Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.23 @ 20:32:32 Player: Scribs Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2722) 2722 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 6013 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 530/700 Matter 253/300 Energy 240/240 System Corruption 3% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Cooling System Medium Storage Unit Improved Medium Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (8) ---- Heavy Ion Engine Light Nuclear Core Aluminum Leg Improved Signal Interpreter System Backup Module Heavy EM Shotgun Gatling Laser Gatling Laser Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Mini Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Aluminum Leg Improved Signal Interpreter System Backup Module Heavy EM Shotgun Gatling Laser Gatling Laser [Rating: 34] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . 1 1 . 1 Utility 2 | . . . 1 1 . . Weapon . | . . . . . . . Parts Attached 83 | 6 5 . 8 13 24 27 Power 11 | 1 1 . . 3 1 5 Engine 5 | 1 . . . 2 1 1 Core 6 | . 1 . . 1 . 4 Reactor . | . . . . . . . Propulsion 31 | 2 1 . 5 5 8 10 Treads . | . . . . . . . Leg 31 | 2 1 . 5 5 8 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 . . 3 3 6 5 Device 12 | . . . 3 2 4 3 Storage 2 | 1 . . . 1 . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 23 | 2 3 . . 2 9 7 Energy Gun 12 | 2 . . . 1 4 5 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 7 | . 3 . . 1 2 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 2 3 1 Parts Lost 20 | . 2 . . 5 6 7 Power 2 | . . . . 1 . 1 Propulsion 7 | . . . . 2 1 4 Utility 4 | . . . . 1 2 1 Weapon 7 | . 2 . . 1 3 1 Highest Loss Streak 4 | . 2 . . 2 4 3 Average Slot Usage (%) 91 | . 85 85 83 88 95 95 Engine 6 | . 11 . . 5 8 6 Core 4 | . 2 14 11 3 . 5 Leg 33 | . 28 28 24 30 35 37 Device 14 | . . . 14 22 17 12 Storage 9 | . 14 14 11 9 9 7 Processor 2 | . . . . . 3 3 Protection 2 | . . . . . 2 3 Energy Gun 5 | . 20 . . 5 4 7 Ballistic Gun 10 | . 7 28 22 12 6 6 Slashing Weapon 1 | . . . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 43 | 11 12 12 14 23 29 43 Greatest Support 50 | 20 20 20 33 43 40 50 Greatest Overweight (x) 2 | 2 . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 Average Capacity 7 | 5 6 6 6 7 8 8 Most Carried 8 | 2 5 6 6 8 8 8 Average Carried 6 | 1 2 5 5 6 7 7 Final Capacity 8 | 6 6 6 6 8 8 8 Final Carried 8 | 2 5 6 6 8 7 8 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Matter Collected 1558 | 220 98 12 176 276 347 429 Remotely . | . . . . . . . Salvage Created 3277 | . 134 43 294 397 1611 798 Parts 158 | . 9 6 20 21 69 33 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 67 | . 5 3 10 8 25 16 Melee 13 | . . . . . 13 . Guns 52 | . 4 3 10 8 12 15 Cannons 1 | . . . . . . 1 Classes Destroyed 10 | . 2 . 2 1 4 1 Recycler 4 | . . . . . 4 . Operator 1 | . . . . 1 . . Watcher 2 | . . . . . 1 1 Swarmer 15 | . 3 3 4 . 1 4 Grunt 37 | . 2 . 4 7 16 8 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . 1 . . . Sentry 10 | . . . 1 1 6 2 Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 3 3 5 3 7 4 Combat Bots Only 7 | . 3 3 5 3 7 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Damage Taken 3666 | . 187 46 258 736 1114 1325 Core 632 | . 28 4 50 157 223 170 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . 87 87 . 30 . Volleys Fired 196 | . 15 3 24 46 50 58 Largest 2 | . 2 2 2 2 2 2 Hottest 105 | . 100 40 40 81 81 105 Shots Fired 369 | . 29 6 48 87 86 113 Gun 357 | . 29 6 48 87 81 106 Cannon 12 | . . . . . 5 7 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 226 | . 8 6 48 63 44 57 Thermal 132 | . 21 . . 24 42 45 Explosive . | . . . . . . . Electromagnetic 11 | . . . . . . 11 Robot Hit Streak 33 | . 14 15 19 16 17 33 Robot Miss Streak 4 | . 2 1 1 3 2 4 Penetration Max . | . . . . . . . Secondary Targets 9 | . . 2 1 2 2 2 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 332 | . 24 4 35 75 94 100 Core Hits 151 | . 8 4 18 23 47 51 Critical Hits 5 | . . . . . 5 . Critical Kills 4 | . . . . . 4 . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 28 | . . . . . 28 . Impact . | . . . . . . . Slashing 28 | . . . . . 28 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 5927 | . 277 41 349 1045 2210 2005 Guns 4582 | . 277 41 349 1045 1051 1819 Cannons 275 | . . . . . 89 186 Explosions . | . . . . . . . Melee 1070 | . . . . . 1070 . Ramming . | . . . . . . . Kinetic 2685 | . 62 41 349 665 489 1079 Thermal 2032 | . 215 . . 380 651 786 Explosive . | . . . . . . . Electromagnetic 140 | . . . . . . 140 Impact . | . . . . . . . Slashing 1070 | . . . . . 1070 . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 13 | . . . . . . 13 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 238 | . 225 4 8 7 236 238 Average Temperature 58 | . 79 3 4 7 77 43 Received Heat Transfer 1929 | . 102 . 84 531 603 609 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 4 | . 1 . . . . 3 Heat Transferred 4212 | . 629 . . 703 1332 1548 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Peak Influence 588 | . 130 112 289 278 588 400 Initial 228 | . . 42 36 103 33 228 Average 241 | . 84 65 167 167 354 291 Maximum Alert Level 2 | . . . 1 1 2 2 Low Security (%) 34 | 100 100 100 58 67 9 2 Level 1 51 | . . . 41 32 55 84 Level 2 13 | . . . . . 34 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . 2 4 3 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 7 | . . . . 2 4 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Distress Signals 4 | . 1 . . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 8 3 10 12 37 23 Peak Tracking Total 6 | . 4 3 6 3 6 4 Tactical Retreats 5 | . 1 . . . 3 1 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Machines Accessed 6 | . 1 . 2 . 2 1 Terminals 5 | . . . 2 . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 1 . 3 . 2 1 Successful 4 | . 1 . 1 . 2 . Failed 3 | . . . 2 . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . 3 . 1 1 Terminals 6 | . . . 3 . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 1 . 2 . Open Door 1 | . . . . . 1 . Level Access Points 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Turns Passed 2993 | 79 199 182 321 442 790 980 Spaces Moved 1699 | 56 97 132 179 203 402 630 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 1686 | 43 97 132 179 203 402 630 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 118 120 120 120 120 120 120 Slowest Speed 150 | 150 120 120 150 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 5 20 37 19 15 53 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Total 2262 | 66 150 150 243 315 586 752 Wait 193 | 3 30 15 23 42 62 18 Move 1693 | 55 96 131 178 202 401 630 Hop . | . . . . . . . Pick Up 19 | 2 4 1 3 4 4 1 Fast Attach 38 | 6 . . 4 7 10 11 Attach 11 | . 2 . . 2 3 4 Detach 3 | . . . . 1 . 2 Swap 34 | . 3 . 4 4 11 12 Drop 46 | . . . 7 7 17 15 Fire 196 | . 15 3 24 46 50 58 Melee 28 | . . . . . 28 . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 384 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 415 | -10/Mines | Learned location of Mines (-9) 457 | -10/Mines | Discovered new exit (range 3) 461 | -10/Mines | Entered Materials 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 543 | -9/Materials | Identified exit to Materials 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 979 | -8/Materials | Discovered new exit (range 16) 991 | -8/Materials | Build established: Scavenger-Mutant 1224 | -8/Materials | Entered Storage 1352 | -8/Storage | Identified exit to Factory 1840 | -8/Storage | Core integrity fell below 50% 1956 | -8/Storage | Lost 4 parts (1n2u1w) 1961 | -8/Storage | Destroyed 7 combat bots 2014 | -8/Storage | Entered Factory 2014 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2974 | -7/Factory | Garrison activated, responded to threat 2994 | -7/Factory | Self-destructed Last Messages --------------- X6B6XO%R4IUZSE#MLPS/C0RRSLXOV#11EIAVDTH K-01 Serf cleans the Nuclear Reactor. Dropped Flak Gun. Acquired Prototype Ballistic Cannon. Identified Mni. Assault Cannon. System corrupted: Component data lost. T-07 Excavator is excavating. R-06 Scavenger collects Flak Gun. T-07 Excavator is excavating. Dropped Imp. Light Armor Plating. R-06 Scavenger collects Imp. Light Armor Plating. G-50 Soldier calls for garrison reinforcements. ALERT: Activating Garrison Access F004. G-50 Soldier knocked back. System corrupted: Mni. Assault Cannon jammed. Imp. Deuterium Engine destroyed. Imp. Sensor Array destroyed. Destroyed Hvy. Laser. Arc Projector destroyed. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##+###+####?????????????????????? | | ?????????????????# g@ #?????????????????????? | | ?????????????????# gg #?????????????????????? | | ?????????????????# """ """ #?????????????????????? | | ?????????????????# """ """%#?????????????????????? | | ?????????????????# """ """ #?????????????????????? | | ?????????????????# # ????????????????????? | | ?????????????????# ! # ????????????????????? | | ?????????????????# # #???????????????????? | | ?????????????????#####+##### #???????????????????? | | ???????????########??# ##### ##### ???????????? | | ???????????# #??# ???????????? | | ???????????# #??# ^ #?????????????????? | | ???????????# #### !** #?????????????????? | | ???????????# + *** #?????????????????? | | ???????????# # *** #?????????????????? | | ???????????# # #?????????????????? | | ???????????######## """ ##????????????????? | | ??????????????????# """ #????????????????? | | ??????????????????# """ #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????### ####### ##???????????????? | | ???????????????????# ????# #############?# | | ???????????????????# #????# [ | | ????????????????????###????# ] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightTrapCarapace Manual? 0 Play Time 00:25:09 Cumulative 24.7 hours Start 2021.01.23 @ 20:09:04 End 2021.01.23 @ 20:32:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 40626937-6ae5-4b77-9678-ea9d85954dc6