Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 18:48:57 Player: Tmvn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1654) 1654 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 4827 Bonus ------- Follower Combat Kills 278 Cogmind --------- Core Integrity 0/700 Matter 147/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Improved Heat Sink Advanced Signal Interpreter Matter Filter Hardened Medium Armor Plating Light EM Pulse Cannon Improved Assault Rifle Improved Light Cannon Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Light Treads Improved Treads Improved Treads Improved Treads Improved Heat Sink Advanced Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating Cooled Pulse Rifle Light EM Pulse Cannon Ion Cannon Improved Assault Rifle Improved Assault Rifle Minigun Improved Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 2 2 . Weapon . | . . . . . . Parts Attached 51 | . 12 7 5 18 9 Power 9 | . 2 2 . 3 2 Engine 9 | . 2 2 . 3 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | . 4 1 2 4 4 Treads 11 | . 4 1 2 4 . Leg 4 | . . . . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 2 1 2 6 . Device 1 | . . 1 . . . Storage 3 | . 2 . 1 . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 5 | . . . . 5 . Artifact . | . . . . . . Weapon 16 | . 4 3 1 5 3 Energy Gun 3 | . 1 1 . 1 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 7 | . 1 2 . 2 2 Ballistic Cannon 3 | . 2 . 1 . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 30 | . 1 2 . 12 15 Power 5 | . . 1 . 1 3 Propulsion 11 | . . . . 5 6 Utility 5 | . . . . 3 2 Weapon 9 | . 1 1 . 3 4 Highest Loss Streak 11 | . 1 1 . 11 7 Average Slot Usage (%) 92 | . 94 99 100 95 48 Engine 9 | . 14 11 9 7 1 Treads 24 | . 27 33 27 22 . Device 5 | . . 10 9 5 . Storage 23 | . 23 22 27 23 22 Processor 4 | . . . 9 7 7 Protection 4 | . . . . 12 . Energy Gun 2 | . 5 2 5 . . Ballistic Gun 7 | . 9 2 9 6 8 Ballistic Cannon 8 | . 13 17 3 5 . Naked Turns . | . . . . . . Heaviest Build 82 | 13 44 45 54 82 57 Greatest Support 69 | 20 46 66 68 69 46 Greatest Overweight (x) 18 | . 1 . . 1 18 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 20 | 6 16 16 20 20 20 Average Capacity 17 | 6 12 16 19 20 19 Most Carried 20 | 6 16 16 20 20 17 Average Carried 13 | 6 8 11 17 18 12 Final Capacity 20 | 6 16 16 20 20 16 Final Carried 20 | 6 11 16 20 17 9 Class Distribution -------------------- 57% | Hauler-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1436 | 200 286 291 136 370 153 Remotely . | . . . . . . Salvage Created 1842 | . 451 352 136 750 153 Parts 115 | . 22 23 4 63 3 Haulers Intercepted 3 | . . 1 1 1 . Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 43 | . 12 6 2 19 4 Guns 13 | . 6 1 . 3 3 Cannons 20 | . 6 5 2 6 1 AOE 10 | . . . . 10 . Classes Destroyed 10 | . 5 2 . 3 . Worker 4 | . . . . 4 . Builder 6 | . 2 . . 4 . Hauler 3 | . . 1 1 1 . Recycler 5 | . 2 2 . 1 . Watcher 2 | . 1 1 . . . Swarmer 16 | . 6 . . 7 3 Grunt 16 | . 6 4 . 6 . Sentry 7 | . . 2 2 2 1 Hunter 1 | . . . . 1 . Programmer 3 | . . . . 3 . Best Kill Streak 10 | . 6 5 1 10 1 Combat Bots Only 6 | . 6 3 1 6 1 Max Kills in Single Turn 4 | . 2 2 1 4 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 5656 | . 629 550 405 2054 2018 Core 841 | . 79 15 47 243 457 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 68 96 91 . . Volleys Fired 147 | . 44 27 12 48 16 Largest 2 | . 2 2 2 2 2 Hottest 104 | . 74 84 68 104 79 Shots Fired 286 | . 88 53 21 92 32 Gun 132 | . 42 12 14 35 29 Cannon 139 | . 46 41 7 42 3 Launcher 15 | . . . . 15 . Special . | . . . . . . Kinetic 220 | . 70 45 19 62 24 Thermal 38 | . 18 . . 15 5 Explosive 15 | . . . . 15 . Electromagnetic 13 | . . 8 2 . 3 Robot Hit Streak 28 | . 7 28 7 20 8 Robot Miss Streak 4 | . 4 1 1 4 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 191 | . 48 43 17 60 23 Core Hits 103 | . 23 14 6 49 11 Critical Hits 2 | . 1 1 . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4812 | . 775 817 343 2515 362 Guns 1429 | . 334 165 148 458 324 Cannons 1976 | . 440 624 132 742 38 Explosions 1406 | . . 28 63 1315 . Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 2711 | . 612 662 250 937 250 Thermal 590 | . 162 28 63 263 74 Explosive 1315 | . . . . 1315 . Electromagnetic 195 | . . 127 30 . 38 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 10 10 Average Corruption 7 | . . . . 6 10 Corruption Purged . | . . . . . . Effects 20 | . . . . 8 12 Message Errors 5 | . . . . 2 3 Matter Fused 2 | . . . . 2 . Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . 1 . Targeting Errors 5 | . . . . 2 3 Overload Shots . | . . . . . . Overflow Damage 111 | . 22 . 31 58 . Projectiles 36 | . 22 . 3 11 . Explosions 75 | . . . 28 47 . Melee . | . . . . . . Knockbacks 16 | . 7 4 1 4 . Impact . | . . . . . . Kinetic 15 | . 6 4 1 4 . Secondary 1 | . 1 . . . . Self-Inflicted Damage 179 | . . 19 42 118 . Shots 6 | . . 1 1 4 . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 265 | . 213 72 8 194 265 Average Temperature 58 | . 66 20 3 70 84 Received Heat Transfer 1077 | . 168 189 72 300 348 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1136 | . 481 50 50 407 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 411 | . 186 237 89 411 . Initial 26 | . . 26 24 20 . Average 72 | . 93 67 42 70 . Maximum Alert Level 2 | . . 1 . 2 . Low Security (%) 95 | 100 100 97 100 87 . Level 1 4 | . . 2 . 11 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 2 . 5 . Investigation 3 | . 1 1 . 1 . Extermination 2 | . . . . 2 . Reinforcement 4 | . 1 1 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 16 11 4 27 15 Peak Tracking Total 9 | . 4 3 2 9 9 Tactical Retreats 3 | . 1 . . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 4 | . 1 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 11 | . 4 2 1 4 . Terminals 9 | . 4 2 1 2 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 7 3 2 8 . Successful 10 | . 5 2 1 2 . Failed 10 | . 2 1 1 6 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 15 | . 7 3 2 3 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 5 2 1 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 . 1 . . Security Status 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Recycle Component 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 1 1 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . 1 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 125 | . . . . . 125 Highest-Rated Ally 125 | . . . . . 125 Total Orders . | . . . . . . Ally Attacks 11 | . . . . . 11 Total Damage 440 | . . . . . 440 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3115 | 2 856 487 486 1048 236 Spaces Moved 1540 | 2 407 242 292 515 82 Core 3 | . . . . . 3 Treads 1447 | . 396 242 292 515 2 Legs 90 | 2 11 . . . 77 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 150 150 155 Average Speed 165 | 120 167 160 151 169 204 Slowest Speed 950 | 120 180 160 160 180 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 60 22 26 15 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 69 | . . 4 6 59 . Melee . | . . . . . . Projectile 3 | . . 1 . 2 . AOE 66 | . . 3 6 57 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1831 | 1 504 289 314 603 120 Wait 17 | . . 5 . . 12 Move 1535 | 1 406 241 291 514 82 Hop . | . . . . . . Pick Up 40 | . 16 7 4 12 1 Fast Attach 10 | . 6 1 1 2 . Attach 30 | . 2 5 2 12 9 Detach 12 | . 6 2 1 3 . Swap 11 | . 4 1 2 4 . Drop 28 | . 19 . 1 8 . Fire 147 | . 44 27 12 48 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 8) 319 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 7) 859 | -10/Materials | Entered another Materials area 859 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1335 | -9/Materials | Discovered new exit (range 6) 1346 | -9/Materials | Entered another Materials area 1346 | -8/Materials | Evolved 2 slots: Utility x2 1635 | -8/Materials | Build established: Hauler-Mutant 1816 | -8/Materials | Discovered new exit (range 10) 1832 | -8/Materials | Entered Factory 1832 | -7/Factory | Evolved 2 slots: Utility x2 2737 | -7/Factory | Lost 11 parts (1p4n3u3w) 2817 | -7/Factory | System corruption reached 10% 2871 | -7/Factory | Discovered new exit (range 5) 2878 | -7/Factory | Identified exit to Lower Caves 2880 | -7/Factory | Entered Lower Caves 2882 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2914 | -7/Lower Caves | Core integrity fell below 50% 2947 | -7/Lower Caves | Lost 7 parts (1p3n1u2w) 3026 | -7/Lower Caves | Attracted the attention of an 0b10 base 3054 | -7/Lower Caves | AD-0RF showed up to help 3055 | -7/Lower Caves | Core integrity fell below 20% 3079 | -7/Lower Caves | Lost 6 parts (2p2n2w) 3116 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Imp. Assault Rifle destroyed. Penetrated by Slug. Critical hit. Minigun destroyed. Imp. Ion Engine destroyed. Acquired 25 matter. Penetrated by Slug. A strange signal echoes through the caves. Penetrated by Slug. Carbon-fiber Leg destroyed. AD-0RF: "Let me deal with this, you get out of here!" Penetrated by Slug. > RWCD695GO>%NGSR#RP>IDUUVS0JJB4Z Penetrated by Slug. System corrupted: Heat flow error (+113). Slug penetrates Wall. S-27 Virus springs to life. Penetrated by Slug. Med. Storage Unit destroyed. Imp. Titanium Leg destroyed. 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