Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 23:22:13 Player: Runagate Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (215) 1075 Value Destroyed (7075) 7075 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 11992 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 0/850 Matter 87/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Armored Treads Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Core Analyzer EM Disruption Field > --- WEAPON ----------- Heavy Laser Plasma Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Armored Treads Improved Heat Sink Improved Heat Sink High-capacity Battery High-capacity Matter Pod Improved Sensor Array Thermic Laser Autogun Flak Gun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon Improved Grenade Launcher Missile Launcher Plasma Cutter Impact Mace Power Sword [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Hybrid Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . . . 1 2 . . 1 Weapon 1 | . . 1 . . . . . . Parts Attached 165 | 7 8 26 22 25 26 8 . 43 Power 23 | 2 3 2 2 2 3 . . 9 Engine 18 | 2 3 2 1 1 3 . . 6 Core 5 | . . . 1 1 . . . 3 Reactor . | . . . . . . . . . Propulsion 44 | 2 . 12 9 7 5 3 . 6 Treads 39 | 2 . 7 9 7 5 3 . 6 Leg 5 | . . 5 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 1 4 3 4 5 8 3 . 14 Device 22 | . 3 1 1 5 3 2 . 7 Storage 5 | 1 1 . 1 . 1 . . 1 Processor 8 | . . . . . 2 1 . 5 Hackware . | . . . . . . . . . Protection 7 | . . 2 2 . 2 . . 1 Artifact . | . . . . . . . . . Weapon 56 | 2 1 9 7 11 10 2 . 14 Energy Gun 14 | . 1 2 . 5 2 . . 4 Energy Cannon 3 | . . . 1 2 . . . . Ballistic Gun 25 | 2 . 6 3 4 6 1 . 3 Ballistic Cannon 8 | . . 1 2 . . . . 5 Launcher 1 | . . . . . . 1 . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 2 | . . . . . 2 . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 2 2 1 1 . . . Parts Lost 35 | . . 2 . 8 . . . 25 Power 8 | . . . . 1 . . . 7 Propulsion 14 | . . 1 . 4 . . . 9 Utility 7 | . . . . . . . . 7 Weapon 6 | . . 1 . 3 . . . 2 Highest Loss Streak 7 | . . 1 . 7 . . . 6 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 16 | 1 6 14 16 19 19 16 16 17 Power 1 | . 2 3 2 1 . 1 1 . Propulsion 3 | . . 3 4 3 4 4 4 2 Utility 5 | . 1 5 5 8 8 4 4 4 Weapon 5 | . 1 2 3 4 4 5 5 8 Tool/Special . | . . . . . . . . . Unused Backups 25 | . 1 1 1 7 5 1 . 9 Power 2 | . . . . 1 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 12 | . 1 1 1 3 3 1 . 2 Weapon 10 | . . . . 3 . . . 7 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 98 99 98 99 100 100 94 Engine 8 | . 14 11 10 6 7 7 7 8 Treads 28 | . 28 20 33 35 30 30 30 24 Leg 1 | . . 10 . . . . . . Device 11 | . 13 6 . 16 9 14 15 13 Storage 8 | . 14 11 11 9 7 7 7 5 Processor 8 | . . . . . 14 15 15 16 Protection 2 | . . 4 9 . 5 . . . Energy Gun 6 | . 12 6 . 6 7 7 7 6 Energy Cannon 1 | . . . 4 8 . . . . Ballistic Gun 13 | . 15 23 21 5 14 14 15 6 Ballistic Cannon 3 | . . 3 6 6 . . . 5 Peak Build Rating 63 | 6 7 18 20 28 52 52 45 63 Average Rating 34 | 5 6 13 17 23 43 49 44 53 On Entrance 24 | . 6 7 17 20 26 52 45 44 Naked Turns 55 | . . . . . . . . 55 Heaviest Build 81 | 13 29 43 63 64 70 67 67 81 Greatest Support 104 | 40 40 60 60 80 104 104 88 90 Greatest Overweight (x) 3 | 1 . 3 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 16 20 20 20 20 19 Most Carried 20 | 2 8 15 20 20 20 20 20 20 Average Carried 16 | 1 6 14 16 19 19 18 17 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 5 Final Carried 20 | 2 8 15 20 20 20 20 16 5 Class Distribution -------------------- 41% | Scavenger-Gunner 17% | Scavenger-Tank 12% | Mutant 11% | Skirmisher 10% | Scavenger-Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Matter Collected 6165 | 280 391 1028 808 916 789 327 35 1591 Remotely . | . . . . . . . . . Salvage Created 8173 | 158 328 1445 1181 1404 1019 443 122 2073 Parts 417 | 8 34 96 70 68 46 10 2 83 Haulers Intercepted 5 | . . 2 2 1 . . . . Recyclers Shooed 6 | . . 2 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 5 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 162 | . 10 29 24 31 22 7 1 38 Guns 109 | . 10 17 16 12 22 7 1 24 Cannons 48 | . . 11 8 18 . . . 11 Classes Destroyed 17 | 2 4 4 1 1 1 2 . 2 Worker 12 | . 2 2 2 2 . . . 4 Builder 2 | . . . 1 . 1 . . . Tunneler 5 | 4 1 . . . . . . . Hauler 5 | . . 2 2 1 . . . . Recycler 12 | 1 . 3 2 1 2 . . 3 Minesweeper 1 | . . . . . . 1 . . Mechanic 2 | . . . . . . . . 2 Operator 3 | . . 2 . 1 . . . . Watcher 11 | . 1 4 2 2 1 . . 1 Swarmer 39 | . 5 7 7 5 8 . . 7 Grunt 63 | . 5 14 8 16 9 . . 11 Brawler 3 | . . 1 1 . . . 1 . Sentry 32 | . . 7 8 7 3 . . 7 Specialist 2 | . . . . . . . . 2 Hunter 9 | . . . . 3 . . . 6 Programmer 9 | . . . . . 2 2 . 5 Behemoth 1 | . . . . . . 1 . . Decomposer 1 | . . . . . . 1 . . Thug 1 | . . . . . . 1 . . Savage 3 | . . . . . . 3 . . Best Kill Streak 8 | 4 3 7 6 6 6 4 1 8 Combat Bots Only 7 | . 3 6 5 5 5 4 1 7 Max Kills in Single Turn 2 | 1 1 2 2 2 2 2 1 2 Gunslinging 1 | . . . 1 . 1 1 . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Hostile Shots Fired 1183 | . 59 114 63 225 132 40 2 548 Missed 347 | . 13 31 21 61 44 8 1 168 Hits 836 | . 46 83 42 164 88 32 1 380 Melee 4 | . . . 1 . . 3 . . Projectile 832 | . 46 83 41 164 88 29 1 380 Critical Strikes 23 | . . . 1 9 1 3 . 9 Damage Taken 11257 | . 460 964 527 2574 1114 575 12 5031 Core 1702 | . 54 83 7 508 187 . . 863 Absorbed by Shields 383 | . . . . . . 116 4 263 Regen/Repaired (Parts) 508 | . . . 72 71 . . . 365 Core Remaining (%) 67 | 100 78 . 77 7 . . 73 . Volleys Fired 495 | 14 47 76 58 101 43 20 3 133 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 188 | 40 60 109 141 171 136 144 141 188 Shots Fired 1335 | 28 94 222 173 276 129 58 10 345 Gun 963 | 28 94 177 110 105 129 55 10 255 Cannon 367 | . . 45 61 171 . . . 90 Launcher 3 | . . . . . . 3 . . Special 2 | . . . 2 . . . . . Kinetic 885 | 28 57 185 147 131 86 34 7 210 Thermal 447 | . 37 37 26 145 43 21 3 135 Explosive 3 | . . . . . . 3 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | 11 9 13 16 23 12 28 11 16 Robot Miss Streak 8 | 3 4 7 5 5 4 6 3 8 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 12 | . . . 3 . 4 2 . 3 Max Gunslinging Chain 1 | . . . 1 . 1 1 . 1 Shots Hit Robots 818 | 19 60 135 87 158 93 46 5 215 Core Hits 517 | 8 21 62 46 57 99 39 5 180 Critical Kills 2 | . . 1 . 1 . . . . Critical Parts Destroyed 4 | 1 . . 1 1 . . . 1 Critical Strikes 23 | 1 . 2 2 6 1 . . 11 Burn 11 | . . 1 . 1 1 . . 8 Meltdown 1 | . . . . 1 . . . . Destroy 6 | 1 . 1 1 1 . . . 2 Blast 5 | . . . 1 3 . . . 1 Melee Attacks 16 | . . . . . 9 . . 7 Impact 9 | . . . . . 9 . . . Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17285 | 215 737 2283 1720 3744 1881 1275 78 5352 Guns 11462 | 215 713 1775 1025 1076 1818 1108 75 3657 Cannons 5144 | . . 481 640 2613 . . . 1410 Explosions 429 | . . . . . . 167 . 262 Melee 55 | . . . . . 55 . . . Ramming 195 | . 24 27 55 55 8 . 3 23 Kinetic 10630 | 215 438 1940 1377 1800 1163 558 34 3105 Thermal 6064 | . 275 316 288 1889 655 550 41 2050 Explosive 341 | . . . . . . 167 . 174 Electromagnetic . | . . . . . . . . . Impact 55 | . . . . . 55 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . 2 . . . . 1 1 20 Average Corruption 5 | . 2 . . . . 1 1 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 105 | . 12 . . . . 18 2 73 Message Errors 19 | . 3 . . . . 6 . 10 Matter Fused 26 | . 3 . . . . 3 . 20 Heat Flow Errors 14 | . 4 . . . . 3 . 7 Energy Discharges 9 | . . . . . . 3 . 6 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 2 | . . . . . . . . 2 Data Loss (minor) 11 | . 1 . . . . 1 1 8 Data Loss (major) 4 | . . . . . . . . 4 Misfires 7 | . 1 . . . . 2 1 3 Alerts 4 | . . . . . . . . 4 Misdirections 2 | . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 161 | . . . 6 115 35 . . 5 Projectiles 126 | . . . 6 115 . . . 5 Explosions . | . . . . . . . . . Melee 35 | . . . . . 35 . . . Knockbacks 43 | . . 1 1 22 . . . 19 Impact . | . . . . . . . . . Kinetic 39 | . . 1 1 20 . . . 17 Secondary 4 | . . . . 2 . . . 2 Self-Inflicted Damage 2 | . . . . . . . . 2 Shots . | . . . . . . . . . Rammed 37 | . 3 4 14 8 1 . 1 6 Targets Rammed 41 | . 4 6 14 9 1 . 1 6 Kicked . | . . . . . . . . . Crushed 4 | . 1 2 . 1 . . . . Highest Temperature 577 | . 213 252 356 577 98 465 60 433 Average Temperature 103 | . 69 66 75 220 31 131 30 120 Received Heat Transfer 3275 | . 126 372 153 1188 285 294 6 851 Effects 27 | . . . 5 17 . 2 . 3 Shutdowns 2 | . . . . . . 1 . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 10 | . . . 4 5 . . . 1 Matter Decay 1 | . . . 1 . . . . . Short Circuit 3 | . . . . 3 . . . . Damage (minor) 3 | . . . . 2 . 1 . . Damage (major) 5 | . . . . 5 . . . . Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted 5 | . . 1 . 1 . . . 3 Combat Hostiles 5 | . . 1 . 1 . . . 3 Parts Melted 29 | . . 2 2 6 4 1 . 14 Heat Transferred 13350 | . 600 888 518 3515 1566 1150 100 5013 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Maximum Alert Level 2 | . . 2 1 2 1 . . 1 Low Security (%) 62 | 100 100 58 29 19 87 . . 80 Level 1 31 | . . 12 70 67 12 . . 19 Level 2 6 | . . 28 . 13 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 459 | 15 124 437 380 459 335 . . 396 Initial 197 | . . 1 173 158 197 . . . Average 160 | 1 30 186 218 261 128 . . 118 Influence Increases 4944 | 25 301 855 773 946 715 105 35 1189 Destroy 0b10 Robot/C 3160 | . 200 580 480 620 440 60 20 760 Destroy 0b10 Robot/NC 280 | 25 20 65 45 35 20 15 5 50 Destroy Leader 862 | . 52 142 158 176 122 30 10 172 Successful Hack 168 | . 28 21 36 19 38 . . 26 Disable Machine 195 | . . . 30 30 15 . . 120 Destroy Structure 99 | . 1 2 9 36 5 . . 46 Lose Combat Pursuer 180 | . . 45 15 30 75 . . 15 Influence Decreases 4558 | 25 295 449 809 887 818 437 35 803 Entered New Map 824 | . . 5 239 218 238 124 . . Time Decay 3364 | 25 295 424 550 589 580 313 35 553 Lost Part 350 | . . 20 . 80 . . . 250 Lost Ally 20 | . . . 20 . . . . . Squads Dispatched 32 | . 2 2 3 7 6 . . 12 Investigation 6 | . 1 . 2 1 . . . 2 Extermination 6 | . . . . . 2 . . 4 Reinforcement 12 | . 1 2 1 3 1 . . 4 Assault . | . . . . . . . . . Garrison 8 | . . . . 3 3 . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Distress Signals 12 | . . 2 6 3 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 239 | . 23 40 34 45 31 7 4 55 Peak Tracking Total 9 | . 5 9 5 7 7 4 2 8 Tactical Retreats 9 | . . 3 1 2 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Traps Triggered 8 | . 1 . 4 1 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 2 | . . . . . . . 2 . Traps Extracted . | . . . . . . . . . Installed 4 | . . . . . . . 4 . Triggered 2 | . . . . . . . 2 . Most Traps Carried 4 | . . . . . . 4 4 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Disabled 13 | . . . 2 2 1 . . 8 Max in Single Turn 2 | . . . 1 1 1 . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Accessed 44 | . 6 8 8 6 7 . . 9 Terminals 37 | . 6 7 7 5 7 . . 5 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . 1 1 . . . 2 Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 119 | . 20 26 16 21 16 . . 20 Successful 60 | . 7 15 10 12 7 . . 9 Failed 59 | . 13 11 6 9 9 . . 11 Catastrophic 9 | . 2 . 1 . 2 . . 4 Database Lockouts . | . . . . . . . . . Manual 81 | . 15 18 7 18 16 . . 7 Terminals 98 | . 20 24 13 18 16 . . 7 Fabricators 2 | . . . . . . . . 2 Repair Stations 16 | . . . 3 3 . . . 10 Recycling Units 2 | . . 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 13 | . 1 5 3 2 2 . . . Prototype ID Bank 2 | . . 1 1 . . . . . Open Door 2 | . . . 2 . . . . . Terminal Index 5 | . 1 2 . 1 1 . . . Locate Traps 3 | . . 1 . 1 1 . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 2 3 . . . 5 Scan Component 6 | . . . 1 2 . . . 3 Repair 4 | . . . 1 1 . . . 2 Recycling Unit Hacks 2 | . . 2 . . . . . . Process 1 | . . 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 34 | . 6 8 5 7 5 . . 3 Terminals 34 | . 6 8 5 7 5 . . 3 Botnet 4 | . . 3 . 1 . . . . Operators 2 | . 1 . . 1 . . . . Skim 28 | . 5 5 5 5 5 . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 6 7 6 5 3 . . 6 Full Trace Events 3 | . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 1 1 . . . 2 Time 134 | . . . 26 26 . . . 82 Parts Recycled . | . . . . . . . . . Recycled Matter 163 | . . 163 . . . . . . Retrieved Matter 163 | . . 163 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . 2 . . . . . EXPLORE 2 | . . . 2 . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Active Infowar (turns) 5268 | . 466 131 . 62 436 2296 334 1543 Sensors 4607 | . . . . . 434 2296 334 1543 Seismic 1093 | . 466 131 . 62 434 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches 3 | . . . 3 . . . . . Drone Recoveries 1 | . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Turns Passed 13388 | 123 990 1589 1598 1845 1791 2398 334 2720 Spaces Moved 6124 | 46 487 670 621 777 946 1173 156 1248 Core 95 | 4 . . . . . . . 91 Treads 5805 | 42 487 446 621 777 946 1173 156 1157 Legs 224 | . . 224 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 158 162 162 50 Average Speed 164 | 153 160 172 185 160 160 162 162 158 Slowest Speed 410 | 160 160 330 240 162 162 162 162 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 51 | 4 80 56 89 56 29 99 17 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 11 | . . 6 2 2 . 1 . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . . . . . 3 2 . Spaces Dug 25 | . . . . 7 6 . . 12 Terrain Destroyed 110 | . . . 4 33 6 17 . 50 Melee 13 | . . . . . 6 . . 7 Projectile 49 | . . . 4 33 . . . 12 AOE 48 | . . . . . . 17 . 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total 8365 | 70 601 945 931 1165 1110 1624 232 1687 Wait 1201 | 3 39 128 184 195 24 402 47 179 Move 6116 | 45 486 669 620 776 945 1172 155 1248 Hop . | . . . . . . . . . Pick Up 96 | 1 6 13 9 18 16 9 1 23 Fast Attach 27 | 6 2 2 3 2 1 . . 11 Attach 34 | . . 2 1 13 2 1 . 15 Detach 7 | . 1 . . 4 . . . 2 Swap 180 | 1 11 29 23 24 37 10 1 44 Drop 131 | . 5 20 17 23 32 9 6 19 Fire 495 | 14 47 76 58 101 43 20 3 133 Melee 16 | . . . . . 9 . . 7 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 39 | . 4 6 14 9 1 . 1 4 Escape Stasis 2 | . . . 2 . . . . . Rewire 15 | . . . . . . 1 14 . Trap 4 | . . . . . . . 4 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 10) 618 | -10/Materials | Discovered new exit (range 14) 770 | -10/Materials | Discovered new exit (range 15) 1035 | -10/Materials | Discovered new exit (range 14) 1114 | -10/Materials | Entered another Materials area 1114 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1553 | -9/Materials | Build established: Scavenger-Gunner 1563 | -9/Materials | Discovered new exit (range 9) 2124 | -9/Materials | Discovered new exit (range 15) 2282 | -9/Materials | Build established: Scavenger-Tank 2485 | -9/Materials | Discovered new exit (range 6) 2511 | -9/Materials | Learned location of Mines (-9) 2569 | -9/Materials | Learned location of Zion (-7) 2584 | -9/Materials | Identified exit to Materials 2586 | -9/Materials | Learned 4 Recycling zone layouts 2592 | -9/Materials | Learned location of Storage (-9) 2608 | -9/Materials | Identified exit to Mines 2608 | -9/Materials | Identified exit to Storage 2703 | -9/Materials | Entered Storage 3519 | -9/Storage | Learned location of Recycling (-9) 3638 | -9/Storage | Identified exit to Recycling 3683 | -9/Storage | Learned Materials recycling unit intel 4122 | -9/Storage | Repaired Lgt. Treads 4301 | -9/Storage | Entered Materials 4301 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4302 | -8/Materials | Loaded intel: 2 recycling unit locations 4367 | -8/Materials | Repaired Lgt. Treads 4792 | -8/Materials | Build established: Scavenger-Gunner 5046 | -8/Materials | Core integrity fell below 50% 5073 | -8/Materials | Core integrity fell below 20% 5094 | -8/Materials | Lost 7 parts (1p4n2w) 5581 | -8/Materials | Discovered new exit (range 11) 5745 | -8/Materials | Garrison activated, responded to threat 5914 | -8/Materials | Learned Factory trap positions 5960 | -8/Materials | Learned Factory stockpile data 5996 | -8/Materials | Learned Factory emergency access door positions 6023 | -8/Materials | Identified exit to Factory 6039 | -8/Materials | Learned location of Lower Caves (-7) 6058 | -8/Materials | Learned location of 1 exit from Extension 6084 | -8/Materials | Learned 8 Factory zone layouts 6119 | -8/Materials | Learned 2 Lower Caves zone layouts 6146 | -8/Materials | Entered Factory 6146 | -7/Factory | Evolved 2 slots: Utility x2 6147 | -7/Factory | Identified exit to Lower Caves 6148 | -7/Factory | Identified exit to Factory 6149 | -7/Factory | Loaded intel: 76 trap records 6640 | -7/Factory | Garrison activated, responded to threat 7806 | -7/Factory | Learned location of 2 exits from Lower Caves 7874 | -7/Factory | Learned location of 2 exits from Archives 7930 | -7/Factory | Learned Extension trap positions 7937 | -7/Factory | Entered Lower Caves 7938 | -7/Lower Caves | Identified exit to Lower Caves 7980 | -7/Lower Caves | Learned location of Extension (-6) 8008 | -7/Lower Caves | Spotted B-75 Beast 8091 | -7/Lower Caves | Destroyed B-75 Beast 8214 | -7/Lower Caves | Learned Factory terminal intel 8416 | -7/Lower Caves | Build established: Skirmisher 9331 | -7/Lower Caves | Encountered a Warlord checkpoint 9456 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9463 | -7/Lower Caves | Identified exit to Zion 9663 | -7/Lower Caves | Ambushed by wild Derelicts 9980 | -7/Lower Caves | Build established: Scavenger-Skirmisher 10335 | -7/Lower Caves | Entered another Lower Caves area 10488 | -7/Lower Caves | Discovered exit to Factory (range 12) 10669 | -7/Lower Caves | Entered Factory 10669 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10670 | -6/Factory | Loaded intel: 27 terminal locations 10899 | -6/Factory | Garrison activated, responded to threat 10957 | -6/Factory | Build established: Scavenger-Gunner 11047 | -6/Factory | Lost 6 parts (3p1n1u1w) 11806 | -6/Factory | Lost 4 parts (1p2n1u) 12031 | -6/Factory | Crushed by falling debris 12031 | -6/Factory | System corruption reached 10% 12062 | -6/Factory | Lost 4 parts (1p3u) 12340 | -6/Factory | Destroyed 7 combat bots 12568 | -6/Factory | Repaired Arm. Treads 12757 | -6/Factory | Repaired Med. Treads 12830 | -6/Factory | Core integrity fell below 50% 12885 | -6/Factory | Lost 3 parts (2u1w) 13158 | -6/Factory | Build established: Scavenger-Skirmisher 13282 | -6/Factory | Lost 4 parts (1p3n) 13334 | -6/Factory | Released all parts (8) 13340 | -6/Factory | Core integrity fell below 20% 13389 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13346_ Acquired Hvy. Flak Cannon. 13347_ Penetrated by Slug. 13347_ Acquired 1 matter. 13348_ Acquired 26 matter. 13350_ Triggered Heavy Explosive Trap. 13350_ An explosion rips through the floor. 13351_ Slammed into M-13 Machinist. 13353_ Slammed into K-01 Serf. 13353_ Destabilizing: System corrupted (+1). 13361_ System corrupted: Component data lost. 13374_ K-01 Serf cleans the Power Conduit. 13375_ Connecting with Fabricator... 13375_ ALERT: Suspicious activity at Fabricator F004. Dispatching Investigation squad. 13380_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5N. 13382_ K-01 Serf cleans the Power Conduit. 13386_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ^ ???????????????????????? | | ??????????????????????? | | ???????????????????????? | | ???????????????????????? | | ##########+##?????????????????????????????###+## | | ## #???????????????????????????? | | #### """" #?????????????????????????????? | | # """" #?????????????????????????????? | | # """" #??????????????????????????# | | # """" #??????????????????????????# "" | | # """" #??????????????????????????# "" | | # """" #??????????????????????????# [! """ | | # #??????????????????????????# [ """ | | # #??????????????????????????# """ | | # #??????????????????????????# | | # #??????????????????????????# | | ! # #??????????????????????????# | | #### #??????????????????????????#/####### | | ???# "T" #??????????????????????????# #?????? | | ???# #???????????????????###+#### #?????? | | ???############???????????????????# ####### | | ######"############################ k | | "## + | | """" ### """"" # """ | | """" #?# """"" # A k """ | | """" #?# "" F" s @ A A #### """ | | """" #?# s############??# | | #?# #?????????????# """ | | """" #?# """"""""" #?????????????# """ | | """" #?# #?????????????# """ | | """" #?# """"""""" #?????????????# | | """" #?# #?????????????# """ | | #?# """"""""" #?????????????# """ | | """" !#?# #?????????????# """ | | """" #?#/#####+######?????????????+ | | """" # ???????????????????????####### "?" | | """" # ???????????????????????????# "?" | | ?? # ?????????????????????????# "?? | | ?? # ???????????????????????# ?? | | ##??#### ?????????????????????# ??? | | ???????# #########????????????????????# ??? | | ???????# #????????????????????????????? ???? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????? ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 31 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 48% | -9/Storage Lgt. Treads | 49% | -8/Materials Arm. Treads | 10% | -6/Factory Med. Treads | 48% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveBoreReplicator Manual? 0 Play Time 01:20:35 Cumulative 139.1 hours Start 2025.10.06 @ 22:07:07 End 2025.10.06 @ 23:22:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 250 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 149cd4ee-f9c1-47df-9a57-3399011ae87c