Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.26 @ 11:51:51 Player: Buffy Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (230) 1150 Value Destroyed (11531) 11531 Prototype IDs (68) 1360 Alien Tech Used (2) 400 Bonus (4575) 4575 TOTAL SCORE: 26316 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3503 Follower Combat Kills 7 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -335 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 28% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Heavy Machine Gun Linear Accelerator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Energy Well Improved Targeting Computer Advanced Weapon Cycler Experimental Transmission Jammer Light Regenerative Plating Advanced Force Field Improved Energy Mantle > --- WEAPON ----------- Quantum Rifle Nova Cannon Railgun Hypervelocity Railgun > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Biometal Heavy Treads Biometal Heavy Treads High-capacity Matter Pod Advanced Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Corruption Screen Quantum Rifle Railgun Linear Accelerator Gamma Bomb Array Fusion Bomb Launcher Power Sword [Rating: 156] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Potential Leg Treads Biometal Heavy Treads Leg Potential Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Hypervelocity Railgun Energy Gun Tesla Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Flak Cannon Launcher Gamma Bomb Array Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Slots Evolved 14 | . . . . . 4 2 2 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . . . . . . 1 . . Utility 9 | . . . . . 3 1 2 . . . . 1 . . . . 1 . 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . 1 Parts Attached 297 | 6 20 4 2 . 14 9 11 1 7 . 1 15 3 10 9 12 10 63 100 Power 29 | 1 2 2 . . . . 2 . . . . 3 . 1 2 1 . 6 9 Engine 7 | 1 2 1 . . . . 1 . . . . 1 . . . . . . 1 Core 9 | . . 1 . . . . 1 . . . . 2 . 1 1 1 . 2 . Reactor 13 | . . . . . . . . . . . . . . . 1 . . 4 8 Propulsion 25 | 2 4 . 2 . . 1 1 . . . . 2 . . 1 . 1 6 5 Treads 13 | . 2 . . . . . . . . . . . . . . . . 6 5 Leg 12 | 2 2 . 2 . . 1 1 . . . . 2 . . 1 . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 107 | 1 5 . . . 7 6 5 1 2 . 1 2 1 4 6 1 5 18 42 Device 57 | . . . . . 2 3 2 1 2 . . 2 1 3 3 . 2 9 27 Storage 13 | 1 4 . . . . 1 . . . . . . . . 1 . . 2 4 Processor 8 | . 1 . . . . 1 1 . . . . . . . . . . 2 3 Hackware 5 | . . . . . 1 1 1 . . . 1 . . . 1 . . . . Protection 24 | . . . . . 4 . 1 . . . . . . 1 1 1 3 5 8 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 136 | 2 9 2 . . 7 2 3 . 5 . . 8 2 5 . 10 4 33 44 Energy Gun 45 | 1 3 . . . 1 2 . . 1 . . 3 1 2 . 4 . 15 12 Energy Cannon 12 | . . . . . 1 . 1 . . . . 2 . 1 . . . 1 6 Ballistic Gun 25 | 1 3 1 . . . . . . 1 . . . . . . 2 1 8 8 Ballistic Cannon 12 | . . . . . 3 . 1 . 1 . . 1 . . . . . 2 4 Launcher 38 | . 3 1 . . 1 . 1 . 2 . . 1 1 2 . 4 3 7 12 Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 1 1 1 . . . . 3 . . 7 . . . 8 Parts Lost 74 | . 1 . . . 1 . . . 1 . . 3 . 2 . 3 8 9 46 Power 11 | . . . . . . . . . . . . 1 . 1 . . 1 2 6 Propulsion 5 | . . . . . . . . . . . . . . . . . . . 5 Utility 27 | . . . . . . . . . . . . . . 1 . . 4 5 17 Weapon 31 | . 1 . . . 1 . . . 1 . . 2 . . . 3 3 2 18 Highest Loss Streak 15 | . 1 . . . 1 . . . 1 . . 1 . 2 . 2 8 4 15 Average Slot Usage (%) 93 | . 99 100 100 100 100 96 96 93 94 100 100 98 94 97 96 99 97 86 84 Engine 2 | . 14 12 . . . . . 6 6 6 6 5 5 4 . . . . . Core 3 | . . 1 14 14 9 7 6 . . . . 2 5 5 10 11 9 2 . Reactor 3 | . . . . . . . . . . . . . . . . . . 7 8 Treads 6 | . 5 28 20 . . . . . . . . . . . . . . 7 8 Leg 10 | . 22 . 7 28 18 23 20 20 20 20 20 17 17 17 17 17 21 4 . Device 13 | . . . . . 9 6 6 6 7 13 13 17 17 20 16 17 14 16 20 Storage 15 | . 27 28 28 28 18 15 13 13 13 13 13 11 11 11 11 11 10 13 14 Processor 4 | . . . . . . . 3 6 6 6 6 5 5 5 5 5 5 7 5 Hackware 4 | . . . . . 7 11 18 13 13 13 13 11 5 5 4 5 5 1 . Protection 6 | . . . . . 10 7 6 6 6 6 6 5 5 5 8 11 13 7 6 Energy Gun 8 | . 11 14 14 14 9 13 9 6 3 6 6 6 4 4 5 9 9 7 7 Energy Cannon 2 | . . . . . 9 1 3 6 6 6 6 3 5 4 5 1 . . 1 Ballistic Gun 5 | . 16 13 14 14 1 . . . 1 . . . . . . 3 4 5 6 Ballistic Cannon 2 | . . . . . 7 7 5 6 4 6 6 5 5 5 5 . . . . Naked Turns 76 | . . . . . . . . . . . . . . . . . . . 76 Heaviest Build 155 | 10 41 42 41 41 56 80 83 90 93 89 89 110 113 113 107 105 103 138 155 Greatest Support 155 | 20 40 40 60 60 60 75 76 76 76 76 76 76 76 76 90 90 120 155 155 Greatest Overweight (x) 2 | 1 2 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 Average Overweight (x) . | . . 1 . . . . . 1 1 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 24 | 6 16 16 16 16 16 24 18 18 18 18 18 18 18 18 18 18 18 18 18 Average Capacity 16 | 5 10 16 16 16 16 17 18 18 18 18 18 18 18 18 18 18 18 18 16 Most Carried 18 | 4 15 16 16 16 16 18 18 17 18 18 18 18 18 18 18 18 18 18 18 Average Carried 15 | 2 9 15 15 16 15 16 17 16 16 18 18 17 16 17 16 16 16 16 15 Final Capacity 18 | 6 16 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 4 Final Carried 18 | 4 15 15 16 16 16 16 17 16 18 18 18 18 18 16 17 16 17 18 4 Class Distribution -------------------- 21% | Mutant 15% | Scavenger-Gunner 14% | Scavenger-Tank 11% | Hacker-Skirmisher 9% | Gunner 8% | Skirmisher 5% | Hacker-Gunner 5% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Matter Collected 6984 | 260 685 85 . . 251 30 127 . 197 . . 188 126 207 185 295 180 1698 2470 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11278 | 54 609 115 . . 517 30 127 . 156 . . 206 354 537 219 732 466 2731 4425 Parts 503 | 2 33 20 . . 29 2 5 . 8 . . 9 15 8 1 18 27 143 183 Haulers Intercepted 4 | . 1 . . . 3 . . . . . . . . . . . . . . Recyclers Shooed 9 | . 3 1 . . 1 . . . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 1 4 . . . 14 2 . . . . . Prevented 13 | . . . . . . . . 1 2 . . . 5 2 . 3 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Combat Hostiles Destroyed 188 | . 14 5 . . 7 1 2 . 6 . . 3 11 14 . 15 8 39 63 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 70 | . 11 2 . . 2 . 1 . 1 . . 1 . 3 . 2 2 19 26 Cannons 29 | . . . . . 5 1 1 . . . . 2 3 3 . 1 . 1 12 AOE 70 | . 3 3 . . . . . . 5 . . . 8 5 . 9 5 13 19 Classes Destroyed 19 | 1 5 1 . . 2 . . . . . . . . 2 . 1 1 5 1 Worker 12 | . 2 . . . 1 . 1 . . . . . . . . . 3 . 5 Builder 8 | . . 1 . . . . . . . . . . . . . . . . 7 Tunneler 1 | . . . . . . . . . . . . . . . . . . . 1 Hauler 4 | . 1 . . . 3 . . . . . . . . . . . . . . Recycler 5 | 1 1 . . . . . . . . . . . . . . . . . 3 Operator 1 | . . . . . . . . . . . . . . . . . 1 . . Watcher 10 | . 2 . . . . . . . . . . . . . . . . 2 6 Swarmer 35 | . 6 3 . . . . . . 6 . . . 3 3 . 5 5 . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . Grunt 57 | . 8 2 . . . 1 . . . . . . 5 7 . 3 . 7 24 Brawler 8 | . . . . . . . . . . . . . . 1 . 1 . 1 5 Duelist 7 | . . . . . . . . . . . . . . 1 . . . 3 3 Protector 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 27 | . . . . . 6 . 2 . . . . 3 3 1 . . 3 4 5 Specialist 3 | . . . . . . . . . . . . . . . . . . 3 . Hunter 14 | . . . . . 1 . . . . . . . . 1 . . . 6 6 Programmer 28 | . . . . . . . . . . . . . . . . . . 12 16 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . Savage 6 | . . . . . . . . . . . . . . . . 6 . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 13 | 1 4 4 . . 3 1 2 . 3 . . 1 8 5 . 9 6 6 13 Combat Bots Only 9 | . 3 3 . . 1 1 1 . 3 . . 1 8 5 . 9 5 5 8 Max Kills in Single Turn 6 | 1 1 2 . . 2 1 1 . 2 . . 1 6 3 . 4 4 4 6 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 1 Exploded 6 | . 1 1 . . . . . . 2 . . . 6 3 . 3 4 4 3 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Damage Taken 20099 | . 432 120 . 19 242 29 114 . 359 . . 511 380 659 . 755 1752 4458 10269 Core 2200 | . 92 30 . 19 . . . . 15 . . 34 28 55 . 111 180 329 1307 Absorbed by Shields 1665 | . . . . . . . . . . . . . . . . . . . 1665 Reduced by Siege Mode 32 | . . . . . . . . . . . . . . . . . . 29 3 Core Remaining (%) 80 | 100 . . . 43 100 100 . . . . 98 . . . . 69 . 55 . Volleys Fired 498 | 5 52 8 . . 20 2 8 1 9 . . 14 13 22 12 35 14 109 174 Largest 4 | 1 2 2 . . 3 3 3 1 3 . . 3 3 3 1 3 3 3 4 Hottest 322 | 40 60 60 . . 200 144 179 90 165 . . 224 224 224 98 224 162 224 322 Shots Fired 1101 | 5 95 13 . . 58 6 18 1 16 . . 32 27 48 12 67 31 219 453 Gun 748 | 5 90 10 . . 24 2 6 . 7 . . 12 7 14 . 44 24 171 332 Cannon 237 | . . . . . 33 4 12 1 4 . . 19 18 27 12 7 . 13 87 Launcher 115 | . 5 3 . . . . . . 5 . . 1 2 7 . 16 7 35 34 Special 1 | . . . . . 1 . . . . . . . . . . . . . . Kinetic 436 | . 54 5 . . 18 2 5 . 3 . . 9 7 14 . 14 8 90 207 Thermal 359 | 5 20 . . . 20 2 8 1 4 . . 13 11 13 12 18 8 49 175 Explosive 50 | . 5 3 . . . . . . . . . 1 2 3 . 6 1 9 20 Electromagnetic 256 | . 16 5 . . 20 2 5 . 9 . . 9 7 18 . 29 14 71 51 Robot Hit Streak 38 | 4 13 5 . . 10 7 6 . 2 . . 13 14 10 7 13 8 31 38 Robot Miss Streak 6 | . 4 1 . . 5 1 6 . 5 . . 3 2 3 2 2 2 5 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 11 | . . . . . . . . . . . . . . . . 1 . 5 5 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . 1 1 Shots Hit Robots 769 | 4 63 8 . . 35 6 8 . 4 . . 21 16 30 10 51 18 164 331 Core Hits 624 | 2 35 11 . . 26 4 6 . 7 . . 18 35 24 3 51 39 140 223 Critical Hits 69 | . . . . . . . . . . . . 1 5 2 . 2 . 29 30 Critical Kills 25 | . . . . . . . . . . . . . 3 . . 1 . 10 11 Critical Parts Destroyed 41 | . . . . . . . . . . . . 1 1 2 . 1 . 18 18 Melee Attacks 10 | . . . . . . . . . . . . 1 . . . . . . 9 Impact 1 | . . . . . . . . . . . . 1 . . . . . . . Slashing 9 | . . . . . . . . . . . . . . . . . . . 9 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33520 | 45 1297 283 . . 554 116 161 . 296 . . 546 1191 1382 367 2988 1716 6541 16037 Guns 10618 | 45 749 97 . . 159 27 37 . 12 . . 163 56 194 . 939 371 2074 5695 Cannons 5305 | . . . . . 395 89 124 . . . . 383 248 253 367 209 . 315 2922 Explosions 17314 | . 548 186 . . . . . . 284 . . . 887 935 . 1840 1345 4152 7137 Melee 231 | . . . . . . . . . . . . . . . . . . . 231 Ramming 52 | . . . . . . . . . . . . . . . . . . . 52 Kinetic 5713 | . 436 48 . . 211 54 58 . . . . 220 110 82 . 243 119 550 3582 Thermal 8277 | 45 160 . . . 195 35 66 . 36 . . 219 138 379 367 581 73 1435 4548 Explosive 11476 | . 548 186 . . . . . . . . . . 887 401 . 1242 487 2188 5537 Electromagnetic 7771 | . 153 49 . . 148 27 37 . 260 . . 107 56 520 . 922 1037 2368 2087 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 231 | . . . . . . . . . . . . . . . . . . . 231 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . 1 . . . . . . . . . . 3 21 28 Average Corruption 10 | . . . . . . 1 . . . . . . . . . . 1 10 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 272 | . . . . . . 1 . . . . . . . . . . . 91 180 Message Errors 35 | . . . . . . . . . . . . . . . . . . 11 24 Matter Fused 39 | . . . . . . . . . . . . . . . . . . 17 22 Heat Flow Errors 20 | . . . . . . . . . . . . . . . . . . 9 11 Energy Discharges 20 | . . . . . . 1 . . . . . . . . . . . 6 13 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . 4 2 Data Loss (minor) 20 | . . . . . . . . . . . . . . . . . . 5 15 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . 3 4 Misfires 2 | . . . . . . . . . . . . . . . . . . 1 1 Alerts 6 | . . . . . . . . . . . . . . . . . . 3 3 Misdirections 29 | . . . . . . . . . . . . . . . . . . 7 22 Targeting Errors 69 | . . . . . . . . . . . . . . . . . . 20 49 Weapon Failures 19 | . . . . . . . . . . . . . . . . . . 5 14 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 728 | . 28 . . . . . . . . . . . 11 26 195 36 15 98 319 Projectiles 393 | . . . . . . . . . . . . . . 13 195 34 . . 151 Explosions 335 | . 28 . . . . . . . . . . . 11 13 . 2 15 98 168 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . 3 . . . . . . . . . . . . . 10 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . 3 . . . . . . . . . . . . . 9 Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 585 | . . 30 . . . . . . 88 . . 21 10 54 . . . 184 198 Shots 42 | . . 1 . . . . . . 4 . . 1 1 2 . . . 14 19 Rammed 8 | . . . . . . . . . . . . . . . . . . 1 7 Targets Rammed 9 | . . . . . . . . . . . . . . . . . . 1 8 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 615 | . 66 30 . . 128 138 186 32 156 . . 201 246 329 . 5 . 238 615 Average Temperature 77 | . 25 22 . . 37 74 64 18 58 . . 106 81 104 . 3 . 49 104 Received Heat Transfer 2178 | . 177 39 . . 45 . . . . . . 81 36 162 . 150 387 294 807 Effects 3 | . . . . . . . . . . . . . . . . . . 1 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . . . . . . 2 1 Total Turns 62 | . . . . . . . . . . . . . . . . . . 30 32 Longest Duration 32 | . . . . . . . . . . . . . . . . . . 17 32 Robots Corrupted 18 | . . . . . . . . . . . . . . 3 . 3 1 6 5 Combat Hostiles 17 | . . . . . . . . . . . . . . 3 . 3 1 6 4 Parts Fried 35 | . 1 . . . . . . . . . . . . 1 . 5 . 15 13 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Melted 20 | . . . . . . . . . . . . . . . . . . 2 18 Heat Transferred 9141 | 100 375 . . . 407 74 100 . . . . 348 148 385 407 731 111 1219 4736 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . . 1 . . . . 2 . 2 . 7 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Peak Influence 1946 | 5 406 170 . 21 195 88 81 . . . . 136 . . . . 221 1080 1946 Initial 567 | . 3 95 . . 7 53 . . . . . . . . . . 37 32 567 Average 443 | 1 200 48 . 14 75 62 21 . . . . 52 . . . . 93 468 949 Maximum Alert Level 5 | . 2 . . . . . . . . . . . . . . . 1 3 5 Low Security (%) 47 | 100 49 100 . 100 100 100 100 . . . . 100 . . . . 72 29 . Level 1 7 | . 49 . . . . . . . . . . . . . . . 27 6 . Level 2 14 | . 1 . . . . . . . . . . . . . . . . 40 21 Level 3 23 | . . . . . . . . . . . . . . . . . . 24 58 Level 4 3 | . . . . . . . . . . . . . . . . . . . 9 Level 5 1 | . . . . . . . . . . . . . . . . . . . 5 High Security 1 | . . . . . . . . . . . . . . . . . . . 4 Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 4 1 . . 1 1 1 . . . . 1 . . . . 3 7 23 Investigation 5 | . 2 . . . 1 . . . . . . . . . . . . 1 1 Extermination 10 | . . . . . . . 1 . . . . . . . . . . 3 6 Reinforcement 12 | . 2 . . . . 1 . . . . . 1 . . . . 3 . 5 Assault 15 | . . 1 . . . . . . . . . . . . . . . 3 11 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . 1 . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Distress Signals 11 | . 2 1 . . 1 . . . . . . . . . . . 1 3 3 Communications Jammed 46 | . . . . . . . . . . . . 1 . . . . . . 45 Distress Signals 46 | . . . . . . . . . . . . 1 . . . . . . 45 Times Spotted 330 | . 35 4 . 4 13 2 3 . 6 . 1 9 10 13 . 20 21 60 129 Peak Tracking Total 18 | . 6 2 . 4 3 1 2 . 3 . 2 3 8 5 . 5 12 7 18 Tactical Retreats 40 | . 11 . . . 2 1 . . . . . . 4 1 . 6 . 6 9 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Traps Triggered 8 | . 2 . . . 1 1 1 . . . . 1 . . . . . 1 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Machines Disabled 29 | . 2 . . . . . 2 . . . . 1 2 . . . 6 9 7 Max in Single Turn 4 | . 1 . . . . . 1 . . . . 1 1 . . . 4 4 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Machines Accessed 63 | . 8 1 2 . 9 2 6 . 1 4 . 3 1 . 9 . 2 7 8 Terminals 35 | . 6 . . . 9 1 5 . . . . 2 1 . . . 2 4 5 Fabricators 3 | . . . . . . 1 . . . . . . . . . . . 1 1 Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . 1 . Recycling Units 3 | . 1 . . . . . . . . . . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . 2 Total Hacks 223 | . 20 1 2 . 29 5 41 . 1 26 . 8 6 . 48 . 4 18 14 Successful 141 | . 8 1 2 . 14 1 18 . 1 26 . 5 6 . 48 . 1 6 4 Failed 81 | . 12 . . . 14 4 23 . . . . 3 . . . . 3 12 10 Catastrophic 17 | . 2 . . . 2 . 6 . . . . . . . . . 1 1 5 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . Manual 94 | . 14 . 1 . 26 3 24 . . . . 4 4 . . . 4 7 7 Terminals 124 | . 18 . . . 29 3 38 . . . . 5 6 . . . 4 11 10 Fabricators 8 | . . . . . . 2 . . . . . . . . . . . 5 1 Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . 1 . Recycling Units 5 | . 1 . . . . . . . . . . 3 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 3 . . . . . . . . . . . 3 Terminal Hacks 116 | . 4 1 2 . 11 . 13 . 1 26 . . 6 . 48 . . 2 2 Record 54 | . . . 1 . . . . . . 11 . . 6 . 36 . . . . Part Schematic 15 | . 2 . . . . . 1 . . 8 . . . . 4 . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . 4 . . . . Prototype ID Bank 10 | . 1 . . . 1 . 1 . . 3 . . . . 4 . . . . Open Door 2 | . . 1 . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . Alert Level 4 | . . . . . 1 . 2 . . . . . . . . . . 1 . Unreport Threat 4 | . . . . . 2 . 1 . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . Security Status 2 | . . . . . 1 . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . Zone Layout 7 | . 1 . . . 3 . 2 . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . . . 2 . Load Schematic 2 | . . . . . . 1 . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . 3 . . . . . 1 . Process 1 | . . . . . . . . . . . . 1 . . . . . . . Report Inventory 2 | . . . . . . . . . . . . 1 . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 17 | . 4 . . . 3 . 4 . . . . 2 . . . . 1 1 2 Terminals 15 | . 3 . . . 3 . 4 . . . . 2 . . . . 1 1 1 Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . Botnet 14 | . 2 . . . 3 . 4 . . . . 2 . . . . 1 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 7 . . . 8 2 5 . . . . 2 . . . . 2 6 7 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 2 . . . . . 1 . . 8 . . . . 4 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . Matter 285 | . . . . . . . . . . . . . . . . . . 285 . Time 76 | . . . . . . . . . . . . . . . . . . 76 . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 157 | . . . . . . . . . . . . 157 . . . . . . . Retrieved Matter 157 | . . . . . . . . . . . . 157 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . 2 . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Total Allies 5 | . . 1 . . . . . . . . 1 . . . . 2 . . 1 Largest Group 2 | . . 1 1 1 . . . . . . 1 . . . . 2 . . 1 Highest-Rated Group 94 | . . 31 31 31 . . . . . . 94 . . . . 58 . . 60 Highest-Rated Ally 94 | . . 31 31 31 . . . . . . 94 . . . . 29 . . 60 Total Orders 40 | . . . . . . 9 4 5 13 . . . 5 4 . . . . . EXPLORE 24 | . . . . . . 4 2 3 8 . . . 4 3 . . . . . RETURN 16 | . . . . . . 5 2 2 5 . . . 1 1 . . . . . Ally Attacks 24 | . . . . 3 . 2 2 1 4 . 1 . 3 3 . 5 . . . Total Damage 150 | . . . . 64 . . . . . . . . . . . 86 . . . Kills 1 | . . . . 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . 4 . . . . Derelict Logs Recovered 5 | . . 2 . . . . . 1 1 . . . 1 . . . . . . Drone Launches 30 | . . . . . . 6 4 3 9 . . . 4 4 . . . . . Drone Recoveries 15 | . . . . . . 4 2 2 5 . . . 1 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Turns Passed 14537 | 68 1219 937 423 6 749 430 720 210 309 112 349 788 474 409 390 846 467 1942 3689 Spaces Moved 8657 | 42 728 496 275 9 670 364 494 150 194 83 252 421 307 243 250 352 384 1006 1937 Core 129 | 7 . . . . . . . . . . . . . . . . . . 122 Treads 3292 | . 109 496 168 . . . . . . . . . . . . . . 704 1815 Legs 5236 | 35 619 . 107 9 670 364 494 150 194 83 252 421 307 243 250 352 384 302 . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 180 90 45 90 98 60 136 136 136 136 136 136 98 136 98 70 105 50 Average Speed 133 | 109 134 180 145 70 90 104 120 136 136 136 136 136 136 133 136 135 104 135 146 Slowest Speed 210 | 120 180 180 180 90 90 136 136 136 136 136 136 136 136 136 136 136 105 190 210 Overloaded Moves 33 | . . . . 4 . 2 3 . . . . . . 15 . 1 8 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 50 | 5 87 92 69 7 51 15 17 73 79 70 51 12 92 55 62 59 13 43 54 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 5 | . . . 1 . . . . . . 1 . . . . 3 . . . . Known Exits Taken 5 | . . . . . . 1 1 . 1 . 1 . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 . . 1 . 1 . 1 1 1 1 1 1 . . Scrap Searched 11 | . . 1 . . . . . . 3 . 1 . 3 1 . 2 . . . Spaces Dug 51 | . . . . . 1 . 1 1 . . . 32 3 . . . . 3 10 Terrain Destroyed 626 | . 28 17 . . 1 . 2 1 9 . . 33 16 86 . 65 12 189 167 Melee 5 | . . . . . . . . . . . . 1 . . . . . . 4 Projectile 85 | . . . . . 1 . 2 1 6 . . 5 3 8 . 3 2 11 43 AOE 536 | . 28 17 . . . . . . 3 . . 27 13 78 . 62 10 178 120 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Total 10779 | 56 877 530 298 8 775 412 604 156 224 82 258 612 340 283 290 656 423 1395 2500 Wait 967 | . 53 10 19 . 41 22 75 3 10 . 5 134 14 5 . 238 4 145 189 Move 8638 | 41 727 495 274 8 669 363 493 149 193 82 251 420 306 242 249 351 383 1005 1937 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 152 | 4 13 5 1 . 15 8 6 . 3 . . 13 2 1 6 3 6 33 33 Fast Attach 91 | 6 5 1 2 . 4 2 6 . 1 . 1 3 . 1 7 1 1 17 33 Attach 92 | . 1 . . . 7 5 2 1 2 . . 7 1 3 3 4 3 19 34 Detach 22 | . 2 . . . 1 1 3 1 1 . . 2 . . 3 1 . 4 3 Swap 117 | . 14 3 . . 3 2 3 . 4 . . 6 2 6 1 7 6 27 33 Drop 164 | . 10 8 2 . 15 7 8 1 1 . 1 12 2 3 9 3 6 35 41 Fire 498 | 5 52 8 . . 20 2 8 1 9 . . 14 13 22 12 35 14 109 174 Melee 10 | . . . . . . . . . . . . 1 . . . . . . 9 Ram 3 | . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . . . . . . . 1 5 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 19 | . . . . . . . . . . . . . . . . 13 . . 6 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Arm) -4/Armory -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 8) 633 | -10/Materials | Discovered new exit (range 8) 750 | -10/Materials | Discovered new exit (range 14) 1003 | -10/Materials | Discovered new exit (range 9) 1026 | -10/Materials | Identified exit to Materials 1288 | -10/Materials | Entered Mines 1627 | -10/Mines | Discovered exit to Materials (range 10) 1663 | -10/Mines | Learned Materials interactive machine intel 1820 | -10/Mines | Found the Drone Emporium 1827 | -10/Mines | Found Prototype Device 1912 | -10/Mines | Learned Materials emergency access door positions 2027 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2061 | -10/Mines | Discovered exit to Materials (range 5) 2158 | -10/Mines | Met a Derelict testing a Signal Generator 2214 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2216 | -10/Mines | Discovered new exit (range 5) 2225 | -10/Mines | Entered Exiles 2225 | -10/Exiles | Accompanied by 1 ally 2269 | -10/Exiles | Met 8R-AWN 2299 | -10/Exiles | Met EX-HEX 2383 | -10/Exiles | Met EX-DEC 2414 | -10/Exiles | Learned location of Zion (-7) 2451 | -10/Exiles | Met EX-BIN 2473 | -10/Exiles | Aligned with FarCom system 2475 | -10/Exiles | Given EX-Vault access code 2516 | -10/Exiles | Opened EX-Vault 2529 | -10/Exiles | Found Potential Leg 2533 | -10/Exiles | Found Potential Leg 2553 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2614 | -10/Exiles | Discovered new exit (range 14) 2648 | -10/Exiles | Left Exiles lab with Potential Leg 2648 | -10/Exiles | Entered Mines 2648 | -9/Mines | Accompanied by 1 ally 2648 | -9/Mines | Discovered new exit (range 8) 2650 | -9/Mines | Core integrity fell below 50% 2654 | -9/Mines | Entered Materials 2654 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2656 | -8/Materials | Loaded intel: 19 interactive machine locations 2806 | -8/Materials | Central database locked down 3037 | -8/Materials | Build established: Skirmisher 3276 | -8/Materials | Discovered new exit (range 5) 3403 | -8/Materials | Entered Factory 3403 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3441 | -7/Factory | Identified Bomb Drone Bay 3787 | -7/Factory | Discovered new exit (range 4) 3831 | -7/Factory | Identified exit to Factory 3833 | -7/Factory | Entered another Factory area 3833 | -6/Factory | Evolved 2 slots: Utility x2 3909 | -6/Factory | Build established: Hacker-Skirmisher 4097 | -6/Factory | Identified exit to Lower Caves 4097 | -6/Factory | Identified exit to Factory 4427 | -6/Factory | Found Prototype Launcher 4427 | -6/Factory | Identified Rocket Array 4553 | -6/Factory | Entered Lower Caves 4628 | -6/Lower Caves | Discovered new exit (range 94) 4676 | -6/Lower Caves | Encountered a Warlord checkpoint 4724 | -6/Lower Caves | Learned Factory terminal intel 4763 | -6/Lower Caves | Entered another Lower Caves area 4774 | -6/Lower Caves | Discovered exit to Factory (range 14) 4798 | -6/Lower Caves | Identified exit to Data Miner 4856 | -6/Lower Caves | Build established: Hacker-Gunner 5046 | -6/Lower Caves | Encountered a Warlord checkpoint 5072 | -6/Lower Caves | Entered Data Miner 5072 | -6/Data Miner | Discovered new exit (range 6) 5098 | -6/Data Miner | Met Data Miner 5124 | -6/Data Miner | Learned location of Section 7 (-2) 5124 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5149 | -6/Data Miner | Received God Mode back door access code from Data Miner 5184 | -6/Data Miner | Entered Proximity Caves 5451 | -5/Proximity Caves | Escorted by Enhanced Grunt 5516 | -5/Proximity Caves | Discovered exit to Factory (range 11) 5533 | -5/Proximity Caves | Entered Factory 5533 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5534 | -5/Factory | Loaded intel: 20 terminal locations 5954 | -5/Factory | Found Prototype Launcher 5955 | -5/Factory | Identified Tesla Bomb Launcher 6294 | -5/Factory | Build established: Hacker-Skirmisher 6303 | -5/Factory | Discovered new exit (range 5) 6321 | -5/Factory | Entered Upper Caves 6502 | -5/Upper Caves | Attracted the attention of an 0b10 base 6524 | -5/Upper Caves | Destroyed 8 combat bots 6593 | -5/Upper Caves | Learned Factory trap positions 6593 | -5/Upper Caves | Learned Factory emergency access door positions 6593 | -5/Upper Caves | Learned Factory stockpile data 6622 | -5/Upper Caves | Build established: Gunner 6660 | -5/Upper Caves | Discovered new exit (range 20) 6716 | -5/Upper Caves | Learned location of 1 exit from Factory 6795 | -5/Upper Caves | Entered another Upper Caves area 6798 | -5/Upper Caves | Discovered new exit (range 9) 7155 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7156 | -5/Upper Caves | Discovered new exit (range 7) 7204 | -5/Upper Caves | Entered Zhirov 7204 | -5/Zhirov | Discovered new exit (range 3) 7229 | -5/Zhirov | Met Zhirov 7271 | -5/Zhirov | Learned location of Quarantine (-2) 7271 | -5/Zhirov | Learned location of Testing (-3) 7271 | -5/Zhirov | Learned location of Command (-1) 7285 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7452 | -5/Zhirov | Found Alien Artifact 7452 | -5/Zhirov | Identified Integrated Dissipator 7452 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7472 | -5/Zhirov | Found Alien Artifact 7472 | -5/Zhirov | Identified Transdimensional Reconstructor 7472 | -5/Zhirov | Warped through subspace 7594 | -5/Zhirov | Entered Proximity Caves 7753 | -4/Proximity Caves | Attacked by a faux Warlord 8146 | -4/Proximity Caves | Destroyed 9 combat bots 8303 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8433 | -4/Proximity Caves | Discovered new exit (range 3) 8438 | -4/Proximity Caves | Build established: Scavenger-Gunner 8440 | -4/Proximity Caves | Entered Factory 8440 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8441 | -4/Factory | Identified exit to Research 8442 | -4/Factory | Loaded intel: 106 trap records 8831 | -4/Factory | Build established: Scavenger-Tank 8893 | -4/Factory | Discovered new exit (range 15) 8907 | -4/Factory | Entered Armory 8936 | -4/Armory | Lost 8 parts (1p4u3w) 9008 | -4/Armory | Fabricated Lgt. Regenerative Plating (x1) 9191 | -4/Armory | Build established: Skirmisher 9232 | -4/Armory | Found Gamma Bomb Array 9234 | -4/Armory | Found Gamma Bomb Array 9241 | -4/Armory | Found Fusion Bomb Launcher 9243 | -4/Armory | Found Fusion Bomb Launcher 9248 | -4/Armory | Found Gamma Bomb Array 9788 | -4/Armory | Build established: Gunner 9796 | -4/Armory | Found Gamma Bomb Array 9907 | -4/Armory | First assault squad dispatched 9926 | -4/Armory | Incoming assault squad redirected 9927 | -4/Armory | Incoming assault squad redirected 10039 | -4/Armory | Spotted B-86 Titan 10086 | -4/Armory | Destroyed B-86 Titan 10184 | -4/Armory | System corruption reached 10% 10257 | -4/Armory | Build established: Scavenger-Gunner 10262 | -4/Armory | Lost 4 parts (1p1u2w) 10540 | -4/Armory | Discovered exit to Research (range 14) 10849 | -4/Armory | Entered Research 10849 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11170 | -3/Research | Found Prototype Processor 11170 | -3/Research | Identified Spectral Analyzer 11351 | -3/Research | Lost 3 parts (3u) 11751 | -3/Research | Found Fusion Bomb Launcher 11849 | -3/Research | First assault squad dispatched 12006 | -3/Research | Build established: Scavenger-Tank 12143 | -3/Research | Lost 4 parts (1u3w) 12199 | -3/Research | Spotted B-86 Titan 12373 | -3/Research | Incoming assault squad redirected 12377 | -3/Research | Incoming assault squad redirected 12485 | -3/Research | Found Prototype Device 12485 | -3/Research | Identified EM Dispersion Field 12754 | -3/Research | Discovered new exit (range 5) 12782 | -3/Research | Identified exit to Testing 12818 | -3/Research | Found Prototype Device 12818 | -3/Research | Identified Exp. Transmission Jammer 12944 | -3/Research | System corruption reached 10% 13921 | -3/Research | Destroyed 7 combat bots 13922 | -3/Research | Lost 6 parts (3u3w) 14032 | -3/Research | Lost 4 parts (1p2u1w) 14127 | -3/Research | Spotted B-86 Titan 14157 | -3/Research | Destroyed 8 combat bots 14302 | -3/Research | Lost 15 parts (2p2n5u6w) 14367 | -3/Research | High security lockdown imminent 14437 | -3/Research | Core integrity fell below 50% 14447 | -3/Research | High security lockdown engaged 14462 | -3/Research | Released all parts (9) 14481 | -3/Research | Core integrity fell below 20% 14493 | -3/Research | Lost 7 parts (2p2n1u2w) 14538 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 14483_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14484_ System corrupted: Substantial component data lost. 14501_ System corrupted: Heat flow error (+289). 14518_ System corrupted: Matter fused (-6). 14532_ C-30 ARC bursts open, deploying its payload. 14532_ G-73 Enforcer unfolds itself. 14532_ G-67 Veteran unfolds itself. 14532_ B-74 Champion unfolds itself. 14532_ M-36 Artificer unfolds itself. 14534_ C-30 ARC bursts open, deploying its payload. 14534_ G-73 Enforcer unfolds itself. 14534_ L-61 Swordsman unfolds itself. 14534_ G-67 Veteran unfolds itself. 14534_ M-36 Artificer unfolds itself. 14535_ Slammed into L-61 Swordsman. 14536_ Acquired 23 matter. 14536_ Slammed into L-61 Swordsman. 14538_ 0SLJ8,GDC KGLP| QV%C2J>OF 14538_ Penetrated by Slug. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????# / #??""" ??????? | | ?????????# # """ "?????? | | ?????????# + """ "?????? | | ?????????# # ???? | | ?????????###################### #?? #? | | ??????????????????????????????# #???? * #? | | ??????????????????????????????# ###+########### | | ??????????????????????????????# #? | | ??????????????????????????????#h l # | | ??????????????????????????????# g # | | ??????????????????????????????# + | | ??????????????????????????????# ### # ""Y"" | | ??????????????????????????????# #?# # """"" | | ??????????????????????????????#h #?# #? | | ??????????????????????????????# #?# #? | | ??????????????????????????????# #?# #??##### | | ??????????????????????????????# #?#w #??????? | | ??????????????????????????????# #?# #??????? | | ??????????????????????????????# #?# #??????? | | ??????????????????????????????# #?# #??????? | | ???????????????????????####+###h #?# #??????? | | ???????????????????????# h #?# #??????? | | ???????????????????????# #?# #??????? | | ?????????????????#######gm #?# #??????? | | ?????????? = ! Yl #?# #??????? | | ???????????????##########@##########?? ???????? | | ???????????????????# g g%g #????????????????? | | ???????????????????# gg #????????????????? | | ???????????????????#b """m """ #????????????????? | | ???????????????? +%+ """ """ #????????????????? | | ?????????????? ### """ """ #????????????????? | | ????????????? ????# #????????????????? | | ???????????? ??????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ""T"" #????????????????? | | ???????????????????# """"" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 65 Energy Generation 43 Energy Capacity 1365 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 22 Corruption Prevention 20 Armor Coverage 825 Resistance: KI 20 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 90 Weapon Shielding 33 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 51 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 11 Defensive Hacking 22 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Signal Interpreter | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Oh No You Don't! Ooh, Shiny! Subspace Traveler Tester The Science Guy Challenges ------------ None Game ------ Seed SalvageMatterPurifier Manual? 0 Play Time 06:18:24 Cumulative 125.7 hours Start 2020.12.25 @ 16:01:47 End 2020.12.26 @ 11:51:51 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 36 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 987118dc-da25-42fd-bde1-bce088cf66eb