Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 11:30:14 Player: Knjet Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (29) 145 Value Destroyed (935) 935 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5640 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit 0b10 Alert Chip Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Scout] Actuator Array Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Visual Processing Unit 0b10 Decoder Chip [Looter] 0b10 Alert Chip Melee Analysis Suite Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Makeshift Axe > --- INVENTORY -------- Makeshift Flight Unit 0b10 Decoder Chip [Scout] Actuator Array Bomb Factory No. 2 [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . Utility 4 | . . . 2 . . . 1 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 39 | 6 9 . 7 . . . 1 8 2 3 3 . Power 6 | 1 2 . 1 . . . . 1 . 1 . . Engine 6 | 1 2 . 1 . . . . 1 . 1 . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 11 | 2 . . 2 . . . . 4 . 2 1 . Treads 2 | 2 . . . . . . . . . . . . Leg 4 | . . . 2 . . . . 2 . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5 | . . . . . . . . 2 . 2 1 . Utility 12 | 1 3 . 3 . . . . 2 1 . 2 . Device 2 | . . . 1 . . . . . . . 1 . Storage 3 | 1 2 . . . . . . . . . . . Processor 5 | . 1 . 1 . . . . 1 1 . 1 . Hackware 1 | . . . . . . . . 1 . . . . Protection 1 | . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 10 | 2 4 . 1 . . . 1 1 1 . . . Energy Gun 3 | . 2 . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | 2 2 . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 . . 1 . Parts Lost 17 | . 4 . 3 . . . 1 . . . 9 . Power 3 | . 1 . 1 . . . . . . . 1 . Propulsion 7 | . 1 . 1 . . . . . . . 5 . Utility 3 | . . . 1 . . . . . . . 2 . Weapon 4 | . 2 . . . . . 1 . . . 1 . Highest Loss Streak 9 | . 2 . 2 . . . 1 . . . 9 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 88 85 72 100 100 100 80 72 68 71 85 30 Engine 10 | . 13 14 9 11 11 11 9 7 7 7 6 . Treads 7 | . 27 14 4 . . . . . . . . . Leg 10 | . . . 3 22 22 22 18 16 . . . . Flight 3 | . . . . . . . . 3 15 17 25 . Device 4 | . . . . 11 11 11 9 5 . . 3 . Storage 9 | . 14 14 11 11 11 11 9 5 . . . . Processor 17 | . 4 14 18 22 22 22 18 16 24 30 32 23 Hackware 1 | . . . . . . . . 1 7 7 7 7 Energy Gun 8 | . 9 14 11 11 11 11 8 7 5 . . . Ballistic Gun 10 | . 18 14 11 11 11 11 9 5 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 32 | 13 28 25 30 30 30 30 32 32 9 8 8 . Greatest Support 62 | 40 40 20 26 26 26 26 26 62 10 26 26 3 Greatest Overweight (x) 9 | . 1 1 9 1 1 1 1 1 . . 1 . Average Overweight (x) . | . . 1 3 1 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 12 | 6 14 15 15 15 15 15 15 12 5 5 5 5 Most Carried 15 | 2 7 5 8 7 9 9 14 15 5 5 5 4 Average Carried 7 | . 5 5 6 7 8 9 10 12 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 14 | 2 5 5 7 7 9 9 14 5 5 5 4 4 Class Distribution -------------------- 44% | Mutant 29% | Scavenger-Skirmisher 17% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 757 | 197 302 . 98 . . . 45 37 63 . . 15 Remotely . | . . . . . . . . . . . . . Salvage Created 1177 | . 836 . 209 . . . 111 21 . . . . Parts 68 | . 46 . 15 . . . 5 2 . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 23 | . 17 . 4 . . . 2 . . . . . Guns 23 | . 17 . 4 . . . 2 . . . . . Classes Destroyed 6 | . 4 . 1 . . . . 1 . . . . Worker 1 | . . . . . . . . 1 . . . . Builder 2 | . 1 . 1 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . Grunt 20 | . 17 . 2 . . . 1 . . . . . Sentry 3 | . . . 2 . . . 1 . . . . . Best Kill Streak 7 | . 7 . 3 . . . 1 1 . . . . Combat Bots Only 4 | . 4 . 3 . . . 1 . . . . . Max Kills in Single Turn 1 | . 1 . 1 . . . 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 255 | . 80 . 35 . . . 17 . 11 . 90 22 Missed 95 | . 23 . 12 . . . 4 . 9 . 40 7 Damage Taken 2425 | . 700 . 344 . . . 201 . 26 . 887 267 Core 904 | . 89 . 49 . . . 60 . . . 439 267 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 64 . . . 87 89 . . . . . Volleys Fired 102 | . 75 . 17 . . . 10 . . . . . Largest 2 | . 2 . 2 . . . 2 . . . . . Hottest 79 | . 60 . 63 . . . 79 . . . . . Shots Fired 202 | . 148 . 34 . . . 20 . . . . . Gun 202 | . 148 . 34 . . . 20 . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 133 | . 106 . 17 . . . 10 . . . . . Thermal 69 | . 42 . 17 . . . 10 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | . 11 . 12 . . . 7 . . . . . Robot Miss Streak 3 | . 3 . 1 . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 149 | . 107 . 26 . . . 15 . . . 1 . Core Hits 62 | . 46 . 11 . . . 4 1 . . . . Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . 1 . . . . . 1 . . . . . Burn 1 | . . . . . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . 3 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1708 | . 1121 . 310 . . . 215 22 . . 40 . Guns 1619 | . 1094 . 310 . . . 215 . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 40 | . . . . . . . . . . . 40 . Ramming 49 | . 27 . . . . . . 22 . . . . Kinetic 1086 | . 759 . 200 . . . 127 . . . . . Thermal 533 | . 335 . 110 . . . 88 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 40 | . . . . . . . . . . . 40 . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 7 | . 7 . . . . . . . . . . . Targets Rammed 9 | . 8 . . . . . . 1 . . . . Kicked 1 | . . . . . . . . 1 . . . . Crushed 1 | . 1 . . . . . . . . . . . Highest Temperature 112 | . 112 . 23 . . . 27 . . . 34 . Average Temperature 27 | . 35 . 7 . . . 11 . . . 12 . Received Heat Transfer 939 | . 426 . 174 . . . 99 . . . 186 54 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 1297 | . 750 . 250 . . . 297 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 317 | . 317 15 135 . . . 65 24 . . . . Initial 15 | . . 15 5 . . . . . . . . . Average 55 | . 124 15 84 . . . 7 3 . . . . Maximum Alert Level 1 | . 1 . . . . . . . . . . . Low Security (%) 97 | 100 92 100 100 100 . 100 100 100 . . . . Level 1 2 | . 7 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 4 . 1 . . . 1 3 . . . . Investigation 5 | . 3 . . . . . . 2 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 3 | . 1 . 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 3 | . 2 . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 77 | . 27 . 7 . . . 2 3 5 . 28 5 Peak Tracking Total 24 | . 3 . 5 . . . 1 3 7 . 24 5 Tactical Retreats 8 | . 1 . . . . . . . 3 . 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . 3 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 1 | . 1 . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 7 | . 1 . . . . 1 1 2 . 2 . . Terminals 4 | . 1 . . . . 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 12 | . 3 . . . . 1 1 5 . 2 . . Successful 7 | . 1 . . . . . 1 3 . 2 . . Failed 5 | . 2 . . . . 1 . 2 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . 1 . . . 1 . . 2 . . . . Terminals 9 | . 3 . . . . 1 . 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 6 | . 1 . . . . . . 3 . 2 . . Record 4 | . . . . . . . . 3 . 1 . . Open Door 1 | . . . . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . 1 . 1 . . . . Full Trace Events 2 | . 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 5 | . . . . . . . . . . . 5 . Largest Group 5 | . . . . . . . . . . . 5 . Highest-Rated Group 132 | . . . . . . . . . . . 132 . Highest-Rated Ally 31 | . . . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 2 3 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 5117 | 145 1239 22 404 50 817 293 770 601 280 154 298 44 Spaces Moved 4298 | 87 586 10 117 27 429 99 350 545 811 428 732 77 Core 154 | 4 . . 30 . . . . . . . 43 77 Treads 736 | 83 586 10 57 . . . . . . . . . Legs 1167 | . . . 30 27 429 99 350 232 . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2241 | . . . . . . . . 313 811 428 689 . Fastest Speed 34 | 50 160 240 190 190 190 190 190 34 34 34 37 50 Average Speed 102 | 154 163 240 292 190 190 190 190 86 34 34 38 50 Slowest Speed 500 | 160 240 240 500 190 190 190 190 190 34 37 110 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . 6 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 75 12 9 15 92 20 32 16 88 62 79 14 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . . . 3 2 1 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 4809 | 94 730 9 144 26 431 204 436 660 815 434 744 82 Wait 320 | . 47 . 1 . . 106 66 93 . 1 1 5 Move 4274 | 86 585 9 116 26 428 98 349 532 810 427 731 77 Hop 6 | . . . . . . . . 6 . . . . Pick Up 26 | 2 4 . 2 . 2 . 8 4 1 1 2 . Fast Attach 27 | 6 6 . 6 . . . . 3 1 3 2 . Attach 11 | . 3 . 1 . . . 1 4 1 . 1 . Detach 5 | . 2 . 1 . . . . 1 . . 1 . Swap 1 | . . . . . . . . 1 . . . . Drop 19 | . . . . . . . 2 10 2 2 3 . Fire 102 | . 75 . 17 . . . 10 . . . . . Melee 3 | . . . . . . . . . . . 3 . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . Crush 8 | . 8 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . 5 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 14) 1022 | -10/Materials | Discovered new exit (range 12) 1322 | -10/Materials | Discovered new exit (range 15) 1385 | -10/Materials | Entered Mines 1385 | -10/Mines | Discovered new exit (range 9) 1407 | -10/Mines | Entered Materials 1407 | -9/Materials | Evolved 2 slots: Utility x2 1548 | -9/Materials | Discovered new exit (range 11) 1811 | -9/Materials | Entered Mines 1836 | -9/Mines | Met a Derelict bent on vengeance 1851 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1853 | -9/Mines | Discovered new exit (range 5) 1861 | -9/Mines | Entered Exiles 1893 | -9/Exiles | Discovered new exit (range 17) 1921 | -9/Exiles | Met 8R-AWN 1957 | -9/Exiles | Met EX-HEX 2017 | -9/Exiles | Met EX-BIN 2038 | -9/Exiles | Aligned with FarCom system 2040 | -9/Exiles | Given EX-Vault access code 2101 | -9/Exiles | Build established: Scavenger-Mutant 2101 | -9/Exiles | Opened EX-Vault 2110 | -9/Exiles | Found Prototype Processor 2182 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2239 | -9/Exiles | Met EX-DEC 2365 | -9/Exiles | Visited The Gauntlet 2659 | -9/Exiles | Discovered new exit (range 12) 2678 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2678 | -9/Exiles | Entered Mines 2950 | -8/Mines | Discovered new exit (range 7) 2971 | -8/Mines | Entered Materials 2971 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2975 | -8/Materials | Build established: Scavenger-Skirmisher 3579 | -8/Materials | Discovered new exit (range 7) 3704 | -8/Materials | Met 7R-MNS 3741 | -8/Materials | Entered Factory 3741 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3742 | -7/Factory | Caught up to 7R-MNS 4201 | -7/Factory | Identified 0b10 Alert Chip 4337 | -7/Factory | Discovered new exit (range 18) 4342 | -7/Factory | Entered Lower Caves 4415 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4520 | -7/Lower Caves | Learned Factory security intel 4587 | -7/Lower Caves | Learned location of 1 exit from Factory 4610 | -7/Lower Caves | Discovered new exit (range 18) 4622 | -7/Lower Caves | Entered another Lower Caves area 4623 | -7/Lower Caves | Encountered a Warlord checkpoint 4647 | -7/Lower Caves | Build established: Mutant 4665 | -7/Lower Caves | Learned Factory stockpile data 4748 | -7/Lower Caves | Discovered new exit (range 17) 4776 | -7/Lower Caves | Entered Zion 4786 | -7/Zion | Gained Derelict followers 4834 | -7/Zion | Found Prototype Device 4856 | -7/Zion | Learned Factory emergency access door positions 4904 | -7/Zion | Given the Hacking Drone Bay 4906 | -7/Zion | Found Prototype Device 4906 | -7/Zion | Identified Hacking Drone Bay 4963 | -7/Zion | Given A8's code to call for help 4972 | -7/Zion | Rebuked by Imprinter 4993 | -7/Zion | Attempted to imprint without authorization 4993 | -7/Zion | Attacked by Zionites 5049 | -7/Zion | Spotted HV-SUZ(B) 5050 | -7/Zion | Spotted D6-LR5(B) 5065 | -7/Zion | 12-ASH came to Zion's defense 5066 | -7/Zion | Core integrity fell below 50% 5068 | -7/Zion | Discovered new exit (range 13) 5074 | -7/Zion | Entered Proximity Caves 5098 | -6/Proximity Caves | Lost 9 parts (1p5n2u1w) 5112 | -6/Proximity Caves | Core integrity fell below 20% 5118 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05052_ System Quarantine Field Array disabled. 05052_ Imp. Flight Unit destroyed. 05052_ Knocked back. 05054_ Mak. Axe destroyed. 05054_ Hacking Drone Bay destroyed. 05054_ Knocked back. 05055_ System Quarantine Field Array disabled. 05065_ 12-ASH: "A little bot told me Zion's under atttack, is this your doing?!" 05067_ 0b10 Decoder Chip [Looter] destroyed. 05068_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05076_ Searching scrap... 05076_ Found Hvy. Battle Rifle. 05076_ Found Force Field. 05076_ Found 24 Matter. 05077_ Acquired 15 matter. 05092_ Slug penetrates Wall. 05092_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | "##??????????????????????????????????????????????? | | ############?????????#####?????????????????????? | | ## ##????????# #?????????????????????? | | #????????# ##????????????????????? | | #?????????# ##???????????????????? | | #### ##????????# #???????#???????????? | | ##?## ##?###???# ##?????? #???????????? | | #??# #?# ##?## ##?????? ###?????????? | | #??# #?# ### ##????? ?????????? | | #### #### ##????? ????????? | | ### ##?### #??????????? | | ## ## ##?????????? | | ### #?????????? | | #?#### ???????? | | #????### gl ???????? | | #?????##### g ### ???????? | | #????????### ## g #??# #???????? | | #?????????###### ##??######### #????????? | | ###??????????????## h #??????????????????????? | | ##?????????????????#### #####??????????????????? | | ??????????????????????## @ ##?????????????????? | | ???????????????????????## #?????????????????? | | ????????????????????????## #?????????????????? | | ?????????????????????????### ##?????????????????? | | ???????????????????????????# ##?????????????????? | | ???????????????????????????## ##????????????????? | | ???????????????????????????## #????????????????? | | ?????????????????????????### #????????????????? | | ????????????????????????## ##????????????????? | | ????????????????????????# ##?????????????????? | | ????????????????????????# ##??????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????## ##????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentNeutrinoRifle Manual? 0 Play Time 00:59:41 Cumulative 22.9 hours Start 2024.08.04 @ 10:04:48 End 2024.08.04 @ 11:30:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dce9c6b-f51d-4529-a082-094aa9ff3b9c