Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.08 @ 21:44:49 Player: Gentle Jesus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (208) 1040 Value Destroyed (9729) 9729 Prototype IDs (38) 760 Alien Tech Used (12) 2400 Bonus (31273) 31273 TOTAL SCORE: 54902 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 679 Follower Combat Kills 381 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Win 3000 Friendly Fire -87 Cogmind --------- Core Integrity 197/1600 Matter 308/425 Energy 284/290 System Corruption 2% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Advanced Targeting Computer Centrium Medium Armor Plating Medium Regenerative Plating > --- WEAPON (3) ------- Sigix Sheargun Heavy Disruptor Cannon > --- INVENTORY (5) ---- Core Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Advanced Targeting Computer Medium Regenerative Plating > --- WEAPON ----------- Sigix Sheargun Core Cannon > --- INVENTORY -------- Particle Reactor Particle Reactor Advanced Medium Treads Advanced Heavy Siege Treads Centrium Medium Armor Plating Integrity Redistributor Spacefold Activator Sigix Sheargun Heavy Disruptor Cannon Null Cannon [Rating: 239] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Improved Treads Leg Sigix Exoskeleton Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 2 . 2 2 . . . . 2 2 . . . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . Utility 11 | . . . . 2 . 1 1 . . . . 2 . . . . . . . 2 . 2 . . 1 . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Parts Attached 234 | 7 2 . 7 18 8 17 10 1 1 1 5 26 17 1 3 . . 2 2 6 36 30 10 10 2 12 Power 41 | 1 . . 2 2 . 6 3 . . . . 8 3 . . . . . . . 2 5 . 6 1 2 Engine 11 | 1 . . 1 2 . 3 1 . . . . 1 1 . . . . . . . . . . 1 . . Core 15 | . . . 1 . . 3 2 . . . . 7 1 . . . . . . . . . . 1 . . Reactor 15 | . . . . . . . . . . . . . 1 . . . . . . . 2 5 . 4 1 2 Propulsion 66 | 2 . . 3 3 4 4 2 1 1 . 1 8 4 1 2 . . . 1 1 17 8 3 . . . Treads 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 28 | 2 . . 3 3 . 4 2 1 1 . 1 6 2 . . . . . . . 3 . . . . . Hover 21 | . . . . . . . . . . . . . 1 . . . . . . . 9 8 3 . . . Flight 13 | . . . . . . . . . . . . 2 1 1 2 . . . 1 1 5 . . . . . Utility 81 | 2 1 . . 9 3 . 3 . . . 3 5 9 . 1 . . . 1 4 13 14 3 2 1 7 Device 39 | 1 . . . 4 1 . 2 . . . 1 2 5 . 1 . . . 1 2 8 5 2 1 . 3 Storage 10 | 1 1 . . . 1 . . . . . . . . . . . . . . . 4 2 . . . 1 Processor 13 | . . . . 4 . . . . . . . . 2 . . . . . . 1 1 3 . . . 2 Hackware 5 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . 1 1 . Protection 13 | . . . . 1 1 . 1 . . . 2 3 1 . . . . . . . . 3 1 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 46 | 2 1 . 2 4 1 7 2 . . 1 1 5 1 . . . . 2 . 1 4 3 4 2 . 3 Energy Gun 14 | 1 . . 2 3 . 4 . . . . . 1 . . . . . . . . . . 1 2 . . Energy Cannon 15 | . . . . 1 . 1 1 . . . 1 1 . . . . . 1 . 1 3 2 1 . . 2 Ballistic Gun 4 | 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Launcher 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 . 1 3 . . . . . . . 1 . . . 2 . 2 4 5 6 . . . Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 98 | . . 1 . 10 . 6 1 1 . . 7 32 . . 2 . 3 . . 2 17 1 1 9 1 4 Power 23 | . . . . 2 . 2 . . . . 2 8 . . . . 1 . . . 2 . . 4 . 2 Propulsion 35 | . . 1 . 5 . 2 1 . . . 2 9 . . 2 . . . . 1 11 1 . . . . Utility 26 | . . . . 1 . . . . . . 2 9 . . . . 2 . . 1 3 . 1 4 1 2 Weapon 14 | . . . . 2 . 2 . 1 . . 1 6 . . . . . . . . 1 . . 1 . . Highest Loss Streak 15 | . . 1 . 5 . 4 1 1 . . 6 15 . . 2 . 3 . . 2 8 1 1 2 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 1 6 11 11 9 13 12 14 20 19 19 17 12 3 4 4 5 5 5 5 4 5 6 11 11 13 9 Power 1 | . 1 2 1 1 2 1 2 3 2 2 1 1 1 2 2 2 2 2 1 . . . 1 . 1 1 Propulsion 2 | . 2 3 . . 1 1 2 6 5 5 4 2 . . . . . . . . . 1 3 3 1 1 Utility 4 | . 1 4 6 6 6 7 8 9 9 10 9 5 . 1 1 1 1 1 1 . . 1 2 1 1 1 Weapon 2 | . 1 2 2 2 2 1 1 2 2 2 2 2 1 1 1 2 2 2 2 3 2 1 2 2 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . . . 1 1 2 5 . . 1 . . 4 1 . . . . 1 . . 1 . . 3 1 6 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 9 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . 3 1 2 Utility 9 | . . . 1 1 2 2 . . . . . 3 . . . . . . . . . . . . . . Weapon 4 | . . . . . . . . . . . . 1 1 . . . . 1 . . 1 . . . . . Tool/Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Average Slot Usage (%) 81 | . 100 100 97 86 94 91 83 83 86 88 89 84 51 72 79 73 67 60 63 68 72 86 95 81 67 68 Engine 3 | . 14 14 5 9 9 6 5 6 6 6 5 1 . 4 5 5 5 5 5 . . . . . . . Core 2 | . . . 6 . . . 6 6 6 6 6 7 1 . . . . . . 3 2 . . . . . Reactor 2 | . . . . . . . . . . . . . 4 5 5 5 3 . . . 1 6 8 7 6 8 Treads 1 | . . . . . 26 3 . . . . . . . . . . . . . . . . . . . . Wheel 11 | . 28 28 42 24 4 19 19 17 20 20 18 14 2 10 9 5 5 5 5 2 2 2 . . . . Hover 4 | . . . . . . . . . . . . . 3 . . . . . . . 5 22 26 15 . . Flight 2 | . . . . . . . . . . . . . 1 5 11 10 10 10 10 15 11 . . . . . Device 10 | . 14 14 11 7 8 7 6 6 6 6 6 18 16 15 15 15 11 5 8 13 15 13 16 9 8 7 Storage 6 | . 14 14 11 9 9 7 6 6 6 6 6 4 . . . . . . . . 5 9 8 7 9 8 Processor 14 | . . . . 17 18 15 13 13 13 13 13 11 13 21 21 21 21 21 21 19 19 19 21 10 . 7 Hackware 1 | . . . . . . . . . . . . . 3 5 5 5 5 5 5 7 3 . . . 5 . Protection 6 | . . . . 2 . 6 12 13 13 13 12 7 . . . . . . . . . 2 4 11 11 9 Energy Gun 5 | . 14 14 17 15 17 14 . . 6 6 4 . . . . . . . . . . . . 6 18 15 Energy Cannon 3 | . . . . 1 . 6 2 6 6 6 9 7 . . . . . 2 1 2 1 3 4 3 . 1 Slashing Weapon 1 | . . . . . . . 6 5 . 2 3 . . . . . . . . . . . . . . . Peak Build Rating 239 | 7 8 8 14 23 29 45 58 59 56 58 58 68 70 81 81 76 76 77 81 103 137 146 170 231 236 239 Average Rating 81 | 5 7 7 12 18 27 41 52 58 54 55 54 57 52 71 77 76 69 67 73 90 93 121 151 182 228 223 On Entrance 68 | . 7 8 7 13 22 29 40 58 55 54 58 47 22 68 71 76 76 61 74 77 91 99 143 158 218 224 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . . . 22 9 7 9 6 7 8 8 7 15 8 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 12 29 29 33 39 93 105 125 125 124 127 132 128 36 20 20 20 20 23 21 30 56 80 94 94 58 71 Greatest Support 92 | 20 20 20 40 40 92 92 48 50 50 48 48 60 28 26 27 21 21 21 27 46 46 83 86 86 60 60 Greatest Overweight (x) 12 | . 1 2 2 3 1 2 2 3 2 2 3 12 1 . . . . 1 . . 1 1 1 1 . 1 Average Overweight (x) . | . . 1 . . . 1 2 2 2 2 2 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 15 15 15 15 15 15 Average Capacity 16 | 7 14 15 15 15 20 25 25 25 25 25 25 24 5 5 5 5 5 5 5 5 7 8 15 14 15 14 Most Carried 23 | 5 11 11 14 14 15 20 22 22 23 21 21 17 5 4 5 5 5 5 5 5 8 8 15 15 15 15 Average Carried 11 | 1 6 11 11 9 13 13 15 21 20 21 19 13 3 4 4 5 5 5 4 4 6 7 12 12 14 12 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 8 15 15 15 15 5 Final Carried 22 | 5 11 11 14 13 13 17 22 21 21 21 16 4 4 4 5 5 5 5 5 4 3 8 14 14 14 2 Class Distribution -------------------- 16% | Assassin 11% | Scavenger-Mutant 11% | Skirmisher 11% | Scavenger-Scout 8% | Mutant 7% | Alien-Sigix 6% | Tank 5% | Hacker-Mutant 4% | Hacker-Scout 4% | Scavenger-Skirmisher 3% | Hacker-Assassin 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Tank | -7/Factory Assassin | -6/Factory Assassin | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Assassin | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Scout | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Scout | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 4551 | 274 49 . 166 273 129 347 147 20 10 10 40 612 137 103 20 20 15 . 20 100 523 380 200 449 209 298 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10070 | 46 78 39 298 874 568 821 319 167 35 . 500 657 110 220 99 . 91 . 75 261 1441 541 979 739 156 956 Parts 424 | 6 9 3 27 38 38 41 16 5 . . 11 46 7 . . . . . 1 9 82 11 26 26 5 17 Haulers Intercepted 9 | . . . 1 . 2 1 . . . . . . . . . . . . . 3 . 1 1 . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 6 . . 11 . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 146 | . 2 2 6 15 8 15 4 4 1 . 8 22 1 . . . . . 1 . 22 5 10 11 1 8 Melee 16 | . . . . . . . 3 1 . . . . 1 . . . . . 1 . 10 . . . . . Guns 45 | . . . 1 9 8 12 . 2 1 . 1 2 . . . . . . . . . . . 3 1 5 Cannons 61 | . . . . 2 . 3 . 1 . . 5 18 . . . . . . . . 11 5 6 7 . 3 AOE 11 | . 2 2 4 3 . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 23 | 1 3 1 3 3 1 3 . 1 . . 1 . . . . . . . 1 . 1 3 . . . 1 Worker 21 | . 1 . . 2 . 1 . . . . . 3 2 . 2 . . . . . 8 . 1 . 1 . Builder 3 | . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . Tunneler 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . . 1 . 2 1 . . . . . . . . . . . . . 3 . 1 1 . . . Recycler 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . 1 1 . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Watcher 13 | . 1 . 3 2 1 . 1 . . . . . . . 2 . . . . . 1 1 . . 1 . Swarmer 30 | . . . 3 . . 1 2 3 . . . 16 . . . . . . 1 . 3 . . . . 1 Grunt 46 | . 2 . . 10 4 4 . 1 . . 6 2 . . . . . . . . 11 . 4 . . 2 Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . . Sentry 19 | . . . 3 3 4 4 1 . . . 1 . 1 . . . . . . . . . . 1 . 1 Specialist 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Hunter 12 | . . . . 2 . . . . . . . 2 . . . . . . . . . 2 2 4 . . Programmer 22 | . . . . . . 4 1 . 1 . . 2 . . . . . . . . 7 . 3 4 . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . M Shell/Def 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Wizard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 7 | 2 4 3 3 4 5 3 2 3 1 . 4 6 1 . 4 . . . 1 3 7 2 4 3 2 2 Combat Bots Only 6 | . 2 2 2 3 3 3 2 3 1 . 4 5 1 . . . . . 1 . 6 2 3 2 1 2 Max Kills in Single Turn 3 | 1 1 3 2 2 2 2 1 1 1 . 1 2 1 . 1 . 1 . 1 1 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 1 2 . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . 1 . . . . . 1 . 1 . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Sigix Containment Pod (-3/Quarantine) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 1719 | . 2 9 26 96 27 145 31 27 5 . 84 338 8 . . 9 36 10 5 5 219 17 83 232 81 224 Missed 614 | . 1 . 12 25 9 48 6 3 2 . 18 88 3 . . 3 26 5 3 2 92 9 31 91 30 107 Hits 1105 | . 1 9 14 71 18 97 25 24 3 . 66 250 5 . . 6 10 5 2 3 127 8 52 141 51 117 Melee 4 | . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . Projectile 1101 | . 1 7 14 71 18 97 25 22 3 . 66 250 5 . . 6 10 5 2 3 127 8 52 141 51 117 AOE 7 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 4 Critical Strikes 56 | . . . 1 4 1 3 1 . . . 2 11 . . . 1 . . . . 7 1 3 4 5 12 Part Disruptions 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Damage Taken 19324 | . 8 204 160 904 220 1192 240 238 37 . 974 3433 94 . 228 121 181 144 34 101 2242 162 945 3201 327 3934 Core 4253 | . . 47 12 267 63 131 61 20 . . 102 489 55 . 52 13 58 54 22 35 547 15 139 624 95 1352 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 121 | . . . . . . 64 . . 7 . 50 . . . . . . . . . . . . . . . Ignored by Resistances 8718 | . 3 59 45 258 63 355 72 69 9 . 303 974 26 . 62 33 49 24 10 27 639 44 258 1151 850 3335 Regen/Repaired (Parts) 5044 | . . . . 39 38 95 35 . . 48 . . . . . . . 36 . . 274 . 196 4201 7 75 Core Remaining (%) 62 | 100 . 81 97 . 40 81 . . . . 78 51 . . . . . . 77 . 48 . . 21 . 12 Volleys Fired 450 | 4 5 3 20 55 22 32 4 5 4 . 17 55 . . . . . 1 . 3 33 21 35 59 19 53 Largest 3 | 2 1 1 2 2 2 3 1 2 2 . 3 3 . . . . . 1 . 1 2 2 2 2 2 3 Hottest 430 | 60 30 40 96 130 130 250 90 170 170 . 255 222 . . . . . 50 . 113 300 300 300 430 200 430 Shots Fired 833 | 8 5 3 34 110 45 89 4 9 9 . 46 132 . . . . . 1 . 3 49 26 48 83 37 92 Gun 409 | 8 . 1 28 93 45 60 . 4 4 . 15 10 . . . . . . . . . . . 30 37 74 Cannon 407 | . . . . 13 . 29 4 5 5 . 31 122 . . . . . 1 . 3 49 26 48 53 . 18 Launcher 17 | . 5 2 6 4 . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 66 | 4 . . . . . 1 . . . . . 61 . . . . . . . . . . . . . . Thermal 500 | . . . 4 75 22 88 4 9 9 . 46 61 . . . . . . . 3 34 26 48 53 . 18 Explosive 17 | . 5 2 6 4 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 93 | 4 . 1 24 31 23 . . . . . . 10 . . . . . . . . . . . . . . Slashing 141 | . . . . . . . . . . . . . . . . . . . . . . . . 30 37 74 Entropic 16 | . . . . . . . . . . . . . . . . . . 1 . . 15 . . . . . Robot Hit Streak 52 | 2 5 1 11 52 28 19 8 3 6 . 13 18 . . . . . . . 7 16 13 27 14 17 13 Robot Miss Streak 4 | . . 1 1 3 4 4 . 2 1 . 3 3 . . . . . . . . 1 1 2 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 608 | 2 3 1 24 95 38 65 10 11 5 . 36 77 7 6 4 . 2 . 2 6 58 19 39 45 20 33 Core Hits 299 | 3 5 8 11 43 28 53 3 7 2 . 21 30 2 . . . . . 1 4 26 8 11 14 7 12 Critical Kills 15 | . . . . . . . 1 . . . 2 2 2 . . . . . . . 2 . 5 1 . . Critical Parts Destroyed 11 | . . . . . . . . . . . . . . 1 1 . . . . . 1 . 1 7 . . Critical Strikes 47 | . . . 1 4 . . 1 . . . 2 4 2 2 1 . . . 1 2 10 . 6 8 . 3 Burn 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Meltdown 11 | . . . . . . . 1 . . . 2 2 . . . . . . . . 1 . 4 1 . . Destroy 10 | . . . . . . . . . . . . . . . . . . . . . 2 . . 6 . 2 Blast 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Smash 8 | . . . . . . . . . . . . . 2 2 1 . . . . . . . 2 1 . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sunder 10 | . . . . . . . . . . . . . . . . . . . 1 2 7 . . . . . Melee Attacks 143 | . . . . . . 1 16 5 . . . 3 21 6 7 5 2 . 2 4 51 1 15 4 . . Impact 64 | . . . . . . . . . . . . 3 21 6 7 5 2 . . . . 1 15 4 . . Slashing 39 | . . . . . . 1 16 5 . . . . . . . . . . . . 17 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 40 | . . . . . . . . . . . . . . . . . . . 2 4 34 . . . . . Sneak Attacks 27 | . . . . . . . 2 1 . . . 1 2 . 2 . 1 . 1 2 9 . 5 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31412 | 75 201 182 681 2229 834 1997 573 455 176 . 1065 2714 372 518 243 . 134 . 279 628 5298 826 2440 4020 1448 4024 Guns 8542 | 75 . . 245 1405 834 1452 . 54 91 . 403 139 . . . . . . . . . . . 721 1288 1835 Cannons 14436 | . . . . 310 . 545 127 129 79 . 662 2464 . . . . . . . 78 1961 826 1858 3208 . 2189 Explosions 1512 | . 201 182 436 514 . . . . . . . 19 . . . . . . . . . . . . 160 . Melee 6886 | . . . . . . . 446 272 . . . 88 372 518 243 . 134 . 279 550 3311 . 582 91 . . Ramming 36 | . . . . . . . . . 6 . . 4 . . . . . . . . 26 . . . . . Kinetic 1262 | 24 . . . . . . . . . . . 1238 . . . . . . . . . . . . . . Thermal 15988 | . . . 186 1391 494 1997 127 183 170 . 1065 1226 . . . . . . . 78 990 826 1858 3208 . 2189 Explosive 1054 | . 201 182 283 228 . . . . . . . . . . . . . . . . . . . . 160 . Electromagnetic 1371 | 51 . . 212 610 340 . . . . . . 158 . . . . . . . . . . . . . . Impact 2028 | . . . . . . . . . . . . 88 372 518 243 . 134 . . . . . 582 91 . . Slashing 5488 | . . . . . . . 446 272 . . . . . . . . . . . . 926 . . 721 1288 1835 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 4185 | . . . . . . . . . . . . . . . . . . . 279 550 3356 . . . . . Highest Corruption 9 | . . . . 1 1 4 . . 1 1 . 6 . . 4 4 4 4 . . 7 . 4 9 . 2 Average Corruption 3 | . . . . 1 1 1 . . 1 1 . 3 . . 4 4 4 4 . . 5 . 3 7 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 118 | . . . . 3 5 16 . . 3 . . 8 . . 2 5 5 . . . 32 . 7 28 . 4 Message Errors 24 | . . . . 1 . 1 . . . . . . . . 1 1 1 . . . 9 . 1 7 . 2 Matter Fused 31 | . . . . 2 1 8 . . 1 . . 2 . . 1 1 1 . . . 8 . 1 5 . . Heat Flow Errors 11 | . . . . . 1 1 . . 1 . . . . . . 1 . . . . 3 . . 4 . . Energy Discharges 11 | . . . . . . . . . . . . 1 . . . . 1 . . . 6 . 2 1 . . Parts Rejected 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Data Loss (minor) 22 | . . . . . 2 3 . . . . . 2 . . . 2 1 . . . 3 . 1 8 . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . Misfires 6 | . . . . . 1 2 . . 1 . . . . . . . . . . . 1 . . 1 . . Alerts 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Weapon Failures 4 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . 1 Overload Shots 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Overflow Damage 3402 | . . . 9 17 . 12 188 3 5 . . 173 97 80 139 . 110 . 169 155 1055 . 404 740 . 46 Projectiles 1336 | . . . . . . 12 . . 5 . . 173 . . . . . . . . 263 . 188 649 . 46 Explosions 26 | . . . 9 17 . . . . . . . . . . . . . . . . . . . . . . Melee 2040 | . . . . . . . 188 3 . . . . 97 80 139 . 110 . 169 155 792 . 216 91 . . Knockbacks 25 | . . . . . . . . . . . . 18 1 . 1 . 1 . . . 1 . 3 . . . Impact 7 | . . . . . . . . . . . . . 1 . 1 . 1 . . . 1 . 3 . . . Kinetic 15 | . . . . . . . . . . . . 15 . . . . . . . . . . . . . . Secondary 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Self-Inflicted Damage 127 | . . 28 8 49 . . . . 3 . . 27 . . . . . . . . 12 . . . . . Shots 5 | . . 1 1 2 . . . . . . . 1 . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . 1 . . 1 . . . . . . . . 3 . . . . . Targets Rammed 5 | . . . . . . . . . 1 . . 1 . . . . . . . . 3 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 472 | 20 1 15 150 340 244 264 134 472 344 . 447 367 . . . 139 . 270 . . 182 . . 130 . 81 Average Temperature 112 | 15 1 12 61 108 76 71 53 219 128 . 198 106 . . . 77 . 139 . . 94 . . 63 . 25 Received Heat Transfer 3251 | . 6 32 72 486 135 207 18 36 . . 537 546 18 . . 36 9 12 9 9 497 45 54 54 . 433 Effects 6 | . . . . . 1 . . 3 . . 2 . . . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . 1 . . 1 . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . 1 1 . . . . . . . . 1 1 3 . 1 . . . . . 4 1 . . Combat Hostiles 3 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . Parts Fried 22 | . . . 3 2 . . . . . . . . . . 5 . . . . . . . 12 . . . Impact Corruptions 24 | . . . . . . . . . . . . 1 3 1 6 . 3 . . . . . 8 2 . . Robots Melted 11 | . . . . . . . 1 . . . 2 2 . . . . . . . . 1 . 4 1 . . Combat Hostiles 11 | . . . . . . . 1 . . . 2 2 . . . . . . . . 1 . 4 1 . . Parts Melted 55 | . . . 1 7 2 20 3 . 2 . 2 6 . . . . . . . . . 2 10 . . . Heat Transferred 16205 | . . . 224 3104 1125 3818 200 325 275 . 1820 1551 . . . . . . . 74 444 703 1199 1231 . 112 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Maximum Alert Level 5 | . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 5 5 5 Low Security (%) 81 | 100 100 100 100 100 100 100 100 . . . . 84 100 100 100 . . . . 100 60 100 88 65 . . Level 1 6 | . . . . . . . . . . . . 15 . . . . . . . . 38 . 11 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 43 50 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 39 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . 34 47 . Peak Influence 1835 | 5 85 43 183 128 103 79 62 . . . . 337 103 1 183 . . . . 19 408 159 240 1835 1786 1172 Initial 1100 | . 2 24 7 43 12 . 8 . . . . . 103 1 . . . . . 5 . 16 . 91 1100 1100 Average 181 | 1 16 29 115 64 46 20 10 . . . . 59 18 . 61 . . . . 3 176 54 84 637 1368 1078 Influence Increases 7815 | 10 112 19 270 496 282 559 171 95 30 . 210 827 81 . 403 15 30 . 20 44 925 457 534 645 210 1370 Destroy 0b10 Robot/C 3280 | . 40 . 120 300 160 320 80 80 20 . 160 500 20 . 180 . . . 20 . 480 100 300 240 20 140 Destroy 0b10 Robot/NC 305 | 10 10 5 20 30 25 20 10 5 . . . 25 10 . 20 . . . . 15 50 10 20 5 10 5 Destroy Leader 716 | . 12 . 48 94 56 104 22 10 10 . 20 70 10 . 44 . . . . 6 52 34 42 50 12 20 Allied During Kill 92 | . . . . . . 13 . . . . . 3 . . 49 . . . . . . . 7 . . 20 Successful Hack 208 | . . . . 2 9 38 44 . . . . 10 . . . . . . . 21 22 10 36 . . 16 Disable Machine 414 | . 18 . 18 9 . . 9 . . . . 27 . . 27 . . . . . 90 27 36 90 18 45 Destroy Structure 1060 | . 32 14 49 31 2 4 6 . . . . 102 26 . 68 . . . . 2 96 36 63 140 75 314 Partial Spotted 120 | . . . . 15 15 . . . . . . . . . 15 . . . . . 15 15 15 30 . . Lose Combat Pursuer 1620 | . . . 15 15 15 60 . . . . 30 90 15 . . 15 30 . . . 120 225 15 90 75 810 Influence Decreases 8238 | 5 42 71 173 581 317 539 185 41 90 . 210 581 322 5 320 98 30 . 10 54 891 491 348 465 932 1437 Entered New Map 2155 | . 3 51 16 77 23 . 12 4 17 . . . 143 4 . 38 . . . 5 . 18 . 95 872 777 Time Decay 4314 | 5 39 10 157 404 240 409 173 37 73 . 140 231 179 1 70 60 20 . 10 49 681 453 243 280 50 300 Lost Part 890 | . . 10 . 100 . 50 . . . . 70 310 . . 20 . 10 . . . 170 . 10 90 10 40 Lost Ally 780 | . . . . . 10 60 . . . . . 40 . . 230 . . . . . 40 20 60 . . 320 Purge Threat 99 | . . . . . 44 20 . . . . . . . . . . . . . . . . 35 . . . Squads Dispatched 75 | . . . 1 4 1 5 2 . . . . 5 4 . 5 . . . . 2 7 2 3 24 6 4 Investigation 10 | . . . . 2 . . . . . . . 2 1 . 3 . . . . . 1 . 1 . . . Extermination 16 | . . . . . . 2 1 . . . . 2 1 . . . . . . 1 5 . 1 2 . 1 Reinforcement 21 | . . . 1 2 1 3 1 . . . . 1 2 . 1 . . . . 1 1 2 1 2 . 2 Assault 27 | . . . . . . . . . . . . . . . . . . . . . . . . 20 6 1 Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 33 | . . . . 2 6 . . . . . . 3 . . . . . . . . 4 10 2 . 2 4 Communications Jammed 9 | . . . . . . . . . . . . . 1 . . . . . . 8 . . . . . . Distress Signals 9 | . . . . . . . . . . . . . 1 . . . . . . 8 . . . . . . Times Spotted 431 | . 2 12 9 22 13 30 8 6 1 . 10 45 7 . 7 4 5 8 3 3 38 31 21 50 14 82 Peak Tracking Total 45 | . 2 7 4 3 4 6 3 3 1 . 4 10 1 . 3 3 4 8 3 4 7 10 6 28 9 45 Tactical Retreats 45 | . . . 1 1 1 2 . . . . 1 4 1 . . 1 2 . . . 3 6 1 5 2 14 ECM-based Alert Blocks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 16 | . . . 1 1 . 1 1 . . . . 2 2 . 1 . . 1 . . 1 . 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 52 | . 2 . 2 1 . . 1 . 1 . . 3 . . 3 . . . . . 11 3 4 14 2 5 Max in Single Turn 2 | . 1 . 1 1 . . 1 . 1 . . 1 . . . . . . . . 2 1 1 2 1 1 Garrison Access 8 | . . . . . 1 1 2 . . . . 1 . . . . . . . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 79 | . . . 1 5 5 9 5 . . . . 4 5 . 2 . . 8 . 7 9 1 8 4 . 6 Terminals 35 | . . . . 3 3 2 1 . . . . 1 1 . 1 . . . . 1 8 . 4 4 . 6 Fabricators 8 | . . . . . . 2 . . . . . 1 1 . 1 . . . . 2 . . 1 . . . Repair Stations 8 | . . . . 1 1 3 1 . . . . . 1 . . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 11 | . . . 1 1 . . 1 . . . . 1 1 . . . . . . 2 1 1 2 . . . Garrison Access 7 | . . . . . 1 1 2 . . . . 1 . . . . . . . 1 . . 1 . . . Total Hacks 170 | . . . 3 13 14 18 8 . . . . 9 11 . 4 . . 21 . 16 18 2 15 6 . 12 Successful 95 | . . . 3 7 9 10 6 . . . . 2 7 . . . . 21 . 6 10 2 9 2 . 1 Failed 75 | . . . . 6 5 8 2 . . . . 7 4 . 4 . . . . 10 8 . 6 4 . 11 Catastrophic 21 | . . . . 4 2 . 1 . . . . . 2 . 1 . . . . 2 4 . 1 . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 51 | . . . . 7 6 4 . . . . . 4 3 . 4 . . . . . 8 . 2 2 . 11 Terminals 74 | . . . . 8 10 4 1 . . . . 2 2 . 2 . . . . 3 17 . 7 6 . 12 Fabricators 16 | . . . . . . 3 . . . . . 2 2 . 2 . . . . 4 . . 3 . . . Repair Stations 18 | . . . . 2 2 9 2 . . . . . 2 . . . . . . 1 . . . . . . Recycling Units 4 | . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . Scanalyzers 25 | . . . 3 3 . . 2 . . . . 3 2 . . . . . . 5 1 2 4 . . . Garrison Access 12 | . . . . . 2 1 3 . . . . 2 . . . . . . . 3 . . 1 . . . Terminal Hacks 46 | . . . . 1 6 1 . . . . . . . . . . . 21 . 1 9 . 4 2 . 1 Record 22 | . . . . . . . . . . . . . . . . . . 19 . . 3 . . . . . Open Door 6 | . . . . . 1 . . . . . . . . . . . . 2 . 1 . . 1 1 . . Level Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 5 | . . . . 1 1 . . . . . . . . . . . . . . . 2 . 1 . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 6 | . . . . . . 2 . . . . . . 1 . . . . . . 1 . . 2 . . . Network Status 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Build 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 11 | . . . . 2 2 4 2 . . . . . 1 . . . . . . . . . . . . . Scan Component 6 | . . . . 1 1 2 1 . . . . . 1 . . . . . . . . . . . . . Repair 5 | . . . . 1 1 2 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . Report Inventory 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 19 | . . . 3 3 . . 2 . . . . 1 2 . . . . . . 3 1 2 2 . . . Insert Component 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 16 | . . . 1 3 . . 2 . . . . 1 1 . . . . . . 3 1 2 2 . . . Garrison Access Hacks 7 | . . . . . 1 1 2 . . . . 1 . . . . . . . 1 . . 1 . . . Seal Access 7 | . . . . . 1 1 2 . . . . 1 . . . . . . . 1 . . 1 . . . Unauthorized Hacks 3 | . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Fabnet 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 55 | . . . . 4 4 7 2 . . . . 4 5 . 2 . . . . 6 7 . 5 3 . 6 Full Trace Events 9 | . . . . 1 . . . . . . . 1 1 . 2 . . . . . 1 . 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . Robots Built 7 | . . . . . . 4 . . . . . . . . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 218 | . . . . . . 134 . . . . . . . . . . . . . . . . 84 . . . Total Robot Build Rating 34 | . . . . . . 16 . . . . . . . . . . . . . . . . 18 . . . Part Schematics Acquired 18 | . . . 1 . . . . . . . . . . . . . . . . . 9 . 4 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 15 | . . . 1 2 . . 2 . . . . 1 1 . . . . . . 3 1 2 2 . . . Parts Repaired 5 | . . . . 1 1 2 1 . . . . . . . . . . . . . . . . . . . Time 138 | . . . . 26 26 60 26 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . 1 . . . . . . . . 2 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . 1 . . . . . . . . 2 1 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 1 1 . . . . . . 3 3 3 1 1 1 . . Autooverrided 4 | . . . . . . . . . . . . 1 . . . . . . . . 2 1 . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 101 | . . . . 1 . 4 . . . . . 2 . 20 . . . . . . 2 1 3 . 28 40 Largest Group 20 | . . . . 1 1 4 . . . . . 1 . 20 20 . . . . . 2 1 3 . 7 13 Highest-Rated Group 780 | . . . . 10 10 48 . . . . . 49 . 780 780 . . . . . 105 69 90 . 98 180 Highest-Rated Ally 69 | . . . . 10 10 12 . . . . . 49 . 50 50 . . . . . 58 69 30 . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 215 | . . . . . . 38 . . . . . 6 . . 85 . . . . . 6 4 14 . . 62 Total Damage 5114 | . . . . . . 417 . . . . . 178 . . 2235 . . . . . 199 178 391 . . 1516 Kills 22 | . . . . . . 3 . . . . . 3 . . 9 . . . . . . . 3 . . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Active Infowar (turns) 14565 | 10 179 25 325 888 544 1332 857 1178 588 797 673 838 858 256 172 241 151 323 109 294 1535 1309 543 539 . 1 Optics 14021 | . . . . 884 544 1332 857 1178 588 797 673 838 858 256 172 241 151 323 109 294 1535 1309 543 539 . . Sensors 8057 | . . . . 504 235 . 723 1178 588 797 347 682 492 256 172 241 84 . . . 498 489 542 229 . . IFF 157 | . . . . . . . . . . . . . . . . . . . . . 157 . . . . . Terrain 1936 | . . . . . . . . . . . . 532 364 . . . . . . 169 776 . . 95 . . Seismic 542 | 10 179 25 325 3 . . . . . . . . . . . . . . . . . . . . . . Jamming 1514 | . . . . . . . . . . . . . 547 256 172 241 134 . . 164 . . . . . . ECM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 1 2 . . . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 16022 | 74 179 25 325 888 544 1332 857 1178 588 797 673 838 858 256 172 241 151 323 109 294 1535 1309 543 871 212 850 Spaces Moved 14139 | 56 113 14 221 525 250 785 528 906 349 750 486 381 706 249 284 259 313 686 240 361 1016 1945 670 926 340 780 Core 4 | 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Treads 214 | . . . . . 153 61 . . . . . . . . . . . . . . . . . . . . Legs 1449 | . . . . . . . . . . . . . . . . . . . . . . . . 333 340 776 Wheels 5850 | 53 113 14 221 525 97 724 528 906 349 750 486 341 289 249 22 . . . . . 183 . . . . . Hover 3700 | . . . . . . . . . . . . . 278 . . . . . . . 214 1945 670 593 . . Flight 2918 | . . . . . . . . . . . . 39 139 . 262 259 313 686 240 361 619 . . . . . Fastest Speed 29 | 50 80 95 70 70 85 95 106 106 106 106 106 42 40 80 42 42 42 42 39 32 29 36 45 30 30 30 Average Speed 71 | 78 94 101 71 84 163 119 108 117 112 106 110 108 91 80 46 42 42 42 41 37 48 44 47 55 30 31 Slowest Speed 250 | 80 95 110 110 115 240 240 110 125 113 106 125 250 120 80 80 42 42 122 42 39 110 121 128 121 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . Potential Cave-ins 195 | . . . . . . . . . . . . . . . . . . . . . 13 5 16 51 . 110 Cave-ins Triggered 13 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 10 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 44 | 3 31 10 20 39 48 29 19 98 50 84 62 10 23 95 12 54 50 93 51 15 91 58 65 52 13 38 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Known Exits Taken 19 | . . . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 20 | . . . . . . . . 5 6 3 . . . . . 1 . . 5 . . . . . . . Spaces Dug 411 | . . . . . . 2 6 . . . . 3 14 . 3 5 . . . 1 32 44 38 84 21 158 Terrain Destroyed 719 | . 29 14 47 32 . 3 6 1 2 . 9 45 14 . 3 5 . 1 . 1 66 46 46 110 28 211 Melee 50 | . . . . . . 1 6 . . . . 2 14 . 3 5 . . . . 12 . 5 2 . . Projectile 546 | . . . . . . 2 . 1 2 . 9 43 . . . . . 1 . 1 54 46 41 108 27 211 AOE 123 | . 29 14 47 32 . . . . . . . . . . . . . . . . . . . . 1 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 18951 | 75 180 21 353 853 337 1100 772 995 537 751 582 689 879 295 308 381 328 718 246 510 1937 2355 822 1196 420 1311 Wait 3512 | 4 54 5 94 240 40 227 198 72 178 1 73 184 111 33 13 118 14 26 1 130 736 325 58 117 50 410 Move 14093 | 55 112 13 220 524 249 784 527 905 348 749 485 380 706 248 281 258 312 685 239 360 1010 1944 669 922 339 769 Hop 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . Pick Up 116 | 5 6 . 8 7 5 15 9 . 2 . . 17 2 . 2 . . 1 . . 8 3 6 16 2 2 Fast Attach 179 | 7 . . 2 7 5 8 4 1 . 1 . 6 16 1 2 . . 2 2 6 36 26 13 21 2 11 Attach 136 | . . . 4 8 1 9 5 1 1 . 5 23 6 . . . . . . 2 18 4 6 21 3 19 Detach 68 | . . . . . . 1 . . . . . 1 6 . . . . . 1 1 12 6 6 14 2 18 Swap 60 | . 2 . 1 7 6 5 4 . . . 2 2 1 . 1 . . . . . 4 4 3 5 1 12 Drop 152 | . 1 . 4 5 9 18 5 . 3 . . 6 10 1 1 . . 3 1 4 24 21 11 14 2 9 Fire 450 | 4 5 3 20 55 22 32 4 5 4 . 17 55 . . . . . 1 . 3 33 21 35 59 19 53 Melee 143 | . . . . . . 1 16 5 . . . 3 21 6 7 5 2 . 2 4 51 1 15 4 . . Ram 5 | . . . . . . . . . 1 . . 1 . . . . . . . . 3 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 8 Rewire 17 | . . . . . . . . . . . . 11 . 6 . . . . . . . . . . . . Trap 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 13) 254 | -10/Materials | Entered Mines 255 | -10/Mines | Assembled infested the area 270 | -10/Mines | Discovered new exit (range 9) 279 | -10/Mines | Entered Materials 279 | -9/Materials | Evolved 2 slots: Propulsion x2 501 | -9/Materials | Discovered new exit (range 8) 590 | -9/Materials | Build established: Scavenger-Mutant 604 | -9/Materials | Entered another Materials area 604 | -8/Materials | Evolved 2 slots: Utility x2 776 | -8/Materials | Lost 3 parts (2n1w) 961 | -8/Materials | Lost 5 parts (2p1n1u1w) 1083 | -8/Materials | Repaired Wheel+ 1373 | -8/Materials | Build established: Skirmisher 1457 | -8/Materials | Discovered new exit (range 8) 1463 | -8/Materials | Identified exit to Storage 1492 | -8/Materials | Entered Storage 1492 | -8/Storage | Accompanied by 1 ally 1501 | -8/Storage | Identified exit to Factory 1572 | -8/Storage | Core integrity fell below 50% 1607 | -8/Storage | Repaired Wheel+ 2036 | -8/Storage | Entered Factory 2036 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2632 | -7/Factory | Build established: Scavenger-Tank 2688 | -7/Factory | Fabricated S-27 Virus (x4) 2855 | -7/Factory | Cargo convoy interrupted 3070 | -7/Factory | Build established: Tank 3199 | -7/Factory | Repaired Imp. Sensor Array 3243 | -7/Factory | Discovered new exit (range 17) 3296 | -7/Factory | Repaired Gatling Laser 3297 | -7/Factory | Lost 4 parts (1p1n2w) 3366 | -7/Factory | Identified exit to Factory 3368 | -7/Factory | Entered another Factory area 3368 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3706 | -6/Factory | Repaired Wheel+ 3803 | -6/Factory | Build established: Assassin 4168 | -6/Factory | Discovered new exit (range 19) 4194 | -6/Factory | Identified exit to Lower Caves 4225 | -6/Factory | Entered Lower Caves 4742 | -6/Lower Caves | Learned Factory terminal intel 5073 | -6/Lower Caves | Encountered a Warlord checkpoint 5111 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5386 | -6/Lower Caves | Discovered new exit (range 5) 5390 | -6/Lower Caves | Identified exit to Lower Caves 5403 | -6/Lower Caves | Entered another Lower Caves area 5465 | -6/Lower Caves | Discovered new exit (range 7) 5500 | -6/Lower Caves | Encountered a Warlord checkpoint 5662 | -6/Lower Caves | Build established: Skirmisher 5933 | -6/Lower Caves | Learned 12 Factory zone layouts 5981 | -6/Lower Caves | Discovered new exit (range 5) 5986 | -6/Lower Caves | Identified exit to Zion 5991 | -6/Lower Caves | Entered Zion 6021 | -6/Zion | Discovered new exit (range 18) 6085 | -6/Zion | System corruption cleaned by Quarantine Array 6101 | -6/Zion | Learned Factory emergency access door positions 6122 | -6/Zion | Learned Factory non-interactive machine intel 6169 | -6/Zion | Learned location of Armory (-3) 6170 | -6/Zion | Loaded intel: 4 derelict terminal locations 6229 | -6/Zion | Given A8's code to call for help 6336 | -6/Zion | Met Imprinter 6501 | -6/Zion | Learned location of Testing (-2) 6784 | -6/Zion | Build established: Assassin 6784 | -6/Zion | Identified exit to Proximity Caves 6788 | -6/Zion | Entered Proximity Caves 6793 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6878 | -5/Proximity Caves | Spotted B-75 Beast 7354 | -5/Proximity Caves | Lost 6 parts (1p2n2u1w) 7453 | -5/Proximity Caves | Discovered new exit (range 6) 7459 | -5/Proximity Caves | Identified exit to Factory 7461 | -5/Proximity Caves | Entered Factory 7461 | -5/Factory | Evolved 2 slots: Utility x2 7464 | -5/Factory | Loaded intel: 178 non-interactive machine locations 7465 | -5/Factory | Loaded intel: 26 terminal locations 7660 | -5/Factory | Lost 3 parts (1p1n1w) 7707 | -5/Factory | Lost 3 parts (2p1n) 7740 | -5/Factory | Discovered new exit (range 15) 7749 | -5/Factory | Lost 3 parts (1n2u) 7998 | -5/Factory | Build established: Scavenger-Skirmisher 8013 | -5/Factory | Identified exit to Factory 8106 | -5/Factory | Lost 3 parts (1n2u) 8195 | -5/Factory | Lost 3 parts (1p1n1u) 8299 | -5/Factory | Entered another Factory area 8299 | -4/Factory | Evolved 2 slots: Propulsion x2 8330 | -4/Factory | Lost 15 parts (3p4n4u4w) 8994 | -4/Factory | Spotted B-86 Titan 9129 | -4/Factory | Discovered new exit (range 21) 9152 | -4/Factory | Identified exit to Research 9157 | -4/Factory | Sucked down chute 9157 | -4/Factory | Entered Waste 9158 | -4/Waste | Joined by Warlord forces that had cleared the area 9216 | -4/Waste | Discovered new exit (range 22) 9320 | -4/Waste | Build established: Hacker-Assassin 9361 | -4/Waste | Identified exit to Factory 9413 | -4/Waste | Entered Factory 9413 | -4/Factory | Accompanied by 20 allies 9496 | -4/Factory | Lost 4 allies 9556 | -4/Factory | Garrison activated, responded to threat 9578 | -4/Factory | Discovered new exit (range 8) 9580 | -4/Factory | Identified exit to Upper Caves 9585 | -4/Factory | Entered Upper Caves 9649 | -4/Upper Caves | Spotted B-86 Titan 9687 | -4/Upper Caves | Discovered new exit (range 20) 9737 | -4/Upper Caves | Build established: Hacker-Ninja 9825 | -4/Upper Caves | Identified exit to Upper Caves 9826 | -4/Upper Caves | Entered another Upper Caves area 9872 | -4/Upper Caves | Discovered exit to Research (range 7) 9906 | -4/Upper Caves | Spotted B-86 Titan 9950 | -4/Upper Caves | Lost 3 parts (1p2u) 9970 | -4/Upper Caves | Discovered new exit (range 9) 9973 | -4/Upper Caves | Identified exit to Warlord 9975 | -4/Upper Caves | Learned Research trap positions 9977 | -4/Upper Caves | Entered Warlord 9992 | -4/Warlord | System corruption cleaned by Quarantine Array 10120 | -4/Warlord | Visited the Vortex Lab 10126 | -4/Warlord | Found Prototype Piercing Weapon 10126 | -4/Warlord | Identified Vortex Lance 10128 | -4/Warlord | Found Prototype Energy Cannon 10128 | -4/Warlord | Identified Vortex Cannon 10130 | -4/Warlord | Found Vortex Cannon 10132 | -4/Warlord | Met EX-DEC 10141 | -4/Warlord | Warlord's base attacked by MAIN.C 10217 | -4/Warlord | Met Warlord 10223 | -4/Warlord | Build established: Hacker-Mutant 10249 | -4/Warlord | Opened side exit 10297 | -4/Warlord | Discovered new exit (range 9) 10300 | -4/Warlord | Identified exit to Proximity Caves 10300 | -4/Warlord | Entered Proximity Caves 10391 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10402 | -3/Proximity Caves | Discovered exit to Research (range 16) 10409 | -3/Proximity Caves | Entered Research 10409 | -3/Research | Evolved 2 slots: Utility x2 10410 | -3/Research | Loaded intel: 65 trap records 10440 | -3/Research | Found Prototype Processor 10440 | -3/Research | Identified Spectral Analyzer 10689 | -3/Research | Discovered new exit (range 5) 10697 | -3/Research | Identified exit to Research 10700 | -3/Research | Discovered new exit (range 8) 10702 | -3/Research | Identified exit to Quarantine 10703 | -3/Research | Entered Quarantine 10738 | -3/Quarantine | Found Alien Artifact 10738 | -3/Quarantine | Identified Core Reset Matrix 10738 | -3/Quarantine | Used Core Reset Matrix 10742 | -3/Quarantine | Detected hypermatrix surge 10742 | -3/Quarantine | Sensed 15 artifacts in vicinity 10777 | -3/Quarantine | Found Terrabomb 10846 | -3/Quarantine | Build established: Hacker-Scout 11006 | -3/Quarantine | Found Sigix Broadsword 11211 | -3/Quarantine | Found Transdimensional Reconstructor 11213 | -3/Quarantine | Found Transdimensional Reconstructor 11237 | -3/Quarantine | Found Dimensional Node Initializer 11240 | -3/Quarantine | Found Dimensional Node Initializer 11372 | -3/Quarantine | Found Core Cannon 11504 | -3/Quarantine | Lost 3 parts (2p1n) 11603 | -3/Quarantine | Lost 3 parts (2n1u) 11810 | -3/Quarantine | Discovered exit to Research (range 23) 11921 | -3/Quarantine | Initialized slip node 11924 | -3/Quarantine | Initialized slip node 11952 | -3/Quarantine | Lost 8 parts (5n2u1w) 12160 | -3/Quarantine | Destroyed Sigix Containment Pod 12165 | -3/Quarantine | Warped through subspace 12186 | -3/Quarantine | Build established: Scavenger-Mutant 12192 | -3/Quarantine | Core integrity fell below 50% 12234 | -3/Quarantine | Used Terrabomb 12238 | -3/Quarantine | Entered Research 12238 | -2/Research | Warlord forces began assault on 0b10 12238 | -2/Research | Evolved 2 slots: Utility x2 12348 | -2/Research | Research machine network offline 12498 | -2/Research | Discovered new exit (range 21) 12538 | -2/Research | Identified exit to Access 12676 | -2/Research | Borebot progress halted 12680 | -2/Research | Met DD-05H 12680 | -2/Research | Met up with Warlord 12688 | -2/Research | Discovered exit to Access (range 14) 12722 | -2/Research | Found Prototype Device 12722 | -2/Research | Identified Adv. Kinecellerator 12724 | -2/Research | Found Prototype Processor 12724 | -2/Research | Identified Exp. Targeting Computer 12728 | -2/Research | Spotted Striker 12743 | -2/Research | Destroyed Striker 12778 | -2/Research | Spotted Executioner 12822 | -2/Research | Spotted Executioner 12827 | -2/Research | Found Prototype Processor 12827 | -2/Research | Identified Exp. Melee Analysis Suite 12861 | -2/Research | Destroyed Executioner 13104 | -2/Research | Spotted B-90 Cyclops 13137 | -2/Research | Destroyed B-90 Cyclops 13273 | -2/Research | Warlord invited to help at Command 13273 | -2/Research | Given Cave Seal Controls access code 13361 | -2/Research | Build established: Scavenger-Scout 13539 | -2/Research | Discovered new exit (range 10) 13543 | -2/Research | Identified exit to Testing 13547 | -2/Research | Entered Testing 13582 | -2/Testing | Found Prototype Protection 13582 | -2/Testing | Identified Med. Regenerative Plating 13685 | -2/Testing | Lost 3 allies 13723 | -2/Testing | Found Prototype Launcher 13723 | -2/Testing | Identified Enh. Gamma Bomb Array 13841 | -2/Testing | Spotted PP-FQD4LSYFY9 13848 | -2/Testing | Destroyed PP-FQD4LSYFY9 13879 | -2/Testing | Discovered exit to Access (range 19) 13891 | -2/Testing | Found Prototype Energy Cannon 13891 | -2/Testing | Identified Null Cannon 13955 | -2/Testing | Fabricated B-60 Warrior? 14051 | -2/Testing | Spotted Fortress 14087 | -2/Testing | Discovered new exit (range 6) 14087 | -2/Testing | Discovered new exit (range 7) 14089 | -2/Testing | Identified exit to Section 7 14090 | -2/Testing | Entered Section 7 14091 | -2/Section 7 | Detected hypermatrix surge 14091 | -2/Section 7 | Sensed 22 artifacts in vicinity 14142 | -2/Section 7 | Found Spacefold Activator 14154 | -2/Section 7 | Spotted S7 Guard 14202 | -2/Section 7 | Found Integrity Redistributor 14202 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-126) 14230 | -2/Section 7 | Crushed by falling debris 14267 | -2/Section 7 | Spotted Executioner 14267 | -2/Section 7 | Spotted Executioner 14335 | -2/Section 7 | Core integrity fell below 50% 14365 | -2/Section 7 | Destroyed Executioner 14395 | -2/Section 7 | Destroyed Executioner 14569 | -2/Section 7 | Found Terrabomb 14571 | -2/Section 7 | Found Terrabomb 14576 | -2/Section 7 | Used Terrabomb 14579 | -2/Section 7 | Found Transdimensional Reconstructor 14582 | -2/Section 7 | Found Transdimensional Reconstructor 14584 | -2/Section 7 | Found Transdimensional Reconstructor 14596 | -2/Section 7 | Spotted Striker 14611 | -2/Section 7 | Spotted Executioner 14629 | -2/Section 7 | Integrated with Sigix Exoskeleton 14668 | -2/Section 7 | Crushed by falling debris 14685 | -2/Section 7 | Crushed by falling debris 14740 | -2/Section 7 | Found LRC Matter Compressor 14740 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 14798 | -2/Section 7 | Found Integrity Redistributor 14798 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+569) 14799 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 14800 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 14800 | -2/Section 7 | Found Integrity Redistributor 14801 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 14824 | -2/Section 7 | Found Integrity Redistributor 14824 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-545) 14858 | -2/Section 7 | Found Integrated Dissipator 14858 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14919 | -2/Section 7 | Discovered exit to Access (range 17) 14933 | -2/Section 7 | Spotted Executioner 14933 | -2/Section 7 | Spotted Striker 14938 | -2/Section 7 | Build established: Alien-Sigix 14955 | -2/Section 7 | Spotted Investigator 14961 | -2/Section 7 | Entered Access 14961 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14966 | -1/Access | Emitted hypermatrix ping 14971 | -1/Access | Assembled emerged from beneath the floor 15001 | -1/Access | Assembled emerged from beneath the floor 15027 | -1/Access | Assembled emerged from beneath the floor 15079 | -1/Access | Spotted B-99 Colossus 15099 | -1/Access | Destroyed B-99 Colossus 15122 | -1/Access | Assembled emerged from beneath the floor 15163 | -1/Access | Discovered new exit (range 18) 15167 | -1/Access | Used Terrabomb 15167 | -1/Access | Spotted B-99 Colossus 15171 | -1/Access | Spotted B-99 Colossus 15173 | -1/Access | Entered Command 15178 | -1/Command | Emitted hypermatrix ping 15183 | -1/Command | Assembled emerged from beneath the floor 15184 | -1/Command | Assembled emerged from beneath the floor 15267 | -1/Command | Assembled emerged from beneath the floor 15305 | -1/Command | Lost 4 allies 15326 | -1/Command | Disengaged cave seal 15340 | -1/Command | Welcomed Warlord to Command 15345 | -1/Command | Attacked by Warlord 15345 | -1/Command | Spotted WG-7QU(K) 15345 | -1/Command | Spotted U3-149(L) 15358 | -1/Command | Disengaged cave seal 15358 | -1/Command | Assembled emerged from beneath the floor 15399 | -1/Command | Crushed by falling debris 15437 | -1/Command | Crushed by falling debris 15673 | -1/Command | First assault squad dispatched 15762 | -1/Command | Met MAIN.C 15763 | -1/Command | 0b10 Conduit disabled 15786 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 15786 | -1/Command | Destroyed MAIN.C Shell 15786 | -1/Command | Spotted M Shell/Def 15786 | -1/Command | Spotted M Shell/Atk 15786 | -1/Command | Spotted M Shell/Def 15786 | -1/Command | Spotted M Shell/Atk 15786 | -1/Command | Spotted M Shell/Atk 15786 | -1/Command | Spotted M Shell/Def 15786 | -1/Command | Spotted M Shell/Atk 15786 | -1/Command | Spotted M Shell/Def 15786 | -1/Command | Destroyed M Shell/Def 15789 | -1/Command | MAIN.C activated Command garrisons 15796 | -1/Command | Spotted Combat Programmer 15797 | -1/Command | Spotted Combat Programmer 15802 | -1/Command | Spotted M Guard 15802 | -1/Command | Spotted M Guard 15823 | -1/Command | Core integrity fell below 50% 15823 | -1/Command | Spotted 5S-KLX(L) 15830 | -1/Command | Assembled emerged from beneath the floor 15870 | -1/Command | Lost 4 allies 15901 | -1/Command | Assembled emerged from beneath the floor 15925 | -1/Command | Crushed by falling debris 15938 | -1/Command | Crushed by falling debris 15942 | -1/Command | Crushed by falling debris 15946 | -1/Command | Lost 5 allies 15946 | -1/Command | Crushed by falling debris 15948 | -1/Command | Used Integrity Redistributor, redistributed integrity to core (+261) 15955 | -1/Command | Crushed by falling debris 15957 | -1/Command | Crushed by falling debris 15958 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 15962 | -1/Command | Crushed by falling debris 15963 | -1/Command | Core integrity fell below 20% 15967 | -1/Command | Crushed by falling debris 15993 | -1/Command | Lost 4 parts (2p2u) 16004 | -1/Command | Identified exit to Surface 16020 | -1/Command | Spotted B-99 Colossus 16023 | *** | Heading to fleet! Last Messages --------------- TERMINAL." Acquired Unknown Device. Identified Adv. Force Field. Dropped Adv. Force Field. Acquired Unknown Processor. Identified Imp. Launcher Guidance Computer. Discarded Imp. Launcher Guidance Computer. Quantum Shear penetrates Wall. Connecting with Terminal... >>Access(Main) Found 2 level access points to Surface: (188,115) (82,105) Map updated. Triggered Segregator Trap. Arcs of energy rise from the floor. Identified Hvy. Disruptor Cannon. Quantum Shear penetrates Wall. Quantum Shear penetrates Reinforced Barrier. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????? # ??? | | ????????? = + ??? | | ????????? ### !!! ####??? | | ????????? ### !!! ####??? | | ?????????? ### !! ####??? | | ?????????? ### ###???? | | ????????? ### ###???? | | ????????? ] ###+### ###???? | | ????????? # # ##????? | | ????????? # # "" ###???? | | ?????????####+##### + """" ##????? | | ????????? ##### # """" ##????? | | ????????#### #####[ # ## "" ##????? | | ???????##### ##### # ## ##????? | | ???????##### #####!== # ## ##????? | | ??????###### #####!=! # ## #?????? | | ????? #####== + ## ?????? | | ????? ##### ## ## ????? | | ?????## ##### ## ## ###########?????? | | ???? ## k ##BB######## #################?????? | | ???? ## ##BB######## #################]????? | | ???? ## !! #######]????? | | ???? ## !] ####"######### #######?????? | | ????### ##############l#######?????? | | ???#### ## ######### #######?????? | | ????### ## X #########g#######?????? | | ???? % #########g#######?????? | | ???? """T""" ######### ######??????? | | ????#############+####;########### ####??????? | | ????########## ############ "" ####??????? | | ?????######### ## + "T ###???????? | | ????? ## "" ## # ##????????? | | ????? ## = """"## "" # ##????????? | | ?????? ## """"## """"#######?????????? | | ??????? ## "" ## """"#######?????????? | | ??????? ## ## "" ######??????????? | | ???????? Y# ## #####???????????? | | ????????? ## ## #####???????????? | | ?????????? #########################????????????? | | ??????????? ########################?????????????? | | ????????????#######################??????????????? | | ??????????????###################????????????????? | | ???????????????#################?????????????????? | | ??????????????????###########????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Energy Generation 67 Energy Capacity 530 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 70 Resistance: TH 70 Resistance: EX 70 Resistance: EM 70 Resistance: I 70 Resistance: S 70 Resistance: P 70 Utility Shielding 66 Evasion (%) 69 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Exp. Power Amplifier | -3/Quarantine | Archive Cld. Impulse Thruster | -3/Quarantine | Archive Prc. Energy Filter | -3/Quarantine | Archive Imp. KE Penetrator | -3/Quarantine | Archive Ionic Axe | -3/Quarantine | Archive Cld. Nuclear Pulse Thruster | -3/Quarantine | Archive Cld. Phase Cannon | -3/Quarantine | Archive Exp. Optical Array | -3/Quarantine | Archive Exp. Energy Well | -3/Quarantine | Archive Centrium Medium Armor Plating | -2/Testing | Archive Lrn. Phase Cannon | -2/Testing | Archive Tactical Quantum Warhead | -2/Testing | Archive Imp. Q-thruster | -2/Testing | Archive Prc. Phase Gun | -2/Section 7 | Archive Hvy. Dispersion Rifle | -2/Section 7 | Archive Exp. ECM Suite | -2/Section 7 | Archive Diametric Drive | -2/Section 7 | Archive Robot Schematics ------------------ B-60 Warrior | -3/Quarantine | Archive G-67 Veteran | -3/Quarantine | Archive T-07 Excavator | -3/Quarantine | Archive A-15 Conveyor | -2/Testing | Archive A-02 Transporter | -2/Testing | Archive Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded B-60 Warrior | x3 | -2/Testing Repaired ---------- Wheel | 2% | -8/Materials Wheel | 5% | -8/Storage Imp. Sensor Array | 36% | -7/Factory Gatling Laser | 4% | -7/Factory Wheel | 12% | -6/Factory Studied --------- Antigrav System | -3/Quarantine | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Imp. Antigrav System | -2/Research | Hacked Neutrino Core | -2/Testing | Hacked Enh. Nova Cannon | -2/Testing | Hacked Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Core Cannon Dimensional Node Initializer Transdimensional Reconstructor Terrabomb Integrity Redistributor Sigix Exoskeleton Sigix Sheargun LRC Matter Compressor Integrated Dissipator Spacefold Activator Achievements -------------- Hot Stuff IP Theft Challenges ------------ None Game ------ Seed CombatFluxHoverbase Manual? 0 Play Time 03:32:52 Cumulative 215.0 hours Start 2025.12.05 @ 23:10:47 End 2025.12.08 @ 21:44:49 Sessions 12 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 168 Rogue 0 Adventurer 168 Explorer 0 Win Type 2 Total 13 Types 7/0/3/3/0/0/0/0/0/0 Lore% 72 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0d783079-c08e-4b8b-bfb6-ee6ba46c6a75