Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.26 @ 20:37:53 Player: NeoBioHazard Result: Destroyed by M Guard with Advanced Micro-nuke Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (569) 2845 Value Destroyed (29982) 29982 Prototype IDs (60) 1200 Alien Tech Used (2) 400 Bonus (7376) 7376 TOTAL SCORE: 51703 Bonus ------- High Alert Combat Kills 3745 Follower Combat Kills 1031 Met Data Miner 300 Met Zhirov 300 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 125/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (700) Ox13 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- High-capacity Storage Unit Improved Armor Integrity Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Particle Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Heavy Laser Heavy Laser Heavy Laser Phase Gun Phase Gun KE Penetrator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Powered Armor Improved System Guard > --- WEAPON ----------- Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Matter Neutralizer Nova Cannon Improved Matter Neutralizer > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Enhanced Hardcell Cannon Hypercooled Linear Accelerator [Rating: 196] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Improved Matter Neutralizer Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Hardcell Cannon Impact Weapon Thunder Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Slots Evolved 19 | . 1 . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . . . . Utility 10 | . . . 1 . 1 . . . . . 2 . . . . . . . . . 2 . . . 2 2 . Weapon 4 | . 1 . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . Parts Attached 285 | 7 3 1 23 . 21 9 . 1 . 4 16 2 . . . 9 1 3 2 . 6 46 10 8 27 75 11 Power 35 | 1 . . 2 . 1 1 . 1 . 1 3 . . . . 1 . . 1 . . 7 1 . 3 12 . Engine 10 | 1 . . 2 . 1 . . 1 . 1 3 . . . . 1 . . . . . . . . . . . Core 3 | . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . Reactor 22 | . . . . . . . . . . . . . . . . . . . 1 . . 6 . . 3 12 . Propulsion 60 | 2 . . 9 . 9 2 . . . 1 4 1 . . . 1 . 1 . . 2 5 3 1 9 6 4 Treads 50 | 2 . . 9 . 8 2 . . . 1 4 1 . . . 1 . 1 . . 2 5 3 1 1 5 4 Leg 10 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 8 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 95 | 2 . . 3 . 6 1 . . . 2 5 . . . . 2 . 2 1 . 2 18 4 3 8 32 4 Device 64 | . . . . . 4 . . . . 1 1 . . . . 2 . 1 1 . 2 15 3 3 5 22 4 Storage 7 | 1 . . 1 . 1 . . . . . 2 . . . . . . . . . . 1 . . . 1 . Processor 20 | 1 . . . . 1 1 . . . 1 2 . . . . . . 1 . . . 2 1 . 2 8 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 95 | 2 3 1 9 . 5 5 . . . . 4 1 . . . 5 1 . . . 2 16 2 4 7 25 3 Energy Gun 54 | 1 1 . 1 . 5 5 . . . . 4 1 . . . 5 . . . . 2 14 2 3 1 9 . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Ballistic Gun 24 | 1 2 1 8 . . . . . . . . . . . . . . . . . . . . . 3 8 1 Ballistic Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 2 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 2 . 3 1 . . . . 3 . . . . . 1 . 3 . . 6 1 4 . 6 . Parts Lost 94 | . . . . . 2 . . . . . . . 1 . . 1 1 . . 1 2 14 2 24 2 19 25 Power 7 | . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . 1 1 Propulsion 20 | . . . . . . . . . . . . . 1 . . . . . . . . 5 . 4 1 4 5 Utility 31 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 11 . 6 10 Weapon 36 | . . . . . 2 . . . . . . . . . . . 1 . . 1 1 7 . 6 1 8 9 Highest Loss Streak 24 | . . . . . 1 . . . . . . . 1 . . 1 1 . . 1 2 7 1 24 1 4 23 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Backups 17 | 1 7 10 10 12 13 14 15 15 15 14 16 24 24 24 24 24 24 25 25 24 24 24 23 22 2 10 19 Power 1 | . 1 2 1 1 . . . . . . 1 1 1 1 1 1 2 2 2 2 2 2 3 2 . 1 4 Propulsion 2 | . . 1 1 1 . . . . . . 1 4 4 4 4 4 4 4 4 4 5 6 3 3 . 3 2 Utility 6 | . . 1 3 5 4 5 5 5 5 6 5 9 10 10 10 9 10 11 11 11 9 9 10 10 . 2 6 Weapon 6 | . 3 6 3 5 7 9 10 10 9 8 7 8 9 9 9 8 8 8 8 7 7 5 5 5 1 2 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 55 | . . . 7 . 3 5 . 1 1 2 9 2 . . . 3 . . 1 . . 5 2 6 . 1 7 Power 9 | . . . 3 . . . . . . . 2 . . . . . . . . . . . . 2 . . 2 Propulsion 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . Utility 19 | . . . . . 2 . . . . 1 3 2 . . . 3 . . 1 . . 3 . 3 . . 1 Weapon 24 | . . . 3 . 1 5 . 1 1 1 4 . . . . . . . . . . 2 1 . . 1 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 100 98 99 100 100 100 99 99 99 99 100 100 94 93 94 94 93 94 93 87 79 52 92 81 Engine 6 | . 12 12 10 10 7 7 7 10 14 14 11 11 12 12 12 11 11 11 8 5 5 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 5 5 9 7 3 4 6 6 Treads 20 | . 25 25 20 20 24 28 28 28 28 28 25 25 24 25 25 22 22 22 22 22 20 19 14 11 . 7 12 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 10 . Device 13 | . . . . . 12 14 14 14 14 13 11 12 12 12 12 10 11 11 11 11 19 16 13 12 6 24 17 Storage 5 | . 12 12 10 10 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 3 . 1 3 Processor 14 | . 12 12 10 10 8 7 7 7 7 7 17 18 18 18 18 16 16 16 16 16 15 18 18 16 1 13 18 Protection 1 | . . . 9 10 2 . . . . . . . . . . . . . . . . . . . 2 1 . Energy Gun 19 | . 6 . . . 20 28 28 28 28 28 24 25 25 25 25 26 26 27 27 26 24 24 26 24 1 6 2 Ballistic Gun 5 | . 29 37 40 40 11 . . . . . . . . . . . . . . . . . . . 4 1 5 Peak Build Rating 196 | 7 9 12 26 27 38 50 50 50 50 57 75 77 78 78 78 97 97 97 100 98 116 141 172 175 159 196 190 Average Rating 91 | 5 8 10 22 26 33 46 50 49 50 53 67 76 76 78 78 92 96 96 96 97 114 127 167 157 102 181 170 On Entrance 71 | . 7 9 12 26 27 38 50 50 50 50 57 75 77 78 78 78 97 97 96 98 97 106 141 169 4 159 168 Avg Prop Armor Cover (%) 4 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . 3 3 Naked Turns 104 | . . . . . . . . . . . . . . . . . . . . . . . . 104 . . . Heaviest Build 173 | 17 20 21 48 48 53 54 54 58 58 64 129 123 123 123 123 131 131 131 132 132 145 161 173 173 109 162 154 Greatest Support 225 | 40 40 40 46 46 69 82 82 82 82 90 110 110 120 120 120 160 160 160 160 160 160 165 200 200 171 215 225 Greatest Overweight (x) 13 | . . . 1 1 12 . . . . . 1 1 1 1 1 . . . . . . 1 . . 11 5 13 Average Overweight (x) . | . . . . 1 . . . . . . . 1 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 10 10 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 20 20 Average Capacity 18 | 7 10 10 11 15 15 15 15 15 15 15 17 25 25 25 25 25 25 25 25 25 25 25 25 23 5 13 20 Most Carried 25 | 2 10 10 12 13 15 15 15 15 15 15 22 25 25 24 24 25 25 25 25 25 25 25 25 25 5 20 20 Average Carried 17 | 1 7 10 10 12 13 14 15 15 15 14 16 24 24 24 24 24 24 25 25 24 24 24 24 23 2 10 19 Final Capacity 25 | 10 10 10 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 20 20 Final Carried 25 | 2 10 10 12 13 15 15 15 15 15 15 22 25 24 24 24 25 25 25 25 24 25 25 25 5 5 20 17 Class Distribution -------------------- 66% | Hacker-Gunner 13% | Scavenger-Executioner 7% | Scavenger-Gunner 5% | Scientist-Executioner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Zhirov Hacker-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Hacker-Executioner | -3/Research Scientist-Executioner | -3/Quarantine Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Matter Collected 8792 | 169 268 115 810 64 732 100 . 20 . 40 276 81 39 . 16 110 50 40 50 20 80 885 179 225 614 2925 884 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30805 | . 327 104 1154 94 2058 861 78 64 . 174 2002 945 277 . 434 439 464 204 225 338 1174 6044 2168 2731 747 6739 960 Parts 1079 | . 19 12 79 7 93 32 5 6 . 12 76 21 8 . 10 13 6 5 2 11 32 119 71 125 31 246 38 Haulers Intercepted 30 | . . . 6 . 6 2 . . . . 2 . . . . . 1 . . . 2 . 3 . . 8 . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Combat Hostiles Destroyed 445 | . 10 2 21 3 33 12 3 3 . 4 25 14 6 . 7 6 6 3 . 9 13 97 15 35 11 92 15 Guns 314 | . 8 2 21 3 33 12 3 3 . 3 24 11 6 . 5 5 6 2 . 9 13 68 14 33 2 23 5 Cannons 82 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 65 10 AOE 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 24 | . 3 2 3 . 4 1 . 1 . 1 1 1 . . . . . . . . . 4 . 1 . . 2 Worker 16 | . . . . . 1 1 . . . . 3 . . . . . . . . . 1 . 4 . 1 3 2 Builder 13 | . . 1 . . 3 . . . . . 1 . . . . . . . . . . . 1 . . 7 . Tunneler 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 30 | . . . 6 . 6 2 . . . . 2 . . . . . 1 . . . 2 . 3 . . 8 . Recycler 15 | . . 1 1 1 3 2 . . . . 2 . . . . . . . . . 2 . 2 . . 1 . Mechanic 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Operator 9 | . . . . . 1 . . . . . 2 . . . . . . . . . . 2 . 1 . 3 . Watcher 37 | . 2 . 5 . 5 1 . . . . 4 . . . . . . . . . 2 6 3 3 1 4 1 Swarmer 71 | . 4 2 4 3 7 2 3 2 . 2 7 . 3 . . . . . . 7 7 10 . . . 8 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Grunt 147 | . 6 . 9 . 13 6 . . . . 2 10 3 . 2 4 5 1 . 1 . 39 2 10 4 26 4 Brawler 9 | . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . 5 . Duelist 22 | . . . . . 1 . . . . . 1 1 . . . . . 1 . 1 . 11 . . . 6 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Sentry 45 | . . . 8 . 10 1 . . . . 5 1 . . . 2 . . . . 4 5 3 . 2 3 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 41 | . . . . . 2 1 . . . . 3 . . . . . 1 . . . . 4 2 10 2 14 2 Programmer 71 | . . . . . . 2 . . . 1 6 . . . 3 . . . . . 2 17 4 7 3 24 2 Behemoth 10 | . . . . . . . . . . 1 1 1 . . . . . 1 . . . . 3 . . 3 . Armor Guard 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Quarantine Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 13 | . 2 2 5 3 8 5 3 2 . 2 5 3 3 . 4 4 5 2 . 4 8 13 5 6 4 13 6 Combat Bots Only 12 | . 2 2 3 3 6 5 3 2 . 2 3 3 3 . 4 4 5 2 . 4 7 12 4 6 3 12 6 Max Kills in Single Turn 3 | . 2 1 2 2 3 1 3 1 . 1 2 2 2 . 1 2 1 1 . 2 2 2 2 2 1 2 2 Gunslinging 2 | . 1 . . . 1 . 2 . . . 1 . 1 . . 1 . . . 1 1 1 1 1 . . . Exploded 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Hostile Shots Fired 2457 | . 37 2 35 5 89 29 5 3 . 14 151 74 26 . 18 13 34 13 . 38 95 369 81 260 179 653 234 Missed 716 | . 11 1 8 1 24 11 . . . 4 47 27 6 . 5 7 11 3 . 9 30 113 26 49 52 220 51 Hits 1741 | . 26 1 27 4 65 18 5 3 . 10 104 47 20 . 13 6 23 10 . 29 65 256 55 211 127 433 183 Melee 20 | . . . . . 2 . . 1 . . . . . . . . . . . 1 . 12 . . . 4 . Projectile 1721 | . 26 1 27 4 63 18 5 2 . 10 104 47 20 . 13 6 23 10 . 28 65 244 55 211 127 429 183 AOE 50 | . . . . . . . . . . . 3 . . . . . . . . . . 2 . . . 2 43 Critical Strikes 107 | . . . 1 . 3 . . . . 1 2 4 3 . 1 . 1 . . 3 2 17 3 13 7 26 20 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Damage Taken 25727 | . 199 3 285 21 437 132 46 21 . 141 998 459 222 . 162 87 269 164 . 296 816 3411 695 4343 1698 5900 4922 Core 3303 | . 29 . 11 11 57 21 8 . . 9 89 25 44 . 26 . 24 18 . 22 60 335 18 746 150 388 1212 Absorbed by Shields 500 | . . . . . 97 . . . . . . . . . . . . . . . . 127 276 . . . . Reduced by Siege Mode 447 | . . . . . . . . . . . . . . . . . . . . . . . . 447 . . . Redirected to Shielding 59 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 39 . Ignored by Resistances 15392 | . 127 3 174 15 336 86 29 13 . 83 626 278 134 . 95 53 160 95 . 179 487 2097 566 2496 998 3480 2782 Regen/Repaired (Parts) 95 | . . . . . . . . . . . 95 . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 88 . 94 89 . . . . 94 . . . . 78 . . . . 93 . 65 . 41 89 . . Volleys Fired 862 | . 31 4 38 4 64 23 2 5 1 7 63 22 10 . 9 9 12 6 4 11 27 171 34 57 51 172 25 Largest 6 | . 3 3 4 4 4 4 4 4 4 4 4 4 4 . 4 5 5 5 5 5 5 5 6 6 6 6 6 Hottest 584 | . 105 73 100 100 276 287 279 279 279 279 305 310 310 . 310 385 380 375 375 375 381 419 390 390 311 584 338 Shots Fired 3890 | . 91 12 152 16 244 92 8 20 4 28 252 89 37 . 36 45 58 30 20 49 120 801 205 329 105 912 135 Gun 3194 | . 91 12 152 16 244 92 8 20 4 28 252 89 37 . 36 45 58 30 20 49 120 801 205 329 30 370 56 Cannon 696 | . . . . . . . . . . . . . . . . . . . . . . . . . 75 542 79 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 820 | . 76 12 152 16 88 . . . . . . . . . . . . . . . . . . . 57 303 116 Thermal 3070 | . 15 . . . 156 92 8 20 4 28 252 89 37 . 36 45 58 30 20 49 120 801 205 329 48 609 19 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 73 | . 24 32 49 5 45 28 6 12 . 21 41 37 24 . 45 22 23 32 28 36 30 53 41 57 35 73 40 Robot Miss Streak 3 | . 2 . 3 2 2 1 1 2 . 1 2 1 1 . 1 1 1 1 . 1 2 2 1 2 3 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 72 | . 2 . . . 4 . 2 . . 1 5 3 3 . . 2 3 1 . 2 2 26 5 11 . . . Max Gunslinging Chain 2 | . 1 . . . 1 . 2 . . 1 1 1 1 . . 1 1 1 . 1 1 2 1 1 . . . Shots Hit Robots 2773 | . 75 8 92 7 167 59 6 7 . 24 168 69 31 . 29 33 40 25 12 35 87 637 126 237 87 613 99 Core Hits 1252 | . 27 6 54 5 81 31 3 3 . 7 71 31 13 . 11 13 17 8 4 14 39 320 61 104 25 253 51 Critical Kills 17 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 11 3 Critical Parts Destroyed 18 | . 1 . 2 . 1 . . . . . 4 2 . . 1 . . . . . . . . . . 4 3 Critical Strikes 215 | . 1 . 2 . 8 4 1 . . 1 27 12 2 . 9 5 1 1 1 2 6 59 . . 7 52 14 Burn 145 | . . . . . 7 4 1 . . 1 23 10 2 . 7 4 1 1 1 2 6 59 . . 2 11 3 Meltdown 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . Destroy 30 | . 1 . 2 . 1 . . . . . 4 2 . . 2 1 . . . . . . . . 1 9 7 Blast 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 25 4 Melee Attacks 6 | . . . . . . . . . . . . . . . . . 1 . . . . 5 . . . . . Impact 6 | . . . . . . . . . . . . . . . . . 1 . . . . 5 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 82099 | . 894 85 1799 170 3677 1248 142 150 . 509 4084 1584 706 . 716 669 893 604 334 840 2748 17871 4467 7613 3252 23225 3819 Guns 62057 | . 627 85 1799 170 3677 1248 142 150 . 509 4084 1584 706 . 716 669 893 604 334 840 2748 17871 4455 7613 736 8182 1615 Cannons 19418 | . . . . . . . . . . . . . . . . . . . . . . . . . 2516 14729 2173 Explosions 581 | . 267 . . . . . . . . . . . . . . . . . . . . . . . . 314 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 43 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . 31 Kinetic 15841 | . 505 85 1799 170 1418 . . . . . . . . . . . . . . . . . . . 1426 7078 3360 Thermal 65634 | . 122 . . . 2259 1248 142 150 . 509 4084 1584 706 . 716 669 893 604 334 840 2748 17871 4455 7613 1826 15833 428 Explosive 581 | . 267 . . . . . . . . . . . . . . . . . . . . . . . . 314 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . . 2 2 2 2 2 . . . . . 1 4 3 9 3 12 15 Average Corruption 3 | . . . . . . . . . . . 1 2 2 2 2 . . . . . 1 1 2 5 2 5 6 Corruption Purged 16 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 12 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 272 | . . . . . . . . . . . 30 15 10 5 3 . . . . . 2 47 13 47 4 71 25 Message Errors 60 | . . . . . . . . . . . 6 2 2 1 1 . . . . . 1 14 2 8 2 15 6 Matter Fused 60 | . . . . . . . . . . . 7 5 3 2 . . . . . . . 12 3 11 . 12 5 Heat Flow Errors 36 | . . . . . . . . . . . 3 2 2 1 2 . . . . . . 3 1 11 1 6 4 Energy Discharges 27 | . . . . . . . . . . . 5 2 1 . . . . . . . . 4 . 4 . 10 1 Parts Rejected 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 2 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Data Loss (minor) 29 | . . . . . . . . . . . 4 3 . 1 . . . . . . 1 6 2 2 1 8 1 Data Loss (major) 8 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 2 . 3 1 Misfires 14 | . . . . . . . . . . . 3 1 . . . . . . . . . 1 2 4 . 2 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 27 | . . . . . . . . . . . . . 2 . . . . . . . . 4 1 4 . 14 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 832 | . 57 . . . . . . . . . . . . . . . . . . . . . . . 65 676 34 Projectiles 762 | . . . . . . . . . . . . . . . . . . . . . . . . . 65 663 34 Explosions 70 | . 57 . . . . . . . . . . . . . . . . . . . . . . . . 13 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 64 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 33 21 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 59 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 31 19 Secondary 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 589 | . 172 40 158 127 165 189 103 103 84 271 332 356 390 88 182 404 342 387 415 324 438 589 36 484 455 492 155 Average Temperature 111 | . 49 20 46 53 52 62 56 49 47 120 84 100 144 50 62 181 153 181 196 149 162 140 25 251 134 90 74 Received Heat Transfer 4387 | . 132 . 123 . 180 54 . . . 24 225 297 183 . 45 36 114 42 . . 231 1136 98 81 207 630 549 Effects 43 | . . . . . . . . . . . 3 1 2 . . 1 1 . 2 . 3 18 . 4 1 7 . Shutdowns 17 | . . . . . . . . . . . . 1 . . . 1 . . 2 . 2 6 . 1 1 3 . Energy Bleed 5 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 2 . . . Interference 14 | . . . . . . . . . . . 3 . 2 . . . . . . . . 7 . . . 2 . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Total Turns 46 | . . . . . . . . . . . . . . . . . . . . . . . 2 44 . . . Longest Duration 44 | . . . . . . . . . . . . . . . . . . . . . . . 2 44 . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 55 | . . . . . . . . . . 1 2 3 . . 2 1 . 1 1 . . 31 1 2 2 8 . Combat Hostiles 48 | . . . . . . . . . . 1 1 3 . . 2 1 . 1 1 . . 29 1 2 2 4 . Parts Melted 396 | . . . . . 19 8 1 . . 7 36 13 6 . 17 9 8 5 1 4 13 133 23 33 12 47 1 Heat Transferred 106158 | . 274 . . . 4699 2594 296 259 . 851 8831 3813 1581 . 1890 1579 1801 1218 833 1716 4307 35953 4995 8787 1813 17236 832 Parts Sabotaged 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Maximum Alert Level 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 4 2 Low Security (%) 77 | 100 100 100 100 100 100 100 . . . . 100 . . . . 100 . . . . 100 47 100 87 100 19 3 Level 1 7 | . . . . . . . . . . . . . . . . . . . . . . 25 . 12 . 14 6 Level 2 7 | . . . . . . . . . . . . . . . . . . . . . . 27 . . . 5 89 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1228 | . 77 50 110 59 193 105 . . . . 80 . . . . 79 . . . . 132 642 105 279 70 1228 585 Initial 545 | . . . . . . 13 . . . . . . . . . . . . . . 14 38 9 37 . 9 545 Average 163 | . 16 8 17 5 34 9 . . . . 7 . . . . 9 . . . . 15 258 25 80 14 707 494 Influence Increases 13369 | . 285 60 689 84 1029 346 70 50 . 110 818 320 155 . 120 169 135 80 5 210 389 3044 505 898 312 3176 310 Destroy 0b10 Robot/C 9080 | . 200 40 420 60 660 240 60 40 . 80 500 280 120 . 100 120 120 60 . 180 260 2300 300 700 220 1820 200 Destroy 0b10 Robot/NC 640 | . 10 10 65 10 95 30 . . . . 75 . . . . . 5 . 5 . 35 50 65 20 10 140 15 Destroy Leader 2142 | . 44 10 162 10 212 66 10 10 . 30 182 40 20 . 20 30 10 20 . 30 68 494 102 126 52 362 32 Allied During Kill 82 | . . . . . . . . . . . . . . . . . . . . . . 82 . . . . . Successful Hack 214 | . 4 . 30 . 20 2 . . . . 59 . . . . 11 . . . . 18 10 16 . . 36 8 Disable Machine 136 | . 4 . 8 4 8 4 . . . . . . . . . 4 . . . . . 36 4 28 . 32 4 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . Destroy Structure 655 | . 23 . 4 . 4 4 . . . . 2 . . . . 4 . . . . 8 42 18 24 30 441 51 Lose Combat Pursuer 270 | . . . . . 30 . . . . . . . 15 . . . . . . . . 30 . . . 195 . Influence Decreases 13184 | . 285 60 689 84 989 386 70 50 . 110 818 320 145 10 120 169 135 45 40 180 312 3127 439 988 289 2086 1238 Entered New Map 807 | . . . . . . 27 . . . . . . . 10 . . . . 35 . 16 69 15 53 . 14 568 Time Decay 11145 | . 285 60 664 84 968 359 70 50 . 110 818 320 135 . 120 164 135 45 5 170 271 2639 394 708 269 1882 420 Lost Part 897 | . . . . . 20 . . . . . . . 10 . . . . . . 10 20 130 20 227 20 190 250 Lost Ally 239 | . . . . . . . . . . . . . . . . . . . . . . 229 10 . . . . Purge Threat 96 | . . . 25 . 1 . . . . . . . . . . 5 . . . . 5 60 . . . . . Squads Dispatched 80 | . . . 2 . 4 3 . . . . 11 . . . . . . . . . 2 21 3 6 1 22 5 Investigation 13 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 7 . . . 2 1 Extermination 32 | . . . . . . 2 . . . . 6 . . . . . . . . . 1 9 3 3 1 6 1 Reinforcement 20 | . . . 2 . 3 1 . . . . 3 . . . . . . . . . . 3 . 3 . 3 2 Assault 13 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 10 1 Garrison 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 4 2 Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Distress Signals 24 | . 2 . 3 . 1 . . . . . . . . . . . . . . . . 8 . 2 2 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 566 | . 13 2 30 3 44 12 3 2 . 4 29 14 7 . 7 6 6 3 . 9 20 123 19 45 17 124 24 Peak Tracking Total 10 | . 3 2 5 2 4 3 3 1 . 2 3 3 3 . 2 3 5 2 . 4 5 7 3 8 5 10 6 Tactical Retreats 13 | . . . . . 1 . . . . . . . 1 . . . . . . . . 2 . . . 7 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Traps Triggered 22 | . 1 . 1 . 6 1 . . . . 3 . . . . . . . . . 1 4 1 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Machines Disabled 39 | . 1 . 2 1 2 1 . . . . . . . . . 1 1 . . . . 10 2 8 . 9 1 Max in Single Turn 2 | . 1 . 1 1 1 1 . . . . . . . . . 1 1 . . . . 1 1 1 . 2 1 Garrison Access 5 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . 1 1 . Energy Cycler 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Machines Accessed 82 | . 2 . 7 . 9 4 . 1 . . 16 1 . 4 . 3 1 1 5 1 3 9 4 4 1 5 1 Terminals 49 | . 2 . 5 . 7 1 . . . . 11 . . . . 3 . . . 1 2 7 1 4 . 4 1 Fabricators 4 | . . . . . . 1 . . . . . . . . . . . . . . . 2 1 . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . 1 2 . . . . 1 . . . . . . . . . . . 2 . . 1 . Garrison Access 4 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . 1 . . Total Hacks 258 | . 10 . 21 . 36 12 . 1 . . 37 1 . 29 . 15 1 1 18 1 20 27 10 6 1 8 3 Successful 177 | . 8 . 17 . 24 10 . 1 . . 22 1 . 29 . 7 1 1 18 1 11 13 6 3 1 2 1 Failed 81 | . 2 . 4 . 12 2 . . . . 15 . . . . 8 . . . . 9 14 4 3 . 6 2 Catastrophic 17 | . . . . . 1 . . . . . 1 . . . . 3 . . . . 1 7 1 . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 136 | . 9 . 12 . 27 6 . . . . 23 . . . . 16 . . . . 16 19 1 1 . 6 . Terminals 156 | . 10 . 18 . 28 7 . . . . 22 . . . . 15 . . . 1 17 22 1 6 . 6 3 Fabricators 7 | . . . . . . 1 . . . . . . . . . . . . . . . 5 1 . . . . Repair Stations 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 26 | . . . 3 . 6 4 . . . . 3 . . . . . . . . . . . 8 . . 2 . Garrison Access 8 | . . . . . 2 . . . . . 2 . . . . . . . . . 3 . . . 1 . . Terminal Hacks 116 | . 6 . 9 . 13 4 . 1 . . 6 1 . 29 . 6 1 1 18 1 8 7 . 3 . 1 1 Record 21 | . . . . . . . . . . . . . . 11 . . 1 . 6 1 . 1 . 1 . . . Part Schematic 12 | . . . . . . . . . . . . . . 8 . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 18 | . 3 . 2 . 2 2 . . . . 1 . . . . 1 . . 4 . 3 . . . . . . Prototype ID Bank 14 | . 1 . 2 . 2 1 . . . . 1 . . 3 . . . . 4 . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . 2 . . . Branch Access Points 4 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 9 | . . . 1 . 2 . . . . . . . . . . 2 . . . . 2 2 . . . . . Locate Traps 24 | . 2 . 4 . 5 1 . . . . 3 . . . . 3 . . . . 2 4 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Scan Component 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Repair 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . . 3 . 4 4 . . . . 3 . . . . . . . . . . . 6 . . 1 . Retrieve Study 21 | . . . 3 . 4 4 . . . . 3 . . . . . . . . . . . 6 . . 1 . Garrison Access Hacks 4 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . 1 . . Seal Access 4 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . 1 . . Unauthorized Hacks 26 | . 2 . 5 . 6 1 . . . . 5 . . . . 1 . . . . 2 4 . . . . . Terminals 26 | . 2 . 5 . 6 1 . . . . 5 . . . . 1 . . . . 2 4 . . . . . Botnet 26 | . 2 . 5 . 6 1 . . . . 5 . . . . 1 . . . . 2 4 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 2 . 6 . 8 3 . . . . 15 . . . . 3 . . . . 3 9 4 2 . 4 1 Full Trace Events 10 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . 5 . . . 1 1 Feedback Events 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Corruption 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 3 . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 14 . . . . 8 . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . . . . . . . . 117 . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 21 | . . . 3 . 4 4 . . . . 3 . . . . . . . . . . . 6 . . 1 . Parts Repaired 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Time 136 | . . . . . . . . . . . 136 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Total Allies 17 | . . . . 2 . . . . . . . . . . . . . . . . . 15 . . . . . Largest Group 6 | . . . . 2 2 . . . . . . . . . . . . . . . . 6 1 . . . . Highest-Rated Group 324 | . . . . 52 52 . . . . . . . . . . . . . . . . 324 64 . . . . Highest-Rated Ally 64 | . . . . 31 31 . . . . . . . . . . . . . . . . 64 64 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 96 | . . . . . 5 . . . . . . . . . . . . . . . . 91 . . . . . Total Damage 3684 | . . . . . 62 . . . . . . . . . . . . . . . . 3622 . . . . . Kills 21 | . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Active Infowar (turns) 1250 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1250 . Optics 1248 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1248 . Cloaking 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robot Analysis Total 18 | . 3 . 2 . 2 2 . . . . 1 . . . . 1 . . 4 . 3 . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 1 . . 1 . . 1 . 1 . 1 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Turns Passed 28837 | 87 721 254 1570 531 2016 1285 461 566 623 784 3887 1185 787 200 423 596 939 277 272 343 768 3799 956 1442 644 2842 579 Spaces Moved 14140 | 47 372 151 758 256 983 711 279 335 380 457 1852 452 311 84 158 209 543 153 156 186 356 1620 465 816 358 1418 274 Core 173 | 2 . . . . 1 . . . . . . . . . . . . . . . . . . 162 4 . 4 Treads 12892 | 45 372 151 758 256 980 711 279 335 380 457 1852 452 311 84 158 209 543 153 156 186 356 1620 465 654 30 669 270 Legs 1075 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 324 749 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 152 163 163 163 163 163 167 242 240 240 240 160 160 160 160 160 152 148 163 50 115 116 148 Average Speed 169 | 155 160 160 173 200 168 163 163 163 163 164 184 242 241 240 240 160 160 160 160 160 152 181 164 139 125 137 161 Slowest Speed 700 | 160 160 160 240 200 650 163 163 163 163 167 247 242 242 240 240 160 160 160 160 160 160 246 166 165 600 545 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 69 46 83 57 93 25 53 48 58 67 49 52 59 70 32 4 68 28 61 42 12 91 21 84 11 36 13 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 6 | . . . . 1 . . . . . 1 . . . 1 . . . . 3 . . . . . . . . Known Exits Taken 27 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 1 . . 6 3 1 1 . 1 2 . 2 . 1 4 . . . . . . . . . Spaces Dug 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Terrain Destroyed 247 | . 23 . . . . . . . . . . . . . . 2 2 1 . . 3 10 12 12 9 150 23 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 180 | . . . . . . . . . . . . . . . . 2 2 1 . . 3 3 12 12 9 113 23 AOE 67 | . 23 . . . . . . . . . . . . . . . . . . . . 7 . . . 37 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Acc Com Total 16815 | 58 442 157 935 266 1181 782 280 344 382 472 2175 491 322 83 180 451 577 169 168 203 512 2067 561 954 450 1809 344 Wait 1097 | 2 30 1 75 6 78 22 . . . . 203 8 1 . 14 212 14 5 . 5 121 93 20 57 13 106 11 Move 14113 | 46 371 150 757 255 982 710 278 334 379 456 1851 451 310 83 157 208 542 152 155 185 355 1619 464 815 357 1417 274 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 110 | 3 7 . 12 1 9 6 . 1 1 2 17 4 . . . 2 2 . 2 . . 16 9 4 1 3 8 Fast Attach 113 | 6 1 . 1 . 18 1 . 1 . . 4 1 . . . 1 1 . 1 1 . 17 6 2 20 23 8 Attach 55 | 1 . . 1 . 3 1 . . . 1 3 1 1 . . 3 1 . . 1 2 15 3 4 3 8 3 Detach 14 | . . . . . . . . . . . . . . . . 2 . . . . . 3 2 1 . 6 . Swap 218 | . 2 1 23 . 17 8 . 1 . 3 16 2 . . . 7 3 4 4 . 6 45 7 7 5 55 2 Drop 170 | . . 1 28 . 10 11 . 2 1 3 18 2 . . . 7 1 2 2 . 1 29 15 7 . 19 11 Fire 862 | . 31 4 38 4 64 23 2 5 1 7 63 22 10 . 9 9 12 6 4 11 27 171 34 57 51 172 25 Melee 6 | . . . . . . . . . . . . . . . . . 1 . . . . 5 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 54 | . . . . . . . . . . . . . . . . . . . . . . 54 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Weapon x1 431 | -10/Materials | Build established: Hacker-Gunner 546 | -10/Materials | Identified exit to Materials 546 | -10/Materials | Discovered exit to Materials (range 13) 673 | -10/Materials | Discovered exit to Materials (range 7) 791 | -10/Materials | Identified exit to Mines 791 | -10/Materials | Discovered exit to Mines (range 7) 809 | -10/Materials | Entered Mines 821 | -10/Mines | Met a Derelict bent on vengeance 931 | -10/Mines | Learned Materials stockpile data 965 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 985 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1042 | -10/Mines | Discovered exit to Materials (range 14) 1063 | -10/Mines | Entered Materials 1063 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1265 | -9/Materials | Identified exit to Storage 1265 | -9/Materials | Discovered exit to Storage (range 9) 1674 | -9/Materials | Identified exit to Materials 1674 | -9/Materials | Discovered exit to Materials (range 16) 1949 | -9/Materials | Identified exit to Mines 1949 | -9/Materials | Discovered exit to Mines (range 14) 2618 | -9/Materials | Discovered exit to Mines (range 5) 2633 | -9/Materials | Entered Mines 2720 | -9/Mines | Discovered exit to Materials (range 15) 2750 | -9/Mines | Learned location of Zion (-7) 2877 | -9/Mines | Discovered exit to Materials (range 12) 3164 | -9/Mines | Entered Materials 3164 | -8/Materials | Accompanied by 2 allies 3164 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3169 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3456 | -8/Materials | Build established: Hacker-Tank 3868 | -8/Materials | Identified exit to Factory 3868 | -8/Materials | Discovered exit to Factory (range 8) 4177 | -8/Materials | Build established: Hacker-Gunner 4235 | -8/Materials | Discovered exit to Factory (range 5) 4612 | -8/Materials | Discovered exit to Factory (range 13) 5180 | -8/Materials | Entered Factory 5180 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5401 | -7/Factory | Identified exit to Factory 5401 | -7/Factory | Discovered exit to Factory (range 4) 6275 | -7/Factory | Identified exit to Lower Caves 6275 | -7/Factory | Discovered exit to Lower Caves (range 9) 6465 | -7/Factory | Entered Lower Caves 6526 | -7/Lower Caves | Learned Factory stockpile data 6908 | -7/Lower Caves | Identified exit to Lower Caves 6908 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 6926 | -7/Lower Caves | Entered another Lower Caves area 6934 | -7/Lower Caves | Discovered exit to Factory (range 6) 7481 | -7/Lower Caves | Identified exit to Zion 7481 | -7/Lower Caves | Discovered exit to Zion (range 9) 7492 | -7/Lower Caves | Entered Zion 8101 | -7/Zion | Identified exit to Proximity Caves 8101 | -7/Zion | Discovered exit to Proximity Caves (range 9) 8115 | -7/Zion | Entered Proximity Caves 8525 | -6/Proximity Caves | Spotted B-75 Beast 8532 | -6/Proximity Caves | Destroyed B-75 Beast 8891 | -6/Proximity Caves | Discovered exit to Factory (range 6) 8899 | -6/Proximity Caves | Entered Factory 8899 | -6/Factory | Evolved 2 slots: Utility x2 9066 | -6/Factory | Repaired Adv. Heat Sink 9451 | -6/Factory | Repaired Hpw. Field Laser 10053 | -6/Factory | Repaired Cooling System 10214 | -6/Factory | Identified exit to Factory 10214 | -6/Factory | Discovered exit to Factory (range 6) 10828 | -6/Factory | Discovered exit to Factory (range 13) 11373 | -6/Factory | Discovered exit to Factory (range 6) 12007 | -6/Factory | Garrison activated, responded to threat 12254 | -6/Factory | Spotted B-75 Beast 12270 | -6/Factory | Destroyed B-75 Beast 12469 | -6/Factory | Identified exit to Lower Caves 12469 | -6/Factory | Discovered exit to Lower Caves (range 5) 12786 | -6/Factory | Entered Lower Caves 12993 | -6/Lower Caves | Encountered a Warlord checkpoint 12996 | -6/Lower Caves | Spotted B-75 Beast 13029 | -6/Lower Caves | Destroyed B-75 Beast 13929 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13940 | -6/Lower Caves | Identified exit to Lower Caves 13940 | -6/Lower Caves | Discovered exit to Lower Caves (range 3) 13971 | -6/Lower Caves | Entered another Lower Caves area 13991 | -6/Lower Caves | Discovered exit to Factory (range 13) 14625 | -6/Lower Caves | Learned 4 Factory zone layouts 14734 | -6/Lower Caves | Identified exit to Data Miner 14734 | -6/Lower Caves | Discovered exit to Data Miner (range 11) 14758 | -6/Lower Caves | Entered Data Miner 14758 | -6/Data Miner | Identified exit to Proximity Caves 14758 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 14804 | -6/Data Miner | Met Data Miner 14886 | -6/Data Miner | Learned location of Section 7 (-2) 14886 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14905 | -6/Data Miner | Received God Mode back door access code from Data Miner 14958 | -6/Data Miner | Entered Proximity Caves 15127 | -5/Proximity Caves | Learned Factory garrison access intel 15354 | -5/Proximity Caves | Discovered exit to Factory (range 8) 15381 | -5/Proximity Caves | Entered Factory 15381 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 15383 | -5/Factory | Loaded intel: 3 garrison access locations 15431 | -5/Factory | Identified exit to Upper Caves 15431 | -5/Factory | Discovered exit to Upper Caves (range 4) 15977 | -5/Factory | Entered Upper Caves 16253 | -5/Upper Caves | Found Alien Artifact 16253 | -5/Upper Caves | Identified Dimensional Node Initializer 16253 | -5/Upper Caves | Initialized slip node 16890 | -5/Upper Caves | Identified exit to Upper Caves 16890 | -5/Upper Caves | Discovered exit to Upper Caves (range 13) 16904 | -5/Upper Caves | Learned Factory security intel 16916 | -5/Upper Caves | Entered another Upper Caves area 16926 | -5/Upper Caves | Spotted B-75 Beast 16935 | -5/Upper Caves | Destroyed B-75 Beast 17163 | -5/Upper Caves | Identified exit to Zhirov 17163 | -5/Upper Caves | Discovered exit to Zhirov (range 10) 17193 | -5/Upper Caves | Entered Zhirov 17193 | -5/Zhirov | Identified exit to Proximity Caves 17193 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 17222 | -5/Zhirov | Met Zhirov 17253 | -5/Zhirov | Learned location of Quarantine (-3) 17253 | -5/Zhirov | Learned location of Testing (-2) 17253 | -5/Zhirov | Learned location of Command (-1) 17288 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17321 | -5/Zhirov | Found Alien Artifact 17321 | -5/Zhirov | Identified Integrated Reactor 17321 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17465 | -5/Zhirov | Entered Proximity Caves 17747 | -4/Proximity Caves | Identified exit to Factory 17747 | -4/Proximity Caves | Discovered exit to Factory (range 16) 17790 | -4/Proximity Caves | Learned location of 1 exit from Research 17808 | -4/Proximity Caves | Entered Factory 17808 | -4/Factory | Evolved 2 slots: Utility x2 18246 | -4/Factory | Identified exit to Upper Caves 18246 | -4/Factory | Identified exit to Extension 18246 | -4/Factory | Identified exit to Armory 18576 | -4/Factory | Entered Armory 18579 | -4/Armory | Destroyed 7 combat bots 19093 | -4/Armory | Build established: Scavenger-Gunner 19668 | -4/Armory | Incoming investigation squad redirected 19740 | -4/Armory | Energy Cycler disabled 19857 | -4/Armory | Spotted Armor Guard 19860 | -4/Armory | Destroyed 12 combat bots 19860 | -4/Armory | Spotted Armor Guard 19878 | -4/Armory | Destroyed Armor Guard 19891 | -4/Armory | Build established: Hacker-Gunner 19896 | -4/Armory | Destroyed Armor Guard 19932 | -4/Armory | Lost 7 parts (1p2n1u3w) 19933 | -4/Armory | Destroyed 7 combat bots 19951 | -4/Armory | Spotted Armor Guard 19951 | -4/Armory | Spotted Armor Guard 20034 | -4/Armory | Destroyed Armor Guard 20048 | -4/Armory | Destroyed Armor Guard 20140 | -4/Armory | Breached Obliterator storage 20170 | -4/Armory | Incoming investigation squad redirected 20577 | -4/Armory | Build established: Scavenger-Gunner 20692 | -4/Armory | Found Heavy Servo Lattice 20717 | -4/Armory | Incoming investigation squad redirected 20867 | -4/Armory | Incoming investigation squad redirected 21093 | -4/Armory | Identified exit to Research 21093 | -4/Armory | Discovered exit to Research (range 4) 21251 | -4/Armory | Build established: Hacker-Gunner 21873 | -4/Armory | Spotted B-86 Titan 21874 | -4/Armory | Discovered exit to Research (range 14) 21940 | -4/Armory | Lost 6 allies 21985 | -4/Armory | Destroyed 7 combat bots 22225 | -4/Armory | Build established: Scavenger-Gunner 22375 | -4/Armory | Entered Research 22375 | -3/Research | Accompanied by 1 ally 22375 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 22376 | -3/Research | Identified exit to Research 22752 | -3/Research | Build established: Hacker-Executioner 22852 | -3/Research | Spotted B-86 Titan 22862 | -3/Research | Destroyed B-86 Titan 23000 | -3/Research | Spotted B-86 Titan 23008 | -3/Research | Destroyed B-86 Titan 23295 | -3/Research | Identified exit to Quarantine 23295 | -3/Research | Discovered exit to Quarantine (range 13) 23295 | -3/Research | Spotted B-90 Cyclops 23301 | -3/Research | Destroyed B-90 Cyclops 23331 | -3/Research | Entered Quarantine 23371 | -3/Quarantine | Cryocooling Duct disabled 23386 | -3/Quarantine | Ambient heat levels rising (+20) 23386 | -3/Quarantine | Non-combat units ordered to evacuate 23447 | -3/Quarantine | Build established: Scientist-Executioner 23509 | -3/Quarantine | Found Prototype Device 23509 | -3/Quarantine | Identified Exp. EM Disruption Field 23730 | -3/Quarantine | Met incapacitated Sigix Warrior 23730 | -3/Quarantine | Lockdown squad dispatched 23977 | -3/Quarantine | Spotted Lightning 23977 | -3/Quarantine | Spotted Lightning 23977 | -3/Quarantine | Spotted Lightning 23983 | -3/Quarantine | Destroyed Lightning 23991 | -3/Quarantine | Destroyed Lightning 23999 | -3/Quarantine | Destroyed Lightning 24014 | -3/Quarantine | Found Prototype Device 24014 | -3/Quarantine | Identified Exp. Phase Shifter 24040 | -3/Quarantine | Found Prototype Device 24040 | -3/Quarantine | Identified Exp. EM Shield 24159 | -3/Quarantine | Spotted Alpha 7 24173 | -3/Quarantine | Destroyed Alpha 7 24361 | -3/Quarantine | Discovered exit to Research (range 15) 24469 | -3/Quarantine | Cryocooling Duct disabled 24473 | -3/Quarantine | Cryocooling Duct disabled 24484 | -3/Quarantine | Ambient heat levels rising (+20) 24484 | -3/Quarantine | Combat units ordered to evacuate 24488 | -3/Quarantine | Ambient heat levels rising (+20) 24584 | -3/Quarantine | Quarantine Guard activated 24600 | -3/Quarantine | Spotted Quarantine Guard 24600 | -3/Quarantine | Spotted Quarantine Guard 24601 | -3/Quarantine | Spotted Quarantine Guard 24601 | -3/Quarantine | Spotted Quarantine Guard 24601 | -3/Quarantine | Spotted Quarantine Guard 24608 | -3/Quarantine | Spotted Quarantine Guard 24618 | -3/Quarantine | Destroyed Quarantine Guard 24619 | -3/Quarantine | Spotted Quarantine Guard 24624 | -3/Quarantine | Spotted Quarantine Guard 24634 | -3/Quarantine | Destroyed Quarantine Guard 24641 | -3/Quarantine | Spotted Quarantine Guard 24648 | -3/Quarantine | Destroyed Quarantine Guard 24653 | -3/Quarantine | Destroyed Quarantine Guard 24666 | -3/Quarantine | Released all parts (6) 24696 | -3/Quarantine | Lost 24 parts (3p4n11u6w) 24751 | -3/Quarantine | Core integrity fell below 50% 24756 | -3/Quarantine | Spotted Quarantine Guard 24773 | -3/Quarantine | Entered Research 24773 | -2/Research | Evolved 2 slots: Utility x2 25061 | -2/Research | Identified exit to Access 25061 | -2/Research | Discovered exit to Access (range 10) 25395 | -2/Research | Spotted B-90 Cyclops 25417 | -2/Research | Entered Access 25417 | -1/Access | Evolved 2 slots: Utility x2 25471 | -1/Access | Build established: Scavenger-Executioner 25995 | -1/Access | Destroyed 10 combat bots 26112 | -1/Access | Found Unknown Protection 26112 | -1/Access | Identified Adv. Powered Armor 26417 | -1/Access | First assault squad dispatched 26465 | -1/Access | Garrison activated, responded to threat 26524 | -1/Access | Destroyed 8 combat bots 26530 | -1/Access | Lost 4 parts (3n1w) 26551 | -1/Access | Spotted B-99 Colossus 26577 | -1/Access | Destroyed B-99 Colossus 26696 | -1/Access | Incoming assault squad redirected 27147 | -1/Access | System corruption reached 10% 27168 | -1/Access | Lost 3 parts (2u1w) 27205 | -1/Access | Lost 4 parts (4w) 27222 | -1/Access | Destroyed 12 combat bots 27245 | -1/Access | Found Prototype Device 27245 | -1/Access | Identified Exp. Focal Shield 27274 | -1/Access | Energy Cycler disabled 27693 | -1/Access | Incoming assault squad redirected 27722 | -1/Access | Incoming investigation squad redirected 27813 | -1/Access | Identified exit to Command 27933 | -1/Access | Incoming assault squad redirected 27937 | -1/Access | Spotted B-99 Colossus 27961 | -1/Access | Destroyed B-99 Colossus 28042 | -1/Access | Spotted B-99 Colossus 28067 | -1/Access | Destroyed B-99 Colossus 28133 | -1/Access | Found Prototype Ballistic Gun 28133 | -1/Access | Identified Multirail 28259 | -1/Access | Entered Command 28285 | -1/Command | Disengaged cave seal 28294 | -1/Command | Incoming investigation squad redirected 28509 | -1/Command | First assault squad dispatched 28536 | -1/Command | Incoming assault squad redirected 28758 | -1/Command | Spotted M Guard 28758 | -1/Command | Spotted Combat Programmer 28759 | -1/Command | Spotted Combat Programmer 28759 | -1/Command | Spotted M Guard 28772 | -1/Command | Destroyed Combat Programmer 28812 | -1/Command | Core integrity fell below 50% 28830 | -1/Command | Core integrity fell below 20% 28838 | -1/Command | Destroyed by M Guard with Advanced Micro-nuke Launcher Last Messages --------------- 28812_ The unstable cave ceiling collapses. 28814_ Adv. Target Analyzer destroyed. 28815_ The unstable cave ceiling collapses. 28817_ Knocked back. 28817_ Penetrated by EMDS Slug. 28823_ The unstable cave ceiling collapses. 28825_ Knocked back. 28826_ The unstable cave ceiling collapses. 28826_ Penetrated by EMDS Slug. 28827_ The unstable cave ceiling collapses. 28829_ Knocked back. 28829_ Penetrated by EMDS Slug. 28830_ System corrupted: Heat flow error (+207). 28831_ The unstable cave ceiling collapses. 28832_ Knocked back. 28832_ Penetrated by EMDS Slug. 28835_ Adv. Target Analyzer destroyed. 28836_ The unstable cave ceiling collapses. 28836_ EMDS Slug penetrates Earth. 28838_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????######## # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????#% | | ???????????????????????????????????????????????#! | | ????????????????????? ?????????????????????????# | | ????????????????????# ????????????????????????# | | ????????????????????# ????????????????????????# " | | ????????????????????# ????????????????????????# # | | ????????????????????# ???????????????????????# # | | ????????????????????# ?????????????????????###+# | | ????????????????????# ?????????????????????# | | ????????????????????# ###?###??????????????# | | ????????????????????# # ## ##?????????????#] "" | | ???????????????????## #?????????????# "" | | ??????????????????## ##????????????# "" | | ??????????????????# #????????????# "" | | ??????????????????# # ######?#####??# | | ??????????????????# ## #?# #??# | | ?????????????#+++## W @ W ## ### #####+## | | ?????????????# + | | ?????????????# Yp + | | ?????????????# % Y + | | ?????????????# % + | | ?????????????# + | | ?????????????# % # # W ;# ######## | | ?????????????####?# ### ## #??????? | | ?????????????????# # # # # # ######??????? | | ?????????????????### # # ### #??????????? | | ??????????????????### ##### ##??????????? | | ????????????????????# ## # ## #???????????? | | ????????????????????# #???????????? | | ????????????????????# # # ###???????????? | | ????????????????????# # # # #????????????? | | ????????????????????# # # #### #????????????? | | ????????????????????# ########???# ????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 178 Energy Generation 76 Energy Capacity 935 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 70 Corruption Containment 12 Armor Coverage 400 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 14 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 12 Energy Filtering 30 Particle Charging 30 Offensive Hacking 20 Item Schematics ----------------- Arm. Huge Wheel | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Microactuators | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Adv. Heat Sink | 32% | -6/Factory Hpw. Field Laser | 63% | -6/Factory Cooling System | 66% | -6/Factory Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Ion Cannon | -8/Materials | Hacked Hvy. Laser | -8/Materials | Hacked Maul | -8/Materials | Hacked Plasma Cannon | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Pulse Rifle | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Rnf. Deuterium Engine | -6/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Hvy. Ion Cannon | -6/Factory | Hacked Enh. Quantum Rifle | -3/Research | Hacked Lgt. Antimatter Reactor | -3/Research | Hacked Rnf. Fission Core | -3/Research | Hacked Arm. Heavy Treads | -3/Research | Hacked Adv. Heavy Treads | -3/Research | Hacked Imp. Heavy Treads | -3/Research | Hacked Mic. Antimatter Reactor | -1/Access | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryAdvancedPropulsion Manual? 0 Play Time 02:51:26 Cumulative 304.0 hours Start 2026.10.18 @ 15:54:04 End 2026.10.26 @ 20:37:53 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 514 Rogue 330 Adventurer 15 Explorer 169 Win Type - Total 38 Types 35/0/1/1/0/0/0/0/0/1 Lore% 68 Gallery% 68 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f43bd1b-43d5-49f7-9434-970cc7440e74