Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.11 @ 13:20:02

Player: ILikeMonsters1890

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (158)     790
Value Destroyed (4080)     4080
Prototype IDs (54)         1080
Alien Tech Used (1)        200
Bonus (7140)               7140
              TOTAL SCORE: 22990

 Bonus
-------
High Alert Combat Kills    207
Follower Combat Kills      333
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Win                        3000

 Cogmind 
---------
Core Integrity             1527/1600
Matter                     193/300
Energy                     176/185
System Corruption          0%
Temperature                Cool (18)
Movement                   Flying (21)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
          Micro Antimatter Reactor
        Compact Particle Reactor
>               --- PROPULSION (7) ---
                VTOL Module
                Electron Diverter
                Electron Diverter
         Cooled Impulse Thruster
         Cooled Impulse Thruster
                Impulse Thruster Array
>               --- UTILITY (14) -----
       Advanced Power Amplifier
         Medium Storage Unit
       Advanced Weight Redist. System
       Enhanced Optical Array
       Advanced Signal Interpreter
                Seismic Detector
                Transmission Jammer
                ECM Suite
                Graphene Brace
                Focal Shield
>               --- WEAPON (2) -------
      Makeshift Axe
                Vortex Lance
>               --- INVENTORY (10) ---
          Micro Antimatter Reactor
                Impulse Thruster Array
       Advanced Power Amplifier
       Advanced Cooling System
                Transdimensional Reconstructor
          Heavy Machine Gun
  Hypervelocity Railgun
          Heavy Rocket Launcher
                Vortex Lance (16)

 Peak State 
------------
>               --- POWER ------------
                Fusion Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
                Electron Diverter
                Electron Diverter
         Cooled Impulse Thruster
         Cooled Impulse Thruster
                Impulse Thruster Array
>               --- UTILITY ----------
       Advanced Cooling System
         Medium Storage Unit
       Advanced Weight Redist. System
       Enhanced Optical Array
       Improved Sensor Array
       Advanced Signal Interpreter
                Seismic Detector
                Transmission Jammer
       Improved Phase Shifter
                Centrium Medium Armor Plating
                Graphene Brace
                Focal Shield
                Ghost Barrier
>               --- WEAPON -----------
       Improved Potential Cannon
>               --- INVENTORY --------
          Micro Antimatter Reactor
                VTOL Module
                Transdimensional Reconstructor
  Hypervelocity Railgun
          Heavy Rocket Launcher
                Vortex Lance
[Rating: 162]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Wheel
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Makeshift System Shield
  Protection               Improved Light Armor Plating
Weapon                     Axe
  Energy Gun               Small Laser
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Autocannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Axe
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Utility                  12   | .   .   1   1   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             281  | 8   2   22  31  26  2   6   1   3   32  5   8   10  1   26  3   1   7   .   1   3   20  4   19  15  11  14  
  Power                    25   | .   .   2   3   1   .   1   .   .   4   .   1   1   .   4   .   .   1   .   .   .   2   .   3   .   2   .   
    Engine                 7    | .   .   2   1   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   2   .   .   1   .   .   2   .   1   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   2   .   
  Propulsion               86   | 5   .   10  14  11  .   2   1   1   11  .   1   3   .   10  .   1   .   .   .   1   9   .   2   2   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | .   .   .   6   4   .   2   1   1   5   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  29   | 5   .   10  6   6   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 23   | .   .   .   2   1   .   .   .   .   .   .   .   1   .   3   .   1   .   .   .   .   9   .   2   2   1   1   
  Utility                  105  | 2   1   5   6   12  2   1   .   2   9   4   2   4   1   6   3   .   6   .   1   2   4   .   11  10  4   7   
    Device                 46   | 2   .   3   2   5   .   1   .   .   2   2   1   1   1   2   .   .   3   .   1   1   1   .   7   4   2   5   
    Storage                3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              14   | .   .   1   1   .   .   .   .   .   2   .   1   1   .   .   2   .   .   .   .   .   .   .   2   3   1   .   
    Hackware               8    | .   .   .   .   .   .   .   .   .   1   2   .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   1   
    Protection             34   | .   .   1   2   7   2   .   .   2   4   .   .   1   .   3   1   .   3   .   .   1   2   .   2   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 1   1   5   8   2   .   2   .   .   8   1   4   2   .   6   .   .   .   .   .   .   5   4   3   3   4   6   
    Energy Gun             2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          18   | .   1   2   3   .   .   .   .   .   6   1   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        18   | .   .   3   4   2   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   2   .   
    Piercing Weapon        14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   2   1   2   1   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   1   4   1   .   .   .   .   1   .   .   2   .   1   .   .   4   .   .   .   6   .   1   2   2   .   
Parts Lost                 72   | .   .   8   9   6   2   2   .   4   16  1   3   .   .   7   .   .   .   1   .   .   .   .   5   .   3   5   
  Power                    6    | .   .   .   1   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | .   .   5   5   4   2   1   .   1   7   .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  31   | .   .   3   1   1   .   .   .   2   5   1   2   .   .   4   .   .   .   1   .   .   .   .   3   .   3   5   
  Weapon                   6    | .   .   .   2   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   3   4   3   2   1   .   2   7   1   2   .   .   6   .   .   .   1   .   .   .   .   4   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   100 94  91  97  90  99  100 96  73  32  46  65  73  76  77  88  92  91  78  89  97  100 91  88  93  94  
  Engine                   3    | .   14  10  4   3   7   .   .   .   3   .   .   2   6   .   .   .   .   .   .   .   3   5   .   .   .   .   
  Core                     2    | .   .   .   4   3   .   7   7   7   1   .   3   .   .   4   5   5   1   .   .   .   .   .   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   7   8   8   8   
  Leg                      5    | .   .   .   19  10  .   15  23  20  7   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    9    | .   28  32  14  19  29  15  7   7   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   10  .   .   4   6   12  11  10  5   5   5   10  1   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   8   17  17  23  23  21  21  29  31  22  19  21  24  
  Device                   15   | .   14  14  5   7   7   7   15  13  9   3   14  13  13  20  17  17  26  26  21  26  26  26  26  29  32  37  
  Storage                  4    | .   14  11  9   7   7   7   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   
  Processor                11   | .   .   .   11  15  15  15  15  15  11  20  14  18  13  9   6   17  13  11  10  10  10  10  13  9   8   8   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   8   10  13  4   .   .   .   .   .   .   4   5   4   4   3   1   
  Protection               6    | .   .   4   4   13  15  14  7   7   7   .   .   1   6   4   11  11  9   11  10  10  5   5   4   6   4   4   
  Ballistic Gun            2    | .   24  5   2   .   .   .   .   .   1   .   .   5   6   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   16  14  13  7   7   7   6   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   4   4   4   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   8   7   7   2   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 13  18  28  26  37  38  36  30  30  43  4   10  16  17  23  20  20  31  31  31  31  37  37  46  54  53  58  
  Greatest Support         73   | 32  20  30  50  73  40  20  10  10  50  3   12  17  17  62  20  24  32  32  32  32  48  44  52  55  55  59  
  Greatest Overweight (x)  3    | .   .   1   2   2   1   2   2   2   3   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  
  Average Capacity         8    | 8   8   10  10  10  10  10  10  10  9   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   10  10  
  Most Carried             10   | 7   8   10  10  10  10  9   7   10  10  5   5   5   5   5   5   5   5   5   5   4   5   5   5   6   9   10  
  Average Carried          6    | 4   7   8   8   8   10  6   7   8   8   3   3   4   5   4   4   5   4   5   5   4   4   5   4   5   6   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  
  Final Carried            10   | 6   8   6   10  10  10  8   7   9   3   5   4   5   5   5   5   5   5   5   5   4   5   5   5   6   9   10  

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 18% | Mutant
 13% | Derelict-Scout
 10% | Derelict-Mutant
  4% | Scavenger-Gladiator
  3% | Hacker-Ninja
  3% | Hacker-Scout
  3% | Derelict-Ninja

 Dominant Class 
----------------
    Scavenger-Mutant | -10/Materials
    Scavenger-Mutant | -9/Materials
    Scavenger-Mutant | -8/Materials
    Scavenger-Mutant | -7/Factory
 Scavenger-Gladiator | -7/Lower Caves
    Scavenger-Mutant | -7/Lower Caves
              Mutant | -7/Data Miner
              Mutant | -6/Proximity Caves
              Mutant | -6/Factory
              Mutant | -6/Lower Caves
     Derelict-Mutant | -6/Lower Caves
     Derelict-Mutant | -6/Zion
     Derelict-Mutant | -5/Proximity Caves
      Derelict-Scout | -5/Factory
              Mutant | -5/Upper Caves
      Derelict-Scout | -5/Upper Caves
      Derelict-Ninja | -5/Zhirov
      Derelict-Ninja | -4/Proximity Caves
      Derelict-Scout | -4/Factory
      Derelict-Scout | -4/Upper Caves
      Derelict-Scout | -4/Warlord
      Derelict-Scout | -3/Proximity Caves
        Hacker-Scout | -3/Research
        Hacker-Ninja | -2/Research
        Hacker-Ninja | -2/Testing
   Infiltrator-Ninja | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Tes  Acc  
Matter Collected           3332 | 310  53   263  320  226  50   55   .    35   375  195  118  55   60   174  118  10   90   .    22   .    230  30   55   288  98   102  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6431 | 207  218  886  1303 492  24   156  .    128  1021 68   9    .    .    231  123  .    339  167  16   .    .    58   224  161  284  316  
  Parts                    292  | 18   15   56   65   25   2    6    .    6    31   1    3    .    .    10   4    .    1    .    1    .    .    1    11   4    11   21   
Haulers Intercepted        12   | .    1    4    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
Recyclers Shooed           3    | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    2    2    .    20   .    .    4    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc 
Combat Hostiles Destroyed  88   | .   4   14  22  5   1   3   .   5   11  .   2   .   .   9   .   .   .   .   .   .   .   .   2   .   3   7   
  Melee                    56   | .   .   11  22  5   1   1   .   5   6   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   .   
  Guns                     11   | .   4   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      18   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   8   .   .   .   .   .   .   .   .   1   .   .   7   
Classes Destroyed          18   | 3   3   4   1   1   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Worker                   23   | 2   .   2   4   3   .   .   .   .   9   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
  Builder                  9    | .   .   2   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Tunneler                 8    | 5   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   4   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Recycler                 9    | 1   1   1   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Swarmer                  42   | .   3   6   7   .   1   3   .   5   3   .   .   .   .   8   .   .   .   .   .   .   .   .   1   .   .   5   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    19   | .   1   4   11  1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   4   4   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               7    | .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Samaritan                6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
  Thief                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 3   3   6   4   3   1   3   .   3   7   .   2   .   .   6   .   .   .   .   1   .   .   .   4   1   2   9   
  Combat Bots Only         5    | .   3   2   4   1   1   3   .   3   3   .   2   .   .   5   .   .   .   .   .   .   .   .   1   .   2   5   
Max Kills in Single Turn   5    | 1   1   1   1   1   1   1   .   1   1   .   1   .   .   5   1   .   .   .   1   .   .   1   4   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   1   .   .   3   
  Melee                    1    | .   .   1   1   1   1   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Tes  Acc  
Damage Taken               10913 | .    105  1026 1230 761  573  250  .    592  2860 133  341  .    72   760  .    67   .    287  115  .    .    .    457  253  401  630  
  Core                     2159  | .    22   277  231  139  64   56   .    70   522  88   151  .    38   199  .    32   .    41   .    .    .    .    28   83   45   73   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  154   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    27   15   .    .    .    .    .    .    101  
  Regen/Repaired (Parts)   344   | .    .    131  .    .    .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    .    132  .    .    .    .    .    
Core Remaining (%)         72    | 100  91   30   58   .    .    .    .    53   .    .    .    .    6    .    .    .    .    72   .    .    .    100  97   .    91   95   
Volleys Fired              134   | 30   21   19   7    .    .    .    .    .    34   7    6    .    .    2    .    .    .    .    .    .    .    .    2    .    .    6    
  Largest                  2     | 2    2    2    1    .    .    .    .    .    2    1    2    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    
  Hottest                  60    | 60   60   43   23   .    .    .    .    .    50   25   50   .    .    39   .    .    .    .    .    .    .    .    39   .    .    39   
Shots Fired                213   | 59   35   38   7    .    .    .    .    .    48   7    9    .    .    2    .    .    .    .    .    .    .    .    2    .    .    6    
  Gun                      200   | 59   35   38   7    .    .    .    .    .    48   7    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 13    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    2    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  169   | 30   33   38   7    .    .    .    .    .    48   7    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  31    | 29   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                13    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    2    .    .    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8     | 8    8    6    3    .    .    .    .    .    6    5    4    .    .    5    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Miss Streak        9     | 9    2    3    2    .    .    .    .    .    4    1    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           424   | 31   24   77   101  32   1    7    .    10   74   6    6    .    .    5    3    .    7    5    1    .    .    1    8    8    7    10   
  Core Hits                185   | 13   11   26   36   12   1    2    .    4    21   2    4    .    .    11   1    .    2    2    1    .    .    1    7    2    5    21   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11    | 1    .    1    .    .    .    2    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         39    | 1    .    6    11   2    .    2    .    .    10   .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    2    2    
    Destroy                2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  10    | .    .    .    .    .    .    2    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  20    | .    .    5    11   2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sunder                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    2    
Melee Attacks              492   | .    .    67   121  40   10   9    .    21   68   .    .    .    .    13   3    2    7    13   4    3    10   4    24   20   15   38   
  Impact                   63    | .    .    .    .    .    .    5    .    8    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 336   | .    .    67   121  40   10   4    .    13   18   .    .    .    .    11   .    .    .    .    .    .    .    3    6    13   5    25   
  Piercing                 44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    2    7    13   4    3    10   .    .    .    .    .    
  Entropic                 49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    18   7    10   13   
  Sneak Attacks            63    | .    .    13   15   7    .    2    .    2    13   .    .    .    .    1    3    .    .    .    1    .    .    1    .    3    2    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        29    | .    .    8    9    1    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    5    
Damage Inflicted           18696 | 306  213  2605 3872 1494 53   389  .    490  3123 98   315  .    .    799  231  .    671  360  76   .    .    100  998  596  663  1244 
  Guns                     1583  | 306  213  265  62   .    .    .    .    .    548  98   91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1776  | .    .    .    .    .    .    .    .    .    .    .    220  .    .    622  .    .    .    .    .    .    .    .    270  .    .    664  
  Melee                    15333 | .    .    2340 3810 1494 53   389  .    490  2575 .    .    .    .    177  231  .    671  360  76   .    .    100  728  596  663  580  
  Ramming                  4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1403  | 138  201  265  62   .    .    .    .    .    548  98   91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  180   | 168  12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1776  | .    .    .    .    .    .    .    .    .    .    .    220  .    .    622  .    .    .    .    .    .    .    .    270  .    .    664  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2427  | .    .    .    .    .    .    221  .    168  2038 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9499  | .    .    2340 3810 1494 53   168  .    322  537  .    .    .    .    133  .    .    .    .    .    .    .    100  .    292  105  145  
  Piercing                 1382  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   231  .    671  360  76   .    .    .    .    .    .    .    
  Entropic                 2025  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    728  304  558  435  
Highest Corruption         10    | .    .    .    .    2    .    .    .    .    10   10   10   2    .    8    8    8    8    8    .    .    .    .    .    .    1    .    
  Average Corruption       6     | .    .    .    .    1    .    .    .    .    6    10   9    2    .    6    8    8    8    8    .    .    .    .    .    .    1    .    
  Corruption Purged        3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Effects                  61    | .    .    .    .    1    .    .    .    .    28   6    6    .    .    4    4    3    4    5    .    .    .    .    .    .    .    .    
    Message Errors         19    | .    .    .    .    .    .    .    .    .    11   1    3    .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    
    Matter Fused           12    | .    .    .    .    1    .    .    .    .    6    1    .    .    .    .    1    .    1    2    .    .    .    .    .    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    2    .    1    .    .    1    2    .    1    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2925  | .    .    211  335  78   .    164  .    70   1137 .    33   .    .    108  100  .    307  48   .    .    .    .    186  .    93   55   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               192   | .    .    .    .    .    .    .    .    .    .    .    33   .    .    108  .    .    .    .    .    .    .    .    42   .    .    9    
  Melee                    2733  | .    .    211  335  78   .    164  .    70   1137 .    .    .    .    .    100  .    307  48   .    .    .    .    144  .    93   46   
Knockbacks                 9     | .    .    .    .    .    .    1    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   9     | .    .    .    .    .    .    1    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      327   | .    .    .    .    .    .    .    .    .    .    .    142  .    .    .    .    .    .    .    .    .    .    .    30   .    .    155  
  Shots                    7     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        253   | 40   20   38   .    .    .    .    .    .    202  .    253  .    .    2    213  141  .    145  .    .    .    .    .    .    .    .    
  Average Temperature      41    | 22   15   13   .    .    .    .    .    .    53   .    137  .    .    2    118  74   .    72   .    .    .    .    .    .    .    .    
  Received Heat Transfer   2001  | .    6    318  504  174  144  27   .    42   420  21   63   .    .    135  .    9    .    39   .    .    .    .    36   45   18   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              17    | .    .    .    .    .    .    3    .    1    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       50    | .    .    .    .    .    .    16   .    1    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         400   | 375  25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc 
Peak Influence             882  | 40  218 405 517 180 .   .   .   .   492 .   .   .   .   537 .   .   .   .   27  .   .   .   319 484 650 882 
  Initial                  389  | .   26  91  130 118 .   .   .   .   100 .   .   .   .   49  .   .   .   .   .   .   .   .   .   179 272 389 
  Average                  238  | 20  129 245 296 101 .   .   .   .   276 .   .   .   .   256 .   .   .   .   11  .   .   .   73  292 401 502 
Maximum Alert Level        3    | .   1   2   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   2   2   3   
  Low Security (%)         41   | 100 89  18  17  100 .   .   .   .   15  .   .   .   .   46  .   .   .   .   100 .   .   .   95  29  .   .   
  Level 1                  44   | .   10  78  69  .   .   .   .   .   80  .   .   .   .   28  .   .   .   .   .   .   .   .   4   42  51  22  
  Level 2                  12   | .   .   3   13  .   .   .   .   .   4   .   .   .   .   25  .   .   .   .   .   .   .   .   .   27  48  63  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   2   1   1   4   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   2   1   5   7   
  Investigation            9    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   3   
  Extermination            5    | .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            15   | .   2   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   3   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Miner Redirects       6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc 
Distress Signals           14   | .   .   .   6   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   2   
Communications Jammed      35   | .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   
  Distress Signals         35   | .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   
Times Spotted              300  | .   11  25  42  9   14  8   .   12  36  8   6   .   8   13  .   6   .   7   5   1   9   .   20  7   19  34  
  Peak Tracking Total      13   | .   5   4   8   2   13  9   .   3   9   5   4   .   6   5   .   6   .   7   5   1   5   .   12  8   12  13  
  Tactical Retreats        42   | .   .   6   5   .   2   .   .   1   8   2   2   .   3   3   .   1   .   .   .   1   .   .   3   2   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc 
Traps Triggered            11   | .   .   2   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   2   7   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc 
Machines Disabled          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   3   3   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   1   1   
  Garrison Access          5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc 
Machines Accessed          62   | .   6   7   6   7   .   .   3   .   2   .   .   .   .   6   .   .   4   .   1   .   2   .   2   3   6   7   
  Terminals                34   | .   4   5   3   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   2   2   5   4   
  Fabricators              5    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   2   
Total Hacks                194  | .   14  26  19  19  .   .   23  .   5   .   .   .   .   15  .   .   17  .   3   .   3   .   7   10  17  16  
  Successful               110  | .   10  12  8   10  .   .   23  .   2   .   .   .   .   8   .   .   17  .   1   .   3   .   3   3   4   6   
  Failed                   84   | .   4   14  11  9   .   .   .   .   3   .   .   .   .   7   .   .   .   .   2   .   .   .   4   7   13  10  
    Catastrophic           23   | .   .   2   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   1   3   6   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   5   7   5   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   4   4   2   4   
  Terminals                105  | .   12  17  11  9   .   .   .   .   .   .   .   .   .   13  .   .   .   .   3   .   .   .   7   9   15  9   
  Fabricators              11   | .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          10   | .   .   7   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   2   2   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   5   
Terminal Hacks             78   | .   7   5   4   3   .   .   23  .   .   .   .   .   .   7   .   .   17  .   1   .   3   .   2   2   2   2   
  Record                   12   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   .   .   .   2   .   .   .   .   1   
  Part Schematic           14   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        13   | .   2   1   .   .   .   .   3   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Branch Access Points     5    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              11   | .   2   1   2   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   
Fabricator Hacks           6    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Network Status           4    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       7    | .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      7    | .   2   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         9    | .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   
  Terminals                9    | .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   6   7   4   7   .   .   .   .   2   .   .   .   .   6   .   .   .   .   1   .   .   .   2   3   5   7   
  Full Trace Events        8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 16   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
Parts Repaired             3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     103  | .   .   103 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   3   1   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc 
Total Allies               10   | .   .   .   .   4   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            4    | .   .   .   .   4   .   .   .   1   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      151  | .   .   .   .   48  .   .   .   96  .   .   .   68  68  .   .   .   .   .   .   .   .   .   .   .   151 .   
  Highest-Rated Ally       151  | .   .   .   .   12  .   .   .   96  .   .   .   20  20  .   .   .   .   .   .   .   .   .   .   .   151 .   
Total Orders               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  GUARD                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   .   .   20  .   .   .   14  .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   5   .   
  Total Damage             1732 | .   .   .   .   220 .   .   .   966 .   .   .   .   269 .   .   .   .   .   .   .   .   .   .   .   277 .   
  Kills                    12   | .   .   .   .   1   .   .   .   9   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc 
Robot Analysis Total       7    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    15   | .   .   .   .   .   1   1   .   1   .   .   1   2   3   .   2   .   .   2   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Tes  Acc  
Turns Passed               9884  | 222  365  891  1216 853  293  254  84   420  927  160  226  672  233  429  122  92   113  224  134  142  567  147  253  229  154  462  
Spaces Moved               12285 | 108  350  572  762  647  321  238  76   323  718  271  350  1120 411  605  225  236  175  547  208  259  726  299  551  653  262  1272 
  Core                     1506  | .    .    .    .    .    .    .    .    .    78   271  350  807  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     316   | .    .    .    162  154  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3230  | 108  350  572  600  493  321  238  76   323  149  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    494   | .    .    .    .    .    .    .    .    .    491  .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6739  | .    .    .    .    .    .    .    .    .    .    .    .    313  411  602  225  236  175  547  208  259  726  299  551  653  262  1272 
  Fastest Speed            21    | 80   80   80   80   80   80   95   110  110  50   50   50   50   55   37   37   32   33   33   33   33   21   21   21   25   25   21   
  Average Speed            52    | 91   80   80   99   90   81   95   110  110  67   50   50   51   55   45   37   35   33   33   33   33   26   21   26   26   25   21   
  Slowest Speed            125   | 100  80   95   120  125  95   110  110  110  125  100  50   55   55   125  37   37   33   33   33   33   33   21   28   28   98   21   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    1    .    1    3    .    3    .    15   2    9    11   
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 5    52   42   41   17   54   50   68   57   24   45   55   81   65   23   40   48   63   70   10   43   62   49   16   22   44   37   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     10    | .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    3    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        24    | .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             28    | .    .    .    .    .    2    1    .    3    .    6    3    2    2    .    2    1    .    4    .    1    .    1    .    .    .    .    
Spaces Dug                 82    | .    .    .    .    1    7    .    .    .    9    .    .    .    .    8    .    2    .    8    3    3    6    2    12   7    .    14   
Terrain Destroyed          194   | .    .    .    .    1    7    .    .    .    9    .    25   .    .    29   .    2    .    8    3    3    6    2    34   7    .    58   
  Melee                    82    | .    .    .    .    1    7    .    .    .    9    .    .    .    .    8    .    2    .    8    3    3    6    2    12   7    .    14   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      112   | .    .    .    .    .    .    .    .    .    .    .    25   .    .    21   .    .    .    .    .    .    .    .    22   .    .    44   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  Pro  Res  Res  Tes  Acc  
Total                      14794 | 178  409  868  1038 855  334  252  76   360  1018 289  393  1215 417  725  258  238  219  569  263  310  1084 377  615  695  322  1417 
  Wait                     1376  | 18   24   179  81   104  .    .    .    9    122  .    21   76   5    68   25   .    21   11   52   44   307  72   15   2    35   85   
  Move                     12158 | 107  349  571  761  646  320  237  75   322  717  270  349  1119 410  586  224  233  174  544  201  258  720  298  525  648  245  1249 
  Hop                      46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    1    .    1    3    .    2    .    10   2    7    11   
  Pick Up                  128   | 7    7    12   24   20   .    2    .    7    16   4    4    1    .    5    1    .    2    .    1    .    3    .    2    3    2    5    
  Fast Attach              131   | 1    .    3    12   7    .    .    .    .    10   4    4    9    1    16   3    1    7    .    1    2    14   .    12   10   10   4    
  Attach                   71    | .    .    9    8    7    .    4    1    3    19   1    4    1    .    6    .    .    1    .    .    1    .    .    1    3    .    2    
  Detach                   21    | .    .    .    2    .    .    .    .    .    8    1    1    2    .    3    .    .    .    .    .    .    .    .    1    2    1    .    
  Swap                     80    | 7    2    10   11   12   2    2    .    .    3    .    .    .    .    4    .    .    .    .    .    .    6    4    6    2    1    8    
  Drop                     178   | 8    6    9    25   22   2    .    .    2    21   2    3    6    1    13   2    1    7    .    1    2    22   .    7    9    5    2    
  Fire                     134   | 30   21   19   7    .    .    .    .    .    34   7    6    .    .    2    .    .    .    .    .    .    .    .    2    .    .    6    
  Melee                    436   | .    .    56   107  37   10   7    .    17   68   .    .    .    .    13   3    2    7    13   4    3    10   3    20   14   15   27   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    18   
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves (discovered 2 exits: Upp / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
   14 | -11/Junkyard       | Discovered new exit (range 2)
  223 | -11/Junkyard       | Entered Materials
  286 | -10/Materials      | Discovered new exit (range 13)
  303 | -10/Materials      | Build established: Mutant
  307 | -10/Materials      | Discovered new exit (range 16)
  388 | -10/Materials      | Discovered new exit (range 10)
  588 | -10/Materials      | Entered another Materials area
  588 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  618 | -9/Materials       | Identified exit to Mines
  624 | -9/Materials       | Build established: Scavenger-Mutant
 1065 | -9/Materials       | Repaired Seismic Detector
 1118 | -9/Materials       | Repaired Hvy. Ion Engine
 1145 | -9/Materials       | Repaired Wheel
 1311 | -9/Materials       | Core integrity fell below 50%
 1467 | -9/Materials       | Discovered new exit (range 11)
 1478 | -9/Materials       | Identified exit to Materials
 1479 | -9/Materials       | Entered another Materials area
 1479 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1501 | -8/Materials       | Lost 3 parts (2n1u)
 1660 | -8/Materials       | Lost 4 parts (2n1u1w)
 2661 | -8/Materials       | Discovered new exit (range 4)
 2663 | -8/Materials       | Identified exit to Factory
 2695 | -8/Materials       | Entered Factory
 2695 | -7/Factory         | Evolved 2 slots: Utility x2
 2796 | -7/Factory         | Fabricated S-27 Virus (x4)
 2919 | -7/Factory         | Identified exit to Storage
 2919 | -7/Factory         | Identified exit to Lower Caves
 3052 | -7/Factory         | Lost 3 parts (3n)
 3423 | -7/Factory         | Discovered new exit (range 14)
 3434 | -7/Factory         | Identified exit to Factory
 3548 | -7/Factory         | Entered Lower Caves
 3549 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3561 | -7/Lower Caves     | Spotted B-75 Beast
 3663 | -7/Lower Caves     | Learned 4 Factory zone layouts
 3683 | -7/Lower Caves     | Build established: Scavenger-Gladiator
 3756 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3833 | -7/Lower Caves     | Discovered new exit (range 9)
 3840 | -7/Lower Caves     | Identified exit to Lower Caves
 3841 | -7/Lower Caves     | Entered another Lower Caves area
 3845 | -7/Lower Caves     | Discovered exit to Factory (range 13)
 4088 | -7/Lower Caves     | Discovered new exit (range 8)
 4093 | -7/Lower Caves     | Learned Factory stockpile data
 4094 | -7/Lower Caves     | Identified exit to Data Miner
 4095 | -7/Lower Caves     | Entered Data Miner
 4096 | -7/Data Miner      | Discovered new exit (range 6)
 4102 | -7/Data Miner      | Identified exit to Proximity Caves
 4117 | -7/Data Miner      | Met Data Miner
 4136 | -7/Data Miner      | Learned location of Section 7 (-3)
 4136 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4154 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4179 | -7/Data Miner      | Entered Proximity Caves
 4207 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4371 | -6/Proximity Caves | Build established: Mutant
 4501 | -6/Proximity Caves | Spotted B-75 Beast
 4582 | -6/Proximity Caves | Learned Factory security intel
 4584 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 4599 | -6/Proximity Caves | Entered Factory
 4599 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4600 | -6/Factory         | Identified exit to Factory
 4750 | -6/Factory         | Build established: Scavenger-Mutant
 5388 | -6/Factory         | Cargo convoy interrupted
 5417 | -6/Factory         | Incoming assault squad redirected
 5436 | -6/Factory         | System corruption reached 10%
 5457 | -6/Factory         | Discovered exit to Factory (range 21)
 5477 | -6/Factory         | Lost 7 parts (1p2n3u1w)
 5482 | -6/Factory         | Core integrity fell below 50%
 5516 | -6/Factory         | Discovered new exit (range 22)
 5526 | -6/Factory         | Identified exit to Lower Caves
 5526 | -6/Factory         | Entered Lower Caves
 5557 | -6/Lower Caves     | Lost 6 parts (1p4n1u)
 5562 | -6/Lower Caves     | Spotted B-75 Beast
 5656 | -6/Lower Caves     | Discovered new exit (range 19)
 5685 | -6/Lower Caves     | Identified exit to Lower Caves
 5686 | -6/Lower Caves     | Entered another Lower Caves area
 5747 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 5774 | -6/Lower Caves     | Core integrity fell below 20%
 5863 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5902 | -6/Lower Caves     | Discovered new exit (range 20)
 5912 | -6/Lower Caves     | Identified exit to Zion
 5912 | -6/Lower Caves     | Entered Zion
 5929 | -6/Zion            | System corruption cleaned by Quarantine Array
 5942 | -6/Zion            | Gained Derelict followers
 5946 | -6/Zion            | Discovered new exit (range 15)
 5954 | -6/Zion            | Identified exit to Proximity Caves
 5965 | -6/Zion            | Learned Factory garrison access intel
 6026 | -6/Zion            | Given the Hacking Drone Bay
 6026 | -6/Zion            | Found Prototype Device
 6026 | -6/Zion            | Identified Hacking Drone Bay
 6075 | -6/Zion            | Learned location of Quarantine (-3)
 6080 | -6/Zion            | Visited the Megawrench Repair Shop
 6178 | -6/Zion            | Learned location of Warlord (-4)
 6202 | -6/Zion            | Build established: Derelict-Mutant
 6212 | -6/Zion            | Learned location of Armory (-4)
 6391 | -6/Zion            | System corruption cleaned by Quarantine Array
 6464 | -6/Zion            | Megawrench repaired 6 parts
 6584 | -6/Zion            | Entered Proximity Caves
 6584 | -5/Proximity Caves | Accompanied by 4 allies
 6632 | -5/Proximity Caves | Learned Factory trap positions
 6728 | -5/Proximity Caves | Learned Factory security intel
 6778 | -5/Proximity Caves | Learned Factory trap positions
 6817 | -5/Proximity Caves | Entered Factory
 6817 | -5/Factory         | Evolved 2 slots: Utility x2
 6818 | -5/Factory         | Identified exit to Upper Caves
 6819 | -5/Factory         | Loaded intel: 84 trap records
 6821 | -5/Factory         | Loaded intel: 4 garrison access locations
 6929 | -5/Factory         | Spotted B-75 Beast
 6961 | -5/Factory         | Incoming investigation squad redirected
 7028 | -5/Factory         | Crushed by falling debris
 7169 | -5/Factory         | Crushed by falling debris
 7200 | -5/Factory         | Lost 6 parts (1p4u1w)
 7246 | -5/Factory         | Entered Upper Caves
 7313 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 7366 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 7367 | -5/Upper Caves     | Discovered new exit (range 5)
 7368 | -5/Upper Caves     | Identified exit to Upper Caves
 7368 | -5/Upper Caves     | Entered another Upper Caves area
 7376 | -5/Upper Caves     | Discovered new exit (range 4)
 7377 | -5/Upper Caves     | Identified exit to Factory
 7438 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7450 | -5/Upper Caves     | Discovered new exit (range 18)
 7460 | -5/Upper Caves     | Identified exit to Zhirov
 7460 | -5/Upper Caves     | Entered Zhirov
 7461 | -5/Zhirov          | Discovered new exit (range 3)
 7462 | -5/Zhirov          | Identified exit to Proximity Caves
 7467 | -5/Zhirov          | Met Zhirov
 7473 | -5/Zhirov          | Learned location of Testing (-2)
 7473 | -5/Zhirov          | Learned location of Command (-1)
 7479 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7485 | -5/Zhirov          | Found Alien Artifact
 7490 | -5/Zhirov          | Found Alien Artifact
 7490 | -5/Zhirov          | Identified Integrated Dissipator
 7490 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 7573 | -5/Zhirov          | Entered Proximity Caves
 7576 | -4/Proximity Caves | Learned Research garrison access intel
 7797 | -4/Proximity Caves | Entered Factory
 7797 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 7798 | -4/Factory         | Loaded intel: 117 trap records
 7799 | -4/Factory         | Loaded intel: 213 non-interactive machine locations
 7873 | -4/Factory         | Identified exit to Upper Caves
 7873 | -4/Factory         | Identified exit to Armory
 7931 | -4/Factory         | Entered Upper Caves
 7955 | -4/Upper Caves     | Spotted B-86 Titan
 7970 | -4/Upper Caves     | Identified exit to Upper Caves
 7990 | -4/Upper Caves     | Build established: Derelict-Scout
 8073 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 8073 | -4/Upper Caves     | Identified exit to Warlord
 8073 | -4/Upper Caves     | Entered Warlord
 8087 | -4/Warlord         | Discovered new exit (range 8)
 8089 | -4/Warlord         | Identified exit to Proximity Caves
 8155 | -4/Warlord         | Met Warlord
 8162 | -4/Warlord         | Opened Warlord's prototype stash
 8176 | -4/Warlord         | Found Prototype Reactor
 8176 | -4/Warlord         | Identified Vortex Chain Reactor
 8180 | -4/Warlord         | Warlord's base attacked by MAIN.C
 8183 | -4/Warlord         | Found Prototype Hackware
 8183 | -4/Warlord         | Identified Ghost Barrier
 8235 | -4/Warlord         | Found Prototype Piercing Weapon
 8235 | -4/Warlord         | Identified Vortex Lance
 8237 | -4/Warlord         | Found Vortex Lance
 8472 | -4/Warlord         | Found Prototype Ballistic Cannon
 8472 | -4/Warlord         | Identified Hvy. Autocannon
 8530 | -4/Warlord         | Warlord forces counterattacked
 8545 | -4/Warlord         | Spotted Executioner
 8633 | -4/Warlord         | Spotted Executioner
 8640 | -4/Warlord         | Entered Proximity Caves
 8785 | -3/Proximity Caves | Discovered new exit (range 10)
 8787 | -3/Proximity Caves | Identified exit to Research
 8787 | -3/Proximity Caves | Entered Research
 8787 | -3/Research        | Evolved 2 slots: Utility x2
 8788 | -3/Research        | Loaded intel: 4 garrison access locations
 9033 | -3/Research        | Discovered new exit (range 15)
 9039 | -3/Research        | Identified exit to Research
 9040 | -3/Research        | Entered another Research area
 9040 | -2/Research        | Warlord forces began assault on 0b10
 9040 | -2/Research        | Evolved 2 slots: Utility x2
 9047 | -2/Research        | Spotted B-90 Cyclops
 9049 | -2/Research        | Lost 4 parts (2n2u)
 9100 | -2/Research        | Identified exit to Testing
 9118 | -2/Research        | Spotted B-90 Cyclops
 9138 | -2/Research        | Met up with Warlord
 9150 | -2/Research        | Research machine network offline
 9191 | -2/Research        | Discovered new exit (range 5)
 9192 | -2/Research        | Identified exit to Access
 9236 | -2/Research        | Found Prototype Device
 9236 | -2/Research        | Identified Beam Splitter
 9269 | -2/Research        | Entered Testing
 9282 | -2/Testing         | Found Prototype Energy Cannon
 9282 | -2/Testing         | Identified Imp. Potential Cannon
 9294 | -2/Testing         | Incoming investigation squad redirected
 9323 | -2/Testing         | Spotted PH-O8OEUHEZEE
 9325 | -2/Testing         | Rewired PH-O8OEUHEZEE
 9407 | -2/Testing         | Incoming investigation squad redirected
 9421 | -2/Testing         | Discovered exit to Access (range 9)
 9423 | -2/Testing         | Entered Access
 9423 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 9466 | -1/Access          | Incoming investigation squad redirected
 9614 | -1/Access          | Fabricated Lgt. Quantum Reactor (x2)
 9673 | -1/Access          | Search patrols dispatched
 9681 | -1/Access          | Incoming investigation squad redirected
 9864 | -1/Access          | Spotted B-99 Colossus
 9864 | -1/Access          | Spotted B-99 Colossus
 9885 | -1/Access          | Discovered new exit (range 3)
 9885 | -1/Access          | Identified exit to Surface
 9885 | ***                | Escaped!

 Last Messages 
---------------
09851_ R-10 Processor distress signal jammed.
09853_ Reaction Control System destroyed.
09853_ Centrium Medium Armor Plating destroyed.
09853_ Knocked back.
09853_ K-01 Serf collects debris.
09854_ Sealed Freight Elevator disabled.
09856_ Connecting with Garrison Access...
09856_ ALERT: Garrison Access compromised, dispatching assault squad.
09856_ Garrison Access disabled.
09856_ Relay Coupler [NC] tumbles out of Garrison Access.
09856_ Relay Coupler [Behemoth] tumbles out of Garrison Access.
09856_ Relay Coupler [Swarmer] tumbles out of Garrison Access.
09856_ Unknown Hackware tumbles out of Garrison Access.
09857_ K-01 Serf collects debris.
09866_ Adv. Sensor Array destroyed.
09866_ Slug penetrates Wall.
09866_ Imp. Utility Shielding destroyed.
09883_ Main Access Shell breached.
09885_ EXIT=FOUND
09885_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#       #          %  =     |
| ???????????????????????#       #                   |
| ???????????????????????#       ##+#########        |
| ???????????????????????#          #???????#        |
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| ???????????????????????#          #???????#        |
| ???????????????????????#          +???????# #      |
| ???????????????????????#+##+#####+#???????###      |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????#??#######?????????? |
| ????????????????????????????? "??"      ?????????? |
| ????????????????????????????? "??"       ????????? |
| ???????????????????????"""""" "??"       ###+##### |
| ???????????????????????"    " "??"                 |
| ???????????????????????" "" " "??"                 |
| ???????????????????????" @" " "??"                 |
| ???????????????????????"    " "??"                 |
| ????????????????????"  """" " "??"       ###    ## |
| ????????????????????"         "????????????#   %"  |
| ????????????????????"         "????????????#    #  |
| ????????????????????"#######"##????????????#    #  |
| ???????????????????????????# ##????????????#    #  |
| ???????????????????????######"#######??????#    +  |
| ???????????????????????#            #??????#    #  |
| ???????????????????????#            #??????#    #  |
| ???????????????????????#            #??????#    #  |
| ???????????????????????#            ########    #  |
| ???????????????????????#            #           #  |
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| ???????????????????????#   ]]!      #           #  |
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| ???????????????????????#            #??   ???????? |
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| ???????????????????????##############? """"??????? |
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| ????????????????????????????????????#        ????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          46
Energy Capacity            345
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Cloak Strength             2
Power Amplification        30
Additional Mass Support    9
Corruption Containment     24
Armor Coverage             600
Resistance: KI             20
Propulsion Shielding       66
Utility Shielding          66
Phase Shifting             10
Evasion (%)                75
Melee Accuracy             10
Target Analysis            6
Core Analysis              6
Offensive Hacking          14
Defensive Hacking          30

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
        Imp. Powered Armor | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
              Phase Cannon | -7/Data Miner | Free
      Adv. Target Analyzer | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
           S-27 Virus | x4 | -7/Factory | Preloaded
 Lgt. Quantum Reactor | x2 | -1/Access  | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantSniperProcessor
  Manual?         0
Play Time         02:44:52
  Cumulative      194.5 hours
  Start           2023.07.08 @ 20:55:25
  End             2023.07.11 @ 13:20:02
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          165
  Rogue           165
  Adventurer      0
  Explorer        0
Win Type          0
  Total           9
  Types           6/0/2/1/0/0/0/0/0
Lore%             79
Gallery%          68
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0a491a0-5163-42d6-bc7a-23abe676ff7e