Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.29 @ 12:53:10 Player: sniff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (187) 935 Value Destroyed (6294) 6294 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (765) 765 TOTAL SCORE: 12874 Bonus ------- High Alert Combat Kills 140 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -175 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 32/100 System Corruption 3% Temperature Critical (543) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Transport Network Coupler Salvage Targeting Computer Makeshift System Shield System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Skirmisher] Force Field Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Armored Leg > --- UTILITY ---------- Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Transport Network Coupler Salvage Targeting Computer Makeshift System Shield System Guard > --- WEAPON ----------- Phase Cannon High-powered Shotgun Enhanced Flamer > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg 0b10 Decoder Chip [Skirmisher] Force Field Long-range Proton Cannon [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Utility Transport Network Coupler Device Matter Filter Storage Medium Matter Pod Processor Transport Network Coupler Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 . . 2 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . Utility 5 | . . . . . 3 . . 1 1 . . . . Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 109 | 6 5 8 1 3 9 . 11 26 24 6 7 . 3 Power 14 | 1 1 1 . . 1 . 2 2 3 2 1 . . Engine 5 | 1 . . . . 1 . . 1 2 . . . . Core 9 | . 1 1 . . . . 2 1 1 2 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 31 | 2 . 3 1 . 1 . 6 7 8 . 2 . 1 Treads 6 | . . . . . . . 3 3 . . . . . Leg 20 | 2 . 3 1 . 1 . 3 1 6 . 2 . 1 Wheel 3 | . . . . . . . . 3 . . . . . Hover 2 | . . . . . . . . . 2 . . . . Flight . | . . . . . . . . . . . . . . Utility 33 | 1 1 1 . . 7 . 2 9 8 3 1 . . Device 16 | 1 1 . . . 2 . 1 4 6 1 . . . Storage 3 | . . . . . 2 . . . 1 . . . . Processor 8 | . . 1 . . 1 . 1 2 1 1 1 . . Hackware 1 | . . . . . . . . . . 1 . . . Protection 5 | . . . . . 2 . . 3 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 31 | 2 3 3 . 3 . . 1 8 5 1 3 . 2 Energy Gun 4 | 2 1 . . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . . 1 . 1 Ballistic Gun 8 | . . 1 . . . . 1 5 . . 1 . . Ballistic Cannon 6 | . 1 . . 2 . . . . 3 . . . . Launcher 5 | . . 1 . 1 . . . 2 1 . . . . Special Weapon 4 | . 1 . . . . . . 1 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 . . . . Parts Lost 51 | . . 4 . 2 1 1 2 11 16 . 3 . 11 Power 8 | . . 1 . 1 . . . 2 2 . . . 2 Propulsion 17 | . . 2 . . . 1 1 3 4 . 2 . 4 Utility 11 | . . . . . 1 . 1 3 5 . 1 . . Weapon 15 | . . 1 . 1 . . . 3 5 . . . 5 Highest Loss Streak 10 | . . 3 . 2 1 1 1 8 8 . 3 . 10 To Critical Strikes 2 | . . . . . . . 1 1 . . . . . Average Backups 3 | . 3 4 4 4 3 4 3 2 3 3 3 4 3 Power . | . . . 1 2 1 1 . . . 1 1 1 . Propulsion . | . . . . . . . . . 1 2 1 1 . Utility 1 | . 1 1 1 1 . 1 1 1 . . . 2 2 Weapon . | . . 2 1 1 1 2 1 . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 14 | . . . . . 3 . 4 2 2 1 . . 2 Power 2 | . . . . . 2 . . . . . . . . Propulsion 4 | . . . . . . . . 2 2 . . . . Utility 6 | . . . . . 1 . 2 . . 1 . . 2 Weapon 2 | . . . . . . . 2 . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 94 95 100 89 86 94 95 92 81 78 88 100 96 Engine 3 | . 11 . . . 8 9 5 4 1 . . . . Core 4 | . 2 13 14 5 . . 3 2 3 5 6 6 5 Treads 7 | . . . . . . . 8 17 10 . . . . Leg 13 | . 28 25 28 28 18 21 15 . 3 26 25 26 23 Device 10 | . 23 17 14 14 12 9 11 12 11 . . . . Storage 2 | . . . . . 8 9 3 . 3 6 . . . Processor 21 | . . 9 14 14 13 18 23 23 21 27 36 40 40 Protection 3 | . . . . . 7 9 6 6 4 . . . . Energy Gun 2 | . 25 4 14 5 . . . . . . . . . Ballistic Gun 5 | . . . . . . . 4 17 1 . 2 6 5 Ballistic Cannon 3 | . 2 11 . 7 9 9 4 . 9 . . . . Launcher 5 | . . 7 14 14 9 9 8 2 4 . . . . Peak Build Rating 54 | 6 9 11 10 11 21 21 29 45 50 44 51 51 54 Average Rating 30 | 3 7 8 9 9 19 20 23 39 41 41 45 51 50 On Entrance 24 | . 6 9 9 10 11 21 20 26 44 34 44 51 51 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 37 | 8 12 13 11 11 30 29 29 33 37 13 18 18 18 Greatest Support 85 | 20 20 20 20 20 30 30 66 76 85 62 65 65 66 Greatest Overweight (x) 8 | . . 1 . . 1 1 1 8 3 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 5 5 25 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 5 4 5 Average Carried 3 | . 3 4 4 4 3 4 4 2 3 3 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 3 4 5 4 5 5 3 5 4 4 4 2 Class Distribution -------------------- 45% | Skirmisher 17% | Scavenger-Skirmisher 16% | Scavenger-Mutant 10% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Matter Collected 5500 | 260 142 409 . 127 277 62 939 1077 1941 164 80 . 22 Remotely 787 | . . . . . . . 370 . 417 . . . . Salvage Created 6272 | 41 229 257 . 75 216 142 1035 1434 2084 37 591 . 131 Parts 294 | 1 20 23 . 1 19 10 57 74 73 . 15 . 1 Haulers Intercepted 2 | . . . . . 1 . 1 . . . . . . Recyclers Shooed 8 | . . . . . . . 1 1 6 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 4 13 . 3 Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 122 | 1 8 11 . 4 4 6 25 25 30 . 6 . 2 Melee 8 | . . . . . . . . 2 . . 6 . . Guns 40 | 1 7 4 . . . . 6 20 1 . . . 1 Cannons 46 | . 1 3 . . 4 5 10 . 22 . . . 1 AOE 28 | . . 4 . 4 . 1 9 3 7 . . . . Classes Destroyed 15 | 1 3 2 . 1 1 . 3 3 1 . . . . Worker 17 | . 2 . . . . . 2 3 10 . . . . Builder 12 | . . 1 . . 1 . 5 2 3 . . . . Tunneler 5 | . . 1 . . . . 1 2 1 . . . . Hauler 2 | . . . . . 1 . 1 . . . . . . Recycler 19 | . . . . . . . 3 6 10 . . . . Mechanic 2 | . . . . . . . . 1 1 . . . . Watcher 8 | . 1 . . . . . 2 1 4 . . . . Swarmer 27 | . 6 6 . . . 3 . 5 4 . 3 . . Grunt 44 | 1 2 5 . 2 2 . 14 3 12 . 3 . . Brawler 2 | . . . . . . . 1 1 . . . . . Duelist 4 | . . . . . . . 1 . 2 . . . 1 Sentry 24 | . . . . 2 2 3 9 4 3 . . . 1 Hunter 6 | . . . . . . . . 4 2 . . . . Programmer 14 | . . . . . . . . 8 6 . . . . Behemoth 1 | . . . . . . . . . 1 . . . . Best Kill Streak 8 | 1 4 6 . 2 3 3 8 6 8 . 3 . 1 Combat Bots Only 6 | 1 3 5 . 2 2 3 6 4 6 . 3 . 1 Max Kills in Single Turn 3 | 1 2 2 . 1 2 1 3 3 3 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 2 . 1 . 1 1 1 3 . . . . Melee 1 | . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 1158 | 4 65 71 . 18 5 21 93 422 319 . 62 . 78 Missed 364 | 2 21 19 . 4 2 6 29 139 111 . 20 . 11 Hits 794 | 2 44 52 . 14 3 15 64 283 208 . 42 . 67 Melee 8 | . . . . . . . . . . . . . 8 Projectile 786 | 2 44 52 . 14 3 15 64 283 208 . 42 . 59 AOE 6 | . . 2 . . . . . 2 2 . . . . Critical Strikes 19 | . . . . . . 1 7 5 2 . 2 . 2 Part Disruptions 4 | . . . . . . . . 3 1 . . . . Damage Taken 8853 | 16 302 444 . 163 34 175 886 2624 2395 . 573 . 1241 Core 1701 | . 59 105 . 25 . 34 145 478 253 . 173 . 429 Absorbed by Shields 117 | . . . . . . . . . 117 . . . . Ignored by Resistances 2607 | 5 96 140 . 46 9 53 250 786 726 . 164 . 332 Regen/Repaired (Parts) 428 | . 22 . . . . . 93 . 313 . . . . Core Remaining (%) 55 | 100 . . . 24 . . 67 31 . . . . . Volleys Fired 433 | 3 31 29 . 9 10 17 79 123 120 . . . 12 Largest 3 | 2 2 2 . 2 2 2 2 3 3 . . . 3 Hottest 190 | 90 130 150 . 80 73 73 73 92 124 . . . 190 Shots Fired 766 | 6 62 48 . 13 14 23 134 226 213 . . . 27 Gun 343 | 6 55 7 . 2 . . 37 202 20 . . . 14 Cannon 272 | . 6 27 . 2 10 17 41 . 159 . . . 10 Launcher 131 | . . 12 . 9 4 6 56 16 28 . . . . Special 20 | . 1 2 . . . . . 8 6 . . . 3 Kinetic 531 | . 6 27 . 2 10 17 78 202 179 . . . 10 Thermal 75 | 3 45 9 . 2 . . . . . . . . 16 Explosive 131 | . . 12 . 9 4 6 56 16 28 . . . . Electromagnetic 15 | 3 11 . . . . . . . . . . . 1 Robot Hit Streak 23 | 3 6 5 . 8 7 10 15 14 23 . . . 7 Robot Miss Streak 8 | 1 4 2 . 1 2 1 3 4 8 . . . 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . Shots Hit Robots 566 | 4 32 27 . 11 10 14 89 165 169 2 26 . 17 Core Hits 569 | 2 15 32 . 10 9 11 79 146 240 2 13 . 10 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 14 | 1 3 1 . . . . 6 . . . 3 . . Burn 3 | 1 2 . . . . . . . . . . . . Blast 8 | . 1 1 . . . . 6 . . . . . . Impale 3 | . . . . . . . . . . . 3 . . Melee Attacks 30 | . . . . . . . . . . 2 28 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 30 | . . . . . . . . . . 2 28 . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18359 | 49 499 1063 . 437 476 483 4014 3580 6173 146 921 . 518 Guns 4561 | 49 425 77 . 13 . . 489 2967 263 . . . 278 Cannons 5771 | . 74 261 . 23 234 369 804 . 3791 . . . 215 Explosions 6810 | . . 701 . 401 242 114 2716 517 2119 . . . . Melee 1067 | . . . . . . . . . . 146 921 . . Ramming 106 | . . . . . . . 5 96 . . . . 5 Kinetic 9471 | . 74 261 . 23 234 369 1293 2967 4054 . . . 196 Thermal 727 | 36 296 101 . 13 . . . . . . . . 281 Explosive 6755 | . . 701 . 401 242 114 2716 517 2064 . . . . Electromagnetic 233 | 13 129 . . . . . . . 55 . . . 36 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1067 | . . . . . . . . . . 146 921 . . Highest Corruption 12 | . . . . . . . . 12 3 3 3 . 3 Average Corruption 5 | . . . . . . . . 8 2 3 3 . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 117 | . . . . . . . . 81 12 14 10 . . Message Errors 31 | . . . . . . . . 18 4 3 6 . . Matter Fused 23 | . . . . . . . . 18 3 2 . . . Heat Flow Errors 17 | . . . . . . . . 11 2 3 1 . . Energy Discharges 15 | . . . . . . . . 12 1 1 1 . . Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 17 | . . . . . . . . 12 1 2 2 . . Data Loss (major) 5 | . . . . . . . . 2 1 2 . . . Misfires 2 | . . . . . . . . 2 . . . . . Alerts 1 | . . . . . . . . 1 . . . . . Weapon Failures 5 | . . . . . . . . 5 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 353 | . . 9 . 11 . 18 98 6 93 . 113 . 5 Projectiles 65 | . . . . . . 18 24 . 18 . . . 5 Explosions 175 | . . 9 . 11 . . 74 6 75 . . . . Melee 113 | . . . . . . . . . . . 113 . . Knockbacks 87 | . . 3 . . 2 1 3 . 78 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 83 | . . 3 . . 2 1 3 . 74 . . . . Secondary 4 | . . . . . . . . . 4 . . . . Self-Inflicted Damage 390 | . . 50 . 1 . 56 118 39 124 . . . 2 Shots 17 | . . 2 . 1 . 4 5 1 4 . . . . Rammed 46 | . . . . . . . . 45 . . . . 1 Targets Rammed 47 | . . . . . . . 1 45 . . . . 1 Kicked 1 | . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 562 | 102 21 338 . 17 17 78 131 274 253 141 102 . 562 Average Temperature 53 | 55 13 106 . 9 10 37 33 48 39 72 42 . 223 Received Heat Transfer 2117 | 12 60 72 . 63 27 18 486 324 386 . 228 . 441 Effects 12 | . . 1 . . . . . 1 . . . . 10 Shutdowns 1 | . . . . . . . . . . . . . 1 Energy Bleed 3 | . . 1 . . . . . 1 . . . . 1 Interference 7 | . . . . . . . . . . . . . 7 Matter Decay 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . . . . . . Heat Transferred 2000 | 185 976 272 . 37 . . . . . . . . 530 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Maximum Alert Level 2 | . . . . . . . 2 1 2 . . . . Low Security (%) 81 | 100 100 100 . 100 100 100 27 96 79 . . . . Level 1 8 | . . . . . . . 25 3 14 . . . . Level 2 9 | . . . . . . . 47 . 5 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 588 | 20 86 130 . 64 72 185 588 221 448 . . . . Initial 205 | . 5 23 . . 21 . 77 205 1 . . . . Average 106 | 2 21 82 . 12 15 81 312 52 106 . . . . Influence Increases 4635 | 20 213 346 . 141 172 195 1196 907 1228 . 160 . 57 Destroy 0b10 Robot/C 2440 | 20 160 220 . 80 80 120 500 500 600 . 120 . 40 Destroy 0b10 Robot/NC 350 | . 15 10 . . 10 5 70 75 145 . 20 . . Destroy Leader 640 | . 32 50 . 10 22 . 166 172 168 . 20 . . Allied During Kill 2 | . . . . . . . . . . . . . 2 Successful Hack 47 | . 5 . . . . 6 3 25 8 . . . . Disable Machine 306 | . . . . 9 27 . 81 54 135 . . . . Anti-Garrison Action 50 | . . . . . . 50 . . . . . . . Destroy Structure 770 | . 1 66 . 42 33 14 376 81 157 . . . . Lose Combat Pursuer 30 | . . . . . . . . . 15 . . . 15 Influence Decreases 4620 | 10 152 318 99 77 236 10 853 1431 844 388 160 . 42 Entered New Map 803 | . 5 48 99 . 43 . 108 323 3 174 . . . Time Decay 3465 | 10 147 230 . 57 183 . 725 1008 721 214 150 . 20 Lost Part 352 | . . 40 . 20 10 10 20 100 120 . 10 . 22 Squads Dispatched 28 | . . . . . 3 . 4 10 10 . . . 1 Investigation 4 | . . . . . . . 2 1 1 . . . . Extermination 10 | . . . . . . . . 6 4 . . . . Reinforcement 8 | . . . . . . . 1 2 5 . . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison 5 | . . . . . 3 . 1 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 2 3 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Distress Signals 5 | . . 2 . . . . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 159 | 1 11 16 . 4 5 6 31 33 38 . 6 . 8 Peak Tracking Total 7 | 1 3 6 . 2 2 3 3 3 5 . 3 . 7 Tactical Retreats 2 | . . . . . . . . . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Traps Triggered 10 | . . . . . 1 2 . 3 4 . . . . Indirectly 3 | . . . . . . . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Machines Disabled 38 | . 1 . . 3 3 1 9 6 15 . . . . Max in Single Turn 6 | . 1 . . 2 1 1 2 1 6 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Machines Accessed 44 | . 4 . 4 1 3 1 9 9 7 1 1 4 . Terminals 17 | . 3 . . . 2 1 2 6 2 . 1 . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 6 | . 1 . . . . . 2 1 2 . . . . Recycling Units 4 | . . . . . . . 2 1 1 . . . . Scanalyzers 3 | . . . . . . . 2 . 1 . . . . Garrison Access 3 | . . . . . 1 . 1 1 . . . . . Total Hacks 188 | . 12 . 49 1 11 2 37 20 22 1 3 30 . Successful 169 | . 10 . 49 1 8 1 30 16 20 1 3 30 . Failed 18 | . 2 . . . 3 1 7 4 1 . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . 1 . . . . Manual 1 | . . . . . . . . . . . 1 . . Terminals 44 | . 9 . . . 9 2 6 13 2 . 3 . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 17 | . 3 . . . . . 7 2 5 . . . . Recycling Units 13 | . . . . . . . 7 3 3 . . . . Scanalyzers 25 | . . . . . . . 14 . 11 . . . . Garrison Access 7 | . . . . . 2 . 3 2 . . . . . Terminal Hacks 117 | . 7 . 49 1 7 1 5 11 2 1 3 30 . Record 81 | . 3 . 49 . 6 . 1 6 2 . 3 11 . Part Schematic 13 | . . . . . . . . 1 . . . 12 . Robot Schematic 4 | . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . Open Door 3 | . . . . 1 . 1 . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 5 | . 2 . . . . . 1 2 . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . Maintenance Status 3 | . . . . . 1 . 2 . . . . . . Investigation Status 1 | . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 14 | . 3 . . . . . 6 1 4 . . . . Scan Component 8 | . 2 . . . . . 4 . 2 . . . . Repair 5 | . 1 . . . . . 2 . 2 . . . . Refit 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks 13 | . . . . . . . 7 3 3 . . . . Process 4 | . . . . . . . 2 1 1 . . . . Report Inventory 5 | . . . . . . . 3 1 1 . . . . Retrieve Matter 4 | . . . . . . . 2 1 1 . . . . Scanalyzer 21 | . . . . . . . 11 . 10 . . . . Insert Component 8 | . . . . . . . 5 . 3 . . . . Analyze 9 | . . . . . . . 5 . 4 . . . . Retrieve Study 4 | . . . . . . . 1 . 3 . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . . . 2 1 7 3 4 . . . . Full Trace Events 7 | . 1 . . . . . 4 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 4 1 3 . . 12 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . 1 . 3 . . . . Parts Repaired 5 | . 1 . . . . . 2 . 2 . . . . Time 141 | . 26 . . . . . 58 . 57 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 377 | . . . . . . . 187 181 9 . . . . Retrieved Matter 417 | . . . . . . . 236 181 . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . 4 . 3 . . . . Part Schematics Acquired 7 | . . . . . . . 4 . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 3 2 . . . . Non-combat 3 | . . . . . . . . 2 1 . . . . Combat 2 | . . . . . . . . 1 1 . . . . Robot Hacks Applied 12 | . . . . . . . . 7 5 . . . . parse_system 4 | . . . . . . . . 3 1 . . . . no_distress 4 | . . . . . . . . 2 2 . . . . find_fabricator 1 | . . . . . . . . 1 . . . . . find_dsf 1 | . . . . . . . . 1 . . . . . find_station 2 | . . . . . . . . . 2 . . . . Relay Couplers Released 9 | . . . . . . 5 . . 4 . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . . Programmers 4 | . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . . 96 Initial Warlord ECA Mod 1 | . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . . . 6 Total Damage 89 | . . . . . . . . . . . . . 89 Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Active Infowar (turns) 11008 | . 309 473 888 255 625 331 1535 3043 1715 845 666 105 218 Optics 7463 | . . . . . . . 910 3007 1715 845 666 105 215 Sensors 769 | . . . . . . . . . 769 . . . . Terrain 624 | . 309 128 . . . . . . 187 . . . . Structural 2857 | . . . . . 217 331 1535 774 . . . . . T.N.C. 10522 | . . 345 888 255 625 331 1535 3007 1715 845 666 105 205 Machine Analysis 5816 | . . . . . . . . 2267 1715 845 666 105 218 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Turns Passed 11290 | 87 423 475 888 255 625 331 1535 3122 1715 845 666 105 218 Spaces Moved 6606 | 67 235 280 736 178 307 179 841 1573 814 706 470 85 135 Core 66 | 20 . . . . . . . 45 . . . . 1 Treads 2068 | . . . . . . . 290 1250 528 . . . . Legs 4251 | 47 235 280 736 178 307 179 551 168 175 706 470 85 134 Wheels 110 | . . . . . . . . 110 . . . . . Hover 111 | . . . . . . . . . 111 . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 46 | 50 120 120 120 120 120 120 120 50 46 115 115 125 125 Average Speed 140 | 99 120 130 120 120 183 153 145 162 149 115 124 125 125 Slowest Speed 450 | 120 120 190 120 120 190 190 190 450 230 115 125 125 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 33 75 92 61 32 32 70 32 23 96 78 72 23 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . . . 1 . Known Exits Taken 7 | . 1 . . . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . . 1 . . . . . Scrap Searched 9 | . . 1 . 1 . . . . . 3 2 . 2 Spaces Dug 39 | . . . . . . . 11 28 . . . . . Terrain Destroyed 996 | . . 93 . 56 32 32 480 102 198 . . . 3 Melee . | . . . . . . . . . . . . . . Projectile 15 | . . . . 1 1 . 7 3 . . . . 3 AOE 981 | . . 93 . 55 31 32 473 99 198 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Total 7821 | 81 311 338 741 207 358 213 1024 1950 1105 733 519 84 157 Wait 388 | . 26 9 2 12 15 7 68 140 96 7 6 . . Move 6594 | 66 234 279 735 177 307 178 840 1572 813 705 469 84 135 Hop . | . . . . . . . . . . . . . . Pick Up 111 | 6 9 4 2 4 11 1 9 26 26 4 6 . 3 Fast Attach 13 | . 1 1 . . . . 5 . 4 1 1 . . Attach 86 | 6 3 6 . 3 8 . 5 21 21 4 5 . 4 Detach 3 | . . 1 . . . . . . 2 . . . . Swap 43 | . 4 5 1 . 1 . 4 7 10 8 2 . 1 Drop 63 | . 3 4 1 2 6 . 13 16 13 2 2 . 1 Fire 433 | 3 31 29 . 9 10 17 79 123 120 . . . 12 Melee 30 | . . . . . . . . . . 2 28 . . Ram 20 | . . . . . . . . 19 . . . . 1 Kick 1 | . . . . . . . 1 . . . . . . Crush 26 | . . . . . . . . 26 . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 88 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 15) 236 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 307 | -10/Materials | Repaired Heat Sink 424 | -10/Materials | Identified exit to Mines 511 | -10/Materials | Entered Mines 564 | -10/Mines | Lost 3 parts (2n1w) 597 | -10/Mines | Learned 2 Materials zone layouts 600 | -10/Mines | Discovered new exit (range 11) 732 | -10/Mines | Assembled infested the area 755 | -10/Mines | Met 8R-AWN 764 | -10/Mines | Core integrity fell below 50% 788 | -10/Mines | Discovered new exit (range 14) 981 | -10/Mines | Discovered new exit (range 5) 986 | -10/Mines | Entered Exiles 1014 | -10/Exiles | Discovered new exit (range 14) 1039 | -10/Exiles | Welcomed by 8R-AWN 1056 | -10/Exiles | Met EX-HEX 1090 | -10/Exiles | Build established: Scavenger-Mutant 1117 | -10/Exiles | Met EX-DEC 1125 | -10/Exiles | Learned location of Zion (-7) 1227 | -10/Exiles | Met EX-BIN 1249 | -10/Exiles | Aligned with FarCom system 1250 | -10/Exiles | Given EX-Vault access code 1403 | -10/Exiles | Discovered new exit (range 12) 1512 | -10/Exiles | Visited The Gauntlet 1874 | -10/Exiles | Entered Mines 1916 | -9/Mines | Learned Materials trap positions 2026 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2071 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2110 | -9/Mines | Discovered new exit (range 8) 2129 | -9/Mines | Entered Materials 2129 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2130 | -8/Materials | Identified exit to Storage 2131 | -8/Materials | Loaded intel: 13 trap records 2253 | -8/Materials | Build established: Mutant 2646 | -8/Materials | Met 7R-MNS 2754 | -8/Materials | Identified exit to Garrison 2754 | -8/Materials | Entered Garrison 2810 | -8/Garrison | Triggered checkpoint 2841 | -8/Garrison | Discovered new exit (range 12) 2870 | -8/Garrison | Triggered checkpoint 2970 | -8/Garrison | Garrison Relay disabled 3083 | -8/Garrison | Identified exit to Materials 3085 | -8/Garrison | Entered Materials 3185 | -8/Materials | Build established: Skirmisher 3520 | -8/Materials | Discovered new exit (range 9) 3585 | -8/Materials | Repaired Rocket Launcher 3854 | -8/Materials | Garrison activated, responded to threat 3990 | -8/Materials | Repaired Aluminum Leg 4535 | -8/Materials | Discovered new exit (range 8) 4618 | -8/Materials | Identified exit to Factory 4620 | -8/Materials | Entered Factory 4620 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5102 | -7/Factory | Discovered new exit (range 19) 5413 | -7/Factory | Core integrity fell below 50% 5425 | -7/Factory | Lost 8 parts (1p3n2u2w) 5674 | -7/Factory | Garrison activated, responded to threat 5714 | -7/Factory | Build established: Scavenger-Skirmisher 6656 | -7/Factory | System corruption reached 10% 6696 | -7/Factory | Build established: Skirmisher 7742 | -7/Factory | Entered another Factory area 7742 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7964 | -6/Factory | Repaired Imp. Light Armor Plating 8419 | -6/Factory | Repaired Imp. Light Armor Plating 8694 | -6/Factory | Central database locked down 8855 | -6/Factory | Discovered new exit (range 19) 8876 | -6/Factory | Spotted B-75 Beast 8973 | -6/Factory | Destroyed B-75 Beast 9051 | -6/Factory | Lost 8 parts (1p1n3u3w) 9060 | -6/Factory | Identified exit to Lower Caves 9457 | -6/Factory | Entered Lower Caves 9548 | -6/Lower Caves | Entered a destroyed Warlord outpost 9770 | -6/Lower Caves | Discovered new exit (range 3) 9772 | -6/Lower Caves | Identified exit to Lower Caves 9792 | -6/Lower Caves | Build established: Hacker-Mutant 10302 | -6/Lower Caves | Entered another Lower Caves area 10307 | -6/Lower Caves | Discovered new exit (range 9) 10315 | -6/Lower Caves | Identified exit to Factory 10373 | -6/Lower Caves | Lost 3 parts (2n1u) 10544 | -6/Lower Caves | Learned 8 Factory zone layouts 10637 | -6/Lower Caves | Core integrity fell below 50% 10662 | -6/Lower Caves | Found DCF Scrap (12 items) 10665 | -6/Lower Caves | Build established: Scavenger-Mutant 10780 | -6/Lower Caves | Discovered new exit (range 15) 10797 | -6/Lower Caves | Identified exit to Data Miner 10968 | -6/Lower Caves | Entered Data Miner 10968 | -6/Data Miner | Discovered new exit (range 6) 10987 | -6/Data Miner | Met Data Miner 11015 | -6/Data Miner | Learned location of Section 7 (-2) 11015 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11040 | -6/Data Miner | Received God Mode back door access code from Data Miner 11072 | -6/Data Miner | Identified exit to Proximity Caves 11073 | -6/Data Miner | Entered Proximity Caves 11140 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 11184 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11254 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 11255 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11286 | -5/Proximity Caves | Core integrity fell below 20% 11291 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- shutdown. 11282_ Mak. Leg destroyed. 11282_ Hpw. Shotgun destroyed. 11282_ Identified Lrn. Proton Cannon. 11283_ Destroyed Hvy. Laser. 11285_ Overheating: System interference. 11285_ Lrn. Proton Cannon temporarily disabled. 11285_ Salvage Targeting Computer temporarily disabled. 11286_ Lrn. Proton Cannon destroyed. 11287_ Mic. Fission Core destroyed. 11288_ Overheating: System interference. 11288_ Adv. Visual Processing Unit temporarily disabled. 11289_ Critical hit (Burn: +37). 11289_ Slug penetrates Wall. 11290_ Overheating: Energy bleed (-4). 11290_ Beamcaster destroyed. 11290_ Slammed into L-41 Fighter. 11291_ Overheating: Matter decay (-66). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????#######???????####;#?????????????????????? | | ?##?????# ##?????## ###???????????????????? | | # ##????? ??????# ;##??????????????????? | | #?????? ?????## ;###????????????????? | | #???????# #?????# #????????????????? | | ##???????# ##????### #????????????????? | | ##???????## ##?????#; @ #????????????????? | | ##???###### #######; lg;#####????????????????? | | ##???# !% %;#????????????????????? | | #???## = ;;???????????????????? | | #???## ##### ;#;Y ##??????????????????? | | ##### #???##;;## g g #????????????????? | | #???# ?? ## #????????????????? | | ### ###???# ?? ##;## #??#????????????????? | | #?# #?????#??? ? "? #???????????????????? | | #?## ##??????? ?? "? ???????????????????? | | #??###### #??????##?? "? ??????????????????? | | ######??## #?????????? "? ###?????????????????? | | ## ##### ##???????? ??#???????????????????? | | ###?????? ??????????????????????? | | #"# ##?????####??????????????????????? | | ??# "#???????????????????????????????? | | ??## ###???????????????????????????????? | | ##### % #?????????????????????????????????? | | #?## #????????????????????????????????? | | # #??# ?????????????????????????????? | | # #??# #????????????????????????????? | | # ###### ??????????????????????????? | | # #?####### ???????????????????????? | | # ## #????????# ?????????????????????? | | # ## ### ##???# ## ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Corruption Containment 8 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Matter Filtering 45 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Gyrokinetic Inverter | -7/Factory | Hacked Cld. Airjet | -6/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Flak Gun | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Imp. Heavy Siege Treads | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Heat Sink | 26% | -10/Materials Rocket Launcher | 55% | -8/Materials Aluminum Leg | 31% | -8/Materials Imp. Light Armor Plating | 9% | -6/Factory Imp. Light Armor Plating | 16% | -6/Factory Studied --------- Nuclear Core | -8/Materials | Hacked Hvy. Flak Cannon | -6/Factory | Hacked Missile Launcher | -6/Factory | Hacked Med. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Construction Begets Destruction DATA ERROR: Steam Global Achievement% Fist Fight Fitting Room Insider Info Junior Dev More Dakka Please Remodeling Sixth Sense The Oracle Throw Away The Key Tourist Use The Force We Love MA Challenges ------------ None Game ------ Seed SurgeMultitargetingDirector Manual? 0 Play Time 02:46:41 Cumulative 5.7 hours Start 2026.05.28 @ 21:59:37 End 2026.05.29 @ 12:53:10 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba142c42-2bf4-47c7-b19c-c399ac5da12b