Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.28 @ 13:39:12 Player: AnotherZach Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (157) 785 Value Destroyed (5381) 5381 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (193) 193 TOTAL SCORE: 10599 Bonus ------- High Alert Combat Kills 260 Friendly Fire -67 Cogmind --------- Core Integrity 167/1000 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Micro Fission Core Large Matter Pod (131) Heart of Steel Dirty Bomb Trap Fire Trap Peak State ------------ > --- POWER ------------ Subdweller Power Source Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Improved Field Recycling Unit Heart of Steel > --- WEAPON ----------- Riot Gun Improved Heavy Laser Plasma Cannon Phase Cannon > --- INVENTORY -------- Armored Huge Wheel Improved Heat Sink Large Matter Pod Advanced Weight Redist. System Hacking Suite Dynamic Insulation System Makeshift System Restoration Module Cobbler Unit Heavy Laser Improved Light Cannon Improved Light Cannon Battle Cannon Subdweller Shrapnel Launcher Long-range Missile Launcher Scatter Rocket Array Ripper Heavy Pick [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Subdweller Power Source Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Improved Medium Treads Leg Arachnoskeleton Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Backup Plating III Weapon Subdweller Laser Energy Gun Subdweller Laser Energy Cannon Plasma Cannon Ballistic Gun Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Flamer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Slots Evolved 10 | . . . . 6 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . 1 Utility 5 | . . . . 2 2 . . 1 Weapon 2 | . . . . 2 . . . . Parts Attached 252 | 6 6 5 7 56 77 44 4 47 Power 25 | 1 1 2 2 5 7 4 . 3 Engine 18 | 1 . 2 2 4 5 3 . 1 Core 7 | . 1 . . 1 2 1 . 2 Reactor . | . . . . . . . . . Propulsion 36 | 2 2 . 2 7 8 2 1 12 Treads 3 | . . . . . 1 . 1 1 Leg 4 | . . . . 1 . . . 3 Wheel 27 | 2 2 . 2 6 7 2 . 6 Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 124 | 1 2 2 1 25 42 30 1 20 Device 92 | . 1 1 1 18 35 25 1 10 Storage 14 | 1 1 . . 3 2 4 . 3 Processor 5 | . . . . . 3 . . 2 Hackware 2 | . . . . . . . . 2 Protection 11 | . . 1 . 4 2 1 . 3 Artifact . | . . . . . . . . . Weapon 67 | 2 1 1 2 19 20 8 2 12 Energy Gun 26 | 1 . 1 . 8 9 3 1 3 Energy Cannon 12 | . . . 2 3 4 2 . 1 Ballistic Gun 4 | 1 . . . 2 1 . . . Ballistic Cannon 5 | . 1 . . 1 . . . 3 Launcher 7 | . . . . 3 3 . . 1 Special Weapon 8 | . . . . 1 2 3 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 . . 1 Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 3 2 . . Parts Lost 65 | . 2 2 2 7 7 7 . 38 Power 7 | . . 1 1 1 1 . . 3 Propulsion 15 | . 1 . . 2 1 1 . 10 Utility 22 | . . . . 1 2 4 . 15 Weapon 21 | . 1 1 1 3 3 2 . 10 Highest Loss Streak 13 | . 2 1 2 4 4 5 . 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 94 97 99 81 90 86 82 69 Engine 6 | . 8 10 14 9 6 4 . 2 Core 4 | . 5 3 . 2 5 6 6 3 Leg 1 | . . . . 5 . . . 1 Wheel 13 | . 26 28 28 13 14 10 6 4 Device 16 | . 10 10 14 9 21 22 26 10 Storage 7 | . 14 14 14 6 6 6 6 8 Processor 5 | . . . . . 7 7 6 6 Protection 1 | . . 2 . 3 . . . 3 Energy Gun 9 | . 8 1 8 8 11 11 8 4 Energy Cannon 5 | . . . 15 3 4 7 13 4 Ballistic Gun 2 | . 14 11 . 5 2 . . . Ballistic Cannon 1 | . 4 14 3 1 . . . 2 Special Weapon 1 | . . . . 1 2 3 3 . Slashing Weapon 2 | . . . . 2 2 2 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 137 | 14 91 94 94 137 133 136 126 136 Greatest Support 53 | 26 26 20 26 50 53 53 28 48 Greatest Overweight (x) 14 | 1 5 4 4 5 4 4 4 14 Average Overweight (x) 2 | . 3 4 3 3 2 2 4 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 23 25 25 25 25 25 25 14 Most Carried 25 | 5 18 25 25 25 25 25 25 25 Average Carried 20 | 1 10 23 23 23 22 24 24 11 Final Capacity 25 | 8 25 25 25 25 25 25 25 10 Final Carried 25 | 5 18 23 22 21 25 24 25 7 Class Distribution -------------------- 24% | Scavenger-Gunner 18% | Scavenger-Skirmisher 12% | Mutant 11% | Gunner 10% | Scavenger-Mutant 7% | Scavenger-Tank 4% | Tank 3% | Cobbler-Skirmisher 3% | Cobbler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Matter Collected 5137 | 258 392 201 106 970 1405 857 133 815 Remotely . | . . . . . . . . . Salvage Created 6220 | 124 497 187 698 1296 1699 671 83 965 Parts 274 | 6 32 15 26 71 66 22 4 32 Haulers Intercepted 4 | . 1 . . 2 1 . . . Recyclers Shooed 8 | . . . 2 . 5 . . 1 Parts Field Recycled 122 | . . . . . 82 30 4 6 Retrieved Matter 1074 | . . . . . 587 356 15 116 Parts Self-Destructed 29 | . . 12 . . . 14 3 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Combat Hostiles Destroyed 101 | . 9 9 3 31 23 11 1 14 Melee 9 | . . . . . . . . 9 Guns 36 | . 9 4 1 9 6 7 . . Cannons 28 | . . 5 2 7 9 3 . 2 AOE 23 | . . . . 14 6 . . 3 Classes Destroyed 19 | 2 5 2 1 4 1 3 . 1 Worker 7 | . . . . 2 3 . . 2 Builder 13 | . 3 . . 5 4 . . 1 Tunneler 6 | 2 . . . 1 2 . . 1 Hauler 4 | . 1 . . 2 1 . . . Recycler 15 | 1 1 . 7 2 3 . . 1 Minesweeper 1 | . . . . . . 1 . . Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . 1 1 . . . Turret 2 | . . 2 . . . . . . Watcher 5 | . 1 . . 2 1 . . 1 Swarmer 20 | . 3 6 . 11 . . . . Grunt 46 | . 6 . . 14 14 7 . 5 Brawler 2 | . . . . . 1 1 . . Duelist 1 | . . . . . . 1 . . Sentry 6 | . . . 3 . 2 . . 1 Hunter 7 | . . . . 1 2 1 . 3 Programmer 14 | . . . . 5 4 . . 5 Behemoth 2 | . . . . . . 1 1 . Subdweller 3 | . . 3 . . . . . . Best Kill Streak 11 | 2 4 5 4 11 7 5 1 2 Combat Bots Only 10 | . 3 3 1 10 4 5 1 2 Max Kills in Single Turn 4 | 1 1 1 1 4 3 1 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 1 . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Hostile Shots Fired 907 | . 49 91 10 237 173 61 6 280 Missed 262 | . 17 38 2 86 49 12 2 56 Damage Taken 8792 | . 278 359 124 1775 1398 963 86 3809 Core 1741 | . 77 105 37 236 176 257 20 833 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 2526 | . 88 118 33 522 401 283 24 1057 Core Remaining (%) 56 | 100 . . 12 66 . . 46 . Volleys Fired 296 | 12 41 29 23 77 54 31 2 27 Largest 4 | 1 2 2 2 4 4 4 4 4 Hottest 330 | 20 60 95 116 314 300 330 330 284 Shots Fired 749 | 12 79 57 29 227 185 96 8 56 Gun 475 | 12 66 28 17 162 113 54 2 21 Cannon 193 | . 13 29 12 31 52 26 4 26 Launcher 28 | . . . . 16 6 . . 6 Special 53 | . . . . 18 14 16 2 3 Kinetic 234 | 12 54 52 2 76 20 . . 18 Thermal 434 | . . 5 17 123 159 91 8 31 Explosive 18 | . . . . 12 6 . . . Electromagnetic 63 | . 25 . 10 16 . 5 . 7 Robot Hit Streak 27 | 7 27 14 13 24 20 22 14 17 Robot Miss Streak 5 | 2 2 2 1 5 4 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 611 | 10 54 42 24 172 141 75 6 87 Core Hits 295 | 4 21 18 11 87 85 27 . 42 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 4 | . . . 1 . 1 2 . . Critical Strikes 23 | . . . 1 5 3 2 . 12 Burn 7 | . . . . 5 1 . . 1 Destroy 5 | . . . 1 . 2 2 . . Blast 2 | . . . . . . . . 2 Sever 1 | . . . . . . . . 1 Impale 8 | . . . . . . . . 8 Melee Attacks 72 | . . . . . 16 . . 56 Impact . | . . . . . . . . . Slashing 21 | . . . . . 16 . . 5 Piercing 51 | . . . . . . . . 51 Sneak Attacks 16 | . . . . . 5 . . 11 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 16702 | 123 742 680 612 4485 4745 1669 151 3495 Guns 6727 | 123 538 290 325 2321 1857 936 53 284 Cannons 3519 | . 121 390 195 499 1086 550 85 593 Explosions 3617 | . 83 . 86 1506 1327 49 . 566 Melee 2397 | . . . . . 392 . . 2005 Ramming 6 | . . . 6 . . . . . Kinetic 3283 | 123 461 619 20 1141 152 . . 767 Thermal 7497 | . 83 61 411 1734 2874 1610 151 573 Explosive 2583 | . . . . 1213 1327 . . 43 Electromagnetic 936 | . 198 . 175 397 . 59 . 107 Impact . | . . . . . . . . . Slashing 570 | . . . . . 392 . . 178 Piercing 1827 | . . . . . . . . 1827 Highest Corruption 17 | . . . 1 2 1 . . 17 Average Corruption 3 | . . . 1 1 1 . . 6 Corruption Purged 12 | . . . . 5 1 . . 6 Corruption Blocked . | . . . . . . . . . Effects 38 | . . . 6 6 1 . . 25 Message Errors 12 | . . . 3 . . . . 9 Matter Fused 9 | . . . 1 1 . . . 7 Heat Flow Errors 4 | . . . 1 1 . . . 2 Energy Discharges 7 | . . . 1 2 . . . 4 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 3 | . . . . 2 . . . 1 Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 669 | . . 2 . 44 228 2 . 393 Projectiles 114 | . . 2 . . 66 2 . 44 Explosions 90 | . . . . 44 . . . 46 Melee 465 | . . . . . 162 . . 303 Knockbacks 13 | . 1 4 . 2 . . . 6 Impact . | . . . . . . . . . Kinetic 13 | . 1 4 . 2 . . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 700 | . 4 . 32 310 67 . . 287 Shots 20 | . 1 . 1 8 4 . . 6 Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 659 | . 54 11 241 659 470 615 374 394 Average Temperature 132 | . 22 6 76 145 134 171 200 134 Received Heat Transfer 2421 | . 201 174 63 498 636 384 24 441 Effects 35 | . . . . 18 1 15 . 1 Shutdowns 12 | . . . . 8 1 3 . . Energy Bleed 1 | . . . . 1 . . . . Interference 9 | . . . . 5 . 4 . . Matter Decay 4 | . . . . 2 . 1 . 1 Short Circuit 3 | . . . . 2 . 1 . . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 4 | . . . . . . 4 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . 1 2 1 1 . Combat Hostiles 5 | . . . . 1 2 1 1 . Parts Melted 31 | . . . . 12 9 6 4 . Heat Transferred 13914 | . 150 75 500 4750 4383 2925 291 840 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 . 1 1 . 1 . . Alert | -11 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Peak Influence 719 | 15 171 . 499 719 343 . . 221 Initial 559 | . 8 . 275 559 303 . . 16 Average 212 | 4 75 . 349 482 143 . . 51 Maximum Alert Level 3 | . . . 2 3 1 . . 1 Low Security (%) 55 | 100 100 . . . 65 . . 99 Level 1 23 | . . . 72 16 34 . . . Level 2 21 | . . . 27 81 . . . . Level 3 . | . . . . 1 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 3 . . 13 10 . . 6 Investigation 9 | . 3 . . 4 1 . . 1 Extermination 11 | . . . . 4 4 . . 3 Reinforcement 9 | . . . . 4 3 . . 2 Assault 1 | . . . . . 1 . . . Garrison 2 | . . . . 1 1 . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . Construction Impeded 5 | . . . . 1 2 . . 2 Haulers Reinforced 2 | . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Distress Signals 3 | . 1 . . . 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 168 | . 14 36 3 51 25 15 1 23 Peak Tracking Total 8 | . 5 6 1 8 4 5 1 4 Tactical Retreats 12 | . 2 3 . 4 . 2 . 1 Traps | -11 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 3 | . . . . . . . . 3 Traps Extracted . | . . . . . . . . . Installed 4 | . . . . . . . . 4 Triggered 4 | . . . . . . 1 . 3 Most Traps Carried 6 | . . . . . . 6 6 6 Machines | -11 -10 -10 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Machines Disabled 19 | . 2 1 . 4 3 . . 9 Max in Single Turn 7 | . 1 1 . 4 1 . . 7 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Machines Accessed 29 | . 4 . 10 6 4 1 . 4 Terminals 17 | . 4 . 6 3 3 . . 1 Fabricators 2 | . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . 4 2 1 . . 1 Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 97 | . 16 . 46 16 10 1 . 8 Successful 57 | . 9 . 29 5 7 1 . 6 Failed 39 | . 6 . 17 11 3 . . 2 Catastrophic 4 | . 1 . 1 1 1 . . . Database Lockouts 1 | . 1 . . . . . . . Manual 59 | . 12 . 33 8 3 . . 3 Terminals 68 | . 16 . 32 8 8 . . 4 Fabricators 5 | . . . . 3 . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 22 | . . . 14 5 2 . . 1 Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . 7 . 14 2 3 1 . 3 Record 2 | . . . 1 . . . . 1 Part Schematic 7 | . . . 7 . . . . . Robot Schematic 1 | . . . . . 1 . . . Robot Analysis 6 | . 3 . 1 2 . . . . Open Door 1 | . . . . . . 1 . . Level Access Points 2 | . 1 . 1 . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . Recycling Unit Index 1 | . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . Locate Traps 1 | . . . . . . . . 1 Dispatch Records 2 | . 1 . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 6 | . . . 4 1 1 . . . Report Inventory 4 | . . . 4 . . . . . Retrieve Matter 2 | . . . . 1 1 . . . Scanalyzer 1 | . . . . . . . . 1 Insert Component 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 19 | . 2 . 11 1 3 . . 2 Terminals 8 | . 2 . 3 1 2 . . . Botnet 8 | . 2 . 3 1 2 . . . Fabricators 1 | . . . . . . . . 1 Report 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 10 | . . . 8 . 1 . . 1 Reject 6 | . . . 4 . 1 . . 1 Tunnel 4 | . . . 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . Used 1 | . . . . 1 . . . . Hacking Detections 25 | . 4 . 9 6 4 . . 2 Full Trace Events 14 | . 3 . 5 4 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 116 | . . . . 116 . . . . Total Robot Build Rating 6 | . . . . 6 . . . . Part Schematics Acquired 7 | . . . 7 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . Machine Destruction 2 | . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Total Allies 2 | . . . . 2 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 19 | . . . . 19 . . . . Highest-Rated Ally 19 | . . . . 19 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Robot Analysis Total 6 | . 3 . 1 2 . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Turns Passed 10997 | 91 589 254 682 1726 2774 3023 195 1663 Spaces Moved 5094 | 59 323 106 428 779 1189 1540 108 562 Core 26 | 12 . . . . . . . 14 Treads 17 | . . . . . . . . 17 Legs 78 | . . . . 16 . . . 62 Wheels 4933 | 47 323 106 428 763 1189 1540 108 429 Hover 40 | . . . . . . . . 40 Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 140 135 116 120 130 160 93 Average Speed 138 | 86 133 140 136 143 129 140 160 148 Slowest Speed 750 | 100 175 140 140 270 160 160 160 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 62 6 86 21 16 94 13 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . 4 . . 1 . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 3 | . . . . . . 1 2 . Spaces Dug 9 | . . . . . 9 . . . Terrain Destroyed 242 | . 4 . 5 103 77 6 1 46 Melee 9 | . . . . . 9 . . . Projectile 12 | . . . . . 3 4 1 4 AOE 221 | . 4 . 5 103 65 2 . 42 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Total 8308 | 87 403 158 499 1205 2261 2324 124 1247 Wait 2217 | . 12 1 21 217 827 651 1 487 Move 5086 | 58 322 105 427 778 1188 1539 107 562 Hop . | . . . . . . . . . Pick Up 210 | 11 19 10 10 39 45 25 6 45 Fast Attach . | . . . . . . . . . Attach 180 | 6 5 4 6 30 48 35 2 44 Detach 30 | . . 2 . 2 13 10 . 3 Swap 72 | . 1 1 1 26 29 9 2 3 Drop 141 | . 3 6 10 36 41 24 4 17 Fire 296 | 12 41 29 23 77 54 31 2 27 Melee 71 | . . . . . 16 . . 55 Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 4 | . . . . . . . . 4 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Subcaves -9/Recycling -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 8) 220 | -10/Materials | Discovered new exit (range 16) 284 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 8) 350 | -10/Materials | Identified exit to Materials 511 | -10/Materials | Central database locked down 628 | -10/Materials | Discovered new exit (range 8) 681 | -10/Materials | Entered Subcaves 691 | -10/Subcaves | A Subdweller sparked back to life 691 | -10/Subcaves | A Subdweller sparked back to life 691 | -10/Subcaves | A Subdweller sparked back to life 718 | -10/Subcaves | Found Prototype Leg 869 | -10/Subcaves | Discovered new exit (range 15) 875 | -10/Subcaves | Core integrity fell below 50% 935 | -10/Subcaves | Entered Recycling 941 | -9/Recycling | Found Scrap Engine 1035 | -9/Recycling | Build established: Scavenger-Mutant 1047 | -9/Recycling | Identified exit to Factory 1145 | -9/Recycling | Core integrity fell below 20% 1444 | -9/Recycling | Build established: Mutant 1617 | -9/Recycling | Entered Factory 1617 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 1634 | -7/Factory | Identified Arachnoskeleton 1635 | -7/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 2017 | -7/Factory | Search patrols dispatched 3042 | -7/Factory | Discovered new exit (range 4) 3203 | -7/Factory | Fabricated W-25 Informer? 3290 | -7/Factory | Garrison activated, responded to threat 3335 | -7/Factory | Destroyed 10 combat bots 3338 | -7/Factory | Lost 4 parts (1p1u2w) 3343 | -7/Factory | Entered another Factory area 3343 | -6/Factory | Evolved 2 slots: Utility x2 3838 | -6/Factory | Build established: Scavenger-Skirmisher 5324 | -6/Factory | Identified exit to Lower Caves 5458 | -6/Factory | Lost 4 parts (1n1u2w) 5500 | -6/Factory | Found Prototype Launcher 5501 | -6/Factory | Identified Scatter Rocket Array 5804 | -6/Factory | Garrison activated, responded to threat 5883 | -6/Factory | Build established: Scavenger-Gunner 6117 | -6/Factory | Entered Lower Caves 6140 | -6/Lower Caves | Learned Factory stockpile data 6689 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7445 | -6/Lower Caves | Found Prototype Device 7460 | -6/Lower Caves | Identified Heart of Steel 7545 | -6/Lower Caves | Spotted B-75 Beast 7570 | -6/Lower Caves | Destroyed B-75 Beast 7760 | -6/Lower Caves | Build established: Scavenger-Gunner 7970 | -6/Lower Caves | Core integrity fell below 50% 7984 | -6/Lower Caves | Lost 5 parts (1n3u1w) 8300 | -6/Lower Caves | Build established: Gunner 9105 | -6/Lower Caves | Discovered new exit (range 11) 9129 | -6/Lower Caves | Identified exit to Lower Caves 9140 | -6/Lower Caves | Entered another Lower Caves area 9222 | -6/Lower Caves | Spotted B-75 Beast 9235 | -6/Lower Caves | Destroyed B-75 Beast 9278 | -6/Lower Caves | Discovered new exit (range 13) 9279 | -6/Lower Caves | Encountered a Warlord checkpoint 9302 | -6/Lower Caves | Identified exit to Factory 9335 | -6/Lower Caves | Entered Factory 9335 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9336 | -5/Factory | Identified exit to Upper Caves 9528 | -5/Factory | Build established: Scavenger-Gunner 9879 | -5/Factory | Lost 3 parts (3u) 9936 | -5/Factory | Lost 6 parts (1p2n3w) 10187 | -5/Factory | Lost 4 parts (2n1u1w) 10468 | -5/Factory | System corruption reached 10% 10511 | -5/Factory | Lost 4 parts (1n2u1w) 10929 | -5/Factory | Core integrity fell below 50% 10992 | -5/Factory | Core integrity fell below 20% 10998 | -5/Factory | Self-destructed Last Messages --------------- 10969_ System corrupted: Matter fused (-10). 10969_ Mak. Spear destroyed. 10969_ Mic. Fission Core destroyed. 10971_ K-01 Serf collects debris. 10973_ Dropped Dirty Bomb Trap. 10976_ K-01 Serf collects debris. 10976_ U-05 Engineer repairs door. 10978_ P-70 Sage heat spikes uncontrollably. 10978_ Installed Dirty Bomb Trap. 10983_ P-70 Sage heat short circuits Tesla Rifle. 10983_ Hvy. Pick destroyed. 10984_ System corrupted: Matter fused (-10). 10986_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10989_ P-70 Sage resets R-10 Processor, system corruption cleaned. 10991_ Med. Matter Pod destroyed. 10992_ R-10 Processor collects Backup Laser III. 10996_ R-10 Processor collects Backup Power III. Map ----- +----------------------------------------------------+ | ???"""" # ##?????? | | ? """ # ##?????? | | # + ##?????? | | ???"""" # ##?????? | | ??""""" # ######## | | # """ # % | | # # | | ???"""" # | | ???"""" # | | ???"" ?# % | | ??? ??# ! % | | ??#?????#% | | ????????# ######### ######## | | ????????# #???????# # | | ????????# #???????# # | | ######### p #???????# # | | # [[= ! # #???????# #] | | #""" [ # #????##?# # | | #"Y[* ][# ######### # | | #"""*]= # # # # | | # ]]|] # # # # | | # [!![# # # # | | # ![ ]]# =#! # / """ | | # ! ! # u#=! # # """ | | # + R=+[= # # """ | | # # @p=#[= # # | | # %# ^#!% # # """ | | ######### # # # """ | | ???#### # # # """ | | ??????# # # # | | ??????# ######### # | | ??????# #???????# ######## | | ??????# #???????# #??????? | | ??????#########???????# #??????? | | ??????????????????????# ???????? | | ??????????????????????# ???????? | | ??????????????????????? ???????? | | ????????????????????????? ???????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 413 Matter Capacity 450 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 800 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Target Analysis 6 Recoil Reduction 1 Matter Filtering 30 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -9/Recycling | Hacked Imp. Ion Engine | -9/Recycling | Hacked Imp. Treads | -9/Recycling | Hacked Med. Storage Unit | -9/Recycling | Hacked Arm. Wheel | -9/Recycling | Hacked Imp. Light Cannon | -9/Recycling | Hacked Hrd. Medium Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ X-57 Shotgunner | -6/Factory | Hacked Fabricated ------------ W-25 Informer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingPowerTearclaws Manual? 0 Play Time 02:09:57 Cumulative 241.1 hours Start 2024.04.28 @ 11:22:10 End 2024.04.28 @ 13:39:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 0 Adventurer 36 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5aa37270-da76-42bd-9870-9c577c615659