Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 23:35:14 Player: BlobtheGreat Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (122) 610 Value Destroyed (3095) 3095 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (4886) 4886 TOTAL SCORE: 16911 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 1326 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -58 Cogmind --------- Core Integrity 1600/1600 Matter 11/300 Energy 184/190 System Corruption 2% Temperature Cool (15) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Improved Diametric Drive Experimental Q-thruster > --- UTILITY (12) ----- Advanced Power Amplifier Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Hacking Suite System Shield Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Stasis Canceller Graphene Brace Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Improved Diametric Drive > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Transmission Jammer Improved Reaction Control System Advanced Reaction Control System Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Coil Gun Coil Gun Railgun > --- INVENTORY -------- Neutrino Core Advanced Targeting Computer Stasis Canceller Advanced Plasma Cannon Mini Grenade Launcher [Rating: 137] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Antigrav System Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Coil Gun Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . 1 . . . 2 1 . . . . . . 1 . Utility 10 | . . . 1 . . . 3 . . . 1 . . 2 1 2 Weapon 2 | . . . . . . . 1 1 . . . . . . . . Parts Attached 129 | 7 5 2 17 2 2 6 11 10 . 13 22 1 2 16 9 4 Power 18 | 1 1 . 3 . . 1 . 1 . 1 3 . 2 3 1 1 Engine 6 | 1 1 . 3 . . 1 . . . . . . . . . . Core 6 | . . . . . . . . 1 . 1 1 . 1 2 . . Reactor 6 | . . . . . . . . . . . 2 . 1 1 1 1 Propulsion 38 | 2 1 1 7 1 . 1 3 2 . 5 4 . . 7 3 1 Treads 16 | 2 1 1 7 1 . 1 2 1 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . 1 1 . 4 4 . . 1 . . Flight 11 | . . . . . . . . . . 1 . . . 6 3 1 Utility 42 | 2 2 1 3 1 . . 4 5 . 4 9 . . 4 5 2 Device 19 | 1 . 1 1 1 . . 1 2 . 2 1 . . 4 4 1 Storage 5 | 1 1 . 1 . . . . 1 . . 1 . . . . . Processor 4 | . . . . . . . 1 . . . 1 . . . 1 1 Hackware 7 | . . . . . . . . . . 2 5 . . . . . Protection 7 | . 1 . 1 . . . 2 2 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 31 | 2 1 . 4 . 2 4 4 2 . 3 6 1 . 2 . . Energy Gun 3 | 1 1 . . . . . . . . 1 . . . . . . Energy Cannon 4 | . . . . . . 1 1 . . 1 . . . 1 . . Ballistic Gun 17 | 1 . . 2 . . 2 2 2 . . 6 1 . 1 . . Ballistic Cannon 2 | . . . 1 . . 1 . . . . . . . . . . Launcher 3 | . . . 1 . . . 1 . . 1 . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 1 . . . 2 1 . 1 2 . 1 2 3 1 Corrupted Parts 3 | . . . . . . 2 . . . . . . 1 . . . System Corruption 8 | . . . . . . 4 . . . . . . 4 . . . Parts Lost 48 | . 2 1 5 3 . 3 1 2 6 3 6 1 6 1 6 2 Power 6 | . 1 . 1 . . 1 . . 1 . . . 1 . 1 . Propulsion 22 | . 1 1 2 2 . 1 . 1 4 2 2 1 2 . 1 2 Utility 14 | . . . 2 1 . . 1 . 1 1 2 . 1 1 4 . Weapon 6 | . . . . . . 1 . 1 . . 2 . 2 . . . Highest Loss Streak 6 | . 2 1 3 2 . 2 1 1 6 2 3 1 6 1 2 2 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . Average Backups 11 | 5 10 14 14 14 14 14 14 14 12 4 4 3 4 4 4 4 Power 1 | . . 1 1 2 2 1 1 1 . . . 2 2 1 . . Propulsion . | 3 3 1 1 . . . . 1 1 . . . . . . 1 Utility 3 | . 2 4 3 3 4 5 3 4 5 1 1 . 1 1 1 2 Weapon 5 | . 3 7 7 8 7 6 7 5 3 1 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 37 | . 5 3 10 . 1 1 5 2 6 1 1 . . . 1 1 Power 4 | . . . 1 . . . 2 . 1 . . . . . . . Propulsion 6 | . 3 1 . . . . . . 1 . . . . . . 1 Utility 5 | . . . . . . . 1 1 1 . 1 . . . 1 . Weapon 20 | . 2 2 9 . 1 1 2 1 1 1 . . . . . . Tool/Special 2 | . . . . . . . . . 2 . . . . . . . Average Slot Usage (%) 84 | . 99 99 98 88 88 92 83 88 74 19 60 89 67 75 77 58 Engine 7 | . 13 14 10 11 11 11 6 3 . . . . . . . . Treads 18 | . 27 27 32 22 22 25 17 15 12 . . . . . . . Hover 3 | . . . . . . . 4 6 9 3 13 21 12 6 . . Flight 2 | . . . . . . . . . . 1 . . . 11 29 27 Device 13 | . 12 14 10 21 22 22 16 9 4 1 2 5 5 10 15 6 Storage 8 | . 14 14 11 11 11 11 6 7 9 . 1 . . . . . Processor 1 | . . . . . . . 2 5 4 . . 5 5 4 4 6 Hackware 4 | . . . . . . . . . . 10 21 21 21 18 13 12 Protection 3 | . 1 . 10 . . . 8 9 7 . . 5 1 . . . Energy Gun 3 | . 14 14 7 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . 7 4 5 3 . 3 . . . . . Ballistic Gun 12 | . 13 14 13 11 11 9 12 16 13 . 11 20 13 13 6 . Ballistic Cannon 1 | . . . . 11 5 1 . . . . . . . . . . Peak Build Rating 137 | 7 10 16 18 19 21 26 72 91 86 47 105 105 104 129 137 113 Average Rating 41 | 6 8 10 14 18 20 22 56 76 69 21 68 103 72 97 122 105 On Entrance 47 | . 7 10 11 18 19 21 26 68 86 3 44 105 104 71 119 101 Naked Turns 51 | . . . . . . . . . 21 30 . . . . . . Heaviest Build 71 | 12 30 33 40 40 38 41 67 71 66 14 44 52 33 38 47 37 Greatest Support 86 | 40 40 40 60 60 40 68 86 86 81 38 80 64 32 58 57 49 Greatest Overweight (x) 10 | . 8 1 . 1 . . 1 2 10 . 2 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 10 5 5 5 5 5 Average Capacity 12 | 7 13 15 15 15 15 15 15 15 13 5 6 5 5 5 5 5 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 5 6 4 5 5 5 5 Average Carried 11 | 5 10 14 14 14 14 14 14 14 12 4 4 3 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 7 14 15 15 15 15 14 15 15 5 4 4 4 4 5 5 5 Class Distribution -------------------- 29% | Scavenger-Mutant 28% | Mutant 11% | Scavenger-Tank 8% | Hacker-Skirmisher 7% | Hacker-Mutant 6% | Hacker-Sprinter 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -5/Waste Hacker-Mutant | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Skirmisher | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Matter Collected 3623 | 310 180 34 462 264 20 85 407 584 . 25 516 189 90 365 92 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4801 | 248 418 83 841 249 . 316 398 1230 . 30 423 88 90 387 . . Parts 258 | 22 32 8 51 3 . 10 24 53 . 2 20 9 6 18 . . Haulers Intercepted 9 | . 2 . 4 . . . 1 1 . . . . . 1 . . Recyclers Shooed 7 | . 3 . 1 1 . . . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 10 . . . . . 8 5 . . . Prevented 5 | . . . . . . 5 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 87 | . 12 4 23 8 . 8 8 7 . 3 7 5 1 1 . . Guns 50 | . 11 4 16 3 . 4 3 4 . . 3 . 1 1 . . Cannons 12 | . . . . 5 . 3 1 3 . . . . . . . . AOE 24 | . 1 . 7 . . . 4 . . 3 4 5 . . . . Classes Destroyed 17 | 3 5 . 3 1 . 2 2 1 . . . . . . . . Worker 10 | 2 . . 3 . . . . 2 . . . . . 3 . . Builder 4 | . 1 . . . . . . 1 . . . . . 2 . . Tunneler 6 | 6 . . . . . . . . . . . . . . . . Hauler 9 | . 2 . 4 . . . 1 1 . . . . . 1 . . Recycler 8 | 1 . . . 2 . . . 4 . . . . . 1 . . Operator 2 | . 2 . . . . . . . . . . . . . . . Drone 2 | . . . . . . 2 . . . . . . . . . . Watcher 4 | . . . 3 . . . . 1 . . . . . . . . Swarmer 41 | . 6 3 13 . . 3 4 . . 3 4 5 . . . . Grunt 19 | . 6 1 5 . . 1 1 1 . . 3 . . 1 . . Brawler 1 | . . . . . . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . Sentry 9 | . . . 4 . . 1 1 2 . . . . 1 . . . Specialist 1 | . . . . . . . 1 . . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . . Programmer 4 | . . . . . . . 1 3 . . . . . . . . Z-Courier 1 | . . . . . . . . . . . 1 . . . . . Assembled 8 | . . . . 8 . . . . . . . . . . . . Best Kill Streak 7 | 6 3 3 6 6 . 3 4 7 . 3 4 5 1 4 . . Combat Bots Only 6 | . 3 3 4 6 . 3 4 3 . 3 4 5 1 1 . . Max Kills in Single Turn 5 | 1 2 1 3 1 . 1 2 2 . 2 3 5 1 2 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 3 . . . 2 . . 2 3 5 . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 712 | . 63 18 71 34 . 56 97 62 7 30 131 4 16 17 72 34 Missed 236 | . 10 6 16 7 . 18 30 15 . 9 40 2 4 9 46 24 Hits 476 | . 53 12 55 27 . 38 67 47 7 21 91 2 12 8 26 10 Melee 28 | . . . 9 12 . . . . 7 . . . . . . . Projectile 448 | . 53 12 46 15 . 38 67 47 . 21 91 2 12 8 26 10 AOE 1 | . . . . . . . . . . . 1 . . . . . Critical Strikes 24 | . . 1 2 1 . . 1 2 3 2 8 1 . 1 2 . Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . Part Disruptions 3 | . . . . 1 . . . 1 . . . . . 1 . . Damage Taken 7907 | . 481 92 735 543 . 431 882 914 322 434 1636 34 289 218 596 300 Core 1258 | . 90 6 94 96 . 72 45 59 98 254 396 . . . 48 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 52 | . 11 . 41 . . . . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . . . 11 . . . . . . . . . Core Remaining (%) 78 | 100 . 61 . . . 34 94 . . 58 . . 65 100 96 100 Volleys Fired 390 | 40 56 9 75 21 2 18 25 39 8 11 38 1 8 28 9 2 Largest 4 | 2 2 2 2 2 1 2 3 4 1 1 4 1 4 3 1 1 Hottest 197 | 70 76 76 79 60 20 100 146 183 90 98 197 30 126 98 98 98 Shots Fired 813 | 74 111 18 135 42 2 37 61 138 7 9 71 1 25 71 9 2 Gun 651 | 74 111 18 123 21 . 14 36 109 . . 55 . 25 65 . . Cannon 143 | . . . 5 21 . 23 23 29 7 6 12 . . 6 9 2 Launcher 17 | . . . 7 . . . 2 . . 3 4 1 . . . . Special 2 | . . . . . 2 . . . . . . . . . . . Kinetic 530 | 40 56 9 74 42 . 19 36 109 . . 55 . 25 65 . . Thermal 248 | 34 55 9 54 . 2 . 23 29 7 6 12 . . 6 9 2 Explosive 17 | . . . 7 . . . 2 . . 3 4 1 . . . . Electromagnetic 18 | . . . . . . 18 . . . . . . . . . . Robot Hit Streak 14 | 12 9 9 9 4 . 9 8 14 1 . 11 . 5 7 . . Robot Miss Streak 6 | 5 6 3 5 2 . 5 3 3 1 . 4 3 4 6 . . Penetration Max 2 | . . . . . . . 1 1 . . 1 . . 2 . . Secondary Targets 4 | . 1 1 1 . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . 1 . . . . . Shots Hit Robots 455 | 43 66 11 88 23 . 20 32 89 2 . 38 . 15 28 . . Core Hits 222 | 13 30 4 50 14 . 10 15 35 . 5 22 5 6 13 . . Critical Kills 8 | . . . . . . . . 4 . . 3 . 1 . . . Critical Parts Destroyed 16 | 1 . . . . . . . 4 . . 9 . . 2 . . Critical Strikes 39 | 2 6 . 5 1 . . 1 8 . . 13 . 1 2 . . Burn 11 | 1 6 . 4 . . . . . . . . . . . . . Destroy 26 | 1 . . . . . . 1 8 . . 13 . 1 2 . . Blast 2 | . . . 1 1 . . . . . . . . . . . . Melee Attacks 1 | . . . . . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . 1 . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10354 | 466 1071 138 1983 481 . 468 1134 2234 71 237 721 267 230 853 . . Guns 6339 | 466 752 138 1241 205 . 124 471 1603 . . 256 . 230 853 . . Cannons 1888 | . . . 49 273 . 295 388 616 71 . 196 . . . . . Explosions 2068 | . 298 . 693 . . 49 255 . . 237 269 267 . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 59 | . 21 . . 3 . . 20 15 . . . . . . . . Kinetic 5324 | 219 272 34 756 478 . 152 471 1603 . . 256 . 230 853 . . Thermal 2983 | 247 778 104 534 . . 49 388 616 71 . 196 . . . . . Explosive 1721 | . . . 693 . . . 255 . . 237 269 267 . . . . Electromagnetic 267 | . . . . . . 267 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . 4 1 3 18 18 . . 4 1 3 2 Average Corruption 6 | . . . . . . 3 1 2 9 17 . . 4 1 2 1 Corruption Purged 4 | . . . . . . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 49 | . . . . . . . 1 7 9 26 . . . 3 3 . Message Errors 8 | . . . . . . . . 3 1 4 . . . . . . Matter Fused 13 | . . . . . . . . 1 . 10 . . . 1 1 . Heat Flow Errors 9 | . . . . . . . . . 3 5 . . . . 1 . Energy Discharges 2 | . . . . . . . . 1 . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . . . . 1 2 1 1 . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . 1 1 . . . . . . Misdirections 4 | . . . . . . . . . 1 3 . . . . . . Weapon Failures 3 | . . . . . . . . . 1 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 65 | . 17 . 5 1 . 33 1 3 . 5 . . . . . . Projectiles 18 | . . . 3 1 . 10 1 3 . . . . . . . . Explosions 47 | . 17 . 2 . . 23 . . . 5 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . 3 . 1 . 1 . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . Kinetic 4 | . . . . 3 . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . . 2 . . . . . . 22 . . . . . 88 Shots 3 | . . . 1 . . . . . . 1 . . . . . 1 Rammed 9 | . 4 . . 1 . . 1 3 . . . . . . . . Targets Rammed 9 | . 4 . . 1 . . 1 3 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 463 | 120 120 136 88 38 . 10 108 463 231 210 229 . 273 402 385 301 Average Temperature 87 | 51 38 55 28 16 . 5 39 163 115 96 55 . 162 103 154 74 Received Heat Transfer 1170 | . 120 6 81 60 . 63 174 90 . 18 450 . 54 . 45 9 Effects 21 | . . . . . . . . 4 . . . . . 8 9 . Shutdowns 7 | . . . . . . . . 1 . . . . . 2 4 . Energy Bleed 4 | . . . . . . . . 1 . . . . . . 3 . Interference 5 | . . . . . . . . 1 . . . . . 3 1 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . Damage (minor) 4 | . . . . . . . . 1 . . . . . 2 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 13 | . 6 . 1 . . . 3 2 . . 1 . . . . . Heat Transferred 6664 | 814 1976 259 1665 . . 50 600 900 100 . 300 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Maximum Alert Level 2 | . . . 1 . . . 2 1 . 2 . . . . 1 1 Low Security (%) 83 | 100 100 100 90 100 . . . 94 100 93 100 . . 100 94 21 Level 1 12 | . . . 9 . . . 70 5 . . . . . . 5 78 Level 2 4 | . . . . . . . 29 . . 6 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 511 | 10 121 70 293 112 . . 511 228 49 418 199 . . 78 250 323 Initial 315 | . . 9 2 111 . . 315 228 49 . 199 . . 6 31 149 Average 96 | 1 38 15 101 11 . . 326 86 13 48 126 . . 20 94 237 Influence Increases 5336 | 45 418 182 735 11 . 317 1056 349 10 614 473 110 20 249 483 264 Destroy 0b10 Robot/C 2160 | . 240 140 460 . . 200 420 160 . 180 180 100 20 60 . . Destroy 0b10 Robot/NC 230 | 45 25 . 50 10 . 10 5 50 . . . . . 35 . . Destroy Leader 478 | . 54 30 114 . . 20 122 56 . 30 30 10 . 12 . . Allied During Kill 183 | . . 12 4 . . 42 58 4 . 45 10 . . 8 . . Successful Hack 52 | . 16 . 26 . . . . . . . 10 . . . . . Disable Machine 345 | . 45 . . . . . 45 15 . 195 15 . . . . 30 Destroy Structure 403 | . 23 . 36 1 . . 76 34 10 74 48 . . 14 18 69 Advance Influence 300 | . . . . . . . 300 . . . . . . . . . Partial Spotted 225 | . . . . . . . . 15 . 30 30 . . 30 75 45 Lose Combat Pursuer 960 | . 15 . 45 . . 45 30 15 . 60 150 . . 90 390 120 Influence Decreases 5033 | 45 394 198 458 296 . 292 614 675 151 206 691 251 59 203 289 211 Entered New Map 956 | . . 15 6 174 . . 10 239 92 . 209 71 10 4 25 101 Time Decay 3341 | 45 374 183 422 92 . 206 494 376 39 116 362 170 10 169 193 90 Lost Part 320 | . 20 . 20 30 . 20 10 20 . 10 60 10 39 10 51 20 Lost Ally 416 | . . . 10 . . 66 100 40 20 80 60 . . 20 20 . Squads Dispatched 44 | . 3 . 2 . . . 13 4 . 3 3 . . 6 7 3 Investigation 10 | . 2 . 1 . . . 1 . . 2 . . . 2 2 . Extermination 13 | . . . . . . . 2 2 . 1 1 . . 2 3 2 Reinforcement 15 | . 1 . 1 . . . 4 2 . . 2 . . 2 2 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . 6 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Distress Signals 13 | . . . 2 . . . 1 . . 2 3 . . 1 3 1 Communications Jammed 5 | . . . . . . . . . . . . . . . 5 . Distress Signals 5 | . . . . . . . . . . . . . . . 5 . Times Spotted 284 | . 30 5 43 8 . 14 18 23 6 17 29 5 1 18 46 21 Peak Tracking Total 14 | . 4 3 5 4 . 5 5 14 6 5 10 5 1 4 13 14 Tactical Retreats 29 | . 1 . 2 . . 3 2 1 . 3 4 . . 2 8 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Traps Triggered 17 | . 4 . 1 . . . 4 3 . . . . . 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Machines Disabled 23 | . 3 . . . . . 3 1 . 13 1 . . . . 2 Max in Single Turn 13 | . 3 . . . . . 1 1 . 13 1 . . . . 1 Garrison Access 4 | . . . . . . . . 1 . . 1 . . 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Machines Accessed 30 | . 7 1 7 . . 1 3 1 . 5 2 . . 2 1 . Terminals 15 | . 7 . 7 . . 1 . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 2 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . Scanalyzers 2 | . . . . . . . 1 . . 1 . . . . . . Garrison Access 6 | . . . . . . . 1 1 . . 1 . . 2 1 . Total Hacks 75 | . 17 1 23 . . 1 10 2 . 12 4 . . 3 2 . Successful 44 | . 10 1 12 . . 1 4 1 . 9 4 . . 1 1 . Failed 31 | . 7 . 11 . . . 6 1 . 3 . . . 2 1 . Catastrophic 3 | . . . . . . . 1 . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 147 | . 15 . 22 . . . 16 3 . 20 11 . . 30 24 6 Terminals 41 | . 17 . 23 . . 1 . . . . . . . . . . Fabricators 8 | . . . . . . . . . . 5 3 . . . . . Repair Stations 4 | . . . . . . . 4 . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . Scanalyzers 9 | . . . . . . . 4 . . 5 . . . . . . Garrison Access 10 | . . . . . . . 2 2 . . 1 . . 3 2 . Terminal Hacks 9 | . 3 1 4 . . 1 . . . . . . . . . . Record 1 | . . . . . . 1 . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 2 2 . . . . . Load Schematic 3 | . . . . . . . . . . 2 1 . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 2 . . 5 . . . . . . Insert Component 3 | . . . . . . . 2 . . 1 . . . . . . Analyze 4 | . . . . . . . . . . 4 . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . . 1 . . 1 1 . Seal Access 4 | . . . . . . . . 1 . . 1 . . 1 1 . Unauthorized Hacks 18 | . 7 . 8 . . . . . . 2 1 . . . . . Terminals 15 | . 7 . 8 . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 2 1 . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . Recompile 2 | . . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 7 . 7 . . . 3 . . 3 1 . . 2 . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 4 . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 74 | . . . . . 15 . 14 . . 22 15 . . 8 . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . Time 64 | . . . . . . . . . . . 64 . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . Time 136 | . . . . . . . 136 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Total Allies 28 | . . 2 1 3 4 . 5 3 . 4 4 . . 1 1 . Largest Group 7 | . . 2 2 3 7 6 4 3 1 4 3 . . 1 1 . Highest-Rated Group 296 | . . 46 46 40 192 184 296 153 43 112 288 . . 180 269 . Highest-Rated Ally 269 | . . 31 31 16 39 39 85 51 43 28 96 . . 180 269 . Zionite Dispatches 8 | . . . . . . . 2 1 . 1 2 . . 1 1 . Heavy 2 | . . . . . . . 2 . . . . . . . . . Light 1 | . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . 1 . . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 148 | . . 10 5 . . 37 43 7 2 20 17 . . 7 . . Total Damage 5082 | . . 213 61 . . 712 2474 313 2 382 655 . . 270 . . Kills 33 | . . 3 . . . 5 13 2 . 6 2 . . 2 . . Allies Corrupted 4 | . . . . . . 1 1 . . 1 . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Active Infowar (turns) 10951 | 130 1271 955 1412 813 1361 672 1268 1022 130 18 341 345 59 673 366 115 Optics 1719 | . . . . . . . 567 1022 130 . . . . . . . Sensors 2314 | . . . . . . . 253 144 . 18 341 345 59 673 366 115 Seismic 7315 | 130 1271 955 1412 813 1361 672 701 . . . . . . . . . Jamming 60 | . . . . . . . . . . . . . . 15 45 . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 2 3 . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 19 | . . . . . . . 3 . . 3 1 . . 6 5 1 Main Access 1 | . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . 1 . . . . . . Guard Positions 3 | . . . . . . . . . . . . . . 1 1 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 3 | . . . . . . . 1 . . . . . . 1 1 . Component Schematics 3 | . . . . . . . 1 . . 1 1 . . . . . Prototype Schematics 2 | . . . . . . . . . . 1 . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . 1 . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Turns Passed 12595 | 286 1448 959 1468 813 1361 672 1311 1022 151 548 831 345 59 674 452 195 Spaces Moved 11104 | 105 770 572 755 458 827 379 717 509 104 944 792 574 38 1394 1264 902 Core 713 | 4 1 . . . . . . . 41 667 . . . . . . Treads 5138 | 101 769 572 755 458 827 379 717 497 63 . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 1940 | . . . . . . . . 12 . 140 792 574 38 384 . . Flight 3313 | . . . . . . . . . . 137 . . . 1010 1264 902 Fastest Speed 5 | 50 160 160 160 160 160 160 160 160 50 45 58 59 77 5 5 17 Average Speed 97 | 155 160 160 160 160 160 160 166 166 125 51 84 59 78 36 20 17 Slowest Speed 550 | 160 450 240 160 240 160 160 240 240 550 80 220 59 147 99 91 22 Overloaded Moves 97 | . . . . . . . . . . . . . . 62 35 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . . . . . . 1 . . . 8 29 16 Potential Cave-ins 3 | . . . . . . . . . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 6 94 97 64 77 85 49 22 16 79 20 21 75 11 33 46 26 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 9 | . . . 2 . . . . . . . . 1 . 4 2 . Known Exits Taken 7 | . 1 1 . . . 1 . . . . 1 1 1 1 . . Unknown Exits Taken 7 | 1 . . 1 1 1 . 1 . . 1 . . . . 1 . Scrap Searched 6 | . . 2 . 1 1 1 . . . . . 1 . . . . Spaces Dug 38 | . . . 20 . . . 3 1 2 1 3 . . 3 5 . Terrain Destroyed 221 | . 25 . 39 1 . 5 22 17 5 45 20 8 1 4 6 23 Melee . | . . . . . . . . . . . . . . . . . Projectile 55 | . . . . 1 . 1 11 15 5 6 5 . 1 4 6 . AOE 163 | . 25 . 39 . . 4 11 . . 39 14 8 . . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Upp Upp Res Res Acc Total 12115 | 158 878 600 894 495 859 408 790 587 117 989 882 578 49 1493 1416 922 Wait 298 | . 14 9 . 12 24 . . 1 1 1 19 1 1 48 143 24 Move 10988 | 104 769 571 754 457 826 378 716 509 103 941 791 573 37 1378 1212 869 Hop 46 | . . . . . . . . . . 1 . . . 7 22 16 Pick Up 81 | 7 14 4 19 2 2 3 12 6 2 3 2 1 . 1 3 . Fast Attach 94 | 7 6 1 3 . . 1 10 10 . 9 19 . 1 15 8 4 Attach 41 | . 2 1 7 2 . 2 4 3 . 5 4 1 1 3 4 2 Detach 20 | . . 1 1 . . . . . . 3 3 . 1 5 4 2 Swap 48 | . 6 1 13 . 2 3 8 8 . 1 2 1 . 1 2 . Drop 86 | . 7 3 22 . 2 2 13 8 3 3 4 . . 7 9 3 Fire 390 | 40 56 9 75 21 2 18 25 39 8 11 38 1 8 28 9 2 Melee 1 | . . . . . 1 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 9 | . 4 . . 1 . . 1 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 13 | . . . . . . 1 1 . . 11 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 287 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 6) 689 | -10/Materials | Discovered new exit (range 15) 1026 | -10/Materials | Discovered new exit (range 4) 1106 | -10/Materials | Loaded intel: 1 repair station location 1163 | -10/Materials | Learned 4 Subcaves zone layouts 1212 | -10/Materials | Learned Storage security intel 1251 | -10/Materials | Identified exit to Materials 1301 | -10/Materials | Learned 4 Subcaves zone layouts 1310 | -10/Materials | Identified exit to Subcaves 1330 | -10/Materials | Learned Storage stockpile data 1346 | -10/Materials | Identified exit to Mines 1361 | -10/Materials | Learned Storage trap positions 1402 | -10/Materials | Learned location of 2 exits from Mines 1735 | -10/Materials | Entered Mines 1744 | -10/Mines | Found the Drone Emporium 1752 | -10/Mines | Found Prototype Device 1752 | -10/Mines | Identified Thief Drone Bay 1851 | -10/Mines | Found a hidden stash of uninstalled traps 2449 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2694 | -10/Mines | Entered Materials 2694 | -9/Materials | Accompanied by 2 allies 2694 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2695 | -9/Materials | Identified exit to Materials 2699 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3000 | -9/Materials | Lost 3 parts (1p2u) 3236 | -9/Materials | Discovered exit to Materials (range 7) 3641 | -9/Materials | Build established: Scavenger-Mutant 3708 | -9/Materials | Discovered new exit (range 16) 3788 | -9/Materials | Learned Storage stockpile data 3832 | -9/Materials | Loaded intel: 2 repair station locations 3840 | -9/Materials | Learned Storage emergency access door positions 3842 | -9/Materials | Learned location of Zion (-7) 3843 | -9/Materials | Learned 2 Storage zone layouts 3852 | -9/Materials | Loaded intel: 12 trap records 3870 | -9/Materials | Learned location of Mines (-8) 4162 | -9/Materials | Entered Mines 4163 | -9/Mines | Assembled infested the area 4291 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4298 | -9/Mines | Found Prototype Device 4540 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4542 | -9/Mines | Discovered new exit (range 5) 4828 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4859 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4975 | -9/Mines | Entered Zion 4975 | -7/Zion | Accompanied by 3 allies 5089 | -7/Zion | Discovered new exit (range 11) 5196 | -7/Zion | Learned Factory interactive machine intel 5262 | -7/Zion | Learned Factory terminal intel 5357 | -7/Zion | Found Relay Coupler [Programmer] 5421 | -7/Zion | Found CR-A16's Pointy Stick 5646 | -7/Zion | Learned location of 1 exit from Factory 5713 | -7/Zion | Learned Factory emergency access door positions 5749 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6009 | -7/Zion | Met Imprinter 6041 | -7/Zion | Imprinted 6043 | -7/Zion | Declared Zion's savior 6336 | -7/Zion | Entered Proximity Caves 6336 | -6/Proximity Caves | Accompanied by 7 allies 6337 | -6/Proximity Caves | Identified exit to Factory 6349 | -6/Proximity Caves | Learned Factory garrison access intel 6568 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6624 | -6/Proximity Caves | Core integrity fell below 50% 6643 | -6/Proximity Caves | Lost 6 allies 6697 | -6/Proximity Caves | Spotter reported a threat 6754 | -6/Proximity Caves | Learned 4 Factory zone layouts 6795 | -6/Proximity Caves | Spotter reported a threat 7008 | -6/Proximity Caves | Entered Factory 7008 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 7009 | -6/Factory | Identified exit to Lower Caves 7013 | -6/Factory | Loaded intel: 54 interactive machine locations 7014 | -6/Factory | Loaded intel: 26 terminal locations 7015 | -6/Factory | Loaded intel: 4 garrison access locations 7202 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7232 | -6/Factory | Garrison activated, responded to threat 7409 | -6/Factory | Retrieved Zion intel report: Component Schematics 7409 | -6/Factory | Identified Exp. Sensor Array 7506 | -6/Factory | Build established: Scavenger-Tank 7598 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7599 | -6/Factory | Zion Heavy squad teleported in 7709 | -6/Factory | Discovered new exit (range 13) 7923 | -6/Factory | Zion Heavy squad teleported in 8057 | -6/Factory | Garrison activated, responded to threat 8105 | -6/Factory | Repaired Broken Exp. Sensor Array? 8319 | -6/Factory | Entered another Factory area 8319 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8757 | -5/Factory | Build established: Tank 9314 | -5/Factory | Zion Hacker squad teleported in 9320 | -5/Factory | Cargo convoy interrupted 9341 | -5/Factory | Sucked down chute 9341 | -5/Factory | Entered Waste 9346 | -5/Waste | 1 allies followed down the chute 9356 | -5/Waste | EMP discharged 9358 | -5/Waste | Spotted C-40 Crusher 9359 | -5/Waste | Spotted C-40 Crusher 9360 | -5/Waste | Spotted C-40 Crusher 9440 | -5/Waste | Spotted C-40 Crusher 9444 | -5/Waste | Spotted C-40 Crusher 9449 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9452 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9456 | -5/Waste | EMP discharged 9456 | -5/Waste | System corruption reached 10% 9463 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9466 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9468 | -5/Waste | Spotted C-40 Crusher 9469 | -5/Waste | Crushed by Compactor (1 part destroyed) 9471 | -5/Waste | Released all parts (4) 9486 | -5/Waste | Discovered new exit (range 12) 9492 | -5/Waste | Entered Factory 9500 | -5/Factory | Lost 6 parts (1p4n1u) 9705 | -5/Factory | Retrieved Zion intel report: Component Schematics 9742 | -5/Factory | Retrieved Zion intel report: Branch Access 9742 | -5/Factory | Identified exit to Upper Caves 9742 | -5/Factory | Identified exit to Extension 9755 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9784 | -5/Factory | Discovered new exit (range 14) 9834 | -5/Factory | Build established: Hacker-Mutant 9886 | -5/Factory | Discovered new exit (range 6) 9890 | -5/Factory | Zion Fire squad teleported in 10023 | -5/Factory | Lost 3 allies 10040 | -5/Factory | Entered another Factory area 10040 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10088 | -4/Factory | Zion Hacking Resupply teleported in 10176 | -4/Factory | Retrieved Zion intel report: Component Schematics 10468 | -4/Factory | Spotted B-86 Titan 10514 | -4/Factory | Lost 3 parts (1n2u) 10569 | -4/Factory | Zion Light squad teleported in 10598 | -4/Factory | Allies destroyed B-86 Titan 10761 | -4/Factory | Fabricated Cmb. Antigrav System (x2) 10848 | -4/Factory | Discovered new exit (range 4) 10858 | -4/Factory | Discovered new exit (range 16) 10870 | -4/Factory | Identified exit to Upper Caves 10871 | -4/Factory | Entered Upper Caves 11089 | -4/Upper Caves | Encountered a Warlord checkpoint 11122 | -4/Upper Caves | Learned location of Testing (-2) 11144 | -4/Upper Caves | Build established: Hacker-Skirmisher 11203 | -4/Upper Caves | Discovered new exit (range 10) 11210 | -4/Upper Caves | Identified exit to Upper Caves 11216 | -4/Upper Caves | Entered another Upper Caves area 11218 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11270 | -4/Upper Caves | Lost 6 parts (1p2n1u2w) 11270 | -4/Upper Caves | Discovered new exit (range 4) 11272 | -4/Upper Caves | Identified exit to Research 11275 | -4/Upper Caves | Entered Research 11275 | -3/Research | Evolved 2 slots: Utility x2 11588 | -3/Research | Retrieved Zion intel report: Guard Positions 11589 | -3/Research | Zion hero teleported in (7V-RTL) 11657 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 11718 | -3/Research | Spotted B-86 Titan 11767 | -3/Research | Retrieved Zion intel report: Unaware Analyses 11785 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 11897 | -3/Research | Retrieved Zion intel report: Prototype Schematics 11929 | -3/Research | Build established: Hacker-Sprinter 11938 | -3/Research | Retrieved Zion intel report: Main Access 11938 | -3/Research | Identified exit to Research 11949 | -3/Research | Entered another Research area 11949 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11997 | -2/Research | Spotted B-90 Cyclops 12012 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 12074 | -2/Research | Retrieved Zion intel report: Unaware Schematics 12075 | -2/Research | Zion Experimental squad teleported in 12161 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 12208 | -2/Research | Retrieved Zion intel report: Guard Positions 12361 | -2/Research | Retrieved Zion intel report: Component Stockpiles 12384 | -2/Research | Spotted B-90 Cyclops 12398 | -2/Research | Discovered new exit (range 14) 12401 | -2/Research | Entered Access 12401 | -1/Access | Evolved 2 slots: Utility x2 12442 | -1/Access | Energy Cycler disabled 12471 | -1/Access | Retrieved Zion intel report: Guard Positions 12595 | -1/Access | Discovered new exit (range 7) 12596 | -1/Access | Identified exit to Surface 12596 | *** | Escaped! Last Messages --------------- 12520_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2I. 12558_ Slug penetrates Wall. 12575_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1T. 12584_ Slug penetrates Wall. 12586_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 12587_ Cld. Field Propulsion Drive destroyed. 12591_ P-80 Master destroyed. 12592_ Cld. Field Propulsion Drive destroyed. 12593_ Slug penetrates Terminal. 12594_ Slug penetrates Reinforced Barrier. 12594_ Slug penetrates Terminal. 12595_ The Access Shell folds into the floor. 12595_ EXIT=FOUND 12596_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??########???????????BB????BB????????????????????? | | ??? #???????????BB????BB????????????????????? | | ??? #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ????? #???????????????????????????????????????? | | ????? #?????????#""""""""""#??????????????????? | | ?????? ??????????# #??????????????????? | | ?????? ??????????# #??????????????????? | | #######+####+#?????# #??????????????????? | | #?????# "" #??????????????????? | | p #?????# "@ #??????????????????? | | ######### #?????# #??????????????????? | | #???????# #?????# #??????????????????? | | #???????# #?????# #??????????????????? | | #???????# #????## ##?????????????????? | | #???????# #????# #?????????????????? | | #???????# #????##"" ##?????????????????? | | #???????# #?????#"" #??????????????????? | | #???????# #?????#"" #??????????????????? | | #???????# #?????#T #??????????????????? | | #???????# #?????#"" #??????????????????? | | ???????# #?????#"" #??????????????????? | | ?####### #######""p #??????????????????? | | %*% p h ???????????? | | [ k ??????????? | | ##########+#######################???????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 49 Energy Capacity 565 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 77 Recoil Reduction 3 Offensive Hacking 26 Defensive Hacking 34 Authchip Count 2 Item Schematics ----------------- EM Shield | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hardlight Generator | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Corruption Screen | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Imp. Sensor Array | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Dynamic Insulation System | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Insulated Plating | -6/Factory | Z-intel Adv. Sensor Array | -5/Factory | Z-intel Mass Driver | -5/Factory | Z-intel System Guard | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Imp. Power Shielding | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Scythe | -5/Factory | Z-intel Great Maul | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel Greatsword | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Prc. Grenade Launcher | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Cmb. Antigrav System | -5/Factory | Scanalyzed Adv. Reaction Control System | -4/Factory | Z-intel Adv. Target Analyzer | -4/Factory | Z-intel Adv. VSS Leg | -4/Factory | Z-intel Imp. Shock Absorption System | -4/Factory | Z-intel Antigrav System | -4/Factory | Z-intel Thermal Shield | -4/Factory | Z-intel Imp. Field Recycling Unit | -4/Factory | Z-intel Imp. Coolant Injector | -4/Factory | Z-intel Adv. Targeting Computer | -4/Factory | Z-intel Imp. Signal Interpreter | -4/Factory | Z-intel Imp. Corruption Screen | -4/Factory | Z-intel Energy Well | -4/Factory | Z-intel Arm. Medium Treads | -4/Factory | Z-intel Imp. Linear Gravjet | -4/Factory | Z-intel Huge Storage Unit | -4/Factory | Z-intel Exp. Coolant Injector | -3/Research | Z-intel Exp. System Shield | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Exp. Thermal Shield | -3/Research | Z-intel Exp. Shield Generator | -3/Research | Z-intel Imp. Energy Well | -3/Research | Z-intel Exp. Melee Analysis Suite | -3/Research | Z-intel Hds. Centrium Wheel | -3/Research | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive H-55 Commando | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive S-43 Plague | -2/Research | Z-intel R-10 Processor | -2/Research | Z-intel H-88 Terminator | -2/Research | Z-intel T-07 Excavator | -2/Research | Z-intel Fabricated ------------ Cmb. Antigrav System | x2 | -4/Factory | Authchip Repaired ---------- Exp. Sensor Array | 62% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed SpreadArmoredProjector Manual? 0 Play Time 01:52:40 Cumulative 88.3 hours Start 2025.07.20 @ 21:47:42 End 2025.07.20 @ 23:35:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 44 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59c485fd-e9ee-46b0-a194-f932650f2b36