Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 14:18:53

Player: Dull

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (59)      295
Value Destroyed (1480)     1480
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (3101)               3101
              TOTAL SCORE: 8236

 Bonus
-------
Follower Combat Kills      839
Delivered SUBCON Basin     2000
Registered with UFD        300
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/850
Matter                     195/300
Energy                     125/125
System Corruption          9%
Temperature                Cool (78)
Movement                   Rolling (215) Ox9
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Ion Engine
>              --- PROPULSION (3) ---
               Wheel
>              --- UTILITY (9) ------
               Huge Storage Unit
      Improved Signal Interpreter
>              --- WEAPON (2) -------
               Coil Gun
               Coil Gun
>              --- INVENTORY (25) ---
      Improved Deuterium Engine
               F-cell Engine
               F-cell Engine
      Improved Cooling System
               Matter Compressor (250)
      Improved Signal Interpreter
      Improved Signal Interpreter
      Hardened Medium Armor Plating
  High-powered Tractor Beam
      Improved Field Recycling Unit (0)
               Drone Bay (2/2)
               Gauss Rifle
     Precision Assault Rifle
     Overtuned Coil Gun
     Precision Grenade Launcher
               Scatter Rocket Array
               Scatter Rocket Array
               Dirty Datajack (20)
               Great Axe
               Great Axe

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Melee Analysis Suite
                Remote Shield
                Hacking Suite
      Makeshift Hacking Suite
      Makeshift Hacking Suite
>               --- WEAPON -----------
                Greatsword
>               --- INVENTORY --------
          Light Fission Core
      Overtuned Titanium Leg
       Improved Titanium Leg
       Improved Cooling System
                Matter Compressor
       Improved Signal Interpreter
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
      Makeshift Hacking Suite
                Tech Extrapolator
   High-powered Tractor Beam
       Improved Field Recycling Unit
      Overtuned Beamcaster
      Overtuned Coil Gun
                Magnetic Acceleration Cannon
                Dirty Datajack
                Greatsword
[Rating: 63]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Spiked Treads
  Treads                   Spiked Treads
  Leg                      Improved Titanium Leg
  Wheel                    Overtuned Scrapsphere
Utility                    Humpback
  Device                   V3-11A's Pendant
  Storage                  Humpback
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
Weapon                     Subdweller Machine Gun
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Slug Cannon
  Launcher                 Scatter Rocket Array
  Special Weapon           Mining Laser
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Slots Evolved              8    | .   .   .   .   .   8   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  7    | .   .   .   .   .   7   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             90   | 2   8   14  .   8   58  
  Power                    13   | .   1   2   .   1   9   
    Engine                 8    | .   1   2   .   .   5   
    Core                   5    | .   .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | .   2   4   .   4   15  
    Treads                 9    | .   2   4   .   .   3   
    Leg                    13   | .   .   .   .   2   11  
    Wheel                  3    | .   .   .   .   2   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  27   | 2   3   4   .   2   16  
    Device                 8    | 2   .   1   .   .   5   
    Storage                5    | .   1   1   .   1   2   
    Processor              3    | .   .   .   .   .   3   
    Hackware               4    | .   .   .   .   1   3   
    Protection             7    | .   2   2   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | .   2   4   .   1   18  
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          12   | .   1   1   .   .   10  
    Ballistic Cannon       5    | .   1   2   .   .   2   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   1   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   4   
Parts Lost                 38   | .   .   1   .   .   37  
  Power                    5    | .   .   .   .   .   5   
  Propulsion               13   | .   .   .   .   .   13  
  Utility                  12   | .   .   1   .   .   11  
  Weapon                   8    | .   .   .   .   .   8   
  Highest Loss Streak      8    | .   .   1   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   99  89  85  81  72  
  Engine                   12   | .   14  14  14  12  2   
  Treads                   23   | .   23  28  28  25  1   
  Leg                      2    | .   4   .   .   1   15  
  Device                   2    | .   .   3   .   .   9   
  Storage                  11   | .   14  9   14  13  6   
  Hackware                 2    | .   .   .   .   .   17  
  Protection               2    | .   13  4   .   .   1   
  Ballistic Gun            13   | .   27  14  14  12  1   
  Ballistic Cannon         10   | .   .   13  14  12  .   
Peak Build Rating          63   | 9   9   34  35  34  63  
  Average Rating           25   | 7   8   23  34  20  47  
  On Entrance              18   | 6   9   9   34  17  34  
Naked Turns                291  | .   .   .   .   291 .   
Heaviest Build             216  | 13  51  216 216 216 100 
  Greatest Support         84   | 20  40  40  40  40  84  
  Greatest Overweight (x)  29   | .   1   5   5   13  29  
  Average Overweight (x)   2    | .   .   1   5   3   1   
Largest Inventory Capacity 35   | 8   20  35  35  35  25  
  Average Capacity         28   | 8   17  26  35  33  21  
  Most Carried             35   | 7   20  35  35  35  25  
  Average Carried          24   | 6   13  22  34  27  19  
  Final Capacity           35   | 8   20  35  35  20  25  
  Final Carried            35   | 6   20  35  21  20  20  

 Class Distribution 
--------------------
 69% | Hauler-Mutant
 21% | Mutant
  6% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Subcaves
 Hauler-Mutant | -8/Recycling
 Hauler-Mutant | -8/Scraptown
 Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -8   -8   -6   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Matter Collected           3128 | 286  681  609  36   673  843  
  Remotely                 52   | 52   .    .    .    .    .    
Salvage Created            2517 | 151  570  .    133  .    1663 
  Parts                    138  | 11   40   .    4    .    83   
Haulers Intercepted        3    | .    2    .    .    .    1    
Recyclers Shooed           5    | 1    1    .    2    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    20   .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Combat Hostiles Destroyed  31   | .   10  .   1   .   20  
  Melee                    14   | .   .   .   .   .   14  
  Guns                     13   | .   10  .   .   .   3   
  Cannons                  1    | .   .   .   1   .   .   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          14   | 2   6   .   1   .   5   
  Worker                   7    | .   2   .   .   .   5   
  Builder                  2    | .   1   .   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   
  Recycler                 8    | 1   2   .   2   .   3   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  3    | .   2   .   .   .   1   
  Swarmer                  10   | .   9   .   .   .   1   
  Grunt                    9    | .   1   .   .   .   8   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   4    | .   .   .   1   .   3   
  Programmer               5    | .   .   .   .   .   5   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           4    | 3   3   .   1   .   4   
  Combat Bots Only         3    | .   3   .   1   .   3   
Max Kills in Single Turn   3    | 2   2   .   1   .   3   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Hostile Shots Fired        455  | .    54   9    .    .    392  
  Missed                   142  | .    21   4    .    .    117  
Damage Taken               5123 | .    256  355  21   .    4491 
  Core                     977  | .    28   68   21   .    860  
  Absorbed by Shields      139  | .    .    .    .    .    139  
  Regen/Repaired (Parts)   90   | .    90   .    .    .    .    
Core Remaining (%)         76   | 100  .    .    .    53   .    
Volleys Fired              128  | 11   50   17   1    .    49   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  100  | 40   40   100  78   .    60   
Shots Fired                229  | 22   100  24   2    .    81   
  Gun                      209  | 22   100  7    1    .    79   
  Cannon                   12   | .    .    11   1    .    .    
  Launcher                 2    | .    .    .    .    .    2    
  Special                  6    | .    .    6    .    .    .    
  Kinetic                  221  | 22   100  18   2    .    79   
  Thermal                  6    | .    .    6    .    .    .    
  Explosive                2    | .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 4    12   .    4    .    12   
  Robot Miss Streak        7    | 2    7    .    .    .    5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           181  | 11   56   .    2    .    112  
  Core Hits                102  | 6    22   .    2    .    72   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    .    .    4    
  Critical Strikes         9    | .    .    .    .    .    9    
    Destroy                5    | .    .    .    .    .    5    
    Sever                  4    | .    .    .    .    .    4    
Melee Attacks              85   | .    .    .    .    .    85   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 85   | .    .    .    .    .    85   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    7    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    
Damage Inflicted           5344 | 146  763  38   42   .    4355 
  Guns                     2360 | 146  763  .    15   .    1436 
  Cannons                  57   | .    .    38   19   .    .    
  Explosions               455  | .    .    .    .    .    455  
  Melee                    2461 | .    .    .    .    .    2461 
  Ramming                  11   | .    .    .    8    .    3    
  Kinetic                  2417 | 146  763  38   34   .    1436 
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                455  | .    .    .    .    .    455  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 2461 | .    .    .    .    .    2461 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    9    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    22   
    Message Errors         9    | .    .    .    .    .    9    
    Matter Fused           4    | .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      4    | .    .    .    .    .    4    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            268  | .    .    .    .    .    268  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    268  | .    .    .    .    .    268  
Knockbacks                 1    | .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      28   | .    .    .    .    .    28   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   4    | .    .    .    3    .    1    
Targets Rammed             6    | .    .    .    5    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    .    .    2    .    .    
Highest Temperature        218  | .    2    .    18   .    218  
  Average Temperature      98   | .    2    .    12   .    128  
  Received Heat Transfer   726  | .    6    12   .    .    708  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Peak Influence             368  | 25  354 .   368 .   141 
  Initial                  16   | .   16  .   .   .   .   
  Average                  117  | 14  107 .   182 .   44  
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         70   | 100 89  .   39  .   100 
  Level 1                  29   | .   10  .   60  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   .   9   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            5    | .   .   .   .   .   5   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Distress Signals           4    | .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              67   | .   21  9   6   .   31  
  Peak Tracking Total      5    | .   4   2   1   .   5   
  Tactical Retreats        9    | .   3   1   .   .   5   

 Traps                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Traps Triggered            7    | .   .   4   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Machines Accessed          35   | .   11  3   6   7   8   
  Terminals                17   | .   8   .   5   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   1   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                107  | .   34  8   12  35  18  
  Successful               81   | .   16  8   8   35  14  
  Failed                   25   | .   17  .   4   .   4   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   28   | .   19  .   1   .   8   
  Terminals                44   | .   25  .   10  .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   
  Recycling Units          9    | .   5   .   2   .   2   
  Scanalyzers              5    | .   .   .   .   .   5   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             62   | .   8   8   6   35  5   
  Record                   40   | .   .   6   .   34  .   
  Part Schematic           2    | .   .   .   2   .   .   
  Robot Analysis           5    | .   4   .   1   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   2   
  Alert Level              3    | .   1   .   .   .   2   
  Unreport Threat          1    | .   .   .   .   .   1   
  Disarm Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   
  Release Object           1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         11   | .   4   .   1   .   6   
  Terminals                8    | .   4   .   .   .   4   
    Botnet                 8    | .   4   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   2   
    Reject                 1    | .   .   .   .   .   1   
    Mask                   2    | .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   9   .   4   .   3   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Total Allies               11   | .    .    9    2    .    .    
  Largest Group            4    | .    .    4    4    3    3    
  Highest-Rated Group      76   | .    .    76   66   47   47   
  Highest-Rated Ally       21   | .    .    19   21   21   21   
Total Orders               2    | .    .    .    .    1    1    
  STAY                     1    | .    .    .    .    .    1    
  DROP                     1    | .    .    .    .    1    .    
Ally Attacks               127  | .    .    26   101  .    .    
  Total Damage             2195 | .    .    417  1778 .    .    
  Kills                    35   | .    .    8    27   .    .    
Allies Corrupted           1    | .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Robot Analysis Total       5    | .   4   .   1   .   .   
Derelict Logs Recovered    6    | .   .   2   .   4   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -8    -8    -6    
-------------              Run   | Yrd   Mat   Sub   Rec   Scr   Fac   
Turns Passed               29586 | 109   2004  9712  4307  10095 3359  
Spaces Moved               7839  | 38    800   2784  642   2188  1387  
  Core                     552   | .     .     .     .     532   20    
  Treads                   5496  | .     595   2784  642   1398  77    
  Legs                     1731  | 38    205   .     .     201   1287  
  Wheels                   60    | .     .     .     .     57    3     
  Hover                    .     | .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     
  Fastest Speed            50    | 120   120   160   660   50    126   
  Average Speed            359   | 120   207   343   660   455   193   
  Slowest Speed            1500  | 120   240   660   660   700   1500  
  Overloaded Moves         .     | .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     
Exploration Rate (%)       69    | 3     100   90    99    96    27    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2     | .     .     1     .     1     .     
  Known Exits Taken        1     | .     .     1     .     .     .     
  Unknown Exits Taken      4     | 1     1     .     1     1     .     
Scrap Searched             18    | .     .     7     .     11    .     
Spaces Dug                 17    | .     .     .     .     .     17    
Terrain Destroyed          36    | .     .     1     .     .     35    
  Melee                    17    | .     .     .     .     .     17    
  Projectile               3     | .     .     1     .     .     2     
  AOE                      16    | .     .     .     .     .     16    
Terrain Rammed             .     | .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     

 Actions                        | -11  -10  -10  -8   -8   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Total                      8880 | 79   1051 2908 690  2331 1821 
  Wait                     464  | 27   157  44   19   33   184  
  Move                     7834 | 37   799  2783 641  2187 1387 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  154  | .    24   29   5    63   33   
  Fast Attach              36   | 2    3    2    .    6    23   
  Attach                   32   | .    2    1    .    2    27   
  Detach                   7    | 1    1    .    .    .    5    
  Swap                     23   | .    3    11   .    .    9    
  Drop                     101  | 1    12   21   5    40   22   
  Fire                     128  | 11   50   17   1    .    49   
  Melee                    81   | .    .    .    .    .    81   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    6    | .    .    .    5    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   14   | .    .    .    14   .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 5 exits: *Fac x3 / Low x2)

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 3)
   110 | -11/Scrapyard | Entered Materials
   312 | -10/Materials | Build established: Mutant
   490 | -10/Materials | Repaired Lgt. Armor Plating
   517 | -10/Materials | Repaired Assault Rifle
   608 | -10/Materials | Discovered new exit (range 13)
   706 | -10/Materials | Discovered new exit (range 6)
   966 | -10/Materials | Discovered new exit (range 15)
  1426 | -10/Materials | Central database locked down
  1556 | -10/Materials | Discovered new exit (range 7)
  1739 | -10/Materials | Discovered new exit (range 8)
  2114 | -10/Materials | Entered Subcaves
  2220 | -10/Subcaves  | Visited triangular shrine
  2230 | -10/Subcaves  | Found Prototype Device
  2230 | -10/Subcaves  | Identified V3-11A's Pendant
  2235 | -10/Subcaves  | Befriended Subdweller
  2259 | -10/Subcaves  | Learned location of Zion (-6)
  2259 | -10/Subcaves  | Met a Zionite searching for "candidates"
  2510 | -10/Subcaves  | Befriended Subdweller
  2625 | -10/Subcaves  | Befriended Subdweller
  2721 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Leg
  3077 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  3156 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  3190 | -10/Subcaves  | Befriended Subdweller
  3444 | -10/Subcaves  | Visited Clippyterm
  3449 | -10/Subcaves  | Identified exit to Recycling
  3449 | -10/Subcaves  | Learned 40 Factory zone layouts
  3716 | -10/Subcaves  | Discovered new exit (range 6)
  3781 | -10/Subcaves  | Learned Materials terminal intel
  3835 | -10/Subcaves  | Befriended Subdweller
  4020 | -10/Subcaves  | Befriended Subdweller
  4060 | -10/Subcaves  | Befriended Subdweller
  4690 | -10/Subcaves  | Befriended Subdweller
  4849 | -10/Subcaves  | Discovered new exit (range 8)
  4892 | -10/Subcaves  | Shifting Twisted Machinery released Slug Cannon
  4896 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  4972 | -10/Subcaves  | Disturbed a concealed Subdweller
  4975 | -10/Subcaves  | Befriended Subdweller
  5273 | -10/Subcaves  | Build established: Hauler-Mutant
  7020 | -10/Subcaves  | Found SUBCON Basin
  9835 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 11826 | -10/Subcaves  | Entered Recycling
 11826 | -8/Recycling  | Accompanied by 3 allies
 13829 | -8/Recycling  | Discovered new exit (range 15)
 15933 | -8/Recycling  | Scanned before Scraplab entrance
 16025 | -8/Recycling  | Entered Scraplab
 16119 | -8/Recycling  | Discovered new exit (range 2)
 16133 | -8/Recycling  | Entered Scraptown
 16133 | -8/Scraptown  | Accompanied by 3 allies
 17157 | -8/Scraptown  | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
 18759 | -8/Scraptown  | Discovered new exit (range 5)
 19273 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 19287 | -8/Scraptown  | Learned Research terminal intel
 19293 | -8/Scraptown  | Learned Factory emergency access door positions
 19300 | -8/Scraptown  | Learned 8 Research zone layouts
 19306 | -8/Scraptown  | Learned location of Warlord (-5)
 19597 | -8/Scraptown  | Visited SPCMW
 19874 | -8/Scraptown  | Visited Spacefarers
 20270 | -8/Scraptown  | Visited Bundlers
 20587 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 22117 | -8/Scraptown  | Visited Junk Repository
 22421 | -8/Scraptown  | Visited Comm Corps
 22910 | -8/Scraptown  | Visited Shadow of the Wyrm
 23081 | -8/Scraptown  | Visited Cave Peace
 23359 | -8/Scraptown  | Visited UFD Registry
 23359 | -8/Scraptown  | Registered with UFD as "Longbrain"
 23810 | -8/Scraptown  | Visited Junk Repository
 24031 | -8/Scraptown  | Visited Science Guys
 24256 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 24282 | -8/Scraptown  | Found DCF Scrap (26 items)
 24635 | -8/Scraptown  | Delivered Scrap Shield to a Scientist
 25469 | -8/Scraptown  | Visited Scrap Suit Storage
 25522 | -8/Scraptown  | Visited Research Penetration Think Tank
 25533 | -8/Scraptown  | Visited Abandonware Association
 25542 | -8/Scraptown  | Learned abandonware demo "OVRCLOCK.EXE"
 25544 | -8/Scraptown  | Learned abandonware demo "TRNCOAT.EXE"
 25544 | -8/Scraptown  | Learned abandonware demo "REBOOT5.EXE"
 25554 | -8/Scraptown  | Visited Supply Room
 25569 | -8/Scraptown  | Discovered new exit (range 5)
 25610 | -8/Scraptown  | Visited Chapter 10
 25629 | -8/Scraptown  | Visited Curators Association
 25646 | -8/Scraptown  | Visited Modified Component R&D
 25716 | -8/Scraptown  | Build established: Mutant
 26228 | -8/Scraptown  | Entered Factory
 26228 | -6/Factory    | Accompanied by 3 allies
 26228 | -6/Factory    | Evolved 8 slots: Propulsion x1, Utility x7
 26229 | -6/Factory    | Identified exit to Factory
 26564 | -6/Factory    | Build established: Hacker-Gladiator
 27022 | -6/Factory    | Spotted B-75 Beast
 27096 | -6/Factory    | Build established: Hacker-Mutant
 27846 | -6/Factory    | Lost 5 parts (1p2n2u)
 27874 | -6/Factory    | Identified exit to Lower Caves
 28617 | -6/Factory    | Core integrity fell below 50%
 28940 | -6/Factory    | Destroyed B-75 Beast
 28959 | -6/Factory    | Lost 8 parts (2p3n3u)
 28993 | -6/Factory    | Found Prototype Launcher
 28993 | -6/Factory    | Identified Scatter Rocket Array
 29000 | -6/Factory    | Found Scatter Rocket Array
 29003 | -6/Factory    | Found Scatter Rocket Array
 29078 | -6/Factory    | Core integrity fell below 20%
 29098 | -6/Factory    | Lost 5 parts (1p1n3w)
 29216 | -6/Factory    | Build established: Mutant
 29587 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
29443_ BW6 X6UMM59MXRF|/JL VYSUEXQQRN
29478_ ALERT: Rogue bot located, Programmers report to Factory Zone 4W.
29488_ K-01 Serf collects debris. <x3>
29500_ Acquired Lgt. Ion Engine.
29501_ K-01 Serf collects debris.
29501_ Slug penetrates Matter Pump. <x2>
29503_ Slug penetrates Wall.
29505_ Slug penetrates K-01 Serf.
29505_ K-01 Serf destroyed.
29507_ R-10 Processor collects Remote Datajack.
29507_ R-10 Processor suffers critical hit (Destroy).
29507_ Destroyed Com. Wheel.
29509_ Acquired 23 matter.
29538_ HZWNGO9HHU2UDBKS TDBUOSTW9=K8QII&4|
29561_ System corrupted: Matter fused (-7).
29569_ Acquired Wheel.
29576_ System corrupted: Heat flow error (+250).
29578_ Slug penetrates P-60 Hacker.
29581_ Slug penetrates Wall. <x2>
29584_ Slug penetrates P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Melee Accuracy             6
Recoil Reduction           3
Offensive Hacking          32
Defensive Hacking          10

 Item Schematics 
-----------------
   Imp. Shield Generator | -8/Recycling | Hacked
              Power Maul | -8/Recycling | Hacked
 Adv. Signal Interpreter | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EncryptedRecyclingField
  Manual?         0
Play Time         01:26:51
  Cumulative      130.5 hours
  Start           2024.09.20 @ 12:52:06
  End             2024.09.20 @ 14:18:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          177
  Rogue           177
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          60
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29928ffd-5376-4c84-9a16-0a6055f9fe48