Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 21:52:49 Player: Cyurio Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (857) 857 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2853 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 165/165 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Advanced Heat Sink Visual Processing Unit Improved Sensor Array > --- WEAPON (3) ------- Heavy Particle Gun Heavy Mace Heavy Mace > --- INVENTORY (5) ---- Improved Hover Unit Large Storage Unit Heavy Particle Gun Minigun Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Minigun > --- INVENTORY -------- Improved Hover Unit Large Storage Unit Datajack Improved Datajack Heavy Mace [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Mace Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 46 | . 6 9 6 25 Power 7 | . 1 2 1 3 Engine 6 | . 1 1 1 3 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 15 | . 1 3 2 9 Treads . | . . . . . Leg 12 | . 1 3 2 6 Wheel 2 | . . . . 2 Hover 1 | . . . . 1 Flight . | . . . . . Utility 8 | . 2 1 1 4 Device 5 | . 1 1 1 2 Storage 2 | . 1 . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | . 2 3 2 9 Energy Gun 3 | . 1 . . 2 Energy Cannon . | . . . . . Ballistic Gun 8 | . 1 2 1 4 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . . . 2 Parts Lost 21 | . . 6 2 13 Power 4 | . . 2 1 1 Propulsion 9 | . . 2 1 6 Utility 2 | . . . . 2 Weapon 6 | . . 2 . 4 Highest Loss Streak 10 | . . 3 2 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 98 96 96 58 Engine 10 | . 13 8 9 9 Leg 26 | . 28 28 31 14 Device 14 | . 12 13 22 8 Storage 11 | . 14 14 11 3 Energy Gun 5 | . 9 6 . 5 Ballistic Gun 16 | . 18 16 18 10 Naked Turns 44 | . . . . 44 Heaviest Build 29 | 12 19 22 24 29 Greatest Support 35 | 20 20 20 30 35 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 10 10 10 15 Average Capacity 9 | . 9 10 10 7 Most Carried 10 | . 8 10 9 8 Average Carried 6 | . 6 7 7 5 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 6 7 10 7 5 Class Distribution -------------------- 70% | Mutant 21% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 883 | 200 66 73 147 397 Remotely . | . . . . . Salvage Created 1078 | . 198 86 245 549 Parts 68 | . 19 5 12 32 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 5 2 3 13 Guns 20 | . 5 2 3 10 Cannons 3 | . . . . 3 Classes Destroyed 8 | . 5 . 2 1 Worker 1 | . 1 . . . Hauler 2 | . 1 . 1 . Watcher 3 | . 1 . 1 1 Swarmer 6 | . 3 . . 3 Grunt 13 | . 2 2 1 8 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 2 | . . . 1 1 Best Kill Streak 4 | . 2 2 3 4 Combat Bots Only 4 | . 2 2 3 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2838 | . 189 612 318 1719 Core 789 | . 18 136 75 560 Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 . 38 81 . Volleys Fired 95 | . 24 10 17 44 Largest 3 | . 2 2 2 3 Hottest 135 | . 60 60 48 135 Shots Fired 174 | . 48 15 26 85 Gun 165 | . 48 15 26 76 Cannon 9 | . . . . 9 Launcher . | . . . . . Special . | . . . . . Kinetic 126 | . 27 12 26 61 Thermal 48 | . 21 3 . 24 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 9 6 14 13 Robot Miss Streak 7 | . 3 2 3 7 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 121 | . 28 14 21 58 Core Hits 59 | . 12 5 8 34 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 2 . 1 Burn 1 | . . . . 1 Sever 2 | . . 2 . . Melee Attacks 12 | . . 6 1 5 Impact 5 | . . . . 5 Slashing 6 | . . 6 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 2105 | . 280 205 304 1316 Guns 1604 | . 280 137 304 883 Cannons 173 | . . . . 173 Explosions . | . . . . . Melee 288 | . . 68 . 220 Ramming 40 | . . . . 40 Kinetic 1321 | . 134 115 304 768 Thermal 456 | . 146 22 . 288 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 220 | . . . . 220 Slashing 68 | . . 68 . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 17 | . . . . 17 Projectiles 17 | . . . . 17 Explosions . | . . . . . Melee . | . . . . . Knockbacks 12 | . . . . 12 Impact 3 | . . . . 3 Kinetic 5 | . . . . 5 Secondary 4 | . . . . 4 Self-Inflicted Damage 17 | . . . . 17 Shots . | . . . . . Rammed 7 | . . . . 7 Targets Rammed 8 | . . . . 8 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 140 | . 44 140 . 86 Average Temperature 28 | . 18 51 . 25 Received Heat Transfer 1415 | . 51 527 63 774 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1004 | . 325 50 . 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 438 | . 155 60 217 438 Initial 60 | . . 60 19 10 Average 89 | . 61 52 92 191 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 91 | . 100 100 92 62 Level 1 4 | . . . 7 14 Level 2 4 | . . . . 23 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 . 2 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 2 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 12 7 16 31 Peak Tracking Total 11 | . 4 3 3 11 Tactical Retreats 15 | . 4 3 4 4 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 7 | . 3 1 2 1 Terminals 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 22 | . 9 1 8 4 Successful 17 | . 7 1 6 3 Failed 5 | . 2 . 2 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 17 | . 9 . 4 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 14 | . 7 1 3 3 Record 5 | . 2 . 1 2 Open Door 1 | . . 1 . . Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Transport Status 1 | . 1 . . . Assault Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 . 1 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2011 | . 708 525 411 367 Spaces Moved 1264 | 1 474 347 247 195 Core 82 | . . . . 82 Treads . | . . . . . Legs 1176 | 1 474 347 247 107 Wheels . | . . . . . Hover 6 | . . . . 6 Flight . | . . . . . Fastest Speed 50 | 120 120 120 120 50 Average Speed 119 | 120 120 129 120 96 Slowest Speed 200 | 120 190 190 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 1 66 78 23 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1596 | . 569 397 337 293 Wait 148 | . 56 20 63 9 Move 1260 | . 473 346 246 195 Hop . | . . . . . Pick Up 16 | . 5 5 2 4 Fast Attach 19 | . 3 3 1 12 Attach 18 | . 2 4 4 8 Detach 4 | . 1 1 . 2 Swap 9 | . 1 2 1 5 Drop 8 | . 4 . 2 2 Fire 95 | . 24 10 17 44 Melee 11 | . . 6 1 4 Ram 7 | . . . . 7 Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 11) 226 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 478 | -10/Materials | Identified exit to Materials 709 | -10/Materials | Entered Mines 710 | -10/Mines | Learned location of Storage (-7) 862 | -10/Mines | Assembled infested the area 992 | -10/Mines | Lost 3 parts (1p1n1w) 1005 | -10/Mines | Met a Derelict shopkeep closing up shop 1054 | -10/Mines | Discovered exit to Materials (range 13) 1147 | -10/Mines | Core integrity fell below 50% 1176 | -10/Mines | Lost 3 parts (1p1n1w) 1196 | -10/Mines | Discovered exit to Materials (range 14) 1234 | -10/Mines | Entered Materials 1234 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1520 | -9/Materials | Build established: Scavenger-Mutant 1613 | -9/Materials | Discovered new exit (range 14) 1645 | -9/Materials | Entered another Materials area 1645 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1780 | -8/Materials | Released all parts (3) 1811 | -8/Materials | Lost 10 parts (1p4n2u3w) 1823 | -8/Materials | Core integrity fell below 50% 1831 | -8/Materials | Core integrity fell below 20% 1859 | -8/Materials | Lost 3 parts (2n1w) 2012 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01961_ Acquired 20 matter. 01962_ K-01 Serf collects debris. 01972_ G-47 Trooper suffers critical hit (Burn). 01972_ Lgt. Nuclear Core melted. 01972_ G-47 Trooper destroyed. 01973_ Acquired 30 matter. 01973_ K-01 Serf collects debris. 01979_ Acquired Imp. Sensor Array. 01980_ K-01 Serf collects debris. 01984_ Critical hit (Burn: +37). 01986_ K-01 Serf collects debris. 01987_ R-06 Scavenger collects Aluminum Leg. 01992_ Dropped Hammer. 01992_ Acquired Hvy. Mace. 01997_ Dropped Datajack. 01997_ Acquired Hvy. Mace. 02004_ G-47 Trooper knocked back. 02007_ Destroyed Lgt. Nuclear Core. 02007_ G-47 Trooper system corrupted by crushing effect. 02009_ Hvy. Mace follow-up attack on G-47 Trooper. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????? ?????????????????? | | ??????????????????? ?????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????+ #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????#? #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# ##########???????? | | ??????????????????# ## #???????? | | ??????????????????# ##/// #???????? | | ??????????????????# ##// #???????? | | ? ?????############ ## / #???????? | | ? ?????# ## ##/@ #???????? | | ? ?????# [%# ###g#####???????? | | ? ?????# #[ rg #????????? | | ? ?????# [ %/ %T g #????????? | | ? ?????# [ %%#% #????????? | | ? ###### [# #### #????????? | | # # ## #######??? #????????? | | # # ## #????????? #????????? | | # # ##########+##???????? #????????? | | # # #?#[[ #???????? #????????? | | # # #?#[ #???????? #????????? | | # # #?#[! ! #???????? #????????? | | # # ??# #???????? ????????? | | # #+#########/#######??????? ????????? | | + T +???????? | | # ###################??????? #???????? | | # # #?????????????????? #???????? | | # + #???????????????????###???????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # #? #?????????????????????????????? | | # #?? #?????????????????????????????? | | / #???####?????????????????????????????? | | # #????????????????????????????????????? | | # ########?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 19 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingThermoelectricDriver Manual? 0 Play Time 00:21:16 Cumulative 33.3 hours Start 2022.06.07 @ 21:32:10 End 2022.06.07 @ 21:52:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b71627f9-8b68-40bf-8408-856d096c510b