Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.15 @ 17:11:49 Player: teag2 Result: Destroyed by 8M-VHX(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (607) 607 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1127 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 294/300 Energy 177/200 System Corruption 0% Temperature Cool (6) Movement Treading (250) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Light Treads Spiked Treads > --- UTILITY (2) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Subdweller Laser Battle Rifle > --- INVENTORY (20) --- Light Treads Aluminum Leg Aluminum Leg Wheel Compact Wheel Improved Heat Sink Large Storage Unit High-capacity Storage Unit Large Matter Pod (82) Machine Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Subdweller Laser Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Subdweller Laser Battle Rifle > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Wheel Compact Wheel Improved Heat Sink Large Storage Unit High-capacity Storage Unit Large Matter Pod Machine Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Subdweller Laser [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Salvage Targeting Computer Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Subdweller Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 2 4 7 Power 2 | . 1 1 Engine 2 | . 1 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 4 | 2 . 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 2 1 Device . | . . . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 4 | . 1 3 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 3 | . 1 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 1 6 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Backups 12 | 6 10 16 Power . | 1 . . Propulsion 5 | 4 5 5 Utility 5 | . 3 9 Weapon 1 | 1 1 1 Tool/Special . | . . . Unused Backups 14 | . 1 13 Power . | . . . Propulsion 3 | . . 3 Utility 10 | . 1 9 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 97 | . 97 98 Engine 13 | . 13 13 Treads 27 | . 28 27 Storage 14 | . 14 14 Processor 11 | . 11 12 Ballistic Gun 27 | . 27 26 Peak Build Rating 14 | 6 10 14 Average Rating 9 | 6 8 10 On Entrance 7 | 6 6 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 56 | 12 49 56 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 18 | 8 17 20 Most Carried 19 | 6 18 19 Average Carried 12 | 6 10 16 Final Capacity 20 | 8 20 20 Final Carried 17 | 6 17 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 916 | 220 383 313 Remotely . | . . . Salvage Created 986 | . 673 313 Parts 54 | . 35 19 Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 1 | . . 1 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 16 | . 9 7 Guns 16 | . 9 7 Classes Destroyed 7 | . 6 1 Hauler 2 | . 2 . Recycler 2 | . 2 . Operator 1 | . 1 . Watcher 3 | . 3 . Swarmer 3 | . 3 . Grunt 6 | . 6 . Subdweller 7 | . . 7 Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 105 | . 55 50 Missed 22 | . 9 13 Hits 83 | . 46 37 Projectile 83 | . 46 37 AOE 1 | . . 1 Critical Strikes 2 | . 1 1 Damage Taken 1347 | . 541 806 Core 250 | . 119 131 Absorbed by Shields . | . . . Regen/Repaired (Parts) 84 | . 84 . Core Remaining (%) 100 | 100 . . Volleys Fired 94 | . 60 34 Largest 2 | . 2 2 Hottest 85 | . 40 85 Shots Fired 188 | . 120 68 Gun 188 | . 120 68 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 184 | . 120 64 Thermal 4 | . . 4 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | . 8 12 Robot Miss Streak 5 | . 5 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 124 | . 72 52 Core Hits 48 | . 31 17 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1644 | . 963 681 Guns 1633 | . 956 677 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 11 | . 7 4 Kinetic 1593 | . 956 637 Thermal 40 | . . 40 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 3 | . 2 1 Targets Rammed 4 | . 3 1 Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 20 | . 20 16 Average Temperature 4 | . 4 6 Received Heat Transfer 483 | . 279 204 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . . 3 Heat Transferred 50 | . . 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 50 | . 50 . Initial . | . . . Average 6 | . 6 . Influence Increases 277 | . 277 . Destroy 0b10 Robot/C 180 | . 180 . Destroy 0b10 Robot/NC 40 | . 40 . Destroy Leader 50 | . 50 . Successful Hack 7 | . 7 . Influence Decreases 277 | . 277 . Time Decay 277 | . 277 . Squads Dispatched 4 | . 4 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 21 9 Peak Tracking Total 3 | . 3 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 12 . Successful 6 | . 6 . Failed 6 | . 6 . Catastrophic . | . . . Database Lockouts . | . . . Manual 8 | . 8 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 2 | . 2 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Botnet 1 | . 1 . Skim 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2575 | 13 1724 838 Spaces Moved 973 | 7 666 300 Core . | . . . Treads 973 | 7 666 300 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 160 | 160 160 240 Average Speed 224 | 160 217 241 Slowest Speed 250 | 160 240 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 2 84 21 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1176 | 8 820 348 Wait 73 | . 73 . Move 971 | 6 665 300 Hop . | . . . Pick Up 19 | . 14 5 Fast Attach . | . . . Attach 10 | . 3 7 Detach 1 | . . 1 Swap 3 | 2 1 . Drop 1 | . 1 . Fire 94 | . 60 34 Melee . | . . . Ram . | . . . Kick . | . . . Crush 4 | . 3 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 14 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 7) 326 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 5) 924 | -10/Materials | Discovered new exit (range 8) 1054 | -10/Materials | Discovered new exit (range 7) 1657 | -10/Materials | Repaired Assault Rifle 1717 | -10/Materials | Discovered new exit (range 6) 1738 | -10/Materials | Entered Subcaves 1870 | -10/Subcaves | Core integrity fell below 50% 2083 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2089 | -10/Subcaves | Discovered new exit (range 10) 2120 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2433 | -10/Subcaves | Discovered new exit (range 5) 2506 | -10/Subcaves | Lost 4 parts (1p1n2w) 2569 | -10/Subcaves | Ambushed by Subdweller buried in earth 2573 | -10/Subcaves | Core integrity fell below 20% 2576 | -10/Subcaves | Destroyed by 8M-VHX(R) with Subdweller Laser Last Messages --------------- 02393_ Subatomizers dissect the Sub. Laser. 02397_ Acquired Sub. Laser. 02417_ Acquired Battle Rifle. 02433_ EXIT=FOUND 02435_ Acquired Spk. Treads. 02446_ Ion Engine destroyed. 02452_ RE-8NW(R) destroyed. 02466_ Lgt. Treads destroyed. 02472_ Assault Rifle destroyed. 02476_ Sub. Laser melted. 02476_ Disposable Heat Sink melted. 02476_ S3-2TV(R) destroyed. 02479_ Discarded Salvage Targeting Computer. 02485_ Acquired 49 matter. 02488_ Acquired 39 matter. 02495_ Acquired Sub. Power Source. 02542_ Slammed into 7T-I0E(O). 02552_ 50-T1Y(R) destroyed. 02563_ Acquired 24 matter. 02570_ 8M-VHX(R): "NAT20!" 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"#????????? #??????????? | | ????????????????????#"""" ????????? ##??????????? | | ????????????????????#### ????????#????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 16% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackdoorWeaponBoregun Manual? 0 Play Time 00:09:37 Cumulative 153.7 hours Start 2026.09.15 @ 17:04:34 End 2026.09.15 @ 17:11:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 94 Adventurer 1 Explorer 0 Win Type - Total 11 Types 4/2/1/1/0/0/0/1/1/1 Lore% 62 Gallery% 70 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d6b6297-2911-43f4-af96-41f0d2258367