Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.28 @ 21:21:53 // Halloween2020/ForbiddenLore Player: Trantor Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1157) 1157 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3907 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 111/400 Matter 285/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Medium Storage Unit Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Pulse Rifle Heavy Assault Rifle Autogun Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Light Armor Plating Light Armor Plating Pulse Rifle Pulse Rifle Heavy Assault Rifle Autogun Katana [Rating: 19] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 56 | 6 22 3 22 1 . 2 Power 7 | 1 3 . 3 . . . Engine 6 | 1 3 . 2 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 21 | 2 8 2 8 1 . . Treads . | . . . . . . . Leg 21 | 2 8 2 8 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 5 . 3 . . . Device 2 | . . . 2 . . . Storage 5 | 1 4 . . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 6 1 8 . . 2 Energy Gun 8 | . 1 1 5 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 4 . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 2 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . 2 1 7 1 . 8 Power 3 | . 1 . 1 . . 1 Propulsion 7 | . . . 3 1 . 3 Utility 1 | . . . . . . 1 Weapon 8 | . 1 1 3 . . 3 Highest Loss Streak 6 | . 2 1 6 1 . 5 Average Slot Usage (%) 96 | . 96 98 96 98 100 70 Engine 6 | . 13 14 4 . . . Core 5 | . . . 6 11 11 8 Leg 30 | . 27 28 32 31 33 19 Storage 22 | . 22 28 22 22 22 22 Processor 7 | . 4 . 8 11 11 5 Energy Gun 13 | . 4 12 17 22 22 11 Ballistic Gun 8 | . 22 14 2 . . . Naked Turns . | . . . . . . . Heaviest Build 45 | 11 41 41 45 45 45 45 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) 12 | . 12 2 1 2 1 3 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 14 | 5 12 16 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 16 Average Carried 13 | 3 10 15 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 Final Carried 16 | 6 16 15 16 15 16 15 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1073 | 241 522 69 231 10 . . Remotely . | . . . . . . . Salvage Created 1477 | . 667 88 677 45 . . Parts 113 | . 44 3 59 7 . . Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 40 | . 14 2 20 4 . . Melee 5 | . . . 5 . . . Guns 31 | . 11 2 14 4 . . AOE 4 | . 3 . 1 . . . Classes Destroyed 9 | . 6 . 3 . . . Worker 3 | . 3 . . . . . Builder 2 | . 1 . 1 . . . Hauler 2 | . 2 . . . . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 16 | . 3 . 9 4 . . Grunt 19 | . 11 2 6 . . . Duelist 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Best Kill Streak 7 | . 4 2 7 4 . . Combat Bots Only 7 | . 3 2 7 4 . . Max Kills in Single Turn 3 | . 3 1 2 1 . . Gunslinging . | . . . . . . . Exploded 3 | . 3 . 1 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2556 | . 591 191 875 92 . 807 Core 396 | . 73 34 180 . . 109 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 57 . . . . Volleys Fired 127 | . 66 8 38 5 . 10 Largest 2 | . 2 2 2 2 . 1 Hottest 126 | . 60 60 126 126 . 63 Shots Fired 219 | . 121 13 65 10 . 10 Gun 218 | . 120 13 65 10 . 10 Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special . | . . . . . . . Kinetic 114 | . 101 8 5 . . . Thermal 97 | . 19 5 53 10 . 10 Explosive 1 | . 1 . . . . . Electromagnetic 7 | . . . 7 . . . Robot Hit Streak 10 | . 10 5 9 5 . . Robot Miss Streak 6 | . 3 1 6 2 . . Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 151 | . 87 10 49 5 . . Core Hits 73 | . 37 5 27 4 . . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 25 | . . . 13 . . 12 Impact . | . . . . . . . Slashing 25 | . . . 13 . . 12 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2227 | . 1098 122 916 84 . 7 Guns 1798 | . 960 122 632 84 . . Cannons . | . . . . . . . Explosions 215 | . 138 . 77 . . . Melee 207 | . . . 207 . . . Ramming 7 | . . . . . . 7 Kinetic 951 | . 830 86 35 . . . Thermal 899 | . 130 36 649 84 . . Explosive 138 | . 138 . . . . . Electromagnetic 25 | . . . 25 . . . Impact . | . . . . . . . Slashing 207 | . . . 207 . . . Piercing . | . . . . . . . Highest Corruption 29 | . . . . . . 29 Average Corruption 21 | . . . . . . 21 Corruption Purged . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 7 | . . . 7 . . . Projectiles . | . . . . . . . Explosions 7 | . . . 7 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 7 | . . . . . . 7 Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 384 | . 30 87 384 315 . 225 Average Temperature 101 | . 10 53 120 157 . 104 Received Heat Transfer 549 | . 303 105 141 . . . Effects 4 | . . . 3 . . 1 Shutdowns 2 | . . . 2 . . . Interference 2 | . . . 1 . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 1968 | . 300 75 1408 185 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 337 | . 211 84 337 180 . 1 Initial 85 | . . 44 32 85 . . Average 135 | . 84 81 227 171 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 74 | 100 98 100 38 100 . 100 Level 1 25 | . 1 . 61 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 . 3 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 3 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 6 | . 3 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 31 2 36 3 . . Peak Tracking Total 9 | . 5 2 9 3 . . Tactical Retreats 4 | . 2 . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 17 | . 6 1 5 . 5 . Terminals 8 | . 4 1 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 96 | . 21 2 23 . 50 . Successful 82 | . 15 . 17 . 50 . Failed 14 | . 6 2 6 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 7 | . 5 . . . 2 . Terminals 31 | . 18 2 11 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 12 | . . . 12 . . . Garrison Access . | . . . . . . . Terminal Hacks 67 | . 12 . 5 . 50 . Record 56 | . 5 . 2 . 49 . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 3 | . 2 . 1 . . . Unreport Threat 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 12 | . . . 12 . . . Insert Component 6 | . . . 6 . . . Analyze 6 | . . . 6 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 6 1 5 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 13 | . 13 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 4208 | 90 1239 292 1332 61 937 257 Spaces Moved 2338 | 67 667 145 735 30 625 69 Core 7 | 6 1 . . . . . Treads . | . . . . . . . Legs 2331 | 61 666 145 735 30 625 69 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 Average Speed 149 | 113 145 177 150 153 150 154 Slowest Speed 650 | 120 650 180 150 180 150 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 4 | . . . . . . 4 Exploration Rate (%) 39 | 5 88 17 51 5 95 16 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . . . . 12 Terrain Destroyed 18 | . 2 . 4 . . 12 Melee 12 | . . . . . . 12 Projectile . | . . . . . . . AOE 6 | . 2 . 4 . . . Terrain Rammed 1 | . . . . . . 1 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2796 | 78 816 170 882 35 625 190 Wait 174 | . 35 11 32 . . 96 Move 2331 | 66 666 144 734 29 624 68 Hop . | . . . . . . . Pick Up 39 | 6 10 1 21 . 1 . Fast Attach 23 | 6 9 . 8 . . . Attach 12 | . 1 1 8 1 . 1 Detach 2 | . 2 . . . . . Swap 21 | . 12 2 6 . . 1 Drop 38 | . 13 3 22 . . . Fire 127 | . 66 8 38 5 . 10 Melee 25 | . . . 13 . . 12 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . . 1 Rewire 2 | . 2 . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Identified exit to Mines 284 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 402 | -10/Materials | Repaired Assault Rifle 675 | -10/Materials | Discovered new exit (range 12) 1066 | -10/Materials | Discovered new exit (range 10) 1330 | -10/Materials | Entered Mines 1456 | -10/Mines | Discovered new exit (range 5) 1544 | -10/Mines | Assembled infested the area 1549 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1622 | -10/Mines | Entered Materials 1622 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1832 | -9/Materials | Destroyed 7 combat bots 1837 | -9/Materials | Lost 6 parts (1p3n2w) 2300 | -9/Materials | Discovered new exit (range 16) 2821 | -9/Materials | Discovered new exit (range 15) 2954 | -9/Materials | Entered Mines 2991 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2991 | -9/Mines | Discovered new exit (range 5) 3015 | -9/Mines | Entered Exiles 3045 | -9/Exiles | Discovered new exit (range 14) 3087 | -9/Exiles | Met 8R-AWN 3116 | -9/Exiles | Met EX-HEX 3216 | -9/Exiles | Met EX-DEC 3250 | -9/Exiles | Visited The Gauntlet 3522 | -9/Exiles | Discovered new exit (range 14) 3585 | -9/Exiles | Learned location of Zion (-7) 3638 | -9/Exiles | Met EX-BIN 3680 | -9/Exiles | Aligned with FarCom system 3681 | -9/Exiles | Given EX-Vault access code 3768 | -9/Exiles | Opened EX-Vault 3777 | -9/Exiles | Found Prototype Special Weapon 3786 | -9/Exiles | Identified Field Lobotomy Kit 3816 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3952 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3952 | -9/Exiles | Entered Mines 4082 | -8/Mines | Crushed by falling debris 4083 | -8/Mines | Core integrity fell below 50% 4086 | -8/Mines | Crushed by falling debris 4086 | -8/Mines | System corruption reached 10% 4117 | -8/Mines | Lost 5 parts (2n1u2w) 4146 | -8/Mines | Crushed by falling debris 4177 | -8/Mines | Lost 3 parts (1p1n1w) 4201 | -8/Mines | Crushed by falling debris 4209 | -8/Mines | Self-destructed Last Messages --------------- 04086_ System corrupted by crushing effect (+5). 04091_ System corrupted: Energy discharge (-62). 04106_ System corrupted: Pulse Rifle targeting data glitched. 04120_ Overheating: System interference. 04120_ Pulse Rifle temporarily disabled. 04138_ System corrupted: Matter fused (-10). 04146_ The unstable cave ceiling collapses. 04146_ Crushed by falling debris. 04146_ Aluminum Leg destroyed. 04146_ System corrupted by crushing effect (+4). 04146_ Pulse Rifle destroyed. 04146_ System corrupted by crushing effect (+5). 04146_ Nuclear Core destroyed. 04146_ System corrupted by crushing effect (+5). 04155_ System corrupted: Heat flow error (+253). 04163_ The unstable cave ceiling collapses. 04171_ 1KES%ABZCO0O4RS2DR9IR%N2K ZU9MTS9 F9DBQ 04193_ System corrupted: Matter fused (-10). 04201_ The unstable cave ceiling collapses. 04201_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????########???????????? | | ?????????????????## # ####?#####???? | | ?????????????????###### ##### ##??? | | ??????????????????????###@## #??? | | ?????????########???????#### ##?? | | ???#??#### ##?????????# #?? | | #### ## ##????????## ##? | | """ #########?# #? | | """ ### #? | | ????# """ #? | | ???## ##### ##? | | ???# ##???## ##?? | | ???# ##?????###### ##??? | | ##???????????######???? | | #### ##?????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???## ??????????????????????? | | ????##### ??????????????????????? | | ????????## ??????????????????????? | | ?????????## ?????????????????????? | | ??????????## ?????????????????????? | | ???????????## ?????????????????????? | | ????????????? ?????????????????????? | | ????????????? #????????????????????? | | ????????????? #????????????????????? | | ????????????? ??????????????????????? | | ????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneReactionRigger Manual? 0 Play Time 01:14:25 Cumulative 52.6 hours Start 2021.04.28 @ 20:04:46 End 2021.04.28 @ 21:21:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 25 Rogue 10 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 076b08a1-8a37-4560-b47f-6c5a5edbfcad