Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.02 @ 18:04:31 Player: Zazzy Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (139) 695 Value Destroyed (4185) 4185 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 8673 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/850 Matter 550/550 Energy 75/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Matter Compressor Signal Interpreter Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Weapon Cycler Weapon Cycler Improved Reaction Control System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Compact Matter Pod Signal Interpreter Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Flak Cannon Heavy Rocket Launcher Heavy Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Armored Huge Wheel Improved Heat Sink Improved Heat Sink Coolant Injector High-capacity Battery Compact Battery Compact Battery Melee Analysis Suite Weapon Cycler Improved Medium Armor Plating Improved Heavy Armor Plating Improved EM Shotgun Heavy Laser Flak Gun Flak Gun Flak Cannon [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . 2 2 . 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 115 | 6 13 2 12 25 34 8 . 15 Power 16 | 1 2 . 1 3 6 1 . 2 Engine 9 | 1 1 . 1 2 2 1 . 1 Core 7 | . 1 . . 1 4 . . 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 1 . 3 4 7 1 . . Treads . | . . . . . . . . . Leg 10 | 2 1 . . 4 3 . . . Wheel 7 | . . . 2 . 4 1 . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 35 | 1 4 1 1 9 10 3 . 6 Device 16 | . 2 . 1 2 7 1 . 3 Storage 5 | 1 1 . . . 1 1 . 1 Processor 5 | . 1 1 . 2 . . . 1 Hackware 2 | . . . . 1 1 . . . Protection 7 | . . . . 4 1 1 . 1 Artifact . | . . . . . . . . . Weapon 46 | 2 6 1 7 9 11 3 . 7 Energy Gun 15 | . . . 2 5 6 . . 2 Energy Cannon 4 | . 1 . 2 . . . . 1 Ballistic Gun 11 | 2 1 . 1 3 3 . . 1 Ballistic Cannon 7 | . 3 1 1 . . 2 . . Launcher 9 | . 1 . 1 1 2 1 . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . Parts Lost 37 | . . . 3 8 6 1 5 14 Power 10 | . . . 1 3 2 . 2 2 Propulsion 9 | . . . 2 3 2 1 . 1 Utility 11 | . . . . 2 2 . 2 5 Weapon 7 | . . . . . . . 1 6 Highest Loss Streak 11 | . . . 2 3 1 1 5 11 To Critical Strikes 1 | . . . . 1 . . . . Average Backups 10 | 2 9 9 9 9 12 18 15 4 Power . | . 1 1 . . 1 1 1 . Propulsion . | . . . . . 1 1 1 . Utility 4 | . 2 4 5 4 4 9 8 2 Weapon 3 | 1 4 3 3 4 4 5 4 1 Tool/Special . | . . . . . . . . . Unused Backups 23 | . 2 2 7 . 2 1 6 3 Power 1 | . 1 . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 17 | . . 1 5 . 2 . 6 3 Weapon 2 | . 1 . 1 . . . . . Tool/Special 1 | . . 1 . . . . . . Average Slot Usage (%) 90 | . 98 99 85 90 94 91 81 71 Engine 6 | . 10 . 8 8 6 2 5 4 Core 5 | . 3 14 2 . 7 10 5 4 Leg 14 | . 28 28 10 13 15 . . . Wheel 4 | . . . 8 2 3 11 6 5 Device 9 | . 6 . 11 7 14 13 12 11 Storage 9 | . 14 14 11 9 7 13 12 6 Processor 11 | . 6 13 11 17 15 6 6 6 Hackware 3 | . . . . 8 4 6 6 5 Protection 1 | . . . . 4 . 6 5 4 Energy Gun 5 | . . . 3 10 11 . . 5 Energy Cannon 2 | . . 14 6 1 . . . . Ballistic Gun 2 | . 2 . 5 5 2 7 1 . Ballistic Cannon 6 | . 21 14 6 . . 9 7 . Launcher 2 | . 3 . . . . 1 9 10 Peak Build Rating 58 | 6 10 11 22 31 46 58 57 57 Average Rating 29 | 3 8 10 18 26 37 55 53 48 On Entrance 22 | . 6 10 11 22 26 46 56 26 Avg Prop Armor Cover (%) 5 | . . . . 6 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 89 | 12 21 21 33 38 73 89 89 57 Greatest Support 42 | 20 20 20 20 25 42 38 28 28 Greatest Overweight (x) 10 | . 1 1 8 10 2 3 3 4 Average Overweight (x) . | . . 1 1 1 . 2 2 1 Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 5 Average Capacity 11 | 6 9 10 10 10 13 20 18 5 Most Carried 20 | 5 10 10 10 10 20 20 20 5 Average Carried 10 | 2 9 9 9 9 12 19 18 4 Final Capacity 20 | 8 10 10 10 10 20 20 5 5 Final Carried 20 | 2 10 10 10 10 18 20 5 3 Scrap Suit Usage (%) 22 | . . . 100 52 . . . . Parts Cannibalized 4 | . . . 2 2 . . . . Class Distribution -------------------- 77% | Mutant 16% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -6/Waste Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Matter Collected 3442 | 224 413 121 470 501 750 52 541 370 Remotely . | . . . . . . . . . Salvage Created 5789 | . 263 117 821 1135 1459 40 790 1164 Parts 265 | . 31 6 39 55 79 2 4 49 Haulers Intercepted 2 | . . . . 1 . . . 1 Recyclers Shooed 9 | . 1 . 1 1 2 . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 109 | . 12 5 18 28 27 2 4 13 Guns 56 | . . . 6 23 20 . . 7 Cannons 29 | . 12 5 7 2 . 2 . 1 AOE 19 | . . . 4 . 6 . 4 5 Classes Destroyed 15 | . 4 . 2 4 2 1 1 1 Worker 6 | . . . . 1 5 . . . Builder 6 | . . . . . 2 . . 4 Hauler 2 | . . . . 1 . . . 1 Recycler 9 | . . . 3 1 3 . . 2 Mechanic 1 | . . . . . . . . 1 Operator 2 | . 1 . . . . . . 1 Watcher 4 | . 1 . 2 . 1 . . . Swarmer 39 | . 6 3 6 14 3 . . 7 Grunt 32 | . 6 2 5 6 10 . . 3 Brawler 2 | . . . . 1 1 . . . Sentry 20 | . . . 7 6 4 1 . 2 Hunter 5 | . . . . 1 4 . . . Programmer 6 | . . . . . 5 . . 1 Behemoth 1 | . . . . . . 1 . . Compactor 4 | . . . . . . . 4 . Best Kill Streak 6 | . 6 3 4 4 6 1 2 5 Combat Bots Only 6 | . 6 3 4 4 4 1 2 5 Max Kills in Single Turn 3 | . 1 1 2 2 3 1 1 2 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . . 2 . 3 . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Hostile Shots Fired 1031 | . 48 33 80 205 227 39 4 395 Missed 367 | . 17 7 22 56 87 16 . 162 Hits 664 | . 31 26 58 149 140 23 4 233 Melee 4 | . . . . . . . 4 . Projectile 660 | . 31 26 58 149 140 23 . 233 Critical Strikes 12 | . . . 3 4 . . 2 3 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 7713 | . 289 242 623 1689 1671 554 192 2453 Core 1345 | . 33 26 139 100 185 21 40 801 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 47 | . . . 36 11 . . . . Core Remaining (%) 79 | 100 . 76 65 81 73 . . . Volleys Fired 400 | . 44 17 52 99 82 6 8 92 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 150 | . 90 90 150 150 149 122 122 149 Shots Fired 701 | . 87 29 98 186 156 18 17 110 Gun 440 | . . . 37 166 150 2 . 85 Cannon 206 | . 87 29 54 20 . 8 1 7 Launcher 55 | . . . 7 . 6 8 16 18 Special . | . . . . . . . . . Kinetic 266 | . 85 12 44 81 32 10 1 1 Thermal 342 | . 2 17 47 104 98 . . 74 Explosive 37 | . . . 7 . 6 8 16 . Electromagnetic 56 | . . . . 1 20 . . 35 Robot Hit Streak 13 | . 6 2 6 13 11 4 3 7 Robot Miss Streak 8 | . 3 5 8 5 8 4 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 1 3 1 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . Shots Hit Robots 413 | . 31 10 53 112 110 13 12 72 Core Hits 265 | . 16 5 38 41 91 11 12 51 Critical Kills 3 | . . . 1 2 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . . 2 4 . . . 4 Burn 6 | . . . 1 2 . . . 3 Meltdown 2 | . . . 1 1 . . . . Destroy 1 | . . . . 1 . . . . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11566 | . 568 195 1180 2300 2978 420 1858 2067 Guns 5502 | . . . 348 1900 2213 22 . 1019 Cannons 2045 | . 556 192 551 400 . 143 22 181 Explosions 3966 | . . . 281 . 765 255 1836 829 Melee . | . . . . . . . . . Ramming 53 | . 12 3 . . . . . 38 Kinetic 2382 | . 538 69 368 795 397 165 22 28 Thermal 4769 | . 18 123 531 1496 1620 . . 981 Explosive 3024 | . . . 281 . 652 255 1836 . Electromagnetic 1338 | . . . . 9 309 . . 1020 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 2 . . 4 . . 3 Average Corruption 2 | . 2 2 . . 2 . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 54 | . 14 6 . . 25 . . 9 Message Errors 15 | . 5 2 . . 6 . . 2 Matter Fused 14 | . 2 2 . . 8 . . 2 Heat Flow Errors 6 | . 1 . . . 4 . . 1 Energy Discharges 7 | . 1 1 . . 3 . . 2 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 3 | . 2 . . . 1 . . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 4 | . 3 . . . 1 . . . Alerts 1 | . . 1 . . . . . . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 90 | . 9 . 19 . 59 . . 3 Projectiles 9 | . 9 . . . . . . . Explosions 81 | . . . 19 . 59 . . 3 Melee . | . . . . . . . . . Knockbacks 11 | . 9 . . . . . . 2 Impact . | . . . . . . . . . Kinetic 11 | . 9 . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 70 | . . . . . 17 . 17 36 Shots 5 | . . . . . 1 . 3 1 Rammed 15 | . . . . . . . . 15 Targets Rammed 19 | . 3 1 . . . . . 15 Kicked 4 | . 3 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 375 | . 182 306 360 351 375 . . 180 Average Temperature 82 | . 36 154 75 81 91 . . 37 Received Heat Transfer 1632 | . 66 54 204 441 294 54 . 519 Effects 4 | . . . 1 2 1 . . . Energy Bleed 1 | . . . 1 . . . . . Interference 1 | . . . . 1 . . . . Short Circuit 2 | . . . . 1 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 1 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . 1 3 1 . . . Combat Hostiles 5 | . . . 1 3 1 . . . Parts Melted 23 | . . . 2 10 6 . . 5 Heat Transferred 9532 | . 37 259 885 2886 3130 . . 2335 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . . 3 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Maximum Alert Level 2 | . . . 1 1 2 . . . Low Security (%) 80 | 100 100 100 97 39 62 100 100 100 Level 1 19 | . . . 2 60 36 . . . Level 2 . | . . . . . 1 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 403 | . 148 60 209 340 403 177 42 161 Initial 177 | . . 14 . 86 149 177 13 . Average 105 | . 37 8 95 194 166 81 15 68 Influence Increases 3431 | . 336 125 709 816 828 102 72 443 Destroy 0b10 Robot/C 2180 | . 240 100 440 560 540 40 . 260 Destroy 0b10 Robot/NC 150 | . 10 . 25 15 55 . . 45 Destroy Leader 582 | . 52 20 134 142 162 20 . 52 Allied During Kill 18 | . . . 18 . . . . . Successful Hack 25 | . . 5 15 5 . . . . Disable Machine 135 | . 30 . . 75 . . . 30 Destroy Structure 206 | . 4 . 47 4 26 42 72 11 Lose Combat Pursuer 135 | . . . 30 15 45 . . 45 Influence Decreases 3431 | . 298 163 504 693 793 426 111 443 Entered New Map 534 | . . 24 . 119 179 186 26 . Time Decay 2615 | . 298 139 434 494 554 230 85 381 Lost Part 242 | . . . 30 80 60 10 . 62 Lost Ally 40 | . . . 40 . . . . . Squads Dispatched 22 | . 2 1 2 4 8 1 . 4 Investigation 2 | . . 1 1 . . . . . Extermination 7 | . . . . . 5 1 . 1 Reinforcement 9 | . 2 . 1 1 2 . . 3 Assault . | . . . . . . . . . Garrison 4 | . . . . 3 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Distress Signals 14 | . 2 . 2 5 4 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 165 | . 22 5 30 36 38 2 6 26 Peak Tracking Total 6 | . 5 3 6 4 4 1 4 5 Tactical Retreats 8 | . . . 1 1 3 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 8 | . 1 . 1 . 2 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 9 | . 2 . . 5 . . . 2 Max in Single Turn 1 | . 1 . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 18 | . 4 1 5 3 5 . . . Terminals 10 | . 3 1 3 1 2 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 3 | . 1 . . 1 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 45 | . 9 6 11 8 11 . . . Successful 26 | . 5 2 10 5 4 . . . Failed 19 | . 4 4 1 3 7 . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 24 | . 6 6 5 5 2 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 5 | . . . 3 . 2 . . . Recycling Units 10 | . 3 . . 1 6 . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 13 | . 2 2 5 4 . . . . Record 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . Locate Traps 3 | . 1 . 1 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 4 | . . 1 3 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 7 | . 3 . . 1 3 . . . Process 2 | . 1 . . . 1 . . . Report Inventory 3 | . 1 . . 1 1 . . . Retrieve Matter 2 | . 1 . . . 1 . . . Scanalyzer 3 | . . . 3 . . . . . Retrieve Study 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 1 3 1 3 . . . Full Trace Events 2 | . . 1 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 454 | . 219 . . . 235 . . . Retrieved Matter 454 | . 219 . . . 235 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 31 | . . . 31 . . . . . Total Damage 304 | . . . 304 . . . . . Kills 4 | . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Active Infowar (turns) 506 | . 506 . . . . . . . Terrain 142 | . 142 . . . . . . . Structural 364 | . 364 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Turns Passed 8996 | 55 1172 932 1319 1307 2430 491 224 1066 Spaces Moved 5294 | 45 664 428 720 613 1760 327 141 596 Core 58 | 17 . . 7 3 . . . 31 Treads . | . . . . . . . . . Legs 3143 | 28 664 428 285 434 1304 . . . Wheels 2079 | . . . 414 176 456 327 141 565 Hover . | . . . . . . . . . Flight 14 | . . . 14 . . . . . Fastest Speed 50 | 50 120 190 95 90 90 105 100 100 Average Speed 133 | 93 134 190 145 159 112 122 137 116 Slowest Speed 550 | 120 190 190 520 550 270 145 145 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 88 98 56 58 35 7 78 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 263 | . . . 48 3 24 53 122 13 Melee . | . . . . . . . . . Projectile 14 | . . . 11 3 . . . . AOE 249 | . . . 37 . 24 53 122 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total 6618 | 58 861 519 889 787 2073 404 151 876 Wait 505 | . 108 65 61 5 99 35 . 132 Move 5287 | 44 663 427 719 612 1759 327 140 596 Hop . | . . . . . . . . . Pick Up 118 | 8 18 3 16 13 37 10 . 13 Fast Attach 30 | . . . 4 13 6 2 1 4 Attach 45 | 6 1 1 3 8 13 3 . 10 Detach 9 | . . . 1 2 5 . . 1 Swap 101 | . 13 1 16 12 42 9 2 6 Drop 99 | . 11 4 17 23 25 12 . 7 Fire 400 | . 44 17 52 99 82 6 8 92 Melee . | . . . . . . . . . Ram 15 | . . . . . . . . 15 Kick 4 | . 3 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 11) 411 | -10/Materials | Discovered new exit (range 12) 650 | -10/Materials | Discovered new exit (range 12) 768 | -10/Materials | Discovered new exit (range 11) 962 | -10/Materials | Discovered new exit (range 16) 1221 | -10/Materials | Identified exit to Mines 1228 | -10/Materials | Entered Mines 1548 | -10/Mines | Learned Materials emergency access door positions 1791 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1827 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1841 | -10/Mines | Found Scrap Suit 2049 | -10/Mines | Discovered new exit (range 14) 2058 | -10/Mines | Found a hidden stash of uninstalled traps 2087 | -10/Mines | Discovered new exit (range 11) 2103 | -10/Mines | Learned Materials emergency access door positions 2111 | -10/Mines | Identified exit to Materials 2118 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2153 | -10/Mines | Discovered new exit (range 10) 2160 | -10/Mines | Entered Materials 2160 | -9/Materials | Accompanied by 3 allies 2160 | -9/Materials | Evolved 2 slots: Utility x2 2957 | -9/Materials | Discovered new exit (range 16) 3070 | -9/Materials | Discovered new exit (range 8) 3289 | -9/Materials | Repaired Wheel 3330 | -9/Materials | Discovered new exit (range 8) 3379 | -9/Materials | Identified exit to Materials 3479 | -9/Materials | Entered another Materials area 3479 | -8/Materials | Evolved 2 slots: Utility x2 3522 | -8/Materials | Discovered new exit (range 11) 3582 | -8/Materials | Identified exit to Storage 3745 | -8/Materials | Garrison activated, responded to threat 4196 | -8/Materials | Lost 3 parts (1p1n1u) 4599 | -8/Materials | Discovered exit to Storage (range 12) 4771 | -8/Materials | Discovered new exit (range 16) 4785 | -8/Materials | Identified exit to Factory 4786 | -8/Materials | Entered Factory 4786 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6598 | -7/Factory | Discovered new exit (range 10) 7196 | -7/Factory | Garrison activated, responded to threat 7215 | -7/Factory | Identified exit to Factory 7216 | -7/Factory | Entered another Factory area 7216 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7507 | -6/Factory | Build established: Tank 7605 | -6/Factory | Spotted B-75 Beast 7631 | -6/Factory | Destroyed B-75 Beast 7699 | -6/Factory | Discovered new exit (range 5) 7707 | -6/Factory | Sucked down chute 7707 | -6/Factory | Entered Waste 7721 | -6/Waste | Spotted C-40 Crusher 7734 | -6/Waste | Spotted C-40 Crusher 7737 | -6/Waste | Destroyed C-40 Crusher 7752 | -6/Waste | Spotted C-40 Crusher 7758 | -6/Waste | Spotted C-40 Crusher 7765 | -6/Waste | Spotted C-40 Crusher 7765 | -6/Waste | Spotted C-40 Crusher 7765 | -6/Waste | Destroyed C-40 Crusher 7772 | -6/Waste | Destroyed C-40 Crusher 7815 | -6/Waste | Discovered new exit (range 15) 7836 | -6/Waste | Destroyed C-40 Crusher 7901 | -6/Waste | Crushed by Compactor (1 part destroyed) 7906 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7910 | -6/Waste | Crushed by Compactor (1 part destroyed) 7913 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7927 | -6/Waste | Identified exit to Factory 7931 | -6/Waste | Entered Factory 7944 | -6/Factory | Lost 5 parts (2p2u1w) 8977 | -6/Factory | Core integrity fell below 50% 8985 | -6/Factory | Discovered new exit (range 9) 8992 | -6/Factory | Core integrity fell below 20% 8997 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- dispatching Specialist reinforcements to area. Acquired Power Amplifier. Imp. Proton Missile Launcher destroyed. Power Amplifier destroyed. Slammed into X-62 Marksman. Slug penetrates Wall. Slammed into X-62 Marksman. EXIT=FOUND Penetrated by Slug. Slammed into X-62 Marksman. Destabilizing: Core damaged (-17). Penetrated by Slug. Slammed into X-62 Marksman. Penetrated by Slug. Slammed into X-62 Marksman. Penetrated by Slug. Slammed into X-62 Marksman. Destabilizing: Core damaged (-34). System corrupted: Energy discharge (-32). Slammed into X-62 Marksman. 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Y #???????????????????? | | ## #??????????????# #????????????????????? | | ######?############## #????????????????????? | | ###????# "T" ! # #????????????????????? | | #????# """ #x @R #????????????????????? | | ###### """ +% %x #????????????????????? | | / """ #% %% #????????????????????? | | ###### #%%%% #????????????????????? | | #????############## #????????????????????? | | # ###?????????????????# #????????????????????? | | # ???????????????????# #????????????????????? | | ###???????????????????# #????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????+ ?????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 26 Energy Capacity 450 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 11 Melee Accuracy 5 Matter Filtering 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 50% | -9/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Item+ Sprinter Challenges ------------ None Game ------ Seed DeuteriumDeepCharger Manual? 0 Play Time 01:28:12 Cumulative 13.5 hours Start 2026.10.31 @ 14:18:41 End 2026.11.02 @ 18:04:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aceb397f-013e-41f8-86bc-6a04994806d2