Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 09:27:26

Player: Callmore

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (31)      155
Value Destroyed (973)      973
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (781)                781
              TOTAL SCORE: 4849

 Bonus
-------
Follower Combat Kills      181
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     276/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Faulty Aerolev Unit
           Core Shielding
           CR-A16's Pointy Stick

 Peak State 
------------
>           --- POWER ------------
            Antimatter Reactor
>           --- PROPULSION -------
   Improved Carbon-fiber Leg
  Makeshift Leg
>           --- UTILITY ----------
   Improved Terrain Scanner
   Advanced Terrain Scan Processor
   Advanced Terrain Scan Processor
            Hacking Suite
            Mobile Refinery Mk. CCLXVII
>           --- WEAPON -----------
            Pulse Rifle
            Beamcaster
            Gauss Cannon
>           --- INVENTORY --------
            Aerolev Unit
            Core Shielding
      Heavy Laser
      Heavy Laser
            CR-A16's Pointy Stick
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Advanced Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    2    | .   .   1   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             61   | 6   13  7   8   15  3   4   5   
  Power                    8    | 1   2   2   2   .   .   .   1   
    Engine                 4    | 1   2   .   1   .   .   .   .   
    Core                   3    | .   .   2   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               14   | 2   5   .   1   4   .   1   1   
    Treads                 2    | .   .   .   .   2   .   .   .   
    Leg                    6    | .   3   .   .   2   .   1   .   
    Wheel                  3    | 2   .   .   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 2    | .   2   .   .   .   .   .   .   
  Utility                  19   | 1   2   2   2   9   2   1   .   
    Device                 9    | 1   1   1   1   4   .   1   .   
    Storage                2    | .   1   .   .   1   .   .   .   
    Processor              4    | .   .   1   1   1   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             3    | .   .   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   4   3   3   2   1   2   3   
    Energy Gun             11   | 1   2   1   2   2   .   1   2   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   .   1   1   .   
    Launcher               2    | .   1   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   1   
Parts Lost                 27   | .   5   .   9   .   2   .   11  
  Power                    4    | .   .   .   2   .   .   .   2   
  Propulsion               7    | .   2   .   2   .   1   .   2   
  Utility                  9    | .   2   .   4   .   1   .   2   
  Weapon                   7    | .   1   .   1   .   .   .   5   
  Highest Loss Streak      10   | .   2   .   5   .   2   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   91  95  71  73  69  81  74  
  Engine                   1    | .   14  .   5   .   .   .   .   
  Core                     6    | .   .   21  6   7   7   7   2   
  Treads                   1    | .   .   .   .   7   .   .   .   
  Leg                      11   | .   10  22  8   5   10  13  11  
  Wheel                    1    | .   13  .   4   .   .   .   .   
  Device                   10   | .   15  11  9   6   7   11  13  
  Storage                  1    | .   5   1   .   5   4   .   .   
  Processor                10   | .   .   8   11  2   9   15  15  
  Hackware                 5    | .   .   .   .   5   7   7   7   
  Protection               3    | .   .   .   .   8   5   3   .   
  Energy Gun               14   | .   14  10  9   19  15  15  13  
  Ballistic Gun            1    | .   8   6   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   6   .   .   5   6   
  Launcher                 1    | .   5   4   7   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             108  | 6   12  20  25  108 96  26  37  
  Greatest Support         56   | 20  20  20  20  56  33  38  38  
  Greatest Overweight (x)  5    | .   1   .   1   3   5   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   
Largest Inventory Capacity 25   | 5   5   5   5   25  25  5   5   
  Average Capacity         8    | 5   5   5   5   21  18  5   5   
  Most Carried             9    | 5   5   5   5   9   8   5   5   
  Average Carried          4    | 2   4   4   3   6   6   4   4   
  Final Capacity           25   | 5   5   5   5   25  5   5   5   
  Final Carried            8    | 5   5   5   4   8   4   5   3   

 Class Distribution 
--------------------
 44% | Skirmisher
 34% | Mutant
 11% | Gunner
  9% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
     Gunner | -8/Materials
       Tank | -7/Factory
     Mutant | -7/Lower Caves
 Skirmisher | -7/Zion
 Skirmisher | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Matter Collected           952  | 251 136 62  253 54  78  52  66  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            943  | 48  197 62  399 54  86  .   97  
  Parts                    60   | 3   17  7   22  4   4   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   
Parts Field Recycled       17   | .   .   .   .   17  .   .   .   
  Retrieved Matter         131  | .   .   .   .   131 .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   4   1   7   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  26   | 1   11  3   7   1   2   .   1   
  Guns                     12   | 1   4   3   .   1   2   .   1   
  Cannons                  3    | .   .   .   3   .   .   .   .   
  AOE                      11   | .   7   .   4   .   .   .   .   
Classes Destroyed          9    | 1   2   .   5   .   1   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   
  Swarmer                  6    | .   3   3   .   .   .   .   .   
  Grunt                    13   | 1   8   .   2   .   1   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   .   
  Hunter                   2    | .   .   .   1   1   .   .   .   
Best Kill Streak           4    | 1   4   2   3   1   1   .   1   
  Combat Bots Only         3    | 1   3   2   2   1   1   .   1   
Max Kills in Single Turn   2    | 1   2   1   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Hostile Shots Fired        289  | 1    64   46   56   6    19   .    97   
  Missed                   86   | .    23   12   18   3    3    .    27   
Damage Taken               3236 | 12   514  272  654  44   251  19   1470 
  Core                     1020 | 12   146  51   110  .    45   .    656  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 95   36   87   80   .    .    .    .    
Volleys Fired              109  | 1    39   14   19   2    14   2    18   
  Largest                  3    | 2    2    3    3    2    2    3    3    
  Hottest                  186  | 60   80   128  130  132  132  186  186  
Shots Fired                231  | 2    72   33   44   4    24   6    46   
  Gun                      158  | 2    58   19   16   4    24   4    31   
  Cannon                   49   | .    .    13   19   .    .    2    15   
  Launcher                 24   | .    14   1    9    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  68   | 1    19   12   19   .    .    2    15   
  Thermal                  139  | 1    39   20   16   4    24   4    31   
  Explosive                24   | .    14   1    9    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 2    7    3    10   13   14   2    5    
  Robot Miss Streak        9    | .    9    6    5    .    2    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    
Shots Hit Robots           109  | 2    31   10   22   3    15   4    22   
  Core Hits                59   | 2    22   4    18   2    4    2    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    .    .    .    3    1    5    
    Burn                   7    | .    1    .    .    .    3    .    3    
    Blast                  3    | .    .    .    .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3173 | 21   1060 207  944  53   261  83   544  
  Guns                     1125 | 21   269  102  88   53   261  42   289  
  Cannons                  703  | .    .    60   347  .    .    41   255  
  Explosions               1345 | .    791  45   509  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  816  | 10   92   71   347  .    .    41   255  
  Thermal                  1012 | 11   177  91   88   53   261  42   289  
  Explosive                1345 | .    791  45   509  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    17   .    .    .    .    
  Average Corruption       15   | .    .    .    15   .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    2    .    .    .    .    
    Message Errors         1    | .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            50   | .    11   .    21   .    .    .    18   
  Projectiles              18   | .    .    .    .    .    .    .    18   
  Explosions               32   | .    11   .    21   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      67   | .    35   .    32   .    .    .    .    
  Shots                    4    | .    1    .    3    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        605  | 20   102  478  56   74   358  210  605  
  Average Temperature      159  | 15   26   210  17   38   209  112  276  
  Received Heat Transfer   1430 | 6    246  .    162  .    144  .    872  
  Effects                  27   | .    .    7    .    .    1    .    19   
    Shutdowns              6    | .    .    3    .    .    .    .    3    
    Energy Bleed           4    | .    .    .    .    .    .    .    4    
    Interference           3    | .    .    .    .    .    1    .    2    
    Short Circuit          2    | .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
    Damage (major)         11   | .    .    4    .    .    .    .    7    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    
  Heat Transferred         2691 | 25   556  186  222  111  777  74   740  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Peak Influence             328  | 20  269 239 328 149 .   .   .   
  Initial                  149  | .   13  113 100 149 .   .   .   
  Average                  133  | 2   169 181 204 88  .   .   .   
Maximum Alert Level        1    | .   1   1   1   .   .   .   .   
  Low Security (%)         75   | 100 44  61  50  100 .   .   .   
  Level 1                  24   | .   55  38  49  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Distress Signals           2    | .   1   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              39   | 1   13  5   8   1   3   1   7   
  Peak Tracking Total      5    | 1   3   3   4   1   3   1   5   
  Tactical Retreats        2    | .   .   1   .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Traps Triggered            1    | .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Machines Disabled          1    | .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Machines Accessed          6    | .   2   2   .   2   .   .   .   
  Terminals                4    | .   2   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                23   | .   6   8   .   9   .   .   .   
  Successful               18   | .   5   5   .   8   .   .   .   
  Failed                   5    | .   1   3   .   1   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   5   .   
  Terminals                13   | .   6   3   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   5   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   5   1   .   4   .   .   .   
  Record                   8    | .   4   .   .   4   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   4   .   .   .   
  Recycle Component        1    | .   .   .   .   1   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   2   .   2   .   .   .   
  Full Trace Events        3    | .   1   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   2   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   .   .   .   
  Recycled Matter          106  | .   .   .   .   106 .   .   .   
  Retrieved Matter         106  | .   .   .   .   106 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Total Allies               6    | .   .   .   .   .   .   6   .   
  Largest Group            6    | .   .   .   .   .   .   6   2   
  Highest-Rated Group      345  | .   .   .   .   .   .   345 192 
  Highest-Rated Ally       96   | .   .   .   .   .   .   96  96  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   2   19  
  Total Damage             698  | .   .   .   .   .   .   90  608 
  Kills                    4    | .   .   .   .   .   .   1   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Turns Passed               4441 | 97   344  307  301  784  279  1929 400  
Spaces Moved               2857 | 78   218  199  179  356  118  1489 220  
  Core                     20   | 20   .    .    .    .    .    .    .    
  Treads                   156  | .    .    .    .    156  .    .    .    
  Legs                     2283 | .    80   199  73   104  118  1489 220  
  Wheels                   382  | 58   122  .    106  96   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   16   | .    16   .    .    .    .    .    .    
  Fastest Speed            37   | 50   37   120  90   105  120  120  130  
  Average Speed            136  | 72   92   120  127  210  199  128  130  
  Slowest Speed            470  | 80   190  120  190  400  470  130  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 8    37   22   20   6    18   91   32   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    .    2    3    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          158  | .    67   12   75   .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    2    .    .    .    4    
  AOE                      152  | .    67   12   73   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Total                      3185 | 116  292  240  214  386  139  1504 294  
  Wait                     80   | 21   .    6    .    .    .    4    49   
  Move                     2850 | 77   217  198  178  355  117  1488 220  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  48   | 11   11   7    6    9    .    4    .    
  Fast Attach              17   | .    4    4    1    5    1    1    1    
  Attach                   39   | 6    8    3    7    6    2    3    4    
  Detach                   7    | .    2    .    .    2    1    .    2    
  Swap                     5    | .    1    .    .    4    .    .    .    
  Drop                     30   | .    10   8    3    3    4    2    .    
  Fire                     109  | 1    39   14   19   2    14   2    18   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion (discovered 2 exits: [Dee] / [*Pro])
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   80 | -11/Scrapyard      | Discovered new exit (range 8)
   98 | -11/Scrapyard      | Entered Materials
  233 | -10/Materials      | Discovered new exit (range 16)
  298 | -10/Materials      | Core integrity fell below 50%
  329 | -10/Materials      | Build established: Mutant
  442 | -10/Materials      | Entered another Materials area
  442 | -9/Materials       | Evolved 2 slots: Power x1, Weapon x1
  714 | -9/Materials       | Discovered new exit (range 12)
  749 | -9/Materials       | Entered another Materials area
  749 | -8/Materials       | Evolved 2 slots: Utility x2
  802 | -8/Materials       | Build established: Gunner
  928 | -8/Materials       | Lost 4 parts (1p2n1u)
  970 | -8/Materials       | System corruption reached 10%
 1005 | -8/Materials       | Lost 5 parts (1p3u1w)
 1022 | -8/Materials       | Discovered new exit (range 14)
 1050 | -8/Materials       | Entered Factory
 1050 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1141 | -7/Factory         | Discovered new exit (range 9)
 1428 | -7/Factory         | Build established: Tank
 1834 | -7/Factory         | Entered Lower Caves
 1856 | -7/Lower Caves     | Build established: Mutant
 1901 | -7/Lower Caves     | Learned Factory emergency access door positions
 2076 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 2113 | -7/Lower Caves     | Entered Zion
 2351 | -7/Zion            | Found CR-A16's Pointy Stick
 2392 | -7/Zion            | Given A8's code to call for help
 2493 | -7/Zion            | Discovered new exit (range 12)
 2687 | -7/Zion            | Imprinted
 2689 | -7/Zion            | Declared Zion's savior
 2730 | -7/Zion            | Build established: Skirmisher
 2819 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2826 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2953 | -7/Zion            | Found Prototype Device
 2955 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 3187 | -7/Zion            | Received a visual enhancement algorithm
 4023 | -7/Zion            | Discovered new exit (range 16)
 4042 | -7/Zion            | Entered Proximity Caves
 4042 | -6/Proximity Caves | Accompanied by 2 allies
 4132 | -6/Proximity Caves | Learned Factory security intel
 4260 | -6/Proximity Caves | Spotted B-75 Beast
 4404 | -6/Proximity Caves | Core integrity fell below 50%
 4426 | -6/Proximity Caves | Core integrity fell below 20%
 4442 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
Bump into an enemy to attack with the active melee weapon. Even while
  active, melee weapons do not fire together with ranged weapons in the
  same volley.
Overheating: Mobile Refinery Mk. CCLXVII damaged (-34).
Overheating: Hacking Suite damaged (-2).
Overheating: Hvy. Laser damaged (-33).
Mobile Refinery Mk. CCLXVII destroyed.
To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make
  sure your per-turn energy generation is a net positive, and consider
  deactivating power-draining parts if not.
B-75 Beast suffers critical hit (Burn).
Critical hit (Meltdown: +320).
Overheating: Energy bleed (-8).
Hvy. Laser broken.
Overheating: Short circuit.
Hvy. Laser destroyed.
Overheating: Energy bleed (-7).
Broken Hvy. Laser destroyed.
Imp. Terrain Scanner destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????#???????????????????????? |
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| ?????????????????##??####    ??#?????????????????? |
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|    ##?#         ?####### #######     #??#  ??????? |
|      ##  #####  ########% ### ####  #####? ??????? |
|          #####   #######;;#;;############? ??????? |
|               ?   ###### @ %###########??#???????? |
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| #####]="###       %%% BB;###   ##########????????? |
| #####!*%"##     ##  %     "#   #########?????????? |
| ##### !!"##    ####%       ###### #######?#??????? |
| ####           ## ;         #####  #######???????? |
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| ####   #### ?##   #########?  # # ? ? ???????????? |
| ##    ####       ###########???  ????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            335
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       410
Armor Coverage             150
Core Shielding             20
Evasion (%)                61
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
             Signal Interpreter | -9/Materials | Scanalyzed
           Imp. Terrain Scanner | -9/Materials | Scanalyzed
                  Neutrino Core | -7/Zion      | Archive
              Corruption Screen | -7/Zion      | Archive
        Angular Momentum Engine | -7/Zion      | Archive
 Mak. System Restoration Module | -7/Zion      | Archive

 Robot Schematics 
------------------
 P-60 Hacker | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Help From High Places
Made in Tau Ceti IV
Omniscient Cartographer
One Hack Too Far
Oops
Risk Taker
Robot Respite
Storm Trooper
System Compromised
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              TitaniumInsulatedRigger
  Manual?         0
Play Time         01:36:16
  Cumulative      1.6 hours
  Start           2024.04.01 @ 07:38:21
  End             2024.04.01 @ 09:27:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5d3add53-afef-4bcb-a725-1bcf87e4e2d7