Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.12 @ 15:40:31 Player: AAAAAAAAAAAAAAAA Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (681) 681 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2611 Bonus ------- None Cogmind --------- Core Integrity 148/550 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Nuclear Core Seismic Detector Ion Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Visual Processing Unit Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Carbon-fiber Leg Seismic Detector Ion Cannon Ion Cannon Axe [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 20 | 6 2 . 10 2 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 2 1 Treads . | . . . . . Leg 3 | . . . 2 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 . 5 1 Device 2 | . 1 . 1 . Storage 1 | 1 . . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 5 | 2 1 . 2 . Energy Gun 1 | 1 . . . . Energy Cannon 3 | . 1 . 2 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . . 2 9 Power . | . . . . . Propulsion 5 | . . . 2 3 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Highest Loss Streak 7 | . . . 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 95 100 95 49 Engine 10 | . 14 14 11 4 Leg 10 | . . . 13 11 Wheel 9 | . 28 28 5 . Device 10 | . 9 14 11 6 Storage 10 | . 14 14 11 6 Processor 7 | . . . 10 6 Protection 7 | . . . 10 7 Energy Cannon 16 | . 9 14 21 7 Ballistic Gun 3 | . 14 14 . . Naked Turns 65 | . . . . 65 Heaviest Build 35 | 14 16 16 31 35 Greatest Support 36 | 20 20 20 26 36 Greatest Overweight (x) 4 | . . . 3 4 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 4 8 8 8 8 Average Carried 7 | 2 5 8 7 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 8 8 5 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 492 | 244 105 22 106 15 Remotely . | . . . . . Salvage Created 866 | . 301 . 514 51 Parts 44 | . 12 . 29 3 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 20 | . 9 . 10 1 Guns 4 | . 4 . . . Cannons 15 | . 5 . 9 1 Classes Destroyed 6 | . 3 . 3 . Hauler 2 | . . . 2 . Watcher 4 | . 1 . 3 . Swarmer 6 | . 3 . 3 . Grunt 11 | . 6 . 4 1 Brawler 2 | . . . 2 . Sentry 1 | . . . 1 . Best Kill Streak 4 | . 4 . 3 1 Combat Bots Only 4 | . 4 . 3 1 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1894 | . 305 . 462 1127 Core 551 | . 90 . 59 402 Absorbed by Shields . | . . . . . Redirected to Shielding 8 | . . . 8 . Core Remaining (%) 83 | 100 . 64 85 . Volleys Fired 66 | . 34 . 28 4 Largest 2 | . 2 . 2 2 Hottest 120 | . 80 . 120 120 Shots Fired 132 | . 68 . 56 8 Gun 46 | . 46 . . . Cannon 86 | . 22 . 56 8 Launcher . | . . . . . Special . | . . . . . Kinetic 34 | . 34 . . . Thermal 98 | . 34 . 56 8 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 6 . 14 1 Robot Miss Streak 4 | . 4 . 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 78 | . 38 . 37 3 Core Hits 33 | . 15 . 16 2 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . 1 . Burn 1 | . 1 . . . Meltdown 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1514 | . 582 . 848 84 Guns 303 | . 303 . . . Cannons 1191 | . 279 . 843 69 Explosions . | . . . . . Melee . | . . . . . Ramming 20 | . . . 5 15 Kinetic 215 | . 215 . . . Thermal 1279 | . 367 . 843 69 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 8 | . . . 2 6 Shots . | . . . . . Rammed 3 | . . . 1 2 Targets Rammed 4 | . . . 1 3 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 402 | . 220 . 352 402 Average Temperature 114 | . 64 . 124 203 Received Heat Transfer 795 | . 171 . 84 540 Effects 4 | . . . . 4 Shutdowns 1 | . . . . 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 3 | . 1 . 2 . Heat Transferred 2405 | . 925 . 1369 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 328 | . 328 127 220 179 Initial 127 | . . 127 49 15 Average 94 | . 153 127 91 50 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 92 | 100 61 100 99 100 Level 1 7 | . 38 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . . 4 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 4 | . 2 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 15 . 19 16 Peak Tracking Total 14 | . 5 . 3 14 Tactical Retreats 8 | . 2 . 1 5 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 7 | . 4 . 1 2 Terminals 6 | . 3 . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 9 . 2 6 Successful 5 | . 3 . 1 1 Failed 12 | . 6 . 1 5 Catastrophic 5 | . 1 . . 4 Database Lockouts . | . . . . . Manual 8 | . 2 . . 6 Terminals 15 | . 7 . 2 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 1 1 Branch Access Points 1 | . . . . 1 Locate Traps 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 . . 2 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . 7 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 1692 | 60 325 44 1022 241 Spaces Moved 961 | 51 180 55 449 226 Core 154 | 2 . . . 152 Treads . | . . . . . Legs 263 | . . . 189 74 Wheels 544 | 49 180 55 260 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 50 Average Speed 108 | 78 80 80 139 83 Slowest Speed 260 | 80 80 80 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 43 22 31 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . 6 1 Melee . | . . . . . Projectile 7 | . . . 6 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1474 | 67 292 54 791 270 Wait 401 | 7 73 . 291 30 Move 957 | 50 179 54 448 226 Hop . | . . . . . Pick Up 14 | 4 3 . 5 2 Fast Attach 16 | 6 2 . 7 1 Attach 4 | . . . 3 1 Detach 2 | . 1 . 1 . Swap . | . . . . . Drop 10 | . . . 7 3 Fire 66 | . 34 . 28 4 Melee . | . . . . . Ram 3 | . . . 1 2 Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 14) 61 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 13) 352 | -10/Materials | Discovered new exit (range 13) 386 | -10/Materials | Entered Mines 396 | -10/Mines | Learned Materials stockpile data 421 | -10/Mines | Discovered new exit (range 10) 430 | -10/Mines | Entered Materials 430 | -9/Materials | Evolved 2 slots: Utility x2 1347 | -9/Materials | Build established: Scavenger-Mutant 1377 | -9/Materials | Discovered new exit (range 4) 1452 | -9/Materials | Entered another Materials area 1452 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1607 | -8/Materials | Core integrity fell below 50% 1616 | -8/Materials | Lost 7 parts (3n2u2w) 1693 | -8/Materials | Self-destructed Last Messages --------------- Investigation squad. 01608_ Slug penetrates Door. 01610_ Knocked back. 01614_ Slammed into U-05 Engineer. 01615_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01617_ Slammed into U-05 Engineer. 01617_ Weight Redist. System destroyed. 01617_ System corrupted by crushing effect (+4). 01619_ Dropped Sml. Storage Unit. 01628_ Penetrated by Slug. 01628_ Visual Processing Unit destroyed. 01629_ System corrupted: Component data lost. 01632_ K-01 Serf collects debris. 01646_ Connecting with Terminal... 01646_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. 01653_ System corrupted: Component data lost. 01663_ K-01 Serf collects debris. 01690_ M-13 Machinist repairs G-50 Soldier. 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""" ???????????????? | | ?# """ ???????????????? | | ? ???????????????? | | #####?#???###???????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronHardenedCannon Manual? 0 Play Time 00:23:18 Cumulative 51.5 hours Start 2023.08.12 @ 15:12:08 End 2023.08.12 @ 15:40:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 33 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b5c0134-ae56-40ff-951f-cab600cc4a1b