Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.06 @ 00:32:11 Player: Zailor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (52) 260 Value Destroyed (1761) 1761 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (-786) -786 TOTAL SCORE: 6435 Bonus ------- High Alert Combat Kills 117 Follower Combat Kills 272 Aligned with FarCom 300 Friendly Fire -1475 Cogmind --------- Core Integrity 853/1000 Matter 8/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (12) ----- Improved Heat Sink Advanced Heat Sink Lightpack 2.0 Visual Processing Unit Melee Analysis Suite Improved Weapon Shielding Improved Light Armor Plating Improved Medium Armor Plating Advanced System Shield > --- WEAPON (2) ------- KE Penetrator Heavy Flak Cannon > --- INVENTORY (40) --- Neutrino Core Advanced Treads Armored Huge Wheel Improved Heat Sink Cooling System Large Storage Unit Compact Battery (200) Armor Integrity Analyzer Armor Integrity Analyzer Energy Filter Energy Filter Energy Filter Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Improved Shield Generator Improved Shield Generator Authchip [R/Combat] Authchip [Power] Authchip [Processor] Authchip [Armor] Shock Rifle Backup Laser III Gatling Laser Heavy Assault Rifle Enhanced Autogun Flak Gun Flak Gun Flak Gun Missile Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Heavy Mace Chainsword Greatsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Lightpack 2.0 Visual Processing Unit Melee Analysis Suite Improved Weapon Shielding Improved Light Armor Plating Improved Medium Armor Plating Advanced System Shield > --- WEAPON ----------- KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Neutrino Core Advanced Treads Armored Huge Wheel Improved Heat Sink Cooling System Large Storage Unit Compact Battery Armor Integrity Analyzer Armor Integrity Analyzer Energy Filter Energy Filter Energy Filter Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Improved Shield Generator Improved Shield Generator Authchip [R/Combat] Authchip [Power] Authchip [Processor] Authchip [Armor] Shock Rifle Backup Laser III Gatling Laser Heavy Assault Rifle Enhanced Autogun Flak Gun Flak Gun Flak Gun Missile Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Heavy Mace Chainsword Greatsword [Rating: 99] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Wheel Compact Wheel Utility Visual Processing Unit Device Improved Heat Sink Storage Lightpack 2.0 Processor Visual Processing Unit Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . 2 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 10 | . . . 2 . . . 2 2 . 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 91 | 5 3 3 3 . 1 . 9 12 29 14 12 Power 10 | 1 . 1 . . . . 1 1 5 . 1 Engine 6 | 1 . 1 . . . . 1 1 2 . . Core 4 | . . . . . . . . . 3 . 1 Reactor . | . . . . . . . . . . . . Propulsion 9 | 2 1 . . . . . 1 1 3 1 . Treads 3 | . . . . . . . . . 3 . . Leg . | . . . . . . . . . . . . Wheel 6 | 2 1 . . . . . 1 1 . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 1 1 1 2 . 1 . 2 4 11 9 7 Device 12 | . . . . . . . . 1 2 5 4 Storage 7 | 1 1 . . . 1 . 2 1 . 1 . Processor 4 | . . . 1 . . . . 1 1 1 . Hackware 2 | . . . . . . . . . . 1 1 Protection 14 | . . 1 1 . . . . 1 8 1 2 Artifact . | . . . . . . . . . . . . Weapon 33 | 1 1 1 1 . . . 5 6 10 4 4 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 5 | . . . . . . . 2 3 . . . Ballistic Gun 13 | . 1 1 1 . . . 1 1 4 2 2 Ballistic Cannon 5 | . . . . . . . . 2 2 . 1 Launcher 2 | . . . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . 1 . 3 2 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . Parts Lost 19 | . 1 . . . . . 4 . 10 . 4 Power 3 | . . . . . . . 1 . 2 . . Propulsion 4 | . 1 . . . . . 2 . 1 . . Utility 9 | . . . . . . . . . 5 . 4 Weapon 3 | . . . . . . . 1 . 2 . . Highest Loss Streak 3 | . 1 . . . . . 3 . 3 . 3 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 84 | . 75 98 92 100 86 77 80 73 76 83 76 Engine 8 | . 14 14 11 11 11 11 8 7 3 6 4 Treads 2 | . . . . . . . . . 7 8 . Wheel 13 | . 25 28 22 22 22 22 17 8 2 2 5 Device 6 | . . . . . . . . 4 4 23 22 Storage 12 | . 14 14 11 11 11 11 27 23 9 6 5 Processor 10 | . . . 7 11 11 11 9 15 14 13 11 Protection 9 | . . 12 18 22 9 . . 2 13 8 7 Energy Gun 1 | . 14 3 . . . . . . . . . Energy Cannon 1 | . . . . . . . 8 4 . . . Ballistic Gun 13 | . 6 24 22 22 22 22 8 2 9 8 4 Impact Weapon 1 | . . . . . . . . . 2 3 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 45 | 12 19 24 26 26 26 14 31 34 40 36 45 Greatest Support 42 | 26 26 26 26 26 26 26 26 32 42 42 28 Greatest Overweight (x) 2 | . 1 . . . . . 1 1 2 1 1 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 40 | 8 10 10 10 10 40 40 40 40 40 40 40 Average Capacity 29 | 7 8 10 10 10 27 40 40 40 40 40 40 Most Carried 40 | 4 10 10 10 10 16 16 21 17 40 40 40 Average Carried 21 | 2 5 9 9 10 12 16 17 16 31 38 39 Final Capacity 40 | 8 10 10 10 10 40 40 40 40 40 40 40 Final Carried 40 | 4 10 10 10 10 16 16 18 17 40 39 39 Class Distribution -------------------- 58% | Hauler-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Matter Collected 2203 | 250 127 189 228 60 45 . 170 182 623 133 196 Remotely . | . . . . . . . . . . . . Salvage Created 2327 | 100 176 . 42 89 . . 471 243 870 118 218 Parts 86 | 2 15 . 1 7 . . 19 7 29 2 4 Haulers Intercepted 3 | . 1 . . . . . . . 2 . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 33 | . 4 . 1 4 . . 7 1 10 2 4 Melee 2 | . . . . . . . . . 1 1 . Guns 16 | . 3 . 1 4 . . . . 4 1 3 Cannons 6 | . . . . . . . . 1 4 . 1 AOE 6 | . 1 . . . . . 5 . . . . Classes Destroyed 10 | 1 4 . . 1 . . 2 2 . . . Builder 2 | . 1 . . . . . . 1 . . . Hauler 3 | . 1 . . . . . . . 2 . . Recycler 5 | 1 . . . . . . 1 2 1 . . Operator 1 | . . . . . . . . 1 . . . Watcher 2 | . . . . . . . 1 . . 1 . Swarmer 8 | . 3 . . 3 . . . . 2 . . Grunt 14 | . 1 . 1 . . . 3 . 8 . 1 Sentry 11 | . . . . 1 . . 2 . 4 1 3 Specialist 2 | . . . . . . . 2 . . . . Programmer 4 | . . . . . . . . 1 2 1 . Best Kill Streak 6 | 1 6 . 1 3 . . 4 2 3 1 3 Combat Bots Only 3 | . 3 . 1 3 . . 3 1 3 1 3 Max Kills in Single Turn 5 | 1 1 . 1 1 . . 2 1 5 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . 1 . . . . Melee 1 | . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Damage Taken 4359 | . 157 37 66 43 . . 489 45 2012 359 1151 Core 462 | . 48 . . 7 . . 30 15 215 . 147 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 60 | . . . . . . . . . . . 60 Regen/Repaired (Parts) 120 | . . . . . . . . . . 120 . Core Remaining (%) 89 | 100 . 80 . . . 98 94 . 67 100 . Volleys Fired 116 | 3 18 . 2 5 . . 13 7 41 3 24 Largest 2 | 1 2 . 2 2 . . 2 2 2 2 2 Hottest 86 | 40 60 . 48 48 . . 85 67 69 53 86 Shots Fired 204 | 3 31 . 4 11 . . 16 13 72 6 48 Gun 143 | 3 31 . 4 11 . . 4 5 55 6 24 Cannon 56 | . . . . . . . 7 8 17 . 24 Launcher 5 | . . . . . . . 5 . . . . Special . | . . . . . . . . . . . . Kinetic 167 | . 13 . 4 11 . . 4 10 71 6 48 Thermal . | . . . . . . . . . . . . Explosive 5 | . . . . . . . 5 . . . . Electromagnetic 32 | 3 18 . . . . . 7 3 1 . . Robot Hit Streak 18 | 3 5 . 2 7 . . 6 4 18 11 8 Robot Miss Streak 7 | . 2 . 2 2 . . 2 3 4 1 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 175 | 3 20 . 2 7 . . 12 7 70 14 40 Core Hits 108 | 2 8 . 2 5 . . 12 5 41 7 26 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . . . 3 2 . Critical Strikes 10 | . 1 . . . . . . 1 5 2 1 Destroy 1 | . . . . . . . . . . . 1 Blast 3 | . . . . . . . . 1 2 . . Corrupt 1 | . 1 . . . . . . . . . . Smash 5 | . . . . . . . . . 3 2 . Melee Attacks 46 | . . . . . . . 2 . 23 12 9 Impact 46 | . . . . . . . 2 . 23 12 9 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6418 | 60 284 . 64 135 . . 1271 485 2692 395 1032 Guns 1881 | 38 255 . 64 135 . . 63 49 836 129 312 Cannons 1101 | . . . . . . . 42 94 412 . 553 Explosions 2391 | 22 29 . . . . . 1166 342 832 . . Melee 1045 | . . . . . . . . . 612 266 167 Ramming . | . . . . . . . . . . . . Kinetic 2715 | . 87 . 64 135 . . 63 131 1241 129 865 Thermal 51 | 22 29 . . . . . . . . . . Explosive 160 | . . . . . . . 160 . . . . Electromagnetic 2447 | 38 168 . . . . . 1048 354 839 . . Impact 1045 | . . . . . . . . . 612 266 167 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 24 | . . . 2 2 2 2 19 10 24 4 . Average Corruption 8 | . . . 2 2 2 2 8 7 21 2 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 92 | . . . 2 7 5 1 13 6 49 9 . Message Errors 17 | . . . 1 2 1 . 2 2 8 1 . Matter Fused 30 | . . . 1 3 2 . 6 3 12 3 . Heat Flow Errors 9 | . . . . . 1 1 . . 5 2 . Energy Discharges 8 | . . . . 1 . . 2 . 4 1 . Parts Rejected 2 | . . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 9 | . . . . . 1 . 1 . 6 1 . Data Loss (major) 3 | . . . . . . . 1 . 1 1 . Misfires 4 | . . . . 1 . . 1 1 1 . . Misdirections 2 | . . . . . . . . . 2 . . Weapon Failures 7 | . . . . . . . . . 7 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 553 | . . . . . . . 22 22 367 137 5 Projectiles 5 | . . . . . . . . . . . 5 Explosions 75 | . . . . . . . 22 22 31 . . Melee 473 | . . . . . . . . . 336 137 . Knockbacks 14 | . . . . . . . . . 5 3 6 Impact 7 | . . . . . . . . . 4 3 . Kinetic 7 | . . . . . . . . . 1 . 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 105 | . . . . . . . . . 105 . . Shots 1 | . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 386 | . 36 . 5 8 81 77 10 20 386 74 . Average Temperature 99 | . 21 . 5 8 46 42 6 9 128 64 . Received Heat Transfer 867 | . 42 . 33 9 . . 36 . 522 36 189 Effects 3 | . . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 1 1 . . Combat Hostiles 2 | . . . . . . . 2 . . . . Parts Fried 19 | . 1 . . . . . 3 3 9 3 . Impact Corruptions 18 | . . . . . . . . . 12 6 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 50 | 50 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Latent Energy Used 1899 | . . . . . . . 1181 518 200 . . LE Corruption 30 | . . . . . . . 19 8 3 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Peak Influence 563 | 5 123 47 131 86 . . 489 432 563 299 201 Initial 196 | . 3 47 . 51 . . . 153 196 187 57 Average 182 | 1 37 40 56 72 . . 209 328 393 195 90 Maximum Alert Level 2 | . . . . . . . 2 2 2 1 1 Low Security (%) 61 | 100 100 100 100 100 . 100 58 23 6 40 94 Level 1 22 | . . . . . . . 28 40 34 59 5 Level 2 15 | . . . . . . . 12 35 58 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 1 . . . . 3 2 4 1 3 Investigation 3 | . . 1 . . . . . 1 1 . . Extermination 4 | . . . . . . . . . 2 1 1 Reinforcement 5 | . . . . . . . 3 1 1 . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Distress Signals 5 | . . . 2 . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 77 | . 5 1 17 5 . . 15 2 19 7 6 Peak Tracking Total 9 | . 3 1 9 3 . . 6 1 4 5 3 Tactical Retreats 2 | . . . . . . . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Traps Triggered 5 | . . . 1 . . . . 2 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Machines Disabled 22 | . 1 . . . . . 9 6 4 . 2 Max in Single Turn 4 | . 1 . . . . . 2 4 3 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Machines Accessed 22 | . 2 2 2 . 1 . 3 2 5 4 1 Terminals 12 | . . . 1 . . . 3 1 5 2 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 2 | . . . 1 . . . . . . 1 . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 50 | . 10 2 6 . 1 . 8 3 8 10 2 Successful 28 | . 4 2 3 . 1 . 4 1 2 9 2 Failed 22 | . 6 . 3 . . . 4 2 6 1 . Catastrophic 3 | . . . 1 . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 21 | . 7 . 1 . 1 . 4 3 2 3 . Terminals 27 | . . . 4 . . . 8 1 8 6 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 5 | . . . 2 . . . . . . 3 . Recycling Units 10 | . 10 . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 2 . . 2 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . . 2 1 . 1 . 2 . 2 4 . Record 1 | . . . . . . . . . . 1 . Open Door 4 | . . 2 . . . . . . 2 . . Open DSF 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . 1 . . . . . . 3 . Scan Component 2 | . . . 1 . . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 1 . . . 2 1 . 1 . Terminals 4 | . . . 1 . . . 2 . . 1 . Botnet 4 | . . . 1 . . . 2 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Mask 2 | . 2 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Extract 1 | . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 2 . 2 . . . 3 1 4 2 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . 2 . Authchips 1 | . . . . . . . . . . 1 . Time 152 | . . . . . . . . . . 152 . Total Robot Build Rating 10 | . . . . . . . . . . 10 . Part Schematics Acquired 2 | . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . Time 19 | . . . . . . . . . . 19 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Total Allies 12 | . . . . . . . . . 10 2 . Largest Group 10 | . . . . . . . . . 10 2 . Highest-Rated Group 173 | . . . . . . . . . 173 28 . Highest-Rated Ally 29 | . . . . . . . . . 29 14 . Total Orders . | . . . . . . . . . . . . Ally Attacks 56 | . . . . . . . . . 54 2 . Total Damage 804 | . . . . . . . . . 804 . . Kills 8 | . . . . . . . . . 8 . . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Turns Passed 4365 | 57 189 459 230 448 361 87 449 280 816 615 374 Spaces Moved 3304 | 46 137 489 218 477 384 97 335 195 350 377 199 Core 3 | 3 . . . . . . . . . . . Treads 412 | . . . . . . . . . 193 219 . Legs . | . . . . . . . . . . . . Wheels 2889 | 43 137 489 218 477 384 97 335 195 157 158 199 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 90 100 100 100 115 Average Speed 105 | 87 91 90 90 90 90 90 105 113 147 134 115 Slowest Speed 225 | 100 115 90 90 90 90 90 115 115 225 152 115 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . Exploration Rate (%) 38 | 4 27 93 30 86 77 40 32 5 53 6 6 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . 3 . 2 . . . . . . . Spaces Dug 7 | . . . . . . . 2 . 4 1 . Terrain Destroyed 286 | 2 1 . . . . . 142 113 24 1 3 Melee 7 | . . . . . . . 2 . 4 1 . Projectile 3 | . . . . . . . . . . . 3 AOE 276 | 2 1 . . . . . 140 113 20 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Total 3904 | 57 169 511 247 485 401 96 410 238 544 465 281 Wait 222 | . 3 7 22 4 . . 41 23 51 42 29 Move 3293 | 45 136 488 217 476 383 96 334 194 349 376 199 Hop . | . . . . . . . . . . . . Pick Up 92 | 4 7 6 1 . 11 . 10 1 41 7 4 Fast Attach 34 | 5 2 2 2 . 1 . . 5 8 3 6 Attach 26 | . 1 . . . . . 4 3 12 5 1 Detach 16 | . 1 . . . 2 . . 1 5 6 1 Swap 31 | . . 1 1 . . . 5 4 9 6 5 Drop 27 | . 1 7 2 . 4 . 1 . 4 5 3 Fire 116 | 3 18 . 2 5 . . 13 7 41 3 24 Melee 46 | . . . . . . . 2 . 23 12 9 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 13 | -11/Junkyard | Discovered new exit (range 16) 58 | -11/Junkyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 6) 247 | -10/Materials | Entered Mines 303 | -10/Mines | Met a Derelict shopkeep closing up shop 329 | -10/Mines | Build established: Mutant 361 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 626 | -10/Mines | Discovered new exit (range 10) 706 | -10/Mines | Entered Materials 706 | -9/Materials | Evolved 2 slots: Utility x2 923 | -9/Materials | Discovered new exit (range 15) 936 | -9/Materials | Entered Mines 940 | -9/Mines | Learned 2 Materials zone layouts 992 | -9/Mines | Discovered new exit (range 15) 1045 | -9/Mines | Met a Derelict bent on vengeance 1060 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1115 | -9/Mines | Learned location of Storage (-7) 1212 | -9/Mines | Found a hidden stash of uninstalled traps 1379 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1380 | -9/Mines | Discovered new exit (range 5) 1384 | -9/Mines | Entered Exiles 1403 | -9/Exiles | Discovered new exit (range 17) 1412 | -9/Exiles | Met 8R-AWN 1427 | -9/Exiles | Met EX-HEX 1455 | -9/Exiles | Met EX-BIN 1505 | -9/Exiles | Aligned with FarCom system 1506 | -9/Exiles | Given EX-Vault access code 1527 | -9/Exiles | Opened EX-Vault 1538 | -9/Exiles | Found Lightpack 2.0 1541 | -9/Exiles | Found Latent Energy Streamer 1551 | -9/Exiles | Found Firepult 1574 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1606 | -9/Exiles | Met EX-DEC 1642 | -9/Exiles | Visited The Gauntlet 1733 | -9/Exiles | Discovered new exit (range 16) 1745 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Latent Energy Streamer, Firepult 1745 | -9/Exiles | Entered Mines 1795 | -8/Mines | Discovered new exit (range 10) 1825 | -8/Mines | Build established: Hauler-Mutant 1832 | -8/Mines | Entered Materials 1832 | -8/Materials | Evolved 2 slots: Utility x2 2170 | -8/Materials | System corruption reached 10% 2242 | -8/Materials | Discovered new exit (range 8) 2281 | -8/Materials | Entered Factory 2281 | -7/Factory | Evolved 2 slots: Utility x2 2283 | -7/Factory | FarCom data flow suspended 2308 | -7/Factory | Lost 3 parts (2n1w) 2457 | -7/Factory | System corruption reached 10% 2542 | -7/Factory | Discovered new exit (range 17) 2560 | -7/Factory | Identified exit to Storage 2561 | -7/Factory | Entered Storage 2572 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2669 | -7/Storage | Lost 3 parts (1p1n1w) 2710 | -7/Storage | Crushed by falling debris 2741 | -7/Storage | Lost 3 parts (3u) 2910 | -7/Storage | Lost 3 parts (1p2u) 3254 | -7/Storage | Discovered new exit (range 17) 3377 | -7/Storage | Entered Factory 3377 | -6/Factory | Evolved 2 slots: Utility x2 3594 | -6/Factory | Discovered new exit (range 11) 3756 | -6/Factory | Fabricated E-15 Imp? 3851 | -6/Factory | Repaired Hvy. Mace 3992 | -6/Factory | Entered another Factory area 3992 | -5/Factory | Evolved 2 slots: Utility x2 4212 | -5/Factory | Garrison activated, responded to threat 4275 | -5/Factory | Lost 3 parts (3u) 4366 | -5/Factory | Self-destructed Last Messages --------------- 04335_ Acquired 5 matter. 04336_ Slug penetrates G-50 Soldier. 04336_ G-50 Soldier knocked back. 04339_ G-50 Soldier destroyed. 04341_ U-05 Engineer builds a Wall. 04342_ Acquired 4 matter. 04345_ Acquired 5 matter. 04346_ Slug penetrates Wall. 04346_ P-70 Sage knocked back. 04349_ Slug penetrates P-70 Sage. 04349_ P-70 Sage knocked back. 04352_ Acquired 3 matter. 04355_ Slug penetrates P-70 Sage. 04355_ P-70 Sage knocked back. 04358_ Acquired 5 matter. 04359_ Slug penetrates Wall. 04359_ P-70 Sage knocked back. 04361_ Imp. Heat Sink destroyed. 04363_ Slug penetrates Door. 04363_ Destroyed Antigrav System. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????????#################### | | ??????????????????????????????# | | ??????????????????????????????# | | ????????????????????????##????# | | ???????????????????????? ????# ####+###### | | ????????????????????????# ????# # #??? | | ??????????????????????### ###?# """ # """ #??? | | ??????????????????????# #?# """ # """ #??? | | ??????????????????????# ### """ # """ #??? | | ??????????????????????+ """ # #??? | | ??????????????????????? ]??# # +? | | ??????????????????????? ??# """ ####+###### | | ???????????????????????# #??# """ ### #???? | | ??????????????????#+?### #??# """ #???? | | ??????????????????# #### #??# """ ### #???? | | ??????????????????# #??# ##?## ##???? | | ??????????????????# #??# #???# #????? | | ??????????????????# #??# #???# #????? | | ??????????????????# """ ####+##+##+##### #????? | | ??????????????????# ""% ; ^ [ ## #????? | | ??????????????????# % *#= !! ## #????? | | ??????????????????# p# #? #????? | | ??????????????????# % @p# """ """ """ #? ?????? | | ??????????????????# % # """ """ """ #? ?????? | | ??????????????????# % % # """ """ """ #? ?????? | | ?????????? "%% ###############? ?????? | | ?????? ] """ #??????????????? ?????? | | ????????""" ""G"" #??????????????? ?????? | | ?????????"" " " """ ##?????????????? ?????? | | ??????????? """ #?????????????????????? | | ?????????? ? """ ?????????????????????? | | ??????????? """ ##????????????????????? | | ??????????? ?? #?????????????????????? | | ??????????? ?? #?????????????????????? | | ??????????###+#### ?? #?????????????????????? | | ?????????????????# ?? #?????????????????????? | | ?????????????????# ?? #?????????????????????? | | ?????????????????# ???" #?????????????????????? | | ?????????????????# ?????? #?????????????????????? | | ?????????????????? ?????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 16 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 42 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Defensive Hacking 14 Authchip Count 6 Item Schematics ----------------- Hacking Suite | -7/Factory | Extracted Adv. Targeting Computer | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded, Authchip Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed ThermicQuantumTrap Manual? 0 Play Time 00:58:40 Cumulative 145.2 hours Start 2023.05.05 @ 21:46:50 End 2023.05.06 @ 00:32:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e03c443-b66c-4ebc-826e-8b32c852c98f