Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.15 @ 02:27:32 Player: REtard.exe Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (3099) 3099 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 6518 Bonus ------- High Alert Combat Kills 260 Friendly Fire -71 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun Improved Datajack > --- INVENTORY -------- (None) [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Processor Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 2 | . . 1 . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . . 1 1 . Weapon 2 | . . 1 . 1 . . Parts Attached 79 | 5 12 9 13 24 14 2 Power 19 | 1 4 2 6 4 2 . Engine 17 | 1 4 2 6 2 2 . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 9 | 2 2 . . 1 4 . Treads 7 | . 2 . . 1 4 . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | . 3 2 2 12 4 1 Device 14 | . 3 . . 8 3 . Storage . | . . . . . . . Processor 3 | . . 1 . 1 . 1 Hackware . | . . . . . . . Protection 7 | . . 1 2 3 1 . Artifact . | . . . . . . . Weapon 27 | 2 3 5 5 7 4 1 Energy Gun 14 | 1 3 1 2 5 1 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 7 | 1 . 2 2 1 1 . Ballistic Cannon 1 | . . 1 . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 1 . . 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 40 | . 2 1 1 19 6 11 Power 7 | . . . 1 4 . 2 Propulsion 6 | . . . . 2 2 2 Utility 12 | . . . . 6 3 3 Weapon 15 | . 2 1 . 7 1 4 Highest Loss Streak 11 | . 1 1 1 11 4 11 Average Slot Usage (%) 77 | . 76 93 98 84 36 75 Engine 13 | . 14 18 20 11 3 13 Core 1 | . . . . 5 . . Treads 14 | . 4 22 22 14 9 13 Wheel 3 | . 23 . . . . . Device 10 | . 11 10 . 13 12 13 Processor 3 | . . 2 11 3 . 5 Protection 6 | . . 8 11 7 2 6 Energy Gun 10 | . 18 11 4 16 2 5 Ballistic Gun 11 | . 3 18 21 11 2 6 Launcher 1 | . . . 6 . . . Naked Turns 13 | . . . . . 13 . Heaviest Build 36 | 5 12 30 31 36 33 33 Greatest Support 60 | 20 40 40 40 40 60 40 Greatest Overweight (x) 6 | . . . . 3 6 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 3 1 Average Carried 1 | . 1 1 1 2 . . Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 3 | 1 2 . 3 . . . Class Distribution -------------------- 32% | Mutant 29% | Gunner 18% | Scavenger-Mutant 9% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Matter Collected 1784 | 245 113 246 475 452 173 80 Remotely . | . . . . . . . Salvage Created 3528 | . 242 299 765 1656 311 255 Parts 200 | . 17 19 59 79 18 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Combat Hostiles Destroyed 71 | . 7 6 19 28 6 5 Melee 2 | . . . . 1 1 . Guns 65 | . 7 6 16 27 4 5 Cannons 1 | . . . . . 1 . AOE 3 | . . . 3 . . . Classes Destroyed 11 | . 3 3 . 4 1 . Worker 4 | . . . . 4 . . Builder 1 | . . . . 1 . . Operator 4 | . . 1 3 . . . Watcher 6 | . 1 1 2 2 . . Swarmer 7 | . 3 . 3 . . 1 Grunt 41 | . 4 4 12 16 3 2 Brawler 3 | . . . . 2 . 1 Duelist 4 | . . 1 . 3 . . Sentry 14 | . . 1 4 6 2 1 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | . 3 5 7 5 2 5 Combat Bots Only 5 | . 3 2 4 5 2 5 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 Gunslinging 1 | . 1 . . 1 . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Damage Taken 5211 | . 362 410 288 2116 1091 944 Core 1412 | . 131 29 19 530 398 305 Absorbed by Shields 36 | . . . . . 36 . Core Remaining (%) 59 | 100 47 . 88 3 . . Volleys Fired 190 | 1 25 18 35 75 25 11 Largest 4 | 2 2 3 3 4 2 2 Hottest 187 | 60 130 115 106 187 108 108 Shots Fired 447 | 2 44 50 90 211 34 16 Gun 422 | 2 44 50 81 211 18 16 Cannon 16 | . . . . . 16 . Launcher 9 | . . . 9 . . . Special . | . . . . . . . Kinetic 213 | 1 12 36 70 75 9 10 Thermal 220 | 1 32 14 11 131 25 6 Explosive 9 | . . . 9 . . . Electromagnetic 5 | . . . . 5 . . Robot Hit Streak 26 | 1 8 11 26 21 16 19 Robot Miss Streak 3 | 1 2 1 2 2 2 3 Penetration Max . | . . . . . . . Secondary Targets 10 | . 1 2 1 6 . . Max Gunslinging Chain 2 | . 1 1 1 2 . . Shots Hit Robots 343 | 1 29 35 63 163 33 19 Core Hits 182 | . 10 12 37 67 33 23 Critical Hits 2 | . . 1 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Melee Attacks 13 | . . . . 8 2 3 Impact 8 | . . . . 8 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6360 | 22 272 602 1234 2973 888 369 Guns 5427 | 22 272 592 883 2814 503 341 Cannons 350 | . . . . . 350 . Explosions 351 | . . . 351 . . . Melee 151 | . . . . 151 . . Ramming 81 | . . 10 . 8 35 28 Kinetic 2739 | 10 9 406 783 1013 292 226 Thermal 3024 | 12 263 186 100 1787 561 115 Explosive 351 | . . . 351 . . . Electromagnetic 14 | . . . . 14 . . Impact 151 | . . . . 151 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 1 1 . 2 2 Average Corruption 1 | . 1 1 1 . 2 2 Corruption Purged . | . . . . . . . Effects 12 | . 1 . 5 . 2 4 Message Errors 5 | . 1 . 1 . 1 2 Heat Flow Errors 1 | . . . . . 1 . Data Loss (minor) 4 | . . . 2 . . 2 Targeting Errors 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 55 | . . . 30 . 12 13 Shots 3 | . . . 3 . . . Rammed 32 | . . 1 . 3 23 5 Targets Rammed 32 | . . 1 . 3 23 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 599 | 20 546 405 464 599 165 17 Average Temperature 139 | 15 180 140 95 163 28 10 Received Heat Transfer 2545 | . 93 75 105 1368 508 396 Effects 33 | . 4 2 1 26 . . Shutdowns 10 | . 1 2 1 6 . . Energy Bleed 4 | . 1 . . 3 . . Interference 6 | . . . . 6 . . Matter Decay 5 | . 1 . . 4 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 6 | . . . . 6 . . Damage (core) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 1 1 3 2 1 Heat Transferred 5754 | 25 629 444 237 3226 931 262 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Peak Influence 622 | . 164 176 462 622 210 . Initial 168 | . . 7 59 159 168 . Average 224 | . 83 31 317 398 135 . Maximum Alert Level 2 | . . . 2 2 1 . Low Security (%) 54 | 100 100 100 19 9 87 . Level 1 23 | . . . 50 38 12 . Level 2 21 | . . . 29 51 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 1 4 4 3 . Investigation 4 | . 2 1 . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 7 | . . . 4 1 2 . Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Distress Signals 10 | . 1 2 2 5 . . Communications Jammed 2 | . . . . 2 . . Distress Signals 2 | . . . . 2 . . Times Spotted 120 | . 8 13 25 54 11 9 Peak Tracking Total 9 | . 3 6 4 6 3 9 Tactical Retreats 4 | . . . . 3 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Machines Accessed 14 | . 6 2 1 4 1 . Terminals 8 | . 4 1 1 2 . . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . 1 . . Recycling Units 4 | . 2 1 . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 14 6 4 7 2 . Successful 28 | . 13 6 3 5 1 . Failed 5 | . 1 . 1 2 1 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 10 3 4 4 . . Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . 2 . . Recycling Units 8 | . 4 3 . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 9 3 3 2 . . Record 9 | . 5 1 1 2 . . Prototype ID Bank 3 | . 1 1 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 8 | . 4 3 . 1 . . Recycle Component 2 | . . 2 . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 1 | . . 1 . . . . Retrieve Components 3 | . 2 . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 1 1 3 1 . Full Trace Events 4 | . 2 1 . 1 . . Feedback Events 2 | . 1 1 . . . . Corruption 2 | . 1 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Matter 190 | . . . . . 190 . Time 47 | . . . . . 47 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled 2 | . . 2 . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 18 | . 9 . . 9 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 1 1 Non-combat 1 | . . . . . 1 . Combat 1 | . . . . . . 1 Robot Hacks Applied 3 | . . . . . 2 1 parse_system 2 | . . . . . 1 1 find_chute 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Turns Passed 3581 | 56 475 517 618 1019 629 267 Spaces Moved 2040 | 43 432 278 307 495 337 148 Core 262 | 8 . . . 106 137 11 Treads 1353 | . 42 278 307 389 200 137 Legs . | . . . . . . . Wheels 425 | 35 390 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 160 50 50 50 Average Speed 132 | 74 87 160 160 145 123 151 Slowest Speed 350 | 80 160 160 160 200 350 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 48 30 57 38 7 17 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 76 | . . . 76 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 76 | . . . 76 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Total 2554 | 64 488 318 371 638 504 171 Wait 100 | 10 . . . . 90 . Move 2034 | 42 431 277 306 494 336 148 Hop . | . . . . . . . Pick Up 75 | 6 12 8 12 21 14 2 Fast Attach . | . . . . . . . Attach 56 | 5 8 5 5 17 14 2 Detach . | . . . . . . . Swap 23 | . 4 4 8 7 . . Drop 31 | . 8 5 5 13 . . Fire 190 | 1 25 18 35 75 25 11 Melee 13 | . . . . 8 2 3 Ram 13 | . . . . . 8 5 Kick . | . . . . . . . Crush 19 | . . 1 . 3 15 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 340 | -10/Materials | Core integrity fell below 50% 509 | -10/Materials | Discovered new exit (range 10) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1009 | -9/Materials | Discovered new exit (range 16) 1049 | -9/Materials | Entered Storage 1379 | -9/Storage | Build established: Gunner 1649 | -9/Storage | Discovered new exit (range 8) 1667 | -9/Storage | Entered Materials 1667 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2101 | -8/Materials | Repaired Hrd. Medium Armor Plating 2451 | -8/Materials | Lost 3 parts (1n1u1w) 2467 | -8/Materials | First assault squad dispatched 2586 | -8/Materials | Core integrity fell below 50% 2641 | -8/Materials | Lost 11 parts (4p1n3u3w) 2669 | -8/Materials | Core integrity fell below 20% 2677 | -8/Materials | Discovered new exit (range 16) 2686 | -8/Materials | Entered Factory 2686 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2747 | -7/Factory | Fabricated Imp. Medium Treads (x2) 2859 | -7/Factory | Build established: Mutant 3066 | -7/Factory | Core integrity fell below 50% 3089 | -7/Factory | Lost 4 parts (2n1u1w) 3257 | -7/Factory | Discovered new exit (range 15) 3315 | -7/Factory | Entered Lower Caves 3371 | -7/Lower Caves | Build established: Scavenger-Mutant 3533 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3577 | -7/Lower Caves | Core integrity fell below 20% 3582 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Jacked L-41 Fighter... Acquired 40 matter. Lgt. Angular Momentum Engine destroyed. Aluminum Leg fries itself beyond repair. Lgt. Treads fries itself beyond repair. Imp. Light Armor Plating destroyed. Imp. Heat Sink destroyed. Aluminum Leg fries itself beyond repair. Jacked L-41 Fighter... Command string: root No effect. Lgt. Treads destroyed. Imp. Heat Sink destroyed. Acquired Particle Gun. Imp. Datajack destroyed. Acquired 10 matter. Particle Gun destroyed. Slammed into S-27 Virus. Slammed into G-47 Trooper. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###???????####?????###?####? | | ??????????????????????# ######## ####?## ## ## | | ??????????????????????? #?# | | ?????????????????#??????# #?# | | ?????????????????#"?????# ##?# | | ?????????????????#" ????# ##?# | | ?????????????????#" ???# ?# ### | | ?????????????????#" ??# #??# ### | | ?????????????????### ### #?## ### | | ??????????? ## # # ### ## #?# | | ??????????# % % ### ### | | ??????????# g l% ##?# ## ## | | ?????????? @%%%% ####??# ### | | ?????????? g s% #?????# ## | | ?????????????## ##?????# # | | ??????????????## #?????# | | ???????????????# #### ???# #### | | ??????????????# ????## ?# ### ##??## | | ??????????????## ??????# ### ??####????# | | ???????????????#???????? #####?## ??????????? | | ???????????????????????# #??????# ??????????? | | ??????????????????????? ##??????##??????????? | | ?????????????????????? #????????# ????#????? | | ????????????????????? #????????# ??? ???? | | ????????????????????? ????????# #??? ???? | | ???????????????????? ????????# ### ???? | | ????????????????????? ????????# # ??# | | ???????????????????????## ??????????# ?## | | ?????????????????????????# ???????????# ## | | ?????????????????????????????????????????# | | ?????????????????????????????????????????## # | | ??????????????????????????????????????????## # # # | | ????????????????????????????????????????????# | | ????????????????????????????????????????????## # | | ?????????????????????????????????????????????# # | | ????????????????????????????????????????????? # | | ????????????????????????????????????????????###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Just What I Needed Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Significant Disruption Challenges ------------ None Game ------ Seed FrostBackupNukerbomber Manual? 0 Play Time 00:47:24 Cumulative 22.8 hours Start 2020.09.15 @ 01:40:09 End 2020.09.15 @ 02:27:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 12 Adventurer 22 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 26 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c5f82107-475a-4207-9ac2-09b11560a4f1