Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.15 @ 02:27:32

Player: REtard.exe

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (86)      430
Value Destroyed (3099)     3099
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (189)                189
              TOTAL SCORE: 6518

 Bonus
-------
High Alert Combat Kills    260
Friendly Fire              -71

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
    Target Analyzer
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
           Target Analyzer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Gatling Laser
           Flak Gun
  Improved Datajack
>          --- INVENTORY --------
               (None)
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Armor Integrity Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    2    | .   .   1   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   
  Weapon                   2    | .   .   1   .   1   .   .   
Parts Attached             79   | 5   12  9   13  24  14  2   
  Power                    19   | 1   4   2   6   4   2   .   
    Engine                 17   | 1   4   2   6   2   2   .   
    Core                   2    | .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   2   .   .   1   4   .   
    Treads                 7    | .   2   .   .   1   4   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | .   3   2   2   12  4   1   
    Device                 14   | .   3   .   .   8   3   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              3    | .   .   1   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   1   2   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 2   3   5   5   7   4   1   
    Energy Gun             14   | 1   3   1   2   5   1   1   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          7    | 1   .   2   2   1   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 40   | .   2   1   1   19  6   11  
  Power                    7    | .   .   .   1   4   .   2   
  Propulsion               6    | .   .   .   .   2   2   2   
  Utility                  12   | .   .   .   .   6   3   3   
  Weapon                   15   | .   2   1   .   7   1   4   
  Highest Loss Streak      11   | .   1   1   1   11  4   11  
Average Slot Usage (%)     77   | .   76  93  98  84  36  75  
  Engine                   13   | .   14  18  20  11  3   13  
  Core                     1    | .   .   .   .   5   .   .   
  Treads                   14   | .   4   22  22  14  9   13  
  Wheel                    3    | .   23  .   .   .   .   .   
  Device                   10   | .   11  10  .   13  12  13  
  Processor                3    | .   .   2   11  3   .   5   
  Protection               6    | .   .   8   11  7   2   6   
  Energy Gun               10   | .   18  11  4   16  2   5   
  Ballistic Gun            11   | .   3   18  21  11  2   6   
  Launcher                 1    | .   .   .   6   .   .   .   
Naked Turns                13   | .   .   .   .   .   13  .   
Heaviest Build             36   | 5   12  30  31  36  33  33  
  Greatest Support         60   | 20  40  40  40  40  60  40  
  Greatest Overweight (x)  6    | .   .   .   .   3   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | 2   4   4   4   4   3   1   
  Average Carried          1    | .   1   1   1   2   .   .   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            3    | 1   2   .   3   .   .   .   

 Class Distribution 
--------------------
 32% | Mutant
 29% | Gunner
 18% | Scavenger-Mutant
  9% | Scavenger-Gunner
  6% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
           Gunner | -9/Storage
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  
Matter Collected           1784 | 245  113  246  475  452  173  80   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3528 | .    242  299  765  1656 311  255  
  Parts                    200  | .    17   19   59   79   18   8    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    7    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low 
Combat Hostiles Destroyed  71   | .   7   6   19  28  6   5   
  Melee                    2    | .   .   .   .   1   1   .   
  Guns                     65   | .   7   6   16  27  4   5   
  Cannons                  1    | .   .   .   .   .   1   .   
  AOE                      3    | .   .   .   3   .   .   .   
Classes Destroyed          11   | .   3   3   .   4   1   .   
  Worker                   4    | .   .   .   .   4   .   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Operator                 4    | .   .   1   3   .   .   .   
  Watcher                  6    | .   1   1   2   2   .   .   
  Swarmer                  7    | .   3   .   3   .   .   1   
  Grunt                    41   | .   4   4   12  16  3   2   
  Brawler                  3    | .   .   .   .   2   .   1   
  Duelist                  4    | .   .   1   .   3   .   .   
  Sentry                   14   | .   .   1   4   6   2   1   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | .   3   5   7   5   2   5   
  Combat Bots Only         5    | .   3   2   4   5   2   5   
Max Kills in Single Turn   2    | .   2   1   2   2   1   1   
  Gunslinging              1    | .   1   .   .   1   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  
Damage Taken               5211 | .    362  410  288  2116 1091 944  
  Core                     1412 | .    131  29   19   530  398  305  
  Absorbed by Shields      36   | .    .    .    .    .    36   .    
Core Remaining (%)         59   | 100  47   .    88   3    .    .    
Volleys Fired              190  | 1    25   18   35   75   25   11   
  Largest                  4    | 2    2    3    3    4    2    2    
  Hottest                  187  | 60   130  115  106  187  108  108  
Shots Fired                447  | 2    44   50   90   211  34   16   
  Gun                      422  | 2    44   50   81   211  18   16   
  Cannon                   16   | .    .    .    .    .    16   .    
  Launcher                 9    | .    .    .    9    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  213  | 1    12   36   70   75   9    10   
  Thermal                  220  | 1    32   14   11   131  25   6    
  Explosive                9    | .    .    .    9    .    .    .    
  Electromagnetic          5    | .    .    .    .    5    .    .    
  Robot Hit Streak         26   | 1    8    11   26   21   16   19   
  Robot Miss Streak        3    | 1    2    1    2    2    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        10   | .    1    2    1    6    .    .    
    Max Gunslinging Chain  2    | .    1    1    1    2    .    .    
Shots Hit Robots           343  | 1    29   35   63   163  33   19   
  Core Hits                182  | .    10   12   37   67   33   23   
  Critical Hits            2    | .    .    1    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    .    
Melee Attacks              13   | .    .    .    .    8    2    3    
  Impact                   8    | .    .    .    .    8    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6360 | 22   272  602  1234 2973 888  369  
  Guns                     5427 | 22   272  592  883  2814 503  341  
  Cannons                  350  | .    .    .    .    .    350  .    
  Explosions               351  | .    .    .    351  .    .    .    
  Melee                    151  | .    .    .    .    151  .    .    
  Ramming                  81   | .    .    10   .    8    35   28   
  Kinetic                  2739 | 10   9    406  783  1013 292  226  
  Thermal                  3024 | 12   263  186  100  1787 561  115  
  Explosive                351  | .    .    .    351  .    .    .    
  Electromagnetic          14   | .    .    .    .    14   .    .    
  Impact                   151  | .    .    .    .    151  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    1    1    .    2    2    
  Average Corruption       1    | .    1    1    1    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  12   | .    1    .    5    .    2    4    
    Message Errors         5    | .    1    .    1    .    1    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    2    .    .    2    
    Targeting Errors       2    | .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    .    .    
  Impact                   2    | .    .    .    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    .    30   .    12   13   
  Shots                    3    | .    .    .    3    .    .    .    
  Rammed                   32   | .    .    1    .    3    23   5    
Targets Rammed             32   | .    .    1    .    3    23   5    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        599  | 20   546  405  464  599  165  17   
  Average Temperature      139  | 15   180  140  95   163  28   10   
  Received Heat Transfer   2545 | .    93   75   105  1368 508  396  
  Effects                  33   | .    4    2    1    26   .    .    
    Shutdowns              10   | .    1    2    1    6    .    .    
    Energy Bleed           4    | .    1    .    .    3    .    .    
    Interference           6    | .    .    .    .    6    .    .    
    Matter Decay           5    | .    1    .    .    4    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
    Damage (major)         6    | .    .    .    .    6    .    .    
    Damage (core)          1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    1    1    3    2    1    
  Heat Transferred         5754 | 25   629  444  237  3226 931  262  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low 
Peak Influence             622  | .   164 176 462 622 210 .   
  Initial                  168  | .   .   7   59  159 168 .   
  Average                  224  | .   83  31  317 398 135 .   
Maximum Alert Level        2    | .   .   .   2   2   1   .   
  Low Security (%)         54   | 100 100 100 19  9   87  .   
  Level 1                  23   | .   .   .   50  38  12  .   
  Level 2                  21   | .   .   .   29  51  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   1   4   4   3   .   
  Investigation            4    | .   2   1   .   1   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            7    | .   .   .   4   1   2   .   
  Assault                  2    | .   .   .   .   2   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low 
Distress Signals           10   | .   1   2   2   5   .   .   
Communications Jammed      2    | .   .   .   .   2   .   .   
  Distress Signals         2    | .   .   .   .   2   .   .   
Times Spotted              120  | .   8   13  25  54  11  9   
  Peak Tracking Total      9    | .   3   6   4   6   3   9   
  Tactical Retreats        4    | .   .   .   .   3   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low 
Traps Triggered            2    | .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low 
Machines Disabled          2    | .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low 
Machines Accessed          14   | .   6   2   1   4   1   .   
  Terminals                8    | .   4   1   1   2   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          4    | .   2   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                33   | .   14  6   4   7   2   .   
  Successful               28   | .   13  6   3   5   1   .   
  Failed                   5    | .   1   .   1   2   1   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                21   | .   10  3   4   4   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   2   .   .   
  Recycling Units          8    | .   4   3   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             17   | .   9   3   3   2   .   .   
  Record                   9    | .   5   1   1   2   .   .   
  Prototype ID Bank        3    | .   1   1   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       8    | .   4   3   .   1   .   .   
  Recycle Component        2    | .   .   2   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   1   1   3   1   .   
  Full Trace Events        4    | .   2   1   .   1   .   .   
  Feedback Events          2    | .   1   1   .   .   .   .   
    Corruption             2    | .   1   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   
    Matter                 190  | .   .   .   .   .   190 .   
    Time                   47   | .   .   .   .   .   47  .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     38   | .   .   .   .   38  .   .   
Parts Recycled             2    | .   .   2   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     18   | .   9   .   .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   1   1   
  Non-combat               1    | .   .   .   .   .   1   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   .   2   1   
  parse_system             2    | .   .   .   .   .   1   1   
  find_chute               1    | .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  
Turns Passed               3581 | 56   475  517  618  1019 629  267  
Spaces Moved               2040 | 43   432  278  307  495  337  148  
  Core                     262  | 8    .    .    .    106  137  11   
  Treads                   1353 | .    42   278  307  389  200  137  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   425  | 35   390  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  50   50   50   
  Average Speed            132  | 74   87   160  160  145  123  151  
  Slowest Speed            350  | 80   160  160  160  200  350  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    48   30   57   38   7    17   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          76   | .    .    .    76   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      76   | .    .    .    76   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low 
Total                      2554 | 64  488 318 371 638 504 171 
  Wait                     100  | 10  .   .   .   .   90  .   
  Move                     2034 | 42  431 277 306 494 336 148 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  75   | 6   12  8   12  21  14  2   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   56   | 5   8   5   5   17  14  2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     23   | .   4   4   8   7   .   .   
  Drop                     31   | .   8   5   5   13  .   .   
  Fire                     190  | 1   25  18  35  75  25  11  
  Melee                    13   | .   .   .   .   8   2   3   
  Ram                      13   | .   .   .   .   .   8   5   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    19   | .   .   1   .   3   15  .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   33 | -11/Scrapyard  | Discovered new exit (range 16)
   57 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  340 | -10/Materials  | Core integrity fell below 50%
  509 | -10/Materials  | Discovered new exit (range 10)
  532 | -10/Materials  | Entered another Materials area
  532 | -9/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1009 | -9/Materials   | Discovered new exit (range 16)
 1049 | -9/Materials   | Entered Storage
 1379 | -9/Storage     | Build established: Gunner
 1649 | -9/Storage     | Discovered new exit (range 8)
 1667 | -9/Storage     | Entered Materials
 1667 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2101 | -8/Materials   | Repaired Hrd. Medium Armor Plating
 2451 | -8/Materials   | Lost 3 parts (1n1u1w)
 2467 | -8/Materials   | First assault squad dispatched
 2586 | -8/Materials   | Core integrity fell below 50%
 2641 | -8/Materials   | Lost 11 parts (4p1n3u3w)
 2669 | -8/Materials   | Core integrity fell below 20%
 2677 | -8/Materials   | Discovered new exit (range 16)
 2686 | -8/Materials   | Entered Factory
 2686 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2747 | -7/Factory     | Fabricated Imp. Medium Treads (x2)
 2859 | -7/Factory     | Build established: Mutant
 3066 | -7/Factory     | Core integrity fell below 50%
 3089 | -7/Factory     | Lost 4 parts (2n1u1w)
 3257 | -7/Factory     | Discovered new exit (range 15)
 3315 | -7/Factory     | Entered Lower Caves
 3371 | -7/Lower Caves | Build established: Scavenger-Mutant
 3533 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3577 | -7/Lower Caves | Core integrity fell below 20%
 3582 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Jacked L-41 Fighter...
Acquired 40 matter.
Lgt. Angular Momentum Engine destroyed.
Aluminum Leg fries itself beyond repair.
Lgt. Treads fries itself beyond repair.
Imp. Light Armor Plating destroyed.
Imp. Heat Sink destroyed.
Aluminum Leg fries itself beyond repair.
Jacked L-41 Fighter...
Command string: root
No effect.
Lgt. Treads destroyed.
Imp. Heat Sink destroyed.
Acquired Particle Gun.
Imp. Datajack destroyed.
Acquired 10 matter.
Particle Gun destroyed.
Slammed into S-27 Virus. <x4>
Slammed into G-47 Trooper.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????#  ########  ####?##  ##  ## |
| ???????????????????????               #?#          |
| ?????????????????#??????#             #?#          |
| ?????????????????#"?????#             ##?#         |
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| ??????????#             %  %        ###   ###      |
| ??????????#              g l%      ##?#   ##   ##  |
| ??????????               @%%%%  ####??#        ### |
| ??????????               g s%   #?????#         ## |
| ?????????????##                ##?????#          # |
| ??????????????##               #?????#             |
| ???????????????#    ####         ???#        ####  |
| ??????????????#    ????##          ?#  ###  ##??## |
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| ???????????????#????????      #####?## ??????????? |
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| ????????????????????????????????????????????###### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          29
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            5
Armor Integrity Analysis   33
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Medium Treads | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
Just What I Needed
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Part-time Mechanic
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              FrostBackupNukerbomber
  Manual?         0
Play Time         00:47:24
  Cumulative      22.8 hours
  Start           2020.09.15 @ 01:40:09
  End             2020.09.15 @ 02:27:32
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          43
  Rogue           12
  Adventurer      22
  Explorer        9
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          26
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5f82107-475a-4207-9ac2-09b11560a4f1