Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 20:38:02

Player: Savant

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (145)     725
Value Destroyed (5647)     5647
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1162)               1162
              TOTAL SCORE: 10334

 Bonus
-------
High Alert Combat Kills    762
Entered Garrisons          400

 Cogmind 
---------
Core Integrity             0/550
Matter                     275/300
Energy                     160/160
System Corruption          24%
Temperature                Cool (9)
Movement                   Rolling (145) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
        Compact Wheel
>               --- UTILITY (6) ------
       Improved Cooling System (fused)
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
                Particle Charger
                Hacking Suite
>               --- WEAPON (2) -------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
       Improved Aluminum Leg
       Advanced Heat Sink
       Improved Cooling System
       Improved Cooling System
       Improved Cooling System
       Improved Signal Interpreter
                Hacking Suite
                Trap Extractor (0/4)
                Ion Cannon
                Minigun
   High-powered Shotgun
                Grenade Launcher
       Improved Datajack
                Axe

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
       Improved Treads
        Armored Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
          Heavy Armor Plating
                Hacking Suite
>               --- WEAPON -----------
      Precision Shock Rifle
      Precision Shock Rifle
>               --- INVENTORY --------
                Deuterium Engine
          Light Angular Momentum Engine
       Improved Heat Sink
       Improved Signal Interpreter
       Advanced Targeting Computer
          Heavy Armor Plating
          Heavy Armor Plating
                Hacking Suite
                Trap Extractor
       Improved EM Shotgun
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
                Grenade Launcher
                Datajack
                Axe
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Mat Gar Mat 
Slots Evolved              4    | .   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             128  | 5   16  34  2   26  16  4   13  12  
  Power                    10   | 1   2   1   .   2   1   .   1   2   
    Engine                 6    | 1   1   .   .   1   1   .   1   1   
    Core                   4    | .   1   1   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 1   5   10  1   2   1   1   5   5   
    Treads                 17   | .   3   6   1   2   .   .   3   2   
    Leg                    5    | .   1   .   .   .   .   1   2   1   
    Wheel                  9    | 1   1   4   .   .   1   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   5   8   1   10  2   1   2   3   
    Device                 8    | .   1   2   .   2   1   .   .   2   
    Storage                3    | 1   1   .   .   1   .   .   .   .   
    Processor              7    | .   1   2   .   3   .   .   .   1   
    Hackware               2    | .   .   1   .   1   .   .   .   .   
    Protection             13   | .   2   3   1   3   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   4   15  .   12  12  2   5   2   
    Energy Gun             26   | 2   1   5   .   8   7   1   2   .   
    Energy Cannon          6    | .   .   .   .   .   2   .   2   2   
    Ballistic Gun          8    | .   3   5   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   4   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   1   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   3   2   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   1   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   3   1   
    System Corruption      22   | .   .   .   .   .   .   .   19  3   
Parts Lost                 26   | .   4   .   .   3   6   2   3   8   
  Power                    4    | .   1   .   .   .   1   .   1   1   
  Propulsion               8    | .   2   .   .   .   1   1   1   3   
  Utility                  6    | .   .   .   .   1   1   1   1   2   
  Weapon                   8    | .   1   .   .   2   3   .   .   2   
  Highest Loss Streak      3    | .   2   .   .   1   3   2   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 100 95  89  89  92  99  
  Engine                   4    | .   2   1   .   4   .   9   9   8   
  Core                     5    | .   11  9   11  4   8   .   .   .   
  Treads                   11   | .   12  18  11  9   9   4   9   14  
  Leg                      1    | .   1   .   .   .   .   5   4   .   
  Wheel                    7    | .   13  3   11  9   8   9   4   2   
  Device                   7    | .   2   7   11  9   9   9   9   12  
  Storage                  10   | .   14  11  11  9   9   9   9   9   
  Processor                9    | .   1   11  11  16  9   9   9   10  
  Hackware                 5    | .   .   6   5   1   9   9   9   9   
  Protection               10   | .   7   8   5   14  9   8   11  12  
  Energy Gun               8    | .   1   9   11  15  15  4   7   3   
  Energy Cannon            3    | .   .   .   .   .   .   11  10  14  
  Ballistic Gun            5    | .   25  3   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   9   11  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 13  34  40  37  72  73  73  73  67  
  Greatest Support         40   | 16  20  40  20  10  12  12  40  40  
  Greatest Overweight (x)  7    | .   3   3   3   7   6   6   6   4   
  Average Overweight (x)   3    | .   2   1   1   4   5   5   3   1   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  
  Average Capacity         17   | 7   14  15  15  17  20  20  20  20  
  Most Carried             20   | 5   15  15  15  20  19  16  19  20  
  Average Carried          15   | 3   12  14  14  16  17  14  17  18  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  
  Final Carried            18   | 5   15  15  15  18  13  15  17  16  

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Gar  Mat  Gar  Mat  
Matter Collected           2213 | 250  556  689  28   240  160  .    158  132  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6691 | .    751  1538 48   1566 980  130  838  840  
  Parts                    332  | .    44   85   4    84   37   2    47   29   
Haulers Intercepted        5    | .    .    3    .    2    .    .    .    .    
Recyclers Shooed           4    | .    3    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Mat Gar Mat 
Combat Hostiles Destroyed  110  | .   12  25  3   21  20  2   18  9   
  Melee                    1    | .   .   .   .   1   .   .   .   .   
  Guns                     56   | .   12  9   2   14  11  1   6   1   
  Cannons                  37   | .   .   15  .   .   3   1   10  8   
  AOE                      12   | .   .   1   1   3   5   .   2   .   
Classes Destroyed          16   | .   8   4   .   1   2   .   1   .   
  Worker                   5    | .   1   1   .   2   .   .   .   1   
  Builder                  2    | .   .   1   .   1   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   3   .   2   .   .   .   .   
  Recycler                 11   | .   2   4   .   1   .   .   .   4   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   1   1   .   .   .   .   .   1   
  Watcher                  7    | .   1   2   .   4   .   .   .   .   
  Swarmer                  12   | .   3   .   3   .   3   .   3   .   
  Grunt                    68   | .   9   19  .   14  10  2   8   6   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   1   
  Sentry                   16   | .   .   5   .   6   .   .   4   1   
  Specialist               3    | .   .   .   .   .   3   .   .   .   
  Hunter                   6    | .   .   .   .   1   3   .   1   1   
  Programmer               2    | .   .   .   .   .   .   .   2   .   
Best Kill Streak           11   | .   4   7   5   11  6   2   4   6   
  Combat Bots Only         6    | .   4   6   5   6   6   2   4   2   
Max Kills in Single Turn   3    | .   1   1   2   2   3   1   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   1   1   1   3   .   1   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -8   -8   
--------                   Run   | Jun  Mat  Mat  Min  Mat  Gar  Mat  Gar  Mat  
Damage Taken               5822  | .    890  866  40   980  1350 74   907  715  
  Core                     880   | .    235  91   .    131  140  .    175  108  
  Absorbed by Shields      37    | .    .    .    .    .    .    .    37   .    
  Redirected to Shielding  3     | .    3    .    .    .    .    .    .    .    
Core Remaining (%)         61    | 100  6    .    77   .    .    .    .    .    
Volleys Fired              337   | .    71   78   2    53   39   5    49   40   
  Largest                  2     | .    2    2    2    2    2    2    2    2    
  Hottest                  136   | .    60   80   80   110  136  118  136  136  
Shots Fired                650   | .    137  145  4    106  75   10   96   77   
  Gun                      433   | .    137  72   2    106  66   5    38   7    
  Cannon                   216   | .    .    73   2    .    8    5    58   70   
  Launcher                 1     | .    .    .    .    .    1    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  203   | .    109  92   2    .    .    .    .    .    
  Thermal                  142   | .    1    .    .    .    8    5    58   70   
  Explosive                1     | .    .    .    .    .    1    .    .    .    
  Electromagnetic          304   | .    27   53   2    106  66   5    38   7    
  Robot Hit Streak         39    | .    10   20   5    19   24   5    39   8    
  Robot Miss Streak        5     | .    5    5    2    1    2    1    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    3    .    .    1    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    .    
Shots Hit Robots           480   | .    82   109  2    93   63   10   73   48   
  Core Hits                234   | .    29   55   3    49   34   6    35   23   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    1    1    .    5    .    .    .    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    
    Blast                  1     | .    .    1    .    .    .    .    .    .    
    Corrupt                5     | .    1    .    .    4    .    .    .    .    
    Sever                  1     | .    .    .    .    1    .    .    .    .    
Melee Attacks              47    | .    .    5    .    18   15   4    5    .    
  Impact                   7     | .    .    5    .    2    .    .    .    .    
  Slashing                 40    | .    .    .    .    16   15   4    5    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10336 | .    998  2138 123  2556 1579 194  1638 1110 
  Guns                     5881  | .    978  1010 38   1926 1064 93   654  118  
  Cannons                  3063  | .    .    974  .    .    146  101  850  992  
  Explosions               1313  | .    20   137  85   568  369  .    134  .    
  Melee                    62    | .    .    .    .    62   .    .    .    .    
  Ramming                  17    | .    .    17   .    .    .    .    .    .    
  Kinetic                  1939  | .    785  1154 .    .    .    .    .    .    
  Thermal                  3182  | .    32   137  85   568  283  101  984  992  
  Explosive                232   | .    .    .    .    .    232  .    .    .    
  Electromagnetic          4904  | .    181  830  38   1926 1064 93   654  118  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 62    | .    .    .    .    62   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    .    .    .    21   24   
  Average Corruption       18    | .    .    .    .    .    .    .    13   22   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    .    .    .    .    .    .    25   34   
    Message Errors         15    | .    .    .    .    .    .    .    7    8    
    Matter Fused           10    | .    .    .    .    .    .    .    4    6    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    4    3    
    Energy Discharges      4     | .    .    .    .    .    .    .    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    4    6    
    Data Loss (major)      3     | .    .    .    .    .    .    .    1    2    
    Misfires               3     | .    .    .    .    .    .    .    2    1    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    1    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            66    | .    .    1    5    24   11   .    11   14   
  Projectiles              15    | .    .    1    .    .    .    .    .    14   
  Explosions               51    | .    .    .    5    24   11   .    11   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    10   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    10   .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      125   | .    19   76   30   .    .    .    .    .    
  Shots                    4     | .    1    2    1    .    .    .    .    .    
  Rammed                   3     | .    .    3    .    .    .    .    .    .    
Targets Rammed             3     | .    .    3    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        380   | .    225  380  3    258  91   27   218  241  
  Average Temperature      71    | .    71   167  3    69   28   13   41   59   
  Received Heat Transfer   2176  | .    435  402  .    432  351  36   241  279  
  Effects                  6     | .    1    4    .    .    .    .    1    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    3    .    .    .    .    .    .    
    Interference           2     | .    1    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    4    1    .    .    .    
  Combat Hostiles          4     | .    .    .    .    3    1    .    .    .    
  Parts Fried              38    | .    .    4    .    17   14   1    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    2    2    
  Heat Transferred         4518  | .    75   150  150  400  409  185  1484 1665 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      16    | .    1    4    1    5    3    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Mat Gar Mat 
Peak Influence             914  | .   173 556 280 589 783 419 914 550 
  Initial                  445  | .   .   35  207 109 293 381 273 445 
  Average                  371  | .   75  340 279 352 515 397 632 464 
Maximum Alert Level        3    | .   .   2   1   2   3   2   3   2   
  Low Security (%)         25   | 100 100 14  .   20  .   .   .   .   
  Level 1                  27   | .   .   48  100 36  22  49  18  24  
  Level 2                  38   | .   .   37  .   42  69  50  38  75  
  Level 3                  7    | .   .   .   .   .   7   .   42  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   5   .   7   .   .   .   1   
  Investigation            5    | .   1   1   .   3   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   3   .   1   .   .   .   1   
  Assault                  1    | .   .   1   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar Mat Gar Mat 
Distress Signals           7    | .   1   4   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   25  37  1   30  21  3   18  19  
  Peak Tracking Total      7    | .   6   7   1   5   6   2   4   6   
  Tactical Retreats        8    | .   1   2   .   3   1   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Mat Gar Mat 
Traps Triggered            12   | .   1   .   .   1   5   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Jun Mat Mat Min Mat Gar Mat Gar Mat 
Machines Disabled          8    | .   .   1   .   .   2   .   4   1   
  Max in Single Turn       1    | .   .   1   .   .   1   .   1   1   
  Garrison Relay           4    | .   .   .   .   .   1   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar Mat Gar Mat 
Machines Accessed          30   | .   8   9   .   5   1   4   3   .   
  Terminals                19   | .   7   5   .   1   1   2   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   
  Recycling Units          6    | .   1   2   .   2   .   1   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Total Hacks                82   | .   16  30  .   12  2   15  7   .   
  Successful               53   | .   10  24  .   9   1   8   1   .   
  Failed                   29   | .   6   6   .   3   1   7   6   .   
    Catastrophic           4    | .   .   1   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   9   5   .   1   .   9   1   .   
  Terminals                48   | .   15  13  .   2   2   9   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   
  Recycling Units          11   | .   1   2   .   3   .   5   .   .   
  Scanalyzers              18   | .   .   13  .   5   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   1   .   .   
Terminal Hacks             18   | .   5   6   .   2   1   3   1   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        4    | .   3   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   1   .   .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   2   .   2   .   1   .   .   
  Report Inventory         5    | .   .   2   .   2   .   1   .   .   
Scanalyzer                 16   | .   .   13  .   3   .   .   .   .   
  Insert Component         7    | .   .   6   .   1   .   .   .   .   
  Analyze                  9    | .   .   7   .   2   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         10   | .   5   1   .   1   .   3   .   .   
  Terminals                7    | .   4   1   .   .   .   2   .   .   
    Botnet                 6    | .   3   1   .   .   .   2   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   1   .   1   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   
    Tunnel                 2    | .   1   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   7   7   .   4   1   4   3   .   
  Full Trace Events        2    | .   .   1   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   6   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   
  Time                     64   | .   .   64  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   6   .   1   .   .   .   .   
  Part Schematics Acquired 7    | .   .   6   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Jun Mat Mat Min Mat Gar Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   4   .   11  .   
  Machine Destruction      15   | .   .   .   .   .   4   .   11  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Jun Mat Mat Min Mat Gar Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -8   -8   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Gar  Mat  Gar  Mat  
Turns Passed               7141 | 57   1339 1261 187  1298 830  269  1145 755  
Spaces Moved               3313 | 42   771  572  65   646  364  132  438  283  
  Core                     9    | 9    .    .    .    .    .    .    .    .    
  Treads                   838  | .    119  304  55   .    .    .    192  168  
  Legs                     4    | .    .    .    .    .    .    .    4    .    
  Wheels                   2462 | 33   652  268  10   646  364  132  242  115  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  125  125  140  165  165  165  145  
  Average Speed            162  | 89   135  143  222  153  168  176  207  203  
  Slowest Speed            345  | 100  240  160  240  185  180  180  345  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    95   48   20   48   68   15   49   24   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     3    | .    1    .    1    1    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    .    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    
Spaces Dug                 27   | .    .    5    .    15   3    4    .    .    
Terrain Destroyed          87   | .    5    19   3    38   9    4    7    2    
  Melee                    27   | .    .    5    .    15   3    4    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    2    
  AOE                      58   | .    5    14   3    23   6    .    7    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar Mat Gar Mat 
Total                      4342 | 58  936 850 104 814 476 150 568 386 
  Wait                     343  | 7   48  131 32  36  16  .   41  32  
  Move                     3307 | 41  770 571 64  646 363 132 437 283 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  82   | 5   20  13  2   17  2   4   6   13  
  Fast Attach              13   | 5   4   1   .   1   .   1   .   1   
  Attach                   36   | .   6   2   1   7   6   2   4   8   
  Detach                   6    | .   2   .   1   2   .   1   .   .   
  Swap                     79   | .   6   31  1   18  10  1   9   3   
  Drop                     48   | .   9   15  1   16  1   .   .   6   
  Fire                     337  | .   71  78  2   53  39  5   49  40  
  Melee                    47   | .   .   5   .   18  15  4   5   .   
  Ram                      3    | .   .   3   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            41   | .   .   .   .   .   24  .   17  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: Mat x3 / *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac / Sto / Gar)
-8/Garrison (discovered 3 exits: *Fac x2 / *Mat)
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 15)
   58 | -11/Junkyard  | Entered Materials
  174 | -10/Materials | Core integrity fell below 50%
  313 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 8)
  441 | -10/Materials | Discovered new exit (range 7)
  810 | -10/Materials | Core integrity fell below 20%
  954 | -10/Materials | Discovered new exit (range 16)
 1114 | -10/Materials | Discovered new exit (range 13)
 1397 | -10/Materials | Entered another Materials area
 1397 | -9/Materials  | Evolved 2 slots: Utility x2
 2021 | -9/Materials  | Identified exit to Materials
 2077 | -9/Materials  | Build established: Scavenger-Mutant
 2290 | -9/Materials  | Identified exit to Mines
 2371 | -9/Materials  | Repaired Broken Imp. EM Shotgun?
 2597 | -9/Materials  | First assault squad dispatched
 2658 | -9/Materials  | Entered Mines
 2730 | -9/Mines      | Discovered exit to Materials (range 12)
 2769 | -9/Mines      | Assembled infested the area
 2785 | -9/Mines      | Learned location of Storage (-8)
 2845 | -9/Mines      | Entered Materials
 2845 | -8/Materials  | Evolved 2 slots: Utility x2
 3066 | -8/Materials  | Garrison activated, responded to threat
 3278 | -8/Materials  | Build established: Mutant
 3358 | -8/Materials  | Discovered new exit (range 10)
 3416 | -8/Materials  | Identified exit to Factory
 3863 | -8/Materials  | Identified exit to Storage
 4143 | -8/Materials  | Identified exit to Garrison
 4143 | -8/Materials  | Entered Garrison
 4327 | -8/Garrison   | Triggered checkpoint
 4462 | -8/Garrison   | Triggered checkpoint
 4470 | -8/Garrison   | Garrison Relay disabled
 4514 | -8/Garrison   | Triggered checkpoint
 4525 | -8/Garrison   | Discovered exit to Factory (range 15)
 4734 | -8/Garrison   | Discovered exit to Factory (range 12)
 4882 | -8/Garrison   | Triggered checkpoint
 4962 | -8/Garrison   | Discovered new exit (range 6)
 4973 | -8/Garrison   | Entered Materials
 4978 | -8/Materials  | Lost 3 parts (3w)
 5242 | -8/Materials  | Identified exit to Garrison
 5242 | -8/Materials  | Entered Garrison
 5444 | -8/Garrison   | Triggered checkpoint
 5491 | -8/Garrison   | Garrison Relay disabled
 5538 | -8/Garrison   | Learned Materials security intel
 5564 | -8/Garrison   | Triggered checkpoint
 5574 | -8/Garrison   | Core integrity fell below 50%
 5592 | -8/Garrison   | Triggered checkpoint
 5693 | -8/Garrison   | Discovered new exit (range 8)
 5754 | -8/Garrison   | Triggered checkpoint
 5813 | -8/Garrison   | System corruption reached 10%
 5869 | -8/Garrison   | Garrison Relay disabled
 5901 | -8/Garrison   | Garrison Relay disabled
 6059 | -8/Garrison   | Build established: Scavenger-Mutant
 6090 | -8/Garrison   | Triggered checkpoint
 6218 | -8/Garrison   | Core integrity fell below 20%
 6387 | -8/Garrison   | Entered Materials
 6891 | -8/Materials  | Lost 3 parts (2n1u)
 7142 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
07032_ System corrupted: Imp. Cooling System fused.
07038_ G-47 Trooper destroyed.
07047_ System corrupted: Matter fused (-6).
07056_ Acquired 6 matter.
07078_ U-05 Engineer builds a Wall.
07078_ System corrupted: Adv. Beam Cannon failed to cycle.
07081_ Destroyed Hover Unit.
07081_ O-16 Technician destroyed.
07082_ K-01 Serf collects debris.
07086_ /RA=M8T%AOSXGV6/PFNNCSRB:YMPSD7#
07086_ K-01 Serf collects debris.
07102_ W-25 Informer sends out distress signal.
07104_ System corrupted: Substantial component data lost.
07108_ U-05 Engineer builds a Wall.
07110_ Lgt. Angular Momentum Engine destroyed.
07110_ Critical hit (Burn: +37).
07116_ G-47 Trooper destroyed.
07123_ HP5F22O0LSZS5P4YDY<M
07132_ Com. Wheel destroyed.
07140_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????########???????????????????????????????????? |
| ??????#      #???????????????????????????????????? |
| ??????#  """ #???????????????????????????????????? |
| #######  """ #???????????????????????????????????? |
| =     +  """ #???????????????????????????????????? |
| #######     /#???????????????????????????????????? |
| #####?# =    #???????????????????????????????????? |
|     #?########???????????????????????????????????? |
| ""  #????????????????????????????????????????????? |
| ""  #????????????????????????????????????????????? |
| "" !#????????????????????????????????????????????? |
| ""  #?????????????????????????+##????????????????? |
|     #?????###################   ###??????????????? |
| #####?????#         +       Ya      #????????????? |
| ######????#   [] =  ##      #   #????????????????? |
|      #????#   []    ##   @  #????????????????????? |
| ]  T #????#   [     ##!    !#????????????????????? |
|      #????#         ###!!!!##????????????????????? |
|      #??? /         #?######?????????????????????? |
|      #??###         #????????????????????????????? |
|     ??????#         #????????????????????????????? |
| #+#############/#####????????????????????????????? |
|    %      %        #?????????????????????????????? |
|                =   #?????????????????????????????? |
|               *%=  #?????????????????????????????? |
| #+##############   #?????????????????????????????? |
|      #??????????   #?????????????????????????????? |
| ""   #??????????   #?????????????????????????????? |
| ""   #??????????   #?????????????????????????????? |
| ""  =#??????????   #?????????????????????????????? |
|      #??????????   #?????????????????????????????? |
|    = #??????????   #?????????????????????????????? |
| +#####??????????   #?????????????????????????????? |
|  #???????????????  #?????????????????????????????? |
|  #???????????????  #?????????????????????????????? |
|  #???????????????  #?????????????????????????????? |
|  #?????#########? ???????????????????????????????? |
|  #?????#       #?????????????????????????????????? |
|  #######       #?????????????????????????????????? |
|    =%  /       #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           2
Particle Charging          15
Salvage Targeting          1
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
         Imp. Flight Unit | -9/Materials | Scanalyzed
            Hacking Suite | -9/Materials | Scanalyzed
        Hcp. Storage Unit | -9/Materials | Scanalyzed
         Machine Analyzer | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
          Imp. EM Shotgun | -9/Materials | Scanalyzed
         Prc. Shock Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneTractorBlade
  Manual?         0
Play Time         01:05:49
  Cumulative      450.6 hours
  Start           2023.03.12 @ 19:34:29
  End             2023.03.12 @ 20:38:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           116
  Adventurer      0
  Explorer        0
Win Type          -
  Total           21
  Types           15/1/4/0/0/0/0/1/0
Lore%             90
Gallery%          92
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ebcbb80e-3091-48c6-bbf8-5a8b52b8ed63