Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 15:35:58

Player: Artem

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (2)       10
Value Destroyed (44)       44
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (194)                194
              TOTAL SCORE: 1348

 Bonus
-------
Pacifist                   200
Follower Combat Kills      7
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
    Medium Battery
  Improved ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
  Advanced Terrain Scanner
  Improved ECM Suite
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
>          --- INVENTORY --------
           Ion Engine
    Medium Battery
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 6   2   .   8   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   .   5   
    Device                 3    | .   1   .   2   
    Storage                4    | 1   1   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   2    | 2   .   .   .   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   .   10  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  3    | .   .   .   3   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      7    | .   .   .   7   
Average Slot Usage (%)     86   | .   98  100 79  
  Engine                   12   | .   14  14  11  
  Leg                      21   | .   28  28  17  
  Device                   20   | .   12  14  25  
  Storage                  12   | .   14  14  11  
  Energy Gun               18   | .   28  28  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 13  26  26  29  
  Greatest Support         25   | 20  20  20  25  
  Greatest Overweight (x)  9    | .   1   1   9   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         8    | 5   6   10  9   
  Most Carried             3    | .   3   2   3   
  Average Carried          1    | .   1   2   1   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            2    | .   2   2   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           279  | 196 .   .   83  
  Remotely                 .    | .   .   .   .   
Salvage Created            62   | .   .   .   62  
  Parts                    5    | .   .   .   5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  2    | .   .   .   2   
  Melee                    1    | .   .   .   1   
  Guns                     1    | .   .   .   1   
Classes Destroyed          2    | .   .   .   2   
  Swarmer                  1    | .   .   .   1   
  Grunt                    1    | .   .   .   1   
Best Kill Streak           1    | .   .   .   1   
  Combat Bots Only         1    | .   .   .   1   
Max Kills in Single Turn   1    | .   .   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1162 | .    .    .    1162 
  Core                     412  | .    .    .    412  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    100  .    
Volleys Fired              9    | .    .    .    9    
  Largest                  2    | .    .    .    2    
  Hottest                  100  | .    .    .    100  
Shots Fired                15   | .    .    .    15   
  Gun                      15   | .    .    .    15   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  15   | .    .    .    15   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         3    | .    .    .    3    
  Robot Miss Streak        6    | .    .    .    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           7    | .    .    .    7    
  Core Hits                3    | .    .    .    3    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           123  | .    .    .    123  
  Guns                     113  | .    .    .    113  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  10   | .    .    .    10   
  Kinetic                  .    | .    .    .    .    
  Thermal                  113  | .    .    .    113  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    2    
  Shots                    .    | .    .    .    .    
  Rammed                   7    | .    .    .    7    
Targets Rammed             9    | .    .    .    9    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        190  | .    .    .    190  
  Average Temperature      88   | .    .    .    88   
  Received Heat Transfer   219  | .    .    .    219  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         333  | .    .    .    333  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             50   | .   13  4   50  
  Average Influence        7    | .   4   4   10  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              13   | .   1   .   12  
  Peak Tracking Total      7    | .   1   .   7   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 4    | .   4   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          4    | .   3   .   1   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   10  .   2   
  Successful               11   | .   9   .   2   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   6   .   .   
  Record                   3    | .   3   .   .   
  Robot Analysis           1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      46   | .   .   46  46  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               5    | .   .   .   5   
  Total Damage             42   | .   .   .   42  
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               523  | 57  152 26  288 
Spaces Moved               292  | 43  118 15  116 
  Core                     7    | 4   .   .   3   
  Treads                   .    | .   .   .   .   
  Legs                     285  | 39  118 15  113 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 150 120 
  Average Speed            134  | 113 122 150 152 
  Slowest Speed            500  | 120 150 150 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       15   | 4   27  12  17  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      382  | 48  125 19  190 
  Wait                     55   | .   2   5   48  
  Move                     289  | 42  117 14  116 
  Hop                      .    | .   .   .   .   
  Pick Up                  3    | .   3   .   .   
  Fast Attach              11   | 6   1   .   4   
  Attach                   3    | .   .   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   1   .   1   
  Drop                     1    | .   1   .   .   
  Fire                     9    | .   .   .   9   
  Melee                    .    | .   .   .   .   
  Ram                      5    | .   .   .   5   
  Kick                     4    | .   .   .   4   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Identified exit to Mines
  210 | -10/Materials | Entered Mines
  215 | -10/Mines     | Discovered new exit (range 10)
  236 | -10/Mines     | Entered Materials
  236 | -9/Materials  | Accompanied by 2 allies
  236 | -9/Materials  | Evolved 2 slots: Utility x2
  241 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  308 | -9/Materials  | Repaired Lrg. Storage Unit
  329 | -9/Materials  | Build established: Mutant
  477 | -9/Materials  | Core integrity fell below 50%
  509 | -9/Materials  | Core integrity fell below 20%
  524 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00493_ Slammed into S-10 Pest.
00498_ Slammed into G-34 Mercenary.
00498_ S-10 Pest destroyed.
00499_ K-01 Serf collects debris. <x2>
00503_ Slammed into G-34 Mercenary.
00503_ Lgt. Armor Plating destroyed.
00505_ K-01 Serf collects debris.
00508_ Slammed into G-34 Mercenary.
00510_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
00511_ R-06 Scavenger collects Flight Unit.
00512_ Slammed into G-34 Mercenary.
00512_ G-34 Mercenary destroyed.
00513_ Acquired 12 matter.
00514_ R-06 Scavenger collects Lgt. Assault Rifle.
00516_ R-06 Scavenger collects Lgt. Ion Engine.
00517_ R-06 Scavenger collects Ion Engine.
00521_ R-06 Scavenger collects Sml. Laser.
00523_ K-01 Serf collects debris.
00523_ Ion Engine destroyed.

 Map 
-----
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| ?????????         "T"        ##     #????????????? |
| ?????????######              #### ###????????????? |
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| ??????????????#    """  """    /         #???????? |
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| ??????????????#    """  """    #     =   #???????? |
| ??????????????##               #         #???????? |
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| ????????????????????"""     ?# ##????????????#??#? |
| ??????????????????? "R"  ![ ## ####??????????????? |
| ?????????????????## " "  !  /     + ?????????????? |
| ??????????????????#         ## ####??????????????? |
| ?????????????????#          ## #????????????????#? |
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| ??????????????????#     ??  ## #?????##???#?????#? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypercooledMetafiberMediator
  Manual?         0
Play Time         00:08:27
  Cumulative      6.4 hours
  Start           2020.07.26 @ 15:30:03
  End             2020.07.26 @ 15:35:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             14
Gallery%          19
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14d01701-df02-483d-815e-2242c89ddcd8