Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 07:54:50

Player: Skrub

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (651)      651
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1406

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     109/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -8/Recycling

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (2) ------
                Scrap Engine
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
                Ion Engine
                Nuclear Core
          Small Storage Unit
  High-capacity Matter Pod (0)
                Datajack

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                    (None)
>               --- UTILITY ----------
                Scrap Engine
>               --- WEAPON -----------
                Battle Rifle
                Hammer
>               --- INVENTORY --------
          Small Storage Unit
  High-capacity Matter Pod
                Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Device                   Scrap Engine
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Hammer
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 6   11  1   2   
  Power                    2    | 1   1   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   4   .   1   
    Device                 1    | .   .   .   1   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   1   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   6   1   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   3   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   4   2   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      4    | .   .   4   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   95  84  45  
  Engine                   5    | .   9   .   .   
  Core                     6    | .   4   8   .   
  Treads                   23   | .   28  17  .   
  Storage                  13   | .   13  14  3   
  Hackware                 11   | .   9   14  3   
  Protection               1    | .   2   .   .   
  Ballistic Gun            5    | .   6   4   14  
  Launcher                 8    | .   7   9   .   
  Impact Weapon            11   | .   9   14  14  
  Special Melee Weapon     1    | .   3   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 13  18  15  9   
  Greatest Support         40   | 40  40  40  12  
  Greatest Overweight (x)  2    | .   .   2   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 25   | 8   25  8   8   
  Average Capacity         7    | 6   8   8   6   
  Most Carried             8    | 4   8   8   8   
  Average Carried          6    | 1   6   6   4   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 2   8   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           605  | 260 137 105 103 
  Remotely                 .    | .   .   .   .   
Salvage Created            462  | .   239 223 .   
  Parts                    58   | .   38  20  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      14   | .   .   14  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  21   | .   10  11  .   
  Melee                    1    | .   1   .   .   
  Guns                     1    | .   1   .   .   
  AOE                      19   | .   8   11  .   
Classes Destroyed          9    | .   7   2   .   
  Worker                   2    | .   2   .   .   
  Builder                  4    | .   4   .   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    5    | .   4   1   .   
  Sentry                   1    | .   .   1   .   
  Subdweller               6    | .   .   6   .   
Best Kill Streak           9    | .   9   5   .   
  Combat Bots Only         5    | .   3   5   .   
Max Kills in Single Turn   4    | .   4   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        135  | .    41   85   9    
  Missed                   47   | .    18   28   1    
Damage Taken               973  | .    262  522  189  
  Core                     262  | .    56   131  75   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   38   | .    38   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              58   | .    33   25   .    
  Largest                  1    | .    1    1    .    
  Hottest                  30   | .    30   30   .    
Shots Fired                58   | .    33   25   .    
  Gun                      22   | .    16   6    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 36   | .    17   19   .    
  Special                  .    | .    .    .    .    
  Kinetic                  22   | .    16   6    .    
  Thermal                  .    | .    .    .    .    
  Explosive                36   | .    17   19   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         6    | .    3    6    .    
  Robot Miss Streak        4    | .    4    1    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           38   | .    23   15   .    
  Core Hits                53   | .    32   21   .    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Smash                  1    | .    1    .    .    
Melee Attacks              21   | .    14   7    .    
  Impact                   15   | .    8    7    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            6    | .    6    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2272 | .    1375 897  .    
  Guns                     144  | .    73   71   .    
  Cannons                  .    | .    .    .    .    
  Explosions               1929 | .    1103 826  .    
  Melee                    199  | .    199  .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  144  | .    73   71   .    
  Thermal                  .    | .    .    .    .    
  Explosive                1929 | .    1103 826  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   199  | .    199  .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            89   | .    89   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               52   | .    52   .    .    
  Melee                    37   | .    37   .    .    
Knockbacks                 2    | .    2    .    .    
  Impact                   2    | .    2    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      81   | .    51   30   .    
  Shots                    4    | .    2    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        4    | .    4    .    .    
  Average Temperature      4    | .    4    .    .    
  Received Heat Transfer   348  | .    57   264  27   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    2    .    .    
  Impact Corruptions       4    | .    4    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             547  | .   240 .   547 
  Initial                  547  | .   .   .   547 
  Average                  105  | .   97  .   545 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         93   | 100 96  .   .   
  Level 1                  3    | .   3   .   .   
  Level 2                  3    | .   .   .   100 
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              84   | .   23  59  2   
  Peak Tracking Total      5    | .   5   4   2   
  Tactical Retreats        5    | .   .   5   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          3    | .   1   2   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          4    | .   4   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   9   .   .   
  Successful               6    | .   6   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
    Reject                 2    | .   2   .   .   
    Recyclers              1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              4    | .   4   .   .   
  Non-combat               4    | .   4   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        4    | .   4   .   .   
  parse_system             1    | .   1   .   .   
  no_distress              1    | .   1   .   .   
  find_recycling           1    | .   1   .   .   
  find_station             1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               2315 | 82   1387 800  46   
Spaces Moved               1343 | 55   787  466  35   
  Core                     223  | 17   .    173  33   
  Treads                   1118 | 38   787  293  .    
  Legs                     .    | .    .    .    .    
  Wheels                   2    | .    .    .    2    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  150  50   
  Average Speed            155  | 126  160  156  106  
  Slowest Speed            160  | 160  160  160  150  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 4    95   34   6    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 2    | .    .    2    .    
Terrain Destroyed          211  | .    116  95   .    
  Melee                    2    | .    .    2    .    
  Projectile               .    | .    .    .    .    
  AOE                      209  | .    116  93   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1480 | 68  863 503 46  
  Wait                     5    | .   5   .   .   
  Move                     1340 | 54  786 465 35  
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 8   10  2   3   
  Fast Attach              2    | .   1   .   1   
  Attach                   12   | 6   4   1   1   
  Detach                   2    | .   1   .   1   
  Swap                     6    | .   6   .   .   
  Drop                     11   | .   3   3   5   
  Fire                     58   | .   33  25  .   
  Melee                    21   | .   14  7   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])
-8/Recycling

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  144 | -10/Materials | Discovered new exit (range 15)
  267 | -10/Materials | Discovered new exit (range 14)
  302 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 10)
  940 | -10/Materials | Discovered new exit (range 10)
 1021 | -10/Materials | Repaired Grenade Launcher?
 1211 | -10/Materials | Discovered new exit (range 16)
 1327 | -10/Materials | Discovered new exit (range 10)
 1470 | -10/Materials | Entered Subcaves
 1708 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 1736 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1761 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1894 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1900 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1902 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1967 | -10/Subcaves  | Discovered new exit (range 12)
 1991 | -10/Subcaves  | Core integrity fell below 50%
 2037 | -10/Subcaves  | Lost 4 parts (1p2n1w)
 2092 | -10/Subcaves  | Discovered new exit (range 10)
 2270 | -10/Subcaves  | Entered Recycling
 2282 | -8/Recycling  | Found Scrap Engine
 2311 | -8/Recycling  | Core integrity fell below 20%
 2316 | -8/Recycling  | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02282_ Acquired Scrap Engine.
02283_ Discarded Hacking Suite.
02284_ Dropped Sml. Laser.
02285_ Dropped Lgt. Armor Plating.
02285_ Dropped Ion Engine.
02286_ Dropped Sensor Array.
02289_ Acquired Ion Engine.
02301_ Acquired 81 matter.
02308_ D-53 Grenadier springs to life.
02308_ Y-45 Defender springs to life.
02310_ R-06 Scavenger destroyed. <x2>
02310_ G-47 Trooper destroyed.
02310_ Hammer destroyed.
02311_ Acquired Nuclear Core.
02312_ Acquired 22 matter.
02313_ Acquired Arm. Wheel.
02313_ Battle Rifle destroyed.
02313_ G-47 Trooper destroyed.
02313_ B-36 Bruiser destroyed.
02316_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ????????????????????????#+#####??                  |
| ????????????????????????#  g  #??                  |
| ????????????????????##### ]k! #??                  |
| ????????????????????# ! #    g#??                  |
| ????????????????????#![ #     #??                  |
| ????????????????????#   #ib  [#??                  |
| ????????????????????#   #  h  #??                  |
| ????????????????????#   #[bY  #??                  |
| ????????????????????#   +!   Y#??                  |
| ???????????####+#####   #r Yd #??                  |
| ????????????            # %   ##?                  |
| ????????????              %Y%  #?                  |
| ???????????                %   #?                  |
| ????????????"Y"######### @     #?                  |
| ??????????????????????#    = %% #                  |
| ??????????????????????#        #?                  |
| ??????????????????????#         #                  |
| ??????????????????????## #     ##                  |
| ???????????????????????#########?                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              PhysicsZhirovCompactor
  Manual?         0
Play Time         00:21:33
  Cumulative      2.9 hours
  Start           2024.05.12 @ 07:34:35
  End             2024.05.12 @ 07:54:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          6
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d263efff-db1e-4a63-80b7-6f4bf8dde981