Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.16 @ 18:26:41 Player: tc Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2734) 2734 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (510) 510 TOTAL SCORE: 7149 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 151 Met Data Miner 300 Cogmind --------- Core Integrity 356/700 Matter 295/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Assault Rifle > --- INVENTORY (12) --- Flexi-carbon Leg Layered Medium Armor Plating High-powered Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Recoil Stabilizer Layered Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Plasma Cannon High-powered Shotgun Heavy Battle Rifle > --- INVENTORY -------- Carbon-fiber Leg Arc Projector Assault Rifle Light Cannon Rocket Launcher [Rating: 47] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 2 | . . 1 . . 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 77 | 6 6 8 7 24 6 5 8 . 7 Power 9 | 1 1 1 1 2 1 . 2 . . Engine 7 | 1 1 1 1 . 1 . 2 . . Core 2 | . . . . 2 . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 2 2 2 10 1 1 1 . 2 Treads . | . . . . . . . . . . Leg 23 | 2 2 2 2 10 1 1 1 . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 2 3 2 4 2 . 1 . 2 Device 7 | . . 1 2 1 2 . . . 1 Storage 2 | 1 1 . . . . . . . . Processor . | . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 Protection 7 | . 1 2 . 3 . . 1 . . Artifact . | . . . . . . . . . . Weapon 28 | 2 1 2 2 8 2 4 4 . 3 Energy Gun 6 | 1 . . 1 2 . 1 . . 1 Energy Cannon 3 | . . 1 . 1 . . 1 . . Ballistic Gun 12 | 1 1 . 1 2 2 2 2 . 1 Ballistic Cannon 5 | . . 1 . 2 . 1 . . 1 Launcher 2 | . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Parts Lost 34 | . 2 . 6 5 3 . 6 . 12 Power 7 | . 1 . 1 1 . . 2 . 2 Propulsion 9 | . . . 2 2 . . 1 . 4 Utility 5 | . . . 1 . 1 . 1 . 2 Weapon 13 | . 1 . 2 2 2 . 2 . 4 Highest Loss Streak 6 | . 1 . 6 2 2 . 4 . 6 Average Slot Usage (%) 94 | . 96 95 93 96 96 100 90 92 84 Engine 8 | . 14 10 10 2 7 7 14 15 9 Core 2 | . . . . 5 7 7 . . . Leg 30 | . 28 31 32 33 30 30 29 30 25 Device 9 | . . 10 16 9 13 15 12 7 7 Storage 9 | . 14 11 11 9 7 7 7 7 7 Protection 7 | . 10 9 . 8 7 7 2 7 6 Energy Gun 2 | . 1 . . 3 . 7 . . 1 Energy Cannon 3 | . . 3 11 2 4 . 1 7 5 Ballistic Gun 15 | . 25 18 10 12 8 13 14 15 12 Ballistic Cannon 3 | . . . . 9 6 1 4 . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 13 46 49 49 59 65 60 71 71 71 Greatest Support 72 | 20 20 30 33 64 69 72 72 69 69 Greatest Overweight (x) 4 | 1 2 2 1 4 1 . 1 1 1 Average Overweight (x) . | . 1 1 1 . . . . 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 11 10 5 7 Average Carried 8 | 2 7 10 8 10 10 10 7 5 4 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 12 12 12 12 10 10 5 5 4 Class Distribution -------------------- 35% | Tank 32% | Mutant 16% | Scavenger-Tank 7% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 2354 | 200 276 161 73 880 138 110 315 . 201 Remotely . | . . . . . . . . . . Salvage Created 2801 | . 414 221 91 1301 154 108 284 . 228 Parts 162 | . 26 16 8 71 8 7 12 . 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . 1 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 5 11 . 15 Prevented 3 | . . . . . . 2 . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 75 | . 13 6 7 30 3 2 10 . 4 Guns 46 | . 13 5 2 14 . 2 7 . 3 Cannons 23 | . . 1 4 14 3 . . . 1 AOE 6 | . . . 1 2 . . 3 . . Classes Destroyed 7 | . 2 1 . 2 . 1 1 . . Recycler 2 | . . . . 2 . . . . . Swarmer 26 | . 6 3 7 7 . . 3 . . Grunt 31 | . 7 . . 17 . . 5 . 2 Duelist 1 | . . . . . . . 1 . . Sentry 9 | . . 3 . 5 1 . . . . Hunter 6 | . . . . 1 2 1 . . 2 Programmer 2 | . . . . . . 1 1 . . Best Kill Streak 8 | . 3 4 7 8 1 1 7 . 2 Combat Bots Only 7 | . 3 4 7 7 1 1 7 . 2 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 1 . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Damage Taken 5601 | . 591 239 527 1354 331 178 994 . 1387 Core 736 | . 109 58 40 185 14 16 86 . 228 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 56 . 75 66 . . . . . Volleys Fired 194 | . 35 13 11 70 14 11 19 . 21 Largest 3 | . 2 2 2 3 3 3 3 . 3 Hottest 168 | . 60 88 133 136 138 119 119 . 168 Shots Fired 499 | . 70 26 22 203 35 31 55 . 57 Gun 332 | . 70 23 11 116 7 27 38 . 40 Cannon 158 | . . 3 11 83 28 4 12 . 17 Launcher 9 | . . . . 4 . . 5 . . Special . | . . . . . . . . . . Kinetic 382 | . 60 23 8 163 21 20 44 . 43 Thermal 52 | . . 3 14 25 . . . . 10 Explosive 9 | . . . . 4 . . 5 . . Electromagnetic 56 | . 10 . . 11 14 11 6 . 4 Robot Hit Streak 14 | . 7 5 3 14 11 9 11 . 7 Robot Miss Streak 5 | . 3 5 5 3 4 3 4 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 277 | . 46 14 11 105 23 23 19 . 36 Core Hits 140 | . 18 9 11 52 8 6 24 . 12 Critical Hits 8 | . . 1 . 4 . . . . 3 Critical Kills 6 | . . 1 . 4 . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5567 | . 633 198 279 2108 662 282 839 . 566 Guns 2778 | . 585 157 54 986 31 251 361 . 353 Cannons 1865 | . . 41 141 801 535 31 103 . 213 Explosions 924 | . 48 . 84 321 96 . 375 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3123 | . 477 157 13 1271 234 199 412 . 360 Thermal 927 | . 48 41 266 333 66 . . . 173 Explosive 696 | . . . . 321 . . 375 . . Electromagnetic 821 | . 108 . . 183 362 83 52 . 33 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 7 | . . . . . . 3 1 . 3 Message Errors 4 | . . . . . . 2 1 . 1 Energy Discharges 2 | . . . . . . 1 . . 1 Targeting Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 38 | . . . 1 25 . . 12 . . Projectiles 26 | . . . 1 25 . . . . . Explosions 12 | . . . . . . . 12 . . Melee . | . . . . . . . . . . Knockbacks 8 | . . . . 3 1 . 4 . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . 3 1 . 3 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 153 | . 37 . 48 30 . . 38 . . Shots 4 | . 1 . 1 1 . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 569 | . 60 18 164 135 407 108 136 . 569 Average Temperature 94 | . 21 14 107 37 142 44 54 . 253 Received Heat Transfer 1383 | . 213 54 . 504 18 . 315 . 279 Effects 13 | . . . . . 3 . . . 10 Shutdowns 3 | . . . . . 1 . . . 2 Energy Bleed 1 | . . . . . 1 . . . . Interference 5 | . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 1604 | . 50 74 414 666 50 . . . 350 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 584 | . 272 231 165 584 407 . . . . Initial 265 | . . 46 35 . 265 . . . . Average 164 | . 123 127 131 180 335 . . . . Maximum Alert Level 2 | . 1 1 . 2 2 . . . . Low Security (%) 74 | 100 86 75 100 74 . . . . . Level 1 17 | . 13 24 . 10 68 . . . . Level 2 8 | . . . . 14 31 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 1 1 5 3 . . . . Investigation 5 | . 1 . 1 2 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . 1 1 . 3 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 21 10 8 40 5 2 11 . 10 Peak Tracking Total 8 | . 4 3 8 6 2 1 6 . 3 Tactical Retreats 4 | . 2 . . 2 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 5 | . 2 3 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 7 | . 1 . 1 2 3 . . . . Max in Single Turn 3 | . 1 . 1 1 3 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 17 | . 2 4 1 4 2 . . 4 . Terminals 9 | . 2 3 . 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 51 | . 2 6 1 12 4 . . 26 . Successful 43 | . 2 6 1 6 2 . . 26 . Failed 8 | . . . . 6 2 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 14 | . 2 4 . 4 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . 2 . 8 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 37 | . 2 4 1 2 2 . . 26 . Record 16 | . . 3 . . 2 . . 11 . Part Schematic 6 | . . . . . . . . 6 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 2 . 4 . . . . . Scan Component 3 | . . 1 . 2 . . . . . Repair 3 | . . 1 . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 2 . 4 2 . . . . Full Trace Events 3 | . . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 1 . 2 . . . . . Time 102 | . . 26 . 76 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 10 Total Damage 367 | . . . . . . . . . 367 Kills 4 | . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 5139 | 66 884 454 482 1174 354 746 363 132 484 Spaces Moved 2971 | 45 467 236 292 532 223 585 227 89 275 Core 8 | 8 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2963 | 37 467 236 292 532 223 585 227 89 275 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 120 120 120 150 120 Average Speed 141 | 113 156 155 150 149 132 120 129 150 143 Slowest Speed 240 | 120 180 180 150 240 150 120 150 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 3 88 30 63 50 5 83 40 74 39 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 4 | . . 1 . 1 . 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 . 1 . . 1 . Scrap Searched 7 | . . . 1 . . 4 1 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 107 | . 2 . 13 42 12 . 38 . . Melee . | . . . . . . . . . . Projectile 13 | . . . . 12 1 . . . . AOE 94 | . 2 . 13 30 11 . 38 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total 3521 | 60 555 298 315 769 256 606 255 88 319 Wait 155 | . 17 33 1 91 . 1 1 . 11 Move 2962 | 44 466 235 291 531 222 584 226 88 275 Hop . | . . . . . . . . . . Pick Up 88 | 10 20 7 5 29 8 3 1 . 5 Fast Attach 4 | . 1 1 . 2 . . . . . Attach 53 | 6 3 7 6 14 5 1 6 . 5 Detach 2 | . . 1 . 1 . . . . . Swap 20 | . 2 . 1 8 1 4 2 . 2 Drop 43 | . 11 1 . 23 6 2 . . . Fire 194 | . 35 13 11 70 14 11 19 . 21 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 7) 432 | -10/Materials | Discovered new exit (range 16) 664 | -10/Materials | Discovered new exit (range 3) 877 | -10/Materials | Discovered new exit (range 3) 951 | -10/Materials | Entered another Materials area 951 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -9/Materials | Repaired Lgt. Armor Plating 1041 | -9/Materials | Identified exit to Mines 1389 | -9/Materials | Build established: Scavenger-Mutant 1405 | -9/Materials | Entered Mines 1458 | -9/Mines | Destroyed 7 combat bots 1465 | -9/Mines | Lost 6 parts (1p2n1u2w) 1580 | -9/Mines | Discovered new exit (range 9) 1711 | -9/Mines | Discovered new exit (range 8) 1721 | -9/Mines | Build established: Mutant 1721 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1799 | -9/Mines | Met a Derelict shopkeep closing up shop 1887 | -9/Mines | Entered Materials 1887 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1888 | -8/Materials | Identified exit to Factory 2229 | -8/Materials | Discovered exit to Factory (range 3) 2343 | -8/Materials | Build established: Scavenger-Tank 2452 | -8/Materials | Repaired Imp. Aluminum Leg 2821 | -8/Materials | Destroyed 7 combat bots 3029 | -8/Materials | Repaired Lyr. Light Armor Plating 3061 | -8/Materials | Entered Factory 3061 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3213 | -7/Factory | Discovered new exit (range 15) 3272 | -7/Factory | Discovered new exit (range 9) 3415 | -7/Factory | Entered Lower Caves 3588 | -7/Lower Caves | Build established: Tank 3650 | -7/Lower Caves | Identified exit to Lower Caves 3938 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 4161 | -7/Lower Caves | Entered another Lower Caves area 4162 | -7/Lower Caves | Identified exit to Data Miner 4428 | -7/Lower Caves | Destroyed 7 combat bots 4437 | -7/Lower Caves | Lost 4 parts (1n1u2w) 4524 | -7/Lower Caves | Entered Data Miner 4524 | -7/Data Miner | Discovered new exit (range 6) 4553 | -7/Data Miner | Met Data Miner 4598 | -7/Data Miner | Learned location of Section 7 (-2) 4598 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4622 | -7/Data Miner | Received God Mode back door access code from Data Miner 4656 | -7/Data Miner | Entered Proximity Caves 4764 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4765 | -6/Proximity Caves | Escorted by Enhanced Grunt 5079 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 5140 | -6/Proximity Caves | Self-destructed Last Messages --------------- Flexi-carbon Leg fries itself beyond repair. Penetrated by Slug. Targeting Computer fries itself beyond repair. Penetrated by Slug. Imp. Carbon-fiber Leg destroyed. Penetrated by Slug. H-66 Slayer suffers critical hit. H-66 Slayer destroyed. Flexi-carbon Leg fries itself beyond repair. Targeting Computer fries itself beyond repair. Hvy. Assault Rifle fries itself beyond repair. Acquired 52 matter. Targeting Computer fries itself beyond repair. Lgt. Fission Core fries itself beyond repair. Gauss Rifle fries itself beyond repair. Acquired 16 matter. System corrupted: Energy discharge (-25). Hvy. Battle Rifle destroyed. Lyr. Light Armor Plating destroyed. Lgt. Cannon destroyed. Map ----- +----------------------------------------------------+ | ##????????## #??????????????????????????????????? | | #????????# ####???????????????????????????????? | | #?###????# ????????????????????????????????? | | ### ###??# ?????????????????????????????????? | | #??# ??????????????????????????????????? | | ##?# #???????????????????????????????????? | | # ### ####??###########???????????????????? | | ## ## #### ## ##?###??????????????? | | ?### ## ## #??# ### #??????????????? | | ???##### ## ###?# ##?????????????? | | ???????# ### #?????????????? | | ???????## ## #?????????????? | | ????????# % #?????????????? | | ????????# #### ##?????????????? | | ????# ##??## #####??????????????? | | ????# ##????#### ##??????????????????? | | ????# ##????????## #???????????????????? | | ????# ##??????????# ##??????????????????? | | ????# #???????????# ##?????????????????? | | ????# ???????????## #?????????????????? | | ??? ????????????# ##?????????????????? | | ?? ## ????????????# #??????????????????? | | ?#### #?## ????????????# #??????????????????? | | ????##????#????????????# #####??????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????#lg##?????????????????????? | | ???????????????????????# ####### ???????? | | ???????????????????????# ???????? | | ???????????????????????## ???????? | | ????????????????????????# ???????? | | ???????????????????????? ## ????????? | | ???????????????????????# ##?# ????????? | | ???????????????????????# ????# ### ?????????? | | ???????????????????????##?????## #????#?????????? | | ????????????????????????????????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed SwordNeutrinoBay Manual? 0 Play Time 01:02:11 Cumulative 8.2 hours Start 2021.02.16 @ 17:22:48 End 2021.02.16 @ 18:26:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94c35038-fe1d-42f8-a618-9ac7db130fc2