Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 19:54:59 Player: kasaphescent Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (69) 345 Value Destroyed (2490) 2490 Prototype IDs (25) 500 Alien Tech Used (4) 800 Bonus (8982) 8982 TOTAL SCORE: 20917 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 2173 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Friendly Fire -115 Cogmind --------- Core Integrity 0/1450 Matter 51/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Armor Plating Tachyon Dispersion Ray Antimatter Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Fusion Reactor > --- PROPULSION ------- Armored Medium Treads Zionite Composite Leg II Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Huge Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Zionite Weapon Casing Improved Heavy Armor Plating Improved Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Mini Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Zionite Light DM Reactor Improved VSS Leg Armored Huge Wheel Improved Trap Scanner Improved Transmission Jammer Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating EM Disruption Field Advanced Shield Generator Hacking Suite High-powered Tractor Beam Transdimensional Reconstructor Magnetic Acceleration Cannon Magnetic Acceleration Cannon Antimatter Cannon Hypervelocity Gauss Cannon Hardcell Cannon Proton Missile Launcher [Rating: 124] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Heavy Armor Plating Weapon Mini Assault Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . 2 . . . . . 1 . . . . . . . . . Utility 12 | . . 2 2 . 2 . . . . 1 1 . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 124 | 7 12 19 3 13 3 4 8 2 3 7 6 4 . 8 4 3 6 5 7 Power 14 | 1 3 3 . 1 . . 1 . . 1 1 . . 1 . . . . 2 Engine 10 | 1 3 3 . 1 . . 1 . . . 1 . . . . . . . . Core 2 | . . . . . . . . . . 1 . . . . . . . . 1 Reactor 2 | . . . . . . . . . . . . . . 1 . . . . 1 Propulsion 23 | 2 3 4 . 5 . . . . 1 1 . 1 . . 1 . 1 2 2 Treads 4 | . . . . . . . . . 1 1 . 1 . . . . 1 . . Leg 12 | 2 3 2 . 3 . . . . . . . . . . 1 . . 1 . Wheel 5 | . . 2 . 2 . . . . . . . . . . . . . 1 . Hover 2 | . . . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 47 | 2 . 5 3 1 2 . 5 1 1 5 5 1 . 4 1 3 5 1 2 Device 22 | 1 . 1 1 . 1 . 4 1 . 2 3 1 . 1 1 . 3 1 1 Storage 5 | 1 . 1 . . . . 1 . . 1 . . . 1 . . . . . Processor 6 | . . 3 1 . 1 . . . 1 . . . . . . . . . . Hackware 3 | . . . 1 . . . . . . . 1 . . . . . 1 . . Protection 11 | . . . . 1 . . . . . 2 1 . . 2 . 3 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 6 7 . 6 1 4 2 1 1 . . 2 . 3 2 . . 2 1 Energy Gun 11 | 1 4 2 . . . . . . . . . . . . 1 . . 2 1 Energy Cannon 2 | . . 2 . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 1 2 2 . 5 . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . . . . 1 3 1 . 1 . . 1 . 2 1 . . . . Launcher 5 | . . 1 . 1 . 1 1 . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 3 . 1 1 . 1 . . . . . . 4 2 1 1 2 2 Parts Lost 21 | . . 1 . 1 . . 3 . . . . . . . . 1 . 9 6 Power 5 | . . 1 . . . . 1 . . . . . . . . . . 2 1 Propulsion 8 | . . . . 1 . . . . . . . . . . . . . 3 4 Utility 8 | . . . . . . . 2 . . . . . . . . 1 . 4 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . 1 . 1 . . 2 . . . . . . . . 1 . 5 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 96 100 93 97 86 86 80 79 83 86 85 85 85 75 84 80 81 67 30 Engine 4 | . 12 11 9 7 6 6 5 6 6 1 5 5 5 2 . . . . . Core 1 | . . . . . . . . . . 3 5 5 5 5 5 4 4 2 2 Treads 3 | . . . . . . . . . 2 9 10 10 10 10 9 4 4 3 . Leg 4 | . 28 20 . 12 . . . . . . . . . . . 4 4 5 3 Wheel 9 | . . 1 18 14 13 13 12 12 12 11 10 10 10 10 10 9 9 4 3 Device 20 | . 14 21 14 15 20 20 22 23 25 23 25 25 25 25 25 20 18 15 7 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 3 Processor 14 | . . 11 23 22 20 20 19 18 18 16 10 10 10 10 10 9 9 9 6 Protection 3 | . . . . . 6 6 . . . 3 4 5 5 4 5 9 13 8 1 Energy Gun 2 | . 16 19 . . . . . . . . . . . . . . . 1 2 Ballistic Gun 2 | . 8 . 18 14 8 1 . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . 3 10 12 7 7 11 10 9 10 . 10 9 9 5 . Naked Turns 57 | . . . . . . . . . . . . . . . . . . . 57 Heaviest Build 170 | 11 15 26 26 33 34 38 66 67 67 121 153 153 151 151 151 166 170 156 146 Greatest Support 56 | 20 20 26 24 56 56 56 56 56 56 56 56 56 56 56 56 56 56 56 28 Greatest Overweight (x) 5 | . 1 1 1 2 . . 1 1 1 2 2 2 2 2 2 2 3 5 5 Average Overweight (x) 1 | . . . 1 . . . . 1 1 1 2 2 2 2 2 2 2 3 1 Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 18 | 6 8 9 10 10 10 10 11 20 20 22 25 25 25 25 25 25 25 25 20 Most Carried 25 | 7 8 10 10 10 10 10 10 13 18 23 25 25 25 25 25 25 25 25 25 Average Carried 16 | 4 7 9 10 9 9 9 8 11 15 20 24 25 25 24 25 23 24 22 18 Final Capacity 25 | 8 8 10 10 10 10 10 20 20 20 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 8 10 10 10 10 10 8 13 18 23 25 25 25 25 25 25 24 25 4 Class Distribution -------------------- 31% | Skirmisher 26% | Scavenger-Skirmisher 20% | Mutant 13% | Assassin 4% | Scavenger-Mutant 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Armory Scavenger-Skirmisher | -3/Lab Alien-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Matter Collected 3182 | 273 3 300 208 231 78 133 202 97 148 190 144 205 17 70 174 51 462 91 105 Remotely 218 | . . . . . . . 40 . . . . . . . . . 178 . . Salvage Created 2794 | 110 45 576 193 288 85 268 174 . 18 207 37 178 . 313 . . 302 . . Parts 127 | 7 5 37 16 9 2 17 11 . 4 5 . 2 . 4 . . 8 . . Haulers Intercepted 4 | . . 3 . . 1 . . . . . . . . . . . . . . Recyclers Shooed 3 | . 3 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . 15 10 . 11 . . 37 . 3 10 . . . . Prevented 15 | . . . . . . 3 1 . 7 . . 4 . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Combat Hostiles Destroyed 59 | . 3 16 6 5 . 7 7 . 1 4 1 3 . . . . 6 . . Guns 25 | . 3 11 6 2 . 3 . . . . . . . . . . . . . Cannons 22 | . . . . . . 2 5 . 1 4 1 3 . . . . 6 . . AOE 11 | . . 4 . 3 . 2 2 . . . . . . . . . . . . Classes Destroyed 13 | 2 1 4 . . . 1 . . 2 . 1 1 . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . Hauler 4 | . . 3 . . 1 . . . . . . . . . . . . . . Recycler 2 | 1 . 1 . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . Watcher 2 | . . 1 . . . . . . . . . . . . . . 1 . . Swarmer 26 | . 3 10 3 . . 4 6 . . . . . . . . . . . . Grunt 19 | . . 4 2 4 . 2 1 . . 4 . 2 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . Sentry 6 | . . 2 1 1 . . . . . . . . . . . . 2 . . Specialist 2 | . . . . . . . . . . . . . . . . . 2 . . Hunter 3 | . . . . . . . . . . . 1 . . . . . 2 . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 4 | 2 3 4 2 3 1 3 4 . 1 4 1 1 . . . . 3 . . Combat Bots Only 4 | . 3 4 2 3 . 3 4 . 1 4 1 1 . . . . 2 . . Max Kills in Single Turn 2 | 1 1 2 1 2 1 2 1 . 1 1 1 1 . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 . 2 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Damage Taken 8172 | . 37 541 409 335 200 190 535 . 18 346 44 551 . . 188 71 317 2500 1890 Core 2251 | . . 105 61 49 41 35 109 . . 59 . 38 . . 38 . . 263 1453 Absorbed by Shields 829 | . . . . . . . . . . . 18 198 . . 54 6 333 . 220 Redirected to Shielding 124 | . . . . . . . . . . 22 . . . . . . . 102 . Core Remaining (%) 88 | 100 100 73 88 93 . . . . 78 94 . . . . 93 . . 74 . Volleys Fired 285 | 3 8 48 30 12 6 16 13 . 12 11 7 16 . . 9 3 37 49 5 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 2 2 . . 2 2 2 2 1 Hottest 133 | 60 130 133 46 56 56 96 101 . 101 101 101 101 . . 101 101 101 120 80 Shots Fired 509 | 6 16 92 60 20 10 30 22 . 17 20 14 28 . . 18 6 67 78 5 Gun 227 | 6 16 87 60 16 8 8 . . . . . . . . . . . 21 5 Cannon 269 | . . 3 . . 2 20 20 . 17 20 14 25 . . 18 6 67 57 . Launcher 13 | . . 2 . 4 . 2 2 . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 367 | 3 6 . 60 16 10 28 20 . 17 20 14 25 . . 18 6 67 57 . Thermal 97 | 3 10 84 . . . . . . . . . . . . . . . . . Explosive 2 | . . 2 . . . . . . . . . . . . . . . . . Electromagnetic 43 | . . 6 . 4 . 2 2 . . . . 3 . . . . . 21 5 Robot Hit Streak 14 | 3 4 11 14 12 8 7 3 . 4 9 2 10 . . 3 3 5 8 6 Robot Miss Streak 8 | 1 1 3 2 4 1 3 8 . 2 2 2 3 . . 2 2 7 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 323 | 4 10 64 40 17 7 10 6 . 12 13 8 17 . 10 10 4 37 49 5 Core Hits 139 | 4 5 26 11 10 3 13 9 . 3 7 4 8 . 3 1 1 19 11 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 16 | . 1 3 . . . . 1 . 1 2 . 1 . . 1 . 5 1 . Burn 4 | . 1 3 . . . . . . . . . . . . . . . . . Blast 12 | . . . . . . . 1 . 1 2 . 1 . . 1 . 5 1 . Melee Attacks 13 | . . . . . . . . 1 2 . . . . 10 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . 10 . . . . . Piercing 3 | . . . . . . . . 1 2 . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8102 | 36 105 1309 606 425 135 346 300 . 443 479 203 672 . 858 315 108 1010 737 15 Guns 2189 | 36 105 913 606 240 135 94 . . . . . . . . . . . 45 15 Cannons 4078 | . . 62 . . . 82 216 . 342 479 203 569 . . 315 108 1010 692 . Explosions 876 | . . 334 . 185 . 170 84 . . . . 103 . . . . . . . Melee 959 | . . . . . . . . . 101 . . . . 858 . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 5160 | 24 45 . 606 240 135 176 216 . 342 479 203 569 . . 315 108 1010 692 . Thermal 1045 | 12 60 953 . . . 20 . . . . . . . . . . . . . Explosive 288 | . . 288 . . . . . . . . . . . . . . . . . Electromagnetic 650 | . . 68 . 185 . 150 84 . . . . 103 . . . . . 45 15 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 858 | . . . . . . . . . . . . . . 858 . . . . . Piercing 101 | . . . . . . . . . 101 . . . . . . . . . . Highest Corruption 25 | . . . . . 1 1 1 1 . . . 1 1 1 1 . . 25 8 Average Corruption 2 | . . . . . 1 1 1 1 . . . 1 1 1 1 . . 13 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 42 | . . . . . 4 4 2 . . . . 1 2 3 5 . . 19 2 Message Errors 11 | . . . . . 1 . 1 . . . . . . 2 1 . . 5 1 Matter Fused 7 | . . . . . 1 1 . . . . . . 2 . 1 . . 2 . Heat Flow Errors 6 | . . . . . 1 1 1 . . . . 1 . 1 . . . 1 . Energy Discharges 4 | . . . . . 1 2 . . . . . . . . . . . 1 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . Alerts 4 | . . . . . . . . . . . . . . . 2 . . 1 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 333 | . . 8 . . . . 4 . 9 . 18 5 . 276 . . 2 11 . Projectiles 40 | . . . . . . . 4 . . . 18 5 . . . . 2 11 . Explosions 8 | . . 8 . . . . . . . . . . . . . . . . . Melee 285 | . . . . . . . . . 9 . . . . 276 . . . . . Knockbacks 26 | . . . . . . . 3 . 3 4 . 4 . . 2 1 3 6 . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . 2 . 2 4 . 4 . . 2 1 3 6 . Secondary 2 | . . . . . . . 1 . 1 . . . . . . . . . . Self-Inflicted Damage 45 | . . 24 . . . . 21 . . . . . . . . . . . . Shots 3 | . . 1 . . . . 2 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 282 | 20 138 282 17 21 177 236 163 . 45 120 195 185 . 241 233 . . 120 112 Average Temperature 88 | 15 44 119 8 13 93 64 39 . 18 45 79 72 . 124 95 . . 76 66 Received Heat Transfer 920 | . . 144 153 162 36 36 18 . 9 175 6 105 . . 20 . 11 . 45 Effects 1 | . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . . . . . . . . . . . Heat Transferred 2716 | 25 223 2418 . . . 50 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . 2 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Peak Influence 521 | 10 89 338 279 166 24 . . . . 521 254 . . . . 272 389 . 82 Initial 203 | . 6 37 79 126 16 . . . . 150 203 . . . . 58 128 . . Average 160 | 2 64 198 175 71 20 . . . . 280 174 . . . . 114 250 . 32 Maximum Alert Level 2 | . . 1 1 . . . . . . 2 1 . . . . 1 1 . . Low Security (%) 58 | 100 100 45 63 100 100 . . . . 23 24 . . . . 70 34 . 100 Level 1 38 | . . 54 36 . . . . . . 50 75 . . . . 29 65 . . Level 2 3 | . . . . . . . . . . 25 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . 2 2 2 2 . 1 . . 3 2 . . . . 3 4 . 4 Investigation 5 | . . . 1 1 . . . . . 1 . . . . . . 1 . 1 Extermination 3 | . . . . . . . . . . . 1 . . . . . 1 . 1 Reinforcement 13 | . . 2 . 1 2 . . . . 2 1 . . . . 1 2 . 2 Assault 2 | . . . . . . . 1 . . . . . . . . 1 . . . Garrison 2 | . . . 1 . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Distress Signals 6 | . . 4 . . . . . . . . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 158 | . 3 19 11 9 7 8 16 . 5 14 3 17 . . 8 4 15 2 17 Peak Tracking Total 13 | . 2 7 4 4 7 4 12 . 4 6 1 5 . . 3 3 4 1 13 Tactical Retreats 9 | . . 1 2 2 . 1 2 . . . . . . . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Traps Triggered 10 | . 4 . 1 2 1 . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . 1 . . . . 3 . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . . 1 . 1 . . . . Most Traps Carried 3 | . . . . . . . . . 3 3 3 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Disabled 10 | . . 2 . . . . . . . . 1 1 . . . 1 3 2 . Max in Single Turn 1 | . . 1 . . . . . . . . 1 1 . . . . 1 1 . Garrison Access 2 | . . . . . . . . . . 1 . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Accessed 23 | . 3 . 1 4 2 1 2 . . 1 3 . . 4 . . 1 1 . Terminals 9 | . 3 . 1 2 2 . . . . . 1 . . . . . . . . Fabricators 4 | . . . . 2 . . . . . . 1 . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . Total Hacks 51 | . 6 . 3 8 2 1 5 . . 2 5 . . 17 . . 1 1 . Successful 36 | . 2 . 1 5 . 1 5 . . 1 2 . . 17 . . 1 1 . Failed 15 | . 4 . 2 3 2 . . . . 1 3 . . . . . . . . Catastrophic 4 | . . . . 2 1 . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 26 | . 3 . 3 4 1 . . . . 7 3 . . . . 2 . 1 2 Terminals 16 | . 6 . 3 4 2 . . . . . 1 . . . . . . . . Fabricators 8 | . . . . 4 . . . . . . 3 . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . . . . . . Terminal Hacks 28 | . 2 . . 2 . 1 5 . . . . . . 17 . . . 1 . Record 10 | . . . . . . . 4 . . . . . . 5 . . . 1 . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 6 | . 1 . . 1 . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . 1 1 . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 2 . . . . . . 2 . . . . . 1 . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . Build 3 | . . . . 1 . . . . . . 1 . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . . . . . . . . . . . . . . Terminals 2 | . . . 1 1 . . . . . . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 1 4 2 . . . . . 3 . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . 2 . . . . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . . . . Time 102 | . . . . . . . . . . . 102 . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . . . . 16 . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 15 . . . . . 4 . . . . . Parts Built 1 | . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 127 | . . . . 58 . . . . . . . . . . . . 69 . . Total Part Build Rating 7 | . . . . 7 . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . 8 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Total Allies 36 | . . . . . . . 2 7 . 3 4 . . . . 2 8 . 10 Largest Group 8 | . . . . . . . 2 7 7 4 4 4 3 3 3 4 8 . 8 Highest-Rated Group 412 | . . . . . . . 56 239 239 244 334 334 270 270 270 373 412 . 114 Highest-Rated Ally 103 | . . . . . . . 31 39 39 70 103 103 103 103 103 103 56 . 50 Zionite Dispatches 4 | . . . . . . . . . . 1 1 . . . . 1 . . 1 Heavy 2 | . . . . . . . . . . . 1 . . . . 1 . . . Light 1 | . . . . . . . . . . 1 . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 249 | . . . . . . . 4 . 31 72 16 26 . . 16 16 38 . 30 Total Damage 8675 | . . . . . . . 69 . 654 1695 529 1609 . . 1153 848 1406 . 712 Kills 56 | . . . . . . . . . 8 13 2 15 . . 7 3 6 . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Robot Analysis Total 6 | . 1 . . 1 . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . . . . . . . 3 1 . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Turns Passed 8895 | 90 264 812 337 490 263 636 410 1157 471 528 531 393 239 311 549 134 646 353 281 Spaces Moved 6024 | 56 162 416 205 377 235 511 351 939 352 351 343 259 180 198 383 90 285 123 208 Core 109 | 4 . . . . . . . . . . . . . . . . . . 105 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 584 | 52 162 369 . 1 . . . . . . . . . . . . . . . Wheels 5318 | . . 47 205 376 235 511 351 939 352 351 343 259 180 198 383 90 285 123 90 Hover 13 | . . . . . . . . . . . . . . . . . . . 13 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 105 100 100 100 100 115 115 115 130 130 130 130 130 130 130 130 50 Average Speed 118 | 115 120 133 105 105 100 100 101 115 115 122 130 130 130 130 130 130 139 153 95 Slowest Speed 260 | 120 190 190 105 260 100 100 115 115 115 130 130 130 130 130 130 130 145 175 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 36 | 4 25 31 23 11 6 69 56 89 49 14 9 50 39 60 60 4 22 97 5 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . . . 2 . . . 1 1 3 . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 . . . . . . . . 1 1 1 1 1 . 1 1 . Scrap Searched 13 | . . . . . . 3 1 3 1 . . 2 1 . 2 . . . . Spaces Dug 6 | . . . . . . 3 1 . . 2 . . . . . . . . . Terrain Destroyed 66 | . . 11 . . 1 11 10 . 6 5 4 6 . . 8 1 3 . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 50 | . . . . . 1 6 10 . 6 5 4 6 . . 8 1 3 . . AOE 16 | . . 11 . . . 5 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Total 7272 | 72 212 584 265 458 253 610 379 1014 397 429 419 286 185 236 416 100 465 208 284 Wait 562 | . 24 70 27 21 8 69 5 68 24 49 42 7 6 10 17 2 33 23 57 Move 6005 | 55 161 415 204 376 234 510 350 938 351 350 342 258 179 197 382 89 284 122 208 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 74 | 7 3 14 . 9 1 4 1 5 5 7 8 . . 1 . 2 . 4 3 Fast Attach 63 | 7 12 4 3 7 1 1 . 1 1 2 1 . . 9 4 2 2 1 5 Attach 24 | . . 5 . . 2 . 3 . . 1 3 . . . . 1 1 4 4 Detach 10 | . . 1 1 1 1 . . . . 1 1 . . . . . . 4 . Swap 42 | . . 10 . 6 . 3 6 1 2 4 2 4 . . . . 4 . . Drop 81 | . 4 17 . 19 . 6 1 . . 4 10 1 . 9 4 1 3 1 1 Fire 285 | 3 8 48 30 12 6 16 13 . 12 11 7 16 . . 9 3 37 49 5 Melee 13 | . . . . . . . . 1 2 . . . . 10 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . 7 . . . . . . . . . . . . . . . Rewire 102 | . . . . . . . . . . . . . . . . . 101 . 1 Trap 4 | . . . . . . 1 . . . . 3 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low / [Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 91 | -11/Junkyard | Entered Materials 156 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Utility x2 883 | -9/Materials | Discovered new exit (range 16) 1130 | -9/Materials | Discovered new exit (range 5) 1167 | -9/Materials | Entered another Materials area 1167 | -8/Materials | Evolved 2 slots: Utility x2 1401 | -8/Materials | Garrison activated, responded to threat 1456 | -8/Materials | Discovered new exit (range 18) 1503 | -8/Materials | Identified exit to Factory 1504 | -8/Materials | Entered Factory 1504 | -7/Factory | Evolved 2 slots: Propulsion x2 1633 | -7/Factory | Build established: Skirmisher 1926 | -7/Factory | Fabricated HERF Cannon? 1988 | -7/Factory | Discovered new exit (range 6) 1993 | -7/Factory | Identified exit to Factory 1994 | -7/Factory | Entered another Factory area 1994 | -6/Factory | Evolved 2 slots: Utility x2 2014 | -6/Factory | Discovered new exit (range 18) 2121 | -6/Factory | Identified exit to Lower Caves 2189 | -6/Factory | Discovered new exit (range 10) 2257 | -6/Factory | Entered Lower Caves 2306 | -6/Lower Caves | Encountered a Warlord checkpoint 2604 | -6/Lower Caves | Spotted B-75 Beast 2802 | -6/Lower Caves | Discovered new exit (range 13) 2811 | -6/Lower Caves | Identified exit to Lower Caves 2893 | -6/Lower Caves | Entered another Lower Caves area 2898 | -6/Lower Caves | Discovered new exit (range 17) 3003 | -6/Lower Caves | A Commander dispatched an escort 3017 | -6/Lower Caves | Learned location of 1 exit from Factory 3017 | -6/Lower Caves | Learned Research trap positions 3017 | -6/Lower Caves | Learned Armory emergency access door positions 3165 | -6/Lower Caves | Found Alien Artifact 3166 | -6/Lower Caves | Identified Core Expander 3166 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 3249 | -6/Lower Caves | Discovered new exit (range 16) 3289 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3302 | -6/Lower Caves | Identified exit to Zion 3303 | -6/Lower Caves | Entered Zion 3359 | -6/Zion | Discovered new exit (range 16) 3453 | -6/Zion | Identified exit to Proximity Caves 3507 | -6/Zion | System corruption cleaned by Quarantine Array 3763 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3769 | -6/Zion | Learned location of Armory (-3) 3924 | -6/Zion | Build established: Assassin 3977 | -6/Zion | Learned location of Extension (-6) 3978 | -6/Zion | Learned 4 Factory zone layouts 4033 | -6/Zion | Gained Derelict followers 4198 | -6/Zion | Imprinted 4200 | -6/Zion | Declared Zion's savior 4460 | -6/Zion | Entered Proximity Caves 4460 | -5/Proximity Caves | Accompanied by 7 allies 4673 | -5/Proximity Caves | Spotter reported a threat 4910 | -5/Proximity Caves | Discovered new exit (range 8) 4929 | -5/Proximity Caves | Identified exit to Factory 4931 | -5/Proximity Caves | Entered Factory 4931 | -5/Factory | Accompanied by 2 allies 4931 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4932 | -5/Factory | Identified exit to Upper Caves 5271 | -5/Factory | Zion Light squad teleported in 5346 | -5/Factory | Discovered new exit (range 10) 5365 | -5/Factory | Identified exit to Factory 5380 | -5/Factory | Build established: Scavenger-Skirmisher 5437 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5459 | -5/Factory | Entered another Factory area 5459 | -4/Factory | Accompanied by 2 allies 5459 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5605 | -4/Factory | Fabricated Y-72 Warden? 5813 | -4/Factory | Discovered new exit (range 5) 5956 | -4/Factory | Zion Heavy squad teleported in 5990 | -4/Factory | Entered Upper Caves 5990 | -4/Upper Caves | Accompanied by 4 allies 6154 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6221 | -4/Upper Caves | Learned location of Quarantine (-2) 6359 | -4/Upper Caves | Discovered new exit (range 14) 6383 | -4/Upper Caves | Entered another Upper Caves area 6383 | -4/Upper Caves | Accompanied by 3 allies 6384 | -4/Upper Caves | Encountered a Warlord checkpoint 6604 | -4/Upper Caves | Discovered new exit (range 10) 6622 | -4/Upper Caves | Entered Zhirov 6622 | -4/Zhirov | Accompanied by 3 allies 6622 | -4/Zhirov | Discovered new exit (range 3) 6647 | -4/Zhirov | Met Zhirov 6683 | -4/Zhirov | Learned location of Testing (-3) 6683 | -4/Zhirov | Learned location of Command (-1) 6691 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6714 | -4/Zhirov | Found Alien Artifact 6714 | -4/Zhirov | Identified Integrated Reactor 6714 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6733 | -4/Zhirov | Found Alien Artifact 6933 | -4/Zhirov | Entered Proximity Caves 6933 | -3/Proximity Caves | Accompanied by 3 allies 7221 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7237 | -3/Proximity Caves | Build established: Skirmisher 7465 | -3/Proximity Caves | Discovered new exit (range 8) 7482 | -3/Proximity Caves | Entered Research 7482 | -3/Research | Accompanied by 2 allies 7482 | -3/Research | Evolved 2 slots: Utility x2 7483 | -3/Research | Identified exit to Armory 7484 | -3/Research | Loaded intel: 85 trap records 7527 | -3/Research | Zion Heavy squad teleported in 7571 | -3/Research | Garrison activated, responded to threat 7583 | -3/Research | Found Prototype Protection 7583 | -3/Research | Identified Zio. Weapon Casing 7616 | -3/Research | Entered Armory 8225 | -3/Armory | Build established: Scavenger-Skirmisher 8260 | -3/Armory | Identified Transdimensional Reconstructor 8260 | -3/Armory | Warped through subspace to slip node 8260 | -3/Armory | Discovered new exit (range 1) 8262 | -3/Armory | Entered Lab 8262 | -3/Lab | Discovered new exit (range 9) 8279 | -3/Lab | Unable to decrypt terminal 8279 | -3/Lab | Opened the door to a hidden lab 8280 | -3/Lab | Gained access to the hidden lab's interior 8286 | -3/Lab | Unable to decrypt terminal 8297 | -3/Lab | Detected by scanners 8306 | -3/Lab | Confronted by A5 8394 | -3/Lab | System corruption reached 10% 8482 | -3/Lab | Found Prototype Energy Gun 8482 | -3/Lab | Identified Hyp. EM Gauss Rifle 8503 | -3/Lab | Found Prototype Energy Gun 8520 | -3/Lab | Identified Tachyon Dispersion Ray 8550 | -3/Lab | Lost 5 parts (1p4u) 8596 | -3/Lab | Found Alien Artifact 8615 | -3/Lab | Entered Research 8615 | -2/Research | Evolved 2 slots: Utility x2 8627 | -2/Research | Identified Core Reset Matrix 8627 | -2/Research | Used Core Reset Matrix 8660 | -2/Research | Zion Demo squad teleported in 8827 | -2/Research | Released all parts (9) 8851 | -2/Research | Core integrity fell below 50% 8863 | -2/Research | Emitted hypermatrix ping 8868 | -2/Research | Assembled emerged from beneath the floor 8884 | -2/Research | Core integrity fell below 20% 8896 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08876_ as-57918 destroyed. 08876_ Slug penetrates P-80 Master. 08877_ Slug penetrates Door. 08877_ Slug penetrates as-99205. 08877_ Slug penetrates Wall. 08877_ Slug penetrates as-99205. 08877_ as-99205 destroyed. 08879_ H-88 Terminator misfires. 08879_ Slug penetrates Wall. 08880_ Penetrated by Slug. 08880_ Imp. Antigrav System destroyed. 08881_ P-80 Master resets H-88 Terminator, system corruption cleaned. 08882_ Penetrated by Slug. 08883_ I&I&ETV96F47UA A7V OQSG 08883_ Penetrated by Slug. 08886_ Slug penetrates Subatomic Condenser. 08886_ Slug penetrates Wall. 08891_ Slug penetrates Subatomic Condenser. 08894_ Penetrated by Slug. 08895_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ????????????????????###########???????????#"" # | | ????????????????????# #???????????#"" # | | ????????????????????# #???????????#"" # | | ????????????????????# """ #???????????#S # | | ????????????????????# """ #### #??????#"" # | | ????????????????????# """ h #??????#"" # | | ????????????????????# ######??????#"" # | | ????????????????????# ! #???????????# # | | ????????????????????# @ #???????????# # | | ?????????????????########p####################"### | | ?????????????????# | | ?????????????????# %% | | ?????????????????# %!%% | | ?????????????????# [!% | | ?????????????????# ##################"######"## | | ?????????????????# ?????????# ! !%* | | ?????????????????# ??????????# ![ | | ?????????????????###???????????# | | ???????????????????????????????# | | ???????????????????????????????# ] | | | ???????????????????????????????# ! | | ???????????????????????????????# [ | | ???????????????????????????????# | | ???????????????????????????????################### | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 63 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 50 Armor Coverage 1200 Resistance: EM 25 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x1 | -7/Factory | Preloaded Y-72 Warden | x2 | -4/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed VortexPoweredProjector Manual? 0 Play Time 01:27:37 Cumulative 322.3 hours Start 2023.03.28 @ 18:24:36 End 2023.03.28 @ 19:54:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 220 Adventurer 0 Explorer 0 Win Type - Total 20 Types 17/0/2/1/0/0/0/0/0 Lore% 69 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a6480ab-5863-4bd6-8de8-a98f9db72fb6