Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.08 @ 01:30:03 Player: KeepAwake2 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (4554) 4554 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1551) 1551 TOTAL SCORE: 10590 Bonus ------- High Alert Combat Kills 503 Follower Combat Kills 330 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -82 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 77/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cold Fusion Reactor Advanced Heat Sink High-capacity Battery (365) Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scan Processor Improved Medium Armor Plating Force Field Hacking Suite > --- WEAPON ----------- Plasma Rifle Compact Ion Cannon Flak Gun Remote Datajack > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink High-capacity Battery Compact Matter Pod Improved Sensor Array Maneuvering Thrusters Thermal Defense Suite Relay Coupler [Programmer] Stasis Trap [Rating: 69] Favorites ----------- Power Cold Fusion Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Machine Gun Energy Gun Plasma Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . . . . . 3 . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 208 | 6 12 34 8 2 6 113 15 12 Power 30 | 1 2 8 1 1 . 15 1 1 Engine 19 | 1 2 8 . 1 . 6 1 . Core 5 | . . . 1 . . 4 . . Reactor 6 | . . . . . . 5 . 1 Propulsion 51 | 2 2 10 3 . . 26 4 4 Treads . | . . . . . . . . . Leg 47 | 2 2 10 3 . . 22 4 4 Wheel . | . . . . . . . . . Hover 4 | . . . . . . 4 . . Flight . | . . . . . . . . . Utility 65 | 1 4 3 2 1 . 42 6 6 Device 29 | . 2 . . . . 20 4 3 Storage 14 | 1 1 3 1 1 . 4 1 2 Processor 6 | . . . 1 . . 4 . 1 Hackware 3 | . 1 . . . . 2 . . Protection 13 | . . . . . . 12 1 . Artifact . | . . . . . . . . . Weapon 62 | 2 4 13 2 . 6 30 4 1 Energy Gun 20 | 1 1 6 1 . . 7 3 1 Energy Cannon 5 | . 2 1 . . . 2 . . Ballistic Gun 25 | 1 . 6 . . 4 13 1 . Ballistic Cannon 3 | . . . . . 1 2 . . Launcher 3 | . 1 . 1 . . 1 . . Special Weapon 4 | . . . . . 1 3 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 8 | . . 2 . . . 5 . 1 Parts Lost 48 | . . 5 . . 1 21 5 16 Power 4 | . . . . . . 2 . 2 Propulsion 16 | . . 3 . . . 5 . 8 Utility 9 | . . . . . . 4 2 3 Weapon 19 | . . 2 . . 1 10 3 3 Highest Loss Streak 16 | . . 2 . . 1 8 2 16 Average Slot Usage (%) 92 | . 97 92 100 99 100 88 88 91 Engine 6 | . 14 11 . 6 11 3 2 4 Core 1 | . . . 10 4 . . . . Reactor 3 | . . . . . . 6 10 5 Leg 24 | . 27 29 33 33 33 17 26 23 Hover 1 | . . . . . . 2 . . Device 7 | . 3 . . . . 13 15 11 Storage 7 | . 10 11 11 11 11 4 8 10 Processor 5 | . . . 3 11 11 7 . 1 Hackware 4 | . 12 11 7 . . 3 6 5 Protection 1 | . . . . . . 2 . . Energy Gun 5 | . 9 11 6 . . 5 5 17 Energy Cannon 2 | . 12 3 . . . 1 6 5 Ballistic Gun 12 | . 6 11 22 22 13 11 1 . Launcher 2 | . . 1 4 11 7 . . . Special Weapon 1 | . . . . . 1 2 1 . Naked Turns . | . . . . . . . . . Heaviest Build 70 | 10 16 30 30 30 37 70 64 63 Greatest Support 74 | 20 20 36 36 36 36 74 74 64 Greatest Overweight (x) 8 | 2 . 2 . . 1 8 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 8 9 9 10 8 10 9 Most Carried 10 | 5 6 9 10 10 10 10 10 10 Average Carried 8 | 3 4 7 8 9 9 7 9 9 Final Capacity 10 | 6 6 8 10 10 10 10 10 4 Final Carried 10 | 2 6 8 9 10 9 9 10 4 Class Distribution -------------------- 41% | Mutant 16% | Scavenger-Mutant 10% | Scavenger-Skirmisher 9% | Skirmisher 6% | Scavenger-Tank 6% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Matter Collected 4118 | 240 174 574 228 10 342 2350 200 . Remotely . | . . . . . . . . . Salvage Created 5612 | . 323 1120 200 . 668 2799 502 . Parts 253 | . 25 72 15 . 28 95 18 . Haulers Intercepted 8 | . . 3 . . . 5 . . Recyclers Shooed 6 | . . 2 . . . 4 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 32 | . . . . . 32 . . . Prevented 8 | . . . . . 8 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 107 | . 10 24 8 . 14 41 10 . Guns 77 | . 8 15 7 . 5 37 5 . Cannons 18 | . 2 5 . . 2 4 5 . AOE 12 | . . 4 1 . 7 . . . Classes Destroyed 15 | . 4 5 . . 4 2 . . Worker 4 | . . 3 1 . . . . . Builder 2 | . . 2 . . . . . . Hauler 8 | . . 3 . . . 5 . . Recycler 3 | . . 1 . . . 2 . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . 1 1 . . . . . . Watcher 2 | . 1 . . . . 1 . . Swarmer 32 | . 6 8 5 . 4 6 3 . Grunt 43 | . 4 11 3 . 4 15 6 . Brawler 4 | . . . . . 3 1 . . Duelist 3 | . . . . . 1 2 . . Sentry 13 | . . 5 . . 1 6 1 . Hunter 2 | . . . . . . 2 . . Programmer 9 | . . . . . . 9 . . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 8 | . 3 6 4 . 8 4 6 . Combat Bots Only 7 | . 3 4 4 . 7 4 6 . Max Kills in Single Turn 4 | . 1 4 2 . 3 1 2 . Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 1 . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Damage Taken 8705 | . 543 1005 324 . 428 3862 1055 1488 Core 1256 | . 108 145 63 . 89 571 68 212 Absorbed by Shields 741 | . . . . . . 537 204 . Core Remaining (%) 60 | 100 56 . . . 25 . . . Volleys Fired 374 | . 41 66 24 . 39 167 35 2 Largest 4 | . 2 3 3 . 3 4 3 2 Hottest 228 | . 108 147 102 . 106 206 228 155 Shots Fired 839 | . 75 154 65 . 62 422 58 3 Gun 691 | . 47 129 64 . 30 393 27 1 Cannon 116 | . 27 20 . . 10 26 31 2 Launcher 17 | . 1 5 1 . 10 . . . Special 15 | . . . . . 12 3 . . Kinetic 464 | . 17 68 46 . 40 279 14 . Thermal 331 | . 40 77 18 . 12 137 44 3 Explosive 17 | . 1 5 1 . 10 . . . Electromagnetic 24 | . 17 4 . . . 3 . . Robot Hit Streak 17 | . 11 11 7 . 11 17 11 4 Robot Miss Streak 10 | . 2 7 3 . 2 10 4 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 9 | . . 1 2 . 2 4 . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . Shots Hit Robots 536 | . 43 88 40 . 30 295 38 2 Core Hits 286 | . 18 46 12 . 45 138 26 1 Critical Hits 4 | . . 1 1 . . 2 . . Critical Kills 3 | . . 1 . . . 2 . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 12 | . . . . . . 12 . . Impact . | . . . . . . . . . Slashing 6 | . . . . . . 6 . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11295 | . 528 1721 570 . 1376 6169 880 51 Guns 8103 | . 358 1036 460 . 338 5506 381 24 Cannons 1629 | . 165 267 . . 180 491 499 27 Explosions 1370 | . . 402 110 . 858 . . . Melee 147 | . . . . . . 147 . . Ramming 46 | . 5 16 . . . 25 . . Kinetic 5148 | . 106 418 287 . 518 3604 215 . Thermal 4401 | . 287 852 173 . . 2373 665 51 Explosive 1370 | . . 402 110 . 858 . . . Electromagnetic 183 | . 130 33 . . . 20 . . Impact . | . . . . . . . . . Slashing 147 | . . . . . . 147 . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 2 2 2 . 2 1 7 Average Corruption 1 | . . 2 2 2 . 1 1 1 Corruption Purged 5 | . . . . . . 5 . . Effects 29 | . . 6 4 1 . 11 6 1 Message Errors 13 | . . 4 3 . . 4 1 1 Energy Discharges 3 | . . . . . . 1 2 . Data Loss (minor) 5 | . . . . 1 . 4 . . Targeting Errors 8 | . . 2 1 . . 2 3 . Overload Shots . | . . . . . . . . . Overflow Damage 60 | . . 18 . . . 42 . . Projectiles . | . . . . . . . . . Explosions 18 | . . 18 . . . . . . Melee 42 | . . . . . . 42 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 204 | . 16 142 . . 38 8 . . Shots 5 | . 1 2 . . 2 . . . Rammed 6 | . 2 1 . . . 3 . . Targets Rammed 12 | . 2 6 . . . 4 . . Kicked 6 | . . 5 . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 498 | . 168 401 270 . 201 498 102 58 Average Temperature 90 | . 52 118 93 . 56 97 29 31 Received Heat Transfer 1862 | . 120 195 69 . 117 712 319 330 Effects 12 | . . . 4 . . 8 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 3 | . . . 1 . . 2 . . Interference 3 | . . . 3 . . . . . Damage (major) 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 22 | . 1 4 1 . . 16 . . Heat Transferred 8585 | . 571 1924 444 . . 4558 1014 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Peak Influence 1195 | . 202 361 316 . . 1195 1096 605 Initial 836 | . . 53 40 . . 167 836 575 Average 278 | . 98 224 155 . . 278 937 563 Maximum Alert Level 4 | . 1 1 1 . . 4 3 2 Low Security (%) 49 | 100 98 39 89 . . 44 . . Level 1 31 | . 1 60 10 . . 35 . . Level 2 7 | . . . . . . 8 . 100 Level 3 10 | . . . . . . 9 100 . Level 4 1 | . . . . . . 2 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 2 5 . . 1 23 . 1 Investigation 6 | . . 1 . . . 5 . . Extermination 9 | . . . . . . 9 . . Reinforcement 9 | . 2 4 . . . 2 . 1 Assault 2 | . . . . . 1 1 . . Garrison 6 | . . . . . . 6 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Distress Signals 8 | . 3 5 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 189 | . 25 46 13 . 23 60 11 11 Peak Tracking Total 10 | . 5 6 4 . 8 6 7 10 Tactical Retreats 8 | . 3 2 1 . . 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Traps Triggered 4 | . . 2 . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts 13 | . . . . . . 13 . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . . 1 . . Reprogrammed 4 | . . . . . . 4 . . Reused 4 | . . . . . . 4 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . 4 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Machines Disabled 12 | . 1 2 . . 2 7 . . Max in Single Turn 4 | . 1 1 . . 1 4 . . Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Machines Accessed 32 | . 9 10 . . . 12 . 1 Terminals 12 | . 6 6 . . . . . . Fabricators 3 | . . . . . . 3 . . Repair Stations 6 | . 1 2 . . . 3 . . Recycling Units 4 | . 2 1 . . . 1 . . Scanalyzers 4 | . . 1 . . . 3 . . Garrison Access 3 | . . . . . . 2 . 1 Total Hacks 90 | . 19 30 . . . 40 . 1 Successful 73 | . 16 26 . . . 30 . 1 Failed 17 | . 3 4 . . . 10 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . . . . 2 . 7 . 2 Terminals 27 | . 12 15 . . . . . . Fabricators 7 | . . . . . . 7 . . Repair Stations 17 | . 4 6 . . . 7 . . Recycling Units 6 | . 3 1 . . . 2 . . Scanalyzers 29 | . . 8 . . . 21 . . Garrison Access 4 | . . . . . . 3 . 1 Terminal Hacks 22 | . 10 12 . . . . . . Record 1 | . . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . Alert Level 5 | . 1 4 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . Hauler Manifests 3 | . 1 2 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 3 | . 2 1 . . . . . . Fabricator Hacks 5 | . . . . . . 5 . . Network Status 1 | . . . . . . 1 . . Load Schematic 2 | . . . . . . 2 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 12 | . 3 5 . . . 4 . . Scan Component 7 | . 2 3 . . . 2 . . Repair 5 | . 1 2 . . . 2 . . Recycling Unit Hacks 5 | . 3 1 . . . 1 . . Report Inventory 3 | . 2 1 . . . . . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 25 | . . 8 . . . 17 . . Insert Component 13 | . . 4 . . . 9 . . Analyze 12 | . . 4 . . . 8 . . Garrison Access Hacks 4 | . . . . . . 3 . 1 Unlock Access 2 | . . . . . . 2 . . Seal Access 1 | . . . . . . . . 1 Coupler Status 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 5 6 . . . 10 . . Full Trace Events 5 | . . 1 . . . 4 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . 4 . . . 7 . . Parts Built 3 | . . . . . . 3 . . Matter 314 | . . . . . . 314 . . Time 157 | . . . . . . 157 . . Total Part Build Rating 12 | . . . . . . 12 . . Parts Repaired 5 | . 1 2 . . . 2 . . Time 248 | . 26 62 . . . 160 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed 12 | . . 4 . . . 8 . . Part Schematics Acquired 11 | . . 4 . . . 7 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . Non-combat 1 | . . . . . . 1 . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 4 | . . . . . . 4 . . parse_system 2 | . . . . . . 2 . . no_distress 1 | . . . . . . 1 . . find_fabricator 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Total Allies 10 | . . . 1 4 . 5 . . Largest Group 4 | . . . 1 4 4 4 . . Highest-Rated Group 149 | . . . 31 149 145 112 . . Highest-Rated Ally 39 | . . . 31 39 39 37 . . Zionite Dispatches 2 | . . . . . . 2 . . Fire 1 | . . . . . . 1 . . Thermal Resupply 1 | . . . . . . 1 . . Total Orders 5 | . . . . . . 5 . . PICKUP 3 | . . . . . . 3 . . COLLECT 2 | . . . . . . 2 . . Ally Attacks 67 | . . . 15 . 46 6 . . Total Damage 1337 | . . . 270 . 840 227 . . Kills 13 | . . . 4 . 8 1 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Turns Passed 12841 | 48 1119 1600 674 1389 1127 6132 449 303 Spaces Moved 7281 | 37 711 753 469 1107 773 2934 266 231 Core 105 | 19 . . . . . 78 . 8 Treads . | . . . . . . . . . Legs 6902 | 18 711 753 469 1107 773 2582 266 223 Wheels . | . . . . . . . . . Hover 274 | . . . . . . 274 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 120 50 Average Speed 125 | 94 120 130 120 120 125 128 120 119 Slowest Speed 450 | 150 120 180 120 120 150 450 120 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 3 96 58 82 91 85 57 39 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 7 | . . . 2 3 2 . . . Spaces Dug 7 | . 7 . . . . . . . Terrain Destroyed 156 | . 7 45 5 . 63 36 . . Melee . | . . . . . . . . . Projectile 8 | . . . . . 6 2 . . AOE 148 | . 7 45 5 . 57 34 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Total 10288 | 49 900 1241 531 1169 845 4957 338 258 Wait 2151 | . 117 350 17 42 21 1596 5 3 Move 7274 | 36 710 752 468 1106 772 2934 265 231 Hop . | . . . . . . . . . Pick Up 103 | 7 12 9 6 13 3 44 8 1 Fast Attach 56 | 1 . 12 1 . 1 38 2 1 Attach 60 | 5 2 2 . 4 1 34 5 7 Detach 16 | . . 1 . . . 12 1 2 Swap 94 | . 10 20 7 . 4 41 8 4 Drop 118 | . 6 23 8 4 4 62 4 7 Fire 374 | . 41 66 24 . 39 167 35 2 Melee 12 | . . . . . . 12 . . Ram . | . . . . . . . . . Kick 12 | . 2 6 . . . 4 . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap 13 | . . . . . . 13 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x3 / Low x2 / Ext / Gar / Gar) -6/Garrison -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 10) 298 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 396 | -10/Materials | Repaired Aluminum Leg 661 | -10/Materials | Discovered new exit (range 11) 888 | -10/Materials | Discovered new exit (range 9) 930 | -10/Materials | Identified exit to Mines 954 | -10/Materials | Discovered new exit (range 16) 1168 | -10/Materials | Entered another Materials area 1168 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1620 | -9/Materials | Build established: Scavenger-Mutant 2088 | -9/Materials | Repaired Broken Aluminum Leg 2111 | -9/Materials | Build established: Scavenger-Gunner 2117 | -9/Materials | Repaired Aluminum Leg 2295 | -9/Materials | Discovered new exit (range 16) 2503 | -9/Materials | Identified exit to Mines 2768 | -9/Materials | Entered Mines 2875 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2887 | -9/Mines | Identified exit to Exiles 2991 | -9/Mines | Received a Mining Laser from a helpful Derelict 3039 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3041 | -9/Mines | Found Prototype Device 3112 | -9/Mines | Found a hidden stash of uninstalled traps 3156 | -9/Mines | Core integrity fell below 50% 3157 | -9/Mines | Build established: Gunner 3227 | -9/Mines | Discovered new exit (range 8) 3235 | -9/Mines | Identified exit to Materials 3331 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3348 | -9/Mines | Discovered exit to Materials (range 11) 3441 | -9/Mines | Identified exit to Zion 3442 | -9/Mines | Entered Zion 3459 | -7/Zion | Build established: Mutant 3465 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3510 | -7/Zion | System corruption cleaned by Quarantine Array 3574 | -7/Zion | Learned 8 Factory zone layouts 3642 | -7/Zion | Received a hallucinogenic algorithm 3920 | -7/Zion | Given A8's code to call for help 3980 | -7/Zion | Identified exit to Deep Caves 4318 | -7/Zion | Imprinted 4321 | -7/Zion | Declared Zion's savior 4540 | -7/Zion | Found Relay Coupler [Programmer] 4544 | -7/Zion | Found Relay Coupler [Programmer] 4566 | -7/Zion | Found Relay Coupler [Programmer] 4666 | -7/Zion | Discovered new exit (range 14) 4719 | -7/Zion | Identified exit to Proximity Caves 4831 | -7/Zion | Entered Proximity Caves 4831 | -6/Proximity Caves | Accompanied by 4 allies 4906 | -6/Proximity Caves | Spotted B-75 Beast 4927 | -6/Proximity Caves | Destroyed B-75 Beast 5065 | -6/Proximity Caves | Learned Factory stockpile data 5592 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5658 | -6/Proximity Caves | Destroyed 7 combat bots 5696 | -6/Proximity Caves | Discovered new exit (range 10) 5705 | -6/Proximity Caves | Identified exit to Factory 5958 | -6/Proximity Caves | Entered Factory 5958 | -6/Factory | Accompanied by 1 ally 5958 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5959 | -6/Factory | Identified exit to Lower Caves 5959 | -6/Factory | Identified exit to Extension 5959 | -6/Factory | Identified exit to Factory 6105 | -6/Factory | Fabricated Imp. Sensor Array (x1) 6277 | -6/Factory | Lost 3 parts (1n1u1w) 6380 | -6/Factory | Zion Fire squad teleported in 6642 | -6/Factory | Lost 8 parts (2p1n2u3w) 6730 | -6/Factory | Zion Thermal Resupply teleported in 7075 | -6/Factory | Build established: Skirmisher 7182 | -6/Factory | Terminal network hard line cut 8201 | -6/Factory | Build established: Scavenger-Skirmisher 8481 | -6/Factory | Discovered exit to Factory (range 5) 8747 | -6/Factory | Spotted B-75 Beast 9389 | -6/Factory | Build established: Scavenger-Mutant 10224 | -6/Factory | Discovered exit to Factory (range 15) 10496 | -6/Factory | Identified exit to Garrison 10569 | -6/Factory | Core integrity fell below 50% 10572 | -6/Factory | Garrison activated, responded to threat 10641 | -6/Factory | Lost 3 parts (1u2w) 11009 | -6/Factory | Garrison activated, responded to threat 11019 | -6/Factory | Build established: Scavenger-Tank 11068 | -6/Factory | Fabricated Flexi-carbon Leg? 11238 | -6/Factory | Repaired Cold Fusion Reactor 11319 | -6/Factory | Repaired Cold Fusion Reactor? 11359 | -6/Factory | Local fabrication network quarantined 11390 | -6/Factory | Build established: Mutant 11558 | -6/Factory | First assault squad dispatched 12090 | -6/Factory | Identified exit to Garrison 12090 | -6/Factory | Entered Garrison 12120 | -6/Garrison | Triggered checkpoint 12199 | -6/Garrison | Triggered checkpoint 12442 | -6/Garrison | Triggered checkpoint 12509 | -6/Garrison | Discovered new exit (range 10) 12526 | -6/Garrison | Attempted to install RIF, but system incompatible 12531 | -6/Garrison | Attempted to install RIF, but system incompatible 12533 | -6/Garrison | Attempted to install RIF, but system incompatible 12539 | -6/Garrison | Entered Factory 12761 | -6/Factory | Spotted B-75 Beast 12786 | -6/Factory | Core integrity fell below 20% 12842 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Cold Fusion Reactor destroyed. Slug penetrates Wall. Maneuvering Thrusters destroyed. Flexi-carbon Leg destroyed. U-05 Engineer builds a Wall. Dropped Lrg. Storage Unit. Dropped Relay Coupler [Programmer]. Knocked back. Hacking Suite destroyed. System corrupted by crushing effect (+4). Knocked back. Slug penetrates Wall. Imp. Heavy Laser destroyed. Dropped Com. Ion Cannon. Carbon-fiber Leg destroyed. Dropped Thermal Defense Suite. Slug penetrates Wall. Carbon-fiber Leg destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##############??????????????????????? | | ?????????????# @#??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# b #??????????????????????? | | ?????????????# g]!g #??????????????????????? | | ?????????????# h #??????????????##??????? | | ?????????????#####p########??????????? #?????? | | ???????????????# ############+## ! #?????? | | ???????????????# #?????? | | ???????? +?????? | | ?????????####### #?????? | | ???????????????# #######+####### #?????? | | ???????????????### #### #???? ??????? | | ?????????????????# #??# """"""""" #?????????????? | | ?????????????????# #??# #?????????????? | | ??????????####???# ???# " " #?????????????? | | ??????????# #???# #### "T" !! #?????????????? | | ???###?#### ##### ## # """ !! + ????????????? | | ??? """" ! ##????????????? | | ?? " """""##"#######?????????????? | | ? #????????????????? | | """" """"" ]]] #????????????????? | | """" """"" ]]] #????????????????? | | "" """ ]] " #????????????????? | | #????????????????? | | """" """"" " " ]! #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 30 Resistance: TH 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 54 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Titanium Leg | -6/Factory | Scanalyzed Arm. Leg | -6/Factory | Scanalyzed Cold Fusion Reactor | -6/Factory | Scanalyzed Com. Matter Pod | -6/Factory | Scanalyzed Force Field | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -6/Factory Flexi-carbon Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Omniscient Cartographer Challenges ------------ None Game ------ Seed ArmorMasterHumpback Manual? 0 Play Time 05:19:06 Cumulative 32.6 hours Start 2021.12.06 @ 16:30:58 End 2021.12.08 @ 01:30:03 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d9a12ab2-7943-48fa-82a9-9347b9c01caf