Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.04 @ 08:55:25 Player: Minty Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (92) 460 Value Destroyed (3315) 3315 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (653) 653 TOTAL SCORE: 11388 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 107 Scanned by Researcher 500 Cogmind --------- Core Integrity 767/1450 Matter 23/300 Energy 500/500 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Xenon Bombardment Thruster > --- UTILITY (10) ----- Advanced Coolant Injector Improved Energy Well Advanced Weight Redist. System Advanced Launcher Guidance Computer Hacking Suite Hacking Suite Advanced Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Gravity Neutralizer Enhanced Nova Cannon Tactical Quantum Warhead Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Cooled Cesium-ion Thruster Field Propulsion Array Diametric Drive Diametric Drive Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Improved Energy Well Advanced Energy Well Advanced Launcher Guidance Computer Hacking Suite Hacking Suite Improved Hacking Suite Advanced Corruption Screen Long-range Tractor Beam Splice Drone Bay > --- WEAPON ----------- Heavy Gatling Laser Tactical Quantum Warhead > --- INVENTORY -------- Advanced Weight Redist. System Gravity Neutralizer Advanced ECM Suite Fusion Bomb Launcher Z-bomb Delivery System [Rating: 135] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Heavy Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Tactical Quantum Warhead Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Slots Evolved 16 | . . 2 . 2 2 2 . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 . . 2 1 . . . . . . 1 Utility 8 | . . 1 . . . 1 . . 2 2 2 . . Weapon 2 | . . . . 2 . . . . . . . . . Parts Attached 99 | . 2 11 11 15 4 3 2 . 9 16 7 6 13 Power 16 | . . 3 1 2 . . 1 . 2 3 . 2 2 Engine 9 | . . 3 1 2 . . 1 . . 1 . 1 . Core 2 | . . . . . . . . . 2 . . . . Reactor 5 | . . . . . . . . . . 2 . 1 2 Propulsion 26 | . . 3 5 7 2 1 . . 1 . 1 1 5 Treads 9 | . . . 5 4 . . . . . . . . . Leg 3 | . . 3 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 14 | . . . . 3 2 1 . . 1 . 1 1 5 Utility 40 | . 2 3 5 1 2 2 1 . 5 10 5 1 3 Device 17 | . . . 1 1 1 1 . . 2 5 3 1 2 Storage 4 | . 2 . . . . . . . . 1 . . 1 Processor 6 | . . . 2 . . 1 . . 1 . 2 . . Hackware 7 | . . . . . 1 . 1 . 2 3 . . . Protection 6 | . . 3 2 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 17 | . . 2 . 5 . . . . 1 3 1 2 3 Energy Gun 2 | . . . . . . . . . . 2 . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 8 | . . 2 . 5 . . . . 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . Launcher 5 | . . . . . . . . . . . 1 2 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . . . 1 3 1 3 2 Parts Lost 28 | . . . 2 . . . . . 5 1 3 2 15 Power 2 | . . . . . . . . . 1 . . 1 . Propulsion 9 | . . . . . . . . . 3 . . . 6 Utility 12 | . . . 2 . . . . . 1 1 1 1 6 Weapon 5 | . . . . . . . . . . . 2 . 3 Highest Loss Streak 15 | . . . 1 . . . . . 2 1 2 1 15 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 6 | 6 7 7 6 7 5 4 5 5 5 5 4 5 5 Power . | 1 1 1 1 1 . . . . . . . . . Propulsion . | 4 4 3 . . . . . . . . . . . Utility 2 | . . 1 2 3 2 2 3 3 2 2 3 3 1 Weapon 2 | 1 1 1 3 2 2 2 2 2 2 1 1 2 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 17 | . 6 3 1 1 3 . . . 1 1 . . 1 Power 1 | . 1 . . . . . . . . . . . . Propulsion 4 | . 2 1 1 . . . . . . . . . . Utility 4 | . 1 . . 1 . . . . 1 . . . 1 Weapon 8 | . 2 2 . . 3 . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 90 92 99 99 97 98 100 100 93 83 84 79 69 Engine 6 | . 14 11 11 9 7 6 6 6 3 2 . . . Treads 7 | . . . 29 25 . . . . . . . . . Leg 6 | . 28 31 3 . . . . . . . . . . Flight 14 | . . . . . 36 40 40 40 32 21 22 23 21 Device 4 | . . . . . 6 6 6 6 9 6 9 13 11 Storage 7 | . 19 18 11 9 . . . . . 1 3 4 7 Processor 8 | . . . 9 9 7 11 13 13 11 14 9 9 8 Hackware 5 | . . . . . 2 6 6 6 10 15 18 14 11 Protection 5 | . . 9 12 8 4 . . . . . 4 4 . Energy Gun 1 | . 14 1 . . . . . . . 3 4 3 1 Ballistic Gun 20 | . 14 20 22 35 28 26 26 26 21 12 5 . . Peak Build Rating 135 | 6 7 13 19 30 42 51 54 54 65 84 116 117 135 Average Rating 42 | 6 6 11 13 20 39 49 53 54 60 71 101 103 112 On Entrance 43 | 6 6 7 12 14 30 42 51 54 54 57 76 97 103 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 52 | 14 19 24 22 31 24 21 24 24 36 31 33 34 52 Greatest Support 63 | 20 20 30 63 63 30 36 36 36 36 33 48 39 57 Greatest Overweight (x) 5 | . . . . 5 . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 7 5 5 5 5 5 5 5 5 Average Carried 6 | 6 7 7 6 7 5 4 5 5 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 33% | Hacker-Sprinter 23% | Mutant 16% | Scavenger-Sprinter 10% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Matter Collected 3647 | 200 53 339 433 622 518 . 173 28 368 234 314 177 188 Remotely 372 | . . . . . . . . . . . 314 13 45 Salvage Created 3972 | . 98 352 366 751 541 . 167 42 680 247 372 164 192 Parts 176 | . 6 27 19 31 18 . 9 2 23 17 10 3 11 Haulers Intercepted 7 | . . . . 1 3 . . . . 1 1 . 1 Recyclers Shooed 3 | . . . . . 1 . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Combat Hostiles Destroyed 65 | . 2 9 10 11 3 . 5 . 10 1 6 . 8 Melee 1 | . . . 1 . . . . . . . . . . Guns 53 | . 2 9 9 11 3 . 5 . 10 1 3 . . Cannons 3 | . . . . . . . . . . . . . 3 AOE 8 | . . . . . . . . . . . 3 . 5 Classes Destroyed 14 | . 1 3 2 4 . . . 1 . 1 . 1 1 Worker 6 | . . . . 2 2 . . . . . 1 1 . Builder 6 | . . . 1 1 1 . . . . 2 . . 1 Hauler 7 | . . . . 1 3 . . . . 1 1 . 1 Recycler 4 | . . . . 1 2 . . . . . . 1 . Operator 2 | . . 1 . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . 1 . . . Swarmer 14 | . . 3 3 . . . 4 . . . . . 4 Grunt 32 | . 2 2 4 6 3 . . . 7 1 4 . 3 Brawler 4 | . . . 1 1 . . . . 2 . . . . Researcher 1 | . . . . . . . . . . . . 1 . Sentry 11 | . . 4 2 3 . . 1 . 1 . . . . Hunter 3 | . . . . 1 . . . . . . 2 . . Programmer 1 | . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 2 3 3 5 6 . 4 . 5 2 7 2 6 Combat Bots Only 6 | . 2 3 3 4 2 . 4 . 5 1 6 . 5 Max Kills in Single Turn 3 | . 1 1 1 2 2 . 2 1 1 1 2 1 3 Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 2 | . . . . . . . . . . . 2 . 2 Melee 1 | . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Hostile Shots Fired 518 | . 13 46 55 59 12 . 17 . 41 4 68 68 135 Missed 218 | . 1 17 13 22 4 . 7 . 21 1 36 36 60 Hits 300 | . 12 29 42 37 8 . 10 . 20 3 32 32 75 Projectile 300 | . 12 29 42 37 8 . 10 . 20 3 32 32 75 Critical Strikes 10 | . 1 2 1 1 1 . . . . . 2 1 1 Actively Blocked 1 | . . . . . . . . . . . 1 . . Damage Taken 5418 | . 171 355 487 578 124 . 151 . 379 56 624 469 2024 Core 1105 | . 16 66 24 . 17 . 16 . 61 22 116 84 683 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 108 | . . . . . . . . . . . 71 37 . Regen/Repaired (Parts) 204 | . . . . . 120 . . . 27 . 57 . . Core Remaining (%) 93 | 100 93 . 77 100 97 . . 98 93 98 . 84 . Volleys Fired 223 | . 11 35 34 34 30 . 5 2 22 10 14 13 13 Largest 4 | . 2 2 2 4 4 . 4 4 4 4 4 1 1 Hottest 213 | . 60 60 46 97 97 . 97 97 97 172 213 100 120 Shots Fired 626 | . 22 70 68 136 120 . 20 8 83 32 41 13 13 Gun 605 | . 22 70 68 136 120 . 20 8 83 32 37 9 . Cannon 9 | . . . . . . . . . . . . . 9 Launcher 12 | . . . . . . . . . . . 4 4 4 Special . | . . . . . . . . . . . . . . Kinetic 562 | . 11 68 68 136 120 . 20 8 83 25 23 . . Thermal 39 | . . . . . . . . . . 7 14 9 9 Explosive 12 | . . . . . . . . . . . 4 4 4 Electromagnetic 13 | . 11 2 . . . . . . . . . . . Robot Hit Streak 18 | . 6 12 18 12 7 . 5 8 9 4 6 5 6 Robot Miss Streak 8 | . 3 6 8 3 3 . 4 1 3 6 3 4 3 Penetration Max 1 | . . . . 1 1 . 1 . 1 1 1 . . Secondary Targets 17 | . . 1 2 5 1 . 3 . 4 1 . . . Max Gunslinging Chain 2 | . . 1 1 1 1 . 2 . 1 1 . . . Shots Hit Robots 398 | . 13 43 43 92 70 . 10 7 58 15 29 10 8 Core Hits 191 | . 5 16 18 33 16 . 10 3 31 9 25 8 17 Critical Kills 5 | . . . 1 1 . . 1 . 1 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Critical Strikes 6 | . . . 2 1 . . 1 . 1 1 . . . Destroy 6 | . . . 2 1 . . 1 . 1 1 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10549 | . 164 687 632 1605 1179 . 227 104 1152 349 1519 556 2375 Guns 6961 | . 162 687 617 1576 1179 . 227 104 1152 349 725 183 . Cannons 190 | . . . . . . . . . . . . . 190 Explosions 3351 | . . . . . . . . . . . 794 373 2184 Melee . | . . . . . . . . . . . . . . Ramming 47 | . 2 . 15 29 . . . . . . . . 1 Kinetic 6191 | . 83 671 617 1576 1179 . 227 104 1152 266 316 . . Thermal 865 | . . . . . . . . . . 83 409 183 190 Explosive 3351 | . . . . . . . . . . . 794 373 2184 Electromagnetic 95 | . 79 16 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . 2 2 . . . . . . . . . . Average Corruption 2 | . . 2 2 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . 3 . . 2 Effects 7 | . . 4 3 . . . . . . . . . . Message Errors 2 | . . 1 1 . . . . . . . . . . Matter Fused 3 | . . 2 1 . . . . . . . . . . Heat Flow Errors 2 | . . 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 253 | . . . . . . . . . . . . 102 151 Projectiles 36 | . . . . . . . . . . . . . 36 Explosions 217 | . . . . . . . . . . . . 102 115 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 285 | . . . . . . . . . . . . 23 262 Shots 5 | . . . . . . . . . . . . 1 4 Rammed 8 | . . . 2 5 . . . . . . . . 1 Targets Rammed 13 | . 2 . 4 6 . . . . . . . . 1 Kicked 2 | . 2 . . . . . . . . . . . . Crushed 3 | . . . 2 1 . . . . . . . . . Highest Temperature 375 | . 114 230 185 375 94 . 12 13 9 162 100 57 196 Average Temperature 69 | . 57 36 29 150 28 . 9 8 3 64 38 19 112 Received Heat Transfer 1251 | . 114 105 213 252 90 . . . 171 12 87 45 162 Effects 2 | . . . . 2 . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 1 1 . Heat Transferred 1272 | . . . . . . . . . . 124 675 325 148 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Maximum Alert Level 2 | . . . . . . . . . 1 1 1 1 2 Low Security (%) 89 | 100 100 100 100 100 100 100 . . 98 94 56 . 45 Level 1 9 | . . . . . . . . . 1 5 43 100 36 Level 2 . | . . . . . . . . . . . . . 17 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 627 | . 40 133 75 160 95 20 . . 207 209 397 311 627 Initial 211 | . . 12 45 26 54 20 . . 22 95 79 211 168 Average 91 | . 4 36 35 90 62 15 . . 77 130 209 241 278 Influence Increases 2876 | . 50 262 248 309 108 . 110 . 355 227 408 160 639 Destroy 0b10 Robot/C 1360 | . 40 180 200 220 60 . 100 . 200 40 120 40 160 Destroy 0b10 Robot/NC 130 | . . 5 5 25 40 . . . . 20 10 10 15 Destroy Leader 266 | . 10 60 20 62 6 . 10 . 40 4 22 . 32 Allied During Kill 25 | . . . . . . . . . . 19 . 6 . Successful Hack 111 | . . 17 8 . . . . . 40 19 . 15 12 Select Force Hacks 50 | . . . . . . . . . . . . 50 . Disable Machine 135 | . . . . . . . . . . 45 60 15 15 Destroy Structure 499 | . . . . 2 2 . . . . 80 136 24 255 Partial Spotted 30 | . . . . . . . . . 15 . 15 . . Lose Combat Pursuer 270 | . . . 15 . . . . . 60 . 45 . 150 Influence Decreases 2279 | . 20 175 298 255 187 32 50 34 194 272 183 236 343 Entered New Map 726 | . . 18 72 41 67 22 4 14 14 102 73 166 133 Time Decay 1273 | . 20 157 206 214 120 10 46 20 130 160 80 50 60 Lost Part 280 | . . . 20 . . . . . 50 10 30 20 150 Squads Dispatched 23 | . . 2 . 2 3 1 . . 4 2 2 2 5 Investigation 13 | . . 1 . 2 . . . . 3 . 2 1 4 Extermination 3 | . . . . . . . . . 1 1 . . 1 Reinforcement 7 | . . 1 . . 3 1 . . . 1 . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 2 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Distress Signals 9 | . 1 1 1 3 1 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 147 | . 2 17 11 15 4 2 4 . 22 4 18 14 34 Peak Tracking Total 17 | . 2 4 3 6 2 3 4 . 10 2 10 14 17 Tactical Retreats 7 | . . . 1 . . . . . 2 . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Traps Triggered 7 | . . 1 . . . . . . 3 2 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Machines Disabled 11 | . . . . . . . . . . 3 4 3 1 Max in Single Turn 2 | . . . . . . . . . . 2 2 2 1 Garrison Access 2 | . . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Machines Accessed 34 | . . 5 2 2 3 1 . . 7 4 2 4 4 Terminals 20 | . . 5 1 1 . 1 . . 4 1 1 2 4 Fabricators 2 | . . . . . . . . . . 1 . 1 . Repair Stations 4 | . . . . 1 1 . . . 1 . 1 . . Recycling Units 5 | . . . . . 1 . . . 2 2 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . Total Hacks 97 | . . 23 3 7 6 1 . . 23 12 3 8 11 Successful 52 | . . 14 2 2 5 . . . 11 8 2 4 4 Failed 45 | . . 9 1 5 1 1 . . 12 4 1 4 7 Catastrophic 7 | . . . 1 . . 1 . . 2 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . . 8 . 1 . . . . 5 3 3 1 2 Terminals 69 | . . 23 2 5 . 1 . . 14 6 2 5 11 Fabricators 3 | . . . . . . . . . . 2 . 1 . Repair Stations 9 | . . . . 2 3 . . . 3 . 1 . . Recycling Units 12 | . . . . . 2 . . . 6 4 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . 2 . Terminal Hacks 31 | . . 12 2 2 . . . . 5 4 1 2 3 Record 1 | . . . . . . . . . 1 . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . Prototype ID Bank 2 | . . 1 . . . . . . . . . . 1 Open Door 1 | . . . 1 . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . Branch Access Points 4 | . . 1 . . . . . . 1 1 1 . . Emergency Access Points 4 | . . . . 1 . . . . 1 . . 1 1 Terminal Index 3 | . . 2 . . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . . 1 . . . . Alert Level 4 | . . 3 . . . . . . 1 . . . . Locate Traps 3 | . . 1 . 1 . . . . . . . 1 . Disarm Traps 1 | . . 1 . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . 1 . . . Hauler Manifests 2 | . . 1 . . . . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . 2 . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Refit 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks 8 | . . . . . 2 . . . 3 3 . . . Report Inventory 5 | . . . . . 1 . . . 2 2 . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . Retrieve Components 2 | . . . . . . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . . 1 . Unauthorized Hacks 7 | . . 2 . . . . . . 2 . 1 1 1 Terminals 4 | . . 2 . . . . . . 1 . . . 1 Assimilate 2 | . . 1 . . . . . . . . . . 1 Botnet 2 | . . 1 . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . 1 . 1 . . Patch 2 | . . . . . . . . . 1 . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 29 | . . 5 1 2 2 1 . . 7 3 1 3 4 Full Trace Events 11 | . . 2 . 2 . . . . 2 . 1 . 4 Feedback Events 1 | . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . 1 . . Feedback Blocked 1 | . . . . . . . . . 1 . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . 1 . Robots Built 3 | . . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . 93 . . . Total Robot Build Rating 21 | . . . . . . . . . . 21 . . . Part Schematics Acquired 4 | . . . . . . . . . . 1 . 3 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 44 | . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . 3 4 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Total Allies 5 | . . . . . . . . . . 3 . 1 1 Largest Group 3 | . . . . . . . . . . 3 . 1 . Highest-Rated Group 144 | . . . . . . . . . . 144 . 56 . Highest-Rated Ally 56 | . . . . . . . . . . 48 . 56 . Total Orders 1 | . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . 1 . Ally Attacks 16 | . . . . . . . . . . 4 . 8 4 Total Damage 208 | . . . . . . . . . . 84 . 109 15 Kills 3 | . . . . . . . . . . 1 . 1 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Active Infowar (turns) 26 | . . . . . . . . . . 25 1 . . Structural 25 | . . . . . . . . . . 25 . . . Cloaking 1 | . . . . . . . . . . . 1 . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . 1 . . . . . . Drone Launches 12 | . . . . . . . . . . . . 8 4 Drone Recoveries 8 | . . . . . . . . . . . . 6 2 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Turns Passed 3003 | 4 126 495 425 450 258 33 123 47 291 324 178 119 130 Spaces Moved 3696 | 4 71 318 201 192 352 109 347 149 590 430 409 227 297 Core . | . . . . . . . . . . . . . . Treads 354 | . . . 170 184 . . . . . . . . . Legs 424 | 4 71 318 31 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2918 | . . . . 8 352 109 347 149 590 430 409 227 297 Fastest Speed 19 | 120 120 120 120 114 28 25 25 25 24 29 27 27 19 Average Speed 50 | 120 120 120 153 160 28 25 25 25 26 29 27 27 22 Slowest Speed 440 | 120 120 120 160 440 31 25 25 25 29 109 29 27 112 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . 9 2 . . 4 2 6 4 7 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 22 | 1 16 33 42 18 12 4 61 27 21 10 14 41 11 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 . . 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . 2 . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 251 | . . . . . 1 . . . 1 42 82 16 109 Melee . | . . . . . . . . . . . . . . Projectile 9 | . . . . . 1 . . . 1 1 2 . 4 AOE 242 | . . . . . . . . . . 41 80 16 105 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Tes Res Total 4359 | 3 89 375 260 269 432 110 371 153 670 600 432 261 334 Wait 214 | . 1 1 . . 44 1 17 3 23 109 . 11 4 Move 3615 | 3 70 317 200 191 333 104 346 148 581 425 396 218 283 Hop 34 | . . . . . 9 2 . . 4 2 6 4 7 Pick Up 24 | . 2 3 3 5 3 . . . 2 2 2 1 1 Fast Attach 45 | . 2 2 3 3 3 1 . . 6 12 1 3 9 Attach 15 | . . . 2 3 1 1 . . . 1 4 1 2 Detach 7 | . . . . . . . . . . 2 2 1 2 Swap 68 | . . 9 7 13 3 1 2 . 5 8 7 7 6 Drop 61 | . 1 8 7 14 6 . 1 . 5 11 . 2 6 Fire 223 | . 11 35 34 34 30 . 5 2 22 10 14 13 13 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 2 | . 2 . . . . . . . . . . . . Crush 10 | . . . 4 6 . . . . . . . . . Escape Stasis 40 | . . . . . . . . . 22 18 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 15) 131 | -10/Materials | Entered another Materials area 131 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 577 | -9/Materials | Identified exit to Mines 626 | -9/Materials | Entered Mines 643 | -9/Mines | Build established: Scavenger-Mutant 889 | -9/Mines | Found the Drone Emporium 896 | -9/Mines | Found Prototype Device 896 | -9/Mines | Identified Splice Drone Bay 900 | -9/Mines | Learned Materials garrison access intel 995 | -9/Mines | Build established: Mutant 1032 | -9/Mines | Discovered new exit (range 6) 1048 | -9/Mines | Identified exit to Materials 1051 | -9/Mines | Entered Materials 1051 | -8/Materials | Evolved 2 slots: Weapon x2 1052 | -8/Materials | Loaded intel: 1 garrison access location 1447 | -8/Materials | Discovered new exit (range 16) 1501 | -8/Materials | Entered Factory 1501 | -7/Factory | Evolved 2 slots: Propulsion x2 1708 | -7/Factory | Repaired Gauss Rifle 1758 | -7/Factory | Discovered new exit (range 4) 1759 | -7/Factory | Entered another Factory area 1759 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1789 | -6/Factory | Discovered new exit (range 15) 1792 | -6/Factory | Entered Lower Caves 1794 | -6/Lower Caves | Build established: Scavenger-Sprinter 1849 | -6/Lower Caves | Learned 4 Factory zone layouts 1859 | -6/Lower Caves | Encountered a Warlord checkpoint 1912 | -6/Lower Caves | Discovered new exit (range 13) 1915 | -6/Lower Caves | Entered another Lower Caves area 1959 | -6/Lower Caves | Discovered new exit (range 13) 1962 | -6/Lower Caves | Entered Factory 1962 | -5/Factory | Evolved 2 slots: Utility x2 2018 | -5/Factory | Identified exit to Upper Caves 2251 | -5/Factory | Discovered new exit (range 8) 2253 | -5/Factory | Entered another Factory area 2253 | -4/Factory | Evolved 2 slots: Utility x2 2302 | -4/Factory | Build established: Hacker-Sprinter 2361 | -4/Factory | Fabricated L-61 Swordsman (x3) 2538 | -4/Factory | Identified exit to Upper Caves 2538 | -4/Factory | Identified exit to Extension 2560 | -4/Factory | Discovered new exit (range 15) 2577 | -4/Factory | Entered Research 2577 | -3/Research | Evolved 2 slots: Utility x2 2607 | -3/Research | Found Fusion Bomb Launcher 2732 | -3/Research | Identified exit to Armory 2732 | -3/Research | Identified exit to Testing 2732 | -3/Research | Mak. System Shield fried by hacking feedback 2755 | -3/Research | Entered Testing 2767 | -3/Testing | Scanned by Researcher 2785 | -3/Testing | Found Prototype Launcher 2785 | -3/Testing | Identified Z-bomb Delivery System 2872 | -3/Testing | Discovered new exit (range 9) 2874 | -3/Testing | Entered Research 2874 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 2905 | -2/Research | Found Prototype Launcher 2905 | -2/Research | Identified Tactical Quantum Warhead 2907 | -2/Research | Found Tactical Quantum Warhead 2942 | -2/Research | Lost 3 allies 2950 | -2/Research | Spotted B-90 Cyclops 3004 | -2/Research | Self-destructed Last Messages --------------- 02994_ G-73 Enforcer destroyed. 02994_ Tactical Quantum Warhead destroyed. 02994_ Destroyed Tactical Quantum Warhead. 02994_ Destroyed Lgt. Deuterium Engine. 02994_ O-24 Administrator destroyed. 02994_ Destroyed Adv. Phase Shifter. 02994_ Penetrated by Slug. 02994_ Slug penetrates Earth. 02997_ Acquired 29 matter. 02997_ Penetrated by Slug. 02997_ Diametric Drive destroyed. 02999_ Destroyed Myomer Leg. 02999_ Fusion Bomb Launcher destroyed. 02999_ Destroyed Fusion Bomb Launcher. 03000_ Penetrated by Slug. 03001_ The unstable cave ceiling collapses. 03002_ Slug penetrates Wall. 03002_ Adv. Energy Well destroyed. 03003_ The unstable cave ceiling collapses. 03003_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##???????????############ | | ????????????????????????? ???????????? | | ????????????????????????? """ #?????????????# | | ?????????????###???#####? 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"""???######## || | | ????????# ### #?????? ???????????# | | | ?????####+### ##??????? ??????????# | | ?????# ##########????????##???????????# | | ?????# #??????????????????????????????+ | | ?????# ! #??????????????????????????????# """ | | ?????# #??????????????????????????????# """ | | ?????# #??????????????????????????????# ??? | | ?????#= #??????????????????????????????# ??? | | ?????########???????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 25 Energy Capacity 1250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 20 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 66 Targeting Accuracy 6 Launcher Accuracy 40 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 32 Defensive Hacking 21 Authchip Count 1 Item Schematics ----------------- Adv. Remote Datajack | -4/Factory | Hacked Hvy. Tesla Rifle | -3/Testing | Archive Cld. Nuclear Pulse Thruster | -3/Testing | Archive Exp. Cooling System | -3/Testing | Archive Robot Schematics ------------------ B-74 Champion | -3/Testing | Archive Fabricated ------------ L-61 Swordsman | x3 | -4/Factory | Preloaded Repaired ---------- Gauss Rifle | 14% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumDerelictMatterbank Manual? 0 Play Time 00:49:19 Cumulative 1028.5 hours Start 2025.08.31 @ 15:07:43 End 2025.09.04 @ 08:55:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1258 Rogue 976 Adventurer 124 Explorer 158 Win Type - Total 44 Types 31/0/8/3/1/0/0/1/0/0 Lore% 91 Gallery% 85 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7a021628-c094-42fb-ae7f-243ea7a843e2