ballistic Cannon 1 | . . . . 7 Peak Build Rating 42 | 6 9 12 34 42 Average Rating 21 | 3 6 11 21 40 On Entrance 11 | . 6 9 12 32 Naked Turns . | . . . . . Heaviest Build 51 | 11 14 18 36 51 Greatest Support 72 | 20 20 20 54 72 Greatest Overweight (x) 8 | . . . 8 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 1 2 8 8 8 Average Carried 6 | . 1 4 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 1 2 8 7 8 Class Distribution -------------------- 71% | Mutant 13% | Scavenger-Mutant 7% | Infiltrator-Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Infiltrator-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 726 | 237 . 93 396 . Remotely . | . . . . . Salvage Created 1006 | . . 243 713 50 Parts 50 | . . 14 36 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 24 | . . 5 17 2 Guns 14 | . . 2 11 1 Cannons 9 | . . 3 5 1 Classes Destroyed 4 | . . 2 1 1 Swarmer 3 | . . . 3 . Grunt 10 | . . 2 8 . Sentry 10 | . . 3 6 1 Hunter 1 | . . . . 1 Best Kill Streak 4 | . . 4 4 1 Combat Bots Only 4 | . . 4 4 1 Max Kills in Single Turn 2 | . . 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 373 | . . 20 163 190 Missed 95 | . . 6 37 52 Hits 278 | . . 14 126 138 Projectile 278 | . . 14 126 138 Critical Strikes 11 | . . . 11 . Damage Taken 2924 | . . 146 1436 1342 Core 932 | . . 22 279 631 Absorbed by Shields 140 | . . . 140 . Ignored by Resistances 744 | . . 40 431 273 Core Remaining (%) 85 | 100 100 94 49 . Volleys Fired 90 | . . 11 61 18 Largest 3 | . . 2 2 3 Hottest 124 | . . 88 124 118 Shots Fired 161 | . . 22 108 31 Gun 106 | . . 11 82 13 Cannon 55 | . . 11 26 18 Launcher . | . . . . . Special . | . . . . . Kinetic 72 | . . 11 38 23 Thermal 89 | . . 11 70 8 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 36 | . . 15 36 12 Robot Miss Streak 3 | . . 1 3 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 128 | . . 17 86 25 Core Hits 47 | . . 7 34 6 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 7 | . . . 6 1 Burn 3 | . . . 3 . Meltdown 1 | . . . 1 . Destroy 2 | . . . 2 . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2340 | . . 279 1538 523 Guns 1321 | . . 97 1055 169 Cannons 1019 | . . 182 483 354 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1139 | . . 97 591 451 Thermal 1201 | . . 182 947 72 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 557 | . . 75 531 557 Average Temperature 193 | . . 16 177 410 Received Heat Transfer 1278 | . . 66 918 294 Effects 44 | . . . 24 20 Shutdowns 15 | . . . 9 6 Energy Bleed 2 | . . . 2 . Interference 4 | . . . 2 2 Matter Decay 4 | . . . 2 2 Short Circuit 3 | . . . 1 2 Damage (minor) 1 | . . . . 1 Damage (major) 9 | . . . 7 2 Damage (core) 6 | . . . 1 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 8 | . . 1 6 1 Heat Transferred 2849 | . . 333 2331 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 141 | . . 90 141 37 Initial 37 | . . . 32 37 Average 27 | . . 19 38 8 Influence Increases 712 | . . 140 512 60 Destroy 0b10 Robot/C 480 | . . 100 340 40 Destroy Leader 150 | . . 40 90 20 Successful Hack 6 | . . . 6 . Destroy Structure 1 | . . . 1 . Lose Combat Pursuer 75 | . . . 75 . Influence Decreases 712 | . . 50 505 157 Entered New Map 118 | . . . 58 60 Time Decay 484 | . . 50 377 57 Lost Part 110 | . . . 70 40 Squads Dispatched 5 | . . 1 3 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 1 6 36 6 Peak Tracking Total 8 | . 1 2 8 4 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 3 | . . . 3 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 5 | . . . 5 . Successful 5 | . . . 5 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Terminal Hacks 3 | . . . 3 . Record 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Security Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 530 | . . . 307 223 Sensors 307 | . . . 307 . Traps 157 | . . . . 157 Jamming 223 | . . . . 223 ECM 142 | . . . . 142 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1671 | 61 90 217 1037 266 Spaces Moved 924 | 39 70 142 504 169 Core 16 | 5 . . 11 . Treads 135 | . . . 135 . Legs 773 | 34 70 142 358 169 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 135 | 111 120 120 149 120 Slowest Speed 450 | 120 120 120 450 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 3 15 22 45 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1179 | 53 75 167 681 203 Wait 80 | 8 2 1 65 4 Move 920 | 38 69 141 503 169 Hop . | . . . . . Pick Up 21 | 1 1 8 8 3 Fast Attach 21 | 6 2 1 11 1 Attach 10 | . . 1 7 2 Detach 2 | . . . 2 . Swap 14 | . . 1 9 4 Drop 20 | . 1 2 15 2 Fire 90 | . . 11 61 18 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 16) 152 | -10/Materials | Entered another Materials area 152 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 308 | -9/Materials | Build established: Mutant 321 | -9/Materials | Discovered new exit (range 13) 342 | -9/Materials | Discovered new exit (range 10) 369 | -9/Materials | Entered another Materials area 369 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 790 | -8/Materials | Lost 3 parts (3n) 1263 | -8/Materials | Core integrity fell below 50% 1388 | -8/Materials | Discovered new exit (range 16) 1406 | -8/Materials | Entered Factory 1406 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1662 | -7/Factory | Core integrity fell below 50% 1668 | -7/Factory | Core integrity fell below 20% 1672 | -7/Factory | Self-destructed Last Messages --------------- Power failure, Rnf. Deuterium Engine shutdown. Imp. Carbon-fiber Leg broken. Overheating: Short circuit. Overheating: Core damaged (-105). Overheating: Core damaged (-91). Power failure, Rnf. Deuterium Engine shutdown. Overheating: Imp. Carbon-fiber Leg damaged (-5). Overheating: Sml. Storage Unit damaged (-76). Y-54 Guardian destroyed. Overheating: Core damaged (-84). Overheating: Core damaged (-119). Imp. Carbon-fiber Leg destroyed. Imp. Carbon-fiber Leg broken. Overheating: Short circuit. Overheating: Core damaged (-126). Power failure, Rnf. Deuterium Engine shutdown. Overheating: Assault Cannon damaged (-3). Overheating: Matter decay (-12). Beam Rifle destroyed. Overheating: Matter decay (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ???? ??????? ????????????????????????????????? | | ???? ??????# #????????????????????????????????? | | ???" ??????# #????????????????????????????????? | | ??? ??????# +????????????????????????????????? | | ??? ??????# #????????????????????????????????? | | ### ???????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | # #########?# #?#######????????????????????????? | | # # ! ### ### !#????????????????????????? | | # # # #????????????????????????? | | + ! + # #??????? ###?????????????? | | # # # """%###### % k #?????????????? | | #"""" # T + """%Y [ % #?????????????? | | #"""" # # """ #@% % %#?????????????? | | #"""" # # # % #?????????????? | | #"""" !# # """ # #### % #?????????????? | | #"""" ######### """ # #?????+###?????????????? | | #?""" #???????# """ # #??????????????????????? | | #? #???????# # #??????????????????????? | | #??######???????# =# #??????????????????????? | | ########????????####### #??????????????????????? | | #??????????????# #??????????????????????? | | #??????????????? ???????????????????????? | | """ ###????????????? ???????????????????????? | | """ ""#????????????? ???????????????????????? | | " R" ""#?????????????"???????????????????????? | | " """ ""#????????????? ???????????????????????? | | " "" T#?????????????????????????????????????? | | " ""#?????????????????????????????????????? | | " * ""#?????????????????????????????????????? | | " ! ""#?????????????????????????????????????? | | " ###?????????????????????????????????????? | | " !#######???#?????????????????????????????? | | " #! """""" #?????????????????????????????? | | # """""" #?????????????????????????????? | | # """""" #?????????????????????????????? | | # """""" #?????????????????????????????? | | # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokPortableProtomatter Manual? 0 Play Time 00:20:36 Cumulative 13.7 hours Start 2025.09.28 @ 19:21:03 End 2025.09.28 @ 19:40:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3659aa47-22bf-45be-a347-2566287703d2