Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 19:50:13 Player: Olga Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (12) 60 Value Destroyed (465) 465 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 7745 Bonus ------- Entered Garrisons 600 Entered DSFs 500 Cogmind --------- Core Integrity 1205/1300 Matter 17/300 Energy 13/100 System Corruption 0% Temperature Cool (9) Movement Flying (30) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY (14) ----- Advanced Weight Redist. System Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Faulty Cooled Cesium-ion Thruster Improved Reaction Control System Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Axe > --- INVENTORY -------- Cooled Cesium-ion Thruster Improved Reaction Control System [Rating: 56] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Weapon Shielding Weapon Axe Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 12 | . . 2 . 2 2 2 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 57 | 1 8 3 7 4 16 . . 2 11 . 1 . 4 Power 4 | . 1 . 1 . 1 . . . 1 . . . . Engine 2 | . 1 . 1 . . . . . . . . . . Core 2 | . . . . . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 19 | . 2 1 4 . 8 . . 1 2 . . . 1 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 19 | . 2 1 4 . 8 . . 1 2 . . . 1 Utility 24 | . 2 1 1 3 6 . . . 7 . 1 . 3 Device 8 | . 1 . . . 2 . . . 5 . . . . Storage 1 | . . . 1 . . . . . . . . . . Processor 11 | . 1 . . 3 1 . . . 2 . 1 . 3 Hackware 2 | . . . . . 2 . . . . . . . . Protection 2 | . . 1 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 10 | 1 3 1 1 1 1 . . 1 1 . . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . 1 1 . . 1 . . 1 . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . . Parts Lost 18 | . 1 . . . 8 . 3 3 . 1 . 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 10 | . . . . . 6 . 3 . . 1 . . . Utility 5 | . . . . . 1 . . 2 . . . 2 . Weapon 2 | . 1 . . . . . . 1 . . . . . Highest Loss Streak 7 | . 1 . . . 7 . 3 3 . 1 . 2 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 36 77 96 92 88 . 67 30 46 54 47 50 51 Engine 2 | . 1 11 9 7 1 . . . . . . . . Core 1 | . . . . . 3 . 2 . 2 . . . . Flight 15 | . 6 22 36 30 24 . 17 . 10 12 9 9 14 Device 9 | . 2 11 9 7 9 . 11 6 11 15 14 12 4 Storage 1 | . . . 7 7 3 . . . . . . . . Processor 16 | . 11 11 9 15 20 . 11 11 17 21 19 23 28 Hackware 1 | . . . . . 2 . 11 8 . . . . . Protection 3 | . . 11 9 7 9 . 8 . . . . . . Ballistic Gun 1 | . 8 . . . . . . . . . . . . Launcher 2 | . 5 11 9 . . . . 1 . . . . . Slashing Weapon 3 | . . . 7 7 6 . 2 . 3 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 18 | 2 5 8 18 18 18 16 16 5 17 5 5 5 3 Greatest Support 25 | 3 8 8 20 20 20 16 16 4 25 16 12 12 25 Greatest Overweight (x) 1 | . . . . . 1 . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 7 8 6 5 5 5 5 5 5 5 5 Most Carried 8 | 5 5 5 5 8 8 4 5 5 4 1 1 1 2 Average Carried 3 | 5 4 3 4 6 6 4 4 4 1 1 1 1 1 Final Capacity 8 | 5 5 5 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 4 5 5 8 4 4 5 5 1 1 1 1 2 Class Distribution -------------------- 26% | Scavenger-Scout 23% | Sprinter 23% | Mutant 20% | Scout 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -5/DSF Hacker-Scout | -5/Garrison Scavenger-Scout | -4/Factory Scout | -4/Garrison Scout | -3/Research Scout | -3/Garrison Scout | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Matter Collected 513 | 187 99 . . . 81 . . 27 119 . . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 387 | . 133 . . . 108 . . 27 119 . . . . Parts 23 | . 10 . . . 8 . . 3 2 . . . . Haulers Intercepted 1 | . . . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Combat Hostiles Destroyed 9 | . 5 . . . 3 . . 1 . . . . . Melee 4 | . . . . . 3 . . 1 . . . . . Guns 3 | . 3 . . . . . . . . . . . . AOE 2 | . 2 . . . . . . . . . . . . Classes Destroyed 5 | . 3 . . . 1 . . . 1 . . . . Builder 1 | . . . . . 1 . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 7 | . 3 . . . 3 . . 1 . . . . . Grunt 2 | . 2 . . . . . . . . . . . . Best Kill Streak 3 | . 3 . . . 3 . . 1 1 . . . . Combat Bots Only 3 | . 2 . . . 3 . . 1 . . . . . Max Kills in Single Turn 2 | . 2 . . . 1 . . 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . Melee 1 | . . . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Damage Taken 2399 | . 247 24 36 75 530 . 270 662 232 174 . 149 . Core 1346 | . 107 12 18 17 105 . 149 601 124 118 . 95 . Absorbed by Shields 92 | . . . . . . . . 71 . . . 21 . Redirected to Shielding 22 | . . . . 5 17 . . . . . . . . Regen/Repaired (Parts) 21 | . . . . . 21 . . . . . . . . Core Remaining (%) 79 | 100 57 97 96 97 87 . . 25 . 78 . . . Volleys Fired 24 | . 20 3 . . . . . 1 . . . . . Largest 2 | . 2 1 . . . . . 1 . . . . . Hottest 50 | . 50 30 . . . . . 30 . . . . . Shots Fired 26 | . 22 3 . . . . . 1 . . . . . Gun 18 | . 18 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 8 | . 4 3 . . . . . 1 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 18 | . 18 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 8 | . 4 3 . . . . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 5 | . 5 . . . . . . . . . . . . Robot Miss Streak 3 | . 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 24 | . 13 . . . 5 . . . 6 . . . . Core Hits 14 | . 7 . . . 3 . . 2 2 . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 24 | . . . . 3 11 . . . 9 . . 1 . Impact . | . . . . . . . . . . . . . . Slashing 24 | . . . . 3 11 . . . 9 . . 1 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 . . . 3 . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 851 | . 281 . . . 206 . . 26 338 . . . . Guns 118 | . 118 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 163 | . 163 . . . . . . . . . . . . Melee 544 | . . . . . 206 . . . 338 . . . . Ramming 26 | . . . . . . . . 26 . . . . . Kinetic 118 | . 118 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 163 | . 163 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 544 | . . . . . 206 . . . 338 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 3 2 2 . . . Average Corruption 1 | . . . . . . . 1 1 2 2 . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 2 | . . . . . . . . 1 . 1 . . . Energy Discharges 2 | . . . . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 29 | . . . . . 28 . . . 1 . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 29 | . . . . . 28 . . . 1 . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . . 50 . . . . . Shots 1 | . . . . . . . . 1 . . . . . Rammed 5 | . . . . . . . . 3 2 . . . . Targets Rammed 5 | . . . . . . . . 3 2 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 4 | . . . 4 1 3 . . . . . . . . Average Temperature 2 | . . . 4 1 3 . . . . . . . . Received Heat Transfer 423 | . 54 12 9 27 114 . . 138 18 21 . 30 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Peak Influence 271 | . 258 125 96 207 271 132 100 133 238 182 102 244 141 Initial 177 | . . 108 52 18 100 132 95 60 69 177 102 94 126 Average 121 | . 173 50 44 69 150 132 90 73 121 175 102 134 135 Maximum Alert Level 1 | . 1 . . 1 1 . . . 1 . . 1 . Low Security (%) 86 | 100 55 100 100 92 88 100 100 100 98 100 100 74 100 Level 1 13 | . 44 . . 7 11 . . . 1 . . 25 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 3 1 . 1 2 . 1 . 4 . . . . Investigation 3 | . 1 . . . 1 . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 9 | . 2 1 . 1 1 . 1 . 3 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Distress Signals 4 | . . 1 1 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 107 | . 11 6 8 12 11 . 4 15 22 10 . 8 . Peak Tracking Total 21 | . 4 5 8 8 7 . 4 13 21 14 . 10 . Tactical Retreats 11 | . . 1 . 2 4 . . 2 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Traps Triggered 11 | . 1 . . . . . . 2 . 1 . 7 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Machines Disabled 2 | . 1 . . . . . . . . . . 1 . Max in Single Turn 1 | . 1 . . . . . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Machines Accessed 19 | . 3 1 5 2 3 1 . . 3 . 1 . . Terminals 14 | . 3 1 5 1 2 1 . . 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . 1 . . Total Hacks 48 | . 9 5 14 4 8 1 . . 5 . 2 . . Successful 25 | . 3 4 7 2 4 1 . . 3 . 1 . . Failed 23 | . 6 1 7 2 4 . . . 2 . 1 . . Catastrophic 10 | . 2 . 5 1 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 36 | . 9 4 14 2 6 . . . 1 . . . . Terminals 39 | . 9 5 14 2 6 1 . . 2 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . 2 . 2 . . Terminal Hacks 9 | . 1 3 2 . 1 1 . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 4 | . 1 1 1 . 1 . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . . . 1 . 1 . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 11 | . 2 1 5 1 1 . . . 1 . . . . Terminals 10 | . 2 1 5 1 1 . . . . . . . . Assimilate 2 | . . . 1 1 . . . . . . . . . Botnet 8 | . 2 1 4 . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Overload 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . 5 2 2 . . . 2 . 1 . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 19 | . . . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Total Allies 2 | . . . 1 1 . . . . . . . . . Largest Group 1 | . . . 1 1 1 . . . . . . . . Highest-Rated Group 10 | . . . 10 10 10 . . . . . . . . Highest-Rated Ally 10 | . . . 10 10 10 . . . . . . . . Total Orders 2 | . . . . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . . . 2 . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Turns Passed 1069 | 3 146 60 59 98 229 2 19 78 153 34 13 150 25 Spaces Moved 2259 | 3 188 124 186 309 539 5 56 127 348 85 34 196 59 Core 241 | 3 132 . . . . . 5 101 . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2018 | . 56 124 186 309 539 5 51 26 348 85 34 196 59 Fastest Speed 26 | 50 37 37 26 26 26 26 26 35 29 29 32 32 30 Average Speed 31 | 50 46 37 26 26 28 26 30 48 31 30 32 32 30 Slowest Speed 114 | 50 50 37 26 26 114 26 50 100 35 32 32 32 32 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 12 | . . 4 . 2 3 . 1 . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 22 | 2 48 17 22 12 17 . 53 29 10 31 1 46 4 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . 1 . . 1 1 . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 12 | . . . . 3 3 . . 4 2 . . . . Terrain Destroyed 61 | . 27 22 . 3 3 . . 4 2 . . . . Melee 8 | . . . . 3 3 . . . 2 . . . . Projectile . | . . . . . . . . . . . . . . AOE 53 | . 27 22 . . . . . 4 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Gar Res Gar Res Total 2507 | 3 225 132 193 316 592 4 58 142 372 92 35 279 64 Wait 13 | . . . . . 12 . . . 1 . . . . Move 2223 | 2 187 115 185 305 532 4 53 126 344 84 34 193 59 Hop 10 | . . 4 . 1 3 . 1 . 1 . . . . Pick Up 22 | . 4 4 1 3 7 . . . 2 . . . 1 Fast Attach 30 | 1 6 . 2 2 9 . . 1 4 . 1 . 4 Attach 18 | . 2 1 2 . 5 . . 1 7 . . . . Detach 5 | . 1 . . . 1 . 1 1 1 . . . . Swap 9 | . . 2 3 2 2 . . . . . . . . Drop 23 | . 5 3 . . 10 . 3 1 1 . . . . Fire 24 | . 20 3 . . . . . 1 . . . . . Melee 24 | . . . . 3 11 . . . 9 . . 1 . Ram 5 | . . . . . . . . 3 2 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 101 | . . . . . . . . 8 . 8 . 85 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -5/Garrison -4/Factory -4/Garrison -3/Research -3/Garrison (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 11) 144 | -10/Materials | Discovered new exit (range 18) 150 | -10/Materials | Entered another Materials area 150 | -9/Materials | Evolved 2 slots: Utility x2 154 | -9/Materials | Identified exit to Materials 210 | -9/Materials | Entered another Materials area 210 | -8/Materials | Evolved 2 slots: Propulsion x2 265 | -8/Materials | Discovered new exit (range 14) 269 | -8/Materials | Entered Factory 269 | -7/Factory | Evolved 2 slots: Utility x2 358 | -7/Factory | Discovered new exit (range 17) 367 | -7/Factory | Entered another Factory area 367 | -6/Factory | Accompanied by 1 ally 367 | -6/Factory | Evolved 2 slots: Utility x2 392 | -6/Factory | Repaired Cesium-ion Thruster 480 | -6/Factory | Lost 7 parts (1p5n1u) 595 | -6/Factory | Discovered new exit (range 2) 595 | -6/Factory | Identified exit to Factory 596 | -6/Factory | Entered another Factory area 596 | -5/Factory | Evolved 2 slots: Utility x2 598 | -5/Factory | Identified exit to DSF 598 | -5/Factory | Entered DSF 607 | -5/DSF | Discovered new exit (range 19) 617 | -5/DSF | Identified exit to Garrison 617 | -5/DSF | Entered Garrison 638 | -5/Garrison | Triggered checkpoint 642 | -5/Garrison | Lost 3 parts (3n) 667 | -5/Garrison | Spotted B-75 Beast 676 | -5/Garrison | Triggered checkpoint 678 | -5/Garrison | Triggered checkpoint 682 | -5/Garrison | Core integrity fell below 50% 691 | -5/Garrison | Discovered new exit (range 12) 695 | -5/Garrison | Identified exit to Factory 695 | -5/Garrison | Entered Factory 695 | -4/Factory | Evolved 2 slots: Utility x2 712 | -4/Factory | Lost 3 parts (2u1w) 846 | -4/Factory | Identified exit to Garrison 848 | -4/Factory | Entered Garrison 865 | -4/Garrison | Spotted B-86 Titan 867 | -4/Garrison | Triggered checkpoint 879 | -4/Garrison | Discovered new exit (range 8) 882 | -4/Garrison | Identified exit to Research 882 | -4/Garrison | Entered Research 882 | -3/Research | Spotted B-86 Titan 882 | -3/Research | Evolved 2 slots: Utility x2 895 | -3/Research | Identified exit to Garrison 895 | -3/Research | Entered Garrison 915 | -3/Garrison | Discovered new exit (range 10) 918 | -3/Garrison | Identified exit to Research 918 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1007 | -3/Garrison | Garrison Relay disabled 1026 | -3/Garrison | Triggered checkpoint 1041 | -3/Garrison | Discovered exit to Research (range 12) 1045 | -3/Garrison | Entered Research 1070 | -3/Research | Self-destructed Last Messages --------------- 01026_ Beams of light sweep through the air. An alarm sounds. 01029_ Triggered Stasis Trap. 01029_ A bubble of rippling energy engulfs the area. 01029_ Field strength at 91. 01029_ Field strength at 82. 01030_ Field strength at 73. Garrison Door activated. 01031_ Field strength at 64. 01032_ Field strength at 55. 01033_ Field strength at 35. 01034_ Field strength at 26. 01035_ Field strength at 17. 01036_ Stasis field depleted. 01041_ EXIT=FOUND: RESEARCH LOCATION=RESEARCH GOAL=ESCAPE 01049_ Acquired Nuclear Pulse Array. 01060_ Acquired Adv. Targeting Computer. 01065_ Acquired Imp. Reaction Control System. 01070_ Connecting with Fabricator... Map ----- +----------------------------------------------------+ | ############+####?????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ################+#????????????????????????????? | | # ?????????????????????????????? | | # ?????????????????????????????? | | # """" """" ?????????????????????????????? | | # """" """"??????????????????????????????? | | # """"" ""????????????????????????????????? | | # """" ??????????????????????????????????? | | # ????????????????????????????????????? | | #?? ??????????????????????????????????????? | | #####+#########???????????????????????????????? | | ^ #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ###### #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #################+####??????????? | | ?????# """" #??????????? | | ?????# """""" ##### #????? | | ?????# ""F "" #????? | | ?????# """ """@ #??????????? | | ?????######## """ ######????????????? | | ????????????# """ #?????????????????? | | ????????????# """ #?????????????????? | | ????????????# """ #?????????????????? | | ??????????? / #?????????????????? | | ??????????? # #?????????????????? | | ????????????# #?????????????????? | | ????????????#k ###########+###?????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# +???????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????# ?????????????????????????A????????? | | ????????????# ???????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 15 Energy Capacity 160 Matter Stores 277 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 24 Target Analysis 7 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteCompactBox Manual? 0 Play Time 00:32:42 Cumulative 145.8 hours Start 2022.05.01 @ 19:15:02 End 2022.05.01 @ 19:50:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 211 Adventurer 0 Explorer 1 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93ba1751-9178-4a76-9d1a-37e019e05f9d