Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 20:10:21

Player: Red Box

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (127)     635
Value Destroyed (4191)     4191
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (826)                826
              TOTAL SCORE: 8472

 Bonus
-------
High Alert Combat Kills    748
Follower Combat Kills      83
Friendly Fire              -5

 Cogmind 
---------
Core Integrity             241/700
Matter                     240/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
                Visual Processing Unit
                Weapon Cycler
                System Shield
>               --- WEAPON (3) -------
       Advanced Assault Cannon
                Power Maul
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
                Wheel
        Compact Wheel
  High-capacity Battery (250)
                Machine Analyzer
                Core Analyzer
                Transmission Jammer
         Medium Armor Plating
       Hardened Medium Armor Plating
                Reflective Plating
                Insulated Plating
                Remote Shield
                Relay Coupler [Hunter] (13)
                Splice Drone Bay (6/6)
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
       Hardened Medium Armor Plating
                Reflective Plating
                System Shield
                System Shield
>               --- WEAPON -----------
       Improved EM Pulse Cannon
                Flak Gun
       Advanced Assault Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
                Wheel
        Compact Wheel
  High-capacity Battery
                Machine Analyzer
       Improved Sensor Array
                Core Analyzer
                Weapon Cycler
       Hardened Medium Armor Plating
                Insulated Plating
                Remote Shield
                System Restoration Module
                Splice Drone Bay
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Advanced EMP Blaster
                Rocket Launcher
                Power Maul
                Signal Generator
[Rating: 52]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    System Shield
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   2   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             133  | 11  3   11  .   13  54  41  
  Power                    8    | 2   .   .   .   1   3   2   
    Engine                 8    | 2   .   .   .   1   3   2   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 5   .   4   .   1   7   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  16   | 3   .   4   .   1   7   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  41   | 2   1   2   .   2   18  16  
    Device                 23   | 1   .   2   .   1   10  9   
    Storage                4    | 1   1   .   .   .   2   .   
    Processor              4    | .   .   .   .   1   1   2   
    Hackware               2    | .   .   .   .   .   2   .   
    Protection             8    | .   .   .   .   .   3   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   66   | 2   2   5   .   9   26  22  
    Energy Gun             29   | 2   1   2   .   4   19  1   
    Energy Cannon          9    | .   .   .   .   .   .   9   
    Ballistic Gun          9    | .   .   .   .   2   2   5   
    Ballistic Cannon       5    | .   .   1   .   .   1   3   
    Launcher               8    | .   1   2   .   2   2   1   
    Special Weapon         1    | .   .   .   .   1   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   .   
  Unidentified Prototypes  6    | .   .   .   .   .   5   1   
Parts Lost                 43   | .   .   3   .   5   16  19  
  Power                    3    | .   .   .   .   1   1   1   
  Propulsion               10   | .   .   1   .   1   6   2   
  Utility                  11   | .   .   1   .   1   1   8   
  Weapon                   19   | .   .   1   .   2   8   8   
  Highest Loss Streak      7    | .   .   2   .   4   5   7   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   100 96  100 96  95  89  
  Engine                   10   | .   14  14  14  13  8   6   
  Wheel                    18   | .   28  27  28  27  17  8   
  Device                   11   | .   14  11  14  2   12  10  
  Storage                  10   | .   14  14  14  14  9   7   
  Processor                4    | .   .   .   .   9   3   8   
  Hackware                 8    | .   .   .   .   .   13  12  
  Protection               4    | .   .   .   .   .   3   10  
  Energy Gun               17   | .   27  23  14  11  23  5   
  Energy Cannon            2    | .   .   .   .   .   .   8   
  Ballistic Gun            2    | .   .   .   .   11  1   3   
  Ballistic Cannon         1    | .   .   3   14  2   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             84   | 15  31  31  31  37  76  84  
  Greatest Support         32   | 20  20  32  32  32  32  28  
  Greatest Overweight (x)  6    | 3   1   2   .   2   6   4   
  Average Overweight (x)   1    | .   .   .   .   1   2   2   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  
  Average Capacity         17   | 7   14  15  15  15  19  20  
  Most Carried             20   | 8   15  15  15  15  20  20  
  Average Carried          16   | 5   11  14  14  14  18  18  
  Final Capacity           20   | 8   15  15  15  15  20  20  
  Final Carried            20   | 8   15  14  15  15  20  15  

 Class Distribution 
--------------------
 43% | Mutant
 23% | Hacker-Tank
 13% | Hacker-Mutant
  7% | Gunner
  4% | Skirmisher
  3% | Assassin
  3% | Hacker-Gunner

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
      Mutant | -10/Exiles
      Mutant | -9/Mines
 Hacker-Tank | -8/Materials
 Hacker-Tank | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2311 | 284  276  94   .    188  736  733  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5160 | 88   188  245  .    175  2933 1531 
  Parts                    269  | 15   21   16   .    17   140  60   
Haulers Intercepted        3    | .    .    .    .    .    3    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  99   | .   8   7   .   8   48  28  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     61   | .   7   1   .   2   38  13  
  Cannons                  7    | .   .   .   .   2   .   5   
  AOE                      22   | .   1   6   .   4   7   4   
Classes Destroyed          15   | 2   3   1   .   3   5   1   
  Worker                   4    | .   .   .   .   1   3   .   
  Builder                  5    | .   .   .   .   1   2   2   
  Tunneler                 4    | 3   .   .   .   .   1   .   
  Hauler                   3    | .   .   .   .   .   3   .   
  Recycler                 5    | 1   .   1   .   .   2   1   
  Mechanic                 3    | .   .   1   .   .   1   1   
  Watcher                  9    | .   2   .   .   .   4   3   
  Swarmer                  23   | .   6   3   .   3   6   5   
  Grunt                    48   | .   2   4   .   4   29  9   
  Brawler                  5    | .   .   .   .   1   1   3   
  Duelist                  5    | .   .   .   .   .   3   2   
  Protector                1    | .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   .   .   7   1   
  Hunter                   5    | .   .   .   .   .   1   4   
  Programmer               4    | .   .   .   .   .   .   4   
Best Kill Streak           9    | 4   4   5   .   5   9   6   
  Combat Bots Only         6    | .   3   3   .   3   5   6   
Max Kills in Single Turn   5    | 1   2   5   .   2   4   2   
  Gunslinging              1    | .   1   .   .   .   1   .   
  Exploded                 3    | .   1   3   .   2   2   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               5427  | .    136  364  .    281  2008 2638 
  Core                     1098  | .    9    135  .    33   462  459  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   656   | .    31   .    .    .    127  498  
Core Remaining (%)         48    | 100  .    .    .    29   16   .    
Volleys Fired              222   | 5    22   17   .    27   81   70   
  Largest                  3     | 2    2    2    .    2    3    3    
  Hottest                  207   | 100  100  100  .    100  150  207  
Shots Fired                490   | 10   43   32   .    40   215  150  
  Gun                      386   | 10   41   29   .    16   212  78   
  Cannon                   75    | .    .    .    .    7    .    68   
  Launcher                 17    | .    2    3    .    5    3    4    
  Special                  12    | .    .    .    .    12   .    .    
  Kinetic                  103   | .    .    .    .    12   18   73   
  Thermal                  100   | 10   41   29   .    20   .    .    
  Explosive                13    | .    2    3    .    5    3    .    
  Electromagnetic          274   | .    .    .    .    3    194  77   
  Robot Hit Streak         24    | 3    5    9    .    9    24   9    
  Robot Miss Streak        9     | 2    7    3    .    3    8    9    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        13    | .    1    .    .    .    11   1    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    
Shots Hit Robots           339   | 5    23   20   .    17   160  114  
  Core Hits                249   | 5    13   14   .    16   118  83   
  Critical Kills           1     | .    .    .    .    .    .    1    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    6    
  Critical Strikes         15    | 1    1    1    .    .    4    8    
    Burn                   3     | 1    1    1    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    1    
    Corrupt                4     | .    .    .    .    .    4    .    
    Smash                  7     | .    .    .    .    .    .    7    
Melee Attacks              28    | .    .    .    .    .    .    28   
  Impact                   28    | .    .    .    .    .    .    28   
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10094 | 63   415  615  .    630  4643 3728 
  Guns                     5041  | 63   305  264  .    125  3151 1133 
  Cannons                  1080  | .    .    .    .    123  .    957  
  Explosions               3067  | .    110  351  .    382  1439 785  
  Melee                    853   | .    .    .    .    .    .    853  
  Ramming                  53    | .    .    .    .    .    53   .    
  Kinetic                  1264  | .    .    .    .    167  168  929  
  Thermal                  2278  | 63   305  264  .    81   1032 533  
  Explosive                1250  | .    110  351  .    382  407  .    
  Electromagnetic          4396  | .    .    .    .    .    2983 1413 
  Impact                   853   | .    .    .    .    .    .    853  
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    8    2    15   
  Average Corruption       5     | .    .    .    .    7    2    4    
  Corruption Purged        5     | .    .    .    .    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  60    | .    .    .    .    32   5    23   
    Message Errors         19    | .    .    .    .    14   1    4    
    Matter Fused           17    | .    .    .    .    7    2    8    
    Heat Flow Errors       6     | .    .    .    .    3    .    3    
    Energy Discharges      5     | .    .    .    .    3    1    1    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    3    .    2    
    Misfires               3     | .    .    .    .    1    .    2    
    Alerts                 2     | .    .    .    .    .    1    1    
    Weapon Failures        2     | .    .    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            631   | .    .    9    .    .    26   596  
  Projectiles              15    | .    .    .    .    .    .    15   
  Explosions               142   | .    .    9    .    .    24   109  
  Melee                    474   | .    .    .    .    .    2    472  
Knockbacks                 8     | .    .    .    .    .    1    7    
  Impact                   4     | .    .    .    .    .    1    3    
  Kinetic                  4     | .    .    .    .    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      493   | .    .    25   .    30   194  244  
  Shots                    14    | .    .    1    .    1    5    7    
  Rammed                   4     | .    .    .    .    .    4    .    
Targets Rammed             4     | .    .    .    .    .    4    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        461   | 78   327  268  .    320  461  355  
  Average Temperature      99    | 30   110  127  .    110  108  69   
  Received Heat Transfer   1539  | .    15   207  .    78   873  366  
  Effects                  4     | .    3    .    .    .    1    .    
    Interference           3     | .    3    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    3    1    
  Combat Hostiles          4     | .    .    .    .    .    3    1    
  Parts Fried              20    | .    .    .    .    .    12   8    
  Impact Corruptions       15    | .    .    .    .    .    1    14   
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             10    | 3    2    3    .    1    1    .    
  Heat Transferred         3840  | 259  962  814  .    205  1050 550  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    .    .    .    .    10   4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1022 | 20   324  219  .    126  1022 672  
  Initial                  424  | .    13   5    .    .    .    424  
  Average                  378  | 7    115  110  .    64   506  530  
Maximum Alert Level        3    | .    1    1    .    .    3    2    
  Low Security (%)         34   | 100  87   90   .    100  10   .    
  Level 1                  20   | .    12   9    .    .    40   4    
  Level 2                  31   | .    .    .    .    .    18   95   
  Level 3                  12   | .    .    .    .    .    30   .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          26   | .    .    1    .    .    14   11   
  Investigation            10   | .    .    .    .    .    7    3    
  Extermination            4    | .    .    .    .    .    .    4    
  Reinforcement            4    | .    .    .    .    .    2    2    
  Assault                  5    | .    .    1    .    .    2    2    
  Garrison                 3    | .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   1   .   .   .   7   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              147  | .   17  8   .   9   71  42  
  Peak Tracking Total      8    | .   5   3   .   4   8   5   
  Tactical Retreats        15   | .   1   .   .   .   12  2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Traps Triggered            11   | .   .   .   .   .   3   8   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         38   | .   .   .   .   .   38  .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   3   .   
  Reused                   3    | .   .   .   .   .   3   .   
Traps Extracted            3    | .   .   .   .   .   3   .   
  Installed                3    | .   .   .   .   .   3   .   
  Triggered                3    | .   .   .   .   .   3   .   
Most Traps Carried         2    | .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac 
Machines Disabled          17   | .   .   .   .   1   5   11  
  Max in Single Turn       4    | .   .   .   .   1   1   4   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac 
Machines Accessed          37   | .   11  .   1   1   13  11  
  Terminals                20   | .   8   .   .   .   9   3   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          4    | .   1   .   .   .   1   2   
  Recycling Units          5    | .   2   .   .   .   2   1   
  Scanalyzers              2    | .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                146  | .   26  .   1   1   57  61  
  Successful               82   | .   15  .   1   1   33  32  
  Failed                   64   | .   11  .   .   .   24  29  
    Catastrophic           10   | .   1   .   .   .   5   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   77   | .   17  .   .   .   37  23  
  Terminals                81   | .   21  .   .   .   38  22  
  Fabricators              12   | .   .   .   .   .   .   12  
  Repair Stations          20   | .   2   .   .   .   6   12  
  Recycling Units          14   | .   3   .   .   .   8   3   
  Scanalyzers              14   | .   .   .   .   .   5   9   
  Garrison Access          3    | .   .   .   .   .   .   3   
Terminal Hacks             22   | .   5   .   1   1   10  5   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Analysis           9    | .   5   .   .   .   4   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   1   1   
  Unreport Threat          2    | .   .   .   .   .   1   1   
  Locate Traps             3    | .   .   .   .   .   1   2   
  Security Status          1    | .   .   .   .   .   1   .   
  Assault Status           1    | .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       18   | .   2   .   .   .   4   12  
  Scan Component           9    | .   1   .   .   .   2   6   
  Repair                   9    | .   1   .   .   .   2   6   
Recycling Unit Hacks       6    | .   2   .   .   .   3   1   
  Report Inventory         1    | .   .   .   .   .   1   .   
  Retrieve Components      5    | .   2   .   .   .   2   1   
Scanalyzer                 10   | .   .   .   .   .   3   7   
  Insert Component         5    | .   .   .   .   .   2   3   
  Analyze                  5    | .   .   .   .   .   1   4   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   6   .   .   .   13  6   
  Terminals                18   | .   6   .   .   .   9   3   
    Track                  3    | .   1   .   .   .   2   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 10   | .   3   .   .   .   5   2   
    Operators              4    | .   1   .   .   .   2   1   
  Fabricators              3    | .   .   .   .   .   .   3   
    Report                 1    | .   .   .   .   .   .   1   
    Liberate               2    | .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   
    Monitor                1    | .   .   .   .   .   1   .   
    Reject                 1    | .   .   .   .   .   1   .   
    Recyclers              1    | .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         33   | .   11  .   .   .   12  10  
  Full Trace Events        6    | .   .   .   .   .   4   2   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   1   3   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             9    | .   1   .   .   .   2   6   
  Time                     332  | .   26  .   .   .   54  252 
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     25   | .   5   .   .   .   18  2   
Parts Scanalyzed           5    | .   .   .   .   .   2   3   
  Part Schematics Acquired 4    | .   .   .   .   .   1   3   
  Parts Damaged            1    | .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac 
Total Allies               6    | .   1   1   .   3   .   1   
  Largest Group            3    | .   1   2   1   3   3   1   
  Highest-Rated Group      41   | .   10  41  10  40  40  29  
  Highest-Rated Ally       31   | .   10  31  10  16  16  29  
Total Orders               12   | .   2   3   .   2   4   1   
  STAY                     6    | .   1   2   .   1   2   .   
  FOLLOW                   4    | .   1   1   .   1   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   1   
  RETURN                   1    | .   .   .   .   .   1   .   
Ally Attacks               26   | .   .   11  .   .   10  5   
  Total Damage             361  | .   .   189 .   .   133 39  
  Kills                    3    | .   .   2   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Robot Analysis Total       9    | .   5   .   .   .   4   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             3    | .   .   .   .   .   1   2   
  Drone Recoveries         3    | .   .   .   .   .   1   2   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7566 | 111  917  477  392  808  3057 1804 
Spaces Moved               4889 | 57   836  292  392  584  1839 889  
  Core                     10   | 10   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     26   | 26   .    .    .    .    .    .    
  Wheels                   4853 | 21   836  292  392  584  1839 889  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   100  115  110  115  
  Average Speed            115  | 103  94   99   100  115  123  130  
  Slowest Speed            200  | 200  95   110  100  130  170  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       63   | 6    99   51   74   99   90   23   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    2    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    1    .    3    .    .    
Spaces Dug                 20   | .    .    .    .    10   .    10   
Terrain Destroyed          247  | .    21   31   .    55   84   56   
  Melee                    5    | .    .    .    .    .    .    5    
  Projectile               21   | .    .    .    .    10   .    11   
  AOE                      221  | .    21   31   .    45   84   40   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Total                      6313 | 96   924  444  392  652  2457 1348 
  Wait                     824  | 10   49   117  .    21   352  275  
  Move                     4883 | 56   835  291  391  583  1838 889  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  103  | 10   11   5    1    5    50   21   
  Fast Attach              33   | 8    .    .    .    2    15   8    
  Attach                   45   | 1    .    3    .    4    22   15   
  Detach                   7    | .    .    .    .    1    4    2    
  Swap                     55   | 2    3    8    .    7    17   18   
  Drop                     60   | 4    4    3    .    2    33   14   
  Fire                     222  | 5    22   17   .    27   81   70   
  Melee                    28   | .    .    .    .    .    .    28   
  Ram                      4    | .    .    .    .    .    4    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     41   | .    .    .    .    .    41   .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Fac] / Low x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
    6 | -11/Junkyard  | Discovered new exit (range 15)
  112 | -11/Junkyard  | Entered Materials
  197 | -10/Materials | Discovered new exit (range 11)
  306 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Discovered new exit (range 5)
  452 | -10/Materials | Discovered new exit (range 9)
  499 | -10/Materials | Discovered new exit (range 14)
  574 | -10/Materials | Discovered new exit (range 15)
  659 | -10/Materials | Repaired Hcp. Matter Pod
 1029 | -10/Materials | Entered Mines
 1029 | -10/Mines     | Accompanied by 1 ally
 1060 | -10/Mines     | Met a Derelict testing a Signal Generator
 1068 | -10/Mines     | Found Signal Generator
 1187 | -10/Mines     | Discovered new exit (range 15)
 1207 | -10/Mines     | Discovered new exit (range 7)
 1294 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1295 | -10/Mines     | Discovered new exit (range 5)
 1380 | -10/Mines     | Core integrity fell below 50%
 1404 | -10/Mines     | Assembled infested the area
 1505 | -10/Mines     | Met 8R-AWN
 1506 | -10/Mines     | Entered Exiles
 1506 | -10/Exiles    | Accompanied by 1 ally
 1530 | -10/Exiles    | Welcomed by 8R-AWN
 1548 | -10/Exiles    | Met EX-HEX
 1574 | -10/Exiles    | Met EX-BIN
 1644 | -10/Exiles    | Met EX-DEC
 1653 | -10/Exiles    | Learned location of Zion (-6)
 1720 | -10/Exiles    | Visited The Gauntlet
 1864 | -10/Exiles    | Learned about 8R-AWN's background
 1887 | -10/Exiles    | Discovered new exit (range 14)
 1898 | -10/Exiles    | Entered Mines
 1898 | -9/Mines      | Accompanied by 1 ally
 1949 | -9/Mines      | Lost 4 parts (1p1n1u1w)
 2001 | -9/Mines      | Discovered new exit (range 11)
 2241 | -9/Mines      | Found the Drone Emporium
 2247 | -9/Mines      | Found Prototype Device
 2409 | -9/Mines      | Discovered new exit (range 5)
 2418 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2437 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2706 | -9/Mines      | Entered Materials
 2706 | -8/Materials  | Accompanied by 3 allies
 2706 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 2707 | -8/Materials  | Identified Splice Drone Bay
 2938 | -8/Materials  | Garrison activated, responded to threat
 3143 | -8/Materials  | Lost 4 parts (1n3w)
 3527 | -8/Materials  | Build established: Skirmisher
 3660 | -8/Materials  | Lost 5 parts (2n3w)
 3702 | -8/Materials  | Discovered new exit (range 12)
 3901 | -8/Materials  | Identified exit to Factory
 4213 | -8/Materials  | Discovered exit to Factory (range 15)
 4288 | -8/Materials  | Core integrity fell below 50%
 4334 | -8/Materials  | Repaired Rnf. Ion Engine
 4454 | -8/Materials  | Build established: Hacker-Tank
 5019 | -8/Materials  | Lost 3 parts (1p1n1u)
 5106 | -8/Materials  | First assault squad dispatched
 5569 | -8/Materials  | Core integrity fell below 20%
 5709 | -8/Materials  | Repaired Broken Adv. EMP Blaster
 5763 | -8/Materials  | Entered Factory
 5763 | -7/Factory    | Evolved 2 slots: Utility x2
 5874 | -7/Factory    | Build established: Hacker-Mutant
 6198 | -7/Factory    | Repaired Hrd. Medium Armor Plating
 6249 | -7/Factory    | Repaired Adv. Heat Sink
 6295 | -7/Factory    | Build established: Hacker-Tank
 6769 | -7/Factory    | Identified exit to Lower Caves
 6947 | -7/Factory    | Repaired Reflective Plating
 6963 | -7/Factory    | First assault squad dispatched
 6992 | -7/Factory    | Repaired System Restoration Module
 7031 | -7/Factory    | Repaired Hrd. Medium Armor Plating
 7076 | -7/Factory    | Repaired Adv. Assault Cannon?
 7125 | -7/Factory    | Lost 6 parts (3u3w)
 7299 | -7/Factory    | Discovered new exit (range 17)
 7526 | -7/Factory    | System corruption reached 10%
 7562 | -7/Factory    | Core integrity fell below 50%
 7567 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07548_ K-01 Serf collects debris.
07549_ G-50 Soldier knocked back.
07550_ System corrupted: IFF burst signal emitted.
07552_ G-50 Soldier destroyed.
07554_ K-01 Serf collects debris.
07555_ Slug penetrates K-01 Serf.
07555_ K-01 Serf destroyed.
07557_ Acquired 14 matter.
07558_ Slug penetrates Wall.
07558_ Knocked back.
07558_ Acquired 12 matter.
07560_ Acquired 3 matter.
07561_ Acquired 5 matter.
07562_ Penetrated by Slug.
07564_ Destroyed Dynamic Insulation System.
07564_ H-61 Shepherd system corrupted by crushing effect.
07564_ Penetrated by Slug.
07564_ Knocked back.
07566_ Arm. Huge Wheel destroyed.
07566_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: TH             10
Resistance: EM             15
Weapon Cycling             15
Evasion (%)                45
Targeting Accuracy         5
Defensive Hacking          20
Trap Extractor Capacity    4

 Item Schematics 
-----------------
  Adv. EMP Blaster | -8/Materials | Scanalyzed
      Hcp. Battery | -7/Factory   | Scanalyzed
     Remote Shield | -7/Factory   | Scanalyzed
 Insulated Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovEfficiencyCasing
  Manual?         0
Play Time         01:08:33
  Cumulative      525.9 hours
  Start           2023.03.04 @ 19:04:03
  End             2023.03.04 @ 20:10:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          375
  Rogue           375
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          77
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc18ef9f-a3c9-4f93-b2ed-94fe00b6357c