Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 00:01:03 Player: BEEEEES Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2579) 2579 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6359 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 179/300 Energy 57/100 System Corruption 2% Temperature Hot (279) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Micro Nuclear Core Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Heavy Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Pulse Rifle Gatling Laser Gatling Laser Plasma Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Nuclear Core Aluminum Leg Titanium Leg Mini Grenade Launcher Datajack [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 4 | . . . 1 1 . . 2 Weapon 2 | . . 2 . . . . . Parts Attached 73 | 6 . 5 14 9 2 17 20 Power 12 | 1 . 1 1 2 . 3 4 Engine 8 | 1 . . . 1 . 2 4 Core 4 | . . 1 1 1 . 1 . Reactor . | . . . . . . . . Propulsion 26 | 2 . . 6 2 1 8 7 Treads 2 | . . . 1 . 1 . . Leg 20 | 2 . . 2 1 . 8 7 Wheel 4 | . . . 3 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 1 . 1 2 1 1 2 . Device 3 | . . . 1 . 1 1 . Storage 1 | 1 . . . . . . . Processor 3 | . . 1 1 . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 27 | 2 . 3 5 4 . 4 9 Energy Gun 13 | 1 . 2 2 2 . 3 3 Energy Cannon 5 | . . . 2 1 . . 2 Ballistic Gun 3 | 1 . . 1 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 . 1 . 1 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 42 | . 1 . 6 5 . 5 25 Power 3 | . . . . . . . 3 Propulsion 13 | . . . 2 1 . 2 8 Utility 5 | . . . . 2 . . 3 Weapon 21 | . 1 . 4 2 . 3 11 Highest Loss Streak 13 | . 1 . 4 5 . 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 77 88 83 79 77 84 67 Engine 4 | . 14 6 . . 7 5 5 Core 2 | . . 4 9 6 . 1 . Treads 3 | . . . 2 7 11 4 . Leg 17 | . 28 22 7 7 7 19 24 Wheel 1 | . . . 11 2 . . . Device 3 | . . . 2 . 4 6 1 Storage 7 | . 14 11 9 7 7 7 5 Processor 10 | . . 9 11 11 7 12 7 Energy Gun 14 | . 6 15 8 10 15 20 12 Energy Cannon 5 | . . . 9 13 15 4 4 Ballistic Gun 3 | . 14 11 8 4 . . 1 Launcher 1 | . . 7 4 . . . 1 Peak Build Rating 45 | 6 6 14 22 30 36 45 40 Average Rating 25 | 4 5 11 15 23 30 34 33 On Entrance 17 | . 6 6 14 21 22 36 35 Naked Turns . | . . . . . . . . Heaviest Build 42 | 13 13 20 24 31 32 32 42 Greatest Support 90 | 20 20 20 34 32 70 90 70 Greatest Overweight (x) 8 | 3 . . 1 8 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 5 7 8 Average Carried 5 | 2 5 7 6 5 4 5 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 5 4 6 5 Class Distribution -------------------- 51% | Gunner 18% | Scavenger-Gunner 16% | Mutant 8% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Waste Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1318 | 219 50 79 177 154 14 409 216 Remotely . | . . . . . . . . Salvage Created 2644 | . 85 298 347 339 . 699 876 Parts 153 | . 3 41 24 7 . 28 50 Haulers Intercepted 3 | . . . 1 . . 2 . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 57 | . 2 9 9 8 . 14 15 Guns 27 | . 2 9 1 1 . 10 4 Cannons 15 | . . . 5 7 . 2 1 AOE 13 | . . . 3 . . . 10 Classes Destroyed 15 | . 1 5 2 2 . 2 3 Worker 1 | . . . . . . . 1 Builder 4 | . . 1 . . . . 3 Tunneler 1 | . . 1 . . . . . Hauler 3 | . . . 1 . . 2 . Recycler 3 | . . . . . . 2 1 Operator 1 | . . . 1 . . . . Watcher 3 | . . 2 . . . 1 . Swarmer 16 | . . 7 3 . . 6 . Grunt 24 | . 2 . 4 5 . 2 11 Duelist 1 | . . . . . . 1 . Sentry 5 | . . 2 2 . . 1 . Specialist 1 | . . . . . . . 1 Hunter 3 | . . . . 1 . 1 1 Programmer 6 | . . . . 2 . 3 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 6 | . 2 4 5 2 . 4 6 Combat Bots Only 5 | . 2 4 4 2 . 3 5 Max Kills in Single Turn 3 | . 1 3 1 1 . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 397 | . 20 40 36 65 . 107 129 Missed 91 | . 3 15 9 6 . 30 28 Damage Taken 6160 | . 236 283 569 805 . 1398 2869 Core 1717 | . 53 68 180 78 . 470 868 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 15 | . . . . . . 15 . Core Remaining (%) 69 | 100 78 83 67 . . 21 . Volleys Fired 172 | . 19 30 29 23 . 40 31 Largest 4 | . 2 3 4 4 . 4 4 Hottest 303 | . 60 110 221 274 . 303 285 Shots Fired 443 | . 25 60 78 74 . 123 83 Gun 331 | . 25 60 47 41 . 100 58 Cannon 91 | . . . 23 33 . 22 13 Launcher 21 | . . . 8 . . 1 12 Special . | . . . . . . . . Kinetic 97 | . 19 30 22 13 . . 13 Thermal 244 | . . . 27 61 . 110 46 Explosive 21 | . . . 8 . . 1 12 Electromagnetic 81 | . 6 30 21 . . 12 12 Robot Hit Streak 21 | . 7 10 13 16 . 21 17 Robot Miss Streak 7 | . 1 7 6 3 . 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 288 | . 18 35 49 50 . 83 53 Core Hits 154 | . 7 21 25 17 . 37 47 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . 2 1 . . . . Critical Strikes 8 | . . 2 1 2 . 1 2 Burn 5 | . . . . 2 . 1 2 Destroy 3 | . . 2 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6729 | . 157 526 863 992 . 1908 2283 Guns 3671 | . 149 403 365 468 . 1445 841 Cannons 1497 | . . . 287 524 . 463 223 Explosions 1546 | . . 122 205 . . . 1219 Melee . | . . . . . . . . Ramming 15 | . 8 1 6 . . . . Kinetic 587 | . 109 117 121 79 . . 161 Thermal 4101 | . . 122 332 913 . 1806 928 Explosive 1264 | . . . 205 . . . 1059 Electromagnetic 762 | . 40 286 199 . . 102 135 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . 3 3 10 2 Average Corruption 3 | . . . . 2 3 4 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 49 | . . . . 1 3 39 6 Message Errors 21 | . . . . 1 2 17 1 Matter Fused 6 | . . . . . . 6 . Heat Flow Errors 8 | . . . . . 1 6 1 Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 4 | . . . . . . 2 2 Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . 1 . Weapon Failures 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 291 | . . 10 31 3 . 17 230 Projectiles 20 | . . . . 3 . 17 . Explosions 271 | . . 10 31 . . . 230 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 474 | . . . 70 . . . 404 Shots 12 | . . . 4 . . . 8 Rammed 1 | . . . 1 . . . . Targets Rammed 6 | . 2 1 3 . . . . Kicked 5 | . 2 1 2 . . . . Crushed . | . . . . . . . . Highest Temperature 1060 | . 112 180 558 576 133 1060 791 Average Temperature 201 | . 46 46 118 229 79 266 215 Received Heat Transfer 1308 | . 129 87 153 342 . 66 531 Effects 85 | . . . 5 14 . 49 17 Shutdowns 18 | . . . 1 5 . 9 3 Energy Bleed 10 | . . . . 1 . 7 2 Interference 22 | . . . . 4 . 15 3 Matter Decay 7 | . . . . . . 4 3 Short Circuit 5 | . . . 2 1 . 2 . Damage (minor) 4 | . . . 1 . . 3 . Damage (major) 13 | . . . . 3 . 6 4 Damage (core) 6 | . . . 1 . . 3 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 28 | . . . 3 6 . 11 8 Heat Transferred 8159 | . . 200 629 1802 . 3671 1857 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 501 | . 50 257 501 299 46 189 376 Initial 143 | . . . 61 143 46 32 78 Average 120 | . 17 94 312 146 46 48 198 Maximum Alert Level 2 | . . 1 2 1 . . 1 Low Security (%) 81 | 100 100 88 27 80 100 100 63 Level 1 14 | . . 11 39 19 . . 36 Level 2 3 | . . . 33 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . . 1 1 4 . 6 10 Investigation 7 | . . . 1 2 . 2 2 Extermination 6 | . . . . 2 . 3 1 Reinforcement 5 | . . 1 . . . 1 3 Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 3 | . . 2 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 4 17 14 9 . 21 18 Peak Tracking Total 6 | . 3 4 3 4 . 3 6 Tactical Retreats 6 | . . 2 3 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 6 | . . . . 1 . 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 8 | . . . 3 . . 1 4 Max in Single Turn 3 | . . . 1 . . 1 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 15 | . 2 2 2 2 . 3 4 Terminals 11 | . 2 1 2 2 . 2 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 37 | . 6 6 4 5 . 7 9 Successful 21 | . 3 3 2 1 . 5 7 Failed 16 | . 3 3 2 4 . 2 2 Catastrophic 4 | . 1 . 1 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 27 | . 6 4 4 5 . 4 4 Fabricators 3 | . . . . . . . 3 Repair Stations 3 | . . . . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 2 . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 3 1 2 1 . 2 3 Record 1 | . . . . . . 1 . Open DSF 2 | . . . . . . 1 1 Alert Level 3 | . . 1 1 . . . 1 Unreport Threat 1 | . 1 . . . . . . Locate Traps 3 | . 1 . 1 1 . . . Reprogram Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . . . . 3 . Scan Component 2 | . . . . . . 2 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . 2 . . . . 2 Insert Component 2 | . . 1 . . . . 1 Analyze 2 | . . 1 . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 2 1 2 . 3 2 Full Trace Events 8 | . 1 1 1 2 . 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 25 | . . . . . . . 25 Total Part Build Rating 2 | . . . . . . . 2 Parts Repaired 1 | . . . . . . 1 . Time 19 | . . . . . . 19 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 Part Schematics Acquired 2 | . . 1 . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 . Highest-Rated Group 31 | . . . . . 31 31 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . . 4 . Total Damage 66 | . . . . . . 66 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 4279 | 70 188 484 454 651 204 1473 755 Spaces Moved 2538 | 47 113 289 279 316 116 910 468 Core 22 | 12 . . . 4 . . 6 Treads 203 | . . . . . 73 130 . Legs 2037 | 35 113 289 117 198 43 780 462 Wheels 276 | . . . 162 114 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 80 100 160 120 50 Average Speed 129 | 123 120 120 115 162 174 126 121 Slowest Speed 450 | 200 120 120 200 450 200 190 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 26 24 20 8 78 24 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 174 | . . 7 63 . . 4 100 Melee . | . . . . . . . . Projectile 5 | . . . 1 . . . 4 AOE 169 | . . 7 62 . . 4 96 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 3171 | 56 144 382 354 406 117 1131 581 Wait 340 | . 7 54 16 50 . 156 57 Move 2532 | 46 112 288 278 316 115 909 468 Hop . | . . . . . . . . Pick Up 22 | 4 4 3 7 2 . 1 1 Fast Attach 42 | 6 . 1 6 4 1 9 15 Attach 19 | . . 3 6 3 1 3 3 Detach 3 | . . . . 1 . 1 1 Swap 12 | . . 1 2 2 . 5 2 Drop 21 | . . 1 7 5 . 5 3 Fire 172 | . 19 30 29 23 . 40 31 Melee . | . . . . . . . . Ram 1 | . . . 1 . . . . Kick 5 | . 2 1 2 . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 8) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Weapon x2 300 | -9/Materials | Build established: Mutant 705 | -9/Materials | Build established: Gunner 738 | -9/Materials | Discovered new exit (range 5) 741 | -9/Materials | Identified exit to Materials 743 | -9/Materials | Entered another Materials area 743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1024 | -8/Materials | Lost 4 parts (1n3w) 1179 | -8/Materials | Discovered new exit (range 10) 1195 | -8/Materials | Identified exit to Factory 1197 | -8/Materials | Entered Factory 1197 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1631 | -7/Factory | Lost 5 parts (1n2u2w) 1848 | -7/Factory | Sucked down chute 1848 | -7/Factory | Entered Waste 1848 | -7/Waste | The area was eerily silent 1849 | -7/Waste | Met a frightened Derelict 2025 | -7/Waste | Discovered new exit (range 13) 2051 | -7/Waste | Identified exit to Factory 2052 | -7/Waste | Entered Factory 2052 | -7/Factory | Accompanied by 1 ally 2176 | -7/Factory | Core integrity fell below 50% 2222 | -7/Factory | Build established: Skirmisher 2863 | -7/Factory | Repaired Imp. Terrain Scanner 2884 | -7/Factory | Build established: Scavenger-Gunner 3345 | -7/Factory | System corruption reached 10% 3405 | -7/Factory | Discovered new exit (range 9) 3419 | -7/Factory | Identified exit to Factory 3525 | -7/Factory | Entered another Factory area 3525 | -6/Factory | Evolved 2 slots: Utility x2 3622 | -6/Factory | Build established: Gunner 3729 | -6/Factory | Lost 4 parts (1n2u1w) 3859 | -6/Factory | Garrison activated, responded to threat 3956 | -6/Factory | Lost 8 parts (1p3n4w) 4051 | -6/Factory | Fabricated Lgt. Ion Engine (x2) 4235 | -6/Factory | Core integrity fell below 50% 4264 | -6/Factory | Core integrity fell below 20% 4278 | -6/Factory | Garrison activated, responded to threat 4280 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired Hvy. Laser. Penetrated by Slug. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. T-07 Excavator calls for garrison support. ALERT: Activating Garrison Access F001. U-05 Engineer lays Concrete. Hvy. Laser destroyed. Mni. Grenade Launcher destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###+# #???????????# #????????????????? | | #*# #???????????# #????????????????? | | # # ##???????????# #????????????????? | | # # ##??????????# #????????????????? | | # ######################+#/########????????????? | | # #????????????? | | # ^ #????????????? | | / #????????????? | | ! # #????????????? | | # #????????????? | | #####+###################+### #????????????? | | ## # ! # ########?????? | | ## # """ """ # #?????? | | #### # """"" """"" # #??#### | | ???# # """"" """"" # # ] | | ##########+## # + """ | | # ## ! # # """ | | " " # ## ######## #??"" [ | | " " # ########+###########?????# # ?? | | " " # + #??????#T[ "???? | | " " # # """ #########% "???? | | " " + ""#! """ x ""??? | | " " # ""# " " R ?? | | " " # G# !!!?? | | " " ##### ""# != # !!!?? | | "" " " #???# ""# @ %= !???? | | "" #???# ^ # %=%! #?????? | | "" #???# # =t= k #?????? | | ##########???# # "" ! % k# #?????? | | ?????????????# """ # "R H u #?????? | | ?????????????# """ # """ ; #?????? | | ?????????????# """ # ; %% % #u% ##????? | | ?????????????# ?? ###k############ ##????? | | ????????????? "?? ??? | | ????????????? "???? ?? | | ?????????????? "??? ? ^ ? | | ?????????????? ????? | | ?????????????????????? | | ??????????????????????###+#########+###+##### | | ???????????????????????? ?????????????? ? ? | | ??????????????????????? ??????????????? ?*#? ? | | ???????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Ion Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed CooledImprinterShielding Manual? 0 Play Time 00:54:46 Cumulative 7.2 hours Start 2024.11.14 @ 23:05:50 End 2024.11.15 @ 00:01:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 24eb70dd-85ad-421b-bb9b-30c34d4be7ec