Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 09:27:26 Player: Callmore Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (973) 973 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (781) 781 TOTAL SCORE: 4849 Bonus ------- Follower Combat Kills 181 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Faulty Aerolev Unit Core Shielding CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Pulse Rifle Beamcaster Gauss Cannon > --- INVENTORY -------- Aerolev Unit Core Shielding Heavy Laser Heavy Laser CR-A16's Pointy Stick [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Core Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 2 | . . 1 . 1 . . . Propulsion . | . . . . . . . . Utility 3 | . . . 2 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 61 | 6 13 7 8 15 3 4 5 Power 8 | 1 2 2 2 . . . 1 Engine 4 | 1 2 . 1 . . . . Core 3 | . . 2 1 . . . . Reactor 1 | . . . . . . . 1 Propulsion 14 | 2 5 . 1 4 . 1 1 Treads 2 | . . . . 2 . . . Leg 6 | . 3 . . 2 . 1 . Wheel 3 | 2 . . 1 . . . . Hover 1 | . . . . . . . 1 Flight 2 | . 2 . . . . . . Utility 19 | 1 2 2 2 9 2 1 . Device 9 | 1 1 1 1 4 . 1 . Storage 2 | . 1 . . 1 . . . Processor 4 | . . 1 1 1 1 . . Hackware 1 | . . . . 1 . . . Protection 3 | . . . . 2 1 . . Artifact . | . . . . . . . . Weapon 20 | 2 4 3 3 2 1 2 3 Energy Gun 11 | 1 2 1 2 2 . 1 2 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon 3 | . . . 1 . 1 1 . Launcher 2 | . 1 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 27 | . 5 . 9 . 2 . 11 Power 4 | . . . 2 . . . 2 Propulsion 7 | . 2 . 2 . 1 . 2 Utility 9 | . 2 . 4 . 1 . 2 Weapon 7 | . 1 . 1 . . . 5 Highest Loss Streak 10 | . 2 . 5 . 2 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 91 95 71 73 69 81 74 Engine 1 | . 14 . 5 . . . . Core 6 | . . 21 6 7 7 7 2 Treads 1 | . . . . 7 . . . Leg 11 | . 10 22 8 5 10 13 11 Wheel 1 | . 13 . 4 . . . . Device 10 | . 15 11 9 6 7 11 13 Storage 1 | . 5 1 . 5 4 . . Processor 10 | . . 8 11 2 9 15 15 Hackware 5 | . . . . 5 7 7 7 Protection 3 | . . . . 8 5 3 . Energy Gun 14 | . 14 10 9 19 15 15 13 Ballistic Gun 1 | . 8 6 . . . . . Ballistic Cannon 3 | . . . 6 . . 5 6 Launcher 1 | . 5 4 7 . . . . Naked Turns . | . . . . . . . . Heaviest Build 108 | 6 12 20 25 108 96 26 37 Greatest Support 56 | 20 20 20 20 56 33 38 38 Greatest Overweight (x) 5 | . 1 . 1 3 5 . 1 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 25 | 5 5 5 5 25 25 5 5 Average Capacity 8 | 5 5 5 5 21 18 5 5 Most Carried 9 | 5 5 5 5 9 8 5 5 Average Carried 4 | 2 4 4 3 6 6 4 4 Final Capacity 25 | 5 5 5 5 25 5 5 5 Final Carried 8 | 5 5 5 4 8 4 5 3 Class Distribution -------------------- 44% | Skirmisher 34% | Mutant 11% | Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 952 | 251 136 62 253 54 78 52 66 Remotely . | . . . . . . . . Salvage Created 943 | 48 197 62 399 54 86 . 97 Parts 60 | 3 17 7 22 4 4 . 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled 17 | . . . . 17 . . . Retrieved Matter 131 | . . . . 131 . . . Parts Self-Destructed 12 | . . . . . 4 1 7 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 26 | 1 11 3 7 1 2 . 1 Guns 12 | 1 4 3 . 1 2 . 1 Cannons 3 | . . . 3 . . . . AOE 11 | . 7 . 4 . . . . Classes Destroyed 9 | 1 2 . 5 . 1 . . Builder 1 | . . . 1 . . . . Recycler 2 | . . . 2 . . . . Watcher 2 | . 1 1 . . . . . Swarmer 6 | . 3 3 . . . . . Grunt 13 | 1 8 . 2 . 1 . 1 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . 1 . . Sentry 3 | . . . 3 . . . . Hunter 2 | . . . 1 1 . . . Best Kill Streak 4 | 1 4 2 3 1 1 . 1 Combat Bots Only 3 | 1 3 2 2 1 1 . 1 Max Kills in Single Turn 2 | 1 2 1 2 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 289 | 1 64 46 56 6 19 . 97 Missed 86 | . 23 12 18 3 3 . 27 Damage Taken 3236 | 12 514 272 654 44 251 19 1470 Core 1020 | 12 146 51 110 . 45 . 656 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 95 36 87 80 . . . . Volleys Fired 109 | 1 39 14 19 2 14 2 18 Largest 3 | 2 2 3 3 2 2 3 3 Hottest 186 | 60 80 128 130 132 132 186 186 Shots Fired 231 | 2 72 33 44 4 24 6 46 Gun 158 | 2 58 19 16 4 24 4 31 Cannon 49 | . . 13 19 . . 2 15 Launcher 24 | . 14 1 9 . . . . Special . | . . . . . . . . Kinetic 68 | 1 19 12 19 . . 2 15 Thermal 139 | 1 39 20 16 4 24 4 31 Explosive 24 | . 14 1 9 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 2 7 3 10 13 14 2 5 Robot Miss Streak 9 | . 9 6 5 . 2 1 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 109 | 2 31 10 22 3 15 4 22 Core Hits 59 | 2 22 4 18 2 4 2 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . 1 . . . 3 1 5 Burn 7 | . 1 . . . 3 . 3 Blast 3 | . . . . . . 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3173 | 21 1060 207 944 53 261 83 544 Guns 1125 | 21 269 102 88 53 261 42 289 Cannons 703 | . . 60 347 . . 41 255 Explosions 1345 | . 791 45 509 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 816 | 10 92 71 347 . . 41 255 Thermal 1012 | 11 177 91 88 53 261 42 289 Explosive 1345 | . 791 45 509 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . 17 . . . . Average Corruption 15 | . . . 15 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . 2 . . . . Message Errors 1 | . . . 1 . . . . Alerts 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 50 | . 11 . 21 . . . 18 Projectiles 18 | . . . . . . . 18 Explosions 32 | . 11 . 21 . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 67 | . 35 . 32 . . . . Shots 4 | . 1 . 3 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 605 | 20 102 478 56 74 358 210 605 Average Temperature 159 | 15 26 210 17 38 209 112 276 Received Heat Transfer 1430 | 6 246 . 162 . 144 . 872 Effects 27 | . . 7 . . 1 . 19 Shutdowns 6 | . . 3 . . . . 3 Energy Bleed 4 | . . . . . . . 4 Interference 3 | . . . . . 1 . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 11 | . . 4 . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 2691 | 25 556 186 222 111 777 74 740 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Peak Influence 328 | 20 269 239 328 149 . . . Initial 149 | . 13 113 100 149 . . . Average 133 | 2 169 181 204 88 . . . Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 75 | 100 44 61 50 100 . . . Level 1 24 | . 55 38 49 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 1 | . 1 . . . . . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 39 | 1 13 5 8 1 3 1 7 Peak Tracking Total 5 | 1 3 3 4 1 3 1 5 Tactical Retreats 2 | . . 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 6 | . 2 2 . 2 . . . Terminals 4 | . 2 1 . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 6 8 . 9 . . . Successful 18 | . 5 5 . 8 . . . Failed 5 | . 1 3 . 1 . . . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . . . . 5 . Terminals 13 | . 6 3 . 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . 5 . . . Scanalyzers 5 | . . 5 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 5 1 . 4 . . . Record 8 | . 4 . . 4 . . . Robot Analysis 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . . 4 . . . Recycle Component 1 | . . . . 1 . . . Process 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 2 . 2 . . . Full Trace Events 3 | . 1 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 2 . . . 4 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 106 | . . . . 106 . . . Retrieved Matter 106 | . . . . 106 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 6 | . . . . . . 6 . Largest Group 6 | . . . . . . 6 2 Highest-Rated Group 345 | . . . . . . 345 192 Highest-Rated Ally 96 | . . . . . . 96 96 Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . . . 2 19 Total Damage 698 | . . . . . . 90 608 Kills 4 | . . . . . . 1 3 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 4441 | 97 344 307 301 784 279 1929 400 Spaces Moved 2857 | 78 218 199 179 356 118 1489 220 Core 20 | 20 . . . . . . . Treads 156 | . . . . 156 . . . Legs 2283 | . 80 199 73 104 118 1489 220 Wheels 382 | 58 122 . 106 96 . . . Hover . | . . . . . . . . Flight 16 | . 16 . . . . . . Fastest Speed 37 | 50 37 120 90 105 120 120 130 Average Speed 136 | 72 92 120 127 210 199 128 130 Slowest Speed 470 | 80 190 120 190 400 470 130 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 8 37 22 20 6 18 91 32 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 2 3 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 158 | . 67 12 75 . . . 4 Melee . | . . . . . . . . Projectile 6 | . . . 2 . . . 4 AOE 152 | . 67 12 73 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 3185 | 116 292 240 214 386 139 1504 294 Wait 80 | 21 . 6 . . . 4 49 Move 2850 | 77 217 198 178 355 117 1488 220 Hop . | . . . . . . . . Pick Up 48 | 11 11 7 6 9 . 4 . Fast Attach 17 | . 4 4 1 5 1 1 1 Attach 39 | 6 8 3 7 6 2 3 4 Detach 7 | . 2 . . 2 1 . 2 Swap 5 | . 1 . . 4 . . . Drop 30 | . 10 8 3 3 4 2 . Fire 109 | 1 39 14 19 2 14 2 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 298 | -10/Materials | Core integrity fell below 50% 329 | -10/Materials | Build established: Mutant 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 714 | -9/Materials | Discovered new exit (range 12) 749 | -9/Materials | Entered another Materials area 749 | -8/Materials | Evolved 2 slots: Utility x2 802 | -8/Materials | Build established: Gunner 928 | -8/Materials | Lost 4 parts (1p2n1u) 970 | -8/Materials | System corruption reached 10% 1005 | -8/Materials | Lost 5 parts (1p3u1w) 1022 | -8/Materials | Discovered new exit (range 14) 1050 | -8/Materials | Entered Factory 1050 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1141 | -7/Factory | Discovered new exit (range 9) 1428 | -7/Factory | Build established: Tank 1834 | -7/Factory | Entered Lower Caves 1856 | -7/Lower Caves | Build established: Mutant 1901 | -7/Lower Caves | Learned Factory emergency access door positions 2076 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2113 | -7/Lower Caves | Entered Zion 2351 | -7/Zion | Found CR-A16's Pointy Stick 2392 | -7/Zion | Given A8's code to call for help 2493 | -7/Zion | Discovered new exit (range 12) 2687 | -7/Zion | Imprinted 2689 | -7/Zion | Declared Zion's savior 2730 | -7/Zion | Build established: Skirmisher 2819 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2826 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2953 | -7/Zion | Found Prototype Device 2955 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3187 | -7/Zion | Received a visual enhancement algorithm 4023 | -7/Zion | Discovered new exit (range 16) 4042 | -7/Zion | Entered Proximity Caves 4042 | -6/Proximity Caves | Accompanied by 2 allies 4132 | -6/Proximity Caves | Learned Factory security intel 4260 | -6/Proximity Caves | Spotted B-75 Beast 4404 | -6/Proximity Caves | Core integrity fell below 50% 4426 | -6/Proximity Caves | Core integrity fell below 20% 4442 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Overheating: Mobile Refinery Mk. CCLXVII damaged (-34). Overheating: Hacking Suite damaged (-2). Overheating: Hvy. Laser damaged (-33). Mobile Refinery Mk. CCLXVII destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. B-75 Beast suffers critical hit (Burn). Critical hit (Meltdown: +320). Overheating: Energy bleed (-8). Hvy. Laser broken. Overheating: Short circuit. Hvy. Laser destroyed. Overheating: Energy bleed (-7). Broken Hvy. Laser destroyed. Imp. Terrain Scanner destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????###? ? ? ???????????????????? | | ?????????????????##??#### ??#?????????????????? | | ?????????????????######?# ? ##???????????????? | | ??????????????# ?##### # # ????????????????? | | ??????????????# ? ##### ## ? ??????????????? | | ?????????????# ?# #? # ?# #?#???????????? | | ???? ?? #??# ? ? ## ###???????????? | | ??????? ## ? ### ? ### ##??????????? | | ???? ? #? ##### ####? ??????????? | | ?#??? ##?# #######?####### ? ?????????? | | ###?? ##### ############### ? ?#????????? | | "?##? ?#### #############?# ###????????? | | ##?# ?####### ####### #??# ??????? | | ## ##### ########% ### #### #####? ??????? | | ##### #######;;#;;############? ??????? | | ? ###### @ %###########??#???????? | | ?? ##### ! %;############?#??????? | | ######## ##### ############?#???????? | | ? "## ### ### ;; #####?#########?????? | | ##?#"!%#### ## BB;### #############??????? | | #####]="### %%% BB;### ##########????????? | | #####!*%"## ## % "# #########?????????? | | ##### !!"## ####% ###### #######?#??????? | | #### ## ; ##### #######???????? | | #### ";; ! ! ##### ####??# ????? | | ##### "## ;;# %! ###### # # # ? ???????? | | ?##### ### ###!## ##### ? ? ? ??????? | | ##?#?### #### ####; #### ## #?? ???????? | | #?###### ##### ### ### ###?#?#????????? | | ?####### ##### ### ### #?#??#?????????? | | ######## ##### #### ###?#?#?????????? | | ####### ##### ###? # #####????????????? | | ###### ###### ##?# ### ? ?#??????????? | | ###### #####?## ? ?#?## #???????????? | | #### ######## ?##? ? ???????????? | | #### #####?# ### #### ##????? ????????????? | | #### ###### ######? ? #???? ???????????? | | #### ####### ###??## ?? # ? ????????????? | | #### #### ?## #########? # # ? ? ???????????? | | ## #### ###########??? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 150 Core Shielding 20 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Neutrino Core | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Help From High Places Made in Tau Ceti IV Omniscient Cartographer One Hack Too Far Oops Risk Taker Robot Respite Storm Trooper System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed TitaniumInsulatedRigger Manual? 0 Play Time 01:36:16 Cumulative 1.6 hours Start 2024.04.01 @ 07:38:21 End 2024.04.01 @ 09:27:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 5d3add53-afef-4bcb-a725-1bcf87e4e2d7