Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.11 @ 20:40:19 Player: Sudoku Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (410) 410 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2115 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 166/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Ion Engine Light Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Heat Sink Small Storage Unit Medium Matter Pod (96) ECM Suite ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Minigun Light Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Heat Sink Small Storage Unit Medium Matter Pod ECM Suite ECM Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 26 | 7 6 3 10 Power 4 | 1 . 1 2 Engine 3 | 1 . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 5 | 3 1 . 1 Treads . | . . . . Leg 5 | 3 1 . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 4 1 1 Device 2 | . . 1 1 Storage 5 | 1 4 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 1 1 6 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 8 | 1 . 1 6 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . . 13 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 7 | . . . 7 Highest Loss Streak 7 | . . . 7 Average Slot Usage (%) 83 | . 97 88 63 Engine 10 | . 14 11 6 Core 2 | . . . 5 Leg 21 | . 28 22 13 Device 4 | . . 11 6 Storage 22 | . 25 22 18 Ballistic Gun 11 | . 14 11 8 Ballistic Cannon 9 | . 13 11 5 Naked Turns . | . . . . Heaviest Build 49 | 11 40 41 49 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 10 | . 1 2 10 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 16 | 6 16 16 16 Average Capacity 12 | 5 11 16 16 Most Carried 16 | 6 12 16 16 Average Carried 10 | 4 8 11 15 Final Capacity 16 | 6 16 16 16 Final Carried 16 | 6 12 16 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 818 | 333 325 61 99 Remotely . | . . . . Salvage Created 690 | 103 315 74 198 Parts 34 | 5 15 7 7 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 13 | . 5 4 4 Guns 12 | . 5 3 4 Cannons 1 | . . 1 . Classes Destroyed 5 | 2 3 . . Worker 2 | 2 . . . Recycler 3 | 1 2 . . Watcher 3 | . 2 1 . Swarmer 7 | . 3 4 . Grunt 6 | . 2 . 4 Best Kill Streak 4 | 2 3 4 2 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2010 | . 229 157 1624 Core 601 | . 22 22 557 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 91 94 . Volleys Fired 86 | 4 31 8 43 Largest 2 | 2 2 2 2 Hottest 70 | 70 55 55 60 Shots Fired 165 | 8 62 16 79 Gun 111 | 8 31 8 64 Cannon 54 | . 31 8 15 Launcher . | . . . . Special . | . . . . Kinetic 161 | 4 62 16 79 Thermal 4 | 4 . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 3 7 3 9 Robot Miss Streak 4 | 1 4 4 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 101 | 4 34 7 56 Core Hits 39 | 4 14 5 16 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1162 | 50 472 92 548 Guns 853 | 50 288 62 453 Cannons 302 | . 184 30 88 Explosions . | . . . . Melee . | . . . . Ramming 7 | . . . 7 Kinetic 1131 | 26 472 92 541 Thermal 24 | 24 . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . 6 . 1 Impact . | . . . . Kinetic 7 | . 6 . 1 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 150 | 18 18 . 150 Average Temperature 36 | 10 10 . 55 Received Heat Transfer 930 | . 75 . 855 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 74 | 74 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 118 | 15 104 117 118 Average Influence 45 | 6 37 46 67 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 9 5 21 Peak Tracking Total 9 | . 3 4 9 Tactical Retreats 7 | . 2 . 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 4 1 3 Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 27 | . 14 8 5 Successful 19 | . 8 8 3 Failed 8 | . 6 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 9 | . 5 . 4 Terminals 14 | . 9 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 5 | . 4 . 1 Terminal Index 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 1 | . 1 . . Recall Investigation 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 8 | . . 8 . Insert Component 4 | . . 4 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 3 . 5 Terminals 3 | . 1 . 2 Track 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 1 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1348 | 150 530 217 451 Spaces Moved 657 | 95 300 99 163 Core 14 | 5 . . 9 Treads . | . . . . Legs 643 | 90 300 99 154 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 154 | 116 134 176 200 Slowest Speed 550 | 120 150 180 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 5 52 15 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 838 | 125 366 126 221 Wait 29 | 8 12 9 . Move 654 | 94 299 98 163 Hop . | . . . . Pick Up 30 | 11 11 6 2 Fast Attach 4 | 2 1 . 1 Attach 12 | 4 1 1 6 Detach . | . . . . Swap 10 | 1 4 2 3 Drop 12 | 1 7 2 2 Fire 86 | 4 31 8 43 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 12) 151 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 10) 658 | -10/Materials | Discovered new exit (range 16) 681 | -10/Materials | Entered another Materials area 681 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 855 | -9/Materials | Discovered new exit (range 16) 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1225 | -8/Materials | Lost 7 parts (2p2n1u2w) 1254 | -8/Materials | Core integrity fell below 50% 1316 | -8/Materials | Core integrity fell below 20% 1349 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01204_ Kicked U-05 Engineer out of the way. 01216_ K-01 Serf cleans the Hadron Collector. 01228_ Aluminum Leg destroyed. 01261_ G-47 Trooper destroyed. 01261_ Switching to secondary target: G-50 Soldier. 01264_ R-06 Scavenger collects Lgt. Nuclear Core. 01268_ R-06 Scavenger collects Aluminum Leg. 01273_ K-01 Serf collects debris. 01273_ Lgt. Assault Rifle destroyed. 01275_ G-50 Soldier suffers critical hit. 01275_ Destroyed Carbon-fiber Leg. 01287_ Lgt. Assault Rifle destroyed. 01295_ G-50 Soldier destroyed. 01295_ Switching to secondary target: G-47 Trooper. 01303_ W-25 Informer sends out distress signal. 01311_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 01313_ Lgt. Assault Rifle destroyed. 01321_ Destroyed Particle Gun. 01334_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???? ????????????###???????????????????????????? | | ?? ???????????? ???????????????????????????? | | ??? ???????????? ???????????????????????????? | | ??? ???????????? ???????????????????????????? | | ??? #??????????? ???????????????????????????? | | ??? #???????????# ???????????????????????????? | | ???# #???????????# ???????????????????????????? | | ???# #???????????# #??????????????????????????? | | ???# #???????????# #??????????????????????????? | | ???# ##########?## ##?????????????????????????? | | ???# # ### #?????????????????????????? | | ???# # """" + ! #?????????????????????????? | | ???# # """" #??? #?????????????????????????? | | ???# # """" #??? ??????????????????????????? | | ???# / #???# #??????????????????????????? | | #### # " "" ##### #??????????????????????????? | | # """" / =%#??????????????????????????? | | #### # """" #####[#??????????????????????????? | | ???# # #???#=#??????????????????????????? | | ???# ##########???#%#??????????????????????????? | | ???# #????????????# #??????????????????????????? | | ???# ############## #########w########?????????? | | #### k g w m ????????? | | ????????? | | @ ????????? | | """ """ ##################+#####????????????? | | """ """ #???????????????????????????????????? | | """ """ #???????????????????????????????????? | | """ """ #???????????????????????????????????? | | """ """??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ### ??????????????????????????????????????? | | ???########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 265 Matter Stores 326 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatBladeEngine Manual? 0 Play Time 00:29:49 Cumulative 40.2 hours Start 2020.03.11 @ 20:07:08 End 2020.03.11 @ 20:40:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d84bc160-1e50-40f1-b7f5-a4997385d29d