Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 21:13:21 Player: f3-rnm Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (312) 1560 Value Destroyed (16247) 16247 Prototype IDs (64) 1280 Alien Tech Used (9) 1800 Bonus (14321) 14321 TOTAL SCORE: 44708 Bonus ------- High Alert Combat Kills 1733 Follower Combat Kills 476 Forged Quantum Companion 2000 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2074 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -62 Cogmind --------- Core Integrity 1360/1600 Matter 300/300 Energy 425/440 System Corruption 0% +Membrane Temperature Cool (10) +ITN Movement Walking (116) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Advanced Coolant Injector Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Nanoactuators Advanced Transmission Jammer Improved Reaction Control System Heavy Regenerative Plating Spacefold Activator > --- WEAPON (3) ------- Superquantum Companion > --- INVENTORY (25) --- Light Particle Reactor Biometal Leg Biometal Leg Centrium Leg Compact Wheel Advanced Coolant Injector Advanced Energy Well (500) Advanced Energy Well (500) Compact Matter Pod (150) Compact Matter Pod (148) Improved Matter Compressor (300) Nanoactuators Advanced Transmission Jammer Improved Potential Cannon Improved Potential Cannon Point Singularity Launcher Z-bomb Delivery System CPS Tube (1) Core Stripper Sigix Broadsword Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Nanoactuators Nanoactuators Advanced Transmission Jammer Heavy Regenerative Plating Advanced Focal Shield Spacefold Activator > --- WEAPON ----------- Superquantum Companion Sigix Broadsword > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Light Quantum Reactor Myomer Leg Biometal Leg Compact Wheel Advanced Energy Well Advanced Energy Well Compact Matter Pod Compact Matter Pod Improved Matter Compressor Improved Potential Cannon Improved Potential Cannon Point Singularity Launcher Z-bomb Delivery System CPS Tube Core Stripper [Rating: 218] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Wheel Compact Wheel Utility Advanced Melee Analysis Suite Device Nanoactuators Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Companion Sword Energy Gun Small Laser Energy Cannon Improved Potential Cannon Ballistic Cannon Battle Cannon Launcher Scatter Rocket Array Special Weapon Junk Cannon Impact Weapon Core Stripper Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 8 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . Utility 11 | . . . . . 5 . . . . 1 . . . . 2 . . . . 1 . 1 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 228 | 7 5 4 2 6 20 . 2 3 4 5 2 . 11 3 1 2 . 7 1 8 24 39 25 12 35 Power 31 | 1 1 1 . 1 . . 1 . . 1 1 . 1 . . . . 2 . 3 2 4 6 3 3 Engine 5 | 1 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Reactor 24 | . . . . . . . . . . 1 . . 1 . . . . 1 . 3 2 4 6 3 3 Propulsion 64 | 3 . 1 . 2 8 . . 1 2 . . . 2 3 . 1 . 1 . 2 7 11 8 2 10 Treads 7 | 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . Leg 53 | . . . . 2 3 . . 1 2 . . . 2 3 . 1 . 1 . 2 7 11 8 . 10 Wheel 4 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 109 | 1 2 1 1 1 11 . 1 . 1 4 1 . 7 . 1 1 . 3 1 3 13 21 8 5 22 Device 61 | . . . . . 3 . . . 1 2 . . 5 . . 1 . 1 . 2 9 14 5 1 17 Storage 7 | 1 1 . . . . . . . . . . . . . . . . 1 . . 1 1 . . 2 Processor 15 | . . . . . 5 . . . . . . . 1 . 1 . . . 1 . 1 3 2 . 1 Hackware 8 | . . . . . . . . . . 2 . . 1 . . . . . . 1 . . 1 1 2 Protection 17 | . 1 1 1 1 3 . 1 . . . 1 . . . . . . 1 . . 2 3 . 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 24 | 2 2 1 1 2 1 . . 2 1 . . . 1 . . . . 1 . . 2 3 3 2 . Energy Gun 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Launcher 9 | . . 1 . . 1 . . 2 1 . . . . . . . . . . . 2 1 1 . . Special Weapon 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . 1 . . 2 2 . . 2 . . . . 8 . 1 . . 3 . 2 8 4 4 3 1 Parts Lost 80 | . 1 4 3 . 3 . 2 . 4 . . . 2 4 . . . . 1 2 14 11 15 4 10 Power 12 | . 1 1 . . . . 1 . . . . . . . . . . . . . 1 1 4 . 3 Propulsion 27 | . . 2 1 . 1 . 1 . 2 . . . . 3 . . . . . . 5 2 6 1 3 Utility 38 | . . 1 . . 2 . . . 2 . . . 1 1 . . . . 1 2 8 8 5 3 4 Weapon 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 9 | . 1 2 3 . 1 . 1 . 4 . . . 2 2 . . . . 1 1 3 2 9 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 2 7 11 16 14 16 16 18 17 16 12 16 16 16 17 17 17 18 17 17 17 16 17 16 16 18 Power 1 | . 1 . 1 . 1 1 1 1 1 . 1 1 1 2 3 3 3 1 1 1 2 1 2 3 2 Propulsion 2 | 1 2 1 3 2 1 1 1 1 1 1 2 2 2 2 2 2 3 2 3 3 2 3 2 2 2 Utility 6 | . 2 5 8 6 6 7 10 10 9 6 8 8 7 6 6 7 7 7 7 6 4 6 5 4 7 Weapon 4 | . 2 3 4 3 5 5 4 4 3 4 3 4 4 4 3 3 3 3 3 3 4 4 4 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 54 | . 5 . . 9 5 . 1 3 1 1 . . 1 . 1 1 . 1 . 1 6 5 5 1 7 Power 8 | . . . . 1 . . . . . . . . . . . . . . . . 1 1 3 1 1 Propulsion 9 | . . . . 2 . . . . . . . . . . . 1 . . . 1 . 1 2 . 2 Utility 22 | . 2 . . 4 2 . 1 1 1 1 . . 1 . 1 . . 1 . . 2 2 . . 3 Weapon 14 | . 3 . . 2 3 . . 2 . . . . . . . . . . . . 2 1 . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 85 | . 95 89 86 78 79 83 79 79 84 84 85 85 84 79 88 89 89 92 94 93 89 82 87 85 89 Engine 4 | . 13 13 14 14 5 5 5 5 5 5 1 . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 5 5 5 5 5 5 5 5 5 5 7 6 7 7 8 11 Treads 3 | . 28 16 . . 9 11 11 11 9 . . . . . . . . . . . . . . . . Leg 18 | . . . . 8 21 22 18 18 23 30 30 30 29 27 26 26 26 26 26 27 26 20 22 20 21 Wheel 2 | . . 11 17 9 . . . . . . . . . . . . . . . . . . . . 2 Device 13 | . . . . . 5 9 8 5 1 10 13 13 14 16 21 24 26 25 26 23 19 24 21 16 19 Storage 6 | . 14 9 14 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 11 | . . . . . 13 22 22 22 22 15 15 15 15 15 19 21 21 21 21 16 14 11 14 14 14 Hackware 2 | . . . . . . . . . . 9 5 5 5 3 . . . . . 1 4 4 7 8 2 Protection 5 | . 10 10 11 14 10 1 1 5 8 . . 1 . . 5 1 . . . 2 3 2 . 3 3 Energy Gun 3 | . 28 27 17 3 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 9 5 5 5 4 4 5 5 5 5 5 5 5 5 5 5 4 4 4 6 6 7 Peak Build Rating 218 | 6 13 14 15 33 90 90 95 94 98 102 107 109 142 141 132 127 126 129 123 153 161 185 192 191 218 Average Rating 103 | 4 9 12 11 17 71 89 88 90 94 101 102 103 123 129 125 126 126 121 122 146 139 156 173 182 204 On Entrance 95 | . 6 13 14 11 28 89 89 88 94 91 102 103 103 135 115 127 126 126 122 123 150 155 162 174 135 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 181 | 10 56 56 52 68 68 59 59 59 68 80 85 84 99 96 111 103 96 96 93 99 122 125 113 136 181 Greatest Support 174 | 40 40 40 26 31 101 65 66 106 86 86 86 86 136 170 120 120 116 116 106 146 158 168 171 140 174 Greatest Overweight (x) 8 | 1 1 5 3 3 1 . 1 . . 1 . . . . . . . . . . . . . 4 8 Average Overweight (x) . | . . 1 2 2 . . . . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 19 | 7 11 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 Most Carried 25 | 4 14 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 25 Average Carried 18 | 2 7 11 18 16 19 19 19 19 19 15 19 18 19 19 19 19 20 19 19 19 18 19 19 19 21 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 Final Carried 24 | 4 14 20 18 20 18 20 19 20 17 20 19 19 19 20 20 20 20 20 19 20 19 20 18 20 24 Class Distribution -------------------- 43% | Mutant 17% | Commander-Mutant 12% | Scavenger-Mutant 8% | Assassin 5% | Hacker-Mutant 5% | Alien-Gladiator 4% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Commander-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Assassin | -4/Upper Caves Assassin | -4/Upper Caves Assassin | -4/Zhirov Mutant | -3/Proximity Caves Assassin | -3/Research Mutant | -3/Testing Mutant | -2/Research Hacker-Gladiator | -2/Quarantine Alien-Gladiator | -2/Section 7 Alien-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 9764 | 179 277 570 486 98 180 20 79 115 726 72 123 80 495 85 24 136 . 282 133 152 1032 2007 1269 186 958 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14515 | . 373 376 470 . 346 208 372 . 709 72 318 217 387 711 201 73 34 82 138 685 1344 3692 2099 468 1140 Parts 690 | . 20 28 15 . 21 5 7 . 33 5 14 9 16 28 10 3 1 9 6 27 69 199 103 25 37 Haulers Intercepted 8 | . . . 1 . . . . . . . . . . . . . . . . . 1 3 1 . 2 Recyclers Shooed 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 98 | . . 2 . . . 4 6 . 25 . 11 9 . 27 . 2 . 6 6 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 241 | . 8 11 4 . 6 3 12 . 26 1 6 8 17 10 5 1 . . 1 5 23 50 25 8 11 Melee 131 | . . . . . 6 3 3 . 9 1 1 8 . 10 3 1 . . 1 5 16 34 19 4 7 Guns 15 | . 7 6 2 . . . . . . . . . . . . . . . . . . . . . . Cannons 13 | . . . . . . . . . . . . . . . . . . . . . . 8 1 2 2 AOE 74 | . . 5 2 . . . 9 . 17 . 5 . 17 . 2 . . . . . 7 5 4 . 1 Classes Destroyed 24 | . 3 3 6 . 1 . 1 . 1 . 1 1 2 . . . . . . . 2 . 2 . 1 Worker 25 | . . . 1 . 1 . . . . . . . . . 1 . . . . . 5 10 4 1 2 Builder 8 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 5 . . . Tunneler 4 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . . 1 Hauler 8 | . . . 1 . . . . . . . . . . . . . . . . . 1 3 1 . 2 Recycler 9 | . . . 1 . . . . . . . . . . . . . . . . 2 . 3 2 . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Turret 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 10 | . 1 . . . . . . . . . . . . . . . . . . 1 2 2 2 . 2 Swarmer 40 | . . 4 1 . 3 . 3 . 10 . 5 4 . 1 1 . . . . . 1 3 . 4 . Saboteur 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Grunt 68 | . 8 . . . 1 3 2 . 11 . . 3 9 8 1 1 . . . . 5 6 8 . 2 Brawler 9 | . . . . . . . 4 . 1 . . . 2 . 1 . . . . . 1 . . . . Duelist 6 | . . . 1 . 1 . 2 . . . . . 1 . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 18 | . . . 1 . 1 . 1 . 2 1 . . . 1 . . . . 1 3 . 4 . 1 2 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Hunter 23 | . . . 1 . . . . . 1 . 1 . . . 2 . . . . . 4 8 4 . 2 Programmer 60 | . . . . . . . . . . . . 1 3 . . . . . . 2 9 28 13 1 3 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Subdweller 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . Best Kill Streak 12 | . 3 5 5 . 3 3 9 . 7 1 5 4 10 3 3 1 . . 1 2 6 12 10 6 7 Combat Bots Only 10 | . 2 4 3 . 3 3 9 . 7 1 5 4 10 3 3 1 . . 1 2 3 5 9 6 4 Max Kills in Single Turn 7 | . 1 3 4 . 1 1 5 . 4 1 7 1 6 1 2 1 1 . 1 1 4 4 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 3 2 . . . 5 . 4 . 5 . 6 . 2 . . . . . 3 2 2 . 1 Melee 1 | . . . . . 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 1831 | . 48 83 7 . 124 6 30 . 153 6 20 35 21 94 19 4 . . 23 48 207 400 271 78 154 Missed 565 | . 13 31 3 . 38 . 6 . 52 3 5 13 8 23 6 1 . . 1 11 67 132 90 21 41 Deflected 40 | . . . . . . . . . . . . . . . . . . . . 2 2 25 5 3 3 Hits 1266 | . 35 52 4 . 86 6 24 . 101 3 15 22 13 71 13 3 . . 22 37 140 268 181 57 113 Melee 5 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . Projectile 1261 | . 35 52 4 . 85 6 24 . 101 3 15 22 13 71 13 3 . . 22 37 136 268 181 57 113 AOE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Critical Strikes 55 | . . . 1 . 3 . . . 6 . . 2 . 5 1 1 . . . . 6 8 10 3 9 Actively Blocked 19 | . . . . . . . . . . . . . . . . . . . . . . 8 10 1 . Part Disruptions 6 | . . . . . . . . . . . . . . . . . . . . . 3 2 . 1 . Damage Taken 22931 | . 454 602 159 . 1054 131 405 . 1864 86 180 277 248 1080 122 27 . 6 315 538 2049 4027 3727 1479 4101 Core 2789 | . 77 87 57 . 153 16 53 . 238 10 47 66 50 122 9 8 . 6 81 27 264 616 438 124 240 Absorbed by Shields 4508 | . . . . . . . . . 46 . 132 150 189 426 78 28 . . 231 299 372 1902 655 . . Redirected to Shielding 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 1144 | . . . . . 67 . . . . . . . 55 43 62 . . . 87 48 386 87 . . 309 Regen/Repaired (Parts) 3310 | . . . . 364 . . . 595 . . . . 235 . . . . . . . . . 396 311 1409 Core Remaining (%) 61 | 100 . . . 11 . . . . 45 . . . . 70 . . . . 90 . 77 . . 13 85 Volleys Fired 140 | . 41 26 8 . . . 3 . 15 . 1 1 8 . 2 . . 1 . . 6 15 5 . 8 Largest 2 | . 2 2 2 . . . 1 . 1 . 1 1 1 . 1 . . 1 . . 1 1 1 . 1 Hottest 200 | . 90 90 90 . . . 50 . 50 . 50 50 50 . 50 . . . . . 30 200 30 . 200 Shots Fired 202 | . 82 41 16 . . . 3 . 15 . 1 1 8 . 2 . . 1 . . 6 13 5 . 8 Gun 126 | . 82 30 14 . . . . . . . . . . . . . . . . . . . . . . Cannon 16 | . . . 2 . . . . . . . . . . . . . . . . . . 6 . . 8 Launcher 58 | . . 11 . . . . 3 . 15 . 1 1 7 . 2 . . . . . 6 7 5 . . Special 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Thermal 86 | . 70 . 2 . . . . . . . . . . . . . . . . . . 6 . . 8 Explosive 58 | . . 11 . . . . 3 . 15 . 1 1 7 . 2 . . . . . 6 7 5 . . Electromagnetic 54 | . 12 30 12 . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robot Hit Streak 20 | . 20 8 6 . . . . . 3 . 2 2 2 . 1 . . 2 . . 1 2 3 . 4 Robot Miss Streak 24 | . 3 2 2 . . . . . 19 . 24 5 13 . 12 . . . . . 2 1 3 . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Autonomous 41 | . . . . . . . . . . . . . . . . . . . . 3 6 18 10 3 1 Shots Hit Robots 643 | . 56 29 15 . 29 7 7 . 23 4 7 12 2 43 7 1 2 3 17 31 65 137 76 18 52 Core Hits 591 | . 21 36 12 . 9 5 41 . 66 2 23 18 129 19 18 1 . 1 4 10 35 77 39 6 19 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . . . . . . . . . . . . . . . . . . . . . . 4 8 . 5 Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 744 | . . . . . 49 7 10 1 26 8 8 14 4 52 7 2 2 2 20 52 86 207 103 31 53 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 742 | . . . . . 49 7 10 1 26 8 8 14 4 52 7 2 2 2 20 52 86 207 103 29 53 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 62 | . . . . . 4 . . . . . 2 . . 1 1 . 2 . . 5 8 21 7 2 9 Combat Hostiles 11 | . . . . . . . . . . . . . . 1 1 . . . . 3 1 3 1 1 . Follow-up Attacks 17 | . . . . . 2 1 . . . . . . . 1 . . . . . 1 5 3 3 . 1 Martial Strikes 21 | . . . . . . . . . . . . . . . . . . . . . . 17 4 . . Damage Inflicted 54988 | . 732 1014 752 . 1262 325 1457 . 2788 156 876 1020 3604 1827 784 44 173 151 767 2535 6994 13709 7225 1490 5303 Guns 1305 | . 732 370 203 . . . . . . . . . . . . . . . . . . . . . . Cannons 4267 | . . . 37 . . . . . . . . . . . . . . . . 227 510 1766 891 272 564 Explosions 16779 | . . 644 512 . . . 1150 . 1983 . 556 560 3604 . 553 . . . . . 2015 3068 1359 . 775 Melee 32637 | . . . . . 1262 325 307 . 805 156 320 460 . 1827 231 44 173 151 767 2308 4469 8875 4975 1218 3964 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 97 | . . . 37 . . . . . . . . . . . . . . . . . . . . 60 . Thermal 2912 | . 494 109 524 . . . . . . . . . . . 50 . . . . . . 472 . . 1263 Explosive 15089 | . . 535 . . . . 1150 . 1983 . 556 560 3604 . 503 . . . . . 2015 2824 1359 . . Electromagnetic 799 | . 238 370 191 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32577 | . . . . . 1262 325 307 . 805 156 320 460 . 1827 231 44 173 151 767 2308 4469 8875 4975 1158 3964 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 3514 | . . . . . . . . . . . . . . . . . . . . 227 510 1538 891 272 76 Highest Corruption 30 | . . . . . . . . . . . . . . . . . . . . 5 28 30 30 13 . Average Corruption 15 | . . . . . . . . . . . . . . . . . . . . 4 14 18 13 13 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 221 | . . . . . . . . . . . . . . . . . . . . 9 46 107 48 11 . Message Errors 56 | . . . . . . . . . . . . . . . . . . . . 3 13 29 10 1 . Matter Fused 68 | . . . . . . . . . . . . . . . . . . . . 2 13 29 19 5 . Heat Flow Errors 20 | . . . . . . . . . . . . . . . . . . . . 2 4 10 3 1 . Energy Discharges 28 | . . . . . . . . . . . . . . . . . . . . 1 6 15 6 . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 28 | . . . . . . . . . . . . . . . . . . . . 1 6 13 7 1 . Data Loss (major) 12 | . . . . . . . . . . . . . . . . . . . . . 3 6 1 2 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4696 | . . 70 29 . 201 . 3 . 77 . 75 36 7 . 6 . 126 36 . 269 737 1492 877 129 526 Projectiles 360 | . . . . . . . . . . . . . . . . . . . . 77 70 22 37 38 116 Explosions 1372 | . . 70 29 . . . . . 59 . 7 . 7 . 6 . . . . . 250 499 413 . 32 Melee 2964 | . . . . . 201 . 3 . 18 . 68 36 . . . . 126 36 . 192 417 971 427 91 378 Knockbacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 656 | . . . 106 . . . . . 80 . . 16 65 . . . . . . . 170 49 170 . . Shots 15 | . . . 3 . . . . . 5 . . 1 3 . . . . . . . 1 1 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 333 | . 333 11 72 . 17 . . . 35 . . 6 . . . . . . . 254 248 257 208 259 253 Average Temperature 94 | . 100 3 28 . 7 . . . 7 . . 4 . . . . . . . 111 96 93 89 151 145 Received Heat Transfer 2967 | . 264 267 . . 327 39 27 . 463 18 . 87 15 258 6 6 . . 54 24 35 178 219 572 108 Effects 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations 10 | . . . . . . . . . . . . . . . . . . . . . . 9 1 . . Total Turns 446 | . . . . . . . . . . . . . . . . . . . . . . 351 95 . . Longest Duration 149 | . . . . . . . . . . . . . . . . . . . . . . 149 95 . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 7 | . . . . . . . . . . . 1 . . 1 1 . . . . 2 1 . 1 . . Combat Hostiles 7 | . . . . . . . . . . . 1 . . 1 1 . . . . 2 1 . 1 . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Heat Transferred 3320 | . 1125 100 625 . . . . . . . . . . . 100 . . . . . . 370 . . 1000 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 55 | . . . . . . . . . . . . . . . . . . . . . . 35 6 8 6 Power Chain Reactions 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Maximum Alert Level 4 | . . . . . . . . . . 3 . . . . 3 . . . . . 1 4 3 2 1 Low Security (%) 52 | 100 100 . 100 . 100 . . . . . . . . . . . . . . 100 92 30 . . 10 Level 1 18 | . . . . . . . . . . . . . . . . . . . . . 7 30 . 81 89 Level 2 10 | . . . . . . . . . . . . . . . . . . . . . . 6 67 18 . Level 3 16 | . . . . . . . . . . 100 . . . . 100 . . . . . . 26 32 . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1191 | . 76 . 83 . 61 . . . . 1077 . . . . 1013 . . . . 50 217 1191 745 447 390 Initial 1077 | . . . 48 . . . . . . 1077 . . . . 912 . . . . . . 92 668 369 249 Average 287 | . 14 . 18 . 13 . . . . 971 . . . . 943 . . . . 10 74 436 594 359 287 Influence Increases 9649 | . 237 205 245 . 323 73 250 . 626 957 140 205 442 265 1091 20 . 5 25 207 767 1902 841 258 565 Destroy 0b10 Robot/C 4920 | . 160 100 140 . 200 60 240 . 520 20 120 160 360 200 100 20 . . 20 100 460 1040 520 160 220 Destroy 0b10 Robot/NC 405 | . 10 . 55 . 30 . . . . . . . 5 . 5 . . 5 5 15 55 125 50 5 40 Destroy Leader 826 | . 52 . . . 52 10 10 . 50 10 20 30 . 20 10 . . . . 42 66 280 76 30 68 Allied During Kill 110 | . . . 38 . 19 3 . . 11 . . . 32 . . . . . . . . 7 . . . Successful Hack 71 | . . . . . 12 . . . . 6 . . . . . . . . . 14 27 . . 12 . Disable Machine 270 | . . . . . . . . . . 15 . . . . 30 . . . . . 60 15 60 45 45 Destroy Structure 782 | . . . 12 . 10 . . . . 6 . . . . 46 . . . . 36 84 375 75 6 132 Advance Influence 1800 | . . . . . . . . . . 900 . . . . 900 . . . . . . . . . . Lose Combat Pursuer 465 | . 15 105 . . . . . . 45 . . 15 45 45 . . . . . . 15 60 60 . 60 Influence Decreases 9393 | . 237 104 346 . 297 99 154 96 344 453 585 264 418 550 299 431 268 139 25 207 603 877 1374 497 726 Entered New Map 2779 | . . . 53 . . 10 . 96 . 105 291 66 282 306 9 301 78 134 . . . 72 521 287 168 Time Decay 5275 | . 237 84 257 . 214 69 134 . 284 198 294 198 66 214 140 130 190 5 25 201 478 676 553 170 458 Search Patrol Dispatched 300 | . . . . . . . . . . 150 . . . . 150 . . . . . . . . . . Lost Part 720 | . . 20 30 . 30 . 20 . 40 . . . 20 30 . . . . . 6 125 109 150 40 100 Lost Ally 169 | . . . 6 . 53 20 . . 20 . . . 50 . . . . . . . . 20 . . . Purge Threat 150 | . . . . . . . . . . . . . . . . . . . . . . . 150 . . Squads Dispatched 46 | . 2 . . . 3 . 1 . 1 1 . . . . . . . . . 3 7 15 6 2 5 Investigation 5 | . 1 . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 Extermination 24 | . . . . . 2 . . . . 1 . . . . . . . . . 2 3 8 4 1 3 Reinforcement 15 | . 1 . . . 1 . . . . . . . . . . . . . . . 3 6 2 1 1 Assault 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 11 | . . . . . . . . . . . . . . 1 . . . . . . . 6 3 1 . Communications Jammed 202 | . . . . . . . . . . . . . 66 . . . . . . . 27 49 2 6 52 Distress Signals 171 | . . . . . . . . . . . . . 66 . . . . . . . 26 49 2 6 22 Times Spotted 364 | . 19 14 5 . 11 3 5 . 32 1 5 10 47 14 5 1 . . 1 9 37 72 33 13 27 Peak Tracking Total 11 | . 3 3 1 . 6 3 3 . 8 1 2 3 11 3 3 1 . . 1 2 4 6 8 5 6 Tactical Retreats 22 | . 1 3 . . . . . . 3 . . 1 2 2 . . . . . . 1 4 2 . 3 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 20 | . 1 . . . . . . . . . . . . . 2 . . . . . 5 2 5 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . 2 2 2 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 24 | . . 4 . . . . . . 1 1 . . 1 . 2 . . . . . 4 1 4 3 3 Max in Single Turn 2 | . . 2 . . . . . . 1 1 . . 1 . 2 . . . . . 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 39 | . . 1 . 2 4 1 . . . 2 . . 6 . 1 1 . 4 . 3 3 5 2 2 2 Terminals 16 | . . . . . 2 . . . . 2 . . . . 1 . . . . 2 1 3 1 2 2 Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . . Total Hacks 76 | . . 4 . 2 7 1 . . . 6 . . 11 . 1 1 . 17 . 4 5 8 4 2 3 Successful 50 | . . 4 . 2 3 1 . . . 2 . . 11 . . 1 . 17 . 1 2 2 3 1 . Failed 26 | . . . . . 4 . . . . 4 . . . . 1 . . . . 3 3 6 1 1 3 Catastrophic 10 | . . . . . . . . . . . . . . . . . . . . 1 2 3 . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 10 | . . . . . 3 . . . . 4 . . . . . . . . . . . . 2 1 . Terminals 28 | . . . . . 4 . . . . 6 . . . . 1 . . . . 3 1 5 3 2 3 Fabricators 4 | . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . 1 1 3 1 . . Terminal Hacks 43 | . . 4 . 2 . 1 . . . 2 . . 11 . . 1 . 17 . 1 . 1 2 1 . Record 19 | . . 4 . . . . . . . . . . 10 . . . . 5 . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . Open Door 5 | . . . . 1 . 1 . . . . . . 1 . . 1 . . . . . 1 . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 20 | . . . . . 3 . . . . 2 . . . . 1 . . . . 3 3 4 1 1 2 Full Trace Events 4 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . 1 . . 16 . . . . . . . . . 4 . . . . 2 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . 62 . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 23 | . . . 17 . . . . . 1 . . 1 4 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 25 | . . . 17 . 2 . . . 1 . . 1 4 . . . . . . . . . . . . Largest Group 17 | . . . 17 16 7 1 . . 1 . . 1 5 . . . . . . . . . . . . Highest-Rated Group 271 | . . . 173 165 82 41 . . 49 . . 29 271 . . . . . . . . . . . . Highest-Rated Ally 68 | . . . 21 21 41 41 . . 49 . . 29 68 . . . . . . . . . . . . Total Orders 9 | . . . . 3 1 . . . . . . . 2 . . . . . . . . 3 . . . STAY 4 | . . . . 2 1 . . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . GUARD 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Ally Attacks 116 | . . . 28 . 48 4 . . 3 . . 2 10 . . . . . . . . 21 . . . Total Damage 1982 | . . . 407 . 546 149 . . . . . 18 383 . . . . . . . . 479 . . . Kills 16 | . . . 5 . 6 . . . . . . . 3 . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Active Infowar (turns) 13752 | . . . . . 140 275 274 . 19 418 645 402 909 650 289 268 381 271 562 728 1520 2895 1602 354 1150 Optics 2124 | . . . . . . . . . . . . . . . 230 268 381 271 562 412 . . . . . Sensors 8885 | . . . . . . . . . . 12 597 265 908 . . 206 381 189 . 724 1095 2584 1148 . 776 IFF 1744 | . . . . . . . . . . . . . . . . . . 82 562 545 555 . . . . Terrain 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Seismic 710 | . . . . . 140 275 274 . 19 . . . . . . . . . . . . . . . 2 Jamming 12797 | . . . . . . . . . . 418 645 402 892 650 289 268 381 271 562 728 1517 2895 1376 354 1149 ECM 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 17 | . . 1 . 4 . . 2 2 2 . . 1 . 2 . 2 1 . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 21971 | 101 1305 914 1033 2235 875 377 443 967 652 419 645 402 933 650 289 268 381 271 562 728 1520 2895 1602 354 1150 Spaces Moved 14986 | 68 632 569 563 1389 656 341 355 889 478 220 538 312 606 511 243 239 350 224 477 537 1049 1911 897 224 708 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 832 | 44 632 156 . . . . . . . . . . . . . . . . . . . . . . . Legs 11929 | . . . . 326 656 341 355 889 478 220 538 312 606 511 243 239 350 224 477 537 1049 1911 897 219 551 Wheels 2204 | 7 . 413 563 1063 . . . . . . . . . . . . . . . . . . . 5 153 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 90 105 145 105 105 105 105 105 110 110 110 97 97 108 108 108 108 108 103 103 108 114 120 115 Average Speed 121 | 129 178 143 130 158 111 105 114 107 109 174 110 110 104 102 108 108 108 108 108 103 111 116 118 120 131 Slowest Speed 260 | 160 240 240 145 260 190 105 180 115 110 185 110 110 116 108 108 108 108 108 108 108 116 224 228 150 220 Overloaded Moves 96 | . . . . . . . . . . . . . . . . . . . . . . 73 23 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . . . . . . . 4 . . . . . . . . 7 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 51 | 5 83 25 77 78 24 63 47 80 61 6 68 47 75 60 7 49 61 63 85 22 87 53 87 13 16 Regions Visited 25 Branch Regions 18 Pre-discovered Areas 6 | . . 1 . . . . 1 1 . . . . . . . . . 3 . . . . . . . Known Exits Taken 20 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . . . 7 . 5 2 2 1 . 1 . . 4 . 4 1 . 1 . . . . . . Spaces Dug 248 | . . . . . 9 . 39 . 3 3 1 1 4 . . 1 . . 1 18 32 111 7 2 16 Terrain Destroyed 844 | . . 23 15 . 9 . 53 . 161 3 49 32 133 . 34 1 . . 1 18 52 176 30 2 52 Melee 97 | . . . . . 9 . . . 3 3 1 1 4 . . 1 . . 1 18 10 37 7 2 . Projectile 7 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 3 AOE 740 | . . 23 15 . . . 53 . 158 . 48 31 129 . 34 . . . . . 42 135 23 . 49 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 17999 | 79 731 627 845 1425 756 355 376 904 551 249 579 349 883 583 259 248 351 253 508 651 1318 2473 1417 309 920 Wait 1068 | . 29 . 83 1 5 . 1 . . 8 12 18 201 7 1 . . . 7 33 85 220 316 15 26 Move 14958 | 67 631 568 562 1388 655 340 354 888 477 219 537 311 605 510 242 238 349 223 476 536 1048 1910 896 223 705 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 213 | 4 16 20 . 14 15 5 2 3 5 7 1 . 7 5 2 2 . 6 2 7 23 29 14 5 19 Fast Attach 149 | 6 2 1 1 . 7 . . 5 . . . . 6 . 1 . . 5 . 6 21 19 22 11 36 Attach 128 | 1 . 4 2 3 8 . 2 . 10 3 3 1 5 4 2 . . 5 1 4 18 21 13 5 13 Detach 43 | 1 . . . 2 1 . 1 . 4 . 1 1 2 1 1 . . 1 . . 6 11 4 2 4 Swap 95 | . 5 3 . 4 5 1 1 . 2 2 3 2 8 3 . 3 . 1 . 4 5 17 8 4 14 Drop 251 | . 7 5 . 13 13 3 2 7 4 2 2 . 13 2 1 3 . 9 2 10 25 44 28 13 43 Fire 140 | . 41 26 8 . . . 3 . 15 . 1 1 8 . 2 . . 1 . . 6 15 5 . 8 Melee 706 | . . . . . 47 6 10 1 26 8 8 14 4 51 7 2 2 2 20 51 81 187 96 31 52 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . Rewire 233 | . . . 189 . . . . . 8 . 11 1 24 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 102 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 11) 1169 | -10/Materials | Discovered new exit (range 7) 1362 | -10/Materials | Discovered new exit (range 7) 1382 | -10/Materials | Discovered new exit (range 4) 1407 | -10/Materials | Entered Subcaves 1729 | -10/Subcaves | Visited Clippyterm 1736 | -10/Subcaves | Learned Factory trap positions 1736 | -10/Subcaves | Learned Research security intel 1846 | -10/Subcaves | Learned location of Zion (-6) 1907 | -10/Subcaves | A Subdweller sparked back to life 1907 | -10/Subcaves | A Subdweller sparked back to life 1907 | -10/Subcaves | A Subdweller sparked back to life 1945 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2075 | -10/Subcaves | Core integrity fell below 50% 2077 | -10/Subcaves | Discovered new exit (range 14) 2244 | -10/Subcaves | Found Prototype Leg 2321 | -10/Subcaves | Entered Recycling 2555 | -9/Recycling | Core integrity fell below 20% 2589 | -9/Recycling | Lost 3 parts (1n2w) 2881 | -9/Recycling | Discovered new exit (range 6) 2921 | -9/Recycling | Build established: Commander-Mutant 3235 | -9/Recycling | Scanned before Scraplab entrance 3257 | -9/Recycling | Entered Scraplab 3268 | -9/Recycling | Discovered new exit (range 3) 3354 | -9/Recycling | Entered Scraptown 3354 | -9/Scraptown | Accompanied by 16 allies 3492 | -9/Scraptown | Visited UFD Registry 3492 | -9/Scraptown | Registered with UFD as "Cargodome" 3533 | -9/Scraptown | Visited Scrap Suit Storage 3555 | -9/Scraptown | Visited Science Guys 3579 | -9/Scraptown | Visited Junk Cannon Lab 3597 | -9/Scraptown | Visited Sword Containment 3617 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3636 | -9/Scraptown | Visited Observation Area 3650 | -9/Scraptown | Visited Infowarlord's Domain 3672 | -9/Scraptown | Visited Abandonware Association 3697 | -9/Scraptown | Visited Chapter 10 3723 | -9/Scraptown | Visited Modified Component R&D 3852 | -9/Scraptown | Found DCF Scrap (28 items) 4168 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 4171 | -9/Scraptown | Learned Factory emergency access door positions 4172 | -9/Scraptown | Learned Factory stockpile data 4174 | -9/Scraptown | Learned location of 1 exit from Research 4178 | -9/Scraptown | Learned Factory interactive machine intel 4696 | -9/Scraptown | Visited Bundlers 4877 | -9/Scraptown | Visited Supply Room 4908 | -9/Scraptown | Visited CR-KLE's Repair Center 4927 | -9/Scraptown | CR-KLE repaired 5 parts 5116 | -9/Scraptown | Found Prototype Special Weapon 5118 | -9/Scraptown | Identified Junk Cannon 5381 | -9/Scraptown | Found Exp. Signal Interpreter 5479 | -9/Scraptown | Met Optimus 5479 | -9/Scraptown | Accepted into 0bPrime 5583 | -9/Scraptown | Discovered new exit (range 3) 5589 | -9/Scraptown | Entered Factory 5589 | -6/Factory | Accompanied by 7 allies 5589 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 5589 | -6/Factory | Identified Arachnoskeleton 5590 | -6/Factory | Loaded intel: 122 trap records 5590 | -6/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 5593 | -6/Factory | Loaded intel: 54 interactive machine locations 5655 | -6/Factory | Found Prototype Launcher 5655 | -6/Factory | Identified Scatter Rocket Array 5658 | -6/Factory | Found Scatter Rocket Array 5660 | -6/Factory | Found Scatter Rocket Array 5857 | -6/Factory | Lost 4 allies 5909 | -6/Factory | Discovered new exit (range 16) 6089 | -6/Factory | Build established: Mutant 6315 | -6/Factory | Discovered new exit (range 5) 6321 | -6/Factory | Identified exit to Factory 6461 | -6/Factory | Identified exit to Lower Caves 6464 | -6/Factory | Entered Lower Caves 6464 | -6/Lower Caves | Accompanied by 1 ally 6837 | -6/Lower Caves | Discovered new exit (range 4) 6840 | -6/Lower Caves | Identified exit to Lower Caves 6841 | -6/Lower Caves | Entered another Lower Caves area 7007 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7033 | -6/Lower Caves | Destroyed 9 combat bots 7276 | -6/Lower Caves | Discovered new exit (range 5) 7282 | -6/Lower Caves | Identified exit to Zion 7284 | -6/Lower Caves | Entered Zion 7359 | -6/Zion | Discovered new exit (range 16) 7397 | -6/Zion | Found GAL Module 7486 | -6/Zion | Learned location of Warlord (-5) 7537 | -6/Zion | Found Prototype Launcher 7537 | -6/Zion | Identified Gui. Missile Launcher 7567 | -6/Zion | Learned Factory terminal intel 7827 | -6/Zion | Visited the Megawrench Repair Shop 7910 | -6/Zion | Learned 4 Factory zone layouts 8134 | -6/Zion | Megawrench repaired 12 parts 8250 | -6/Zion | Identified exit to Proximity Caves 8251 | -6/Zion | Entered Proximity Caves 8266 | -5/Proximity Caves | Learned Factory terminal intel 8426 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8497 | -5/Proximity Caves | Spotter reported a threat 8550 | -5/Proximity Caves | Spotter reported a threat 8591 | -5/Proximity Caves | Spotted B-75 Beast 8603 | -5/Proximity Caves | Spotter reported a threat 8704 | -5/Proximity Caves | Spotter reported a threat 8757 | -5/Proximity Caves | Spotter reported a threat 8772 | -5/Proximity Caves | Spotter reported a threat 8782 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8825 | -5/Proximity Caves | Spotter reported a threat 8828 | -5/Proximity Caves | Core integrity fell below 50% 8860 | -5/Proximity Caves | Destroyed 7 combat bots 8860 | -5/Proximity Caves | Lost 4 parts (2n2u) 8883 | -5/Proximity Caves | Spotter reported a threat 8885 | -5/Proximity Caves | Learned Factory terminal intel 8903 | -5/Proximity Caves | Entered Factory 8903 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8904 | -5/Factory | Identified exit to Upper Caves 8906 | -5/Factory | Loaded intel: 26 terminal locations 9203 | -5/Factory | Search patrols dispatched 9239 | -5/Factory | Build established: Hacker-Mutant 9322 | -5/Factory | Entered Upper Caves 9674 | -5/Upper Caves | Build established: Scavenger-Mutant 9734 | -5/Upper Caves | Encountered a Warlord checkpoint 9859 | -5/Upper Caves | Discovered new exit (range 11) 9870 | -5/Upper Caves | Identified exit to Upper Caves 9933 | -5/Upper Caves | Spotted B-75 Beast 9967 | -5/Upper Caves | Entered another Upper Caves area 10155 | -5/Upper Caves | Learned location of 1 exit from Factory 10333 | -5/Upper Caves | Discovered new exit (range 14) 10352 | -5/Upper Caves | Identified exit to Warlord 10369 | -5/Upper Caves | Entered Warlord 10369 | -5/Warlord | Accompanied by 1 ally 10536 | -5/Warlord | Learned Quarantine trap positions 10536 | -5/Warlord | Learned Quarantine stockpile data 10537 | -5/Warlord | Learned 4 Access zone layouts 10537 | -5/Warlord | Learned 4 Quarantine zone layouts 10538 | -5/Warlord | Learned Quarantine security intel 10538 | -5/Warlord | Learned Factory repair station intel 10538 | -5/Warlord | Learned Research garrison access intel 10757 | -5/Warlord | Found Prototype Reactor 10757 | -5/Warlord | Identified Vortex Chain Reactor 10767 | -5/Warlord | Found Prototype Device 10767 | -5/Warlord | Identified Exp. Focal Shield 10772 | -5/Warlord | Found Prototype Processor 10772 | -5/Warlord | Identified Exp. Target Analyzer 10775 | -5/Warlord | Found Prototype Hackware 10775 | -5/Warlord | Identified System Mapper 10805 | -5/Warlord | Build established: Commander-Mutant 10819 | -5/Warlord | Visited the Vortex Lab 10828 | -5/Warlord | Found Prototype Launcher 10832 | -5/Warlord | Found Prototype Energy Cannon 10835 | -5/Warlord | Found Prototype Energy Cannon 10836 | -5/Warlord | Warlord's base attacked by MAIN.C 10931 | -5/Warlord | Identified Vortex Driver (x2) 11136 | -5/Warlord | Lost 3 allies 11186 | -5/Warlord | Warlord forces counterattacked 11212 | -5/Warlord | P-80 Master assimilated allied 7W-CSY(g) 11242 | -5/Warlord | Spotted Executioner 11249 | -5/Warlord | Destroyed Executioner 11257 | -5/Warlord | Lost 4 allies 11269 | -5/Warlord | Spotted B-86 Titan 11270 | -5/Warlord | Destroyed 10 combat bots 11271 | -5/Warlord | Spotted Striker 11274 | -5/Warlord | Spotted Executioner 11276 | -5/Warlord | Spotted B-75 Beast 11288 | -5/Warlord | Discovered new exit (range 14) 11299 | -5/Warlord | Identified exit to Proximity Caves 11302 | -5/Warlord | Entered Proximity Caves 11304 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11322 | -4/Proximity Caves | Lost 8 allies 11348 | -4/Proximity Caves | Learned Research stockpile data 11357 | -4/Proximity Caves | Learned Research stockpile data 11388 | -4/Proximity Caves | Spotter reported a threat 11395 | -4/Proximity Caves | Build established: Hacker-Mutant 11447 | -4/Proximity Caves | Spotter reported a threat 11482 | -4/Proximity Caves | Spotter reported a threat 11500 | -4/Proximity Caves | Spotter reported a threat 11553 | -4/Proximity Caves | Spotter reported a threat 11606 | -4/Proximity Caves | Spotter reported a threat 11663 | -4/Proximity Caves | Spotter reported a threat 11771 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11857 | -4/Proximity Caves | Discovered new exit (range 5) 11861 | -4/Proximity Caves | Identified exit to Factory 11952 | -4/Proximity Caves | Entered Factory 11952 | -4/Factory | Evolved 2 slots: Utility x2 11953 | -4/Factory | Identified exit to Upper Caves 11954 | -4/Factory | Loaded intel: 27 terminal locations 11955 | -4/Factory | Loaded intel: 6 repair station locations 12194 | -4/Factory | Allied Derelicts emerged from ambush trap array 12202 | -4/Factory | Search patrols dispatched 12241 | -4/Factory | Entered Upper Caves 12243 | -4/Upper Caves | Build established: Scavenger-Mutant 12257 | -4/Upper Caves | Learned Research non-interactive machine intel 12452 | -4/Upper Caves | Discovered new exit (range 12) 12465 | -4/Upper Caves | Identified exit to Upper Caves 12476 | -4/Upper Caves | Learned location of 1 exit from Research 12509 | -4/Upper Caves | Entered another Upper Caves area 12561 | -4/Upper Caves | Learned Research interactive machine intel 12607 | -4/Upper Caves | Build established: Assassin 12884 | -4/Upper Caves | Discovered new exit (range 5) 12887 | -4/Upper Caves | Identified exit to Zhirov 12890 | -4/Upper Caves | Entered Zhirov 12890 | -4/Zhirov | Discovered new exit (range 3) 12910 | -4/Zhirov | Met Zhirov 12937 | -4/Zhirov | Found Alien Artifact 12937 | -4/Zhirov | Identified Integrated Dissipator 12937 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13090 | -4/Zhirov | Found Alien Artifact 13118 | -4/Zhirov | Learned location of Quarantine (-2) 13118 | -4/Zhirov | Learned location of Testing (-3) 13118 | -4/Zhirov | Learned location of Command (-1) 13132 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13160 | -4/Zhirov | Identified exit to Proximity Caves 13161 | -4/Zhirov | Entered Proximity Caves 13380 | -3/Proximity Caves | Build established: Mutant 13501 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13715 | -3/Proximity Caves | Discovered new exit (range 5) 13721 | -3/Proximity Caves | Identified exit to Research 13723 | -3/Proximity Caves | Entered Research 13723 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13724 | -3/Research | Forged Quantum Companion 13724 | -3/Research | Identified exit to Research 13727 | -3/Research | Loaded intel: 84 non-interactive machine locations 13728 | -3/Research | Loaded intel: 46 interactive machine locations 13729 | -3/Research | Loaded intel: 4 garrison access locations 14016 | -3/Research | Build established: Assassin 14394 | -3/Research | Identified exit to Testing 14451 | -3/Research | Entered Testing 14790 | -3/Testing | Discovered exit to Research (range 11) 14848 | -3/Testing | Found Prototype Device 14848 | -3/Testing | Identified Exp. Hardlight Generator 14885 | -3/Testing | Found Prototype Launcher 14885 | -3/Testing | Identified Z-bomb Delivery System 15206 | -3/Testing | Spotted Superbehemoth 15206 | -3/Testing | Superbehemoth self-activated to run performance analysis 15218 | -3/Testing | System corruption reached 10% 15380 | -3/Testing | Lost 3 parts (3u) 15572 | -3/Testing | Found Prototype Energy Cannon 15574 | -3/Testing | Found Prototype Energy Cannon 15598 | -3/Testing | Spotted Striker 15724 | -3/Testing | Fabricated Assault Drone Bay (x1) 15886 | -3/Testing | Found Prototype Device 15886 | -3/Testing | Identified Exp. Thermal Defense Suite 15920 | -3/Testing | Found Prototype Device 15920 | -3/Testing | Identified Exp. ECM Suite 15947 | -3/Testing | Build established: Mutant 15971 | -3/Testing | Entered Research 15971 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 15971 | -2/Research | Identified Imp. Potential Cannon (x2) 16269 | -2/Research | Build established: Infiltrator-Mutant 16309 | -2/Research | Found Prototype Device 16309 | -2/Research | Identified Exp. Shock Absorption System 16403 | -2/Research | System corruption reached 10% 16569 | -2/Research | Build established: Mutant 17696 | -2/Research | Spotted B-90 Cyclops 17703 | -2/Research | Identified Transdimensional Reconstructor 17703 | -2/Research | Warped through subspace 18225 | -2/Research | Discovered new exit (range 15) 18243 | -2/Research | Identified exit to Access 18524 | -2/Research | Discovered exit to Access (range 10) 18805 | -2/Research | System corruption reached 30% 18847 | -2/Research | Spotted B-90 Cyclops 18859 | -2/Research | Discovered new exit (range 8) 18865 | -2/Research | Identified exit to Quarantine 18866 | -2/Research | Entered Quarantine 18868 | -2/Quarantine | Loaded intel: 27 trap records 19135 | -2/Quarantine | Found Alien Artifact 19135 | -2/Quarantine | Identified Core Reset Matrix 19135 | -2/Quarantine | Used Core Reset Matrix 19139 | -2/Quarantine | Detected hypermatrix surge 19139 | -2/Quarantine | Sensed 6 artifacts in vicinity 19223 | -2/Quarantine | Found Sigix Broadsword 19332 | -2/Quarantine | Found Subatomic Replicator 19418 | -2/Quarantine | Scanned by Researcher 19534 | -2/Quarantine | Build established: Hacker-Gladiator 19555 | -2/Quarantine | Found Core Stripper 19577 | -2/Quarantine | Core integrity fell below 50% 19698 | -2/Quarantine | Destroyed 9 combat bots 19825 | -2/Quarantine | Lost 9 parts (3p4n2u) 19884 | -2/Quarantine | Discovered exit to Access (range 15) 19945 | -2/Quarantine | Found Prototype Launcher 19945 | -2/Quarantine | Identified Point Singularity Launcher 19985 | -2/Quarantine | Found Prototype Device 19985 | -2/Quarantine | Identified Adv. Kinecellerator 20081 | -2/Quarantine | Forged Prototype Slashing Weapon 20142 | -2/Quarantine | Spotted Fortress 20250 | -2/Quarantine | Discovered new exit (range 6) 20250 | -2/Quarantine | Discovered new exit (range 6) 20258 | -2/Quarantine | Identified exit to Section 7 20468 | -2/Quarantine | Entered Section 7 20469 | -2/Section 7 | Detected hypermatrix surge 20469 | -2/Section 7 | Sensed 20 artifacts in vicinity 20529 | -2/Section 7 | Found Spacefold Activator 20573 | -2/Section 7 | Spotted S7 Guard 20585 | -2/Section 7 | Destroyed S7 Guard 20590 | -2/Section 7 | Found Prototype Protection 20590 | -2/Section 7 | Identified Hvy. Regenerative Plating 20602 | -2/Section 7 | Found Integrated Thermoelectric Network 20602 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 20714 | -2/Section 7 | Core integrity fell below 20% 20727 | -2/Section 7 | Spotted S7 Guard 20744 | -2/Section 7 | Destroyed S7 Guard 20749 | -2/Section 7 | Found Hvy. Regenerative Plating 20775 | -2/Section 7 | Discovered exit to Access (range 10) 20787 | -2/Section 7 | Found Core Membrane 20787 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 20810 | -2/Section 7 | Spotted B-90 Cyclops 20822 | -2/Section 7 | Entered Access 20822 | -1/Access | Evolved 2 slots: Power x1, Utility x1 20902 | -1/Access | Found Unknown Device 20902 | -1/Access | Identified Quantum Capacitor 21225 | -1/Access | Build established: Alien-Gladiator 21758 | -1/Access | Found Prototype Device 21758 | -1/Access | Identified Exp. ECM Suite 21966 | -1/Access | Discovered new exit (range 4) 21970 | -1/Access | Spotted B-99 Colossus 21970 | -1/Access | Spotted B-99 Colossus 21970 | -1/Access | Identified exit to Surface 21972 | *** | Heading to fleet! Last Messages --------------- 21948_ W-44 Eye distress signal jammed. 21948_ Acquired 26 matter. 21949_ W-44 Eye distress signal jammed. 21950_ Penetrated by Slug. 21950_ Knocked back. 21951_ W-44 Eye distress signal jammed. 21952_ H-81 Overseer call for reinforcements jammed. 21952_ W-44 Eye distress signal jammed. 21953_ Knocked back. 21961_ Spacefolded through Sealed Barrier. 21964_ Main Access Shell breached. 21966_ EXIT=FOUND Sealed Heavy Doors opened remotely. 21970_ Knocked back. 21970_ Particle Reactor destroyed. 21970_ Penetrated by Slug. 21970_ Slug penetrates Terminal. 21970_ EXIT=IDENTIFIED: SURFACE 21971_ Biometal Leg destroyed. 21971_ Knocked back. Map ----- +----------------------------------------------------+ | """#?????? #??????????????????????????????? | | Y"#?????? #??????????????????????????????? | | """#?????? #??????????????????????????????? | | #?????"" #??????????????????????????????? | | #???"""" #??????????????????????????????? | | #? """" #??????????????????????????????? | | ## """" #??????????????????????????????? | | #? """" #??????????????????????????????? | | #??? "" #??????????????????????????????? | | #?????" ????????#####??????????????????? | | ########+###########;""########## #????? | | R % %R #????? | | % #????? | | #####+############### %%"######### #????? | | #? ????????????# HH""#?????????????????? | | ]# ??????????# ""#?????????????????? | | # " #?????????# T#?????????????????? | | # """ #?????????# ""#?????????????????? | | # """ #?????????# "##????????????????? | | # " #????????## % "";#????????????????? | | # #????????# #????????????????? | | # #?????????# #?????????????????? | | ## ? #?????????# #?????????????????? | | ?####?###???????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" % #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# BB BB #?????????????????? | | ????????????????????# BB BB #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# u #?????????????????? | | ??????????????????????? #?????????????????? | | ????????????????????????? ##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 100 Energy Generation 67 Energy Capacity 700 Matter Stores 400 Matter Capacity 400 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Corruption Block 8 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 75 Core Shielding 20 Melee Speed Boost 50 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Force Boost 30 Salvage Targeting 3 Offensive Hacking 32 Item Schematics ----------------- Hvy. Dispersion Rifle | -2/Quarantine | Archive Imp. Q-thruster | -2/Quarantine | Archive Robot Schematics ------------------ L-61 Swordsman | -2/Quarantine | Archive Fabricated ------------ Assault Drone Bay | x1 | -3/Testing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Subatomic Replicator Core Stripper Integrated Thermoelectric Network Core Membrane Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderIntegrityShockpuncher Manual? 0 Play Time 02:56:54 Cumulative 335.4 hours Start 2025.06.29 @ 18:11:48 End 2025.06.29 @ 21:13:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 321 Rogue 285 Adventurer 36 Explorer 0 Win Type 2 Total 12 Types 4/0/8/0/0/0/0/0/0/0 Lore% 70 Gallery% 82 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 5e0d5cca-913e-41b0-823a-a61311b2b337