Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.12 @ 00:47:27

Player: Gokudera ElPsyCongroo

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (197)     985
Value Destroyed (6308)     6308
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (2293)               2293
              TOTAL SCORE: 15026

 Bonus
-------
High Alert Combat Kills    737
Follower Combat Kills      56
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     120/300
Energy                     274/303
System Corruption          0%
Temperature                Critical (4119)
Movement                   Walking (252) Ox1
Location                   -6/DSF

 Parts 
-------
>               --- POWER (1) --------
                Neutrino-Deuterium Core
>               --- PROPULSION (5) ---
          Heavy Treads
                Carbon Exoskeleton
>               --- UTILITY (6) ------
        Armored Scrap Engine
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                Shotgun Energy Construct/C
                Burst Energy Construct/C
>               --- INVENTORY (20) ---
                Superbattery (1500)
        Compact Matter Pod (150)
        Layered Medium Armor Plating
       Advanced Hacking Suite
       Advanced Hacking Suite
                System Shield
                Authchip [Propulsion]
                Authchip [Weapon]
                Relay Coupler [NC] (27)
                System Restoration Module
          Heavy Laser
          Heavy Plasma Cannon
                Matter Neutralizer
                Magnetic Acceleration Cannon
       Advanced EMP Blaster
          Heavy Missile Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Neutrino-Deuterium Core
>               --- PROPULSION -------
          Heavy Treads
                Carbon Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
       Advanced Targeting Computer
        Layered Medium Armor Plating
                Graphene Brace
>               --- WEAPON -----------
          Heavy Plasma Cannon
                Shotgun Energy Construct/C
>               --- INVENTORY --------
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Coolant Injector
                Superbattery
        Compact Matter Pod
                Matter Filter
                Force Field
                Hacking Suite
                System Shield
                Relay Coupler [NC]
                Relay Coupler [NC]
                System Restoration Module
          Heavy Laser
                Matter Neutralizer
                Magnetic Acceleration Cannon
       Advanced EMP Blaster
          Heavy Missile Launcher
                Datajack
                Ripper
[Rating: 84]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Constructs
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Flail
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac DSF 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             289  | 8   32  4   83  6   2   7   37  26  6   37  26  .   15  
  Power                    11   | 1   3   .   5   1   .   .   .   1   .   .   .   .   .   
    Engine                 10   | 1   3   .   4   1   .   .   .   1   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   9   .   10  .   .   1   3   9   1   6   12  .   .   
    Treads                 51   | 2   9   .   10  .   .   1   3   8   1   6   11  .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  75   | 2   2   .   25  3   2   .   9   4   1   9   6   .   12  
    Device                 43   | 1   1   .   14  .   .   .   4   .   1   6   6   .   10  
    Storage                6    | 1   1   .   1   .   1   .   1   .   .   1   .   .   .   
    Processor              7    | .   .   .   3   .   .   .   2   1   .   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   
    Protection             16   | .   .   .   7   3   1   .   2   2   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   150  | 3   18  4   43  2   .   6   25  12  4   22  8   .   3   
    Energy Gun             46   | 2   12  2   19  .   .   1   3   1   .   3   1   .   2   
    Energy Cannon          12   | .   .   .   2   .   .   .   .   2   .   2   5   .   1   
    Ballistic Gun          15   | 1   2   .   8   .   .   .   1   1   .   2   .   .   .   
    Ballistic Cannon       38   | .   .   .   5   1   .   3   11  4   2   12  .   .   .   
    Launcher               12   | .   .   1   1   1   .   2   3   2   .   1   1   .   .   
    Special Weapon         21   | .   4   .   6   .   .   .   6   2   2   1   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   1   1   .   .   .   1   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   .   .   2   4   .   2   .   .   .   
Parts Lost                 28   | .   1   .   4   .   .   1   5   3   .   10  3   .   1   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Propulsion               9    | .   .   .   .   .   .   1   1   2   .   4   1   .   .   
  Utility                  11   | .   .   .   4   .   .   .   3   1   .   2   .   .   1   
  Weapon                   6    | .   1   .   .   .   .   .   1   .   .   3   1   .   .   
  Highest Loss Streak      7    | .   1   .   2   .   .   1   2   3   .   7   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  100 98  100 76  100 99  99  85  81  74  66  63  
  Engine                   7    | .   13  14  7   11  11  11  9   9   9   2   .   .   .   
  Treads                   21   | .   27  28  21  22  22  22  26  26  20  19  12  6   6   
  Device                   7    | .   13  14  11  .   .   .   3   .   9   9   13  13  16  
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   6   6   6   6   
  Processor                13   | .   .   .   11  22  22  22  23  20  18  9   6   6   6   
  Hackware                 2    | .   .   .   .   .   .   .   .   8   .   5   6   6   1   
  Protection               5    | .   .   .   9   11  10  11  8   7   .   .   .   .   1   
  Energy Gun               3    | .   20  14  9   .   .   2   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   2   .   .   .   .   1   1   1   8   13  9   
  Ballistic Gun            2    | .   4   1   4   .   .   .   .   .   2   4   7   .   .   
  Ballistic Cannon         7    | .   .   .   3   21  .   18  11  13  10  11  .   .   .   
  Special Weapon           1    | .   2   .   .   .   .   .   4   3   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 13  22  23  42  43  53  63  66  64  61  69  76  76  84  
  Greatest Support         120  | 40  40  40  46  46  46  46  63  67  66  106 120 70  70  
  Greatest Overweight (x)  4    | .   4   .   1   .   1   1   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Largest Inventory Capacity 30   | 8   10  10  15  15  20  20  30  20  20  20  20  20  20  
  Average Capacity         17   | 7   9   10  13  15  19  20  20  20  20  20  20  20  20  
  Most Carried             20   | 7   10  10  15  15  18  17  20  20  20  20  20  20  20  
  Average Carried          16   | 4   9   9   13  14  15  16  18  19  16  19  19  20  19  
  Final Capacity           20   | 8   10  10  15  15  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 7   10  10  15  15  18  17  20  20  16  20  20  20  17  
Scrap Engine Consumption   120  | .   .   .   .   .   .   .   .   .   30  45  28  .   17  
  Constructs Created       10   | .   .   .   .   .   .   .   .   .   2   6   1   .   1   
  Constructs Modified      32   | .   .   .   .   .   .   .   .   .   4   15  11  .   2   

 Class Distribution 
--------------------
 56% | Mutant
 17% | Scavenger-Mutant
 17% | Construct
  5% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Recycling
        Construct | -6/Factory
        Construct | -6/Garrison
        Construct | -6/Factory
        Construct | -6/DSF

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  DSF  
Matter Collected           6521 | 280  316  70   1161 180  50   160  834  742  535  1495 536  .    162  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7424 | 79   450  98   1518 120  .    108  1071 568  477  1212 1223 .    500  
  Parts                    371  | 4    20   11   91   9    .    8    63   38   12   57   39   .    19   
Haulers Intercepted        14   | .    2    .    4    .    .    .    3    5    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    1    .    .    .    .    1    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac DSF 
Combat Hostiles Destroyed  132  | .   6   8   32  6   .   4   19  9   1   19  20  .   8   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     39   | .   5   .   20  .   .   1   2   .   .   3   8   .   .   
  Cannons                  61   | .   .   .   8   2   .   1   11  9   1   12  9   .   8   
  AOE                      27   | .   1   8   4   4   .   2   5   .   .   3   .   .   .   
Classes Destroyed          15   | 2   4   2   3   .   .   .   .   .   .   2   1   .   1   
  Worker                   10   | .   .   1   2   .   .   1   5   1   .   .   .   .   .   
  Builder                  8    | .   .   .   2   .   .   .   2   1   .   3   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   4   .   .   .   3   5   .   .   .   .   .   
  Recycler                 17   | 1   .   .   1   1   .   .   2   2   6   4   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Watcher                  12   | .   3   .   4   .   .   .   3   2   .   .   .   .   .   
  Swarmer                  31   | .   .   6   10  4   .   2   .   3   .   3   3   .   .   
  Grunt                    65   | .   6   2   12  .   .   1   18  1   .   7   12  .   6   
  Brawler                  4    | .   .   .   1   .   .   1   .   .   .   .   1   .   1   
  Sentry                   19   | .   .   .   9   2   .   .   1   5   1   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           7    | 2   3   4   6   4   .   3   7   5   3   7   5   .   4   
  Combat Bots Only         6    | .   2   3   5   4   .   2   6   2   1   6   5   .   4   
Max Kills in Single Turn   4    | 1   3   2   4   3   .   3   2   1   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   4   3   .   2   2   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  DSF  
Damage Taken               8849  | .    324  91   1376 337  .    193  796  474  28   2224 1960 .    1046 
  Core                     1382  | .    52   47   158  29   .    15   52   78   .    202  180  .    569  
  Absorbed by Shields      100   | .    .    .    .    .    .    .    100  .    .    .    .    .    .    
  Reduced by Siege Mode    20    | .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Regen/Repaired (Parts)   1535  | .    .    .    94   .    .    .    .    .    .    363  641  .    437  
Core Remaining (%)         71    | 100  .    60   .    .    .    49   .    .    76   .    .    .    .    
Volleys Fired              546   | 4    30   6    108  10   .    9    90   62   32   111  73   .    11   
  Largest                  3     | 2    2    2    2    2    .    2    2    2    2    3    3    .    2    
  Hottest                  170   | 60   145  65   144  88   .    89   145  116  146  168  170  .    166  
Shots Fired                1059  | 8    55   7    209  18   .    17   135  119  42   247  180  .    22   
  Gun                      386   | 8    48   2    143  .    .    7    15   4    2    65   92   .    .    
  Cannon                   591   | .    .    .    53   16   .    9    82   110  34   177  88   .    22   
  Launcher                 18    | .    .    5    1    2    .    1    6    .    .    3    .    .    .    
  Special                  64    | .    7    .    12   .    .    .    32   5    6    2    .    .    .    
  Kinetic                  594   | 4    6    1    82   16   .    9    82   102  33   223  36   .    .    
  Thermal                  314   | 4    7    .    68   .    .    .    32   17   9    17   138  .    22   
  Explosive                18    | .    .    5    1    2    .    1    6    .    .    3    .    .    .    
  Electromagnetic          133   | .    42   1    58   .    .    7    15   .    .    4    6    .    .    
  Robot Hit Streak         16    | 2    7    4    7    6    .    13   11   11   7    16   13   .    11   
  Robot Miss Streak        8     | 2    3    1    4    1    .    2    8    4    2    5    4    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    1    1    .    .    
  Secondary Targets        5     | .    1    .    4    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           639   | 4    29   4    121  14   .    12   67   71   16   148  134  .    19   
  Core Hits                336   | 3    15   11   57   5    .    7    50   23   6    68   75   .    16   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         26    | .    1    .    4    .    .    1    3    7    1    9    .    .    .    
    Burn                   4     | .    .    .    3    .    .    .    .    1    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Blast                  20    | .    .    .    1    .    .    1    3    6    1    8    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              6     | .    .    .    1    .    .    .    2    .    .    1    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    1    .    .    .    2    .    .    1    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17653 | 49   665  585  2998 572  .    391  2401 1948 446  3690 3240 .    668  
  Guns                     4684  | 49   507  15   1397 .    .    91   212  67   .    824  1522 .    .    
  Cannons                  9797  | .    .    .    688  302  .    154  1448 1849 446  2524 1718 .    668  
  Explosions               2904  | .    158  564  830  270  .    146  683  .    .    253  .    .    .    
  Melee                    137   | .    .    .    59   .    .    .    34   .    .    44   .    .    .    
  Ramming                  83    | .    .    6    .    .    .    .    .    32   .    45   .    .    .    
  Kinetic                  8551  | 15   39   .    837  302  .    154  1448 1715 395  3059 587  .    .    
  Thermal                  5125  | 34   158  118  1029 .    .    .    24   201  51   283  2559 .    668  
  Explosive                2244  | .    .    446  446  270  .    146  683  .    .    253  .    .    .    
  Electromagnetic          1513  | .    468  15   627  .    .    91   212  .    .    6    94   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 137   | .    .    .    59   .    .    .    34   .    .    44   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    1    1    1    1    .    3    3    3    .    .    .    
  Average Corruption       1     | .    .    .    1    1    1    1    .    3    3    2    .    .    .    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    .    8    12   12   15   .    28   23   38   .    .    .    
    Message Errors         37    | .    .    .    2    4    5    4    .    7    7    8    .    .    .    
    Matter Fused           25    | .    .    .    2    3    3    3    .    5    3    6    .    .    .    
    Heat Flow Errors       18    | .    .    .    .    3    .    1    .    5    1    8    .    .    .    
    Energy Discharges      24    | .    .    .    1    2    2    3    .    4    6    6    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    1    .    2    2    .    4    3    3    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    1    .    2    .    3    .    .    .    
    Misfires               4     | .    .    .    1    .    .    .    .    .    3    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    1    .    .    .    2    .    .    .    
    Weapon Failures        3     | .    .    .    1    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            389   | .    24   13   116  31   .    .    41   43   40   68   13   .    .    
  Projectiles              223   | .    .    .    .    18   .    .    41   43   40   68   13   .    .    
  Explosions               166   | .    24   13   116  13   .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 62    | .    .    .    3    2    .    2    12   15   4    24   .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  58    | .    .    .    3    2    .    2    11   13   4    23   .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    
Self-Inflicted Damage      243   | .    69   63   61   .    .    25   25   .    .    .    .    .    .    
  Shots                    10    | .    2    2    3    .    .    1    2    .    .    .    .    .    .    
  Rammed                   10    | .    .    1    .    .    .    .    .    3    .    6    .    .    .    
Targets Rammed             12    | .    .    1    .    .    .    .    .    4    .    7    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Highest Temperature        4119  | 20   202  27   312  243  .    136  256  237  104  287  224  .    4119 
  Average Temperature      120   | 13   51   21   65   105  .    49   63   45   19   74   61   .    521  
  Received Heat Transfer   2484  | .    141  .    504  135  .    48   471  135  9    273  633  .    135  
  Effects                  33    | .    .    .    2    .    .    .    .    .    .    .    .    .    31   
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (major)         10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   
    Damage (core)          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Total Turns              24    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Longest Duration         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    2    .    2    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    1    3    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    1    3    .    .    
  Parts Melted             28    | .    .    1    5    .    .    .    .    1    .    3    18   .    .    
  Heat Transferred         11203 | 75   150  150  2078 .    .    .    50   444  74   803  6300 .    1079 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    3    1    2    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  DSF  
Peak Influence             1808 | 10   211  256  605  403  .    82   312  279  83   440  1808 949  829  
  Initial                  949  | .    6    4    40   235  .    .    .    85   13   212  301  949  664  
  Average                  262  | 4    54   116  275  233  .    30   146  83   27   232  838  949  774  
Maximum Alert Level        5    | .    1    1    2    2    .    .    1    1    .    2    5    3    3    
  Low Security (%)         54   | 100  97   84   35   21   .    100  64   94   100  38   .    .    .    
  Level 1                  23   | .    2    15   42   66   .    .    35   5    .    37   11   .    .    
  Level 2                  13   | .    .    .    21   11   .    .    .    .    .    24   38   .    17   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    22   100  82   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    22   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Squads Dispatched          26   | .    1    .    7    .    .    .    3    2    .    12   .    .    1    
  Investigation            7    | .    .    .    5    .    .    .    1    .    .    1    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Reinforcement            11   | .    1    .    2    .    .    .    2    2    .    3    .    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    2    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac DSF 
Distress Signals           11   | .   .   .   4   .   .   .   1   5   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   15  6   50  6   .   3   30  17  1   23  22  .   8   
  Peak Tracking Total      7    | .   4   3   7   4   .   3   4   5   1   5   6   .   4   
  Tactical Retreats        10   | .   1   .   1   .   .   1   1   1   .   2   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac DSF 
Traps Triggered            20   | .   5   .   6   .   .   .   .   1   .   2   6   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac DSF 
Machines Disabled          23   | .   .   7   4   1   .   .   2   3   .   3   3   .   .   
  Max in Single Turn       3    | .   .   3   3   1   .   .   1   1   .   1   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac DSF 
Machines Accessed          64   | .   4   .   12  .   5   .   8   7   10  14  3   1   .   
  Terminals                40   | .   4   .   8   .   .   .   5   7   5   7   3   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   1   .   .   .   2   .   5   2   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                219  | .   13  .   39  .   50  .   25  17  32  36  6   1   .   
  Successful               150  | .   7   .   20  .   50  .   17  11  19  24  1   1   .   
  Failed                   69   | .   6   .   19  .   .   .   8   6   13  12  5   .   .   
    Catastrophic           10   | .   1   .   4   .   .   .   1   1   1   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   6   .   20  .   2   .   15  7   9   7   3   .   .   
  Terminals                119  | .   13  .   27  .   .   .   20  17  17  18  6   1   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Repair Stations          7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          24   | .   .   .   2   .   .   .   3   .   15  4   .   .   .   
  Scanalyzers              10   | .   .   .   3   .   .   .   2   .   .   5   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             96   | .   4   .   9   .   50  .   9   9   6   7   1   1   .   
  Record                   54   | .   .   .   .   .   49  .   .   .   1   4   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   2   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   .   .   .   .   1   1   .   1   .   .   .   
  Locate Traps             3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   2   .   .   .   1   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       14   | .   .   .   1   .   .   .   2   .   7   4   .   .   .   
  Report Inventory         9    | .   .   .   1   .   .   .   1   .   5   2   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   .   .   1   .   2   2   .   .   .   
Scanalyzer                 8    | .   .   .   2   .   .   .   2   .   .   4   .   .   .   
  Insert Component         4    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   
  Analyze                  4    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         22   | .   3   .   3   .   .   .   4   2   6   4   .   .   .   
  Terminals                17   | .   3   .   2   .   .   .   3   2   3   4   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 16   | .   2   .   2   .   .   .   3   2   3   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   1   .   .   .   1   .   3   .   .   .   .   
    Tunnel                 5    | .   .   .   1   .   .   .   1   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         48   | .   3   .   9   .   .   .   6   6   7   13  3   1   .   
  Full Trace Events        8    | .   .   .   4   .   .   .   .   .   1   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   .   .   .   1   1   2   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   58  .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   70  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   .   5   .   6   2   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac DSF 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac DSF 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   .   1   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   .   .   .   .   1   1   1   
  Highest-Rated Group      85   | .   .   .   .   40  40  40  .   .   .   .   85  85  85  
  Highest-Rated Ally       85   | .   .   .   .   16  16  16  .   .   .   .   85  85  85  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   18  .   .   .   .   .   .   2   
  Total Damage             367  | .   .   .   .   .   .   200 .   .   .   .   .   .   167 
  Kills                    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac DSF 
Robot Analysis Total       4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  DSF  
Turns Passed               24603 | 131  1076 1155 2899 1024 2060 1532 2980 2600 1280 4323 2917 125  501  
Spaces Moved               10806 | 67   561  701  1192 610  907  569  1015 894  579  2411 1050 53   197  
  Core                     5     | 4    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   10792 | 63   560  701  1192 610  907  569  1015 894  579  2411 1049 53   189  
  Legs                     9     | .    .    .    .    .    .    .    .    .    .    .    1    .    8    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  240  160  145  145  137  159  240  160  
  Average Speed            182   | 153  160  160  180  160  226  240  195  172  197  156  199  240  197  
  Slowest Speed            252   | 160  250  160  240  160  240  240  240  240  225  240  240  240  252  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       62    | 5    56   99   75   97   94   86   44   50   79   30   64   2    87   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     8     | .    .    1    1    1    1    .    1    .    3    .    .    .    .    
  Known Exits Taken        9     | .    1    .    1    1    1    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    .    1    .    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 97    | .    5    .    5    .    .    10   27   4    19   27   .    .    .    
Terrain Destroyed          403   | .    18   39   43   23   .    12   95   35   31   101  6    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               199   | .    5    .    19   1    .    2    48   35   31   52   6    .    .    
  AOE                      203   | .    13   39   24   22   .    10   47   .    .    48   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  DSF  
Total                      14626 | 85   669  726  1718 644  912  717  1800 1831 668  2779 1735 52   290  
  Wait                     2619  | .    16   10   251  7    .    131  625  810  37   151  533  .    48   
  Move                     10791 | 66   560  700  1191 609  906  568  1014 893  578  2409 1048 52   197  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  126   | 6    13   2    30   2    2    2    16   11   2    23   12   .    5    
  Fast Attach              87    | 8    12   1    20   3    .    .    8    8    1    10   10   .    6    
  Attach                   43    | .    2    .    8    .    1    3    7    5    1    10   2    .    4    
  Detach                   34    | 1    .    .    7    2    1    .    2    3    4    8    1    .    5    
  Swap                     159   | .    18   3    55   3    1    4    22   13   4    17   14   .    5    
  Drop                     190   | .    18   3    47   8    1    .    14   22   9    27   32   .    9    
  Fire                     546   | 4    30   6    108  10   .    9    90   62   32   111  73   .    11   
  Melee                    6     | .    .    .    1    .    .    .    2    .    .    1    2    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    .    1    .    .    .    .    .    4    .    7    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    5    8    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/DSF (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     2 | -11/Junkyard  | Discovered new exit (range 16)
   132 | -11/Junkyard  | Entered Materials
   216 | -10/Materials | Discovered new exit (range 8)
   310 | -10/Materials | Build established: Mutant
   795 | -10/Materials | Identified exit to Mines
   850 | -10/Materials | Discovered new exit (range 10)
  1176 | -10/Materials | Build established: Scavenger-Mutant
  1208 | -10/Materials | Entered Mines
  1223 | -10/Mines     | Met a Derelict bent on vengeance
  1353 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1456 | -10/Mines     | Discovered new exit (range 13)
  1584 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1927 | -10/Mines     | Discovered new exit (range 10)
  2363 | -10/Mines     | Entered Materials
  2363 | -9/Materials  | Evolved 2 slots: Utility x2
  3255 | -9/Materials  | Discovered new exit (range 15)
  3703 | -9/Materials  | Discovered new exit (range 7)
  3731 | -9/Materials  | Identified exit to Mines
  4254 | -9/Materials  | Repaired Broken Hvy. EM Pulse Gun
  4281 | -9/Materials  | Discovered new exit (range 10)
  4591 | -9/Materials  | Build established: Mutant
  4692 | -9/Materials  | Repaired Lgt. Armor Plating
  4716 | -9/Materials  | Identified exit to Materials
  4834 | -9/Materials  | Discovered exit to Mines (range 16)
  4962 | -9/Materials  | Discovered exit to Materials (range 16)
  5262 | -9/Materials  | Entered Mines
  5279 | -9/Mines      | Discovered exit to Materials (range 10)
  5311 | -9/Mines      | Learned 2 Materials zone layouts
  5312 | -9/Mines      | Learned location of Storage (-8)
  5384 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  5386 | -9/Mines      | Identified exit to Zion
  5407 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5407 | -9/Mines      | Discovered new exit (range 5)
  5412 | -9/Mines      | Identified exit to Exiles
  5629 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  5686 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  6179 | -9/Mines      | Discovered exit to Materials (range 8)
  6286 | -9/Mines      | Entered Exiles
  6286 | -9/Exiles     | Accompanied by 3 allies
  6333 | -9/Exiles     | Met 8R-AWN
  6344 | -9/Exiles     | Discovered new exit (range 14)
  6363 | -9/Exiles     | Identified exit to Mines
  6421 | -9/Exiles     | Met EX-HEX
  6480 | -9/Exiles     | Met EX-DEC
  6600 | -9/Exiles     | Met EX-BIN
  6950 | -9/Exiles     | Learned location of Zion (-7)
  7100 | -9/Exiles     | Visited The Gauntlet
  7591 | -9/Exiles     | Discovered exit to Mines (range 14)
  8030 | -9/Exiles     | Aligned with FarCom system
  8033 | -9/Exiles     | Given EX-Vault access code
  8088 | -9/Exiles     | Opened EX-Vault
  8102 | -9/Exiles     | Found Superbattery
  8156 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  8346 | -9/Exiles     | Left Exiles lab with Superbattery
  8346 | -9/Exiles     | Entered Mines
  8346 | -8/Mines      | Accompanied by 3 allies
  8755 | -8/Mines      | Core integrity fell below 50%
  9206 | -8/Mines      | Discovered exit to Materials (range 5)
  9287 | -8/Mines      | Discovered exit to Materials (range 9)
  9878 | -8/Mines      | Entered Materials
  9878 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  9879 | -8/Materials  | Identified exit to Factory
 11338 | -8/Materials  | Discovered exit to Factory (range 13)
 11345 | -8/Materials  | Build established: Scavenger-Mutant
 11346 | -8/Materials  | Identified exit to Storage
 11898 | -8/Materials  | Build established: Mutant
 12858 | -8/Materials  | Entered Storage
 13172 | -8/Storage    | Used back door to open Recycling access
 13172 | -8/Storage    | Discovered new exit (range 5)
 13177 | -8/Storage    | Identified exit to Recycling
 13527 | -8/Storage    | Lost 3 parts (2n1u)
 15458 | -8/Storage    | Entered Recycling
 15459 | -8/Recycling  | Found Scrap Engine
 16624 | -8/Recycling  | Discovered new exit (range 13)
 16738 | -8/Recycling  | Entered Factory
 16738 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 16929 | -6/Factory    | Identified exit to Garrison
 17052 | -6/Factory    | Build established: Skirmisher
 17427 | -6/Factory    | Build established: Mutant
 17942 | -6/Factory    | Crushed by falling debris
 18377 | -6/Factory    | Build established: Gunner
 18702 | -6/Factory    | Build established: Construct
 18776 | -6/Factory    | Fabricated Rnf. Antimatter Reactor?
 18779 | -6/Factory    | Garrison activated, responded to threat
 19040 | -6/Factory    | Lost 7 parts (1p3n1u2w)
 21061 | -6/Factory    | Entered Garrison
 21420 | -6/Garrison   | Garrison Relay disabled
 21542 | -6/Garrison   | Spotted B-75 Beast
 21845 | -6/Garrison   | Destroyed B-75 Beast
 22412 | -6/Garrison   | Triggered checkpoint
 22670 | -6/Garrison   | Installed Relay Interface Framework
 22836 | -6/Garrison   | Discovered new exit (range 34)
 22836 | -6/Garrison   | Discovered new exit (range 34)
 22836 | -6/Garrison   | Discovered new exit (range 62)
 22987 | -6/Garrison   | Spotted B-75 Beast
 22992 | -6/Garrison   | Spotted B-75 Beast
 23066 | -6/Garrison   | Destroyed B-75 Beast
 23213 | -6/Garrison   | Destroyed B-75 Beast
 23316 | -6/Garrison   | Rewired B-75 Beast
 23821 | -6/Garrison   | Garrison Relay disabled
 23978 | -6/Garrison   | Entered Factory
 23978 | -6/Factory    | Accompanied by 1 ally
 24046 | -6/Factory    | Identified exit to DSF
 24103 | -6/Factory    | Entered DSF
 24103 | -6/DSF        | Accompanied by 1 ally
 24150 | -6/DSF        | Additional patrols routed to DSF
 24334 | -6/DSF        | Sterilization system engaged
 24354 | -6/DSF        | Ambient heat levels rising (+10)
 24362 | -6/DSF        | Discovered new exit (range 15)
 24369 | -6/DSF        | Ambient heat levels rising (+10)
 24384 | -6/DSF        | Ambient heat levels rising (+10)
 24399 | -6/DSF        | Ambient heat levels rising (+10)
 24414 | -6/DSF        | Ambient heat levels rising (+10)
 24429 | -6/DSF        | Ambient heat levels rising (+10)
 24444 | -6/DSF        | Ambient heat levels rising (+10)
 24459 | -6/DSF        | Ambient heat levels rising (+10)
 24474 | -6/DSF        | Ambient heat levels rising (+10)
 24489 | -6/DSF        | Ambient heat levels rising (+10)
 24504 | -6/DSF        | Ambient heat levels rising (+10)
 24519 | -6/DSF        | Ambient heat levels rising (+10)
 24534 | -6/DSF        | Ambient heat levels rising (+10)
 24549 | -6/DSF        | Ambient heat levels rising (+10)
 24564 | -6/DSF        | Ambient heat levels rising (+10)
 24576 | -6/DSF        | Core integrity fell below 50%
 24579 | -6/DSF        | Ambient heat levels rising (+10)
 24594 | -6/DSF        | Ambient heat levels rising (+10)
 24599 | -6/DSF        | Core integrity fell below 20%
 24605 | -6/DSF        | Core destroyed

 Last Messages 
---------------
24582_ Overheating: Energy bleed (-56).
24583_ Power failure, Neutrino-Deuterium Core shutdown.
24583_ Hvy. Treads broken.
24583_ Overheating: Short circuit.
24586_ Overheating: Broken Hvy. Treads damaged (-42).
24588_ Overheating: Matter decay (-52).
24590_ Overheating: Matter decay (-45).
24592_ Power failure, Neutrino-Deuterium Core shutdown.
24594_ Overheating: Broken Hvy. Treads damaged (-17).
24594_ Overheating: Hcp. Storage Unit damaged (-117).
24594_ Overheating: Broken Adv. Heat Sink damaged (-7).
24594_ ALERT: Ambient heat levels +10.
24596_ Overheating: Matter decay (-44).
24597_ Overheating: Matter decay (-29).
24599_ Overheating: Core damaged (-170).
24600_ Power failure, Neutrino-Deuterium Core shutdown.
24600_ Overheating: Broken Adv. Heat Sink damaged (-3).
24603_ Overheating: Arm. Scrap Engine damaged (-290).
24604_ Overheating: Energy bleed (-33).
24605_ Overheating: Core damaged (-102).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ?????????""????????????????????????? |
|               ?????????#"#???????????????????????? |
|               ??????####"##???????#########??????? |
|               ??????#"""""#########!!!!!  ######## |
|               ??????#"""""##  #!!!#!!!!!  #===#==# |
|               ????"##""                            |
|               ????"""""                            |
|               ?????##""  %##  #!!!### ^ ###===# =# |
|               ??????###  ###  #!!!###^^ ###===# =# |
|               ???????##  ####+#####==     ######## |
|               ???????#     ## #???#==     #??????? |
|               ???????#     ## #???#==     #??????? |
|               ???????##  ####%]???###   ###??????# |
|               ???????#     ## ]???#]]   !!#??????# |
|               ???????#     ## #???#]]   !!#??????? |
|               ???????#     ## #????]]   !!???????? |
|               ??????###  ############   ########## |
|               ??????#    ##[[[#!!!###   ###! !#!!! |
|               ??????#    ##[[ #!!!##%   %## /!#!!! |
|               ??????#]]  @        =!       ! !     |
|               ??????#]]^^        %[[         %!    |
|               ??????#]]^        %!%==              |
|               ??????#    ##!!!#[[[##%    ##!!!#!!! |
|               ??????#    ##!!!#[[[###   ###!!!#!!! |
|               ??????###  ############!  ########## |
|               ???????#/   ]#??????#!!   ]]#??????# |
|               ???????#/   ]#??????#!  = ]]#??????# |
|               ???????#/  ]]#??????#!!!!*]]#??????# |
|               ???????##  ###??????###=%%###??????# |
|               ???????#   ]????????#!!%[%  #??????# |
|               ???????#   ]????????# !%[   #??????# |
|               ???????##  #????????#!!!!   #??????# |
|               ????????#  #????????###   ###???#??? |
|               ????????"   ?#[[#[[[###   ###]]]#[[# |
|               ????????"                            |
|               ???????""<                           |
|               ????????""""##[[#   #!!     #]]]#[[# |
|               ????????""""????###?#!! ^^  #?#####? |
|               ????????????????????#########??????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          130
Energy Generation          22
Energy Capacity            367
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
EM Shielding               2
Armor Coverage             450
Evasion (%)                40
Targeting Accuracy         13
Recoil Reduction           7
Offensive Hacking          14
Authchip Count             2

 Item Schematics 
-----------------
                  Ripper | -9/Materials | Scanalyzed
      Imp. Medium Treads | -8/Storage   | Hacked
            Recalibrator | -8/Recycling | Hacked
          Actuator Array | -6/Factory   | Scanalyzed
 Rnf. Antimatter Reactor | -6/Factory   | Hacked

 Robot Schematics 
------------------
 L-31 Rogue | -8/Recycling | Hacked

 Fabricated
------------
 Rnf. Antimatter Reactor | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Prolific Hacker
Remodeling
Unlikely Earthworm
\\IAMDERELICT
root@

 Challenges 
------------
None

 Game 
------
Seed              ImprovedPhasingLoader
  Manual?         0
Play Time         04:58:59
  Cumulative      25.0 hours
  Start           2023.06.11 @ 00:06:10
  End             2023.06.12 @ 00:47:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92cd71f9-7e03-40da-adef-4078e5bd8f50